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i965/vs: Remove brw_vs_prog_data pointer from brw_vs_compile.
In patches that follow, we'll be splitting structs brw_vs_prog_data and brw_vs_compile into a vec4-generic base struct and a VS-specific derived struct (this will allow the vec4-generic code to be re-used for geometry shaders). Having brw_vs_compile point to brw_vs_prog_data makes it difficult to do this cleanly. Fortunately most of the functions that use brw_vs_compile (those in the vec4_visitor class) already have access to brw_vs_prog_data through a separate pointer (vec4_visitor::prog_data). So all we have to do is use that pointer consistently, and plumb prog_data through the few remaining functions that need access to it. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
deffbbed4e
commit
09cd6e06d2
7 changed files with 49 additions and 44 deletions
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@ -423,8 +423,8 @@ vec4_visitor::pack_uniform_registers()
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/* Move the references to the data */
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for (int j = 0; j < size; j++) {
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c->prog_data.param[dst * 4 + new_chan[src] + j] =
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c->prog_data.param[src * 4 + j];
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prog_data->param[dst * 4 + new_chan[src] + j] =
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prog_data->param[src * 4 + j];
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}
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this->uniform_vector_size[dst] += size;
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@ -1248,12 +1248,12 @@ vec4_visitor::setup_attributes(int payload_reg)
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prog_data->urb_read_length = (nr_attributes + 1) / 2;
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unsigned vue_entries = MAX2(nr_attributes, c->prog_data.vue_map.num_slots);
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unsigned vue_entries = MAX2(nr_attributes, prog_data->vue_map.num_slots);
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if (intel->gen == 6)
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c->prog_data.urb_entry_size = ALIGN(vue_entries, 8) / 8;
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prog_data->urb_entry_size = ALIGN(vue_entries, 8) / 8;
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else
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c->prog_data.urb_entry_size = ALIGN(vue_entries, 4) / 4;
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prog_data->urb_entry_size = ALIGN(vue_entries, 4) / 4;
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return payload_reg + nr_attributes;
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}
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@ -1270,7 +1270,7 @@ vec4_visitor::setup_uniforms(int reg)
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for (unsigned int i = 0; i < 4; i++) {
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unsigned int slot = this->uniforms * 4 + i;
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static float zero = 0.0;
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c->prog_data.param[slot] = &zero;
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prog_data->param[slot] = &zero;
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}
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this->uniforms++;
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@ -1279,9 +1279,9 @@ vec4_visitor::setup_uniforms(int reg)
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reg += ALIGN(uniforms, 2) / 2;
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}
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c->prog_data.nr_params = this->uniforms * 4;
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prog_data->nr_params = this->uniforms * 4;
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c->prog_data.curb_read_length = reg - 1;
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prog_data->curb_read_length = reg - 1;
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return reg;
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}
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@ -1500,6 +1500,7 @@ const unsigned *
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brw_vs_emit(struct brw_context *brw,
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struct gl_shader_program *prog,
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struct brw_vs_compile *c,
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struct brw_vs_prog_data *prog_data,
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void *mem_ctx,
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unsigned *final_assembly_size)
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{
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@ -1529,7 +1530,7 @@ brw_vs_emit(struct brw_context *brw,
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}
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}
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vec4_visitor v(brw, c, prog, shader, mem_ctx);
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vec4_visitor v(brw, c, prog_data, prog, shader, mem_ctx);
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if (!v.run()) {
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prog->LinkStatus = false;
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ralloc_strcat(&prog->InfoLog, v.fail_msg);
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@ -211,6 +211,7 @@ class vec4_visitor : public backend_visitor
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public:
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vec4_visitor(struct brw_context *brw,
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struct brw_vs_compile *c,
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struct brw_vs_prog_data *prog_data,
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struct gl_shader_program *shader_prog,
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struct brw_shader *shader,
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void *mem_ctx);
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@ -605,12 +605,12 @@ vec4_visitor::setup_uniform_values(ir_variable *ir)
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int i;
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for (i = 0; i < uniform_vector_size[uniforms]; i++) {
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c->prog_data.param[uniforms * 4 + i] = &components->f;
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prog_data->param[uniforms * 4 + i] = &components->f;
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components++;
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}
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for (; i < 4; i++) {
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static float zero = 0;
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c->prog_data.param[uniforms * 4 + i] = &zero;
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prog_data->param[uniforms * 4 + i] = &zero;
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}
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uniforms++;
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@ -639,7 +639,7 @@ vec4_visitor::setup_uniform_clipplane_values()
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this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
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this->userplane[compacted_clipplane_index].type = BRW_REGISTER_TYPE_F;
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for (int j = 0; j < 4; ++j) {
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c->prog_data.param[this->uniforms * 4 + j] = &clip_planes[i][j];
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prog_data->param[this->uniforms * 4 + j] = &clip_planes[i][j];
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}
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++compacted_clipplane_index;
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++this->uniforms;
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@ -653,7 +653,7 @@ vec4_visitor::setup_uniform_clipplane_values()
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this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
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this->userplane[i].type = BRW_REGISTER_TYPE_F;
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for (int j = 0; j < 4; ++j) {
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c->prog_data.param[this->uniforms * 4 + j] = &clip_planes[i][j];
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prog_data->param[this->uniforms * 4 + j] = &clip_planes[i][j];
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}
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++this->uniforms;
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}
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@ -689,7 +689,7 @@ vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
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int swiz = GET_SWZ(slots[i].swizzle, j);
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last_swiz = swiz;
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c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
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prog_data->param[this->uniforms * 4 + j] = &values[swiz];
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if (swiz <= last_swiz)
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this->uniform_vector_size[this->uniforms]++;
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}
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@ -2408,7 +2408,7 @@ void
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vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
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{
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if (intel->gen < 6 &&
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((c->prog_data.vue_map.slots_valid & VARYING_BIT_PSIZ) ||
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((prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) ||
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c->key.userclip_active || brw->has_negative_rhw_bug)) {
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dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
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dst_reg header1_w = header1;
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@ -2417,7 +2417,7 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
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emit(MOV(header1, 0u));
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if (c->prog_data.vue_map.slots_valid & VARYING_BIT_PSIZ) {
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if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) {
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src_reg psiz = src_reg(output_reg[VARYING_SLOT_PSIZ]);
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current_annotation = "Point size";
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@ -2462,7 +2462,7 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
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emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
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} else {
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emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
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if (c->prog_data.vue_map.slots_valid & VARYING_BIT_PSIZ) {
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if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) {
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emit(MOV(brw_writemask(reg, WRITEMASK_W),
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src_reg(output_reg[VARYING_SLOT_PSIZ])));
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}
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@ -2493,7 +2493,7 @@ vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
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* if the user wrote to it; otherwise we use gl_Position.
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*/
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gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX;
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if (!(c->prog_data.vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) {
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if (!(prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) {
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clip_vertex = VARYING_SLOT_POS;
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}
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@ -2632,8 +2632,8 @@ vec4_visitor::emit_urb_writes()
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/* Set up the VUE data for the first URB write */
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int slot;
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for (slot = 0; slot < c->prog_data.vue_map.num_slots; ++slot) {
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emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
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for (slot = 0; slot < prog_data->vue_map.num_slots; ++slot) {
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emit_urb_slot(mrf++, prog_data->vue_map.slot_to_varying[slot]);
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/* If this was max_usable_mrf, we can't fit anything more into this URB
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* WRITE.
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@ -2644,7 +2644,7 @@ vec4_visitor::emit_urb_writes()
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}
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}
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bool eot = slot >= c->prog_data.vue_map.num_slots;
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bool eot = slot >= prog_data->vue_map.num_slots;
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if (eot) {
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if (INTEL_DEBUG & DEBUG_SHADER_TIME)
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emit_shader_time_end();
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@ -2659,10 +2659,10 @@ vec4_visitor::emit_urb_writes()
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if (!inst->eot) {
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mrf = base_mrf + 1;
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for (; slot < c->prog_data.vue_map.num_slots; ++slot) {
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for (; slot < prog_data->vue_map.num_slots; ++slot) {
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assert(mrf < max_usable_mrf);
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emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
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emit_urb_slot(mrf++, prog_data->vue_map.slot_to_varying[slot]);
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}
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if (INTEL_DEBUG & DEBUG_SHADER_TIME)
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@ -2985,6 +2985,7 @@ vec4_visitor::resolve_ud_negate(src_reg *reg)
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vec4_visitor::vec4_visitor(struct brw_context *brw,
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struct brw_vs_compile *c,
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struct brw_vs_prog_data *prog_data,
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struct gl_shader_program *shader_prog,
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struct brw_shader *shader,
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void *mem_ctx)
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@ -3005,7 +3006,7 @@ vec4_visitor::vec4_visitor(struct brw_context *brw,
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this->c = c;
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this->prog = &c->vp->program.Base;
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this->prog_data = &c->prog_data;
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this->prog_data = prog_data;
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this->variable_ht = hash_table_ctor(0,
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hash_table_pointer_hash,
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@ -413,9 +413,9 @@ vec4_visitor::emit_vertex_program_code()
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const struct gl_program_parameter_list *params = c->vp->program.Base.Parameters;
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unsigned i;
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for (i = 0; i < params->NumParameters * 4; i++) {
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c->prog_data.pull_param[i] = ¶ms->ParameterValues[i / 4][i % 4].f;
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prog_data->pull_param[i] = ¶ms->ParameterValues[i / 4][i % 4].f;
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}
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c->prog_data.nr_pull_params = i;
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prog_data->nr_pull_params = i;
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}
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}
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@ -442,15 +442,15 @@ vec4_visitor::setup_vp_regs()
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this->uniform_size[this->uniforms] = 1; /* 1 vec4 */
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this->uniform_vector_size[this->uniforms] = components;
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for (unsigned i = 0; i < 4; i++) {
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c->prog_data.param[this->uniforms * 4 + i] = i >= components ? 0 :
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prog_data->param[this->uniforms * 4 + i] = i >= components ? 0 :
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&plist->ParameterValues[p][i].f;
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}
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this->uniforms++; /* counted in vec4 units */
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}
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/* PROGRAM_OUTPUT */
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for (int slot = 0; slot < c->prog_data.vue_map.num_slots; slot++) {
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int varying = c->prog_data.vue_map.slot_to_varying[slot];
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for (int slot = 0; slot < prog_data->vue_map.num_slots; slot++) {
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int varying = prog_data->vue_map.slot_to_varying[slot];
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if (varying == VARYING_SLOT_PSIZ)
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output_reg[varying] = dst_reg(this, glsl_type::float_type);
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else
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@ -227,6 +227,7 @@ do_vs_prog(struct brw_context *brw,
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GLuint program_size;
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const GLuint *program;
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struct brw_vs_compile c;
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struct brw_vs_prog_data prog_data;
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void *mem_ctx;
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int i;
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struct gl_shader *vs = NULL;
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@ -236,6 +237,7 @@ do_vs_prog(struct brw_context *brw,
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memset(&c, 0, sizeof(c));
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memcpy(&c.key, key, sizeof(*key));
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memset(&prog_data, 0, sizeof(prog_data));
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mem_ctx = ralloc_context(NULL);
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@ -259,15 +261,15 @@ do_vs_prog(struct brw_context *brw,
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/* We also upload clip plane data as uniforms */
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param_count += MAX_CLIP_PLANES * 4;
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c.prog_data.param = rzalloc_array(NULL, const float *, param_count);
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c.prog_data.pull_param = rzalloc_array(NULL, const float *, param_count);
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prog_data.param = rzalloc_array(NULL, const float *, param_count);
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prog_data.pull_param = rzalloc_array(NULL, const float *, param_count);
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GLbitfield64 outputs_written = vp->program.Base.OutputsWritten;
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c.prog_data.inputs_read = vp->program.Base.InputsRead;
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prog_data.inputs_read = vp->program.Base.InputsRead;
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if (c.key.copy_edgeflag) {
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outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
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c.prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
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prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
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}
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if (intel->gen < 6) {
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@ -283,7 +285,7 @@ do_vs_prog(struct brw_context *brw,
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}
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}
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brw_compute_vue_map(brw, &c.prog_data.vue_map, outputs_written,
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brw_compute_vue_map(brw, &prog_data.vue_map, outputs_written,
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c.key.userclip_active);
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if (0) {
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@ -293,19 +295,19 @@ do_vs_prog(struct brw_context *brw,
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/* Emit GEN4 code.
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*/
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program = brw_vs_emit(brw, prog, &c, mem_ctx, &program_size);
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program = brw_vs_emit(brw, prog, &c, &prog_data, mem_ctx, &program_size);
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if (program == NULL) {
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ralloc_free(mem_ctx);
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return false;
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}
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if (c.prog_data.nr_pull_params)
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c.prog_data.num_surfaces = 1;
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if (prog_data.nr_pull_params)
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prog_data.num_surfaces = 1;
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if (c.vp->program.Base.SamplersUsed)
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c.prog_data.num_surfaces = SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT);
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prog_data.num_surfaces = SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT);
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if (prog &&
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prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) {
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c.prog_data.num_surfaces =
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prog_data.num_surfaces =
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SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks);
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}
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@ -315,16 +317,16 @@ do_vs_prog(struct brw_context *brw,
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"Try reducing the number of live vec4 values to "
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"improve performance.\n");
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c.prog_data.total_scratch = brw_get_scratch_size(c.last_scratch*REG_SIZE);
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prog_data.total_scratch = brw_get_scratch_size(c.last_scratch*REG_SIZE);
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brw_get_scratch_bo(intel, &brw->vs.scratch_bo,
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c.prog_data.total_scratch * brw->max_vs_threads);
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prog_data.total_scratch * brw->max_vs_threads);
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}
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brw_upload_cache(&brw->cache, BRW_VS_PROG,
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&c.key, sizeof(c.key),
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program, program_size,
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&c.prog_data, sizeof(c.prog_data),
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&prog_data, sizeof(prog_data),
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&brw->vs.prog_offset, &brw->vs.prog_data);
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ralloc_free(mem_ctx);
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@ -105,7 +105,6 @@ struct brw_vs_prog_key {
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struct brw_vs_compile {
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struct brw_vs_prog_key key;
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struct brw_vs_prog_data prog_data;
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struct brw_vertex_program *vp;
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@ -115,6 +114,7 @@ struct brw_vs_compile {
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const unsigned *brw_vs_emit(struct brw_context *brw,
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struct gl_shader_program *prog,
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struct brw_vs_compile *c,
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struct brw_vs_prog_data *prog_data,
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void *mem_ctx,
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unsigned *program_size);
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bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
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@ -53,7 +53,7 @@ void register_coalesce_test::SetUp()
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shader_prog = ralloc(NULL, struct gl_shader_program);
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v = new vec4_visitor(brw, c, shader_prog, NULL, NULL);
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v = new vec4_visitor(brw, c, NULL, shader_prog, NULL, NULL);
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_mesa_init_vertex_program(ctx, &c->vp->program, GL_VERTEX_SHADER, 0);
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