i965/vec4: Fix hypothetical use of uninitialized data in attribute_map[].

Fixes issue identified by Klocwork analysis:

    'attribute_map' array elements might be used uninitialized in this
    function (vec4_visitor::lower_attributes_to_hw_regs).

The attribute_map array contains the mapping from shader input
attributes to the hardware registers they are stored in.
vec4_vs_visitor::setup_attributes() only populates elements of this
array which, according to core Mesa, are actually used by the shader.
Therefore, when vec4_visitor::lower_attributes_to_hw_regs() accesses
the array to lower a register access in the shader, it should in
principle only access elements of attribute_map that contain valid
data.  However, if a bug ever caused the driver back-end to access an
input that was not flagged as used by core Mesa, then
lower_attributes_to_hw_regs() would access uninitialized memory, which
could cause illegal instructions to get generated, resulting in a
possible GPU hang.

This patch makes the situation more robust by using memset() to
pre-initialize the attribute_map array to zero, so that if such a bug
ever occurred, lower_attributes_to_hw_regs() would generate a (mostly)
harmless access to r0.  In addition, it adds assertions to
lower_attributes_to_hw_regs() so that if we do have such a bug, we're
likely to discover it quickly.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Paul Berry 2013-04-16 12:49:51 -07:00
parent 47bd6e46fe
commit 417d8917d4

View file

@ -1197,6 +1197,11 @@ vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map)
if (inst->dst.file == ATTR) {
int grf = attribute_map[inst->dst.reg + inst->dst.reg_offset];
/* All attributes used in the shader need to have been assigned a
* hardware register by the caller
*/
assert(grf != 0);
struct brw_reg reg = brw_vec8_grf(grf, 0);
reg.type = inst->dst.type;
reg.dw1.bits.writemask = inst->dst.writemask;
@ -1211,6 +1216,11 @@ vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map)
int grf = attribute_map[inst->src[i].reg + inst->src[i].reg_offset];
/* All attributes used in the shader need to have been assigned a
* hardware register by the caller
*/
assert(grf != 0);
struct brw_reg reg = brw_vec8_grf(grf, 0);
reg.dw1.bits.swizzle = inst->src[i].swizzle;
reg.type = inst->src[i].type;
@ -1230,6 +1240,7 @@ vec4_vs_visitor::setup_attributes(int payload_reg)
{
int nr_attributes;
int attribute_map[VERT_ATTRIB_MAX + 1];
memset(attribute_map, 0, sizeof(attribute_map));
nr_attributes = 0;
for (int i = 0; i < VERT_ATTRIB_MAX; i++) {