mesa/src/mesa/drivers/dri/i965/brw_vec4.cpp

2004 lines
58 KiB
C++
Raw Normal View History

/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_vec4.h"
#include "brw_fs.h"
#include "brw_cfg.h"
#include "brw_vs.h"
#include "brw_nir.h"
#include "brw_vec4_live_variables.h"
#include "brw_dead_control_flow.h"
extern "C" {
#include "main/macros.h"
#include "main/shaderobj.h"
#include "program/prog_print.h"
#include "program/prog_parameter.h"
}
#include "main/context.h"
#define MAX_INSTRUCTION (1 << 30)
using namespace brw;
namespace brw {
void
src_reg::init()
{
memset(this, 0, sizeof(*this));
this->file = BAD_FILE;
}
src_reg::src_reg(register_file file, int reg, const glsl_type *type)
{
init();
this->file = file;
this->reg = reg;
if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
this->swizzle = brw_swizzle_for_size(type->vector_elements);
else
this->swizzle = BRW_SWIZZLE_XYZW;
}
/** Generic unset register constructor. */
src_reg::src_reg()
{
init();
}
src_reg::src_reg(float f)
{
init();
this->file = IMM;
this->type = BRW_REGISTER_TYPE_F;
this->fixed_hw_reg.dw1.f = f;
}
src_reg::src_reg(uint32_t u)
{
init();
this->file = IMM;
this->type = BRW_REGISTER_TYPE_UD;
this->fixed_hw_reg.dw1.ud = u;
}
src_reg::src_reg(int32_t i)
{
init();
this->file = IMM;
this->type = BRW_REGISTER_TYPE_D;
this->fixed_hw_reg.dw1.d = i;
}
src_reg::src_reg(uint8_t vf[4])
{
init();
this->file = IMM;
this->type = BRW_REGISTER_TYPE_VF;
memcpy(&this->fixed_hw_reg.dw1.ud, vf, sizeof(unsigned));
}
src_reg::src_reg(uint8_t vf0, uint8_t vf1, uint8_t vf2, uint8_t vf3)
{
init();
this->file = IMM;
this->type = BRW_REGISTER_TYPE_VF;
this->fixed_hw_reg.dw1.ud = (vf0 << 0) |
(vf1 << 8) |
(vf2 << 16) |
(vf3 << 24);
}
src_reg::src_reg(struct brw_reg reg)
{
init();
this->file = HW_REG;
this->fixed_hw_reg = reg;
this->type = reg.type;
}
src_reg::src_reg(const dst_reg &reg)
{
init();
this->file = reg.file;
this->reg = reg.reg;
this->reg_offset = reg.reg_offset;
this->type = reg.type;
this->reladdr = reg.reladdr;
this->fixed_hw_reg = reg.fixed_hw_reg;
i965/vec4: Improve src_reg/dst_reg conversion constructors. This simplifies the src_reg/dst_reg conversion constructors using the swizzle utils introduced in a previous patch. It also makes them more useful by changing their semantics slightly: dst_reg(src_reg) used to set the writemask to XYZW if the src_reg swizzle was anything other than XXXX, which was almost certainly not what the caller intended if the swizzle was non-trivial. After this patch the same components that are present in the swizzle will be enabled in the resulting writemask. src_reg(dst_reg) used to set the first components of the swizzle to the enabled components of the writemask and then replicate the last enabled component to fill the swizzle, which, in cases where the writemask didn't have exactly the first n components set, would in general not be compatible with the original dst_reg. E.g.: | ADD(tmp, src_reg(tmp), src_reg(1)); would *not* do what one would expect (add one to each of the enabled components of tmp) if tmp didn't have a writemask of the described form (e.g. YZ, YW, XZW would all fail). This pattern actually occurs in many different places in the VEC4 back-end, it's a wonder that it hasn't caused piglit failures until now. After this patch src_reg(dst_reg) will construct a swizzle with each enabled component at its natural position (e.g. Y at the second position, Z at the third, and so on). The resulting swizzle will behave like the identity when used in any instruction with the original writemask. I've manually verified that *none* of the callers of both conversion constructors were relying on the previous broken semantics. There are no piglit regressions on any generation. Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-03-18 15:27:58 +02:00
this->swizzle = brw_swizzle_for_mask(reg.writemask);
}
void
dst_reg::init()
{
memset(this, 0, sizeof(*this));
this->file = BAD_FILE;
this->writemask = WRITEMASK_XYZW;
}
dst_reg::dst_reg()
{
init();
}
dst_reg::dst_reg(register_file file, int reg)
{
init();
this->file = file;
this->reg = reg;
}
dst_reg::dst_reg(register_file file, int reg, const glsl_type *type,
unsigned writemask)
{
init();
this->file = file;
this->reg = reg;
this->type = brw_type_for_base_type(type);
this->writemask = writemask;
}
dst_reg::dst_reg(struct brw_reg reg)
{
init();
this->file = HW_REG;
this->fixed_hw_reg = reg;
this->type = reg.type;
}
dst_reg::dst_reg(const src_reg &reg)
{
init();
this->file = reg.file;
this->reg = reg.reg;
this->reg_offset = reg.reg_offset;
this->type = reg.type;
i965/vec4: Improve src_reg/dst_reg conversion constructors. This simplifies the src_reg/dst_reg conversion constructors using the swizzle utils introduced in a previous patch. It also makes them more useful by changing their semantics slightly: dst_reg(src_reg) used to set the writemask to XYZW if the src_reg swizzle was anything other than XXXX, which was almost certainly not what the caller intended if the swizzle was non-trivial. After this patch the same components that are present in the swizzle will be enabled in the resulting writemask. src_reg(dst_reg) used to set the first components of the swizzle to the enabled components of the writemask and then replicate the last enabled component to fill the swizzle, which, in cases where the writemask didn't have exactly the first n components set, would in general not be compatible with the original dst_reg. E.g.: | ADD(tmp, src_reg(tmp), src_reg(1)); would *not* do what one would expect (add one to each of the enabled components of tmp) if tmp didn't have a writemask of the described form (e.g. YZ, YW, XZW would all fail). This pattern actually occurs in many different places in the VEC4 back-end, it's a wonder that it hasn't caused piglit failures until now. After this patch src_reg(dst_reg) will construct a swizzle with each enabled component at its natural position (e.g. Y at the second position, Z at the third, and so on). The resulting swizzle will behave like the identity when used in any instruction with the original writemask. I've manually verified that *none* of the callers of both conversion constructors were relying on the previous broken semantics. There are no piglit regressions on any generation. Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-03-18 15:27:58 +02:00
this->writemask = brw_mask_for_swizzle(reg.swizzle);
this->reladdr = reg.reladdr;
this->fixed_hw_reg = reg.fixed_hw_reg;
}
bool
dst_reg::equals(const dst_reg &r) const
{
return (file == r.file &&
reg == r.reg &&
reg_offset == r.reg_offset &&
type == r.type &&
negate == r.negate &&
abs == r.abs &&
writemask == r.writemask &&
(reladdr == r.reladdr ||
(reladdr && r.reladdr && reladdr->equals(*r.reladdr))) &&
memcmp(&fixed_hw_reg, &r.fixed_hw_reg,
sizeof(fixed_hw_reg)) == 0);
}
bool
vec4_instruction::is_send_from_grf()
{
switch (opcode) {
case SHADER_OPCODE_SHADER_TIME_ADD:
case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
return true;
default:
return false;
}
}
unsigned
vec4_instruction::regs_read(unsigned arg) const
{
if (src[arg].file == BAD_FILE)
return 0;
switch (opcode) {
case SHADER_OPCODE_SHADER_TIME_ADD:
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
return arg == 0 ? mlen : 1;
case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
return arg == 1 ? mlen : 1;
default:
return 1;
}
}
bool
vec4_instruction::can_do_source_mods(const struct brw_device_info *devinfo)
{
if (devinfo->gen == 6 && is_math())
return false;
if (is_send_from_grf())
return false;
if (!backend_instruction::can_do_source_mods())
return false;
return true;
}
/**
* Returns how many MRFs an opcode will write over.
*
* Note that this is not the 0 or 1 implied writes in an actual gen
* instruction -- the generate_* functions generate additional MOVs
* for setup.
*/
int
vec4_visitor::implied_mrf_writes(vec4_instruction *inst)
{
if (inst->mlen == 0 || inst->is_send_from_grf())
return 0;
switch (inst->opcode) {
case SHADER_OPCODE_RCP:
case SHADER_OPCODE_RSQ:
case SHADER_OPCODE_SQRT:
case SHADER_OPCODE_EXP2:
case SHADER_OPCODE_LOG2:
case SHADER_OPCODE_SIN:
case SHADER_OPCODE_COS:
return 1;
case SHADER_OPCODE_INT_QUOTIENT:
case SHADER_OPCODE_INT_REMAINDER:
case SHADER_OPCODE_POW:
return 2;
case VS_OPCODE_URB_WRITE:
return 1;
case VS_OPCODE_PULL_CONSTANT_LOAD:
return 2;
case SHADER_OPCODE_GEN4_SCRATCH_READ:
return 2;
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
return 3;
case GS_OPCODE_URB_WRITE:
case GS_OPCODE_URB_WRITE_ALLOCATE:
case GS_OPCODE_THREAD_END:
return 0;
case GS_OPCODE_FF_SYNC:
return 1;
case SHADER_OPCODE_SHADER_TIME_ADD:
return 0;
case SHADER_OPCODE_TEX:
case SHADER_OPCODE_TXL:
case SHADER_OPCODE_TXD:
case SHADER_OPCODE_TXF:
case SHADER_OPCODE_TXF_CMS:
case SHADER_OPCODE_TXF_MCS:
case SHADER_OPCODE_TXS:
case SHADER_OPCODE_TG4:
case SHADER_OPCODE_TG4_OFFSET:
return inst->header_size;
default:
unreachable("not reached");
}
}
bool
src_reg::equals(const src_reg &r) const
{
return (file == r.file &&
reg == r.reg &&
reg_offset == r.reg_offset &&
type == r.type &&
negate == r.negate &&
abs == r.abs &&
swizzle == r.swizzle &&
!reladdr && !r.reladdr &&
memcmp(&fixed_hw_reg, &r.fixed_hw_reg,
sizeof(fixed_hw_reg)) == 0);
}
bool
vec4_visitor::opt_vector_float()
{
bool progress = false;
int last_reg = -1, last_reg_offset = -1;
enum register_file last_reg_file = BAD_FILE;
int remaining_channels = 0;
uint8_t imm[4];
int inst_count = 0;
vec4_instruction *imm_inst[4];
foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
if (last_reg != inst->dst.reg ||
last_reg_offset != inst->dst.reg_offset ||
last_reg_file != inst->dst.file) {
last_reg = inst->dst.reg;
last_reg_offset = inst->dst.reg_offset;
last_reg_file = inst->dst.file;
remaining_channels = WRITEMASK_XYZW;
inst_count = 0;
}
if (inst->opcode != BRW_OPCODE_MOV ||
inst->dst.writemask == WRITEMASK_XYZW ||
inst->src[0].file != IMM)
continue;
int vf = brw_float_to_vf(inst->src[0].fixed_hw_reg.dw1.f);
if (vf == -1)
continue;
if ((inst->dst.writemask & WRITEMASK_X) != 0)
imm[0] = vf;
if ((inst->dst.writemask & WRITEMASK_Y) != 0)
imm[1] = vf;
if ((inst->dst.writemask & WRITEMASK_Z) != 0)
imm[2] = vf;
if ((inst->dst.writemask & WRITEMASK_W) != 0)
imm[3] = vf;
imm_inst[inst_count++] = inst;
remaining_channels &= ~inst->dst.writemask;
if (remaining_channels == 0) {
vec4_instruction *mov = MOV(inst->dst, imm);
mov->dst.type = BRW_REGISTER_TYPE_F;
mov->dst.writemask = WRITEMASK_XYZW;
inst->insert_after(block, mov);
last_reg = -1;
for (int i = 0; i < inst_count; i++) {
imm_inst[i]->remove(block);
}
progress = true;
}
}
if (progress)
invalidate_live_intervals();
return progress;
}
/* Replaces unused channels of a swizzle with channels that are used.
*
* For instance, this pass transforms
*
* mov vgrf4.yz, vgrf5.wxzy
*
* into
*
* mov vgrf4.yz, vgrf5.xxzx
*
* This eliminates false uses of some channels, letting dead code elimination
* remove the instructions that wrote them.
*/
bool
vec4_visitor::opt_reduce_swizzle()
{
bool progress = false;
foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
if (inst->dst.file == BAD_FILE || inst->dst.file == HW_REG ||
inst->is_send_from_grf())
continue;
unsigned swizzle;
/* Determine which channels of the sources are read. */
switch (inst->opcode) {
case VEC4_OPCODE_PACK_BYTES:
case BRW_OPCODE_DP4:
case BRW_OPCODE_DPH: /* FINISHME: DPH reads only three channels of src0,
* but all four of src1.
*/
swizzle = brw_swizzle_for_size(4);
break;
case BRW_OPCODE_DP3:
swizzle = brw_swizzle_for_size(3);
break;
case BRW_OPCODE_DP2:
swizzle = brw_swizzle_for_size(2);
break;
default:
swizzle = brw_swizzle_for_mask(inst->dst.writemask);
break;
}
/* Update sources' swizzles. */
for (int i = 0; i < 3; i++) {
if (inst->src[i].file != GRF &&
inst->src[i].file != ATTR &&
inst->src[i].file != UNIFORM)
continue;
const unsigned new_swizzle =
brw_compose_swizzle(swizzle, inst->src[i].swizzle);
if (inst->src[i].swizzle != new_swizzle) {
inst->src[i].swizzle = new_swizzle;
progress = true;
}
}
}
if (progress)
invalidate_live_intervals();
return progress;
}
void
vec4_visitor::split_uniform_registers()
{
/* Prior to this, uniforms have been in an array sized according to
* the number of vector uniforms present, sparsely filled (so an
* aggregate results in reg indices being skipped over). Now we're
* going to cut those aggregates up so each .reg index is one
* vector. The goal is to make elimination of unused uniform
* components easier later.
*/
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
for (int i = 0 ; i < 3; i++) {
if (inst->src[i].file != UNIFORM)
continue;
assert(!inst->src[i].reladdr);
inst->src[i].reg += inst->src[i].reg_offset;
inst->src[i].reg_offset = 0;
}
}
/* Update that everything is now vector-sized. */
for (int i = 0; i < this->uniforms; i++) {
this->uniform_size[i] = 1;
}
}
void
vec4_visitor::pack_uniform_registers()
{
bool uniform_used[this->uniforms];
int new_loc[this->uniforms];
int new_chan[this->uniforms];
memset(uniform_used, 0, sizeof(uniform_used));
memset(new_loc, 0, sizeof(new_loc));
memset(new_chan, 0, sizeof(new_chan));
/* Find which uniform vectors are actually used by the program. We
* expect unused vector elements when we've moved array access out
* to pull constants, and from some GLSL code generators like wine.
*/
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
for (int i = 0 ; i < 3; i++) {
if (inst->src[i].file != UNIFORM)
continue;
uniform_used[inst->src[i].reg] = true;
}
}
int new_uniform_count = 0;
/* Now, figure out a packing of the live uniform vectors into our
* push constants.
*/
for (int src = 0; src < uniforms; src++) {
assert(src < uniform_array_size);
int size = this->uniform_vector_size[src];
if (!uniform_used[src]) {
this->uniform_vector_size[src] = 0;
continue;
}
int dst;
/* Find the lowest place we can slot this uniform in. */
for (dst = 0; dst < src; dst++) {
if (this->uniform_vector_size[dst] + size <= 4)
break;
}
if (src == dst) {
new_loc[src] = dst;
new_chan[src] = 0;
} else {
new_loc[src] = dst;
new_chan[src] = this->uniform_vector_size[dst];
/* Move the references to the data */
for (int j = 0; j < size; j++) {
stage_prog_data->param[dst * 4 + new_chan[src] + j] =
stage_prog_data->param[src * 4 + j];
}
this->uniform_vector_size[dst] += size;
this->uniform_vector_size[src] = 0;
}
new_uniform_count = MAX2(new_uniform_count, dst + 1);
}
this->uniforms = new_uniform_count;
/* Now, update the instructions for our repacked uniforms. */
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
for (int i = 0 ; i < 3; i++) {
int src = inst->src[i].reg;
if (inst->src[i].file != UNIFORM)
continue;
inst->src[i].reg = new_loc[src];
inst->src[i].swizzle += BRW_SWIZZLE4(new_chan[src], new_chan[src],
new_chan[src], new_chan[src]);
}
}
}
/**
* Does algebraic optimizations (0 * a = 0, 1 * a = a, a + 0 = a).
*
* While GLSL IR also performs this optimization, we end up with it in
* our instruction stream for a couple of reasons. One is that we
* sometimes generate silly instructions, for example in array access
* where we'll generate "ADD offset, index, base" even if base is 0.
* The other is that GLSL IR's constant propagation doesn't track the
* components of aggregates, so some VS patterns (initialize matrix to
* 0, accumulate in vertex blending factors) end up breaking down to
* instructions involving 0.
*/
bool
vec4_visitor::opt_algebraic()
{
bool progress = false;
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
switch (inst->opcode) {
case BRW_OPCODE_MOV:
if (inst->src[0].file != IMM)
break;
if (inst->saturate) {
if (inst->dst.type != inst->src[0].type)
assert(!"unimplemented: saturate mixed types");
if (brw_saturate_immediate(inst->dst.type,
&inst->src[0].fixed_hw_reg)) {
inst->saturate = false;
progress = true;
}
}
break;
case VEC4_OPCODE_UNPACK_UNIFORM:
if (inst->src[0].file != UNIFORM) {
inst->opcode = BRW_OPCODE_MOV;
progress = true;
}
break;
case BRW_OPCODE_ADD:
if (inst->src[1].is_zero()) {
inst->opcode = BRW_OPCODE_MOV;
inst->src[1] = src_reg();
progress = true;
}
break;
case BRW_OPCODE_MUL:
if (inst->src[1].is_zero()) {
inst->opcode = BRW_OPCODE_MOV;
switch (inst->src[0].type) {
case BRW_REGISTER_TYPE_F:
inst->src[0] = src_reg(0.0f);
break;
case BRW_REGISTER_TYPE_D:
inst->src[0] = src_reg(0);
break;
case BRW_REGISTER_TYPE_UD:
inst->src[0] = src_reg(0u);
break;
default:
unreachable("not reached");
}
inst->src[1] = src_reg();
progress = true;
} else if (inst->src[1].is_one()) {
inst->opcode = BRW_OPCODE_MOV;
inst->src[1] = src_reg();
progress = true;
} else if (inst->src[1].is_negative_one()) {
inst->opcode = BRW_OPCODE_MOV;
inst->src[0].negate = !inst->src[0].negate;
inst->src[1] = src_reg();
progress = true;
}
break;
case BRW_OPCODE_CMP:
if (inst->conditional_mod == BRW_CONDITIONAL_GE &&
inst->src[0].abs &&
inst->src[0].negate &&
inst->src[1].is_zero()) {
inst->src[0].abs = false;
inst->src[0].negate = false;
inst->conditional_mod = BRW_CONDITIONAL_Z;
progress = true;
break;
}
break;
case SHADER_OPCODE_RCP: {
vec4_instruction *prev = (vec4_instruction *)inst->prev;
if (prev->opcode == SHADER_OPCODE_SQRT) {
if (inst->src[0].equals(src_reg(prev->dst))) {
inst->opcode = SHADER_OPCODE_RSQ;
inst->src[0] = prev->src[0];
progress = true;
}
}
break;
}
case SHADER_OPCODE_BROADCAST:
if (is_uniform(inst->src[0]) ||
inst->src[1].is_zero()) {
inst->opcode = BRW_OPCODE_MOV;
inst->src[1] = src_reg();
inst->force_writemask_all = true;
progress = true;
}
break;
default:
break;
}
}
if (progress)
invalidate_live_intervals();
return progress;
}
/**
* Only a limited number of hardware registers may be used for push
* constants, so this turns access to the overflowed constants into
* pull constants.
*/
void
vec4_visitor::move_push_constants_to_pull_constants()
{
int pull_constant_loc[this->uniforms];
/* Only allow 32 registers (256 uniform components) as push constants,
* which is the limit on gen6.
*
* If changing this value, note the limitation about total_regs in
* brw_curbe.c.
*/
int max_uniform_components = 32 * 8;
if (this->uniforms * 4 <= max_uniform_components)
return;
/* Make some sort of choice as to which uniforms get sent to pull
* constants. We could potentially do something clever here like
* look for the most infrequently used uniform vec4s, but leave
* that for later.
*/
for (int i = 0; i < this->uniforms * 4; i += 4) {
pull_constant_loc[i / 4] = -1;
if (i >= max_uniform_components) {
const gl_constant_value **values = &stage_prog_data->param[i];
/* Try to find an existing copy of this uniform in the pull
* constants if it was part of an array access already.
*/
for (unsigned int j = 0; j < stage_prog_data->nr_pull_params; j += 4) {
int matches;
for (matches = 0; matches < 4; matches++) {
if (stage_prog_data->pull_param[j + matches] != values[matches])
break;
}
if (matches == 4) {
pull_constant_loc[i / 4] = j / 4;
break;
}
}
if (pull_constant_loc[i / 4] == -1) {
assert(stage_prog_data->nr_pull_params % 4 == 0);
pull_constant_loc[i / 4] = stage_prog_data->nr_pull_params / 4;
for (int j = 0; j < 4; j++) {
stage_prog_data->pull_param[stage_prog_data->nr_pull_params++] =
values[j];
}
}
}
}
/* Now actually rewrite usage of the things we've moved to pull
* constants.
*/
foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
for (int i = 0 ; i < 3; i++) {
if (inst->src[i].file != UNIFORM ||
pull_constant_loc[inst->src[i].reg] == -1)
continue;
int uniform = inst->src[i].reg;
dst_reg temp = dst_reg(this, glsl_type::vec4_type);
emit_pull_constant_load(block, inst, temp, inst->src[i],
pull_constant_loc[uniform]);
inst->src[i].file = temp.file;
inst->src[i].reg = temp.reg;
inst->src[i].reg_offset = temp.reg_offset;
inst->src[i].reladdr = NULL;
}
}
/* Repack push constants to remove the now-unused ones. */
pack_uniform_registers();
}
/* Conditions for which we want to avoid setting the dependency control bits */
bool
vec4_visitor::is_dep_ctrl_unsafe(const vec4_instruction *inst)
{
#define IS_DWORD(reg) \
(reg.type == BRW_REGISTER_TYPE_UD || \
reg.type == BRW_REGISTER_TYPE_D)
/* "When source or destination datatype is 64b or operation is integer DWord
* multiply, DepCtrl must not be used."
* May apply to future SoCs as well.
*/
if (devinfo->is_cherryview) {
if (inst->opcode == BRW_OPCODE_MUL &&
IS_DWORD(inst->src[0]) &&
IS_DWORD(inst->src[1]))
return true;
}
#undef IS_DWORD
if (devinfo->gen >= 8) {
if (inst->opcode == BRW_OPCODE_F32TO16)
return true;
}
/*
* mlen:
* In the presence of send messages, totally interrupt dependency
* control. They're long enough that the chance of dependency
* control around them just doesn't matter.
*
* predicate:
* From the Ivy Bridge PRM, volume 4 part 3.7, page 80:
* When a sequence of NoDDChk and NoDDClr are used, the last instruction that
* completes the scoreboard clear must have a non-zero execution mask. This
* means, if any kind of predication can change the execution mask or channel
* enable of the last instruction, the optimization must be avoided. This is
* to avoid instructions being shot down the pipeline when no writes are
* required.
*
* math:
* Dependency control does not work well over math instructions.
* NB: Discovered empirically
*/
return (inst->mlen || inst->predicate || inst->is_math());
}
/**
* Sets the dependency control fields on instructions after register
* allocation and before the generator is run.
*
* When you have a sequence of instructions like:
*
* DP4 temp.x vertex uniform[0]
* DP4 temp.y vertex uniform[0]
* DP4 temp.z vertex uniform[0]
* DP4 temp.w vertex uniform[0]
*
* The hardware doesn't know that it can actually run the later instructions
* while the previous ones are in flight, producing stalls. However, we have
* manual fields we can set in the instructions that let it do so.
*/
void
vec4_visitor::opt_set_dependency_control()
{
vec4_instruction *last_grf_write[BRW_MAX_GRF];
uint8_t grf_channels_written[BRW_MAX_GRF];
vec4_instruction *last_mrf_write[BRW_MAX_GRF];
uint8_t mrf_channels_written[BRW_MAX_GRF];
assert(prog_data->total_grf ||
!"Must be called after register allocation");
foreach_block (block, cfg) {
memset(last_grf_write, 0, sizeof(last_grf_write));
memset(last_mrf_write, 0, sizeof(last_mrf_write));
foreach_inst_in_block (vec4_instruction, inst, block) {
/* If we read from a register that we were doing dependency control
* on, don't do dependency control across the read.
*/
for (int i = 0; i < 3; i++) {
int reg = inst->src[i].reg + inst->src[i].reg_offset;
if (inst->src[i].file == GRF) {
last_grf_write[reg] = NULL;
} else if (inst->src[i].file == HW_REG) {
memset(last_grf_write, 0, sizeof(last_grf_write));
break;
}
assert(inst->src[i].file != MRF);
}
if (is_dep_ctrl_unsafe(inst)) {
memset(last_grf_write, 0, sizeof(last_grf_write));
memset(last_mrf_write, 0, sizeof(last_mrf_write));
continue;
}
/* Now, see if we can do dependency control for this instruction
* against a previous one writing to its destination.
*/
int reg = inst->dst.reg + inst->dst.reg_offset;
if (inst->dst.file == GRF) {
if (last_grf_write[reg] &&
!(inst->dst.writemask & grf_channels_written[reg])) {
last_grf_write[reg]->no_dd_clear = true;
inst->no_dd_check = true;
} else {
grf_channels_written[reg] = 0;
}
last_grf_write[reg] = inst;
grf_channels_written[reg] |= inst->dst.writemask;
} else if (inst->dst.file == MRF) {
if (last_mrf_write[reg] &&
!(inst->dst.writemask & mrf_channels_written[reg])) {
last_mrf_write[reg]->no_dd_clear = true;
inst->no_dd_check = true;
} else {
mrf_channels_written[reg] = 0;
}
last_mrf_write[reg] = inst;
mrf_channels_written[reg] |= inst->dst.writemask;
} else if (inst->dst.reg == HW_REG) {
if (inst->dst.fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE)
memset(last_grf_write, 0, sizeof(last_grf_write));
if (inst->dst.fixed_hw_reg.file == BRW_MESSAGE_REGISTER_FILE)
memset(last_mrf_write, 0, sizeof(last_mrf_write));
}
}
}
}
bool
vec4_instruction::can_reswizzle(int dst_writemask,
int swizzle,
int swizzle_mask)
{
/* If this instruction sets anything not referenced by swizzle, then we'd
* totally break it when we reswizzle.
*/
if (dst.writemask & ~swizzle_mask)
return false;
2014-09-05 10:29:38 -07:00
if (mlen > 0)
return false;
return true;
}
/**
* For any channels in the swizzle's source that were populated by this
* instruction, rewrite the instruction to put the appropriate result directly
* in those channels.
*
* e.g. for swizzle=yywx, MUL a.xy b c -> MUL a.yy_x b.yy z.yy_x
*/
void
vec4_instruction::reswizzle(int dst_writemask, int swizzle)
{
/* Destination write mask doesn't correspond to source swizzle for the dot
* product and pack_bytes instructions.
*/
if (opcode != BRW_OPCODE_DP4 && opcode != BRW_OPCODE_DPH &&
opcode != BRW_OPCODE_DP3 && opcode != BRW_OPCODE_DP2 &&
opcode != VEC4_OPCODE_PACK_BYTES) {
for (int i = 0; i < 3; i++) {
if (src[i].file == BAD_FILE || src[i].file == IMM)
continue;
src[i].swizzle = brw_compose_swizzle(swizzle, src[i].swizzle);
}
}
/* Apply the specified swizzle and writemask to the original mask of
* written components.
*/
dst.writemask = dst_writemask &
brw_apply_swizzle_to_mask(swizzle, dst.writemask);
}
/*
* Tries to reduce extra MOV instructions by taking temporary GRFs that get
* just written and then MOVed into another reg and making the original write
* of the GRF write directly to the final destination instead.
*/
bool
vec4_visitor::opt_register_coalesce()
{
bool progress = false;
int next_ip = 0;
calculate_live_intervals();
foreach_block_and_inst_safe (block, vec4_instruction, inst, cfg) {
int ip = next_ip;
next_ip++;
if (inst->opcode != BRW_OPCODE_MOV ||
(inst->dst.file != GRF && inst->dst.file != MRF) ||
inst->predicate ||
inst->src[0].file != GRF ||
inst->dst.type != inst->src[0].type ||
inst->src[0].abs || inst->src[0].negate || inst->src[0].reladdr)
continue;
bool to_mrf = (inst->dst.file == MRF);
/* Can't coalesce this GRF if someone else was going to
* read it later.
*/
if (var_range_end(var_from_reg(alloc, inst->src[0]), 4) > ip)
continue;
/* We need to check interference with the final destination between this
* instruction and the earliest instruction involved in writing the GRF
* we're eliminating. To do that, keep track of which of our source
* channels we've seen initialized.
*/
const unsigned chans_needed =
brw_apply_inv_swizzle_to_mask(inst->src[0].swizzle,
inst->dst.writemask);
unsigned chans_remaining = chans_needed;
/* Now walk up the instruction stream trying to see if we can rewrite
* everything writing to the temporary to write into the destination
* instead.
*/
vec4_instruction *_scan_inst = (vec4_instruction *)inst->prev;
foreach_inst_in_block_reverse_starting_from(vec4_instruction, scan_inst,
inst, block) {
_scan_inst = scan_inst;
if (inst->src[0].in_range(scan_inst->dst, scan_inst->regs_written)) {
/* Found something writing to the reg we want to coalesce away. */
if (to_mrf) {
/* SEND instructions can't have MRF as a destination. */
if (scan_inst->mlen)
break;
if (devinfo->gen == 6) {
/* gen6 math instructions must have the destination be
* GRF, so no compute-to-MRF for them.
*/
if (scan_inst->is_math()) {
break;
}
}
}
/* If we can't handle the swizzle, bail. */
if (!scan_inst->can_reswizzle(inst->dst.writemask,
inst->src[0].swizzle,
chans_needed)) {
break;
}
/* This doesn't handle coalescing of multiple registers. */
if (scan_inst->regs_written > 1)
break;
/* Mark which channels we found unconditional writes for. */
if (!scan_inst->predicate)
chans_remaining &= ~scan_inst->dst.writemask;
if (chans_remaining == 0)
break;
}
/* You can't read from an MRF, so if someone else reads our MRF's
* source GRF that we wanted to rewrite, that stops us. If it's a
* GRF we're trying to coalesce to, we don't actually handle
* rewriting sources so bail in that case as well.
*/
bool interfered = false;
for (int i = 0; i < 3; i++) {
if (inst->src[0].in_range(scan_inst->src[i],
scan_inst->regs_read(i)))
interfered = true;
}
if (interfered)
break;
/* If somebody else writes our destination here, we can't coalesce
* before that.
*/
if (inst->dst.in_range(scan_inst->dst, scan_inst->regs_written))
break;
/* Check for reads of the register we're trying to coalesce into. We
* can't go rewriting instructions above that to put some other value
* in the register instead.
*/
if (to_mrf && scan_inst->mlen > 0) {
if (inst->dst.reg >= scan_inst->base_mrf &&
inst->dst.reg < scan_inst->base_mrf + scan_inst->mlen) {
break;
}
} else {
for (int i = 0; i < 3; i++) {
if (inst->dst.in_range(scan_inst->src[i],
scan_inst->regs_read(i)))
interfered = true;
}
if (interfered)
break;
}
}
if (chans_remaining == 0) {
/* If we've made it here, we have an MOV we want to coalesce out, and
* a scan_inst pointing to the earliest instruction involved in
* computing the value. Now go rewrite the instruction stream
* between the two.
*/
vec4_instruction *scan_inst = _scan_inst;
while (scan_inst != inst) {
if (scan_inst->dst.file == GRF &&
scan_inst->dst.reg == inst->src[0].reg &&
scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
scan_inst->reswizzle(inst->dst.writemask,
inst->src[0].swizzle);
scan_inst->dst.file = inst->dst.file;
scan_inst->dst.reg = inst->dst.reg;
scan_inst->dst.reg_offset = inst->dst.reg_offset;
scan_inst->saturate |= inst->saturate;
}
scan_inst = (vec4_instruction *)scan_inst->next;
}
inst->remove(block);
progress = true;
}
}
if (progress)
invalidate_live_intervals();
return progress;
}
/**
* Eliminate FIND_LIVE_CHANNEL instructions occurring outside any control
* flow. We could probably do better here with some form of divergence
* analysis.
*/
bool
vec4_visitor::eliminate_find_live_channel()
{
bool progress = false;
unsigned depth = 0;
foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
switch (inst->opcode) {
case BRW_OPCODE_IF:
case BRW_OPCODE_DO:
depth++;
break;
case BRW_OPCODE_ENDIF:
case BRW_OPCODE_WHILE:
depth--;
break;
case SHADER_OPCODE_FIND_LIVE_CHANNEL:
if (depth == 0) {
inst->opcode = BRW_OPCODE_MOV;
inst->src[0] = src_reg(0);
inst->force_writemask_all = true;
progress = true;
}
break;
default:
break;
}
}
return progress;
}
/**
* Splits virtual GRFs requesting more than one contiguous physical register.
*
* We initially create large virtual GRFs for temporary structures, arrays,
* and matrices, so that the dereference visitor functions can add reg_offsets
* to work their way down to the actual member being accessed. But when it
* comes to optimization, we'd like to treat each register as individual
* storage if possible.
*
* So far, the only thing that might prevent splitting is a send message from
* a GRF on IVB.
*/
void
vec4_visitor::split_virtual_grfs()
{
int num_vars = this->alloc.count;
int new_virtual_grf[num_vars];
bool split_grf[num_vars];
memset(new_virtual_grf, 0, sizeof(new_virtual_grf));
/* Try to split anything > 0 sized. */
for (int i = 0; i < num_vars; i++) {
split_grf[i] = this->alloc.sizes[i] != 1;
}
/* Check that the instructions are compatible with the registers we're trying
* to split.
*/
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
if (inst->dst.file == GRF && inst->regs_written > 1)
split_grf[inst->dst.reg] = false;
for (int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF && inst->regs_read(i) > 1)
split_grf[inst->src[i].reg] = false;
}
}
/* Allocate new space for split regs. Note that the virtual
* numbers will be contiguous.
*/
for (int i = 0; i < num_vars; i++) {
if (!split_grf[i])
continue;
new_virtual_grf[i] = alloc.allocate(1);
for (unsigned j = 2; j < this->alloc.sizes[i]; j++) {
unsigned reg = alloc.allocate(1);
assert(reg == new_virtual_grf[i] + j - 1);
(void) reg;
}
this->alloc.sizes[i] = 1;
}
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
if (inst->dst.file == GRF && split_grf[inst->dst.reg] &&
inst->dst.reg_offset != 0) {
inst->dst.reg = (new_virtual_grf[inst->dst.reg] +
inst->dst.reg_offset - 1);
inst->dst.reg_offset = 0;
}
for (int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF && split_grf[inst->src[i].reg] &&
inst->src[i].reg_offset != 0) {
inst->src[i].reg = (new_virtual_grf[inst->src[i].reg] +
inst->src[i].reg_offset - 1);
inst->src[i].reg_offset = 0;
}
}
}
invalidate_live_intervals();
}
void
vec4_visitor::dump_instruction(backend_instruction *be_inst)
{
dump_instruction(be_inst, stderr);
}
void
vec4_visitor::dump_instruction(backend_instruction *be_inst, FILE *file)
{
vec4_instruction *inst = (vec4_instruction *)be_inst;
if (inst->predicate) {
fprintf(file, "(%cf0.%d) ",
inst->predicate_inverse ? '-' : '+',
inst->flag_subreg);
}
fprintf(file, "%s", brw_instruction_name(inst->opcode));
if (inst->saturate)
fprintf(file, ".sat");
if (inst->conditional_mod) {
fprintf(file, "%s", conditional_modifier[inst->conditional_mod]);
if (!inst->predicate &&
(devinfo->gen < 5 || (inst->opcode != BRW_OPCODE_SEL &&
inst->opcode != BRW_OPCODE_IF &&
inst->opcode != BRW_OPCODE_WHILE))) {
fprintf(file, ".f0.%d", inst->flag_subreg);
}
}
fprintf(file, " ");
switch (inst->dst.file) {
case GRF:
fprintf(file, "vgrf%d.%d", inst->dst.reg, inst->dst.reg_offset);
break;
case MRF:
fprintf(file, "m%d", inst->dst.reg);
break;
case HW_REG:
if (inst->dst.fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE) {
switch (inst->dst.fixed_hw_reg.nr) {
case BRW_ARF_NULL:
fprintf(file, "null");
break;
case BRW_ARF_ADDRESS:
fprintf(file, "a0.%d", inst->dst.fixed_hw_reg.subnr);
break;
case BRW_ARF_ACCUMULATOR:
fprintf(file, "acc%d", inst->dst.fixed_hw_reg.subnr);
break;
case BRW_ARF_FLAG:
fprintf(file, "f%d.%d", inst->dst.fixed_hw_reg.nr & 0xf,
inst->dst.fixed_hw_reg.subnr);
break;
default:
fprintf(file, "arf%d.%d", inst->dst.fixed_hw_reg.nr & 0xf,
inst->dst.fixed_hw_reg.subnr);
break;
}
} else {
fprintf(file, "hw_reg%d", inst->dst.fixed_hw_reg.nr);
}
if (inst->dst.fixed_hw_reg.subnr)
fprintf(file, "+%d", inst->dst.fixed_hw_reg.subnr);
break;
case BAD_FILE:
fprintf(file, "(null)");
break;
default:
fprintf(file, "???");
break;
}
if (inst->dst.writemask != WRITEMASK_XYZW) {
fprintf(file, ".");
if (inst->dst.writemask & 1)
fprintf(file, "x");
if (inst->dst.writemask & 2)
fprintf(file, "y");
if (inst->dst.writemask & 4)
fprintf(file, "z");
if (inst->dst.writemask & 8)
fprintf(file, "w");
}
fprintf(file, ":%s", brw_reg_type_letters(inst->dst.type));
if (inst->src[0].file != BAD_FILE)
fprintf(file, ", ");
for (int i = 0; i < 3 && inst->src[i].file != BAD_FILE; i++) {
if (inst->src[i].negate)
fprintf(file, "-");
if (inst->src[i].abs)
fprintf(file, "|");
switch (inst->src[i].file) {
case GRF:
fprintf(file, "vgrf%d", inst->src[i].reg);
break;
case ATTR:
fprintf(file, "attr%d", inst->src[i].reg);
break;
case UNIFORM:
fprintf(file, "u%d", inst->src[i].reg);
break;
case IMM:
switch (inst->src[i].type) {
case BRW_REGISTER_TYPE_F:
fprintf(file, "%fF", inst->src[i].fixed_hw_reg.dw1.f);
break;
case BRW_REGISTER_TYPE_D:
fprintf(file, "%dD", inst->src[i].fixed_hw_reg.dw1.d);
break;
case BRW_REGISTER_TYPE_UD:
fprintf(file, "%uU", inst->src[i].fixed_hw_reg.dw1.ud);
break;
case BRW_REGISTER_TYPE_VF:
fprintf(file, "[%-gF, %-gF, %-gF, %-gF]",
brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 0) & 0xff),
brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 8) & 0xff),
brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 16) & 0xff),
brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 24) & 0xff));
break;
default:
fprintf(file, "???");
break;
}
break;
case HW_REG:
if (inst->src[i].fixed_hw_reg.negate)
fprintf(file, "-");
if (inst->src[i].fixed_hw_reg.abs)
fprintf(file, "|");
if (inst->src[i].fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE) {
switch (inst->src[i].fixed_hw_reg.nr) {
case BRW_ARF_NULL:
fprintf(file, "null");
break;
case BRW_ARF_ADDRESS:
fprintf(file, "a0.%d", inst->src[i].fixed_hw_reg.subnr);
break;
case BRW_ARF_ACCUMULATOR:
fprintf(file, "acc%d", inst->src[i].fixed_hw_reg.subnr);
break;
case BRW_ARF_FLAG:
fprintf(file, "f%d.%d", inst->src[i].fixed_hw_reg.nr & 0xf,
inst->src[i].fixed_hw_reg.subnr);
break;
default:
fprintf(file, "arf%d.%d", inst->src[i].fixed_hw_reg.nr & 0xf,
inst->src[i].fixed_hw_reg.subnr);
break;
}
} else {
fprintf(file, "hw_reg%d", inst->src[i].fixed_hw_reg.nr);
}
if (inst->src[i].fixed_hw_reg.subnr)
fprintf(file, "+%d", inst->src[i].fixed_hw_reg.subnr);
if (inst->src[i].fixed_hw_reg.abs)
fprintf(file, "|");
break;
case BAD_FILE:
fprintf(file, "(null)");
break;
default:
fprintf(file, "???");
break;
}
/* Don't print .0; and only VGRFs have reg_offsets and sizes */
if (inst->src[i].reg_offset != 0 &&
inst->src[i].file == GRF &&
alloc.sizes[inst->src[i].reg] != 1)
fprintf(file, ".%d", inst->src[i].reg_offset);
if (inst->src[i].file != IMM) {
static const char *chans[4] = {"x", "y", "z", "w"};
fprintf(file, ".");
for (int c = 0; c < 4; c++) {
fprintf(file, "%s", chans[BRW_GET_SWZ(inst->src[i].swizzle, c)]);
}
}
if (inst->src[i].abs)
fprintf(file, "|");
if (inst->src[i].file != IMM) {
fprintf(file, ":%s", brw_reg_type_letters(inst->src[i].type));
}
if (i < 2 && inst->src[i + 1].file != BAD_FILE)
fprintf(file, ", ");
}
fprintf(file, "\n");
}
static inline struct brw_reg
attribute_to_hw_reg(int attr, bool interleaved)
{
if (interleaved)
return stride(brw_vec4_grf(attr / 2, (attr % 2) * 4), 0, 4, 1);
else
return brw_vec8_grf(attr, 0);
}
/**
* Replace each register of type ATTR in this->instructions with a reference
* to a fixed HW register.
*
* If interleaved is true, then each attribute takes up half a register, with
* register N containing attribute 2*N in its first half and attribute 2*N+1
* in its second half (this corresponds to the payload setup used by geometry
* shaders in "single" or "dual instanced" dispatch mode). If interleaved is
* false, then each attribute takes up a whole register, with register N
* containing attribute N (this corresponds to the payload setup used by
* vertex shaders, and by geometry shaders in "dual object" dispatch mode).
*/
void
vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map,
bool interleaved)
{
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
/* We have to support ATTR as a destination for GL_FIXED fixup. */
if (inst->dst.file == ATTR) {
int grf = attribute_map[inst->dst.reg + inst->dst.reg_offset];
/* All attributes used in the shader need to have been assigned a
* hardware register by the caller
*/
assert(grf != 0);
struct brw_reg reg = attribute_to_hw_reg(grf, interleaved);
reg.type = inst->dst.type;
reg.dw1.bits.writemask = inst->dst.writemask;
inst->dst.file = HW_REG;
inst->dst.fixed_hw_reg = reg;
}
for (int i = 0; i < 3; i++) {
if (inst->src[i].file != ATTR)
continue;
int grf = attribute_map[inst->src[i].reg + inst->src[i].reg_offset];
/* All attributes used in the shader need to have been assigned a
* hardware register by the caller
*/
assert(grf != 0);
struct brw_reg reg = attribute_to_hw_reg(grf, interleaved);
reg.dw1.bits.swizzle = inst->src[i].swizzle;
reg.type = inst->src[i].type;
if (inst->src[i].abs)
reg = brw_abs(reg);
if (inst->src[i].negate)
reg = negate(reg);
inst->src[i].file = HW_REG;
inst->src[i].fixed_hw_reg = reg;
}
}
}
int
vec4_vs_visitor::setup_attributes(int payload_reg)
{
int nr_attributes;
int attribute_map[VERT_ATTRIB_MAX + 1];
memset(attribute_map, 0, sizeof(attribute_map));
nr_attributes = 0;
for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
attribute_map[i] = payload_reg + nr_attributes;
nr_attributes++;
}
}
/* VertexID is stored by the VF as the last vertex element, but we
* don't represent it with a flag in inputs_read, so we call it
* VERT_ATTRIB_MAX.
*/
if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
attribute_map[VERT_ATTRIB_MAX] = payload_reg + nr_attributes;
nr_attributes++;
}
lower_attributes_to_hw_regs(attribute_map, false /* interleaved */);
/* The BSpec says we always have to read at least one thing from
* the VF, and it appears that the hardware wedges otherwise.
*/
if (nr_attributes == 0)
nr_attributes = 1;
prog_data->urb_read_length = (nr_attributes + 1) / 2;
unsigned vue_entries =
MAX2(nr_attributes, prog_data->vue_map.num_slots);
if (devinfo->gen == 6)
prog_data->urb_entry_size = ALIGN(vue_entries, 8) / 8;
else
prog_data->urb_entry_size = ALIGN(vue_entries, 4) / 4;
return payload_reg + nr_attributes;
}
int
vec4_visitor::setup_uniforms(int reg)
{
prog_data->base.dispatch_grf_start_reg = reg;
i965/vec4: Allow for dispatch_grf_start_reg to vary. Both 3DSTATE_VS and 3DSTATE_GS have a dispatch_grf_start_reg control, which determines the register where the hardware delivers data sourced from the URB (push constants followed by per-vertex input data). For vertex shaders, we always set dispatch_grf_start_reg to 1, since R1 is always the first register available for push constants in vertex shaders. For geometry shaders, we'll need the flexibility to set dispatch_grf_start_reg to different values depending on the behvaiour of the geometry shader; if it accesses gl_PrimitiveIDIn, we'll need to set it to 2 to allow the primitive ID to be delivered to the thread in R1. This patch eliminates the assumption that dispatch_grf_start_reg is always 1. In vec4_visitor, we record the regnum that was passed to vec4_visitor::setup_uniforms() in prog_data for later use. In vec4_generator, we consult this value when converting an abstract UNIFORM register to a concrete hardware register. And in the code that emits 3DSTATE_VS, we set dispatch_grf_start_reg based on the value recorded in prog_data. This will allow us to set dispatch_grf_start_reg to the appropriate value when compiling geometry shaders. Vertex shaders will continue to always use a dispatch_grf_start_reg of 1. v2: Make dispatch_grf_start_reg "unsigned" rather than "GLuint". Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-13 07:09:54 -07:00
/* The pre-gen6 VS requires that some push constants get loaded no
* matter what, or the GPU would hang.
*/
if (devinfo->gen < 6 && this->uniforms == 0) {
assert(this->uniforms < this->uniform_array_size);
this->uniform_vector_size[this->uniforms] = 1;
stage_prog_data->param =
reralloc(NULL, stage_prog_data->param, const gl_constant_value *, 4);
for (unsigned int i = 0; i < 4; i++) {
unsigned int slot = this->uniforms * 4 + i;
static gl_constant_value zero = { 0.0 };
stage_prog_data->param[slot] = &zero;
}
this->uniforms++;
reg++;
} else {
reg += ALIGN(uniforms, 2) / 2;
}
stage_prog_data->nr_params = this->uniforms * 4;
prog_data->base.curb_read_length =
reg - prog_data->base.dispatch_grf_start_reg;
return reg;
}
void
vec4_vs_visitor::setup_payload(void)
{
int reg = 0;
/* The payload always contains important data in g0, which contains
* the URB handles that are passed on to the URB write at the end
* of the thread. So, we always start push constants at g1.
*/
reg++;
reg = setup_uniforms(reg);
reg = setup_attributes(reg);
this->first_non_payload_grf = reg;
}
void
vec4_visitor::assign_binding_table_offsets()
{
assign_common_binding_table_offsets(0);
}
src_reg
vec4_visitor::get_timestamp()
{
assert(devinfo->gen >= 7);
src_reg ts = src_reg(brw_reg(BRW_ARCHITECTURE_REGISTER_FILE,
BRW_ARF_TIMESTAMP,
0,
0,
0,
BRW_REGISTER_TYPE_UD,
BRW_VERTICAL_STRIDE_0,
BRW_WIDTH_4,
BRW_HORIZONTAL_STRIDE_4,
BRW_SWIZZLE_XYZW,
WRITEMASK_XYZW));
dst_reg dst = dst_reg(this, glsl_type::uvec4_type);
vec4_instruction *mov = emit(MOV(dst, ts));
/* We want to read the 3 fields we care about (mostly field 0, but also 2)
* even if it's not enabled in the dispatch.
*/
mov->force_writemask_all = true;
return src_reg(dst);
}
void
vec4_visitor::emit_shader_time_begin()
{
current_annotation = "shader time start";
shader_start_time = get_timestamp();
}
void
vec4_visitor::emit_shader_time_end()
{
current_annotation = "shader time end";
src_reg shader_end_time = get_timestamp();
/* Check that there weren't any timestamp reset events (assuming these
* were the only two timestamp reads that happened).
*/
src_reg reset_end = shader_end_time;
reset_end.swizzle = BRW_SWIZZLE_ZZZZ;
vec4_instruction *test = emit(AND(dst_null_d(), reset_end, src_reg(1u)));
test->conditional_mod = BRW_CONDITIONAL_Z;
emit(IF(BRW_PREDICATE_NORMAL));
/* Take the current timestamp and get the delta. */
shader_start_time.negate = true;
dst_reg diff = dst_reg(this, glsl_type::uint_type);
emit(ADD(diff, shader_start_time, shader_end_time));
/* If there were no instructions between the two timestamp gets, the diff
* is 2 cycles. Remove that overhead, so I can forget about that when
* trying to determine the time taken for single instructions.
*/
emit(ADD(diff, src_reg(diff), src_reg(-2u)));
emit_shader_time_write(0, src_reg(diff));
emit_shader_time_write(1, src_reg(1u));
emit(BRW_OPCODE_ELSE);
emit_shader_time_write(2, src_reg(1u));
emit(BRW_OPCODE_ENDIF);
}
void
vec4_visitor::emit_shader_time_write(int shader_time_subindex, src_reg value)
{
dst_reg dst =
dst_reg(this, glsl_type::get_array_instance(glsl_type::vec4_type, 2));
dst_reg offset = dst;
dst_reg time = dst;
time.reg_offset++;
offset.type = BRW_REGISTER_TYPE_UD;
int index = shader_time_index * 3 + shader_time_subindex;
emit(MOV(offset, src_reg(index * SHADER_TIME_STRIDE)));
time.type = BRW_REGISTER_TYPE_UD;
emit(MOV(time, src_reg(value)));
vec4_instruction *inst =
emit(SHADER_OPCODE_SHADER_TIME_ADD, dst_reg(), src_reg(dst));
inst->mlen = 2;
}
bool
vec4_visitor::run(gl_clip_plane *clip_planes)
{
sanity_param_count = prog->Parameters->NumParameters;
if (shader_time_index >= 0)
emit_shader_time_begin();
assign_binding_table_offsets();
emit_prolog();
/* Generate VS IR for main(). (the visitor only descends into
* functions called "main").
*/
if (shader) {
visit_instructions(shader->base.ir);
} else {
emit_program_code();
}
base_ir = NULL;
if (key->userclip_active && !prog->UsesClipDistanceOut)
setup_uniform_clipplane_values(clip_planes);
emit_thread_end();
calculate_cfg();
/* Before any optimization, push array accesses out to scratch
* space where we need them to be. This pass may allocate new
* virtual GRFs, so we want to do it early. It also makes sure
* that we have reladdr computations available for CSE, since we'll
* often do repeated subexpressions for those.
*/
if (shader) {
move_grf_array_access_to_scratch();
move_uniform_array_access_to_pull_constants();
} else {
/* The ARB_vertex_program frontend emits pull constant loads directly
* rather than using reladdr, so we don't need to walk through all the
* instructions looking for things to move. There isn't anything.
*
* We do still need to split things to vec4 size.
*/
split_uniform_registers();
}
pack_uniform_registers();
move_push_constants_to_pull_constants();
split_virtual_grfs();
#define OPT(pass, args...) ({ \
pass_num++; \
bool this_progress = pass(args); \
\
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s-%04d-%02d-%02d-" #pass, \
stage_abbrev, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
\
backend_shader::dump_instructions(filename); \
} \
\
progress = progress || this_progress; \
this_progress; \
})
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s-%04d-00-start",
stage_abbrev, shader_prog ? shader_prog->Name : 0);
backend_shader::dump_instructions(filename);
}
bool progress;
int iteration = 0;
int pass_num = 0;
do {
progress = false;
pass_num = 0;
iteration++;
OPT(opt_reduce_swizzle);
OPT(dead_code_eliminate);
OPT(dead_control_flow_eliminate, this);
OPT(opt_copy_propagation);
OPT(opt_cse);
OPT(opt_algebraic);
OPT(opt_register_coalesce);
OPT(eliminate_find_live_channel);
} while (progress);
pass_num = 0;
if (OPT(opt_vector_float)) {
OPT(opt_cse);
OPT(opt_copy_propagation, false);
OPT(opt_copy_propagation, true);
OPT(dead_code_eliminate);
}
if (failed)
return false;
setup_payload();
if (false) {
/* Debug of register spilling: Go spill everything. */
const int grf_count = alloc.count;
float spill_costs[alloc.count];
bool no_spill[alloc.count];
evaluate_spill_costs(spill_costs, no_spill);
for (int i = 0; i < grf_count; i++) {
if (no_spill[i])
continue;
spill_reg(i);
}
}
bool allocated_without_spills = reg_allocate();
if (!allocated_without_spills) {
compiler->shader_perf_log(log_data,
"%s shader triggered register spilling. "
"Try reducing the number of live vec4 values "
"to improve performance.\n",
stage_name);
while (!reg_allocate()) {
if (failed)
return false;
}
}
opt_schedule_instructions();
opt_set_dependency_control();
if (c->last_scratch > 0) {
prog_data->base.total_scratch =
brw_get_scratch_size(c->last_scratch * REG_SIZE);
}
/* If any state parameters were appended, then ParameterValues could have
* been realloced, in which case the driver uniform storage set up by
* _mesa_associate_uniform_storage() would point to freed memory. Make
* sure that didn't happen.
*/
assert(sanity_param_count == prog->Parameters->NumParameters);
return !failed;
}
} /* namespace brw */
extern "C" {
/**
* Compile a vertex shader.
*
* Returns the final assembly and the program's size.
*/
const unsigned *
brw_vs_emit(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_vs_compile *c,
struct brw_vs_prog_data *prog_data,
void *mem_ctx,
unsigned *final_assembly_size)
{
bool start_busy = false;
double start_time = 0;
const unsigned *assembly = NULL;
if (unlikely(brw->perf_debug)) {
start_busy = (brw->batch.last_bo &&
drm_intel_bo_busy(brw->batch.last_bo));
start_time = get_time();
}
struct brw_shader *shader = NULL;
if (prog)
shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
int st_index = -1;
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
st_index = brw_get_shader_time_index(brw, prog, &c->vp->program.Base,
ST_VS);
if (unlikely(INTEL_DEBUG & DEBUG_VS))
brw_dump_ir("vertex", prog, &shader->base, &c->vp->program.Base);
if (brw->intelScreen->compiler->scalar_vs) {
if (!c->vp->program.Base.nir) {
/* Normally we generate NIR in LinkShader() or
* ProgramStringNotify(), but Mesa's fixed-function vertex program
* handling doesn't notify the driver at all. Just do it here, at
* the last minute, even though it's lame.
*/
assert(c->vp->program.Base.Id == 0 && prog == NULL);
c->vp->program.Base.nir =
brw_create_nir(brw, NULL, &c->vp->program.Base, MESA_SHADER_VERTEX);
}
prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
fs_visitor v(brw->intelScreen->compiler, brw,
mem_ctx, MESA_SHADER_VERTEX, &c->key,
&prog_data->base.base, prog, &c->vp->program.Base,
8, st_index);
if (!v.run_vs(brw_select_clip_planes(&brw->ctx))) {
if (prog) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
}
_mesa_problem(NULL, "Failed to compile vertex shader: %s\n",
v.fail_msg);
return NULL;
}
fs_generator g(brw->intelScreen->compiler, brw,
mem_ctx, (void *) &c->key, &prog_data->base.base,
&c->vp->program.Base, v.promoted_constants,
v.runtime_check_aads_emit, "VS");
if (INTEL_DEBUG & DEBUG_VS) {
char *name;
if (prog) {
name = ralloc_asprintf(mem_ctx, "%s vertex shader %d",
prog->Label ? prog->Label : "unnamed",
prog->Name);
} else {
name = ralloc_asprintf(mem_ctx, "vertex program %d",
c->vp->program.Base.Id);
}
g.enable_debug(name);
}
g.generate_code(v.cfg, 8);
assembly = g.get_assembly(final_assembly_size);
}
if (!assembly) {
prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
vec4_vs_visitor v(brw->intelScreen->compiler, brw,
c, prog_data, prog, mem_ctx, st_index,
!_mesa_is_gles3(&brw->ctx));
if (!v.run(brw_select_clip_planes(&brw->ctx))) {
if (prog) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
}
_mesa_problem(NULL, "Failed to compile vertex shader: %s\n",
v.fail_msg);
return NULL;
}
vec4_generator g(brw->intelScreen->compiler, brw,
prog, &c->vp->program.Base, &prog_data->base,
mem_ctx, INTEL_DEBUG & DEBUG_VS, "vertex", "VS");
assembly = g.generate_assembly(v.cfg, final_assembly_size);
}
if (unlikely(brw->perf_debug) && shader) {
if (shader->compiled_once) {
brw_vs_debug_recompile(brw, prog, &c->key);
}
if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
perf_debug("VS compile took %.03f ms and stalled the GPU\n",
(get_time() - start_time) * 1000);
}
shader->compiled_once = true;
}
return assembly;
}
void
brw_vue_setup_prog_key_for_precompile(struct gl_context *ctx,
struct brw_vue_prog_key *key,
GLuint id, struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
key->program_string_id = id;
brw_setup_tex_for_precompile(brw, &key->tex, prog);
}
} /* extern "C" */