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i965/gs: Add GS_OPCODE_THREAD_END.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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5 changed files with 32 additions and 0 deletions
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@ -808,6 +808,15 @@ enum opcode {
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* "Slot {0,1} Offset" fields in the message header.
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*/
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GS_OPCODE_URB_WRITE,
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/**
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* Terminate the geometry shader thread by doing an empty URB write.
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*
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* This opcode doesn't do an implied move from R0 to the first MRF. This
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* allows the geometry shader to override the "GS Number of Output Vertices
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* for Slot {0,1}" fields in the message header.
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*/
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GS_OPCODE_THREAD_END,
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};
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#define BRW_PREDICATE_NONE 0
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@ -499,6 +499,8 @@ brw_instruction_name(enum opcode op)
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case GS_OPCODE_URB_WRITE:
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return "gs_urb_write";
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case GS_OPCODE_THREAD_END:
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return "gs_thread_end";
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default:
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/* Yes, this leaks. It's in debug code, it should never occur, and if
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@ -260,6 +260,7 @@ vec4_visitor::implied_mrf_writes(vec4_instruction *inst)
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case VS_OPCODE_SCRATCH_WRITE:
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return 3;
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case GS_OPCODE_URB_WRITE:
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case GS_OPCODE_THREAD_END:
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return 0;
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case SHADER_OPCODE_SHADER_TIME_ADD:
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return 0;
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@ -629,6 +629,7 @@ private:
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void generate_vs_urb_write(vec4_instruction *inst);
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void generate_gs_urb_write(vec4_instruction *inst);
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void generate_gs_thread_end(vec4_instruction *inst);
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void generate_oword_dual_block_offsets(struct brw_reg m1,
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struct brw_reg index);
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void generate_scratch_write(vec4_instruction *inst,
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@ -427,6 +427,21 @@ vec4_generator::generate_gs_urb_write(vec4_instruction *inst)
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BRW_URB_SWIZZLE_INTERLEAVE);
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}
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void
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vec4_generator::generate_gs_thread_end(vec4_instruction *inst)
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{
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struct brw_reg src = brw_message_reg(inst->base_mrf);
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brw_urb_WRITE(p,
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brw_null_reg(), /* dest */
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inst->base_mrf, /* starting mrf reg nr */
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src,
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BRW_URB_WRITE_EOT,
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1, /* message len */
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0, /* response len */
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0, /* urb destination offset */
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BRW_URB_SWIZZLE_INTERLEAVE);
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}
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void
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vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
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struct brw_reg index)
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@ -899,6 +914,10 @@ vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
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generate_gs_urb_write(inst);
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break;
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case GS_OPCODE_THREAD_END:
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generate_gs_thread_end(inst);
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break;
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case SHADER_OPCODE_SHADER_TIME_ADD:
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brw_shader_time_add(p, src[0], SURF_INDEX_VS_SHADER_TIME);
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mark_surface_used(SURF_INDEX_VS_SHADER_TIME);
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