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i965/vs: move VS-specific data members to vs_vec4_visitor.
This patch moves the following data structures from vec4_visitor to vec4_vs_visitor, since they contain VS-specific data: - struct brw_vs_compile *c (renamed to vs_compile) - struct brw_vs_prog_data *prog_data (renamed to vs_prog_data) - src_reg *vp_temp_regs - src_reg vp_addr_reg Since brw_vs_compile and brw_vs_prog_data also contain vec4-generic data, the following pointers are added to the base class, to allow it to access the vec4-generic portions of these data structures: - struct brw_vec4_compile *c - struct brw_vec4_prog_key *key - struct brw_vec4_prog_data *prog_data Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> v2: Use shorter names in the base class and longer names in the derived class. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
0ce95222af
commit
5743bea0ba
6 changed files with 101 additions and 88 deletions
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@ -423,8 +423,8 @@ vec4_visitor::pack_uniform_registers()
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/* Move the references to the data */
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for (int j = 0; j < size; j++) {
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prog_data->base.param[dst * 4 + new_chan[src] + j] =
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prog_data->base.param[src * 4 + j];
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prog_data->param[dst * 4 + new_chan[src] + j] =
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prog_data->param[src * 4 + j];
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}
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this->uniform_vector_size[dst] += size;
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@ -575,16 +575,16 @@ vec4_visitor::move_push_constants_to_pull_constants()
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pull_constant_loc[i / 4] = -1;
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if (i >= max_uniform_components) {
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const float **values = &prog_data->base.param[i];
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const float **values = &prog_data->param[i];
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/* Try to find an existing copy of this uniform in the pull
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* constants if it was part of an array access already.
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*/
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for (unsigned int j = 0; j < prog_data->base.nr_pull_params; j += 4) {
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for (unsigned int j = 0; j < prog_data->nr_pull_params; j += 4) {
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int matches;
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for (matches = 0; matches < 4; matches++) {
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if (prog_data->base.pull_param[j + matches] != values[matches])
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if (prog_data->pull_param[j + matches] != values[matches])
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break;
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}
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@ -595,11 +595,11 @@ vec4_visitor::move_push_constants_to_pull_constants()
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}
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if (pull_constant_loc[i / 4] == -1) {
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assert(prog_data->base.nr_pull_params % 4 == 0);
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pull_constant_loc[i / 4] = prog_data->base.nr_pull_params / 4;
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assert(prog_data->nr_pull_params % 4 == 0);
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pull_constant_loc[i / 4] = prog_data->nr_pull_params / 4;
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for (int j = 0; j < 4; j++) {
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prog_data->base.pull_param[prog_data->base.nr_pull_params++] = values[j];
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prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
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}
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}
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}
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@ -659,7 +659,7 @@ vec4_visitor::opt_set_dependency_control()
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cfg_t cfg(this);
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assert(prog_data->base.total_grf ||
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assert(prog_data->total_grf ||
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!"Must be called after register allocation");
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for (int i = 0; i < cfg.num_blocks; i++) {
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@ -1192,7 +1192,7 @@ vec4_vs_visitor::setup_attributes(int payload_reg)
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nr_attributes = 0;
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for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
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if (prog_data->inputs_read & BITFIELD64_BIT(i)) {
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if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
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attribute_map[i] = payload_reg + nr_attributes;
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nr_attributes++;
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}
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@ -1202,7 +1202,7 @@ vec4_vs_visitor::setup_attributes(int payload_reg)
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* don't represent it with a flag in inputs_read, so we call it
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* VERT_ATTRIB_MAX.
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*/
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if (prog_data->uses_vertexid) {
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if (vs_prog_data->uses_vertexid) {
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attribute_map[VERT_ATTRIB_MAX] = payload_reg + nr_attributes;
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nr_attributes++;
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}
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@ -1247,15 +1247,15 @@ vec4_vs_visitor::setup_attributes(int payload_reg)
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if (nr_attributes == 0)
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nr_attributes = 1;
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prog_data->base.urb_read_length = (nr_attributes + 1) / 2;
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prog_data->urb_read_length = (nr_attributes + 1) / 2;
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unsigned vue_entries =
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MAX2(nr_attributes, prog_data->base.vue_map.num_slots);
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MAX2(nr_attributes, prog_data->vue_map.num_slots);
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if (intel->gen == 6)
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prog_data->base.urb_entry_size = ALIGN(vue_entries, 8) / 8;
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prog_data->urb_entry_size = ALIGN(vue_entries, 8) / 8;
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else
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prog_data->base.urb_entry_size = ALIGN(vue_entries, 4) / 4;
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prog_data->urb_entry_size = ALIGN(vue_entries, 4) / 4;
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return payload_reg + nr_attributes;
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}
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@ -1272,7 +1272,7 @@ vec4_visitor::setup_uniforms(int reg)
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for (unsigned int i = 0; i < 4; i++) {
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unsigned int slot = this->uniforms * 4 + i;
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static float zero = 0.0;
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prog_data->base.param[slot] = &zero;
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prog_data->param[slot] = &zero;
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}
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this->uniforms++;
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@ -1281,9 +1281,9 @@ vec4_visitor::setup_uniforms(int reg)
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reg += ALIGN(uniforms, 2) / 2;
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}
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prog_data->base.nr_params = this->uniforms * 4;
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prog_data->nr_params = this->uniforms * 4;
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prog_data->base.curb_read_length = reg - 1;
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prog_data->curb_read_length = reg - 1;
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return reg;
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}
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@ -1417,7 +1417,7 @@ vec4_visitor::run()
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}
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base_ir = NULL;
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if (c->key.base.userclip_active && !c->key.base.uses_clip_distance)
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if (key->userclip_active && !key->uses_clip_distance)
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setup_uniform_clipplane_values();
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emit_thread_end();
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@ -210,8 +210,10 @@ class vec4_visitor : public backend_visitor
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{
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public:
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vec4_visitor(struct brw_context *brw,
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struct brw_vs_compile *c,
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struct brw_vs_prog_data *prog_data,
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struct brw_vec4_compile *c,
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struct gl_program *prog,
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const struct brw_vec4_prog_key *key,
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struct brw_vec4_prog_data *prog_data,
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struct gl_shader_program *shader_prog,
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struct brw_shader *shader,
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void *mem_ctx);
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@ -228,8 +230,9 @@ public:
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}
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struct gl_program *prog;
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struct brw_vs_compile *c;
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struct brw_vs_prog_data *prog_data;
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struct brw_vec4_compile *c;
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const struct brw_vec4_prog_key *key;
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struct brw_vec4_prog_data *prog_data;
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unsigned int sanity_param_count;
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char *fail_msg;
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@ -251,9 +254,6 @@ public:
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int *virtual_grf_use;
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dst_reg userplane[MAX_CLIP_PLANES];
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src_reg *vp_temp_regs;
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src_reg vp_addr_reg;
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/**
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* This is the size to be used for an array with an element per
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* reg_offset
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@ -490,8 +490,8 @@ class vec4_vs_visitor : public vec4_visitor
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{
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public:
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vec4_vs_visitor(struct brw_context *brw,
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struct brw_vs_compile *c,
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struct brw_vs_prog_data *prog_data,
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struct brw_vs_compile *vs_compile,
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struct brw_vs_prog_data *vs_prog_data,
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struct gl_shader_program *prog,
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struct brw_shader *shader,
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void *mem_ctx);
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@ -507,6 +507,11 @@ private:
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void setup_vp_regs();
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dst_reg get_vp_dst_reg(const prog_dst_register &dst);
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src_reg get_vp_src_reg(const prog_src_register &src);
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struct brw_vs_compile * const vs_compile;
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struct brw_vs_prog_data * const vs_prog_data;
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src_reg *vp_temp_regs;
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src_reg vp_addr_reg;
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};
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/**
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@ -76,7 +76,7 @@ vec4_visitor::reg_allocate_trivial()
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next += this->virtual_grf_sizes[i];
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}
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}
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prog_data->base.total_grf = next;
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prog_data->total_grf = next;
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foreach_iter(exec_list_iterator, iter, this->instructions) {
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vec4_instruction *inst = (vec4_instruction *)iter.get();
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@ -87,9 +87,9 @@ vec4_visitor::reg_allocate_trivial()
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assign(hw_reg_mapping, &inst->src[2]);
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}
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if (prog_data->base.total_grf > max_grf) {
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if (prog_data->total_grf > max_grf) {
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fail("Ran out of regs on trivial allocator (%d/%d)\n",
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prog_data->base.total_grf, max_grf);
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prog_data->total_grf, max_grf);
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return false;
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}
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@ -221,12 +221,12 @@ vec4_visitor::reg_allocate()
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* regs in the register classes back down to real hardware reg
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* numbers.
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*/
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prog_data->base.total_grf = first_assigned_grf;
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prog_data->total_grf = first_assigned_grf;
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for (int i = 0; i < virtual_grf_count; i++) {
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int reg = ra_get_node_reg(g, i);
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hw_reg_mapping[i] = first_assigned_grf + brw->vs.ra_reg_to_grf[reg];
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prog_data->base.total_grf = MAX2(prog_data->base.total_grf,
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prog_data->total_grf = MAX2(prog_data->total_grf,
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hw_reg_mapping[i] + virtual_grf_sizes[i]);
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}
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@ -321,7 +321,7 @@ void
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vec4_visitor::spill_reg(int spill_reg_nr)
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{
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assert(virtual_grf_sizes[spill_reg_nr] == 1);
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unsigned int spill_offset = c->base.last_scratch++;
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unsigned int spill_offset = c->last_scratch++;
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/* Generate spill/unspill instructions for the objects being spilled. */
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foreach_list(node, &this->instructions) {
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@ -605,12 +605,12 @@ vec4_visitor::setup_uniform_values(ir_variable *ir)
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int i;
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for (i = 0; i < uniform_vector_size[uniforms]; i++) {
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prog_data->base.param[uniforms * 4 + i] = &components->f;
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prog_data->param[uniforms * 4 + i] = &components->f;
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components++;
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}
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for (; i < 4; i++) {
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static float zero = 0;
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prog_data->base.param[uniforms * 4 + i] = &zero;
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prog_data->param[uniforms * 4 + i] = &zero;
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}
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uniforms++;
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@ -632,14 +632,14 @@ vec4_visitor::setup_uniform_clipplane_values()
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*/
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int compacted_clipplane_index = 0;
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for (int i = 0; i < MAX_CLIP_PLANES; ++i) {
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if (!(c->key.base.userclip_planes_enabled_gen_4_5 & (1 << i)))
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if (!(key->userclip_planes_enabled_gen_4_5 & (1 << i)))
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continue;
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this->uniform_vector_size[this->uniforms] = 4;
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this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
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this->userplane[compacted_clipplane_index].type = BRW_REGISTER_TYPE_F;
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for (int j = 0; j < 4; ++j) {
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prog_data->base.param[this->uniforms * 4 + j] = &clip_planes[i][j];
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prog_data->param[this->uniforms * 4 + j] = &clip_planes[i][j];
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}
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++compacted_clipplane_index;
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++this->uniforms;
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@ -648,12 +648,12 @@ vec4_visitor::setup_uniform_clipplane_values()
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/* In Gen6 and later, we don't compact clip planes, because this
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* simplifies the implementation of gl_ClipDistance.
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*/
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for (int i = 0; i < c->key.base.nr_userclip_plane_consts; ++i) {
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for (int i = 0; i < key->nr_userclip_plane_consts; ++i) {
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this->uniform_vector_size[this->uniforms] = 4;
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this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
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this->userplane[i].type = BRW_REGISTER_TYPE_F;
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for (int j = 0; j < 4; ++j) {
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prog_data->base.param[this->uniforms * 4 + j] = &clip_planes[i][j];
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prog_data->param[this->uniforms * 4 + j] = &clip_planes[i][j];
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}
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++this->uniforms;
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}
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@ -689,7 +689,7 @@ vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
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int swiz = GET_SWZ(slots[i].swizzle, j);
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last_swiz = swiz;
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prog_data->base.param[this->uniforms * 4 + j] = &values[swiz];
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prog_data->param[this->uniforms * 4 + j] = &values[swiz];
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if (swiz <= last_swiz)
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this->uniform_vector_size[this->uniforms]++;
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}
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@ -909,8 +909,8 @@ vec4_vs_visitor::emit_prolog()
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dst_reg es3_normalize_factor;
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for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
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if (prog_data->inputs_read & BITFIELD64_BIT(i)) {
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uint8_t wa_flags = c->key.gl_attrib_wa_flags[i];
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if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
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uint8_t wa_flags = vs_compile->key.gl_attrib_wa_flags[i];
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dst_reg reg(ATTR, i);
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dst_reg reg_d = reg;
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reg_d.type = BRW_REGISTER_TYPE_D;
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@ -1024,7 +1024,7 @@ vec4_vs_visitor::make_reg_for_system_value(ir_variable *ir)
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* it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
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*/
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dst_reg *reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX);
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prog_data->uses_vertexid = true;
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vs_prog_data->uses_vertexid = true;
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switch (ir->location) {
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case SYSTEM_VALUE_VERTEX_ID:
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@ -2304,7 +2304,7 @@ vec4_visitor::visit(ir_texture *ir)
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void
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vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int sampler)
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{
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int s = c->key.base.tex.swizzles[sampler];
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int s = key->tex.swizzles[sampler];
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this->result = src_reg(this, ir->type);
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dst_reg swizzled_result(this->result);
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@ -2418,8 +2418,8 @@ void
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vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
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{
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if (intel->gen < 6 &&
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((prog_data->base.vue_map.slots_valid & VARYING_BIT_PSIZ) ||
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c->key.base.userclip_active || brw->has_negative_rhw_bug)) {
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((prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) ||
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key->userclip_active || brw->has_negative_rhw_bug)) {
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dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
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dst_reg header1_w = header1;
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header1_w.writemask = WRITEMASK_W;
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@ -2427,7 +2427,7 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
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emit(MOV(header1, 0u));
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if (prog_data->base.vue_map.slots_valid & VARYING_BIT_PSIZ) {
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if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) {
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src_reg psiz = src_reg(output_reg[VARYING_SLOT_PSIZ]);
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current_annotation = "Point size";
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@ -2436,7 +2436,7 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
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}
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current_annotation = "Clipping flags";
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for (i = 0; i < c->key.base.nr_userclip_plane_consts; i++) {
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for (i = 0; i < key->nr_userclip_plane_consts; i++) {
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vec4_instruction *inst;
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inst = emit(DP4(dst_null_f(), src_reg(output_reg[VARYING_SLOT_POS]),
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@ -2472,7 +2472,7 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
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emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
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} else {
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emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
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if (prog_data->base.vue_map.slots_valid & VARYING_BIT_PSIZ) {
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if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) {
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emit(MOV(brw_writemask(reg, WRITEMASK_W),
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src_reg(output_reg[VARYING_SLOT_PSIZ])));
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}
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@ -2503,11 +2503,11 @@ vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
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* if the user wrote to it; otherwise we use gl_Position.
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*/
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gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX;
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if (!(prog_data->base.vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) {
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if (!(prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) {
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clip_vertex = VARYING_SLOT_POS;
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}
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for (int i = 0; i + offset < c->key.base.nr_userclip_plane_consts && i < 4;
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for (int i = 0; i + offset < key->nr_userclip_plane_consts && i < 4;
|
||||
++i) {
|
||||
emit(DP4(dst_reg(brw_writemask(reg, 1 << i)),
|
||||
src_reg(output_reg[clip_vertex]),
|
||||
|
|
@ -2528,7 +2528,7 @@ vec4_visitor::emit_generic_urb_slot(dst_reg reg, int varying)
|
|||
varying == VARYING_SLOT_COL1 ||
|
||||
varying == VARYING_SLOT_BFC0 ||
|
||||
varying == VARYING_SLOT_BFC1) &&
|
||||
c->key.base.clamp_vertex_color) {
|
||||
key->clamp_vertex_color) {
|
||||
inst->saturate = true;
|
||||
}
|
||||
}
|
||||
|
|
@ -2557,7 +2557,7 @@ vec4_visitor::emit_urb_slot(int mrf, int varying)
|
|||
break;
|
||||
case VARYING_SLOT_CLIP_DIST0:
|
||||
case VARYING_SLOT_CLIP_DIST1:
|
||||
if (this->c->key.base.uses_clip_distance) {
|
||||
if (this->key->uses_clip_distance) {
|
||||
emit_generic_urb_slot(reg, varying);
|
||||
} else {
|
||||
current_annotation = "user clip distances";
|
||||
|
|
@ -2642,8 +2642,8 @@ vec4_vs_visitor::emit_thread_end()
|
|||
|
||||
/* Set up the VUE data for the first URB write */
|
||||
int slot;
|
||||
for (slot = 0; slot < prog_data->base.vue_map.num_slots; ++slot) {
|
||||
emit_urb_slot(mrf++, prog_data->base.vue_map.slot_to_varying[slot]);
|
||||
for (slot = 0; slot < prog_data->vue_map.num_slots; ++slot) {
|
||||
emit_urb_slot(mrf++, prog_data->vue_map.slot_to_varying[slot]);
|
||||
|
||||
/* If this was max_usable_mrf, we can't fit anything more into this URB
|
||||
* WRITE.
|
||||
|
|
@ -2654,7 +2654,7 @@ vec4_vs_visitor::emit_thread_end()
|
|||
}
|
||||
}
|
||||
|
||||
bool eot = slot >= prog_data->base.vue_map.num_slots;
|
||||
bool eot = slot >= prog_data->vue_map.num_slots;
|
||||
if (eot) {
|
||||
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
|
||||
emit_shader_time_end();
|
||||
|
|
@ -2669,10 +2669,10 @@ vec4_vs_visitor::emit_thread_end()
|
|||
if (!inst->eot) {
|
||||
mrf = base_mrf + 1;
|
||||
|
||||
for (; slot < prog_data->base.vue_map.num_slots; ++slot) {
|
||||
for (; slot < prog_data->vue_map.num_slots; ++slot) {
|
||||
assert(mrf < max_usable_mrf);
|
||||
|
||||
emit_urb_slot(mrf++, prog_data->base.vue_map.slot_to_varying[slot]);
|
||||
emit_urb_slot(mrf++, prog_data->vue_map.slot_to_varying[slot]);
|
||||
}
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
|
||||
|
|
@ -2829,8 +2829,8 @@ vec4_visitor::move_grf_array_access_to_scratch()
|
|||
|
||||
if (inst->dst.file == GRF && inst->dst.reladdr &&
|
||||
scratch_loc[inst->dst.reg] == -1) {
|
||||
scratch_loc[inst->dst.reg] = c->base.last_scratch;
|
||||
c->base.last_scratch += this->virtual_grf_sizes[inst->dst.reg];
|
||||
scratch_loc[inst->dst.reg] = c->last_scratch;
|
||||
c->last_scratch += this->virtual_grf_sizes[inst->dst.reg];
|
||||
}
|
||||
|
||||
for (int i = 0 ; i < 3; i++) {
|
||||
|
|
@ -2838,8 +2838,8 @@ vec4_visitor::move_grf_array_access_to_scratch()
|
|||
|
||||
if (src->file == GRF && src->reladdr &&
|
||||
scratch_loc[src->reg] == -1) {
|
||||
scratch_loc[src->reg] = c->base.last_scratch;
|
||||
c->base.last_scratch += this->virtual_grf_sizes[src->reg];
|
||||
scratch_loc[src->reg] = c->last_scratch;
|
||||
c->last_scratch += this->virtual_grf_sizes[src->reg];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2948,12 +2948,12 @@ vec4_visitor::move_uniform_array_access_to_pull_constants()
|
|||
* add it.
|
||||
*/
|
||||
if (pull_constant_loc[uniform] == -1) {
|
||||
const float **values = &prog_data->base.param[uniform * 4];
|
||||
const float **values = &prog_data->param[uniform * 4];
|
||||
|
||||
pull_constant_loc[uniform] = prog_data->base.nr_pull_params / 4;
|
||||
pull_constant_loc[uniform] = prog_data->nr_pull_params / 4;
|
||||
|
||||
for (int j = 0; j < uniform_size[uniform] * 4; j++) {
|
||||
prog_data->base.pull_param[prog_data->base.nr_pull_params++]
|
||||
prog_data->pull_param[prog_data->nr_pull_params++]
|
||||
= values[j];
|
||||
}
|
||||
}
|
||||
|
|
@ -2995,13 +2995,14 @@ vec4_visitor::resolve_ud_negate(src_reg *reg)
|
|||
}
|
||||
|
||||
vec4_visitor::vec4_visitor(struct brw_context *brw,
|
||||
struct brw_vs_compile *c,
|
||||
struct brw_vs_prog_data *prog_data,
|
||||
struct brw_vec4_compile *c,
|
||||
struct gl_program *prog,
|
||||
const struct brw_vec4_prog_key *key,
|
||||
struct brw_vec4_prog_data *prog_data,
|
||||
struct gl_shader_program *shader_prog,
|
||||
struct brw_shader *shader,
|
||||
void *mem_ctx)
|
||||
{
|
||||
this->c = c;
|
||||
this->brw = brw;
|
||||
this->intel = &brw->intel;
|
||||
this->ctx = &intel->ctx;
|
||||
|
|
@ -3016,7 +3017,8 @@ vec4_visitor::vec4_visitor(struct brw_context *brw,
|
|||
memset(this->output_reg_annotation, 0, sizeof(this->output_reg_annotation));
|
||||
|
||||
this->c = c;
|
||||
this->prog = &c->vp->program.Base;
|
||||
this->prog = prog;
|
||||
this->key = key;
|
||||
this->prog_data = prog_data;
|
||||
|
||||
this->variable_ht = hash_table_ctor(0,
|
||||
|
|
@ -3044,12 +3046,16 @@ vec4_visitor::~vec4_visitor()
|
|||
|
||||
|
||||
vec4_vs_visitor::vec4_vs_visitor(struct brw_context *brw,
|
||||
struct brw_vs_compile *c,
|
||||
struct brw_vs_prog_data *prog_data,
|
||||
struct brw_vs_compile *vs_compile,
|
||||
struct brw_vs_prog_data *vs_prog_data,
|
||||
struct gl_shader_program *prog,
|
||||
struct brw_shader *shader,
|
||||
void *mem_ctx)
|
||||
: vec4_visitor(brw, c, prog_data, prog, shader, mem_ctx)
|
||||
: vec4_visitor(brw, &vs_compile->base, &vs_compile->vp->program.Base,
|
||||
&vs_compile->key.base, &vs_prog_data->base, prog, shader,
|
||||
mem_ctx),
|
||||
vs_compile(vs_compile),
|
||||
vs_prog_data(vs_prog_data)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -410,12 +410,14 @@ vec4_vs_visitor::emit_program_code()
|
|||
* pull constants. Do that now.
|
||||
*/
|
||||
if (this->need_all_constants_in_pull_buffer) {
|
||||
const struct gl_program_parameter_list *params = c->vp->program.Base.Parameters;
|
||||
const struct gl_program_parameter_list *params =
|
||||
vs_compile->vp->program.Base.Parameters;
|
||||
unsigned i;
|
||||
for (i = 0; i < params->NumParameters * 4; i++) {
|
||||
prog_data->base.pull_param[i] = ¶ms->ParameterValues[i / 4][i % 4].f;
|
||||
prog_data->pull_param[i] =
|
||||
¶ms->ParameterValues[i / 4][i % 4].f;
|
||||
}
|
||||
prog_data->base.nr_pull_params = i;
|
||||
prog_data->nr_pull_params = i;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -429,7 +431,8 @@ vec4_vs_visitor::setup_vp_regs()
|
|||
vp_temp_regs[i] = src_reg(this, glsl_type::vec4_type);
|
||||
|
||||
/* PROGRAM_STATE_VAR etc. */
|
||||
struct gl_program_parameter_list *plist = c->vp->program.Base.Parameters;
|
||||
struct gl_program_parameter_list *plist =
|
||||
vs_compile->vp->program.Base.Parameters;
|
||||
for (unsigned p = 0; p < plist->NumParameters; p++) {
|
||||
unsigned components = plist->Parameters[p].Size;
|
||||
|
||||
|
|
@ -442,15 +445,15 @@ vec4_vs_visitor::setup_vp_regs()
|
|||
this->uniform_size[this->uniforms] = 1; /* 1 vec4 */
|
||||
this->uniform_vector_size[this->uniforms] = components;
|
||||
for (unsigned i = 0; i < 4; i++) {
|
||||
prog_data->base.param[this->uniforms * 4 + i] = i >= components
|
||||
prog_data->param[this->uniforms * 4 + i] = i >= components
|
||||
? 0 : &plist->ParameterValues[p][i].f;
|
||||
}
|
||||
this->uniforms++; /* counted in vec4 units */
|
||||
}
|
||||
|
||||
/* PROGRAM_OUTPUT */
|
||||
for (int slot = 0; slot < prog_data->base.vue_map.num_slots; slot++) {
|
||||
int varying = prog_data->base.vue_map.slot_to_varying[slot];
|
||||
for (int slot = 0; slot < prog_data->vue_map.num_slots; slot++) {
|
||||
int varying = prog_data->vue_map.slot_to_varying[slot];
|
||||
if (varying == VARYING_SLOT_PSIZ)
|
||||
output_reg[varying] = dst_reg(this, glsl_type::float_type);
|
||||
else
|
||||
|
|
@ -500,7 +503,8 @@ vec4_vs_visitor::get_vp_dst_reg(const prog_dst_register &dst)
|
|||
src_reg
|
||||
vec4_vs_visitor::get_vp_src_reg(const prog_src_register &src)
|
||||
{
|
||||
struct gl_program_parameter_list *plist = c->vp->program.Base.Parameters;
|
||||
struct gl_program_parameter_list *plist =
|
||||
vs_compile->vp->program.Base.Parameters;
|
||||
|
||||
src_reg result;
|
||||
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ public:
|
|||
struct intel_context *intel;
|
||||
struct gl_context *ctx;
|
||||
struct gl_shader_program *shader_prog;
|
||||
struct brw_vs_compile *c;
|
||||
struct brw_vertex_program *vp;
|
||||
vec4_visitor *v;
|
||||
};
|
||||
|
||||
|
|
@ -47,9 +47,8 @@ class register_coalesce_vec4_visitor : public vec4_visitor
|
|||
{
|
||||
public:
|
||||
register_coalesce_vec4_visitor(struct brw_context *brw,
|
||||
struct brw_vs_compile *c,
|
||||
struct gl_shader_program *shader_prog)
|
||||
: vec4_visitor(brw, c, NULL, shader_prog, NULL, NULL)
|
||||
: vec4_visitor(brw, NULL, NULL, NULL, NULL, shader_prog, NULL, NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -89,14 +88,13 @@ void register_coalesce_test::SetUp()
|
|||
intel = &brw->intel;
|
||||
ctx = &intel->ctx;
|
||||
|
||||
c = ralloc(NULL, struct brw_vs_compile);
|
||||
c->vp = ralloc(NULL, struct brw_vertex_program);
|
||||
vp = ralloc(NULL, struct brw_vertex_program);
|
||||
|
||||
shader_prog = ralloc(NULL, struct gl_shader_program);
|
||||
|
||||
v = new register_coalesce_vec4_visitor(brw, c, shader_prog);
|
||||
v = new register_coalesce_vec4_visitor(brw, shader_prog);
|
||||
|
||||
_mesa_init_vertex_program(ctx, &c->vp->program, GL_VERTEX_SHADER, 0);
|
||||
_mesa_init_vertex_program(ctx, &vp->program, GL_VERTEX_SHADER, 0);
|
||||
|
||||
intel->gen = 4;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue