mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-03-12 22:00:31 +01:00
i965/vec4: Fix hypothetical use of uninitialized data in attribute_map[].
Fixes issue identified by Klocwork analysis:
'attribute_map' array elements might be used uninitialized in this
function (vec4_visitor::lower_attributes_to_hw_regs).
The attribute_map array contains the mapping from shader input
attributes to the hardware registers they are stored in.
vec4_vs_visitor::setup_attributes() only populates elements of this
array which, according to core Mesa, are actually used by the shader.
Therefore, when vec4_visitor::lower_attributes_to_hw_regs() accesses
the array to lower a register access in the shader, it should in
principle only access elements of attribute_map that contain valid
data. However, if a bug ever caused the driver back-end to access an
input that was not flagged as used by core Mesa, then
lower_attributes_to_hw_regs() would access uninitialized memory, which
could cause illegal instructions to get generated, resulting in a
possible GPU hang.
This patch makes the situation more robust by using memset() to
pre-initialize the attribute_map array to zero, so that if such a bug
ever occurred, lower_attributes_to_hw_regs() would generate a (mostly)
harmless access to r0. In addition, it adds assertions to
lower_attributes_to_hw_regs() so that if we do have such a bug, we're
likely to discover it quickly.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
parent
47bd6e46fe
commit
417d8917d4
1 changed files with 11 additions and 0 deletions
|
|
@ -1197,6 +1197,11 @@ vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map)
|
|||
if (inst->dst.file == ATTR) {
|
||||
int grf = attribute_map[inst->dst.reg + inst->dst.reg_offset];
|
||||
|
||||
/* All attributes used in the shader need to have been assigned a
|
||||
* hardware register by the caller
|
||||
*/
|
||||
assert(grf != 0);
|
||||
|
||||
struct brw_reg reg = brw_vec8_grf(grf, 0);
|
||||
reg.type = inst->dst.type;
|
||||
reg.dw1.bits.writemask = inst->dst.writemask;
|
||||
|
|
@ -1211,6 +1216,11 @@ vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map)
|
|||
|
||||
int grf = attribute_map[inst->src[i].reg + inst->src[i].reg_offset];
|
||||
|
||||
/* All attributes used in the shader need to have been assigned a
|
||||
* hardware register by the caller
|
||||
*/
|
||||
assert(grf != 0);
|
||||
|
||||
struct brw_reg reg = brw_vec8_grf(grf, 0);
|
||||
reg.dw1.bits.swizzle = inst->src[i].swizzle;
|
||||
reg.type = inst->src[i].type;
|
||||
|
|
@ -1230,6 +1240,7 @@ vec4_vs_visitor::setup_attributes(int payload_reg)
|
|||
{
|
||||
int nr_attributes;
|
||||
int attribute_map[VERT_ATTRIB_MAX + 1];
|
||||
memset(attribute_map, 0, sizeof(attribute_map));
|
||||
|
||||
nr_attributes = 0;
|
||||
for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue