i965/vec4: Extract function to set up vec4 prog key for precompiling.

This will allow us to re-use it for precompiling geometry shaders.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Paul Berry 2013-10-23 10:17:30 -07:00
parent 068df64ba6
commit e0f34301b2
3 changed files with 27 additions and 14 deletions

View file

@ -1592,6 +1592,28 @@ brw_vs_emit(struct brw_context *brw,
}
void
brw_vec4_setup_prog_key_for_precompile(struct gl_context *ctx,
struct brw_vec4_prog_key *key,
GLuint id, struct gl_program *prog)
{
key->program_string_id = id;
key->clamp_vertex_color = ctx->API == API_OPENGL_COMPAT;
unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
for (unsigned i = 0; i < sampler_count; i++) {
if (prog->ShadowSamplers & (1 << i)) {
/* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
key->tex.swizzles[i] =
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
} else {
/* Color sampler: assume no swizzling. */
key->tex.swizzles[i] = SWIZZLE_XYZW;
}
}
}
bool
brw_vec4_prog_data_compare(const struct brw_vec4_prog_data *a,
const struct brw_vec4_prog_data *b)

View file

@ -74,6 +74,10 @@ struct brw_vec4_prog_key {
extern "C" {
#endif
void
brw_vec4_setup_prog_key_for_precompile(struct gl_context *ctx,
struct brw_vec4_prog_key *key,
GLuint id, struct gl_program *prog);
bool brw_vec4_prog_data_compare(const struct brw_vec4_prog_data *a,
const struct brw_vec4_prog_data *b);
void brw_vec4_prog_data_free(const struct brw_vec4_prog_data *prog_data);

View file

@ -534,20 +534,7 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
memset(&key, 0, sizeof(key));
key.base.program_string_id = bvp->id;
key.base.clamp_vertex_color = ctx->API == API_OPENGL_COMPAT;
unsigned sampler_count = _mesa_fls(vp->Base.SamplersUsed);
for (unsigned i = 0; i < sampler_count; i++) {
if (vp->Base.ShadowSamplers & (1 << i)) {
/* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
key.base.tex.swizzles[i] =
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
} else {
/* Color sampler: assume no swizzling. */
key.base.tex.swizzles[i] = SWIZZLE_XYZW;
}
}
brw_vec4_setup_prog_key_for_precompile(ctx, &key.base, bvp->id, &vp->Base);
success = do_vs_prog(brw, prog, bvp, &key);