Allow width and height to be different than the real screen size
when performing a writeback screenshot.
If the writeback device automatically scales to buffer size, this
will let us use that feature.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Firefox and EFL applications use surface commits with no state change other
than a frame callback.
The dirty-bit based repaint skipping optimization in commit
73e0bb2829 stopped that from working.
Add a new dirty bit for frame callbacks so these clients schedule something
to fire the callback again.
Fixes 73e0bb2829Fixes#1114
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Drop the open-coding of plane_add_prop() in
drm_color_pipeline_program().
The debug print ordering changes, but one can see the beginning of the
colorops in the pipeline by looking for the colorop whose ID gets
programmed into WDRM_PLANE_COLOR_PIPELINE.
struct drm_plane::pipeline_props_id becomes unused and is removed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The values were printed as "name (hex)", but the property IDs were
printed as "dec (name)". This started to look really funny with the enum
names.
Let's just do "prop-name (raw id) -> fancy-value (raw value)" instead.
Looks much nicer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Simplify the code by calling colorop_add_prop() directly. The reported
error details remain the same.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This allows to use colorop_add_prop_enum() for WDRM_COLOROP_CURVE_1D,
reducing the code complexity.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Enforcing the colorop, that is, ensuring it is not bypassed, is common
to all colorops, so we can pull it into front.
The aim is to get rid of colorop_program(), because it assumes that
every colorop has only one property to program. This makes using
colorop_add_prop_enum() difficult.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a specialized alternative to colorop_add_prop() for setting
enumerated property values. The debug print will print the value name
which helps humans to make sense of it.
set_interp() is replaced with this, colorop_add_prop_enum() does the
same checks and more while not being any less type-safe.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a specialized alternative to plane_add_prop() for setting
enumerated property values. The debug print will print the value name
which helps humans to make sense of it.
This corrects an UAPI confusion by doing a proper dynamic mapping
from property strings into integers used in the KMS UAPI.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a specialized alternative to connector_add_prop() for setting
enumerated property values. Using it will save some code in the callers
and the debug print will print the value name which helps humans to make
sense of it.
The bounds checking is concentrated into the new function too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
drm_plane_state_duplicate() currently shallows copy the pipeline_state
pointer. The problem is that later the duplicated plane_state gets
destroyed, and it ends up destroying the color pipeline state as well.
So let's ref count to the color pipeline state in
drm_plane_state_duplicate(), avoiding use-after-free crashes.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
And also rename drm_color_pipeline_state_destroy() to unref().
In the next commit we'll make use of this. For now this has no behavior
change.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Add `--disable-drm-state-reuse`, forcing a DRM state rebuild on every
frame. This can be handy in for debugging with `weston-debug
drm-backend`.
In order to disencentivize usage as a workaround in case of bugs,
require `--debug` to be enabled as well.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
This is for configuring the 'color format' DRM connector property.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is the last part to support the 'color format' DRM connector.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Nicolas Frattaroli <nicolas.frattaroli@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Set up a few different image descriptions on the output, and ensure that
the protocol delivers them as output and surface-preferred image
descriptions correctly.
Expands test coverage. Found one existing bug fixed by
"color: fix sending power TF exponent".
I was lazy, and did not bother checking the ICC file contents.
This prepares for testing the surface-preferred parametric image
description, but first it will need the compositor implementation.
The config file formatting should be useful for future color managed
screenshot tests.
There is no need to test all the feature and rendering intent
advertisements, that's done in color-management-protocol-test.c and
protocol errors should catch lack of support anyway.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It will be nice to have an arbitrary but proper ICC profile for testing
ICC profile loading.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
image_description_info_destroy() closes it, and we might want to inspect
the fd in a test. Do not close it on 'done' event.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Claim all renderer capability flags. Whether the renderer actually
implements these or not cannot be discovered, because the no-op renderer
never produces an image that could be checked.
I leave explicit sync out, because I believe that would need some stubs
to create phony fences that are externally observable.
With these flags, color management protocol tests won't need to
initialize GL-renderer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Assertions have two branches, and the fail branch must never be taken,
so it does not make sense to count them in branch coverage. Ignore all
branches on lines matching weston_assert_ regular expression.
The RE must match from the beginning of the line, hence allow leading
whitespace. This is a Python 're' module usage thing. Unfortunately it
is impossible to pass a backslash in a meson.build file as an argument
to a command[1], so let's use a configuration file.
[1]: https://github.com/mesonbuild/meson/issues/1564
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When we want to scan out a transparent buffer, but know from the
view/surface opaque regions that it's in fact fully opaque, we can help
the hardware out by naming the framebuffer as opaque.
Unfortunately this optimisation has been unsound for a while now.
Firstly, drm_fb caching makes the optimisation racy. We need to cache
the drm_fb for performance reasons, because constantly mapping and
unmapping buffers from the display controller IOMMU can be
excruciatingly slow. But caching it means that our selection of format
is invariant across the buffer's lifetime; we can take an alphaful
buffer, see that it is currently opaque and map it to an opaque
framebuffer format. If the view later becomes non-opaque, we'll still
try to reuse the opaque framebuffer, which is wrong.
Secondly, modifiers may invalidate the optimisation. The observation
that XRGB and ARGB can be transposed for all(.a == 1.0) only holds true
for linear buffers. Non-linear formats such as AFBC and DCC may have
completely different representations for XRGB and ARGB, so it's unsound
to just flip between the two.
The fix for modifiers would be to make the optimisation conditional on
modifier == LINEAR, but since the fix to the temporal soundness issue
with caching is to delete what's there and maybe rebuild it differently
later, let's just do that for now.
Signed-off-by: Daniel Stone <daniels@collabora.com>
From the bug report:
We observed a significant performance regression on OpenGL ES
2.0 hardware (NXP i.MX8M Mini, Vivante GC NanoUltra) after
upgrading from weston 14 to 15 that glmark2-es2-wayland scores
dropped by approximately 23%.
We bisected this to commit be5c662b ("gl-renderer: Add OpenGL ES 2
support to texture swizzles"). The texture2D_swizzle() function
introduced in fragment.glsl uses dynamic vector component indexing
which is very expensive on ES 2.0 GPUs that lack native support
for it.
When the component re-ordering is identity, avoid the swizzle
index uniform completely by using a shader without it.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/work_items/1120
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I've not been able to reproduce this, but have a report that this fires
when running Chromium on aarch64.
It seems plausible that we can get here when none of the subsurfaces have
views, and thus the flag won't be set.
Let's make the assert conditional on having views.
Fixes 6a280a8fFixes#1117
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It can be useful to know what modifier is being used for a plane's content.
This can mostly be inferred from the paint node dumps in the scene graph,
but that still doesn't tell us what modifiers the renderer's buffer uses.
Dump it next to the format.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This adds two new test files:
alpha-modifier-smoke-test.c: contains tests exercising the mechanics of
the protocol, expected errors for misbehaved clients, etc.
alpha-modifier-test.c: contains tests to ensure that the visual changes
from an alpha modifier surface are working as intended. It exercises all
renderers.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This function is duplicated all over the test files. This moves it to
weston-test-client-helper.c and removes the duplicated code.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This adds the boilerplate to support the protocol extension and also
the required changes in core compositor, renderers and backends.
Also, the protocol is now advertised to clients.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
surface_set_opaque_region() currently sets the surface->pending.status
WESTON_SURFACE_DIRTY_BUFFER_PARAMS flag, no matter if the newer opaque
region set by client is the same that we have in the pending state.
Instead, let's compare before raising the flag.
This allow us to reduce a chunk of code from
weston_surface_apply_state(), as it would compare the opaque region of
the pending state with the one currently set in surface->opaque before
dirtying views. Now this is not needed anymore.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The opaque region hint set by client can be ignored when whole surface
is opaque. In this case, the opaque region is the whole surface. So
start ignoring the opaque region hint in such case.
Also, this moves the surface->is_opaque calculation from
weston_surface_attach() to weston_surface_apply_state(), to the same
block in which we use the client opaque region hint. This move is safe
because weston_surface_attach() sets WESTON_SURFACE_DIRTY_BUFFER_PARAMS
when it would recompute is_opaque.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Paint nodes have a member named view_alpha. In the next commits, this
will be combined with the surface alpha modifier factor. So let's rename
it to alpha.
This also renames view_alpha to paint_node_alpha in our renderers.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Similar to "compositor: replace view->alpha with pnode->view_alpha".
Instead of relying on view->alpha, draw_node_translated() should use the
view_alpha value cached in the paint node.
For now this is just a cosmetic change, but it will be needed when we
add support for the alpha modifier protocol extension in the next
commits. Paint node view_alpha will be renamed to alpha and will combine
the view alpha and the surface alpha modifier factor.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Instead of relying on view->alpha, we can use the view_alpha cached in
the paint node in a few functions. These are functions called after
paint_node_update_early(), where view_alpha gets updated.
For now this is just a cosmetic change, but it will be needed when we
add support for the alpha modifier protocol extension in the next
commits. Paint node view_alpha will be renamed to alpha and will combine
the view alpha and the surface alpha modifier factor.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In function paint_node_update_early() we compute view_alpha late in the
function, and we have function calls earlier that have to access
view->alpha because pnode->view_alpha would still be outdated.
Compute view_alpha earlier and make use of that in these functions.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
pnode->is_fully_opaque and is_fully_transparent are being computed in
several places in function paint_node_update_early(). Years of new
additions resulted in a code that works but is hard to read and reason
about.
This restructures the code and adds a few comments, making it clearer.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The wl_subsurface documentation says:
> A sub-surface never has the keyboard focus of any seat.
The previous behavior - a protocol violation - caused subtle
issues in clients such as Chromium >= 144.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
I discovered there are things we can make const, so I decided to do it
all over the place. Having things const has documentary value.
drm_color_pipeline describes the hardware, so most uses of it must be const.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I discovered there are things we can make const, so I decided to do it
all over the place. Having things const has documentary value.
drm_colorop describes the hardware, so most uses of it must be const.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I discovered there are things we can make const, so I decided to do it
all over the place. Having things const has documentary value.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I discovered there are things we can make const, so I decided to do it
all over the place. Having things const has documentary value.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I discovered there are things we can make const, so I decided to do it
all over the place. Having things const has documentary value.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I discovered there are things we can make const, so I decided to do it
all over the place. Having things const has documentary value.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I discovered there are things we can make const, so I decided to do it
all over the place. Having things const has documentary value.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I discovered there are things we can make const, so I decided to do it
all over the place. Having things const has documentary value.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I discovered there are things we can make const, so I decided to do it
all over the place. Having things const has documentary value.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Look up underscan settings in weston.ini, validate them, and pass them on
to the compositor.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
For now, we're going to use either margin or underscan properties to
set up a symmetrical underscan - that way we have feature parity no
matter which props the driver supports.
We can orthogonally expose the things margins can do that symmetrical
borders can't later with a centering offset option, if we want to.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
These are a more standard way of configuring underscan. Add the properties
for now, we'll hook them up later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Grab them from the output and set them if necessary. Since nothing can
set them yet, this will always be off/0 currently.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When a flip fails we can't re-use the state, so make sure the forced
rebuild flag is set for all flip failures, not just flip failures that
stem from a reuse.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The code always reports the framerate once the first frame appears
that's 5 seconds or more after the frame we started counting on.
However, this time is not guaranteed to be exactly 5 seconds after we
started counting, yet we were treating it as such.
This patch changes it by updating the start time to 5 seconds after the
last measurement, so that the reported value matches the 5 second
interval and the rest of the time is included in this measurement.
It also restarts counting if too much time has elapsed - likely the
window had been hidden and not received frame callbacks, so the
framerate isn't reliable.
Signed-off-by: Benjamin Otte <otte@redhat.com>
Adds a time_since typedef and _Generic annotator - we can typecast any
timestamp to a time_since for annotation, and the result will be the time
in microseconds between the timestamp and the current time (ie: the time
the annotations are being commit)
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This patch seems to fix the following compiler warning (as error) from
GCC 16.1.1:
../../git/weston/libweston/backend-rdp/rdpclip.c: In function ‘clipboard_process_html’:
../../git/weston/libweston/backend-rdp/rdpclip.c:417:31: error: ‘%08u’ directive writing between 8 and 10 bytes into a region of size 0 [-Werror=format-overflow=]
417 | sprintf(cur, "%08u", fragment_start);
| ^~~~
../../git/weston/libweston/backend-rdp/rdpclip.c:417:17: note: ‘sprintf’ output between 9 and 11 bytes into a destination of size 0
417 | sprintf(cur, "%08u", fragment_start);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../git/weston/libweston/backend-rdp/rdpclip.c:420:31: error: ‘%08u’ directive writing between 8 and 10 bytes into a region of size 0 [-Werror=format-overflow=]
420 | sprintf(cur, "%08u", fragment_end);
| ^~~~
../../git/weston/libweston/backend-rdp/rdpclip.c:420:30: note: using the range [0, 4294967295] for directive argument
420 | sprintf(cur, "%08u", fragment_end);
| ^~~~~~
../../git/weston/libweston/backend-rdp/rdpclip.c:420:17: note: ‘sprintf’ output between 9 and 11 bytes into a destination of size 0
420 | sprintf(cur, "%08u", fragment_end);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a false-positive, as the destination is fixed via the hardcoded
HTML header and the offsets into it.
First I thought the problem was with the "region of size 0" and could
not make sense of it. Turns out the warnings were triggered by the
potential of formatting numbers longer than 8 decimal characters.
Ensuring the numbers cannot need more than 8 characters makes the
compiler happy.
If the numbers were more than 8 characters, the header would get
corrupted, and the numbers itself would get corrupted. Hence it seems
prudent to just bail off in that case. Input data is not trusted anyway,
and although unlikely, a 100+ MB blob does seem possible in theory.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
With DECLARE_TEST_LIST(), there is no need for the custom ELF section.
We can use a plain variable to refer to the list of test functions.
This makes the test harness more reliable as we are no longer relying on
internal compiler behavior on laying out objects in sections. This is
also obvious to memory access checkers that the accesses are valid.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() and TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() and TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace PLUGIN_TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace PLUGIN_TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace PLUGIN_TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace PLUGIN_TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() and TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace PLUGIN_TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace PLUGIN_TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() and TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() and TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() and TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() and TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() and TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() and TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST_P() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace TEST() macros with explicit static functions and
DECLARE_TEST_LIST() registration for better type safety and to
prepare for removing the custom ELF section.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a step towards getting rid of the __start_test_section and
__stop_test_section usage. The old macros assumed that all individual
variables assigned to the test section would be packed there as if in an
array. Mostly this seemed to work, too, with some magical alignment
fixes in the past. It was not guaranteed to work.
With the new test listing macros, we collect an actual array. The
drawback is that we need to mention all the test entry points explicitly
and they look like normal functions in the code - which they now are.
Their argument typing is safe, and their arguments are explicitly
visible. We rely on the compiler to complain about unused functions if
any entry point is forgotten from the array.
The array is still put into the test section, because this seems to be
the only feasible way of letting the harness code support both the old
and new test listing macros at the same time. This allows converting
each test program individually.
TESTFN_ARG() needs an explicit cast on the function pointer type,
because the data argument pointer type will not match const void*.
As an example of using the new macros, linalg-test.c is converted.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This simplifies our test declaration macros a little bit. The aim is to
modify struct weston_test_entry to be more suitable for a future where
__attribute__((section)) is no longer used. The test functions will be
plain functions and not something baked with macros, so wrappers have
to go.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When I make the test harness more type-safe, this would fail to build.
Add the missing const.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When I make the test harness more type-safe, this would fail to build.
Add the missing const.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
gl_fbo_image_init() allocates and returns a renderbuffer through its rb
argument.
If it is not set in the dmabuf.rb field, gl_fbo_fini() will not be able to
release it and DMA buffers can start leaking.
This is usually not an issue because the DMA buffers are released when
Weston closes, but in the case of the pipewire output, the buffers are
allocated when a pipewire client connects and freed when the client
disconnects.
In that situation, dangling DMA buffers can be observed because of the
unfreed render buffer (rb).
Signed-off-by: Detlev Casanova <detlev.casanova@collabora.com>
We need to be able to test cases where a client tries to use a not-ready
image description. Turns out passing an fd for a directory fails just
the right way without triggering protocol errors.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Move all the parametric_cases definitions just above the TEST_P() using
them, to be close to the code that needs them.
While the diff might look odd, this is really just moving the one big
block of code verbatim.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There may or may not be more case arrays, so rename these to hint
towards which test is using this.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the program's new scope.
Also drop unnecessary dependencies, these were consolidated when color
management protocol helpers moved into the harness.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the program's new scope.
Also drop unnecessary dependencies, these were consolidated when color
management protocol helpers moved into the harness.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
color-management-test will turn into image-description-query test, which
runs with an array of fixtures setting up different output image
descriptions, and checks the preferred and output image
description information.
The param test will test everything else non-screenshots that does not
need to iterate over different output image descriptions.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add the set_output function to weston_touch_device to allow touch binding
interfaces to re-assign the touch-to-output mapping.
Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
Add a signal for touch device creation to allow plugins to detect and
respond to touch device changes.
Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
When create_renderbuffer_dmabuf() fails and returns NULL, the previously
allocated linux_dmabuf_memory was leaked because pipewire_output_setup_dmabuf()
had already been called with no cleanup path.
Reorder the calls so that create_renderbuffer_dmabuf() is invoked first.
If it fails, explicitly destroy linux_dmabuf_memory and return early to
avoid the leak.
Signed-off-by: Elliot Chen <elliot.chen@nxp.com>
The only legal way to destroy a cm_image_desc is to go through the
wl_resource destruction. Calling the function otherwise would have left
a dangling pointer in the resource. Let's not have the temptation to
"fix" that dangling pointer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since "color: refactor cm_image_desc_create()" if cm_image_desc exists
then the cprof exists as well.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Previously, cm_image_desc_create() created the wl_resource, the
compositor object, and linked them together. Call sites that do not have
a ready-made color profile to use for it, had to call
cm_image_desc_create() with a NULL cprof. Then they would attempt to
create the cprof, and:
- if it succeeded, patch it into struct cm_image_desc;
- if it failed, release the cm_image desc and reset resource user data
to NULL.
Let's make this more straightforward by refactoring.
create_image_description_resource() creates the wl_resource and sets up
the implementation, but user data remains NULL. This is a common
operation done at all cm_image_desc_create() call sites.
link_image_description_resource() creates struct cm_image_desc and links
it to the resource via user data. This can only be called with a valid
cprof.
If anything fails, there is no need to back things out like before. The
sending of errors and 'ready' events is consolidated.
cm_image_desc->cprof is guaranteed to be non-NULL.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Convert the pointer surface coordinates to doubles so we can more readily
see what they mean.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Annotations give us a more generic way to incorporate flows into our
perfetto traces.
This will eventually let us remove some _FLOW() variants of our trace
macros.
It also lets us have multiple flows through the same function/annotation.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This should be variadic. Nothing uses it, so it hasn't broken yet,
but we're about to use it, so clean it up.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This hopefully isn't ridiculously heavy. The heavy part is committing the
flow array later, which is already gated by perfetto internally, so we
don't have to protect anything here ourselves.
This makes it easier to put flows in annotation arrays, because flows need
to be kept up to date even when not tracing.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This was supposed to early return after logging the NULL buffer, not
foolishly carry on and attempt to dereference it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This can turn into a NULL pointer dereference, and the values
aren't meaningful in this state anyway.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This includes an additional _double variant for _Generics and a bool
one.
Similarly, _WESTON_TRACE_ANNOTATE_FUNC_FLOW gets a _Generics macro variant
to handle the case were we have a integer flow ID, rather than an a
pointer.
Finally we always have a flow ID set when weston_input_event gets
initalized.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This basically starts tracking input event. From here on we can start
flow tracking the event until it exits and is being delivered to the
client.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
And with it include a dedicated track in Perfetto to display the event
timestamp on that a weston_seat. This includes support for timeline and
for timeline Perfetto.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Ever since 160394b2c3 we can have
perfetto flow ids in const structs.
We need to preserve the perfetto flow even when tracing is disabled -
a flow will start in a function that has non-const access to a struct,
but other functions further along the flow may only have const access.
Fix up "instant annotations" to preserve flows when not tracing, and to
reset the annotation count on commit when not tracing.
I suppose this also fixes a potential race where annotations aren't
properly reset if tracing is started and stopped multiple times during
the execution of a single function - but I can't imagine that being possible
to hit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Update to Neat VNC 1.0.0 and aml 1.0.0, which promise stable API.
Adapt to API changes:
- authentication API now wraps username/password into
credentials and can be asynchronous
- userdata get/setters are now type specific
- fbs have been renamed to frames, storing dimensions and damage
- nvnc_open() is split into nvnc_new() and nvnc_listen_tcp()
- nvnc_close() is now nvnc_del()
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Probably copy-pasta. Noticed by gcc 15
../../git/weston/libweston/backend-x11/x11.c: In function ‘x11_backend_handle_event’:
../../git/weston/libweston/backend-x11/x11.c:1687:58: error: ‘key_release’ may be used uninitialized [-Werror=maybe-uninitialized]
1687 | key_release->detail - 8,
Fixes: 99527e6b92
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Similar to "input: Introduce weston_key_event struct" this struct is for
touch events. With this we add the initialization helpers, pass the
weston_touch_event as a const and remove the timespec argument.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Move to a const struct weston_pointer_axis_event, add the base_event
struct that contains the timespec and use the initialization functions.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Similar to "input: Introduce weston_key_event struct", this adds a way
to store all required information with a common struct event to be able
to pass it down and to allow also pass additonal information like
Perfetto's flow IDs.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This adapts weston_pointer_motion_event struct to align in with
weston_key_event and includes the following changes:
- include base struct
- remove the const struct timespec from calls and use the base struct
- pass by a const pointer motion event in all the callers
- add init helper
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Replace weston_pointer_move with weston_pointer_move_to and drop
uneeded weston_pointer_motion_event, as weston_pointer_move_to
would clamp the pointer inside the output's area.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than passing a time stamp, key, key state and key event state
use a weston_key_event struct to pass by all that using it.
This would allow in further patches to attach additional information
like a flow id used by Perfetto debug annotations for input events.
This patch has no functional change as it is now.
All the callees will just will extract the required information out of
struct weston_key_event.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The flow_id set code obnoxiously wants write access to the flow_id always,
which can lead to situations where we can't pass a struct as const to
appease the perfetto code.
Now that we're embracing C generics, we can tell if a struct is const,
update the flow if it's not, and assert if we don't have a valid flow_id
when it is.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This pointer is the same for the life of the view, even if the matrix
changes.
This is a last pedantic step towards preventing renderers from directly
accessing a weston_view.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of having the drm backend calculate these per frame, let's store
them in the paint node when they change.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This was confusing, because it seemed to magically imply that we could
transform points by invalid transformations.
Rename and better define the variable.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Do the math on floats before the conversion to fixed point. Later, we'll
move this math to the front end where we'd like to store these values
clamped, but not in the backend specific fixed point format.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Before checking if our LittleCMS curve matches any of our known tf, we
need to map it to one of our well-known LINPOW or POWLIN.
We were doing that, but setting only the g param of the curve. a, b, c,
and d were not being set, resulting in a mismatch when comparing the
curve parameters with the ones in our tf's. As we were not finding any
match, we were always mapping the LittleCMS power-law to the parametric
power-law tf, even if the exponent was 2.2 or 2.4 (which have their own
tf's).
Now we properly set all the parameters before doing the check.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Up to now, we'd not try to offload WESTON_TF_ST2084_PQ through a colorop
of type curve. The kernel supports only PQ 125 EOTF, which is the PQ
EOTF scaled by 125. Same goes for the inverse of the EOTF.
In order to support that, use multiplier colorops to scale things up or
down (depending if we have EOTF or its inverse).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When the pipelines do not support our color xform or when the color
manager is unable to convert the color xform into operations that Weston
understands (currently: pre-curve, color mapping and post-curve), we
were simply not trying to offload the transformation.
But we have an alternative: trying to decompose the xform into shaper +
3D cLUT and check if there's a compatible pipeline. This commits adds
the support for that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This name is quite long and awkward to use in certain functions. On ICC
nomenclature, cLUT is a multidimensional LUT with a shaper (1D LUT) in
front of it. So let's just call it to_clut() to simplify.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Use the per-plane color pipelines to offload pre-blend Weston color
transformations when possible.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We may have DRM LUT's for u32 and u16. This allow us to create both
types. Should be useful in the next commit.
u16 is used for legacy GAMMA_LUT, and u32 will be used for the newer
colorops in the next commits.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Follow-up of "backend-drm: offload post-blend only if libdrm >=
2.4.130". This moves code related to offloading post-blend color xform
to colorops.c, which is built only if libdrm >= 2.4.130 is available.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "backend-drm: introduce color pipelines" we've started adding
support for KMS plane color pipelines, which require libdrm >= 2.4.130.
The final goal is using color pipelines to offload pre-blend color
transformations.
Currently we support offloading post-blend color transformations even
with older libdrm versions, but that is not very useful by itself.
This patch makes offloading post-blend color transformations dependent
on the libdrm version as well. This allows keeping the code to offload
pipelines in a single file (which is built only if libdrm >= 2.4.130),
avoiding lots of #ifdefs and making the code easier to follow.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This adds support to the kernel proposal that introduces per-plane color
pipelines. For now it only manages the lifetime of the kernel objects
related to that.
In the next commits we start using all that to offload Weston pre-blend
color transformations to KMS.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We use this struct to cache and avoid creating multiple blobs for the
same 3x1D LUT. So let's rename to better reflect that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Move struct to another part of the header, change a few variable/param
names and replace an useless u64 by u32.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We usually use the variable name 'ec' for struct weston_compositor. We
currently use the same in our assert macros, bringing issues.
Rename 'ec' to 'wc_' in our assert macros, avoiding this kind of issue.
Also, this fixes a weston_assert_ macro call in which we forgot to
declare 'ec' before calling it.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This brings the array entry size down to 24 bytes, and we do allocate a lot
of them.
I've lazily fixed a tabs vs spaces style issue at the same time.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Make both a WESTON_TRACE_ANNOTATE_FUNC_FLOW and a
WESTON_TRACE_ANNOTATE_FUNC() that do the preamble, add the annotations,
and flush it out in a single "statement".
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Added as an example of adding another layer of nesting, to show
the entry point for the Generic (which has no parent), and
a helper function for nesting inside another structure.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We now track the size of the key string, as well as allow adding empty
"container" annotations that are just a name for nested storage.
When parents are present, the full key name is created by walking them
and prepending them to a string backwards.
Use this to implement a buffer annotation helper and use it in the one
place we're already logging a buffer.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Not sure we'll ever hit this, but since we're concatenating strings into
a static sized buffer I suppose it's useful to ensure it won't have an
unreadable result.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Saves some effort when we're not tracing - but if we start tracing in
the middle of creating an annotation it could be missing a couple of
fields.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The int, string, and float annotators will become our atoms when we
start logging larger structs. The functions for complex annotations
will call these many times for a single annotation.
So we should assert in the int, string, and float annotators before
adding there, so the big functions are implicitly checked.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
For now just the three we have, but we'll be adding a bunch of complex
annotations, so having their own place will be cleaner.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Use recursive macro magic to make a single ANNOTATE macro that processes
a list of annotations.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This will make it easy to pass the count and annotations at the same time
later when we have complex groupings of annotations.
While we're doing this, make the count an unsigned char instead of an int,
because we'll never have that many.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We can't rely on Vulkan implementations placing an implicit fence on our
dmabuf, so let's do it ourselves.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're performing a queue-family ownership transfer to a foreign
device, we need to transition to GENERAL (because we have no PRESENT_SRC
when we're operating on dmabufs) from the colour attachment stage before
display reads, and we need to transition back to OPTIMAL before the
colour attachment stage.
As external queues have no stage ordering, we use BOTTOM_OF_PIPE to
indicate that we want to synchronise against everything the external
queue may do. For the internal queue though, we don't need to serialise
vertex/tiler work against the layout transition for the colour buffer,
just the work which requires access to the colour attachment.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The only differences between this helper and
transfer_image_queue_family() is that this took all the flags apart from
queue indices, and QFOT took none of the flags apart from queue indices.
To make the QFOT case correct, we have to pass almost all the stages and
flags in, so we might as well just use a single helper. Add queue
indices to this helper, which is a no-op for now.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're uploading data to a texture, the hazard we're protecting
against before upload is ensuring reads from the fragment shader are
complete before writes from the transfer queue begin. The
synchronisation after the buffer -> image copy was correct.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fix the stages for image-layout transitions to initialise UNDEFINED
images we're going to use for our swapchain.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're reading back from a framebuffer, we need to sync from
fragment-shader output (i.e. after the final pixels are written to the
framebuffer) before we copy away from it, and sync to fragment-shader
(i.e. before any output touches the framebuffer) before we reuse it
after the copy. The latter is a no-op as we currently do a complete
vkQueueWaitIdle() after read_pixels(), but it removes a future footgun.
Fixes occasional fixes seen in screenshot testing.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We've been keeping these poorly tested paths around long enough, it's time
to deprecate them, to be dropped after the next major release.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
For obvious reasons, use xdg-shell stable, most of the issues resolves
adding the same functionality or fixing bugs as we do it with the stable
xdg-shell version.
Deprecate it prior to removal to warn users about using it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This adds Perfetto debug annotations for printing optimizations, color
vision deficiencies, alpha.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Introduce a bunch of helper macros and flush function that allow in-situ
debug annotation of Perfetto tracks.
This introduces a STR, INT and FLOAT variants to stack debug annotations
into a temporary array and have COMMIT to push that to Perfetto.
There's a maximum imposed limit of 128 entries in the array. Users
shouldn't be concerned with allocating char string arrays as COMMIT will
basically flush all the data in the temporary array to Perfetto.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rename 'timeline' to 'activity' and 'elapsed' to
'active'.
Feels like this it would more familiar to people when analysing
traces and uses the Perfetto naming for consistency. Otherwise I'd
rename 'activity' to 'timeline' for Perfetto track names.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This avoids truncation to zero, by using an explicit cast to float and
print out properly the last 2 digits.
43 / 1000 = 0.00
43 / 1000.0 = 0.04
Fixes: 2d70cbf037
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Since a paint node is a combination of surface, view, and output, using
the surface flow in paint node functions can make a confusing twisty mess.
Perfetto flows have in/out degree of one, so we can't properly express the
1 surface to multiple paint nodes relationship with flows.
So for now let's break up the surface and paint node flows, but in the
future we'll have better ways to map multiple flow starts to the same
function via INSTANT events, and we'll be able to better link surface
content update to paint node render.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The Damaged event is the result of a content update application on a
surface. So it makes sense to put this in the flow for the surface.
The Clean event comes from a render completion that could be driven by any
surface, so it doesn't really make sense to consider it part of surface
flow.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
A few custom shells want to know when the compositor is going to sleep.
This adds a new sleep signal and emits it when DPMS is going off.
To showcase the feature, this adds a sleep signal listener to
desktop-shell whose handler logs a message.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When we receive dmabuf feedback, we hit the VK_SUBOPTIMAL path and
recreate the swapchain, returning early without submitting work.
However, we've already reset the fence before we do this, so we'll
block forever waiting for work that never comes to signal it.
Instead, we should reset the fence right before we know we're submitting
work.
Fixes: 75c37afa ("clients/simple-vulkan: New Vulkan client example")
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We currently leak resources and hit asserts if dmabuf is unavailable.
Move the check to before we initialize anything.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Since the commit "color-lcms: extract HDR static metadata from profile"
this was all dead code.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Extract the HDR static metadata type 1 from the output color profile
directly, instead of relying on a separate weston.ini section to provide
the metadata separately.
Weston should tell the monitor what target color volume it is rendering
for. I don't see a reason to be able to control the metadata separately,
and it would add complexity.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We should just return 0 on success, not return some enum with
a value that happens to be initialized to something that resolves
to 0.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We can use __VA_OPT__ to make a macro that automatically selects between
the puts and printf log scope variants.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The point of buffer_transform_split is to ensure that committing only
transform and scale changes gets reflected on screen, without explicit
damage. There is no need to go through the big set of parameter
combinations, it only needs to test that changing each triggers the
damage.
Test setting only scale and only transform separately, so that one
cannot mask bugs with the other.
This brings the screenshot count for buffer_transform_split from 12 down
to 2, which is good for CI running time.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This test was originally written to ensure Weston does not repaint too
much, but it does also test that renderers transform the damage
correctly into the framebuffer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Continuing my quest to remove weston_view from backends and renderers,
drop gl-renderer's last use of weston_view.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The paint_node life cycle should match the output's, so we should be able
to store it in the state instead of a view.
This gets us closer to having the backends stop caring about views.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We already validate the paint node list in weston_output_repaint,
immediately after we conditionally rebuild the z_order_list.
These asserts are thus completely redundant, as we've already
performed them in the front end.
My reason for removing this now is to drop weston_view usage
from the backend.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The paint node early update has already checked this value for us, we
should use that instead of interacting with the view.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Backends work on paint nodes, not views - and the paint node internal
name is a superset of the view internal name anyway, so it's not hard to
figure out which view a paint node belongs to when reading debug text.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The failure reason is already part of the paint node, so passing the view
here just makes things a little bit more complicated.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Backends should be relying on paint nodes for their information, not
views.
Since we always have a paint node when we want to pass a buffer, we can
pass that instead of a view.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that ICC<->parametric image description interoperability is
implemented, and the stock sRGB profile is parametric, we can change the
default to what it should be.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
TF_SRGB will be deprecated, best to never advertise it. The test can
simply use gamma22 instead.
TF_EXT_LINEAR has an implementation and should be usable nowadays.
TF_ST2084_PQ, GAMMA22 and GAMMA28 likewise.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Weston does not support the saturation rendering intent for parametric
image descriptions yet. Not really, Weston would just do the same as
media-relative with BPC does.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This avoids ICC paths when no ICC profiles are explicitly used.
We can simplify the profile information sending and use the generic path
for the stock profile as well, no longer hard-coding the stock profile
in two places.
Since the stock profile creation cannot fail, we can streamline
cmlcms_init() a little, too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The icc<->parametric color transformation code uses "optical ICC
profiles" as part of the ICC pipeline. These profiles use a linear TRC
to encode the black point. When such TRC survives all optimizations, it
will cause the 3D LUT fallback path to be taken.
Detect such curve sets on the ICC pipeline optimizer, and convert them
to matrix stages. The matrix stages will then be optimized as usual,
often eliminating the stage completely.
The results can be seen in color-icc-output test after the stock sRGB
profile has been changed into a parametric one, causing all cases in the
test to hit the parametric-to-icc path. Some tests fail when they
suddenly start using the 3D LUT path which causes the errors to rise.
This patch fixes those (future) cases, and the errors remain the same as
before changing the stock profile.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I don't have a specific use case in my mind for this, but it is
something we can easily handle.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I need the new function for another purpose later, and this makes
get_parametric_curveset_params() easier to read.
Pure refactoring: no change in behavior.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Implementation of sending the protocol info events for an arbitrary
parametric image description.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The power-law TF uses a different protocol event than others. Adding
support for it requires passing in the parameters.
Now we have a single send function that handles all protocol TFs, not
just those without parameters.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Pure refactoring to clean up cmlcms_send_image_desc_info() ahead of
implementing generic parametric information sending.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we don't receive a surface_leave before an output_destroy, the window
output lists can hold a stale reference to the destroyed output.
Call surface_leave for the output on all windows to make sure it's not on
any lists.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Rather than fail the tests that require fb-fetch GL ES feature and it's
missing, mark them as skipped instead. This helps people who run the
test suite manually.
In CI, a skip is marked as failure anyway.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If the compositor fails to initialise in such a way that we want to
skip, don't leak the idle source.
This fixes the ASan failure, but still results in a TAP-parsing failure.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If some initialization code somewhere calls
weston_compositor_exit_with_code() to set an error, don't bother running
at all.
This is useful for alpha-blending test when it tries to force different
blending implementations on the GL-renderer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This ensures that both blending implementations will be tested. The AUTO
mode, which was the only mode before this patch, would not test the
fixed-function blending a.k.a GL-renderer shadow framebuffer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Assertions are the usual way of failing tests in the compositor code,
but it means the test program cannot continue further. It would be
better to save an error exit code and run the compositor to the finish,
and then continue with the next test fixture.
I want to force some paths in GL-renderer output initialization for a
test, and fail otherwise. Calling weston_compositor_exit_with_code()
crashes there though, because the frontend has not installed the exit
handler yet.
Skip the exit handler if it's not there. The error exit code is still
saved, and will eventually bubble out of the compositor.
While at it, let's document these.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This creates the fragment shader state needed for in-shader blending.
In-shader blending is always enabled if supported:
- GL supports the necessary features, and
- the blend-to-output color curve is exactly invertible.
The exact inverse is required, because the compositor will do repeated
decode-encode cycles per destination pixel, one for each non-opaque
source. Roundtrip errors through decode-encode might accumulate
otherwise. For now, identity, enumerated, and parametric curves are
deemed invertible while LUT is rejected without inspection.
Therefore to make use of this feature, outputs need to be configured with
a non-LUT type EOTF/TRC.
In-shader blending is always enabled, because it should be universally
more efficient than the use of a shadow buffer.
This feature was originally drafted for Weston by Sebastian Wick.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will be needed for framebuffer decoder and encoder for in-shader
blending.
Pure refactoring in gl_renderer_color_transform_create_steps().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Discriminate between renderbuffer discard and shadow allocation
failures. While at it, let's pring the shadow pixel format rather than
hardcoding it in a string.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make the shader description strings easier to read. Before they looked
like this:
Compiling shader program for: SHADER_TEXCOORD_INPUT_ATTRIB
SHADER_VARIANT_SOLID SHADER_COLOR_EFFECT_NONE SHADER_COLOR_CURVE_LINPOW
SHADER_COLOR_MAPPING_IDENTITY SHADER_COLOR_CURVE_IDENTITY
+input_is_premult -tint -shader_blending (SHADER_COLOR_CURVE_IDENTITY,
SHADER_COLOR_CURVE_IDENTITY)
Now they look like this:
Compiling shader program for: attr tc, solid tex, no effect, CP{
linpow, I, I }, +premult_in -tint -shader_blending (I, I)
Turn the switches into arrays for easier handling.
This is different from weston_enum_map, because we need two different
strings for each value: a symbol for the shader code, and a description
for the debug logs.
Unknown enum values will abort(), but they should be asserted anyway.
Unfortunately getting a weston_compositor here would be inconvenient for
using weston-assert macros.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This prepares the fragment shader for blending in-shader instead of
using the fixed-function blending.
This is not yet used, but it will allow avoiding the 16F shadow
framebuffer in the future.
TEX_UNIT_LAST is actually a count rather than the index of the last
unit. Fix the off-by-one in the check.
The FB fetch/store curves push our potential texture count beyond 8, so
implement a runtime check.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We shouldn't need to test state, because the state that worked previously
should work again. However, to be completely safe against unpredictable
edge cases, we've kept a state check.
Remove that check and instead force a state rebuild in the case of an
application failure.
Keep track of how often this happens so we can fall back to checking
instead of consistently failing state application.
fixes#1081
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If we're in a steady state, doing nothing but flipping buffers, we can
try to avoid going through our full routine of brute-forcing an
acceptable plane state, by instead just reusing the old state and
changing only the FB it refers to.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This makes replacing an invalid/deleted buffer distinguishable from
a regular buffer update. This will be important when we try to reuse
plane states in a later commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We have to walk it once for the dirty buffer, but we can accumulate our
changes along the way and walk it only once.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When running inside a Hyper-V vm, a special mode needs to be enabled
so that the RDP server is accessible through vmconnect.exe from the
host.
For instance:
```
weston --backend rdp --vmconnect --address=vsock://1
```
Signed-off-by: gpotter2 <10530980+gpotter2@users.noreply.github.com>
Rather than passing a NULL use sizeloc to pass the size. Otherwise
fflush(3) and fclose(3) would die out crashing in libc.
Use size also when printing out to a subscriber.
Fixes: e9665ef36
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fix the following error:
Generating doc/sphinx/weston-doc-breathe with a custom command
FAILED: [code=1] doc/sphinx/weston
doc/sphinx/run_doxygen_sphinx.sh
/home/pq/git/weston/libweston/compositor.c:10001: error:
Found non-existing group 'client' for the command '@ingroup',
ignoring command (warning treated as error, aborting now)
Fixes: df622cbb20
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This tests our dma-buf buffer support for GL screenshots. We use two
backends that have outputs with different y origin in order to exercise
the implementation.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This ensures that output capture implementation is behaving accordingly,
but not that the screenshot result is correct. In the next commit we
add tests for checking that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the last commit we've added support for dma-buf screenshots in our
GL-renderer. So let's enable the screenshot client to use it.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This adds support for dma-buf screenshots in our GL-renderer.
For now it only supports GLES >= 3.0, as it depends on
glBlitFramebuffer(). In the future we'll add support for older GLES
versions as well, using a shader to do the blit.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
For now this doesn't bring any benefits besides making
gl_renderer_do_read_pixels_async() easier to read. But in the next
commits this will be important.
This allows callers to decide if they want to use a timer when they fail
to get a sync fence for a capture task. For SHM tasks we always fallback
to a timer, but for dma-buf we will not allow the fallback path.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
For now we support creating gl_capture_task only for SHM buffers. This
is used when the GL renderer pulls an output capture task from the
queue and its buffer type is SHM.
In the next commits we'll add support to allow output capture tasks to
be created with dma-buf buffers, so we need to extend gl_capture_task to
support that as well.
Differently from the SHM case, for dma-buf we don't have to do any copy.
The gl_capture_task is created just to wait for the blit to finish, and
then retire the output capture task.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This will be helpful in the next commits, in which we pass the buffer
type as parameter to a few functions. Adding the enum alow us to avoid
passing as unsigned int.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
All of these precede calls to weston_coord functions that now
do the transform update implicitly.
Some of them precede it immediately, and others through
functions like weston_pointer_set_focus and weston_pointer_send_motion
which use weston_coord_global_to_surface.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
I added these assert()s and have regretted it ever since. I'm sorry.
They've led to a bunch of places that just cargo-cult call
weston_view_update_transform() immediately after dirtying the transform,
as well as a lot of very carefully chosen places that took far too long to
sort out.
weston_view_update_transform() is an immediate return if the transform
isn't dirty, so let's just update them here instead of making everyone
think really hard about when to call weston_view_update_transform().
This should let us remove a few transform updates, and should
make the weston_coord functions a little easier to use.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We were missing using the build-and-test.sh script for cases
where we don't actually use it. Split it to call it appopriately,
including without setting ASAN's sanitize option for no-test jobs.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Now that only overlay planes are on the handle list, we can simplify this
code a little bit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Some drivers allow a planes-only state as long as something covers
the entire CRTC, and some allow planes-only state even with only
partial coverage.
If we have an fb that we'd like to put on the primary plane, but can't,
we might as well try it on an overlay anyway and see if we can build a
planes-only state without a primary.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
While not as weird as the cursor plane, the primary plane's case is
pretty weird. Pull it out of the loop and handle it early.
This is really intended to be a step torwards building a planes-only
output state without a primary plane in it at all.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There's no need to evaluate these in any particular order, but I'm
going to refactor all the check unrelated to underlays into a single
place shortly.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Trying to use an underlay will always fail if the output doesn't support
them, so add a quick check here.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There's only one mode where we can skip the renderer, let's base the check
on that instead of checking for an existing scanout fb.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When a paint node is drawing rotated content, it's treated like its axis
aligned bounding box. Even if it only contains fully opaque content,
the parts of the axis aligned bounding box outside of that content
are not opaque.
We need to ensure we don't claim a paint node that isn't axis aligned
is fully opaque, or we'll improperly update regions outside of the
really opaque content.
Fixes 485e1796af
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It makes more sense to update the transform than to bail.
These functions are sort of hints - they have to be correct when true, so
the previous code isn't really buggy. But they make more sense at a glance
this way.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The client-buffer test was setting the desired output refresh rate to
the highest possible, posting a new buffer to the screen, waiting for
the frame callback, then requesting a screenshot be taken.
This was not necessary (we already have a mode for tests which only want
screenshots and not a free-running refresh), and also harmful in that it
setting up a potential race.
When gl-renderer gets asked to repaint with nothing to show, it tries to
read back the GL fence status after the dmabuf has signalled. On drivers
with the threaded context enabled, the GL fence would not be readable,
even if the attached dmabuf was.
The easy fix to this is to just not free-run refresh.
Signed-off-by: Daniel Stone <daniels@collabora.com>
As weston_surface_attach_solid() can change quite a lot about a surface,
we need to mark it as dirty.
Signed-off-by: Daniel Stone <daniels@collabora.com>
transform_damage() returns an allocated set of quads; if a surface had
both opaque and blended regions, we were overwriting the
previously-allocated set of quads for the blended region.
Luckily, transform_damage() doesn't need to be called twice anyway, so
we can fix this by only calling it once in the first case.
Signed-off-by: Daniel Stone <daniels@collabora.com>
No behavior changes; this is a follow-up of "drm: handle client buffer
destroyed while writeback scheduled".
That commit protects against clients disconnecting while a writeback job
is scheduled, which could otherwise lead to crashes if the buffer is
destroyed before the wb job completes. However, output capture provides
the same functionality: it listens to the client buffer destroy event to
retire the capture task.
Instead of listening to the wl_buffer destroy event, simply listen to
the capture task destroy event. GL renderer already follows this
pattern, and now DRM aligns with it.
See also:
weston_capture_task_buffer_destroy_handler()
weston_capture_task_add_destroy_listener()
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
No behavior change, just a refactor to make it more clear that the state
is freed after the capture task is retired.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
YUV420_8BIT and YUV420_10BIT are special DRM formats, which exist to
allow for NV12/P010-alike formats having combined storage for luma &
chroma, rather than split planes.
This is notably used to support AFBC compression for YUV buffers, as
seen with at least Hantro codec engines and Mali GPUs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add a way for weston-color to disable color-management, so we have a
simple single-pixel-buffer test.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Before "drm: make writeback format negotiation more robust", pulling a
writeback capture task while another writeback was in progress could
lead to a crash.
That commit avoids the crash, but it relies on
drm_output_find_compatible_writeback() to fail if a writeback task is
already in progress, as the majority of hardware probably support a
single writeback connector compatible with the CRTC.
Although unlikely, hardware may support more than one writeback
compatible with the CRTC. That would break our code, as our writeback
implementation does not support simultaneous writeback tasks per output.
This adds an explicit check and retires the writeback task if there's
already another writeback in progress.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Currently drm_output_get_writeback_formats() returns the formats
supported by a single writeback connector compatible with output->crtc.
This list is used to populate struct weston_output_capture_source_info
through weston_output_update_capture_info().
Later, when pulling writeback capture tasks, we call
drm_output_get_writeback_formats() again. However, as
drm_output_find_compatible_writeback() skips writeback connectors in
use, the returned format list may now differ.
Also, when selecting a writeback connector we implicitly rely on
drm_output_find_compatible_writeback() returning the same connector as
before, without verifying that the chosen connector supports the format
of the buffer provided by the client.
Make drm_output_get_writeback_formats() return the union of formats
supported by all writeback connectors compatible with output->crtc. This
makes the returned format list deterministic, regardless of whether a
writeback connector is currently in use. Although most hardware probably
supports a single writeback compatible with the CRTC, this is a good
change as it makes the code more generic and robust.
Also, add a new format param to drm_output_find_compatible_writeback(),
so now the the selected writeback can be validated against the requested
format.
The main benefit of this patch (and the reason why I wrote) is enabling
us to fix an issue when a writeback task is already in progress and
additional ones are requested:
1. weston_output_pull_capture_task() depends on the writeback format
list
2. if a writeback is already in progress,
drm_output_get_writeback_formats() returns NULL (assuming there's a
single writeback connector).
3. weston_output_pull_capture_task() crashes Weston, as the list of
writeback formats we pass does not match the one stored in struct
weston_output_capture_source_info.
With the format list now deterministic, we'll be able to safely pull the
capture task and retire it. The next commit implements this behavior.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This function does more than just checking if it should wait for
completion: it completes the screenshot if possible. So rename to avoid
confusion.
This also adds documentation to the function.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Currently when a client buffer gets destroyed, the output capture task
gets destroyed with weston_capture_task_buffer_destroy_handler().
The problem is that we may have a writeback task scheduled, so
wb_state->ct would be pointing to a ct that has already been retired
and destroyed.
In this commit we start handling this case.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Otherwise we would end up checking the output of the GL renderer, not
verifying that we set the DRM properties correctly.
Coincidentally this also seems to work around CI flakiness of the test.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
On drivers without explicit modifier support we can't use
eglQueryDmaBufModifiersEXT() to check the correct texture target. We
already hardcode GL_TEXTURE_EXTERNAL_OES for various YUV/YCbCr formats -
let's assume it applies to all of them.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Perhaps this would make things a bit more obvious to newcomers not
being familiar with historical 2D bitmap hardware sprite.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This disables all of the hardware planes not just overlay (primary and
underlays as well). Change also the debug message.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The intention is that you should be able to replace these with the
pipewire-backend that you can load together with the DRM-backend. The
functionality should be equivalent, but the libweston software
architecture becomes more maintainable for upstream. Also the
pipewire-backend is not tied to the DRM-backend, and can work with any
other backend and even alone.
Once the remoting and pipewire plugins are gone, we can remove the
virtual output API from DRM-backend.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was the original video recorder completely in software and with a
custom file format. It is no longer useful to keep. It used the old way
of getting screenshots: hooking to weston_output::frame_signal and
calling weston_renderer::read_pixels(). This old way stalled Weston
until the GPU work was complete, and supported only wl_shm buffers.
Nowadays video recording should be arranged with the pipewire-backend
which supports dmabuf delivery.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Unused.
This was using the old way of getting screenshots: hooking to
weston_output::frame_signal and calling weston_renderer::read_pixels().
This old way stalled Weston until the GPU work was complete, and
supported only wl_shm buffers.
At this time there is no libweston API for frontends/plugins to ask for
a screenshot, but there is a protocol interface in
weston-output-capture.xml.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No functional change, just move the comments in the else branch.
Added with 5429302e, ("backend-drm: add KMS plane's formats to
per-surface dma-buf feedback").
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Meson's 'coverage-html' target defaults to using the Perl script LCOV.
LCOV has problems with newer GCCs like 14 in Debian Trixie, leading to
many consistency errors about function end lines. Gcovr OTOH runs just
fine.
Create a new target
$ meson compile gcovr-report
that creates a coverage report in HTML and Cobertura using gcovr.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I was doing
$ mseon setup --wipe
$ meson test
and hit
../../git/weston/tests/constraints-test.c:31:10:
fatal error: pointer-constraints-unstable-v1-client-protocol.h:
No such file or directory
31 | #include "pointer-constraints-unstable-v1-client-protocol.h"
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In function ‘encode_PAM_comment_line’,
inlined from ‘write_PAM_image_rgba’ at ../../git/weston/tests/surface-screenshot-test.c:85:9,
inlined from ‘trigger_binding’ at ../../git/weston/tests/surface-screenshot-test.c:202:8:
../../git/weston/tests/surface-screenshot-test.c:44:22: error: ‘desc’ may be used uninitialized [-Werror=maybe-uninitialized]
44 | size_t len = strlen(comment);
Fixes: d40af215a3
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since glibc version 2.43, bsearch may return const void * instead of
void * when the input array is const:
"For ISO C23, the functions bsearch, memchr, strchr, strpbrk, strrchr,
strstr, wcschr, wcspbrk, wcsrchr, wcsstr and wmemchr that return
pointers into their input arrays now have definitions as macros that
return a pointer to a const-qualified type when the input argument is a
pointer to a const-qualified type."
So change variable that receives the return value from bsearch to const,
as the input array has the const qualifier. This fixes a "discards const
qualifier from pointer" error.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Before, these pieces of code were allocating, formatting and freeing the
bit flags string regardless of whether debug logging was used or not.
Now, the bit flags string is formatted only when debug logging is
active, and it does not involve malloc+free.
This should improve performance a bit.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The only difference is a small one in the debug print, otherwise this is
completely identical.
Makes drm_pending_state_apply_atomic() slightly more maintainable.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This should cut the cost of debug_scene_view_print_buffer() in half on
ARM A55 CPU. Debug printing is quite expensive on such platform.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Two lines open-coded in two places was not much a problem, but I'm going
to add a new member to weston_buffer that needs freeing, and I want to
do it in just one place.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use fputs() as much as possible. My theory is that since fprintf() needs
to scan through the format string to find any formatting codes, it must
be less efficient than fputs() that does not scan.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is useful for cases where we already have an open stream which we
can pass straight in and use it when printing node information.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Being able to print the scene-graph straight into a FILE removes one
temporary memory allocation that used to be mandatory. That memory
allocation is now gone from the DRM-backend debug log. It has moved into
the scene-graph log scope. In the case of
weston_log_subscription_printf() it shouldn't matter, because it is only
used when new subscribers appear.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The old implementation malloc'd a temporary buffer to hold the formatted
string, flushed it out to subscribers, and freed the buffer. On every
single call.
Forwarding the formatted output to the input stream instead avoids the
malloc. It is flushed explicitly so that interleaving messages through
multiple scopes continues to work. Color-lcms module uses that.
Also fix reference to the non-existing function
weston_debug_stream_write().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Printing directly into an stdio stream and hooking up to the flush (the
write callback) avoids having to allocate+free a temporary buffer on
every printing call. The FILE uses a permanent buffer for storing the
text, and once it fills up or a newline is detected, it is flushed out.
It is fine to mix the new and the old APIs, since the old API flushes
the stream.
The buffer size of 3 kB is just a guess.
The man-page for fopencookie() recommends setting _FILE_OFFSET_BITS to
64. Even though this patch does not strictly need it (we don't implement
seek or take the address of fopencookie()), I think it's good to follow
anyway.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When building without any of the x11 and wayland we still to have some
unused variables/functions.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Fix compilation errors when compiling with x11 or wayland backends
disabled or not available.
Fixes: 8f56d03d ("libweston: Vulkan renderer")
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
We may break out of the loop if wl_display_dispatch(client->wl_display)
fails and returns -1. So we need to assert that info->done is true after
the loop.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We've just added support for grayscale output color effect. This adds
test cases for that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This adds a new output color effect: grayscale. It takes RGB color as
input and computes a gray pixel color using the luminance formula for
linear sRGB:
Y = 0.2126 * R + 0.7152 * G + 0.0722 * B
Just like the other color effects we have, this only works for sRGB and
are not enabled when color-management is on.
Note: although the technique is designed to be applied in linear, it's
costly to convert to linear and then back to electrical. As doing the
conversion in electrical still gives a reasonable result, we do it this
way. When we add support for color effects with color-management on,
we'll apply the effect in linear.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This was logging the CVD correction effects, but not the inversion one.
This commit adds this.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The explanation of what a color inversion is was not clear. With this
commit we improve that.
Color inversion computes the RGB complement (i.e. 1.0 - color) of the
input.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This function has a few leftovers. At first (downstream) it was
returning error, and callers would handle it. The effect would be a
black screen in case of failure.
Instead, when the MR was proposed we've decided to just log an error and
not set the effect, as it is easy to see that the effect is not applied.
It is better displaying the output without effects than a black screen.
We ended up with a function that always return success. So let's remove
the return value and simplify callers.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When selecting a crtc for an output, prefer the first available crtc that
supports the most hardware planes.
This increases the chance that the compositor can make use of hardware planes
for compositing instead of falling back to rendering just because it selected a
crtc that only supports one plane.
I found this on i.MX6, which has 4 crtcs and 6 planes. crtc 0 and crtc 2 have
two planes, and crtc 1 and crtc 3 have one plane. The current selection
algorithm selects the last matching crtc, which is crtc 3 and prevents the use
of planes.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Now that we have per output plane lists, we can make the overlay/underlay
subtype be part of the plane handle, and make the has_underlay property
part of the output.
This fixes bugs on platforms where not all CRTCs have the same
minimum zpos, and underlays can be broken for all outputs because
one output doesn't have any.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of an output pointer, use a plane_handle from the output. This will
be more useful later when the plane_handle contains output specific
information.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Use the output specific plane handle list instead of the entire device
plane list.
For now this is a low benefit optimization.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Planes can sometimes be used on a subset of the CRTCs available, so add a
new structure that allows an output to have handles to the planes that are
available on the CRTC it can drive.
For now we just track the lists without using them.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There might be existing outputs with perfectly functional cursors,
there's no reason to break all of that because the new output doesn't
have a cursor plane.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Use the new label field instead. The code becomes much simpler.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
struct weston_curtain_params is changed to match the new
weston_surface_set_label() API. For now, I did not bother hooking up the
static label flavor.
Part of migration away from get_label().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Every .c file must include config.h as the first thing.
Without this, when a later patch tries to use xstrdup() here, the build
will:
In file included from ../../git/weston/kiosk-shell/kiosk-shell.c:37:
../../git/weston/shared/xalloc.h: In function ‘abort_oom_if_null’:
../../git/weston/shared/xalloc.h:48:40: error: ‘program_invocation_short_name’ undeclared (first use in this function)
48 | written = write(STDERR_FILENO, program_invocation_short_name,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../git/weston/shared/xalloc.h:48:40: note: each undeclared identifier is reported only once for each function it appears in
This is caused by the lack of _GNU_SOURCE.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Part of migration away from get_label().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Part of migration away from get_label().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
To update the surface label based on client-controllable fields like
app_id and title we need to use a listener and update the label
accordingly using weston_surface_set_label() added previously.
The added weston_desktop_surface_make_label() will eventually supersede
weston_shell_utils_surface_get_label() by having a more fluent API.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Subsurfaces labels do not have dynamic fields that change so we can just
use it as is.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is an alternative to using set_label_func to avoid using get_label()
callback. get_label() is inconvenient to set up and to call. It incurs
the cost of creating the string every time it is needed. During
debug logging, the string is needed much more often than it changes.
The new label field simply stores the string, making it easy and cheap
to use. As the trade-off, components that set the label string must
re-create the string when it changes, whether it is needed or not.
For the migration to the new label field, get_label_member callback is
used. It will be deleted once the migration is done.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
On the quest to delete the get_label() vfunc completely, a temporary
default get_label implementation needs to be plugged in. This would
affect all the code that checks whether the get_label vfunc is NULL.
Let's make get_label vfunc non-NULL always intentionally first. We can
delete all the code that checked for NULL, and the bespoke label
replacements in that case. Now all those different "no label" cases are
unified.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Doing
weston_log_subscription_printf(sub, "%s", str);
would malloc a new buffer, copy str into it, flush it our to the
subscriber, and free the buffer before returning.
Using weston_log_subscription_write() instead there is no malloc and
copy. Only open_memstream() has a malloc'd temporary buffer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a new gl-renderer scope (gl-renderer-paint-nodes) to print out
repaint (damage) regions, opaque and blended regions as well as other
optimizations we might be taking (clear region, color effects), and
skipping repaints.
It includes as well the elapsed time being used by GPU timeline
(GL_EXT_disjoint_timer_query) as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Further clarify that is printing the GL/EGL-extension by renaming
the internal scope name to extensions_scope and the advertised name
is gl-renderer-ext.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Just for completeness sake, let's commit the image description. This
should poke at the surface state machinery with the image description.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Enhancing the color-manager machinery in the client library to suffice
for color-management-test.c as well, we can remove a copy of the
boilerplate code.
The changes include renaming things, moving parameters from
image_description to image_description_info, deleting the list of image
descriptions and cleaning them up explicitly, and creating the
color-management surface and output objects on-demand.
image_description_get_information() explicitly waits for the done event
instead of relying on a ropund-trip.
Bit operations got helper functions. Gamut parameter printing was
re-written.
In spite of the massive changes, the tests themselves still work exactly
the same.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Turns out that the fail-case code does everything the good-case code
does and more, so we can reduce the code duplication.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There are two partial implementations of the color-manager
protocol boilerplate, in color-management-test.c and
color-management-parametric-test.c. This patch moves the implementation
from the latter into the client library, and uses the helper bit().
This paves way for moving the other partial implementation as well,
de-duplicating the overlapping code, and allowing new test programs to
poke at color-manager.
The color-manager is initialized on-demand, because mosts tests in the
suite do not need it. This avoids a little of unnecessary work.
In anticipation of wp_color_management_v1 version 2, the interface
version is explicit and ensured.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
yuv_coefficients and yuv_offsets should get optimized away by shader
compilers as the related code paths can never be reached. This seems to
work well on Mesa but not necessarily with other drivers.
While on it, assert that the uniforms *are* present, unless the
yuv-to-rgb conversion is handled by the driver.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The read() function expects a pointer to buffer, not address of
pointer. Three instances were incorrectly passing &buffer instead
of buffer to read().
Signed-off-by: Wang Yu <wangyu@uniontech.com>
These were simply leaked before. Now they get destroyed together with
the primary DRM device, too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace all the open-coding in drm_backend_create() with a call to
drm_device_create(). This is much more maintainable.
drm_source is not needed, it is tracked in struct
drm_device::drm_event_source.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Otherwise we cannot clean it up.
The special backend->drm device has the special backend->drm_source for
the same purpose.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Will need to destroy more than the special b->drm. All the additional
devices are currently leaked.
Move the code into a new function to re-use it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I want to consolidate 'struct drm_device' destruction into a single
function in the next patch, and that function needs to be usable for
both the primary device drm_backend::drm, and the secondary KMS devices
drm_backend::kms_list.
Sprites, a.k.a drm_planes, are objects fundamentally owned by their
drm_device. To encapsulate drm_device destruction into a single function
(that assumes that all outputs on that device are already destroyed),
one cannot call destroy_sprites() from drm_shutdown() anymore - it
logically belongs in drm_device_destroy().
The problem is that that will reverse the order of destroying drm_planes
vs. output (GBM) surfaces. drm_plane_state holds a reference to drm_fb
which points to a GBM BO that was received from a GBM surface. When the
GBM surface is destroyed, all its GBM BOs are destroyed as well, which
will cause all drm_fb pointing to them to be destroyed as well
regardless of drm_fb reference count. Therefore, if any object was
thought to hold a reference to a drm_fb, it now holds a dangling
pointer.
Why is drm_output_deinit() not clearing the drm_plane state it used,
releasing all the drm_fb references? And do that before destroying the
GBM surface?
Because drm_output_deinit_planes() explicitly skips clearing the
drm_plane state during compositor shutdown, because during shutdown the
drm_planes have already been destroyed.
If we change both, we get a much simpler tear-down logic:
- drm_output_deinit_planes() will always clear drm_plane states, no
special handling for shutdown (which is an elaborate way of saying
"before outputs are destroyed").
- drm_output_deinit() calls drm_output_deinit_planes() before it
destroys the GBM surface, which ensures no dangling drm_fb pointers
are left.
- destroy_sprites() call is moved *after* destruction of outputs where
it logically belongs.
This also means that the per-renderer fini functions do not need to
clean up manually when the compositor is not shutting down. They can
just assert the scanout_plane has already been cleaned up.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This makes it possible to use drm_device_create() from
drm_backend_create() in the future.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
find_primary_gpu() and open_specific_drm_device() are modified to return
drm_kms_device instead of modifying fields inside the given drm_device.
Likewise, there is no need to pass the whole drm_backend in (which is
not fully initialized, maybe), but just the needed things.
This should make the code a little easier to follow.
Accidentally, this seems to fix a reference leak of udev_device in
drm_device_create(), because the udev_device is now tracked inside
drm_kms_device and properly unref'd. drm_backend_create() had the unref
that drm_device_create() missed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
find_primary_gpu() and open_specific_drm_device() are currently
returning the udev_device while modifying the passed in drm_device. To
stop the modification, these functions should return drm_kms_device
directly, but the udev_device is also needed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
drm_device_is_kms() used to populate a few fields of the passed in
struct drm_device, releasing old values. This was inconvenient, because
one must allocate struct drm_device first, then call drm_device_kms() in
a loop, and finally end up with only some fields of drm_device
populated, then continue to populate it more.
The new function drm_kms_device_create() will malloc a new struct
drm_kms_device every time. RAII. No need to populate and re-populate the
same fields in drm_device until the right KMS device is found.
One can no longer check the fd >= 0 for device validity, now one checks
if kms_device is not NULL.
The fd_owner field is added because it would be inconvenient to pass in
the launcher to the destroy function. It's cleaner to save it, make sure
the right one used for releasing an fd (as if we had multiple launcher
instances, haa haa). Can't release it properly without the launcher.
This is just a minor step to facilitate more refactoring.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This gives the anonymous struct at struct drm_device::drm a name.
drm_device::drm is renamed to kms_device, which I think is a better
name, lacking an even better one.
The type of kms_device field is changed into a pointer, so that struct
drm_kms_device could be created and destroyed separately from struct
drm_device. Actually implementing this is left for the next patch, and
here the pointer is temporarily initialized with
device->kms_device = &device->kms_device_allocd;
Changing the name and type causes tons of trivial changes all over the
DRM-backend. This patch does only that, and the next patch will be more
interesting.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There are failure paths here that may return without resetting the
variables, leaving dangling pointers behind.
Make sure there cannot be dangling pointers.
Found by manual code review.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
drm_gbm_dmabuf was the type allocated, so that is the type that should
be freed, too.
This was only a semantical bug. It did work before because 'base' was
the first member of struct drm_gbm_dmabuf and therefore the two pointers
were identical.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Having the options printed in addition to the layout and variant is
essential to trace how keyboard assignments ended up as they did.
Signed-off-by: Roland Kaufmann <rlndkfmn+freerdp@gmail.com>
The structure that convert_rdp_keyboard_to_xkb_rule_names fills is
next sent as argument to xkb_keymap_new_from_names, which constructs
the complete keymap.
Signed-off-by: Roland Kaufmann <rlndkfmn+freerdp@gmail.com>
Initially just allocate an extra data field and initialize this to
zero (meaning no particular options) for all keybords in the mapping
table.
Signed-off-by: Roland Kaufmann <rlndkfmn+freerdp@gmail.com>
The X Keyboard Extension (XKB) allows layout to be specified
modularly, combining several layers to compose a complete map of
keycodes to keysyms. Typically the main section of the keyboard is
specified with a 'layout' family further refined with a 'variant',
whereas aspects that are orthogonal to the letter bindings, such as
for instance AltGr behaviour, are specified through 'options'.
On Windows, the layout is identified with a double-word where the
lower word is the language, roughly equivalent to the 'layout' in XKB,
and the upper word corresponds to the 'variant'. The identifier
completely describes the layout to be loaded, as each identifier has
an entry in the Registry that points to a system library containing
all the mappings.
RDP, originating from Windows, thus describes the keyboard layout of
the display server with such an ID, although more than just a base
layout and a variant may be needed in XKB to describe a true
equivalent layout.
This changeset contains a set of patches that adds the possibility of
an option string to be attached to each supported RDP keyboard
identifier, which will also be applied when setting up keyboard
through the RDP backend. Using such options, true layout fidelity can
be achieved between the client and server without having the user to
do additional configuration.
(This changeset only provide the means for such fidelity, it does not
aim to setup appropriate options for all the keyboard layouts).
Impact on current users is considered to be small: Any users that rely
on the a different layout than specified through the RDP identifier,
most likely through FreeRDP from another *nix system, are probably
specifying those explicitly already, or could not unreasonably be
required to do so.
Signed-off-by: Roland Kaufmann <rlndkfmn+freerdp@gmail.com>
And rename for consistency with other Markdown files.
This re-order the sections to include a mention about using the glab
client and the fact that you need to be authenticated prior to
doing a release.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
weston-test-client-helper.h includes all these generated header files. I
could not figure out what might guarantee that these headers are
generated before compiling anything that includes
weston-test-client-helper.h, maybe we are simply lucky. I could not make
the build fail by building a single test program from a clean builddir.
Yet, this seems like the right thing to do.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There is no need to special-case this generated header in foreach-tests
if we list it as an order-only dependency implied by dep_test_client.
The viewporter header is already there.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
xdg-client-helper is already built into the dep_test_client library,
there is no need to add the sources again.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A minor simplification to tests/meson.build. The disabler object
prevents the test from being built or run.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It was getting difficult to see which files were part of the test
harness and which were actual tests. Moving the harness sources into a
subdirectory helps to see at a glance what is what, and will allow using
shorter file names in the future.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
weston_output_init() should be setting all members to a default value,
it can't assume anything is already 0.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Since commit "xdg-shell: handle xdg_wm_base being destroyed before its
children", we raise a protocol error DEFUNCT_SURFACES for misbehaved
clients.
This adds a test to ensure that DEFUNCT_SURFACES is being posted for
such clients.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There's no need to use the desktop-shell if the purpose of these tests
is to test our xdg-shell implementation.
In the next commits it will be important to have a simpler shell to
work with, as we'll introduce additional tests for xdg-shell that
trigger leaks that are hard to fix with the desktop-shell.
So let's change this test file to use SHELL_TEST_DESKTOP.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Functions that implement the xdg_surface, toplevel and popup
interfaces may depend on struct weston_desktop_client::resource.
In normal circumstances, this resource can't be NULL. The xdg protocol
extension forbids destroying xdg_wm_base before destroying all its child
surfaces. If that happens, we disconnect the client with protocol error
DEFUNCT_SURFACES (see commit "xdg-shell: handle xdg_wm_base being
destroyed before its children").
But during client teardown resources are destroyed in arbitrary order,
so it is possible that client resource becomes NULL before its surfaces
are destroyed.
This commit adds checks to avoid using NULL client resource, in order to
avoid crashes. It is safe to silently do nothing in these cases, as the
client is being destroyed anyway.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Currently if weston_desktop_surface_add_resource() fails to create a
wl_resource, it disconnects the client and destroys the desktop surface
that we pass.
It is odd to do that, callers should be responsible for destroying the
desktop surface when it is reasonable to do so. This is dangerous and
can leave dangling pointers.
Besides that, in many cases callers should not even destroy the desktop
surface, as they are not the owners of it. When we are giving the role
of toplevel/popup to a xdg_surface and we fail to do so, client gets
disconnected and the base desktop surface will get destroyed by the
destructor of the xdg_surface resource.
This commit fixes these issues, bringing a more consistent behavior.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
According to the xdg-shell protocol specification, if the xdg_wm_base
object is destroyed while there are still xdg_surface objects associated
with it, the compositor must post a protocol error (DEFUNCT_SURFACES) to
the client. In this patch we do that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This signal is never emitted when touch focus changes. In this patch we
start emitting it, allowing listeners to react to touch focus changes.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We can get this right from the plane state/paint node now, so let's do
that and get rid of a bunch of crufty stuff.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Right now, any non-renderer plane only has a single paint node on it. It
can be useful to know what paint node that was after the damage flush.
This will be used shortly to simplify cursor handling in the drm backend.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
I found it confusing to read:
[view] view 3-2-1 will be placed on the renderer: no color transform
The view definitely has a color transform. What this means is:
[view] view 3-2-1 will be placed on the renderer: cannot off-load color transform
I hope that's more clear.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The scene-graph debug already uses these names, and they are much more
human-friendly to read than memory addresses.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Makes the print-out a little bit tidier. Passing NULL for "%s" is
handled by glibc gracefully, but I'm not sure what standard requires it
if any.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We have a consistent and more human-friendly name for views. Use it
instead of pointer values, view_idx, and protocol object ID. This makes
the scene-graph print more readable.
I presume the view_idx was just an ad hoc human-readable addressing for
views. It was stable only as long as the scene-graph didn't change. The
view internal_name is always stable and unique.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Views did not have any identification of their own, except the memory
address "%p" (not human-readable) and very likely assumption that a
surface would have only one view (but we support multiple views).
For trace and debug print purposes, give views nice names like we just
added for surfaces. The owning surface is apparent from the view name.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
So far we have had two ways of identifying a weston_surface: by its
memory address "%p", and by its get_label function. The memory address
is not human-friendly and can get recycled. get_label() is not unique,
and in some cases it is client-controllable.
Oh, we also have the protocol object ID, but that does not exist for
internally created weston_surfaces.
We also have weston_surface::s_id, damage_track_id and flow_id. These
are used by some Perfetto instrumentation. s_id comes from a
compositor-wide counter rather than per-client counter, the others are
probably not what I'm looking for.
None of these are really nice for trace and debug prints for identifying
surfaces for human reading. Therefore, let's add one more ID, and with
it, a nice name for each surface.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds the framework to track clients with custom data. The first use
is to associate an ID with each client. The ID is much better suited for
debug printing than a pointer value.
The string representation is stored so that it can be overridden if
desired for compositor forked clients like Xwayland or shell helpers.
Change to a struct in the public header forces a major version bump for
this development cycle.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a basic implementation. First the input parametric profile's
transfer function is decoded, and a HDR-aware luminance mapping into a
[0, 1] relative SDR luminance expected by the ICC workflow is done.
Then, a shaper+matrix ICC profile is crafted with the primaries, white
point and black point of the input profile. That is connected with the
output ICC profile similar to init_icc_to_icc_chain(). LittleCMS handles
the rendering intents.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a basic implementation. The input ICC profile is connected to a
shaper+matrix profile that uses the output primaries, white point, and
black point. This way LittleCMS applies the rendering intent. Then, we
manually add HDR-aware luminance mapping and the output electrical
encoding when necessary.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
To see what is outside of the ICC-to-ICC pipeline, when falling back to
3D LUT for example. This will be particularly useful with
parametric<->icc color transformations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Set up the color transformer even when steps_valid.
There will be cases where the color transformation needs to be applied
on the CPU: solid color surfaces, renderer debug drawings, and
DRM-backend 3D LUT when it cannot realize the steps for some reason.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When parametric<->ICC color transformations are created in the future,
they need more than the icc_chain. Add the needed elements.
This path is used for the 3D LUT fallback when the steps in struct
weston_color_transform cannot be used.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When parametric<->ICC color transformations are implemented, a single
cmsHTRANSFORM will not be enough for evaluating a color transformation.
At least one more curve and a matrix will be needed. This introduces the
structure to encapsulate them all. For now, we just wrap the existing
cmsHTRANSFORM.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Check that we never store an identity matrix as an arbitrary matrix.
This can make processing of weston_color_mapping more efficient.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When we have the ext-linear transfer function, normalize that into the
identity curve. Then it's easier to avoid adding unnecessary identity
elements when translating a weston_color_curve to something else.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Texture storage formats and parameters validity checks are done using
glGet*() functions which can be pretty slow depending on the OpenGL
implementation. Wrap these checks around a define disabled by default
in order to get the best OpenGL renderer performance in release
builds.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This helps to see if the driver returned garbage that triggers an
assertion failure, or if the assertion failure in
weston_output_finish_frame() is more subtle.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we might tear, we cannot claim we don't tear.
If we read the software clock, we don't use measurements from the KMS
hardware.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Remove the explicit newline in the log message. Since the log may be wrapped by
the viewer, having the newline in there is not helpful.
While at it, rewrap the string to have shorter lines in the source code.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Check that the view and region completely cover the whole output.
If the view is (partly) semi-transparent, the background region should
cover the area below it - after the changes in the previous commits.
This allows us to remove the now redundant check in the plane selection.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
In the following commits we want to allow semi-transparent views to go
to the primary plane in more cases, e.g when two (or more) instances of
weston-simple-egl are visible on top of a black background.
In that scenario both/all instances would qualify, resulting in the
first candidate to be picked, accidentally making us use underlay
planes. While the visual result would still be correct wherever
supported by the HW (e.g. on the AMD system I mainly test on), it may
break if only overlay planes are supported. Generally it's an unexpected
and unintended change of the plane selection algorithm.
Thus let's be conservative and only consider the background region for
the last visible pnode (the one with the lowes zpos).
This leaves room for further optimizations in the future.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The background region only contains visible parts of the region, excluding
any regions obscured by pnodes on top of it. If such (partly) opaque pnodes
have been assigned to overlay planes, we should consider them when checking
whether a view can go to the primary/scanout plane.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
To make use of recent optimizations for the is_fully_opaque
calculation, not only relying on the opaque region any more.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
When we switch to the deferred state, we want to complete all outstanding
repaints first - even ones started from the idle handler immediately
after we called weston_backend_set_deferred().
Fixes#1090
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When we end up with invalid state, we'll be rebuilding the entire state from
scratch. This new rebuilt state would conflict with any outstanding flips,
so we need to wait until all flips are complete to begin the rebuild.
After we set the rebuilt state, we now have to be careful not to allow any
other outputs to attempt flips until the rebuilt state's flip completes,
or we could provoke an EBUSY from the drm device.
Add a recovery state machine to the drm backend to synchronize all of this.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Backends can end up in indeterminate/invalid state and be unable to
process updates.
Add a way for the backend to tell the core to stop scheduling repaints,
and a way for the backend to schedule all the repaints that should have
taken place during the invalid state period.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The paint node is_fully_opaque and is_fully_blended properties are overriden
when the paint node is censored or used to clear a hole for an underlay plane,
in which case the paint node is forced to be a solid color.
Those properties need to be recomputed when the paint node solid state changes,
that is:
- when the view becomes uncensored
- before assigning planes; if the paint node was overriden late in the repaint
loop to clear a hole for an underlay plane, those properties need to be reset
early in the next repaint loop to properly compute the visibility of
underneath views.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
We seem to initialize the uniform with -1 so check against as the test
branch will actually try to use the supplied matrix (although it is
zero in this case).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This seems to cause some misuse of buffer handling especially for cases
where the views are being promoted into HW planes. Vulkan clients seem
to crash at start-up while EGL clients seem to avoid being promoted to a
HW plane after changing window state (fullscreen to non-fullscreen).
Revert the now the change to better understand what is going on.
This reverts commit 119ce40714.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Some minor clarifications that the Lua script can searched in the
current working directory or passed in as an absoluate path.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
CVD correction is composed by a linear transformation, so we should be
able to collapse it into a single matrix multiplication:
Y = M * X
Where Y is the result, X is the original color, and M is the CVD
correction matrix.
As we need to perform CVD correction for every pixel, this can be
beneficial for limited hardware.
In this patch we do that, updating the libweston core code and also the
GL-renderer and its fragment shader.
Suggested-by: Christopher Healy <healych@amazon.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
CVD correction have the following format. These are linear
transformations in which M is a 3x3 matrix and X is a RGB vector.
F(X) = M * X
It is well known that CVD simulation/correction is done using straight
alpha values. So when we have alpha premultiplied values, we compute
straight alpha values first, apply the correction and premultiply by
alpha again. But this is not necessary, as we can see mathematically:
a * F(X) = a * (M * X) = M * (a * X) = F(a * X)
So do not convert premultiplied alpha values to straight alpha values
before applying CVD correction. This saves a few operations per pixel.
Note that the same does not apply to color inversion:
F(X) = 1 - X
a * F(X) = a - a * X
F(a * X) = 1 - a * X
=>
a * F(X) != F(a * X)
Suggested-by: Christopher Healy <healych@amazon.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Commit 008884f28 ("compositor: Move dirty buffer handling to paint node
early update") makes the dirty paint node bit being
cleared in the update early function which makes t too late to check in
the paint node update late where we used to accumulate painted frames.
Just move it before the early update to make we still have a way to
print painted frames counter.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
GCC 14.2 UBSan complained:
../../git/weston/tests/ivi-layout-test-plugin.c:73:15: runtime error:
load of address 0x7fbfd8d70ec0 with insufficient space for an object of
type 'const struct runner_test'
By printing the addresses, I concluded that the mentioned address is the
second element in the plugin_test_section. I guess UBSan believes that
only the first element exists. Why not, what's to tell what data
actually is inside the section or where it actually ends.
Strangely though, we use the exact same section trick in
weston-test-runner.c to iterate through all tests, and that one is
apparently fine. One difference is that weston-test-runner is built as a
static_library() while ivi-layout-test-plugin.c is a shared_library().
Anyway, ivi-layout-test-plugin is unlikely to see any development, so
let's just fix the problem in an ugly way, and get rid of the section
trickery. If someone were to add a new RUNNER_TEST() instance and forget
to add the magic into the index, the compiler would greet them with a
defined-but-not-used error.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In function ‘drm_fb_maybe_import’,
inlined from ‘drm_fb_addfb’ at ../../git/weston/libweston/backend-drm/fb.c:236:8:
../../git/weston/libweston/backend-drm/fb.c:210:31: error: ‘num_planes’ may be used uninitialized [-Werror=maybe-uninitialized]
210 | for (plane = 0; plane < num_planes; plane++) {
Direct-display is mutually exclusive with having GBM BO, because the
point of direct-display is to not import to GBM. We can use this to make
the logic more provable to the compiler, and be more obvious about the
expectation to the human reader.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
{width,height}_from_buffer include the transformations from set_buffer_transform
and set_buffer_scale.
Currently {width,height}_from_buffer are only updated when a commit contains a
new buffer but not for commits with only transformation changes.
If a transform/scale change is commited without new buffer, the old values
remain, which results in incorrect rendering or the client is disconnected
because weston_surface_is_pending_viewport_source_valid() fails.
Make sure to update {width,height}_from_buffer for transformation changes only
to avoid this.
Add a test to verify that the transformations are handled correctly. It is
identical to previous test, except that is spits the buffer attachment and
transformation changes into two commits. So it can reuse the existing images for
validation.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
In handle_touch_up, check whether the associated output is NULL before calling
notify_touch. This prevents unnecessary logging of "Unmatched touch up event
on seat" when a touch device is not bound to any output, as the absence of an
output is already handled gracefully in handle_touch_with_coords.
Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
We used to state that backgrounds are 0xAARRGGBB format, then we stopped
because alpha on a background is bad.
However, to get a black background we need a value other than 0, or the
shell just treats it as "no background color" and can use a default image
instead.
Explain how to describe a black background.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We'll be rebuilding state assuming it's all broken, so we should probably
avoid the reuse path as a precaution.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This fixes a huge bug: we were ignoring the return value from
verify_screen_content(), which meant that tests were always passing.
Also, this adds tests for single-pixel solid color buffers, which are
useful to verify that color effects are actually applied in such cases.
Renderers (as the GL-renderer) may simply use glClear() instead of going
through the full rendering pipeline when drawing solid colors, and we
need to ensure that color effects are applied in those cases as well.
Besides that, some refactoring was done to improve the code.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When repainting a paint node, if the buffer is a solid color buffer we
may skip the rendering pipeline and directly call glClear() with the
solid color, for optimization purposes.
Currently there's a bug where if the output has an output color effect
set, it is skipped when we have a solid color buffer (as we don't go
through the rendering pipeline, where the effects are implemented).
When we have color-management and the paint node contains a color xform,
we've opted for skipping this optimization and going through the
rendering pipeline for now. However, output color effects are simple,
so let's add the logic to apply them on CPU when we have a solid color
buffer.
Reported-by: Christopher Healy <healych@amazon.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This avoids hitting the assert that we don't have any paint nodes in
available when the repaint loop starts.
As we only have just a single curtain, in multi-head/outputs case a new
output creation will destroy the previous curtain and we'll end up
hitting the empty paint nodes assert.
Note that this doesn't add any functionality it just makes sure we're actually
capable of running the lua-shell rather than dying.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When moving the views between two outputs, the view's paint node is
removed from an output's z order list, but no paint_node_changes are set.
The drm-backend uses paint_node_changes to determine if it can reuse state,
so could leave a stale image behind on a plane until something else
triggered new state generation.
Make z_order_link removal dirty the paint node changes to prevent stale
state reuse.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
commit-timing uses presentation feedback to drive its repaint loop, no
need to keep the frame callback.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Users might start the compositor with the scene-graph debug scope which
requires having the clock set-up as implicitly one of the backends needs to be
loaded.
Just avoid doing that until we have one the backends loaded to prevent
a start-up crash.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This seems to cause a lot of stir in CI as it was failing for half of the
time.
Mark the test as succeeding for now and include the Mesa assert crash to
follow-up. We use that instead of SKIP to we have
WESTON_TEST_SKIP_IS_FAILURE.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The protocol requires clients to perform an initial commit before they
receive configure events:
> After creating a role-specific object and setting it up (e.g. by sending
> the title, app ID, size constraints, parent, etc), the client must
> perform an initial commit without any buffer attached. The compositor
> will reply with initial wl_surface state such as
> wl_surface.preferred_buffer_scale followed by an xdg_surface.configure
> event. The client must acknowledge it and is then allowed to attach a
> buffer to map the surface.
Previous to this patch various calls such as set_fullscreen() or
set_maximized() would schedule configure events, resulting in clients
being able skip the initial commit. This again made it possible to write
clients that only work on Weston, in violation of the protocol.
For xdg-popups we already tracked the initial commit status. Move it
to xdg-surface, guard schedule_configure() on it and ensure to run the
later on the initial commit.
Incorporate tests that checks if we get configure events when calling
set_fullscreen/set_maximized and tests that uses the main xdg_surface as
a parent to a sub-surface (which initially triggered this issue).
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The change in 65227cb7d4 is actually destructive, as it causes multiple
drm-backend heads to no longer be repainted at the exact same time at
startup.
This frequently leads to a failure to flip when only one head is properly
set up and others have stale state.
Force stampless finish_frame to skip any time adjustments to restore proper
behaviour.
Fixes: 65227cb7 (compositor: Round repaint times down to possible presentation times)
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Make sure we check if a paint node has been assigned to a view before
trying to dump its contents.
The scene graph dump from the repaint loop should always be ok, but if
we're using weston-debug we could race with the repaint for a new view
and try to print the scene graph before the node is created.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
For systems where udmabuf is not available.
Fixes: 75d75ac6c (tests: Add color-representation tests for DRM and GL)
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The new color-representation-drm test occasionally crashes Mesa. Update
to the latest point release in case it helps.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Test the various combinations of:
1. Renderer backends - currently GL only.
2. Renderer modes - plane-offloading/vkms, shaders in Mesa, internal
shaders.
3. Buffer-types - SHM and DMABuf.
4. Coefficient/range combinations.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Using values from the color representation protocol. Only supported for
YCbCr formats in KMS drivers for now.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
`EGL_YUV_COLOR_SPACE_HINT_EXT` and `EGL_SAMPLE_RANGE_HINT_EXT` have
to be set at image import, which again happens on wl_buffer creation.
This is problematic because in Wayland (and Vulkan) those values are
surface attributes and thus only known once the buffer gets attached
to a particular surface.
We solve that by first importing the dmabuf with default values and,
when attaching a buffer to a surface, creating additional EGLImages
as needed.
Note that we ignore `EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT` and
`EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT` for now, which are neither
required by the Wayland color-representation protocol nor supported by
Mesa shaders (as of 25.3).
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Unlike EGL image import, texture creation and binding is quite fast and
cheap. Thus, instead of doing it as early as possible in various places,
do it right before we actually need it in prepare_textured_draw().
This will follow-up changes easier and includes some preparations for
them.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Add matrix-coefficients and range tracking to more gl-renderer structures
and get the relevant values from the color-representation implementation
instead of hard-coding them in the shader.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
For now limited to coefficients and ranges that are typically
supported by KMS drivers. We notably leave out alpha modes and
chroma locations for now.
The protocol initialization is guarded by the WESTON_CAP_COLOR_REP
backend capability and thus not enabled anywhere yet.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Doesn't yet deal with work area (monitor area excluding panels etc), or
reconstraining while moving, but it's a start.
It's more or less based on the mutter implementation. While the mutter
implementation is GPL, it was authored by me, thus grant permission to
relicense to MIT.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Add a simple client that queues up a few future frames and logs how
accurately the requested presentation times were hit.
This used simple-shm as a skeleton, and those copyrights have been retained.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Introduce support for the commit-timing protocol to allow applications
to attach a presentation time to a content update.
We use the repaint timer to schedule content updates in advance of
the frame time when they should be displayed.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Currently this shouldn't result in any change, since the times we pass in
are real presentation times.
Later when commit-timing lets applications pass in arbitrary times, it
will be more interesting.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Validate repaint_msec so it's not longer than a refresh interval.
Negative repaint windows will cause problems for frame scheduling in the
future, so remove them.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When we add timed transactions, we'll want to feed them through the repaint
timer, so share it to allow this in the future.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Add a listener and a roundtrip so test clients using presentation have
access to the presentation clock id.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In the near future commit-timing + VRR combined will want to have better
than the 1ms precision we're allowed now.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
After moving the drm-backend's scene graph dump, it now always occurs when
repaint_status is REPAINT_AWAITING_COMPLETION, which loses useful timing
information we used to have.
Add timing information for the REPAINT_AWAITING_COMPLETION state, and also
add the expected presentation time.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When we need to use VRR, we'll miss a potential frame deadline, fail to
deliver a frame, then stop the repaint loop. When a late frame comes
in, we deliver it immediately at the start of a new repaint loop.
The only time we really need to deliver a frame immediately is at
the start of the loop, otherwise we can use the same repaint window
behaviour as any other time.
This still leaves some room for improvement, as we still don't try
to avoid Vactive.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Move some code around so we only derive the next repaint from the next
presentation time and the repaint window once at the end of the function.
In many cases we now subtract the repaint_msec value from "now", but that's
ok because any time earlier than "now" will still result in firing the timer
at the same time.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
These are used to determine if the previous frame was displayed with
tearing, which is useful in determining when the next frame time should
be.
Store these as a step towards breaking the frame time calculations out
of output_finish_frame into a separate function.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
For the upcoming commit-timing protocol, we're interested in when a
scheduled repaint will be displayed, so let's keep track of both the
repaint time and the anticipated presentation time.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
At first we always used this workaround, and then we stopped using it when
VRR was in use.
Turns out it also hurts presentation times when starting the repaint loop,
which makes the commit-timing protocol difficult to implement.
Completely avoid the workaround on any kernel newer than 4.12, based on a
capability check for DRM_CAP_CRTC_IN_VBLANK_EVENT, and log a warning at
startup.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This fixes a bug in version 1 where we should've been giving a 0 refresh
for VRR, and introduces version 2 where we're allowed to give a compositor
chosen rate for VRR.
We currently chose the mode's native refresh rate.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
GCC 14.2 with debugoptimized build complained:
In file included from ../../git/weston/tests/weston-test-assert.h:32,
from ../../git/weston/tests/string-test.c:36:
In function ‘strtof_conversions’,
inlined from ‘wrapstrtof_conversions’ at ../../git/weston/tests/string-test.c:92:1:
../../git/weston/shared/weston-assert.h:60:12: error: ‘val’ may be used uninitialized [-Werror=maybe-uninitialized]
60 | if (!cond) \
| ^
../../git/weston/tests/weston-test-assert.h:153:34: note: in expansion of macro ‘weston_assert_’
153 | #define test_assert_f32_eq(a, b) weston_assert_(NULL, a, b, float, "%.10g", ==)
| ^~~~~~~~~~~~~~
../../git/weston/tests/string-test.c:97:9: note: in expansion of macro ‘test_assert_f32_eq’
97 | test_assert_f32_eq(val, 0.0);
| ^~~~~~~~~~~~~~~~~~
../../git/weston/tests/string-test.c: In function ‘wrapstrtof_conversions’:
../../git/weston/tests/string-test.c:94:15: note: ‘val’ was declared here
94 | float val;
| ^~~
The debug build did not complain.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
GCC 14.2 with debugoptimized build complained:
../../git/weston/tests/paint-node-test.c: In function ‘get_paint_node_status’:
../../git/weston/tests/paint-node-test.c:105:16: error: ‘changes’ may be used uninitialized [-Werror=maybe-uninitialized]
105 | return changes;
| ^~~~~~~
../../git/weston/tests/paint-node-test.c:87:39: note: ‘changes’ was declared here
87 | enum weston_paint_node_status changes;
| ^~~~~~~
The debug build did not complain.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
GCC 14.2 with debugoptimized build complained:
../../git/weston/tests/fifo-test.c: In function ‘get_surface_width’:
../../git/weston/tests/fifo-test.c:493:16: error: ‘width’ may be used uninitialized [-Werror=maybe-uninitialized]
493 | return width;
| ^~~~~
../../git/weston/tests/fifo-test.c:477:13: note: ‘width’ was declared here
477 | int width;
| ^~~~~
The debug build did not complain.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
GCC 14.2 with debugoptimized build complained:
../../git/weston/tests/client-buffer-test.c: In function ‘y_u_v_create_buffer’:
../../git/weston/tests/client-buffer-test.c:1045:33: error: ‘u_row’ may be used uninitialized [-Werror=maybe-uninitialized]
1045 | x8r8g8b8_to_ycbcr8_bt709(argb, y_row + x,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1046 | u_row + x / pixel_format_hsub(buf->fmt, 1),
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1047 | v_row + x / pixel_format_hsub(buf->fmt, 1));
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../git/weston/tests/client-buffer-test.c:986:18: note: ‘u_row’ was declared here
986 | uint8_t *u_row;
| ^~~~~
../../git/weston/tests/client-buffer-test.c:1045:33: error: ‘v_row’ may be used uninitialized [-Werror=maybe-uninitialized]
1045 | x8r8g8b8_to_ycbcr8_bt709(argb, y_row + x,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1046 | u_row + x / pixel_format_hsub(buf->fmt, 1),
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1047 | v_row + x / pixel_format_hsub(buf->fmt, 1));
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../git/weston/tests/client-buffer-test.c:987:18: note: ‘v_row’ was declared here
987 | uint8_t *v_row;
| ^~~~~
The debug build did not complain.
Even though only u_row and v_row were reported, I don't understand why
there is no warning about u_base and v_base, as they are initialized
with a similar switch. So initialize them too, just in case.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
GCC 14.2 with debugoptimized build complained:
../../git/weston/libweston/input.c: In function ‘weston_pointer_set_focus’:
../../git/weston/libweston/input.c:1988:29: error: ‘sx’ may be used uninitialized [-Werror=maybe-uninitialized]
1988 | pointer->sx = sx;
| ~~~~~~~~~~~~^~~~
../../git/weston/libweston/input.c:1913:20: note: ‘sx’ was declared here
1913 | wl_fixed_t sx, sy;
| ^~
../../git/weston/libweston/input.c:1989:29: error: ‘sy’ may be used uninitialized [-Werror=maybe-uninitialized]
1989 | pointer->sy = sy;
| ~~~~~~~~~~~~^~~~
../../git/weston/libweston/input.c:1913:24: note: ‘sy’ was declared here
1913 | wl_fixed_t sx, sy;
| ^~
Initialize with an arbitrary value to avoid the warning. This value
should never make it outside of this function.
The debug build did not complain.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
../../git/weston/doc/sphinx/meson.build:97: WARNING:
Project targets '>= 0.63.0' but uses feature deprecated since '0.60.0':
install_subdir with empty directory. It worked by accident and is buggy.
Use install_emptydir instead.
I get the above warning on a clean build, because the directory in
question is empty at configure time. It gets populated at compile time.
Having to exclude one file from the build complicated fixing this.
custom_target() does not support install-excludes, and it looks like
Sphinx does not allow locating the buildfile elsewhere. One option would
be to use a meson.add_install_script() to delete the unwanted file after
it has been installed, but this seemed more complicated than the
solution I chose.
The intermediate build directory name needs to change from 'doc' to
'weston', so that I don't need to strip_directory which custom_target
does not support. The 'output' array in custom_target() also does not
allow outputs to be speficied in sub-directories.
The sh script is tidied up a little bit with set -e, otherwise it would
have become unreadable.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The initial step from gcov/lcov gives a few parsing errors like
'mismatched end line' or 'mismatched exception tag for'.
Been trying with llvm-cov, downgrading to gcc-13 and using different
gcov versions including one from oldoldstable -- I'm repeatably getting
these errors.
I turned instead of the idea to use our previous stable version, now the
oldstable/LTS as that was capable of doing code coverage. So possibly
either gcc-13 is the first version that causes these issues but we're
having gcc-14 in Trixie so it doesn't really matter. For now use this
work-around until we have something better.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This includes a few changes, but given that we still want to bisect
things when they break I'm pulling some of the changes into a bigger change.
Here's a list of most noticeable that I had to address in order to make
this switch:
- added a PACKAGES_SPECIFIC env variable to able to pass different
packages to each version. Some packages basically changed their names
and need to pass a different name
- added USE_DEBIAN_BACKPORTS and use it when adding -backport apt
sources for each Debian version
- llvm-19 now requires some additional packages for trixie
- add imghdr for sphinx for trixie
- had to keep use_tls=0 and modified the notes to point now to Trixie
instead of Bookworm
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
If we don't clamp the input before updating the pointer surface coords,
we'll trigger the "surface jumped beneath us" logic later when the clamp
really happens. That leads to spurious pointer leave/enter events.
Add clamping to weston_pointer_send_motion() to fix this.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Pull the clamping out and expose an internal pre-clamped function, which
will be used elsewhere in a later commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
when the hint_is_pending is true, it should assign the hint_pending to the hint and set the hint_is_pending to false, but the hint_is_pending set to true again after setting to false.
remove the redundant line to fix this.
Signed-off-by: Vorlune Zhang <Vorlune.Zhang@gmail.com>
While exiting, on the shutdown compositor path, for instance if we don't have
permission access to create a lock file we will end up reporting some memory
leaks/use-after-free.
This patch addresses of all them:
- api->listen returns NULL and we do not property free wet_xwayland
struct
- we don't remove the signal handler causing a use-after-free (signal
handler gets called by the main object has been freed)
- we don't remove/destroy the debug scope causing a mem-leak
- on the same path check for valid event source to avoid deref invalid
pointers.
Add a simple wrapper which we can call in other call sites.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
If we're in a steady state, doing nothing but flipping buffers, we can
try to avoid going through our full routine of brute-forcing an
acceptable plane state, by instead just reusing the old state and
changing only the FB it refers to.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Keeping track of what mode we prepared the state in will be useful
for printing debug information later, when we have a way to reuse
old state.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're going to add a way to reuse state, but we don't currently have a way
to represent invalid state - such as before we've ever commit any state
at all.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
These have the same form, and we're about to add a few more with the same
form again, so make a helper function.
This sweeps up the one weird one that printed [view] while failing [state].
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This will be handy later when trying to determine when it's ok to reuse
output state, as changing this would invalidate previous state.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
On some aarch64 platforms with GCC13 we're seeing:
../../../weston-14-new/libweston/backend-drm/fb.c:152:15: warning: 'bo_fd' may be used uninitialized [-Wmaybe-uninitialized]
152 | ret = drmPrimeFDToHandle(fb->fd, bo_fd, &handle);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../../weston-14-new/libweston/backend-drm/fb.c: In function 'drm_fb_addfb':
../../../weston-14-new/libweston/backend-drm/fb.c:117:13: note: 'bo_fd' was declared here
117 | int bo_fd;
Just initialize it to avoid trigger the warning.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Recent versions of libwayland support absolute paths in display names,
and in that case do not require XDG_RUNTIME_DIR to be set. It's
therefore overly strict for Weston to exit due to XDG_RUNTIME_DIR being
unset when it would work perfectly fine without it. The messages
displayed for incorrectly set XDG_RUNTIME_DIR are useful though, so keep
them around, but only display them if wl_display_add_socket() fails
i.e. the lack of XDG_RUNTIME_DIR has actually caused a problem.
Signed-off-by: Alyssa Ross <hi@alyssa.is>
It looks like FALSE is only used in a few files in Weston, whereas false is much
more commonly used. Presumably FALSE comes from some library not included in
the headless backend (at least in my case).
FAILED: [code=1] libweston/backend-headless/headless-backend.so.p/headless.c.o
gcc -Ilibweston/backend-headless/headless-backend.so.p -Ilibweston/backend-headless -I../../home/qyliss/src/weston/libweston/backend-headless -I. -I../../home/qyliss/src/weston -Iinclude -I../../home/qyliss/src/weston/include -Ilibweston -I../../home/qyliss/src/weston/libweston -Iprotocol -I/nix/store/mvhj7fm6bkmz6ismdp8vcmwn34w94b8n-libglvnd-1.7.0-dev/include -I/nix/store/v7jn3cy1wjaf9pm60ix9y6dfma0bj4a3-wayland-1.24.0-dev/include -I/nix/store/xi04j07bl6bbckky5n8a1k06spxxfg9i-pixman-0.46.4/include/pixman-1 -I/nix/store/xvzhnfwxvl480qpjxm83wwhd287b3lgm-libxkbcommon-1.11.0-dev/include -I/nix/store/22qgb8p593613861117ay4gzmf9b7rns-libdrm-2.4.125-dev/include -I/nix/store/22qgb8p593613861117ay4gzmf9b7rns-libdrm-2.4.125-dev/include/libdrm -I/nix/store/zl58kqaf677skihj840rf05svsmrhmmc-cairo-1.18.4-dev/include/cairo -I/nix/store/6sscd9xxffhjrci2xbw9yv8inc2rc0ry-freetype-2.13.3-dev/include/freetype2 -I/nix/store/6sscd9xxffhjrci2xbw9yv8inc2rc0ry-freetype-2.13.3-dev/include -I/nix/store/z88mxig65mxgyn1yxsz92m4w1rn51aci-libpng-apng-1.6.50-dev/include/libpng16 -fdiagnostics-color=always -D_FILE_OFFSET_BITS=64 -Wall -Winvalid-pch -Wextra -Wpedantic -std=gnu11 -O0 -g -Wmissing-prototypes -Wno-unused-parameter -Wno-shift-negative-value -Wno-missing-field-initializers -Wno-pedantic -Wundef -fvisibility=hidden -Wmissing-prototypes -Wno-unused-parameter -Wno-shift-negative-value -Wno-missing-field-initializers -Wno-pedantic -Wundef -fvisibility=hidden -fPIC -MD -MQ libweston/backend-headless/headless-backend.so.p/headless.c.o -MF libweston/backend-headless/headless-backend.so.p/headless.c.o.d -o libweston/backend-headless/headless-backend.so.p/headless.c.o -c ../../home/qyliss/src/weston/libweston/backend-headless/headless.c
../../home/qyliss/src/weston/libweston/backend-headless/headless.c: In function ‘config_init_to_defaults’:
../../home/qyliss/src/weston/libweston/backend-headless/headless.c:788:29: error: ‘FALSE’ undeclared (first use in this function)
788 | config->fake_seat = FALSE;
| ^~~~~
../../home/qyliss/src/weston/libweston/backend-headless/headless.c:788:29: note: each undeclared identifier is reported only once for each function it appears in
Fixes: 0126a5b4 ("backend-headless: Add an option to enable a fake seat")
Signed-off-by: Alyssa Ross <hi@alyssa.is>
The helpful error message with the hint to set -Dbackend-vnc=false was
unreachable, because libpam would either be found, or the default, less
helpful error message for a missing library would be shown.
Signed-off-by: Alyssa Ross <hi@alyssa.is>
When running headless, weston will not expose a wl_seat.
This was removed with commit a1046adc ("compositor-headless: do not
create a seat").
However, some applications, namely GTK3 based, will log a warning when
there is no wl_seat:
| gdk_seat_get_keyboard assertion GDK_IS_SEAT(seat) failed
While this is arguably a bug in GTK3 which should not complain with a
legit setup, that breaks the CI of those projects when using Weston,
while most of the other Wayland compositors will create a fake seat when
running headless, making weston the odd ball there.
This changes adds a new option "--fake-seat" that will instruct weston
to create a seat when running headless. The default remains not to
create a seat though, so backward compatibility is preserved.
This partially reverts commit a1046adc66.
See-also: https://gitlab.freedesktop.org/ofourdan/xwayland-run/-/issues/12
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Add support for the fifo protocol, which allows an application to submit
a content update that can only be applied after the previous content
update has been active for a display refresh.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that we have surface-state application streamlined, it's fairly easy to
add a framework for deferring content updates.
This will be used soon for fifo and commit timing. For now, the
weston_surface_state_ready() call that makes any of this do something
will always return true.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If a surface isn't visible, there's no point in performing a repaint when
its state changes. However, we don't know if a surface is visible until
we perform the scene graph updates at repaint.
Use our new visibility tracking API to check whether we need to perform
a repaint, or if we can just skip it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Keep track of whether a view has any unoccluded pixels on an output,
use this information to add a weston_surface_visibility_mask() function
that we'll use later.
Since the visibility information is calculated at repaint, and invalidated
by some (but not all) state updates, we'll keep track of when the previous
repaint's status is still valid by watching surface status bits.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Seems like it makes sense to have it there, and this cleans up a bunch of
paths where we return status bits so a caller can do this.
We can also drop the explicit setting of view_list_needs_rebuild, as it's
going to happen automatically when applying subsurface order.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In the future more than one test group will want to use presentation
feedback, so let's pull the basics into weston-test-client-helper
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We open code this in several tests. Move a single implementation to
weston-test-client-helper instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Latch is the moment when the compositor considers updates for an upcoming
redraw. Nothing that takes place after an output latches for repaint can
change what will be repainted.
This needs a more explicit treatment now that upcoming transactional
protocols require things to happen immediately after the latch (ie:
when it's too late to change the upcoming render).
Add an explicit latch point, a signal to tap for testing, and some asserts
to make sure nothing can violate the inevitability of the current render
state.
Note that currently latch is tied to repaint such that we only claim to
have latched when a repaint will happen. In a future commit this will lead
to forcing the repaint loop to fire without damage when the fifo protocol
needs something to happen after a latch. This could be an area for
future improvement.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're going to be adding protocols (commit-timing, fifo, syncobj) that
allow deferred surface content updates.
It makes sense to start the perfetto flow ids from the surface state so
we can track a flow from creation (ie:commit) to presentation.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This was discussed in wayland-protocols MR 273, and clarified in wayland
MR 379 - presentation feedback applies to content updates, not buffers.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This ensures (an unlikely) cases where get_label might be called and the
callback itself would makes use committted_private to retrieve callback
data. Just make sure to set it prior.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Originally the test-asserts were abort()'ing. Then they were changed to
record the failure but not abort() anymore. These loops were missed,
accidentally turning them into endless loops on Wayland connection
failure, e.g. a protocol error.
When then loops become endless, they will repeatedly print the assertion
failure message. When run as part of the test suite via Meson, Meson
will collect all printouts in memory. Therefore the meson process will
use memory rapidly without bounds.
Break all these loops.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
With the future bump to Trixie we have a few more leaks outside of the
Weston test suite. Add them to leak suppresion file.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
To accommodate some future CI bump to Trixie (doxygen/breathe issue)
move out the anonymous enum out of weston_output object.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Implement media white point scaling according to ICC.1:2022 (profile
v4.4), section 6.3.2.2 "Translation between media-relative colorimetric
data and ICC-absolute colorimetric data".
This is a lot of code for something that, under the current
circumstances, is a no-change. However, realizing that chromatic
adaptation and media white point scaling are two separate adjustments
was a revelation to me. I want to document in code how they work, even
if the net result is no-op.
The PCS white point is taken from ICC, it does not matter what non-zero
point it is, the result will be the same.
I did skip a bit the media white point scaling. One should first scale
from in to PCS, and then from PCS to out. The code is mathematically
equivalent. If some new operation needs to be done in between, this step
than be split in two, just like I split the chromatic adaptation step in
two in this patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
According to ICC, chromatic adaptation applies also to ICC-absolute
colorimetric rendering intent.
ICC-absolute and media-relative colorimetric rendering intents are
indeed identical as long as medium white point equals adapted white
point.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the correct name for what is implemented.
The term "white point adaptation" cannot be found in ICC.1:2022 (v4.4)
nor at https://cie.co.at/e-ilv .
Personally I am confused whether it would mean chromatic adaptation or
media white point scaling.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
With the addition of the weston_output_set_ready() call, the shell fade
animation is now started during the very first repaint. The first repaint
doesn't have an accurate frame_time for the previous repaint, as none has
occurred yet.
Since we set the time base for an animation based on the output's frame
time the second time the animation is run, we end up setting the shell fade
start time to 0, and the first real repaint advances the timer to the real
time, generating a warning and truncating the animation.
Instead of tracking the number of animation frames, let's just continue to
reset the time base until we finally get a non-zero time.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
A destroyed paint node must be rebuilt at great cost the next time the
view is displayed on an output.
Keep the paint node around and just remove it from the z order list instead
of destroying it outright.
fixes#1072
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
As weston_compositor_build_view_list() marks all the outputs needing a
paint node rebuild of the re-order list, embed the paint node status
update to ALL_DRITY into straight into weston_output_build_z_order_list().
This way we'll latch it on the view list rebuild.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This de-couples the compositor view build list from the paint node
ordered list to allow a more finer grain over what lists we need to
rebuild upon repaints.
As a consequence to that this avoids a trip over from the compositor
when paint nodes are destroyed and no longer re-created upon rebuilding
the view list.
Fixes: #1070
Fixes: abfe874a ("core: Don't rebuild view list on surface-local changes")
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
And implicitly remove the need to build autoconf and libx11. Removed wget
and xutils-dev as those are not needed anymore.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The following config allows to mirror the LVDS output to VNC:
|[output]
|name=LVDS-1
|transform=rotate-270
|
|[output]
|name=vnc
|mirror-of=LVDS-1
However, the current code only takes the scale into account, not the
relative transformation. In case of rotate 90 or 270 the width and height
have to be swapped. Add it.
Closes: https://gitlab.freedesktop.org/wayland/weston/-/issues/1076
Signed-off-by: Kurt Kanzenbach <kurt@linutronix.de>
This was brought up in issue 1063. The assertion in
weston_presentation_feedback_present_list() will trigger randomly during
repeated suspend/resume testing, presumably while a client is animating
and asking for presentation feedback.
drm_output_start_repaint_loop() has a path where drmWaitVBlank() is able
to pull a good timestamp for the last vblank. This results in a call to
weston_output_finish_frame() with a good timestamp and
WP_PRESENTATION_FEEDBACK_INVALID in the flags.
Previously it was assumed that in such case the presentation feedback
list cannot have any entries. This assumption is false. It is possible
that while the output is in idle state, a client will post an update to
a surface and ask for presentation feedback on it. This should trigger
drm_output_start_repaint_loop() with a non-empty feedback list.
It is unclear why this problem was not seen in the wild much more often.
Start-repaint-loop does not present anything by definition, it only acts
to synchronize the output repaint loop with the (hardware) scanout
cycle. Therefore no feedback must be sent there. As
WP_PRESENTATION_FEEDBACK_INVALID flag indicates no feedback must be
sent, use it to avoid calling
weston_presentation_feedback_present_list().
References: https://gitlab.freedesktop.org/wayland/weston/-/issues/1063
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This needs to extend the VkMemoryRequirements2 struct, not
VkImageMemoryRequirementsInfo2.
Fixes: ad0f4cf9 ("vulkan-renderer: make dmabuf import dedicated allocation optional")
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
If the Wayland connection died, this code path ended up in an endless
loop, because test-asserts do not abort. Break out to fix this. The
test-assert records the failure, so not need to do more.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Deprecate the screenshooter recording mode, with the intention of
removing it in libweston 16. Using the PipeWire backend (or similar) is
a far better and more flexible way of capturing output content.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The DRM backend has had a VA-API recorder for a while, which pushes the
frames from every redraw into libva for compositor-side recording.
Implementing this manually in the compositor, and configuring it, is
kind of pain. We now have the PipeWire backend which can do
screencasting in a much more flexible way without having to push
everything into the compositor itself, and without having to hardcode
support for one particular encoder framework.
Deprecate this module with the intention of removing it in the Weston 16
cycle, along with screenshare (for similar reasons).
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add a debug binding and mode to highlight (green tint) what has
been rendered through vulkan-renderer composition. This is useful
to visually identify/debug clients which have been offloaded to
DRM planes, since those won't go through the renderer composition
process and therefore won't be highlighted the same way.
Since this is the first debug mode in vulkan-renderer, add some
initial infrastructure to handle debug bindings.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
The VkSpecializationMapEntry use was incorrect here, it requires the
struct offset to be in the second entry.
Fixes: 8f56d03d ("libweston: Vulkan renderer")
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
This is basically a revert of 6f94022e ("ivi-shell/layout: Create a
temporary background curtain") to remove the blank/blank
curtain in ivi-shell and use the weston_output_set_ready to notify the
compositor that it is start issueing repaints.
Introduces a new callback in ivi-layout which controllers can call on
their own.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This reverts commit 0ff5ac0f7b.
Now that we have a way to prevent repaints of empty scene graphs from
the shells, remove the curtains and just have our first paint be
proper content.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We've added a curtain to the shells so at startup we have something to
render, but this causes a flicker if someone is trying to have a seamless
transition from boot to weston.
Add a ready flag that allows the shell to indicate repaints are safe, so
we can remove the curtains and have no wasted frames at startup.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Similarly to simple-egl, teach simple-shm to also do that if pressing
F11. Allows testing stuff much easier -- without installing key-bindings
in the shell.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This already existed for surface, so it is trivial to add.
This will let the upcoming plane state reuse code notice a format change.
This is handy because a client might respond to dmabuf feedback by changing
formats, with the expectation that doing so would land content on a plane.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This was in the late update because attaching buffers is something only
the renderer cares about.
However, the upcoming drm plane state re-use patches need to know if the
buffer changed before assign_planes, so we need this in the early update.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The assert added in 78657c5ff3 will cause
problems when we try to reuse cached drm plane layouts in the future -
instead of asserting on an exact gbm fb, assert that the the fb type
corresponds has the cursor type instead.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Although Vulkan's renderbuffers are dmabufs, the difference between a
client dmabuf and a backend-allocated dmabuf is a very meaningful one.
Add a separate buffer type for BUFFER_DMABUF_BACKEND instead of
overloading BUFFER_DMABUF for this.
This tangentially allows the Vulkan renderer to do direct scanout of
client buffers in mixed mode.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The DRM documentation states:
> Unless explicitly specified (via CRTC property or otherwise), the active
> area of a CRTC will be black by default. This means portions of the active
> area which are not covered by a plane will be black, and alpha blending of
> any planes with the CRTC background will blend with black at the lowest zpos.
See https://dri.freedesktop.org/docs/drm/gpu/drm-kms.html#plane-abstraction
This means the view for the primary plane does not need to cover the
whole output and black areas of the scene-graph can be left out.
Doing so has various benefits - most importantly it:
1. allows us to use the plane-only path in more situations and with one
less plane, reducing memory bandwidth usage.
2. opens the path to offload arbitrary background colors in the future.
Iterate over the all visible paint nodes, remove solid-opaque-black
views so they are not considered for plane assignment and aggregate a
region that is later used to assign the primary plane.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
So far scene-graph building and plane assignment happened within a single
loop. In the future we want to be able to optimize the scene-graph
before assigning, thus split up the loop into two steps.
No behavioral changes intended.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
This changeset adds three variants of the U.S. Dvorak layout to the
table that is used to map a keyboard ID in the RDP backend to an Xkb
configuration. This makes it possible to have these variants
propagated seamlessly from an RDP client into the Wayland compositor.
As the backend-rdp module requires at least version 2.3.0 of the
FreeRDP library to build, the symbols for these variants is already
present in include/freerdp/locale/keyboard.h, included by rdp.h here,
and in libfreerdp/locale/xkb_layout_ids.c which translate the selected
layout in Xkb into the keyboard ID sent over the wire for the RDP
protocol.
Signed-off-by: Roland Kaufmann <rlndkfmn+freerdp@gmail.com>
We've been clobbering non-solid buffers with solid buffer attachment in
situations where we override the real buffer with a placeholder.
If the reason (punch hole, censor) that led to the placeholder is no
longer in effect, and new buffer is attached, we won't render what we should.
Instead, let's not attach anything for the paint node draw_solid case, and
allow gl_buffer_state be NULL when the real buffer is solid. gl_buffer_state
can then always be the correct state for the real buffer, even if we don't
use it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Currently it uses some values from the existing sconf, instead let's make
it calculate everything on its own
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Refactor textured draw setup into a separate function, preparing for a
future where we set up solid draws from init_for_paint_node as well.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Turns out gl_shader_config_set_input_textures is what adds the filter
parameters to the sconf, so we must set the filters before calling it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that we have a glClear() region optimization for opaque solid surfaces,
we should make sure we test transparent solid surfaces as well.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of doing duplicated calculations. Apart from being faster and
less code, it should help ensuring correctness of the given regions.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
is_fully_opaque notably applies to opaque single-pixel-buffer views
without opaque region. Using it should be purely an optimization.
The check for alpha in turn may fix bugs in certain conditions.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Let's just make them show up in the perfetto traces when they actually
happen, so it's a little easier to see how much benefit we derive from
trying to defer them.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Previously, inverse_evaluate_lut1d was called 3 * len^3 times. Now it is
called only 3 * len times with the help of pre-computed arrays for red
and green channels. Blue channel does not need an array, because there
were no redundant computations. This is a significant win.
Also, allocate a temporary array rgb_in, so cmsDoTransform() can be
called in batches of len triplets. This seemed to be not that big win. I
tried running cmsDoTransform() over len^2 triplets, but that did not
seem to improve performance.
The test I used creates two 3D LUTs, hence two times for a single run.
My representative timing test results per one 3D LUT:
- before: 16 ms and 19 ms
- after: 7 ms and 10 ms
The measurements were done with this patch:
static bool
xform_to_shaper_plus_3dlut(struct weston_color_transform *xform_base,
uint32_t len_shaper, float *shaper,
uint32_t len_lut3d, float *lut3d)
{
struct cmlcms_color_transform *xform = to_cmlcms_xform(xform_base);
struct weston_compositor *compositor = xform_base->cm->compositor;
bool ret;
+ struct timespec begin, end;
+ unsigned i;
- ret = build_shaper(xform->lcms_ctx, xform->cmap_3dlut,
+ clock_gettime(CLOCK_MONOTONIC, &begin);
+ for (i = 0; i < 100; i++)
+ ret = build_shaper(xform->lcms_ctx, xform->cmap_3dlut,
len_shaper, shaper);
if (!ret)
return false;
- ret = build_3d_lut(compositor, xform->cmap_3dlut,
+ for (i = 0; i < 100; i++)
+ ret = build_3d_lut(compositor, xform->cmap_3dlut,
len_shaper, shaper, len_lut3d, lut3d);
if (!ret)
return false;
+ clock_gettime(CLOCK_MONOTONIC, &end);
+ fprintf(stderr, "%s: %" PRId64 " ms\n", __func__, timespec_sub_to_msec(&end, &begin));
return true;
}
Using this command:
$ ./tests/test-color-icc-output -f 8 opaque_pixel_conversion
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This removes the API impedance mismatch between
weston_color_curve_sample() and weston_color_curve_to_3x1D_LUT() that
was temporarily introduced in the previous commit. That mismatch is now
limited to gl_color_curve_lut_3x1d().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Future development will need to evaluate pipelines with curves and
matrices. Such pipelines naturally operate on vec3, as matrices cannot
be operated one channel at a time. Make weston_color_curve_sample()
operate on arrays of vec3.
Its currently only caller, weston_color_curve_to_3x1D_LUT(), is modified
to employ a temporary array for the API impedance mismatch. This
workaround will be removed later as weston_color_curve_to_3x1D_LUT()
itself will be converted to operate on vec3 arrays.
weston_v3f_array_to_planar() documentation was generated with AI.
weston_color_curve_sample() is restructured a little bit, attempting to
make it simpler to read.
color-operations.h gets the #includes needed to make it self-standing.
Assisted-by: Github Copilot (Claude Sonnet 3.5)
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We can handle the mirroring for negative input without conditional this
way. Maybe it's faster, maybe it's not, but I like this style better.
In color-operations we need only one call to the elementary function
rather than two. This helps a lot with code clarity, when we get a vec3
at a time to handle in the future, doing three trivial calls instead of
six with an if-else hassle.
fragment.glsl sheds one layer of function wrapping, which is nice.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
For some cases such as remote control, need to disable the interaction
between input device and the weston. It will not affect the use of input
device by other modules or applications.
Signed-off-by: Elliot Chen <elliot.chen@nxp.com>
since abfe874a51 we no longer do a full view list rebuild after a
surface_set_size(), but that was ensuring we always had an up to
date transform in the repaint loop.
Add a weston_view_update_transform() here to dodge the assert in
the repaint loop.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This was missed in e169b77430
when leaving planes in the scene graph meant we no longer needed
to calculate this clip.
It's just a few wasted cycles, so no backport required.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of clipping the visible region to the output, clip the entire
region to the output first and save that, then create the visible region
from that.
Now we have both the clipped and visible view regions that the backends
may want to do plane assignment stored in paint nodes, so we can save
some duplicate math.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Assign planes in the future could benefit from visibility information on
pnodes being up to date.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is a step towards having correct visibility information in
assign_planes. Instead of visible_next and visible, we now have
visible_previous and visible, with visible being set up in the
visibility update function instead of being copied across in
the late update.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In the future I plan to move the paint node visibility calculation, and
in doing so the different callers to paint_node_damage_below() will have
different visibility regions.
Add the region as a parameter.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that we're validating that buffer size must be an integer multiple of
scale, add some tests to make sure it's happening.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're supposed to generate an INVALID_SIZE error if the buffer size isn't
an integer multiple of the scale.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that we use single pixel buffer, we need to be careful to only use
scale of 1, as other scales are supposed to generate an INVALID_SIZE
protocol errors (because the buffer size is not an integer multiple
of the scale).
Right now a bad scale just breaks background repaints, but in the future
we'll properly validate scale, which would cause the shell client to
be disconnected.
Fixes: 6cc8f48cd ("clients: Paint desktop-shell color background with single-pixel-buffer")
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Allow dictating which color format we'd like to use. This introduces the
front-end side and the core parts, leaving the EDID parsing and DRM
connector property for later patches.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When we're going through assign_planes and repaint, give the backend an
opportunity to see what's changed during this repaint.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If a surface changes size or opaque region, or a view changes position,
we don't need to rebuild the entire view list from scratch: we can just
rebuild what's changed and nothing else.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Nothing uses this, and it was also being set incorrectly, as it would
return true when there was no damage to actually be flushed.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In order to streamline our checks and to make it easier to ensure
that we replace paint nodes with solid placeholders correctly.
Fix the failure reason in one case while on it.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
In order to be more in line with weston_view_is_opaque() - which we
use in most cases to set the value - and ensure the expectations of
existing places in the code are honored, see usages in both
draw_paint_node() implementations.
An exception here are holes - these always need to get painted as fully
opaque in the renderer path.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
I heard rumoours this is mostly unnecessary to check nowdays since it is
the default.
The real reason is that it crashes sometimes:
$ ci-fairy check-merge-request --require-allow-collaboration --junit-xml=results.xml
Traceback (most recent call last):
File "/usr/lib/python3.12/site-packages/gitlab/exceptions.py", line 344, in wrapped_f
return f(*args, **kwargs)
^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/gitlab/mixins.py", line 125, in get
server_data = self.gitlab.http_get(path, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/gitlab/client.py", line 813, in http_get
result = self.http_request(
^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/gitlab/client.py", line 779, in http_request
raise gitlab.exceptions.GitlabHttpError(
gitlab.exceptions.GitlabHttpError: 403: 403 Forbidden
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "/usr/bin/ci-fairy", line 8, in <module>
sys.exit(ci_fairy())
^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/click/core.py", line 1161, in __call__
return self.main(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/click/core.py", line 1082, in main
rv = self.invoke(ctx)
^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/click/core.py", line 1697, in invoke
return _process_result(sub_ctx.command.invoke(sub_ctx))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/click/core.py", line 1443, in invoke
return ctx.invoke(self.callback, **ctx.params)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/click/core.py", line 788, in invoke
return __callback(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/click/decorators.py", line 33, in new_func
return f(get_current_context(), *args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/ci_fairy.py", line 1795, in check_merge_request
mr = p.mergerequests.get(merge_request_iid)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/gitlab/v4/objects/merge_requests.py", line 523, in get
return cast(ProjectMergeRequest, super().get(id=id, lazy=lazy, **kwargs))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.12/site-packages/gitlab/exceptions.py", line 346, in wrapped_f
raise error(e.error_message, e.response_code, e.response_body) from e
gitlab.exceptions.GitlabGetError: 403: 403 Forbidden
Observed in https://gitlab.freedesktop.org/elliot_chen/weston/-/jobs/86174879
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This should be checking for a valid transform so it doesn't use corners
of an axis aligned bounding box for free-form transformed views.
It should still check surf_xform for color management, but it should only
do that when surf_xform_valid is true.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This test is critical, so only do it once, and throw some asserts around
to make sure we don't mess it up.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Video underlay "holes" are fully transparent but must be rendered
fully opaque. However, they appear to be fully transparent to
the current gl-renderer test which is missing a need_hole check.
Add a paint node attribute for this so it can be more easily
checked in assign_planes and renderers.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Remove maybe_replace_paint_node entirely and place the parts of it
properly between early and late updates.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We'll need this in both the early and late paint node updates soon,
so this saves a couple of lines of code.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're going to assert on a bunch of stuff, so let's put it in a function
to remove clutter.
For now it's trivial, but I'll be adding more tests shortly.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It's the same as buffer->direct_display essentially 100% of the time,
except maybe if someone set weston_direct on a single-pixel-buffer, but
that's madness.
Just drop it entirely, and let the only existing reader of the variable
get it from the buffer directly.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
At the moment this is only replacing two clear calls with one. However,
when client_buffer starts using properly-bracketed CPU access, this will
become much more tedious. Introduce a helper now to make it easier.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We always have the name of a reference image to compare to; comparison
is kind of impossible without one.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's pretty trivial to make verify_screen_content() and
capture_screenshot_from_output() support decorations, so we can reuse
those in output-decorations tests rather than open-coding.
Signed-off-by: Daniel Stone <daniels@collabora.com>
get_middle_row() is a pure CPU accessor which only needs to operate on a
pixman_image_t. Pass this directly instead of struct buffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
A very marginal benefit, but why not. Any tests using screen capture are
now using a refresh rate of 0 (redraw immediately on capture request),
whilst others are using HIGHEST_OUTPUT_REFRESH.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we fail out because we couldn't even start a container or bring the
runner environment up, just retry the job.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Some client use subsurfaces with fully transparent single-pixel buffers
for various reasons, such as making it easier to order trees of
subsurfaces. As they are invisible we can simply ignore them in the
scene graph.
This allows us to use direct-scanout/plane-only in more circumstances,
as ensured in the test.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Previously I didn't think we needed this set up before assign_planes, but
certainly in the near future we'll want access to these bits for plane
assignment. It should be harmless to move them all now.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Recent improvements to llvmpipe made it possible to test dmabuf import
and offloading on vkms. Use our new client-buffer helper and the
presentation protocol to implement tests for simple offloading
scenarios.
Right now this is limited to the vkms default config, only providing us
with one primary and one cursor plane. In the future we can extend the
test to include more advanced scenarios.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Add a minimal implementation to allow client to use xdg_toplevel_set_fullscreen().
Note that desktest_shell does not yet properly handle various changes of the surface
state once mapped. Thus we don't handle such cases here either and just
assert on the expected behavior where appropriate.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
This test goes through all the errors one can do in weston.ini
color-profile section, and ensures they give the proper error logging.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This tests the [output] section key 'color-profile', which is meant for
setting up parametric color profiles. It tests the special names, and
fetching values from EDID. There are also tests for all accepted keys in
a [color-profile] section.
These tests are all positive. Error messages are tested in another
patch.
The test client helper changes are needed for loading the EDID file.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This allow users to specify a fully custom parametric color profile in
weston.ini for a certain output.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The protocol does not carry target primaries by enumeration, but in
weston.ini I want to be able to use a name rather than raw values.
Adding this API makes that possible.
main.c cannot look up the enumeration itself, because color-properties.h
is private. As it should be.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is for parsing multiple numbers from one weston.ini key, which
means I cannot use weston_config_section_get_double(). Also going to use
float type, which has less range than double.
Ironically, the tests fill likely fail on locales that do not use
period as the radix character.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we have a solid region which is opaque, we don't need to go through
blending: we can simply emit a glClear, which has a pretty big benefit
on tilers in particular.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of predicating the call to ensure_surface_buffer_is_ready() on
various conditions, move those into early exits from there.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now that paint nodes handle solid buffers properly, we can use the same
codepath through gl-renderer for all solid buffers, regardless of
whether they're a single-pixel buffer from clients, or a weston_curtain,
or a temporary placeholder due to content-protection or direct-display.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Single-pixel buffers are, by definition, a single-colour fill across the
entire paint node. Use the draw_solid path for these where we can.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're censoring output due to a content-protection mismatch, we
were setting draw_solid for the placeholder, but losing is_direct for
the original buffer.
There's no real effect with the current renderers, but best to be
consistent and make pnode->is_direct always accurate.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're calling weston_surface_copy_content() from a solid buffer,
use the buffer's solid colour directly instead of our local copy.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The answer is that no, we do not need to be using the view's opaque
region. If the paint node is marked as fully opaque, that's because the
view itself is also opaque, and as we are dealing with surface
co-ordinates we don't need to be handling the transform here.
Signed-off-by: Daniel Stone <daniels@collabora.com>
drm_pending_state_apply_atomic is supposed to leave pending_state
untouched if called as a test-only and that test fails, as per the docs
for drm_pending_state_test. If it gets as far as doing the atomic test
and it fails, it doesn't free pending_state. However if it fails to even
compile the state for the atomic test (for example, if a particular
property is not implemented in the driver for a particular plane), it
frees pending_state. In this case, drm_output_propose_state will free
the contained drm_output_state again, typically leading to a segfault.
Treat failing to compile the state for the atomic test in the same way
as successfully running the atomic test but it failing.
Signed-off-by: Ray Smith <rsmith@brightsign.biz>
On 32-bit ARM, tv_sec is of type long long int. Cast to int64_t and
use PRId64 from inttypes.h instead of %ld to silence these format
warnings:
.../libweston/compositor.c: In function 'weston_compositor_print_scene_graph':
.../libweston/compositor.c:9297:14: warning: format '%ld' expects argument of type 'long int', but argument 3 has type '__time64_t' {aka 'long long int'} [-Wformat=]
.../libweston/compositor.c:9322:16: warning: format '%ld' expects argument of type 'long int', but argument 3 has type '__time64_t' {aka 'long long int'} [-Wformat=]
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
On 32-bit ARM, tv_usec is of type long long int. Cast to int64_t and
use PRId64 from inttypes.h instead of %ld/%li to silence these format
warnings:
.../libweston/weston-log.c: In function 'weston_log_scope_timestamp':
.../libweston/weston-log.c:961:22: warning: format '%ld' expects argument of type 'long int', but argument 5 has type '__suseconds64_t' {aka 'long long int'} [-Wformat=]
.../libweston/weston-log.c: In function 'weston_log_timestamp':
.../libweston/weston-log.c:1015:27: warning: format '%li' expects argument of type 'long int', but argument 6 has type '__suseconds64_t' {aka 'long long int'} [-Wformat=]
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace two always-true assertions:
weston_assert_true(wc, &other_shview->view->layer_link.layer);
with what seems to have been the intended check:
weston_assert_ptr_not_null(wc, other_shview->view->layer_link.layer);
This fixes a build warning:
.../lua-shell/lua-shell.c: In function 'lua_shell_env_view_move_behind_other_view':
.../lua-shell/lua-shell.c:1466:1: warning: the comparison will always evaluate as 'true' for the address of 'layer' will never be NULL [-Waddress]
In file included from .../include/libweston/desktop.h:27,
from .../lua-shell/lua-shell.h:27,
from .../lua-shell/lua-shell.c:33:
.../include/libweston/libweston.h:1112:23: note: 'layer' declared here
.../lua-shell/lua-shell.c: In function 'lua_shell_env_view_move_in_front_of_other_view':
.../lua-shell/lua-shell.c:1482:1: warning: the comparison will always evaluate as 'true' for the address of 'layer' will never be NULL [-Waddress]
.../include/libweston/libweston.h:1112:23: note: 'layer' declared here
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The average tolerance was very very close on my AMD machine, but not
enough; the maximum tolerance certainly needed to be increased.
Observed on an AMD Radeon 780M with radeonsi from an October 2025 Mesa
build.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The error path in cmlcms_color_transform_create() uses
cmlcms_color_transform_destroy() to clean up. cmap_lut3d can be NULL in
that case, and cmsDeleteTransform() chokes on it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This introduces a new key for outputs in weston.ini, "color-profile".
For starters, implement a pre-defined sRGB profile and an automatic
profile.
Automatic color profiles are created based on the colorimetry-mode and
the eotf-mode of the output. EDID can also be taken into account, but it
is opt-in due to its potential unreliability.
This feature is documented as not fully implemented, because color-lcms
does not yet handle parametric color profiles together with ICC
profiles. Specifically, the stock sRGB profile is still an ICC profile,
and would not be able to be used together with a parametric output
profile.
Co-authored-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will be useful for parsing config file entries that have several
items on key, like x,y coordinates or a list of flags. Code reading
custom color profiles from weston.ini will use this.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As it should have been. Found, when I temporarily needed to print
'static const struct weston_color_profile_params'.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Details are printed separately for logs and debugs, we don't need to
clutter the (short) description with these. The name_part is already
long enough for frontend-created automatic profiles.
Client-created parametric profiles will be indistinguishable from each
other, but we also don't log them anywhere. In debug prints, they are
identified by id numbers and printed in detail.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This error gets sent to clients or into the Weston log. Print the name
rather than the meaningless number.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The target luminance range is implied when not explicitly set, so maxCLL
and maxFALL should be checked against target luminances regardless of
whether target luminances are explicit.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make sure the given values are finite, positive, and non-zero where
appropriate.
Because these validations are not mandated in the color-management
protocol, they are not immediate failures. They will fail the final
image description creation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Statements phrased positive are easier to understand than phrased
negative. Use "must" instead of "should".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The old code checked x for low limit and y for high limit, rather than
checking both for both limits. Fix this.
Check all value pairs rather than the first one four times. Don't stop
at the first error, record them all.
While at it, we might as well print exactly what value was the problem.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If any output uses a YUV format, instead of trying to composite into a
png, write the raw data into .yuv files for each output.
These files don't contain any metadata yet, thus one may want to convert
them into y4m files with e.g. a command like the this:
ffmpeg -s 1024x768 -r 1 -pix_fmt yuv420p -i ~/wayland-screenshot-output-0-2025-08-01_15-58-24.yuv -c:v copy screenshot.y4m
Note that this may only work for certain pixel formats, such as
DRM_FORMAT_YUV4[20|22|44], and not for e.g. DRM_FORMAT_P010.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Instead of relying on the compositor to allocate dmabufs for the
writeback connector and copying the results to the client-provided
shm-buffer, support allocating dmabufs in the client. The compositor
will pass them through to the writeback connector, effectively doing
the equivalent to "passthrough"/"plane-offloading"/"zero-copy".
Based on a patch by Chien Phung Van <chien.phungvan@vn.bosch.com>
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Which is not supported with Pixman, thus test the GL and VK renderers.
This ensures the code-path for directly forwarding client-allocated
dmabufs to the writeback connector works as expected.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
In the next commit we will need syncing for reading. Thus adapt the sync
helper accordingly. We are not using the helper for performance-critical
tasks yet, thus there's currently no strong reason to allow users to
differentiate between the cases.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Using the newly introduced create_buffer(), to which the buffer type is
passed on in order to allow taking writeback screenshots with dmabufs.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
If the client requests to take a screenshot using the writeback source
with a DMA buffer, Weston will get the framebuffer from that dmabuf
object and attach it to the writeback connector.
Original commit by Chien Phung Van.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Co-authored-by: Chien Phung Van <chien.phungvan@vn.bosch.com>
This is not strictly always necessary depending on the implementation,
so the extension requirement can be made optional.
Also improve its usage by first checking whether the dedicated
allocation is preferred/required by the driver, before importing
with dedicated allocation.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
So the buffer has the WESTON_BUFFER_SOLID type, which will make
additional optimizations easier going forward.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
This is identical to MAXIMIZE side where we change the state to
MAXIMIZE, and implicitly go through a state surface check.
For XWAYLAND type of windows (non weston_desktop_surface)
that surface state check will be needed. This is a temporary work-around
to avoid Weston crashing as some X11 Window types will hit this path.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
windows in the XWAYLAND state are popups and other such things that aren't
managed by libweston-desktop, so we crash if we query their position
with weston_desktop_api.
Query the position for these XWAYLAND windows based on their weston_view
and window geometry.
This should result in synthetic configure notify events no longer crashing.
Fixes#831Fixes#1019
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In a multi-screen setup, removing the first screen triggers `handle_output_move`.
If `weston_view_set_position` is called on an output that has an active popup,
it causes a weston crash due to the view has a parent.
Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
A change in the connector state require a possible full modest depending on the
hardware.
The connector wasn't set to unconnect if the head was detached while the output
is still enabled. Fix this by always checking the disable_head_link list during
drm_output_apply_state_atomic().
Signed-off-by: Marco Felsch <m.felsch@pengutronix.de>
DRM_MODE_ATOMIC_TEST_ONLY shouldn't remove the head from the
drm_output::disable_head list else the head is lost for the actual modeset
action.
Signed-off-by: Marco Felsch <m.felsch@pengutronix.de>
The shell_set_view_fullscreen function was dereferencing
shsurf->fullscreen_output without checking if it was NULL first. This
could lead to a crash when a fullscreen surface had no associated
output during display hotplug.
Fix issue: https://gitlab.freedesktop.org/wayland/weston/-/issues/1028
Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
1. Bump the kernel version to the drm-misc-next-2025-09-04 tag, fixing
various issues required for vkms testing.
2. Use /sys/bus/faux/devices/vkms/drm/ instead of /sys/devices/platform/vkms/drm/
for the card basename.
3. Bump Mesa to the commit needed for vkms+lavapipe. This also needs another
leak workaround, so the code got a small cleanup.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The new formats_done event has to be at the end, triggering warnings
like the following otherwise:
warning: since version not increasing
Fixes: 00902a592 (output-capture: Allow multiple formats and add formats_done event)
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Comparing floating-point values for identity is fragile. Comparaing with
a small tolerance allows for matches that differ only due to numerical
precision of computations.
The tolerance is taken from
weston_color_tf_info_from_parametric_curve().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It is nice to see the numbers of a parametric color profile when created
from CTA or EDID or just to cross-check with weston.ini.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
At first I wanted to wrap
float tf_params[MAX_PARAMS_TF]
into a struct, so that it would become type-safe to pass into functions,
and it could be copied with a simple assignment. Then I noticed that for
tf_params to be operable, it must always be accompanied by struct
weston_color_tf_info. Hence, struct weston_color_tf was born.
The need for #define MAX_PARAMS_TF got eliminated.
Because struct weston_color_tf is a member of struct
weston_color_profile_params, now both need to not contain implicit
padding.
This patch makes the internal enumerated TF structures follow the
current protocol requests: all color channels use the same curve.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was never used, and I happened to write a slightly different
version of it in color-lcms.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
And also for connector changes. This would allow tracking hot-plug
events from the udev/kernel and figure out that connector properties
changed.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
A infinitesimal short-flip in HDMI HDP in-out (hot-plug event) would
cause a discrepancy between kernel's connector's state and Weston
connector state resulting in kernel and Weston disagreeing on the final
connector state.
This has the undesired effect where the output would never turn on when
this short burst of HDP events come through.
To avoid that, just set the device invalid_state as true to go through a
modeset. Also, schedule a repaint when that happens to go through a
repaint.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This way we can differentiate when we get a HOTPLUG event that gave us a
CONNECTOR ID to work with.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This splits drm_backend_update_connectors into
drm_backend_update_connector and a post destroy phase/function.
There's no functional change, but this allows to pass
drm_backend_update_connector() on its own as we'll need that.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Add support for using writeback connectors as source. Those potentially
support more than one format, thus allow selecting those as well.
While on it, add a verbose flag for useful debug output.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Writeback connectors often support multiple formats, fully independent
of the input framebuffer. Wire up support for querying formats and send
them to clients.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The writeback output capture source may allow clients to select from
multiple possible formats. Update the protocol and its users
accordingly, and add formats_done event, making the implementation
easier and following common protocol practice.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The writeback connector UAPI does not mention modifiers explicitly,
however implicitly we assume and use a linear modifier when using
dumb buffers.
Adding that to the format thus makes the assumption more obvious and
allows us to use the weston_drm_format_array as intended.
For example we can now use weston_drm_format_array_count_pairs() to
log the number of supported formats - previously it always returned 0.
See
https://www.kernel.org/doc/html/v6.16/gpu/drm-kms.html#writeback-connectors
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Create a linux_dmabuf_memory subclass so that it holds the associated
gbm_bo and it can be properly destroyed with the dmabuf object.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
This is not required and creates a refcount imbalance,
causing a memory leak at drm-backend teardown.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Follow-up of "color: introduce output color effects". This adds a few
sanity tests for color effects.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Output color effects are applied to the whole output scenegraph. It
depends on color-management being disabled, as the color effects are
applied in sRGB content.
For now we added only a few accessibility options: color inversion,
deuteranopia, protanopia and tritanopia CVD correction.
Note that surfaces presented on outputs that contains a color effect
can't be used for direct scanout (i.e. bypass composition and offloading
to KMS overlay planes). The color effect is applied in our GL-renderer.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When we have a mirror, it will be at the same x,y position as the output
it's mirroring. On hot unplug, the current logic results in the mirroring
output being moved to the left by the width of its target output. The
mirror will then be destroyed, and the views can be left dangling outside
of usable space when a hot plug restores the outputs.
Subtly change the reflow logic to only reflow outputs to the right of the
removed output by testing co-ordinates, instead of assuming that every
output in the list is to the right of the previous.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that FAILURE_REASONS_FORCE_RENDERER isn't set for all not-scanout
capable failures, add some other reasons to the test in
dma_feedback_maybe_update.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The default output format setting to the backend format was removed and
renderer-specific format picking functions were introduced, but one was
not included for vulkan-renderer.
Vulkan-renderer doesn't yet implement color management features which
would benefit from a full featured format selection here, so for now
just have a base implementation which restores the previous behavior.
This fixes the introduced segfault with vulkan-renderer and drm-backend.
Fixes: 56c27ea2 ("backend-drm: improve code that chooses output->format")
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
We didn't have many Weston assert macros in place, but now we do.
Make use of a few of the newer macros where they make sense. No big
difference, but just to exercise using the correct ones now that they
exist.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This adds a ton of weston assert macros that were missing, as well as
tests for all of that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Rename parameter "compositor" to "comp", allowing us to have one-line
macros that makes the file easier to read. Also moves a few macros
to other parts of the file.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Currently weston-test-assert.h has a better naming style than
weston-assert.h: more concise and standardized.
So let's copy the same style to weston-assert.h
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The initial drm backend implementation for Vulkan passes display device
allocated gbm bos directly to the renderer. This is a bit awkward since
it requires the renderer to maintain a custom output creation interface
and another code path for importing specifically gbm bos.
Since then, vulkan-renderer received support to use dmabuf renderbuffers
to support e.g. pipewire dmabuf, in an interface which is also common
with gl-renderer.
The dmabuf renderbuffer code path is similar to what the drm backend
implementation intended to do, so we can unify it to a single interface.
This has the advantages of requiring one less custom output creation
interface, as well as the renderer being able to handle the drm backend
through a single shared dmabuf renderbuffer path.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
The fbo naming inherited from gl-renderer is confusing, and now it
is used in many places.
Rename the two options for output creation to surface and surfaceless
to hopefully make them more meaningful.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Fixes a minor issue with 28bdcb46be ("frontend: Log when exiting due to
insufficient active outputs") to only print that we have
no outputs enabled but we're allowed to continue when we actually get to
that scenario.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fixes the following mem leak:
=================================================================
==191==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 56 byte(s) in 1 object(s) allocated from:
#0 0x7f6b843f6610 in calloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:77
#1 0x7f6b8302f499 in output_created_listener ../tests/weston-test.c:145
#2 0x7f6b83032dcd in wet_module_init ../tests/weston-test.c:857
#3 0x7f6b842b8425 in wet_load_module ../frontend/main.c:989
#4 0x7f6b842b89eb in load_modules ../frontend/main.c:1069
#5 0x7f6b842d2711 in wet_main ../frontend/main.c:4865
#6 0x562862e934d6 in execute_compositor ../tests/weston-test-fixture-compositor.c:431
#7 0x562862e9756b in weston_test_harness_execute_as_client ../tests/weston-test-runner.c:570
#8 0x562862e81e1d in fixture_setup ../tests/drm-writeback-screenshot-test.c:48
#9 0x562862e81e9e in fixture_setup_run_ ../tests/drm-writeback-screenshot-test.c:50
#10 0x562862e97bb6 in main ../tests/weston-test-runner.c:726
#11 0x7f6b83d33ca7 in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fixes the following memory leak:
=================================================================
==191==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 72 byte(s) in 1 object(s) allocated from:
#0 0x7f18bfa83610 in calloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:77
#1 0x7f18bf890191 in zalloc ../include/libweston/zalloc.h:38
#2 0x7f18bf89184c in weston_log_ctx_add_log_scope ../libweston/weston-log.c:631
#3 0x7f18bf891c2c in weston_compositor_add_log_scope ../libweston/weston-log.c:696
#4 0x7f18be524ef6 in wet_module_init ../tests/weston-test.c:864
#5 0x7f18bf945425 in wet_load_module ../frontend/main.c:989
#6 0x7f18bf9459eb in load_modules ../frontend/main.c:1069
#7 0x7f18bf95f711 in wet_main ../frontend/main.c:4865
#8 0x557b36c114d6 in execute_compositor ../tests/weston-test-fixture-compositor.c:431
#9 0x557b36c1556b in weston_test_harness_execute_as_client ../tests/weston-test-runner.c:570
#10 0x557b36bffe1d in fixture_setup ../tests/drm-writeback-screenshot-test.c:48
#11 0x557b36bffe9e in fixture_setup_run_ ../tests/drm-writeback-screenshot-test.c:50
#12 0x557b36c15bb6 in main ../tests/weston-test-runner.c:726
#13 0x7f18bf3c0ca7 in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
Direct leak of 56 byte(s) in 1 object(s) allocated from:
#0 0x7f18bfa83610 in calloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:77
#1 0x7f18be521499 in output_created_listener ../tests/weston-test.c:145
#2 0x7f18be524dcd in wet_module_init ../tests/weston-test.c:857
#3 0x7f18bf945425 in wet_load_module ../frontend/main.c:989
#4 0x7f18bf9459eb in load_modules ../frontend/main.c:1069
#5 0x7f18bf95f711 in wet_main ../frontend/main.c:4865
#6 0x557b36c114d6 in execute_compositor ../tests/weston-test-fixture-compositor.c:431
#7 0x557b36c1556b in weston_test_harness_execute_as_client ../tests/weston-test-runner.c:570
#8 0x557b36bffe1d in fixture_setup ../tests/drm-writeback-screenshot-test.c:48
#9 0x557b36bffe9e in fixture_setup_run_ ../tests/drm-writeback-screenshot-test.c:50
#10 0x557b36c15bb6 in main ../tests/weston-test-runner.c:726
#11 0x7f18bf3c0ca7 in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
Indirect leak of 33 byte(s) in 1 object(s) allocated from:
#0 0x7f18bfa7dd60 in strdup ../../../../src/libsanitizer/asan/asan_interceptors.cpp:578
#1 0x7f18bf8918ed in weston_log_ctx_add_log_scope ../libweston/weston-log.c:639
#2 0x7f18bf891c2c in weston_compositor_add_log_scope ../libweston/weston-log.c:696
#3 0x7f18be524ef6 in wet_module_init ../tests/weston-test.c:864
#4 0x7f18bf945425 in wet_load_module ../frontend/main.c:989
#5 0x7f18bf9459eb in load_modules ../frontend/main.c:1069
#6 0x7f18bf95f711 in wet_main ../frontend/main.c:4865
#7 0x557b36c114d6 in execute_compositor ../tests/weston-test-fixture-compositor.c:431
#8 0x557b36c1556b in weston_test_harness_execute_as_client ../tests/weston-test-runner.c:570
#9 0x557b36bffe1d in fixture_setup ../tests/drm-writeback-screenshot-test.c:48
#10 0x557b36bffe9e in fixture_setup_run_ ../tests/drm-writeback-screenshot-test.c:50
#11 0x557b36c15bb6 in main ../tests/weston-test-runner.c:726
#12 0x7f18bf3c0ca7 in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fixes the following UAF:
==191==ERROR: AddressSanitizer: heap-use-after-free on address 0x518000000360 at pc 0x7f1ee142f5df bp 0x7ffe60aaf010 sp 0x7ffe60aaf008
READ of size 8 at 0x518000000360 thread T0
#0 0x7f1ee142f5de in output_destroyed_listener ../tests/weston-test.c:166
#1 0x7f1ee25f08eb in wl_signal_emit_mutable ../src/wayland-server.c:2401
#2 0x7f1ee274c7f8 in weston_compositor_remove_output ../libweston/compositor.c:7877
#3 0x7f1ee274fa92 in weston_output_release ../libweston/compositor.c:8641
#4 0x7f1ee146e5f8 in drm_output_destroy ../libweston/backend-drm/drm.c:2626
#5 0x7f1ee27552df in weston_compositor_shutdown ../libweston/compositor.c:9941
#6 0x7f1ee2756a89 in weston_compositor_destroy ../libweston/compositor.c:10369
#7 0x7f1ee286bed8 in wet_main ../frontend/main.c:4934
#8 0x56113c4244d6 in execute_compositor ../tests/weston-test-fixture-compositor.c:431
#9 0x56113c42856b in weston_test_harness_execute_as_client ../tests/weston-test-runner.c:570
#10 0x56113c412e1d in fixture_setup ../tests/drm-writeback-screenshot-test.c:48
#11 0x56113c412e9e in fixture_setup_run_ ../tests/drm-writeback-screenshot-test.c:50
#12 0x56113c428bb6 in main ../tests/weston-test-runner.c:726
#13 0x7f1ee22ccca7 in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
#14 0x7f1ee22ccd64 in __libc_start_main_impl ../csu/libc-start.c:360
#15 0x56113c412860 in _start (/home/mvlad/vkms/weston/b/tests/test-drm-writeback-screenshot+0xe860) (BuildId: 9f9e2ed12b9317dd859498374500f2406c32e5d3)
0x518000000360 is located 736 bytes inside of 792-byte region [0x518000000080,0x518000000398)
freed by thread T0 here:
#0 0x7f1ee298e8f8 in free ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:52
#1 0x7f1ee1433002 in wet_module_init ../tests/weston-test.c:882
#2 0x7f1ee2851425 in wet_load_module ../frontend/main.c:989
#3 0x7f1ee28519eb in load_modules ../frontend/main.c:1069
#4 0x7f1ee286b711 in wet_main ../frontend/main.c:4865
#5 0x56113c4244d6 in execute_compositor ../tests/weston-test-fixture-compositor.c:431
#6 0x56113c42856b in weston_test_harness_execute_as_client ../tests/weston-test-runner.c:570
#7 0x56113c412e1d in fixture_setup ../tests/drm-writeback-screenshot-test.c:48
#8 0x56113c412e9e in fixture_setup_run_ ../tests/drm-writeback-screenshot-test.c:50
#9 0x56113c428bb6 in main ../tests/weston-test-runner.c:726
#10 0x7f1ee22ccca7 in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
previously allocated by thread T0 here:
#0 0x7f1ee298f610 in calloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:77
#1 0x7f1ee142edc5 in zalloc ../include/libweston/zalloc.h:38
#2 0x7f1ee1432cba in wet_module_init ../tests/weston-test.c:840
#3 0x7f1ee2851425 in wet_load_module ../frontend/main.c:989
#4 0x7f1ee28519eb in load_modules ../frontend/main.c:1069
#5 0x7f1ee286b711 in wet_main ../frontend/main.c:4865
#6 0x56113c4244d6 in execute_compositor ../tests/weston-test-fixture-compositor.c:431
#7 0x56113c42856b in weston_test_harness_execute_as_client ../tests/weston-test-runner.c:570
#8 0x56113c412e1d in fixture_setup ../tests/drm-writeback-screenshot-test.c:48
#9 0x56113c412e9e in fixture_setup_run_ ../tests/drm-writeback-screenshot-test.c:50
#10 0x56113c428bb6 in main ../tests/weston-test-runner.c:726
#11 0x7f1ee22ccca7 in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
For fixing the following UAF.
==191==ERROR: AddressSanitizer: heap-use-after-free on address 0x518000000168 at pc 0x7f7aac77493e bp 0x7ffdd9dddc00 sp 0x7ffdd9dddbf8
READ of size 8 at 0x518000000168 thread T0
#0 0x7f7aac77493d in udev_input_destroy ../libweston/libinput-seat.c:388
#1 0x7f7aac73e632 in drm_shutdown ../libweston/backend-drm/drm.c:3623
#2 0x7f7aad9208b8 in weston_compositor_shutdown_backends ../libweston/compositor.c:10337
#3 0x7f7aad920a7d in weston_compositor_destroy ../libweston/compositor.c:10367
#4 0x7f7aada35ed8 in wet_main ../frontend/main.c:4934
#5 0x561e808014d6 in execute_compositor ../tests/weston-test-fixture-compositor.c:431
#6 0x561e8080556b in weston_test_harness_execute_as_client ../tests/weston-test-runner.c:570
#7 0x561e807efe1d in fixture_setup ../tests/drm-writeback-screenshot-test.c:48
#8 0x561e807efe9e in fixture_setup_run_ ../tests/drm-writeback-screenshot-test.c:50
#9 0x561e80805bb6 in main ../tests/weston-test-runner.c:726
#10 0x7f7aad496ca7 in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
#11 0x7f7aad496d64 in __libc_start_main_impl ../csu/libc-start.c:360
#12 0x561e807ef860 in _start (/home/mvlad/vkms/weston/b/tests/test-drm-writeback-screenshot+0xe860) (BuildId: 9f9e2ed12b9317dd859498374500f2406c32e5d3)
0x518000000168 is located 232 bytes inside of 792-byte region [0x518000000080,0x518000000398)
freed by thread T0 here:
#0 0x7f7aadb588f8 in free ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:52
#1 0x7f7aac3f2f9d in wet_module_init ../tests/weston-test.c:878
#2 0x7f7aada1b425 in wet_load_module ../frontend/main.c:989
#3 0x7f7aada1b9eb in load_modules ../frontend/main.c:1069
#4 0x7f7aada35711 in wet_main ../frontend/main.c:4865
#5 0x561e808014d6 in execute_compositor ../tests/weston-test-fixture-compositor.c:431
#6 0x561e8080556b in weston_test_harness_execute_as_client ../tests/weston-test-runner.c:570
#7 0x561e807efe1d in fixture_setup ../tests/drm-writeback-screenshot-test.c:48
#8 0x561e807efe9e in fixture_setup_run_ ../tests/drm-writeback-screenshot-test.c:50
#9 0x561e80805bb6 in main ../tests/weston-test-runner.c:726
#10 0x7f7aad496ca7 in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
previously allocated by thread T0 here:
#0 0x7f7aadb59610 in calloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:77
#1 0x7f7aac3eedc5 in zalloc ../include/libweston/zalloc.h:38
#2 0x7f7aac3f2c55 in wet_module_init ../tests/weston-test.c:836
#3 0x7f7aada1b425 in wet_load_module ../frontend/main.c:989
#4 0x7f7aada1b9eb in load_modules ../frontend/main.c:1069
#5 0x7f7aada35711 in wet_main ../frontend/main.c:4865
#6 0x561e808014d6 in execute_compositor ../tests/weston-test-fixture-compositor.c:431
#7 0x561e8080556b in weston_test_harness_execute_as_client ../tests/weston-test-runner.c:570
#8 0x561e807efe1d in fixture_setup ../tests/drm-writeback-screenshot-test.c:48
#9 0x561e807efe9e in fixture_setup_run_ ../tests/drm-writeback-screenshot-test.c:50
#10 0x561e80805bb6 in main ../tests/weston-test-runner.c:726
#11 0x7f7aad496ca7 in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
This would be caused by not being able to compile keymaps.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
In a2a6030902 I introduced a crash when no
cursor plane exists. Fix this by pulling the cursor plane tests into their
own function and doing an early return when we have a conclusive no-cursor
failure state.
Fixes a2a6030902
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
On certain setups - notably virtual machines - the output name can
be already taken (by e.g. virtio).
Given that we only use a single output for the test, do what other
tests do and don't assume any name.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Notably including
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35915
which is needed for some upcoming MRs.
Returning to a proper release also makes it easier to understand
what we are testing against.
Mesa 25.2 requires Meson >= 1.4 and libX11 >= 1.8. The later requires
autoconf >= 2.70.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Now that new formats are supported by the Vulkan renderer, update
this list to match our driver in CI for a more reasonable coverage.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Remove the limited shm formats hardcoded list and add a query to
populate them according to the device.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Update list of Vulkan equivalent of the DRM formats.
Fix some format information to account for endianness according
to the "DRM pixel format guide".
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
This file used both __BYTE_ORDER and __BYTE_ORDER__ which could become
confusing to inspect.
Both appear to be valid, since it is being compared to __LITTLE_ENDIAN
stick to __BYTE_ORDER for all uses.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Define extension tables for all extensions that are potentially used,
and use that to enumerate and request extensions which will be used.
This allows for a bitset to hold supported extensions and makes it
less cumbersome to define new ones to use later, as well as requiring
less traversing of the extension string list to decide which extensions
to request.
This also fixes some missing dependency issues which could trigger
validation errors on some drivers with limited extension support.
It also allows some code paths that didn't require some specific
extensions that were in the default list before, by checking for
those in the code path that actually uses them at runtime.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Follow-up of "compositor: let backends handle output->disable_planes".
Now we always call assign_planes() before a repaint, so we must have
a valid output state when we enter assign_planes().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
For clients using old protocol versions, the WESTON_SURFACE_DIRTY_POS bit
currently gets set on any attachment. It should really only be set if
the attachment is non-zero.
Since it's possible to attach mulitple times, or to invoke
wl_surface.offset multiple times, let's allow clearing the bit so it
stays up to date with the state that will actually be used on commmit().
Currently, this is pointlessly pedantic, as we don't really do much with
the bit, but in a future commit I intend to use it to notice states that
may change visibility/occlusion status of a surface.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is not what any sensible person would expect it to be. It was updated
by a walk of all the paint nodes on the output most recently repainted,
so if a view spanned outputs the visible region would only make sense
within the most recently painted output's region.
It's basically a scratchpad for a mid-repaint operation. Instead of making
it a view member, put it in the paint node, which are always per-output.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Add transform information to scene graph debug dumps, which can be
helpful in determining why application surfaces aren't ending up on
hardware planes.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
At the end we'll have the plane failure reasons in their final state for
the frame we're submitting (instead of a stale state from the previous)
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
While this is generally drm specific stuff, it's leaked into paint nodes
a little bit already.
Pushing it into the core gives us the ability to print failure reasons
in the scene graph debug text (in a future commit), which can be very
informative.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We have a big bitfield of failure reasons for when we can't place a paint
node on a plane - but between the introduction of this bitfield and now
we added many new reasons, so it's an expecation that the reason
FAILURE_REASON_FORCE_RENDERER only means that the compositor is configured
to force the use of the renderer via the WESTON_FORCE_RENDERER environment
variable, or debug key bind, or similar.
Some of the code retained the older generic use of FORCE_RENDERER to mean
any number of things.
Add some new reasons and use other existing reasons to disambiguate the
FORCE_RENDERER reason.
Since we already print the (somewhat misleading) failure reason strings
late in the repaint pass, we can drop the (currently accurate) debug
prints we fired off along the way, and just print them accurately at the
end.
We also move the failure reason reset point to the start of repaint,
as it is convenient to have it be valid after plane assignment so
we can print it in scene graph debug text in a later commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The caller to drm_plane_state_coords_for_paint_node() has already tested
for valid transforms, so drm_plane_state_coords_for_paint_node() is never
called with a transform that needs to be tested.
Replace the test with an assert() - and this also lets us stop returning
a bool, and drop the debug prints that could never trigger.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Move some code around so we only have a single call to
weston_surface_apply(). This will simplify having deferred state updates
later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_subsurface_commit_to_cache and weston_subsurface_commit are
trivial functions with single call sites. Eliminate them.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that we don't have a buffer_ref to manage outside the surface_state
struct, this function is a trivial wrapper.
Just inline it where it's used.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Use a buffer_ref here to allow us to remove the subsurface
cached_buffer_ref and keep it in the surface state struct instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We don't need to define weston_compositor_build_view_list here, as it's
already defined before it's used.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
compositor.c is too big, let's try to peel off a bit of surface state
handling code into another file.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
I'll want to use this in another file soon, but for now let's just
clean up the extra prototypes.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Push the subsurface vs surface logic into weston_surface_commit so there's
just one function to call from surface_commit to handle both.
This is mostly preparation for splitting off a bunch of surface handling
functions into their own file later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Do a subsurface cache flush in weston_subsurface_set_effectively_synchronized
instead of in the protocol handler.
This is just so when I move some functions into another file later, I don't
need to expose weston_subsurface_apply_from_cache().
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Finish up renaming functions so that committing state and applying state
have their own function names. This will be useful soon when we have a
mechanism to commit state into a queue and apply it later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
To streamline state handling, push the weston_subsurface_parent_apply
calls and list walks into weston_surface_apply().
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We have several places where we apply surface state, then walk the
subsurface list.
In surface_commit() however, we walk the list first then apply state.
Re-order surface_commit() so it's the same as the other sites.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Continue renaming "commit" functions to "apply" in anticipation of
a violent split between the two concepts.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In a future commit, we'll need weston_subsurface_parent_commit sooner,
so just move both of these prototypes earlier in the file.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We don't use it anymore, we just casually commit and expect that
applying clean state is harmless.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It really doesn't matter if we do a little extra work here,
weston_subsurface_commit_from_cache() is harmless if called on clean state.
If this turns out to waste some cycles we can add some more dirty bits
later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We called subsurface_parent_commit with a flag to indicate whether we're
committing from a synchronized parent or not - this was used for
determining if a subsurface was effectively synchronized.
Now that we know whether a subsurface is effectively synchronized, we
can drop the parameter.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This was used to check if a subsurface was effectively sync,
and we now have a bool to check for that instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Keep track of subsurface effective sync status when it changes instead of
figuring it out when we need to know it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Create a common weston_surface_apply() for both subsurface and normal
surfaces to push state through, as this will let us remove a bunch of
common code in the future.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Continuing to make a split between "commit" and "apply" in preparation
for a future where the application happens later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We'll eventually have a hard split between the commit and the application
of state, so rename this function to better indicate what it does.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Use the shared helper in order to avoid duplication. This will also
ensure that any format added to the test will also be usable by other
tests and clients.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Factor out client-buffer creation into a helper library in order to
avoid duplication. This notably allows clients and tests to easily reuse
the dmabuf and yuv logic.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Historically, weston-screenshooter attempts a capture on all
wl_outputs, and if any output fails to capture it exits immediately.
These days it's possible to set up the pipewire backend to mirror
a drm backend output. This leads to surprising behaviour if one
tries to screenshot while no pipewire client is in use. Since the
pipewire backend has no buffer to render into at this point, the
screenshot fails. The drm screenshot is then dropped on the floor
because one of the wl_outputs failed to capture.
Avoid this for now by just continuing in the case of such
"graceful failures". Though maybe in the future we should allow
picking a wl_output by name, or have a command line switch to
decide whether to stop after a failure or not.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If there's no running connection, we can't capture, so just burn down any
waiting tasks so we don't assert later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Listen to the capture destroy signal so we can prevent the async fd
source from causing a UAF.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
An output task may be destroyed by a client disconnect. This causes
problems for our drm backend's asynchronous capture task handler, which
currently has no way to notice this.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
No functional change.
This will help to keep the code more straightforward when
parametric<->ICC color transformations are added, and they need more
operations than just the cmap_3dlut for the 3D LUT.
Particularly, there will be a new flag telling if cmap_3dlut is
populated, and the flag is best set in init_icc_to_icc_chain() instead
of xform_realize_chain().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When crafting an ICC to ICC color transformation, all the steps in
weston_color_transformation are at disposal. In the future also
parametric<->ICC color transformations will be crafted using the same
ICC chain machinery. However, there some steps must be reserved for
additional operations.
Add a bit mask that tells which color steps can be used by
xform_realize_icc_chain().
Unfortunately the mask is most conveniently stored in struct
cmlcms_color_transform. The LittleCMS context user data is the only good
way of passing our own bits into the factory code, but the user data
cannot be reset without destroying the context. It is probably not safe
to destroy the context as long as we have any LittleCMS objects alive
and created in that context. Hence, the user data must out-live the
LittleCMS context.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I will be adding a MAPPING value, and it would look odd without any
prefix. This adds a bit of namespacing.
The definition is moved to the header, because I will be needing it in
struct cmlcms_color_transform.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Split init_icc_to_icc_chain() into two parts:
- init_icc_to_icc_chain() is specific for ICC to ICC transformation
- xform_realize_icc_chain() can process any chain of cmsHPROFILEs
xform_realize_icc_chain() will be used by ICC-to-parametric and
parametric-to-ICC transformations in following commits.
No changes to functionality. 'extra' local variable is lost as unused.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I will be splitting this function, and xform_realize_chain() matches the
parts I'm going to split out of it, while the remainder will be specific
to icc-to-icc transformations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In this patch we allow offloading the post-blend color transformation
to KMS.
As KMS currently only supports to offload the transformation in a LUT,
this may result in precision issues. So this introduces the config
option "offload-blend-to-output", which is disabled by default.
This option requires "color-management" to be enabled, otherwise it is
ignored.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We already get the core section a few lines above, and no other call
get_section() call are made in between.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This is a leftover from "color: do not use color steps for non-optimized
pipelines". If a xform don't have valid steps, it shouldn't have curves.
So this function should fail.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
At this point, the DRM/KMS API supports offloading post-blend color
xform only through LUT's. This is not ideal, and an API to improve that
should be proposed in the future.
But we still want to experiment with offloading pre-blend (not post)
color transformation through the colorop API, which is close to being
accepted upstream. But this requires us to offload post-blend as well.
weston_color_curve_to_3x1D_LUT() currently fails if we detect that
crafting a LUT from the color curve may result in bad precision.
Instead, let's add a boolean param to control if we forbid or not bad
precision. This should allow us to offload post-blend xform through
LUT's.
This also improves the error messages in this function.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Since commit "backend-drm: improve code that chooses output->format", we
changed how b->format (the GBM format from the config file) is used.
There are config options in weston.ini that allow us to ignore the GBM
format set. So what matters to us is which output->format is being used,
and we compute that in drm_output_pick_format_egl() and
drm_output_pick_format_pixman().
So remove these checks that disable underlay planes based on b->format,
keeping only the ones that depend on the output->format selection.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Instead of picking an arbitrary format, let's first ensure that the
format is supported by the renderer.
Also, start choosing formats with alpha channel if we have b->underlay.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When gl_renderer_display_create() fails, do not change the compositor
capabilities.
The compositor may not abort when that happens, it may simply decide to
fallback to another renderer. So setting anything on failure is wrong.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This goes through all formats available in the EGLConfig's that we
get from EGLDisplay and expose them in a struct weston_drm_format.
Currently backends choose a format for their outputs and hope that
GL-renderer is able to find a compatible EGLConfig. This should help
backends to avoid guessing.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Let's be more more specific and rename the renderer interface function
that returns the supported dma-buf formats. I.e. if we pass a dma-buf
with one of these formats for the renderer, it should be able to import
it.
Next we'll introduce a function to query the rendering formats from
the renderer, so this distinction is important.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
To log vis id, we call:
eglGetConfigAttrib(egldpy, eglconfig, EGL_NATIVE_VISUAL_ID, &value)
p = pixel_format_get_info(value)
The problem is, EGL_NATIVE_VISUAL_ID represents a DRM format only on
GBM platform. So for other platforms we are calling
pixel_format_get_info() with values that are not DRM formats.
Avoid calling pixel_format_get_info() when the platform is different
from GBM, and log only the hex value in such case.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
No behavior change, just to make things easier for next commits. They
will need struct gl_renderer *gr in print_egl_config_info().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Currently when we have a blend-to-output color transformation, we have a
16FP shadow buffer representing the blending space. Then we blit from
that to the primary plane fb, which is a regular buffer (fixed-point,
not 16bpc).
The shadow buffer needs to be 16FP because the blending space is linear
with relation to light. So it needs more bits for encoding.
In the next patches we enable the option to offload the blend-to-output
color transformation to KMS, so we'll need the primary plane fb to be
of a 16FP format. In order to do that, we need to be able to find EGL
configs with float-point formats. In this patch we enable that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The plugins cms-static and cms-colord have been deprecated and removed
from our code. They were the only thing holding set_gamma() from being
removed. So remove set_gamma() from the code.
Users can have the same results tweaking the output color profile that
they use.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Our window decor uses cairo-xcb. cairo-xcb stores xcb_connection_t
internally and uses them as kind of a hash key for internal bookkeeping.
This needs to be torn down with a cairo_device_finish, when the last
cairo surface is destroyed, and we are not properly handling that.
Because of this weston bug, if the Xwayland server dies, is restarted,
and the weston X window manager gets the same xcb_connection_t pointer
value for a new connection that it had for a previous connection,
cairo-xcb will use stale state and crash.
Weston is used in some places (like Mesa CI) where Xwayland crashes are
more common than one might usually expect, and weston needs to be robust
against these failures. It's ok to have no window frames in xwl in these
cases, because nobody is interacting with the windows.
The '--no-xwm-decorations' command line option will now remove
cairo-xcb from use entirely, so this crash can no longer happen.
We should still fix the bugs in our cairo usage, but I think long term
it's still ok to have a way to disable this and reduce complexity.
Ref #1042
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
As required by the spec when accessing dmabufs from the CPU, see
https://docs.kernel.org/driver-api/dma-buf.html
While effectively a no-op on amd64, this fixes test failures on various
aarch64 devices, including:
- rk3588 (Panfrost, Rock5)
- rk3399 (Panfrost, PineBook Pro)
- Broadcom BCM2712 (V3D, RPi5)
- Qualcomm SDM845 (freedreno, OnePlus6)
Fixes: 303d88448 (tests: client-buffer: Add dmabuf support)
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Entrench the use of weston_enum_map more, even though in this case it
doesn't buy much.
Make the array 'static const' which it should have been already.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Mapping between strings and enum values is open-coded in several places.
Introduce helpers here, and use them in the next patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
set_dpms() is used for sleep/wakeup. output_repaint_timer_handler() resets the
repaint_status if called while Weston is sleeping. If the timer is still active,
it will trigger a call to weston_output_finish_frame() which then triggers an
assertion, because the repaint_status is not REPAINT_AWAITING_COMPLETION.
Stop the timer and reset the repaint_status in this case to avoid this.
Schedule a repaint for WESTON_DPMS_ON to ensure that the current state is
rendered.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
set_dpms() is used for sleep/wakeup. output_repaint_timer_handler() resets the
repaint_status if called while Weston is sleeping. If the timer is still active,
it will trigger a call to weston_output_finish_frame() which then triggers an
assertion, because the repaint_status is not REPAINT_AWAITING_COMPLETION.
Stop the timer and reset the repaint_status in this case to avoid this.
Schedule a repaint for WESTON_DPMS_ON to ensure that the current state is
rendered.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
set_dpms() is used for sleep/wakeup. output_repaint_timer_handler() resets the
repaint_status if called while Weston is sleeping. If the timer is still active,
it will trigger a call to weston_output_finish_frame() which then triggers an
assertion, because the repaint_status is not REPAINT_AWAITING_COMPLETION.
Stop the timer and reset the repaint_status in this case to avoid this.
Schedule a repaint for WESTON_DPMS_ON to ensure that the current state is
rendered.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
set_dpms() is used for sleep/wakeup. output_repaint_timer_handler() resets the
repaint_status if called while Weston is sleeping. If the timer is still active,
it will trigger a call to weston_output_finish_frame() which then triggers an
assertion, because the repaint_status is not REPAINT_AWAITING_COMPLETION.
Stop the timer and reset the repaint_status in this case to avoid this.
Schedule a repaint for WESTON_DPMS_ON to ensure that the current state is
rendered.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
set_dpms() is used for sleep/wakeup. output_repaint_timer_handler() resets the
repaint_status if called while Weston is sleeping. If the timer is still active,
it will trigger a call to weston_output_finish_frame() which then triggers an
assertion, because the repaint_status is not REPAINT_AWAITING_COMPLETION.
Stop the timer and reset the repaint_status in this case to avoid this.
Schedule a repaint for WESTON_DPMS_ON to ensure that the current state is
rendered.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If Xwayland crashes when we have windows lying around, we can get a
surface destroyed callback later that tries to log debug messages by
dereferencing a stale pointer to the defunct window manager to find the
log scope.
Let's finish this FIXME from 2012, and wipe out the windows.
Ref #1042
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Since "gitlab-ci: Use virtme-ng for running our tests" we no longer use
a hacky fork of virtme. Also, wee no longer use "--script-dir", as
virtme-ng properly supports "--script-sh".
So drop outdated comments.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This implements the basic color transformation from parametric to
parametric image description. The colorimetric rendering intents are
implemented. The perceptual and saturation rendering intents are
equivalent to media-relative + BPC rendering intent, subject to be
implemented better later.
Things missing:
- handling target color volumes
- perceptual dynamic range mapping
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We will eventually have 6 different paths for creating color
transformations:
- input to blend, input to output
- ICC to ICC
- parametric to parametric
- ICC to parametric
- parametric to ICC
- blend to output
- ICC
- parametric
Set up their dispatching.
No changes to existing functionality.
xform_realize_chain() is now guaranteed to be called only with ICC
profiles.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This function is required for producing color transformations from
parametric image descriptions.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I've been wanting a better name than search_param. In the future they
are not always search parameters when we have to replace the input
profile with another one for sRGB power-2.2 decoding purposes.
I think "recipe" describes this struct well: it's the list of
ingredients to cook a color transformation from.
This patch is purely renaming things.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This field is redundant, and therefore only confusing.
The success or not is returned from xform_realize_chain() directly. The
color processing steps vs. 3D LUT is recorded in
weston_color_transform.steps_valid.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that we are testing the more robust average error tolerance pretty
tightly, we can relax the tolerances on the maximum error which is more
flaky between GL drivers and hardware.
This makes sRGB->adobeRGB MAT test pass on radeonsi Polaris 11.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Maximum error is fragile: radeonsi on Polaris 11 has one error spike
that would force the the tolerances for everything to be much higher
than desired, and it masks changes to usual error levels.
Add a new condition to opaque_pixel_conversion: average two-norm error
statistic. The average is not as susceptible to outliers as maximum is.
We still keep the maximum error tolerance as well, to detect gross
outliers that might not sway the average enough to cause a test failure.
The new average error tolerances have been collected from the worst case
among the following + 0.01:
- GL renderer: Mesa Intel(R) HD Graphics 4600 (HSW GT2)
- GL renderer: AMD Radeon RX 550 Series (radeonsi, polaris11, ACO,
DRM 3.61, 6.12.35+deb13-amd64)
- GL renderer: llvmpipe (LLVM 19.1.7, 256 bits)
(There is no need to separately print matrix vs. clut, it is already in
the fixture name.)
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The concise table style was nice, but is getting more unwieldy as more
fields will be added. The new style won't fall apart.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The frame_device variable wasn't used in the commit that added it, and
later another commit that performed a bunch of clean-up bookkeeping added
cairo_device_destroy() for it. This was non-destructive because
cairo_device_destroy() handles NULL gracefully, but still Very Weird.
Remove it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
With newer Vulkan-Headers built in the container, we may un-disable
vulkan-renderer in the debian lts jobs.
This also simplifies the CI script by removing a variant that existed
only for that purpose.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
The version in Debian 11 (bullseye) is only slightly too old to build
vulkan-renderer.
We already build our own Mesa drivers to a newer version anyway, so it
should be possible to test vulkan-renderer in bullseye if it builds.
The actual Vulkan-Headers version here could actually be older and still
build, but was chosen to be same as in Debian 12 (bookworm) for now as
it is a tested version which has also been available for a while.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
On weston_output_repaint(), we have:
output_assign_planes(output);
...
output->repaint(output);
output_assign_planes() avoids calling output->assign_planes() when
output->disable_planes > 0. This brings a few complications to backends,
because they can't rely on the repaint loop starting from a certain
function: sometimes it starts from assign_planes(), others from
repaint().
Let's be more consistent: always call assign_planes() and let backends
handle output->disable_planes.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
If we call drm_output_find_plane_for_view() with
DRM_OUTPUT_PROPOSE_STATE_RENDERER_AND_CURSOR for a view that is not a
cursor view, it should fail to get a plane.
In such case, set the failure reason to FAILURE_REASONS_FORCE_RENDERER.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commit we introduce a real "renderer-only" mode. So let's
rename DRM_OUTPUT_PROPOSE_STATE_RENDERER_ONLY to
DRM_OUTPUT_PROPOSE_STATE_RENDERER_AND_CURSOR, as it also assign views
to cursor planes.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Bump the tag to trigger container rebuild to include new kernel and also
ci-templates updates.
Signed-off-by: Deborah Brouwer <deborah.brouwer@collabora.com>
When the same buffer is reused for both the first and second screenshot,
this can result in a deadlock. Avoid the issue by using a new buffer for
the second screenshot.
Signed-off-by: Deborah Brouwer <deborah.brouwer@collabora.com>
Use the FDO_CI_BASH_HELPERS functions from ci-templates to format the
gitlab ci logs for build-and-test.sh. This adds collapsible sections to make
the overall log easier to read.
Signed-off-by: Deborah Brouwer <deborah.brouwer@collabora.com>
Move the script from the build-and-test job to a separate bash file.
This makes it easier to read the .gitlab-ci.yml file and to edit the bash
script.
Signed-off-by: Deborah Brouwer <deborah.brouwer@collabora.com>
Use the FDO_CI_BASH_HELPERS functions from ci-templates to format the
gitlab ci logs for build-deps.sh. This adds collapsible sections to make
the overall log easier to read.
Signed-off-by: Deborah Brouwer <deborah.brouwer@collabora.com>
Update the ci-templates so that the ci tests can use new template
features such as gitlab log formatting.
Signed-off-by: Deborah Brouwer <deborah.brouwer@collabora.com>
CONFIG_DRM_KMS_FB_HELPER was removed in v5.14, it doesn't hurt to have
it here, but removing it makes the code clearer.
Signed-off-by: Deborah Brouwer <deborah.brouwer@collabora.com>
When resizing the outputs, re-create the background and relayout the
views according to the (newer) output dimensions.
This is a common feature amongs our shells, so do this for lua-shell as
well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
There was an old kernel bug where the drm driver could give us a stale
timestamp. We worked around this by performing a page flip at the
start of the repaint loop.
Now that we support VRR, when we don't render our refresh rate drops to the
display's lowest possible refresh rate. This leaves us with a race where
the repaint loop could be started between the mode's refresh rate and the
lowest possible VRR rate - which is indistinguishable from a stale
timestamp. In this case we'd perform a needless page flip and potentially
miss an opportunity to render.
The kernel bug was introduced in v3.16 in commit 844b03f27739135 and later
fixed in v4.1 in commit fdb68e09bbb1c98
Since the vrr_capable property was introduced in v4.20 in commit
ba1b0f6c73d4ea1, any kernel that supports VRR is new enough not to give us
stale timestamps, so we don't have to miss these opportunities.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Initial support for dmabuf renderbuffers, based on the GL renderer
implementation.
This enables Vulkan renderer to use the pipewire backend with dmabuf.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Rework the dmabuf import Vulkan code so that it is possible to reuse
a single routine across the DRM backend gbm import and dmabuf client
import.
This is will also make it possible to reuse it for dmabuf renderbuffers
as a follow-up.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Decouple render_fence_fd from the DRM output, in particular so that
it is allowed in headless outputs (for upcoming dmabuf renderbuffers).
Also simplify the code to make it clear that it is handled per-output.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
For swapchain outputs, in some cases it is possible that a frame becomes
available by its fence but the last used swapchain image has still not
been returned to the swapchain. If the render_done semaphore is part of
the frame struct it will be reused and cause a validation error.
To prevent this from happening, move the render_done semaphore to the
image struct so that each of those semaphores is only used when the
associated image is safely acquired from the swapchain.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
In some cases it is possible that a frame becomes available by its
fence but the last used swapchain image has still not been returned to
the swapchain. If the render_done semaphore is part of the frame struct
it will be reused and cause a validation error.
To prevent this from happening, move the render_done semaphore to the
image struct so that each of those semaphores is only used when the
associated image is safely acquired from the swapchain.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
This is a trivial change to allow passing a user-defined color to
specify the color for the placeholder.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Every .c file in RDP-backend hits this:
cc -Ilibweston/backend-rdp/rdp-backend.so.p -Ilibweston/backend-rdp
-I../../git/weston/libweston/backend-rdp -I. -I../../git/weston
-Iinclude -I../../git/weston/include -Ilibweston
-I../../git/weston/libweston -I/home/pq/local/include
-I/usr/include/pixman-1
-I/usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/freerdp3/
-I/usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/winpr3
-I/usr/include/libdrm -fdiagnostics-color=always
-fsanitize=address,undefined -fno-omit-frame-pointer
-D_FILE_OFFSET_BITS=64 -Wall -Winvalid-pch -Wextra -Wpedantic -Werror
-std=gnu11 -O0 -g -Wmissing-prototypes -Wno-unused-parameter
-Wno-shift-negative-value -Wno-missing-field-initializers -Wno-pedantic
-Wundef -fvisibility=hidden -Wmissing-prototypes -Wno-unused-parameter
-Wno-shift-negative-value -Wno-missing-field-initializers -Wno-pedantic
-Wundef -fvisibility=hidden -fPIC -MD -MQ
libweston/backend-rdp/rdp-backend.so.p/rdp.c.o -MF
libweston/backend-rdp/rdp-backend.so.p/rdp.c.o.d -o
libweston/backend-rdp/rdp-backend.so.p/rdp.c.o -c
../../git/weston/libweston/backend-rdp/rdp.c
In file included from /usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/freerdp3/freerdp/client/rdpgfx.h:28,
from /usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/freerdp3/freerdp/gdi/gdi.h:34,
from /usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/freerdp3/freerdp/freerdp.h:35,
from ../../git/weston/libweston/backend-rdp/rdp.h:32,
from ../../git/weston/libweston/backend-rdp/rdp.c:37:
/usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/freerdp3/freerdp/codecs.h:93:9: error: ‘codecs_free’ is deprecated: [since 3.6.0] Use freerdp_client_codecs_free [-Werror=deprecated-declarations]
93 | WINPR_DEPRECATED_VAR("[since 3.6.0] Use freerdp_client_codecs_new",
| ^~~~~~~~~~~~~~~~~~~~
In file included from /usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/winpr3/winpr/winpr.h:22,
from /usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/winpr3/winpr/stream.h:26,
from /usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/freerdp3/freerdp/freerdp.h:25:
/usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/freerdp3/freerdp/codecs.h:91:47: note: declared here
91 | FREERDP_API void codecs_free(rdpCodecs* codecs));
| ^~~~~~~~~~~
/usr/lib/x86_64-linux-gnu/pkgconfig/../../../include/winpr3/winpr/platform.h:497:41: note: in definition of macro ‘WINPR_DEPRECATED_VAR’
497 | #define WINPR_DEPRECATED_VAR(text, obj) obj __attribute__((deprecated(text)))
| ^~~
cc1: all warnings being treated as errors
Looks like there is a magic define that fixes this, as we are not using
the deprecated things to begin with.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Which is the correct place for them.
Currently they cause warnings like:
```
/usr/include/libdrm/drm_fourcc.h:389:9: warning: ‘DRM_FORMAT_S010’ redefined
```
with libdrm >= 2.4.125.
Fixes: 3dce9e8c2 (pixel-formats: Add Sx1x software decoder formats)
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The loop in notify_key() that traverses the keyboard keys array has been
improved by adding a break statement after removing a key and simplifying
the loop structure. This eliminates unnecessary iterations and removes
ambiguity in the code flow, making it both more efficient and clearer.
Signed-off-by: Taehyeon Jeong wxogus25@gmail.com
It's a count, so it's not a bool. Luckily the only counts ever assigned
to it so far were 0 and 1.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If the offset was negative, there would be no space between the columns:
Matrix
1.0025 0.0000 0.0000-0.0012
Add the space.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Removes repetition and makes weston_color_profile_params_to_str() a
little more concise. Eases changing the xy number formatting next.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These can be much more terse and still remain completely readable,
improving debug prints' readability.
Only one place needs to explicitly mention it's about primaries, the
rest are already evident.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In the future parametric<->ICC color transformations will be a thing.
Clarify that the printed pipeline is just the ICC-to-ICC part of it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Several places that print this string already include "transfer
function", so there is no need to say it twice. The one place where it
is needed is fixed accordingly. Other places already imply it enough.
This shortens the prints without losing anything.
A few descriptions are improved to help understanding.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As otherwise we might trip because the output might be not available.
Fixes: cda8de1089 ("backend-drm: Count and display KMS page flips")
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Set the shared output's Weston output reference before obtaining
the registry from the parent display. Ensures proper access to
output context during registry event handling.
Also prevent weston_seat_init when shared output lacks a compositor,
avoiding crashes on invalid initialization.
Signed-off-by: Pablo Saavedra <psaavedra@igalia.com>
weston_surface retains a pointer to its associated output, but if the
output is destroyed, the pointer becomes invalid. In set_fullscreen(),
weston_shell_utils_get_focused_output may return this stale output via
weston_keyboard, leading to a use-after-free crash.
This change ensures the output reference is cleared when the output is
destroyed, preventing potential crashes.
Signed-off-by: zhou liang <liang.zhou@gehealthcare.com>
To prevent configure_idle from being called again by wl_event_source_remove,
now set configure_idle to NULL inside its handler function. This ensures
the idle source won't be removed multiple times if the handler is called
again.
Signed-off-by: zhou liang <liang.zhou@gehealthcare.com>
This was changed in 75280d2e40 but only
updated in the weston CLI help. But there's still documentation leftover
in .ini files and manpages that refer to the older flag.
Signed-off-by: Joshua Goins <joshua.goins@kdab.com>
This patch introduces a new cmd line option, namely `--debug-scopes`
(or shorthand `-d`) to limit which debug scopes are being advertised
over the westond-debug protocol.
To avoid tedious work to make this work in the same time as `--debug`, a
boolean type of option which doesn't accept any other entries, I've
decided to have a dedicated string cmd line argument.
If passing `--debug` all debug scopes are advertised by default
(keep the same behaviour). If you'd like to limit which of those scopes are
advertised, use the -d and only that one those scopes be advertised.
Pass these as a command-separated list.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This introduces a new list that is being checked up when advertising
or when the client attempts to bind a debug scope.
This would allow for a way in which the frontend can determine which
debug scopes the weston-debug protocol can advertise or the client
using the protocol can bind to.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
If not libseat-debug scope is not set we would hit an assert, and
we might have a legitimate case where we don't want to have it enabled.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As further weston_log_subscription_iterate implicitly assumes we can
create one, and that might not be always the case.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We might not want to enable these scopes always so don't limit
the GL-renderer availability based if these are enabled or not.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
lua-shell is a new meta-shell for Weston. It does nothing in and of
itself, but is defined to be user-scriptable and configurable. A
supplied Lua script will be interpreted and executed by Weston, allowing
full control over window management in response to events.
This includes a shell.lua example script which behaves as a tiling WM.
Co-authored-by: Michael Tretter <m.tretter@pengutronix.de>
Co-authored-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Add a function to move a view in front of a layer entry, so we can easily
add this functionality to lua-shell in a future commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
I don't know when this was improved, I just noticed that we can reduce
the tolerance here.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The sRGB expected display behavior uses the pure power-law with exponent
2.2, not the two-piece sRGB transfer function.
cmsCreate_sRGBProfileTHR() used the two-piece TF, now we use the proper
display TF.
This is particularly meaningful when implicit sRGB content is converted
to HDR formats, in order to maintain the stimuli reproduction near zero.
cmlcms_send_image_desc_info() is already sending this, it doesn't need
fixing.
Changing the curve also changes the error tolerances. The change is
theoretically a no-op, but the curve and its inverse and temporary
rounding add error. The new curve is more prone to error, so it is not
surprising we need to raise the tolerance. The color transformation does
end up as power-2.2 analytical form and I do not think it is ever
lowered to a LUT in alpha-blending test, so there is no obvious fix
improving the accuracy. The worst case point in alpha-blending still
occurs at the very same point as before.
The test reference images are updated for the same reason, they would
fail otherwise.
Both alpha-blending and color-icc-output contain the same sRGB-optical
sub-test, hence the same error tolerance.
It is surprising to have to increase the ICC roundtrip error tolerance
in color-icc-output test, given that the curves are passed as parametric
to LittleCMS, and adobeRGB case works with the old tolerance even. I did
not investigate further.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Refactoring data about a thing into one place to simplify code.
Also this function is never expected to fail, so no need for the boolean
return.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Collect all information of an item into a table entry in one place. Will
be easier to add new items this way.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The sRGB display uses a power-2.2 transfer characteristic. These enum
values refer to the two-piece sRGB transfer function instead, so they
should not be named "EOTF".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When I was changing the stock sRGB profile from the two-piece TF to the
power-2.2 TF, all CLUT tests in color-icc-output started failing. It
appeared that cmsSmoothToneCurve() caused an already monotonic curve to
become non-monotonic, and then failing its own monotonicity test. I can
only guess that it might have something to do with the power-2.2 curve
having nearly zero derivative near zero.
As a workaround, check if the curve is already monotonic and don't
bother smoothing in that case. This allows the tests to pass in the
future where the sRGB profile has been changed.
OTOH, increasing smoothing_param up to 10.0f still did not help.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As DRM_FORMAT_P030 was introduced in some later libdrm (2.4.114)
version add a fallback for it to allow building on systems which do
not have that libdrm version.
Fixes 4f4011d79e ("pixel-formats: Add P030")
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As spotted in the wild, building without Vulkan still picks up
Vulkan headers. This drops the VkInstance alltogether as that's not
really used.
As this file appears to be pulling XCB headers guard them as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When I changed the weston_matrix implementation to linalg-4.h, I broke
the type computations: they were getting reset instead of accumulated.
This manifested with the desktop-shell feature where one can arbitrarily
rotate the windows. A rotated window triggered an incorrect matrix type,
which then did not ignore the surface opaque region as it should have.
That caused rendering artifacts on all renderers.
Fixes: 3fefb5ba44
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/1031
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It has no more callers, and hasn't done what its name implies for a very
long time.
Remove it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_view_damage_below() does nothing but schedule a repaint, and a
repaint will be scheduled in weston_view_geometry_dirty_internal() anyway,
so remove the extra call.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of calling weston_view_damage_below(), which only schedules a
repaint, call weston_view_schedule_repaint() instead.
The result is the same, but the code is less confusing.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Update transform only does something if we've called
weston_view_geometry_dirty_internal() previously to set the dirty flag.
weston_view_damage_below() just schedules a repaint, and
weston_view_geometry_dirty_internal() will already have done that.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_view_damage_below() has done nothing but schedule a repaint for a
long time now.
weston_view_destroy() will trigger the repaint without forcing it here.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
kiosk-shell/xdg-shell is the (more) modern approach, so let's inform
users that fullscreen-shell is going way.
This also adds an explicit dependency of shell-fullscreen for
screenshare. With this change, both screenshare and fullscreen-share
are disabled by default.
Fixes: #848
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
There is no valid reason for anyone to call this.
True surface damage is already handled when surfaces are committed. View
damage is already handled through any per-view manipulation which would
generate damage. There is thus no reason for anyone to ever call this.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The content-protection state is a property of the output, as it affects
quite a bit of output state, as well as things like whether or not
recording is possible.
Instead of damaging surfaces for content-protection state changes,
damage each output for which the protected surface is relevant.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we change the subsurface order, the surface itself has not received
any damage: what's been damaged is the views. Place the damage where it
should be, as the act of moving the view within the view list is where
the damage originates from.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This already calls either weston_view_add_transform() or
weston_view_remove_transform() followed by
weston_view_update_transform(), the combination of which will already
force a repaint for those views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This already calls weston_view_geometry_dirty_internal() and
weston_view_update_transform(), the combination of which will already
force a repaint for those views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This already calls weston_view_geometry_dirty_internal() and
weston_view_update_transform(), the combination of which will already
force a repaint for those views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
These already call weston_view_geometry_dirty_internal() and
weston_view_update_transform(), the combination of which will already
force a repaint for those views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add the Vulkan renderer in the pipewire backend renderer switches.
For now this goes over the pipewire memfd path.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
The captured buffer cannot be just memcpy'ed to the destination as
it might overwrite existing pixels outside of the capture region.
For now switch it to a pixman composition.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
When xdg_toplevel_send_configure is executed, the xdg_toplevel resource
may have already been destroyed, causing Weston to crash.
Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
Adjust the no-GL jobs to also do no-Vulkan and only create a couple more
to cover disabling the individual renderers.
Copy the hack for obscure LLVM leak reports so that tests can pass in CI
with lavapipe for a Vulkan driver.
Disable vulkan-renderer build on debian lts for now as unsupported.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Example to serve as a reference of a basic Wayland client using
Vulkan with dmabuf. This does not use a traditional Vulkan swapchain
but implements it using imported gbm buffers. Also features use of
linux-explicit-synchronization-unstable-v1 with Vulkan.
Based on weston-simple-dmabuf-egl.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Example to serve as a reference of a basic Wayland client using
Vulkan, contained in a single source file and with a minimal set
of dependencies.
Features incremental present (similar to swap_buffers_with_damage
from EGL) which is not commonly used by other Vulkan demos and is
useful to test the compositor.
Based on weston-simple-egl.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
A Vulkan renderer for weston, based on the GL renderer.
The goal is to impose the least requirements as possible on Vulkan
implementations, as to allow even Vulkan 1.0 (or early development)
drivers to run a Wayland compositor. Any additional features or
extensions are made optional if possible.
Currently supports drm, wayland, x11 and headless backends.
As of this implementation, this is still considered an experimental
renderer.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
None active window might be interpreted from an X point of view as a
transient focus state, and is used by multiple X window managers when
a temporary focus change is in progress, or simply when grabbing the
keyboard.
From Wine side, we translate any active window change to the Win32
application, and handling None active window as an actual window
deactivation and focus loss creates spurious events and an undesired
feedback loop, as apps might react to it.
We still want to be able to detect actual focus loss under an XWayland
session, and having XWayland window manager focus an actual X window
instead will make the distinction possible.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
This just moves gl-borders up to libweston weston_renderer as-is,
with no change in functionality.
This is a preparation step so that other renderers can use the
same interface.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Containining the pre-compiler conditionals inside tiny functions makes
the code easier to read.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These cases were never meant to exist, but because the harness assumes
all tests must run on all fixtures, we have to return something.
This is a temporary measure to improve readability. Eventually this test
program should be split:
- shm RGB + YUV
- dmabuf RGB without force-yuv-fallback
- dmabuf YUV with and without force-yuv-fallback
or
- shm RGB + YUV
- dmabuf RGB + YUV without force-yuv-fallback
- dmabuf YUV with force-yuv-fallback
or
- shm + dmabuf; RGB + YUV without force-yuv-fallback
- dmabuf YUV with force-yuv-fallback
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The implementation got removed already and we can just check
the color_model now.
Fixes: 51ed256d (libweston: Replace pixel format's sampler_type with color_model enum)
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Forcing the fallback paths for YUV formats. This will allow us
to test these paths on CI now that llvmpipe supports all tested
formats natively.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Update a comment explaining what we may do in the future when
cmsSmoothToneCurve() fails.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
If we're shutting down, moving surfaces to a different output will not
be profitable. Just clear out the output mask entirely and return early.
This specifically avoids the following issue seen with the Wayland
backend when shutting down:
- outputs destroyed
- colour manager destroyed
- seats destroyed
- pointer destroyed
- sprite view destroyed
- find new output for the sprite view
- update colour profile for the sprite view
- neither the view nor the compositor has any outputs left
- try to use the stock sRGB transfer
- oops, no colour manager
Signed-off-by: Daniel Stone <daniels@collabora.com>
Since "color: do not use color steps for non-optimized pipelines",
WESTON_COLOR_MAPPING_TYPE_3D_LUT became unused. So drop it from our
code.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
For non-optimized pipelines, stop using the color steps (pre curve,
color mapping and post curve). Instead, make use of the
xform->to_shaper_plus_3dlut() vfunc.
In this patch we add a bool to signalize that the steps are valid (for
optimized pipelines) or not. If not (non-optimized ones), the vfunc must
be used.
This brings flexibility for the renderer/backend implementing the xform.
For now we only implement xform's in the GL-renderer, and this has no
behavior changes. It should be relevant when we implement the xform in
our DRM-backend, see commit "color: add to_shaper_plus_3dlut() vfunc to
struct weston_color_transform".
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This function allow us to get a shaper (3x1D LUT) + 3D LUT that is
equivalent to a certain xform.
With that, we allow backend/renderer that are not capable of handling
the color steps of the xform to fallback to something else.
E.g. when we introduce the code to offload color xform to KMS using the
DRM-backend, we'll depend on the driver/hardware implementing the color
steps. With this patch, DRM-backend should be able to fallback to a
shaper (3x1D LUT) + 3DLUT, color operations that should be commonly
supported by drivers/hardwares.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Up to now, when we were able to optimize a color pipeline, we'd delete
xform->cmap_3dlut. In such cases, we'd have a pre curve, color mapping
and post curve that Weston recognizes and implements in the shaders. So
there was no need to use xform->cmap_3dlut.
But at some point we'll try to offload such color transformations to our
DRM-backend, and we are not in control of what color operations the
hardware/driver are capable of. In such case, we may want to use the
fallback LCMS xform (xform->cmap_3dlut) and decompose it into a shaper
(3x1D LUT) + 3D LUT, as such operations should be commonly supported
by hardwares/drivers.
This shows that using the optimized pipeline or not should be a
renderer/backend decision. So do not delete xform->cmap_3dlut even when
we optimize the pipeline.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Change this function signature to look similar to
gl_color_curve_lut_3x1d(), as they do similar things.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We are filling a struct gl_renderer_color_mapping in this function,
so rename to better reflect that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This test has only supported the GL renderer, with a must pass list of
formats which matches what the GL renderer advertises and supports.
This commit prepares the test to support other renderers by moving the
must pass list to the test setup declaration, so that it can be defined
per renderer. This is in preparation to add more renderers here as a
followup.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
As I found myself writing these for a MR think it would better
to have to easily available to point people to.
Another small change is that since c706e1f8c8 we no longer
default subscribe to drm-backend for the flight recorder so update docs
as well. Combined with this new file should actually explain better how
to make use of it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
And make use of it in kiosk-shell-test. There's no functional change,
this is for other shells to re-use the code here.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Now that color mapping matrix in GL-renderer supports an offset, allow
merging and translating matrix stages with offsets.
color-icc-output test is already hitting these new paths with the
sRGB->sRGB CLUT fixture (number 6), hence new tests are not needed.
Previously, after optimization the pipeline still contained 3
consecutive matrix stages. Now, those three are combined into one.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a new header for colorimetry stuff. Adding more things in
libweston.h doesn't feel good, they drown in the sea of everything.
Pure refactoring, no changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a status return value to every test definition. There are no
behavioral changes, previously the RESULT_OK was simply assumed.
The benefit of this is that in the future individual tests can also
return RESULT_SKIP, so that we can keep statistics of skipped tests.
ivi-layout-internal-test.c has the only case where a test function may
return early. That one is set to return RESULT_HARD_ERROR to match the
compositor exit code already there.
Also documentation is updated.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Using the udmabuf allocator which is usually available these days,
both on CI runners and dev mashines. The buffers have the the same
content are tested against the same reference images as in the shm
case.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Allow querying supported formats and modifiers.
We use version 3 as it is easier to implement and also works
if no main device is present - such as when using llvmpipe.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
So we can test them on CI. For completeness and because they
are commonly used by SW decoders.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Add stride alignment support make various cleanups in
order to support both shm and dmabufs. No changes in
test results intended.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Similar to 0ff5ac0f7b, "desktop-shell: Add a placeholder curtain on
new outputs", to address the 68761d3f11, "compositor: Ensure the
scene graph isn't empty at repaint".
This is needed to allow ivi-shell to start-up otherwise we hit the
assertion introduced with 68761d3f11.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fix a typo that caused test results to not be found. This adds them back
to the MR and pipeline Gitlab pages.
Fixes: 68fd41a719
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This consolidates the parameter unpacking for the two types of
parametric curves. The goal is code that reads better.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Using more structured types allows removing one of color_pre_curve() and
color_post_curve() completely, reducing code duplication.
Ideally I would have wanted to use a single type for a curve, having
both lut and par in it, but I am not sure the unused half would still be
eliminated during compilation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Reduce pasta, reads better.
Shame that the string manipulation is so cumbersome. All strings are
hardcoded literals though, so the assert is good enough.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The output resized signal sends a struct weston_output as the data, not
a struct weston_head.
Fixes 197c5e0084
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If the view has become unmapped, the weston_desktop_surface should still
be unreferenced, otherwise it'll be leaked until the client disconnects.
Signed-off-by: Vlad Zahorodnii <vlad.zahorodnii@kde.org>
In my haste to fix a crash in kiosk-shell, I made it potentially put
surfaces on wrong outputs instead.
Fixes e1ac6139ca
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Add asserts the same as what the color mapping 3D LUT uses, for
consistency since both implement a LUT with the same principles.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The frequency of checking remaing the same, but we can use an already
needed switch statement and do not need one just for the asserts. This
makes gl_shader_config_set_color_transform() nice and short.
The MAPPING_MATRIX assert was useless, the variable is set right above.
Asserting the mapping type is valid happens already in
gl_shader_load_config_mapping().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The new function parameters acts as shorthands, making the moved code a
little more concise. It also gains an assert for an invalid mapping
type, which previously would have been awkward to code.
gl_shader_load_config() becomes easier to read.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is both more consistent with other embedded unions, and it allows
to pull the union out into its own named type in the following patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will help reducing the duplicate open-coding of pre- and
post-curves in the following commits. This is also a step towards
eliminating the duplication between struct gl_shader_config and
gl_renderer_color_transform.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace a plain array with a type-safe documented structure.
This will get more wide use later.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rather than using a two-dimensional array, provide names to the fields.
The fields are primarily used by their names, but we also need the data
as a flat array of floats, so use unions to achieve that: two different
views into the same data.
This makes the code more self-explanatory. In color-operations.c it
removes a handful of temporaries. Comparison in color-properties.c is
simplified. ARRAY_COPY() turns into an assignment.
MAX_PARAMS_PARAM_CURVE is eliminated. Instead of having to maintain a
copy in fragment.glsl, the definition there is automated.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This helps me with VScode when clangd doesn't claim this header to be
full of unknown stuff.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The output can be NULL, so that must be tested before looking up the
shell_output from the output.
Fixes 77dcbe381f
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When weston tries to update drm head info, if the connector is disconnected, it cannot get the connector's property.
If get connector's property failed, drm_connector_assign_connector_info returns -1 and head->connector->conn, head->connector->props_drm remain to be nullptr, but they are used in update_head_from_connector, so the crash occurs.
So just return ret when drm_connector_assign_connector_info returns -1, and head->connector, head->connector will not be used later.
Signed-off-by: xufeng wang <550002860@gehealthcare.com>
Some external API's (e.g. DRM/KMS) are not capable of dealing with
enumerated color curves. In such cases, we may need to create LUT's that
correspond to such curves and give them to such API's
So add function weston_color_curve_to_3x1D_LUT() to craft 3x1D LUT from
a color curve.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When we create a parametric color profile (we still do not fully
support, but plan to), a struct weston_color_tf_info is created.
So add a new function weston_color_curve_from_tf_info() to create a
color curve given a transfer function.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Since "color-lcms: recognize LCMS curves that matches transfer
functions", a few function names became slightly outdated. Rename them.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
LittleCMS curves contain curves that are parametric. They may be
well-known curves, and we are not checking that. If that's the case,
we should create enumerated color curves, instead of parametric.
This can be helpful for renderers and/or backends that want to implement
the curve, as they may have access to an API that accept enumerated
curves.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Not all color curves comes from parameters. For instance, with the
CM&HDR protocol users can set color curves from tf_info.
So let's add a new curve type to accommodate that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This just makes the code more readable and should help us to avoid
mistakes in the future. No behavior changes.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Follow-up of "color: define max number of params for parametric curves
and tf's". Let's do the same for LittleCMS parametric curves.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Up to now we were using 10 as the max number of params for color curves
and transfer functions. But this came from LittleCMS, whose parametric
curves may contain up to 10 params.
But out color curves and tf's are not tied to LittleCMS, so let's define
constants to help avoid confusion.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
weston_global_destroy_save() can directly destroy a global if the
compositor state is WESTON_COMPOSITOR_OFFSCREEN.
Make sure we don't try to set_user_data after this has happened.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
With udmabuf we can write test for dmabuf paths in a similar
manner to shm. It's available by default in most recent distros
and thus works OOTB on developer setups.
Drop vgem as it isn't needed any more and makes the CI use
kms_swrast (instead swrast), which isn't compatible with the
llvmpipe dmabuf implementation yet.
Using swrast also streamlines CI with running tests locally,
making debugging easier.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
llvmpipe now supports EGL_EXT_image_dma_buf_import, allowing
us to test zwp_linux_dmabuf_v1 on CI.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
We have the following error message in parse_color_characteristics():
name=%s: reserved name. Do not use ':' character in the name.
It gets confusing when "name" ends with ':'. So rephrase it to clarify
the error message in such case.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
First of all, we make it work for NaN CIE xy values.
We also improve the error message a bit. It was only printing that the
color gamut was invalid, but it didn't explain why. This adds the
explanation (out of valid range).
And finally, we make the code a bit shorter.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The internal API to create parametric color profiles should be available
not only to libweston, but also to frontend. WL_EXPORT was missing from
the functions, so add that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Assert that the search param structure is well-formed, so that there
won't be cache misses due inconsistent fields.
Anything called from inside cmlcms_color_transform_get() can skip
asserting these.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a nice clean-up.
The parameter-based color profile is actually fully formed. The problem
of using it is dealt in the next patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Split the create function into two parts, allocation and finalization.
All ICC-specific code is moved into callers, so that the parameter-based
profile creation can start using alloc/register too.
cmlcms_color_profile 120 bytes, so it's unlikely we could ever deal with
that allocation failing - don't even try.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
While no-op does not support these, other color managers might. Change
the wording so that the user does not think that Weston does not support
these at all.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
drm_output_propose_state() is called during from drm_assign_planes(). At this
point, the output is enabled, but it may be disabled in the current state, that
is copied.
So explicitly enable the output by setting dpms to WESTON_DPMS_ON.
The same thing is already done in drm_output_repaint() but that's to late for
drm_output_propose_state(). Move that to the fallback path when planes are
disabled. It's no longer needed in general and changing the state between the
atomic test and commit is not a good idea anyways.
Without this, the atomic commit may fail, even though the corresponding test was
successful.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Slight oversight of counting page flips from within the atomic commit
handler when we don't really have an output. Do that after *after*
checking for a valid output.
Fixes: cda8de1089, ("backend-drm: Count and display KMS page flips")
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When the 1st frame of the X11 backend is rendered by the GL renderer,
an invalid call to glBindTexture() with a target of 0 is emitted. This
is because the border status of the window renderbuffers are flagged
dirty while the border status of the output state is not. This commit
ensures that the output state and the renderbuffers border status are
dirty by default. It also enforces the creation of output border
textures even though no valid data have (yet) been passed, in which
case the textures are filled with transparent pixels.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This makes multiply_matrix_stages() handle offset vectors correctly, but
they will not apprear here yet, because
is_matrix_stage_with_zero_offset() forbids merging such matrices.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace an ad hoc 3x3 matrix, that was supposed to match LittleCMS matrix
but did not, with our new consistent weston_mat3f API.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This converts weston_matrix and weston_vector to use linalg-types
internally. All direct accesses to members had to be converted
everywhere, mostly in the simplest form possible which leaves some
trivially reducable code around.
The intention is that we can now gradually migrate away from
weston_matrix in the future.
Look like one trailing space got accidentally annihilated in
compositor.c.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These are the same as linalg-4 cases, except the matrices have been
generated anew, and checked with Octave that the condition numbers and
determinant values hold.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
3x3 matrices, a straight-forward copy of libalg-4.h.
Useful for color computations and 2-D geometry.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
linalg-types.h can be used from e.g. libweston.h so that structures can
embed linalg types but without forcing every user of libweston.h to
compile all the inline functions.
weston_mat4f implements most of weston_matrix, and some more. This is
just for starters. Implementing weston_mat3fwill be essentially a copy
of all this.
The matrix inversion is a copy from weston_matrix with a little bit of
clean-up.
The goal is to create a more intuitive libear algebra API, that is easy
to extend to 3x3 matrices and 3-vectors, eventually superseding all
existing matrix code: weston_matrix, calls to LittleCMS matrix
routines (plugin API), and ad hoc matrix code in tests/.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The 24 bpp RGB and BGR SHM formats are meant to be stored little
endian, not big endian.
Fixes a regression in commit 815ccaff.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
As we exit early we never have the chance to mark it as is_direct when
the buffer type is direct_display.
This is required as is_direct is never checked in GL attach part we
end up tripping on invalid renderer_private causing it to assert.
Fixes 2db4f17244f, "compositor: re-order paint node placeholder checks"
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Found out in https://github.com/mm2/Little-CMS/issues/483
This should be a complete no-op change, but there is one difference.
Previously matrix_inf_norm() summed over rows. Now it sums over columns
as it should be. This shouldn't hurt because it is only used to identify
identity matrices. The bug was actually in is_identity_matrix_stage()
because it deliberately passed what was assumed to be a transpose of the
matrix.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Prior to executing a new command restore the parent process to the
default SIG_DLF handler as we normally use SIG_IGN it to avoid
crashing on pasted input.
As we seem to be hitting a Broken Pipe message when running
certain scripts, it seem we need to restore back the
default handler.
This is similar to what other folks have been doing in
https://github.com/labwc/labwc/issues/1209.
Fixes: #994
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is required to avoid a namespace collision for LED_COMPOSE key
code and was introduced with c112760368, "input: Add support for
LED_COMPOSE and LED_KANA".
If not already done this requires a libweston major version bump.
Fixes: #997
Fixes: c112760368, "input: Add support for LED_COMPOSE and LED_KANA
USB HID LEDs"
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We get rid of a little bit of fallback code, but the real reason is that
in the future the frontend will start using libdisplay-info as well, and
this lets us avoid adding fallback code there too.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Frontend will be needing it, too, so move it up. In doing so, we make it
a mandatory dependency of Weston. This should be fine, because it was
required by DRM-backend which is the foremost.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As the flight recorder subscribed by default to the drm-backend will
implicily arm the KMS page flip counter. Just use the "log", log scope.
To make this more obvious, with this change we also print the
subscriptions, when we detect that the flight recorder is enabled.
Users can use the provided cmd line args (-f/--flight-rec-scopes) to
adjust those.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
when drm-backend debug scope is set.
This follows-up with the surface counter timer but because this is
buried in the drm-backend we make use the drm-backend scope if there's a
subscription to it and enable and arm the counter as well when that
happens.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This patch counts the page flips (either in atomic or legacy page flips)
for DRM outputs and prints them using the drm-backend scope.
Similar to the frame callback timer counter this installs a counter that
periodically computes page flips per a pre-defined interval.
This also includes a perfetto counter to display these in perfetto.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than having this timer always fire up & running, do it when we actually
enable debug, with the `--debug` cmd line argument.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than using wl_surface::commit to count the frame rate, use the
painted frames for each paint node, and implictly the surface.
This happens in the output repaint paint node list parsing, and includes
also a perfetto counter to display it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is a continuation of work from
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/24
This patch adds a surface callback frame rate counter to the scene-graph
debug scope.
The timer interval is set by default to 1 second. This use a timer to
periodically compute the current frame callback commits in that interval
as the surface frame rate per timer interval. Note that is solely based on
wl_surface::commit call.
Together with this, this patch also adds perfetto counter that stores
the same computed frame rate. This means the counter will be updated on
the next interval timer when the timer is armed/fired such that that
perfetto drawings will show up in a window period of time (interval).
Helpful to identify what frame rates clients achieve to debug
performance issues as to provide an objective common group. Using the
debug-scope aggregates all surfaces at the same place. This is not based
on the GPU whatsoever so it can also work on SHM type of buffers.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Changwoo Cho <changwoo.cho@lge.com>
This way we can use the same ID when for perfetto counters to allow
to identify clients much easier.
Also, renamed "surface" with "unlabelled surface" when get_label function
is not set.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Similar to what's just been done to kiosk-shell, use our internal
shell_output instead of directly using weston_output in our internal
structures.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Shells need to find their own internal structures for weston_outputs.
Let's make that process trivial instead of a list walk.
Add a getter and setter for this private data and use it from the kiosk
shell.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We end up doing some extra list walks and mildly awkward contortions to
find the kiosk_shell_output from the weston_output.
Store the kiosk_shell_output instead - it's always trivial to find the
weston_output from that, and it just seems a bit cleaner conceptually for
kiosk shell abstractions to point to other kiosk shell abstractions when
available.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Fixes the following UBSan error:
../../git/weston/libweston/id-number-allocator.c:140:16: runtime error:
left shift of 1 by 31 places cannot be represented in type 'int'
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
realloc() does not initialize the added memory, it needs to be zeroed
explicitly.
Not zeroing this memory had one severe consequence: if the new
lowest_free_bucket was 0xffffffff, weston_idalloc_get_id() would fail an
assertion.
Otherwise non-zero bits in the added memory would just cause id numbers
to be skipped unnecessarily, which does no harm.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/1000
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No functional change here other than asserting that next_num didn't wrap
around. This reorganization helps adding the code
needed to clear the memory added by xrealloc() in the next patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Setup a custom assertion handler that increases an assertion counter
instead of aborting on failure. This allows to run all the sub tests
defined for a test and to correctly report which sub test failed.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
NDEBUG doesn't need to be catched anymore now that the test suite
don't use libc's abort() anymore.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This commit gets rid of libc's abort() usage in the test suite using
test asserts instead.
Asserts run in the server as plugins aren't converted because they are
shared between server and client.
Co-authored-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
It's much more common to have bits defined as enums than having a
position, so let's just directly take a bit as argument to the bit
asserts. For the few cases where only the position is available, it's
easy to get the right bit using a shift.
The is_pow2_64() helper functions have been added in order to validate
the bit passed as argument and prevent programming errors.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This commit introduces various Weston based asserts for the testing
framework. The goal is to ease test writing and improve readability.
Using custom asserts instead of relying on libc's assert() will also
help providing NDEBUG builds. This is currently not possible because
setting NDEBUG would disable all the asserts in the tests.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
re-aligned the ivi_layout_interface structure in ivi-layout.c.
purely a formatting update, no functional changes were made.
Signed-off-by: LI Qingwu <Qing-wu.Li@leica-geosystems.com.cn>
Implement new ivi_layout_interface method and signal to forward
desktop client ping timeout events for unresponsive client handling.
Signed-off-by: LI Qingwu <Qing-wu.Li@leica-geosystems.com.cn>
A window freeze can occur in specific use cases like when using a kiosk
shell. It scales surfaces to fit the compositor size and the transformation
to buffer space can, in some cases, round the size one pixel higher than
the texture size, making glTexSubImage2D() refuse the size argument and
generate a GL_INVALID_VALUE without updating the texture.
This commit ensures the GL renderer doesn't exceed the texture size.
Here is how the issue was reproduced:
$ weston --renderer=gl --backend=wayland --width=1920 --height=1080 --shell=kiosk
$ gst-launch-1.0 videotestsrc ! video/x-raw,height=590,width=500 ! waylandsink display=wayland-1
Signed-off-by: Théo Maillart <tmaillart@freebox.fr>
When in VRR mode, repainting without a wait might happen instantly,
so do it.
This is likely not the best long term solution, but is ok for now
while weston's vrr support is experimental.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Query the vrr_capable property for heads, and expose it to frontends.
Currently we only support game mode VRR, but expose VRR capabilities as
an enum in anticipation of supporting QMS VRR in the future.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Formats using SHADER_VARIANT_Y_XUXV can now use SHADER_VARIANT_Y_UV
instead with swizzle variations in order to simplify the fragment
shader.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The sampler type, which was initially meant for the GL renderer, is
currently used to derive the color model of pixel formats. This commit
gets rid of this legacy field and replaces it with an explicit one
indicating the color model.
Note that it also fixes the issue that formats wouldn't be considered
YUV if ENABLE_EGL isn't defined because the sampler type field in that
particular case would always be 0.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Automatise variant and planes selection for legacy EGL buffers support
by using the global information from the YUV formats table and setup
texture swizzles for legacy EGL buffers and dma-buf.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This is a temporary solution to easily test wl_shm support for
different RGB formats. I think it would be better to have a dedicated
client to test all the supported RGB and YUV formats for the wl_shm,
dma-buf import and legacy EGL protocols.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Support more YUV formats using texture swizzles. Automatise wl_shm
format addition based on the format table using the new texture format
utility gl_texture_is_format_supported().
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Add new formats supported by OpenGL to the pixel formats table: R16,
RG88, GR1616, RG1616, XRGB16161616 and ARGB16161616.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Support more RGB formats using texture swizzles. Automatise wl_shm
format addition based on the format table using the new texture format
utility gl_texture_is_format_supported().
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Simplify fragment shader logic by getting rid of the RGBX variant
which can be implemented using texture swizzles instead.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
All the formats are declared as RGBA swizzled variations. Make the
BGRA8888 format do the same for consistency reasons as there shouldn't
be any performance impact for it.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The channel ordering system currently proposes to swizzle components
in the fragment shader for a few combinations. This commit replaces
this system with texture swizzling parameters in order to support all
the possible combinations in a more efficient way.
This will allow to easily add a lot more formats and as a nice side
effect to force components to 0 or 1, which is useful for opaque
formats.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
OpenGL ES 3 adds support for texture swizzling parameters in order to
let graphics drivers efficiently swizzle R, G, B and A components at
texture look-up, with the nice feature of allowing 0 and 1 as
supported values.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Cache and update texture parameters only when changed by storing
minification/magnification filters, wrap modes and their target into a
dedicated gl_texture_parameters structure and by calling new utility
functions to create and flush parameters.
This structure is itself stored into the buffer state for each texture
of a surface and into the output state for border and shadow textures.
The shader config filled before emitting a draw call now just takes a
pointer to the array of texture ids, a pointer to the array of
parameters and the number of textures.
This allows to simplify the logic in gl-renderer.c, to minimise GL
state changes and to let the utility wrapper validate the parameters.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
EXT_EGL_image_storage provides a mechanism for creating texture
objects that are both EGL image targets and immutable. When available,
this makes the texture object target immutable, preventing
respecifications.
While adding support for that extension, it appeared that the
compositor calls attach_buffer() at every buffer updates and that the
texture object is each time respecified to the same EGL image. This
commit additionally prevents any respecification when
EXT_EGL_image_storage isn't available.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The parent surface may not be on a layer. In that case, remove all child
surfaces from their current layer as well.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This is purely cosmetic but we do this in other parts as well, when
releasing the GEM handles. Use the macro for no of planes as well when
going over them.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Turns out it seems we have a missed some spots when using the
weston-direct-display protocol.
Specifically we still seem to be attempting a dma buffer import which
ultimately can reach the GPU. This patch rectifies that in such a way
that we can actually provide a full scanout path for client's (dma)
buffers as to avoid hitting the GPU entirely.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This can end up being the first function to touch a surface in a flow,
which leads to confusing traces.
Just trace the function without a flow instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
headless_output_repaint() is not actually called immediately after
weston_output_finish_frame(): Weston waits for "frame-duration - repaint-window"
but at least one millisecond.
And renderning can also take an arbitrary amount of time.
So use weston_output_arm_frame_timer() like all other timer based backends. It
takes all of this into account and calculates the delay relative to the next
expected vblank time.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This tests out if libweston can be built with a C++ compiler and catch
potential issues which we don't normally see.
We re-use one of the builds, the full-x86-64 one, and build this new
front-end alongside it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
A new gl_format_info structure is added to the pixel_format_info
structure in order to store new GL format information (compatible with
Table 1 in gl-utils.c) for each supported format. There will be a
temporary duplication of GL format info in order to keep other parts
of the code not yet ported working. That will be removed later.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
EXT_texture_format_BGRA8888 allows OpenGL ES implementations to
support GL_BGRA8_EXT FBO and texture format.
OpenGL implementations handle the spec differently regarding the use
of GL_BGRA8_EXT or GL_BGRA_EXT with TexStorage*D(), TexImage*D() and
RenderbufferStorage(). A recent revision of the spec (and Mesa)
clarifies all that, but in order to support most drivers we simply
check which method is supported by order of preference.
Co-authored-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Before the creation of the EXT_texture_storage extension,
OES_required_internalformat used to guarantee minimal FBO and texture
precisions to OpenGL ES 1 and 2 implementations using sized internal
formats.
Note that new external format and type combinations (like for instance
GL_RGB and GL_UNSIGNED_BYTE for the GL_RGB565 sized internal format)
should be available when OES_required_internalformat is supported.
This isn't supported by this wrapper for now because of the implicit
conversion in gl_texture_2d_init() that forces a specific type when
EXT_texture_storage isn't available.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
EXT_texture_type_2_10_10_10_REV allows OpenGL ES 2 implementations to
support GL_RGB10_A2 texture format.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
QCOM_render_sRGB_R8_RG8 allows OpenGL ES 3 implementations to support
GL_SR8_EXT and GL_SRG8_EXT FBO formats.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
EXT_texture_sRGB_RG8 allows OpenGL ES 3 implementations to support
GL_SRG8_EXT texture format.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
EXT_texture_sRGB_R8 allows OpenGL ES 3 implementations to support
GL_SR8_EXT texture format.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
APPLE_texture_packed_float allows OpenGL ES 2 implementations to
support GL_R11F_G11F_B10F and GL_RGB9_A5 texture formats.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
NV_packed_float allows OpenGL ES 2 implementations to support
GL_R11F_G11F_B10F FBO and texture format.
Note that GL_HALF_FLOAT should be available (the spec is a bit
confusing) as type combination with the GL_RGB external format when
both NV_packed_float and OES_texture_half_float are supported on
OpenGL ES 2. This isn't supported by this wrapper for now because of
the implicit conversion in gl_texture_2d_init() that forces a specific
type when EXT_texture_storage isn't available.
NV_packed_float_linear would require a new utility function to
retrieve whether a texture can be linearly interpolated by the texture
samplers or not. This hasn't been added for the other formats because
there's no users for now but this might be added later.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
EXT_color_buffer_float allows OpenGL ES implementations to support
GL_R16F, GL_RG16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGBA32F and
GL_R11F_G11F_B10F FBO formats. All of these are supported by default
from OpenGL ES 3.2.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
EXT_color_buffer_half_float allows OpenGL ES implementations to
support GL_R16F, GL_RG16F, GL_RGB16F and GL_RGBA16F FBO formats.
GL_R16F, GL_RG16F and GL_RGBA16F are supported by default from OpenGL
ES 3.2.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
OES_texture_float allows OpenGL ES 2 implementations to support
GL_R32F, GL_RG32F, GL_RGB32F and GL_RGBA32F texture formats.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
OES_texture_half_float allows OpenGL ES 2 implementations to support
GL_R16F, GL_RG16F, GL_RGB16F and GL_RGBA16F texture formats.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
OpenGL ES 2 implementations support texture immutability and sized
internal formats using the GL_EXT_texture_storage extension.
Co-authored-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Use glTexImage2D() instead of glTexStorage2D() and convert coloured
sized internal formats to base formats in order to support OpenGL ES
2.
Co-authored-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Add gl_texture_is_format_supported(), gl_texture_2d_init(),
gl_texture_2d_upload() and gl_texture_fini() utilities. The creation
function accepts all the coloured sized internal format from OpenGL ES
3 using glTexStorage2D() to create immutable textures and reduce API
overhead.
Co-authored-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Validate the colour-renderable sized internal formats passed to
gl_fbo_init() using a new gl_fbo_is_format_supported() utility. Sized
internal formats are now required. More formats will progressively be
added depending on the OpenGL ES version and the supported extensions.
Support for RGBA8 FBOs is now required by the GL renderer.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Avoid duplicating the inclusion of the GLES headers by including them
once in gl-renderer-internal.h.
Upgrade GLES3 header to gl32.h.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
These utility functions are used (or will be used) in different source
files. This prevents gl-renderer.c from growing too much (the coming
texture utilities are quite verbose) by moving generic functions out.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Next commits will add support for a bunch of extensions. The extension
flag enumeration is sorted alhpabetically. This commit makes some
space for the coming flags and presets the current values in order to
avoid useless diff lines and ease code review.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
As most SDR video content uses that instead of BT.601. Crucially, most
KMS drivers use BT.709 as the default for the COLOR_ENCODING value,
making it the effective default for hardware planes we used before we
started setting an explicit value.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
In order to be consistent with our internal YUV shader and KMS plane
output. Note that the extension requires the hints to be ignored for
RGB formats.
Note that the attribs array previously was slightly larger than the
maximum number of attributes required.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Upstream KMS drivers currently default to either ITU-R BT.601 YCbCr or
ITU-R BT.709 YCbCr. Ensure consistent behavior by setting a default.
We use BT.601 as that is what our fallback shader uses at the moment.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Which will be used in later commits. For now using the sampler_type
works for all existing formats, however should we ever want to use
it for RGB formats this functions needs to get adopted.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
We add a flow_id when we touch a surface that has no flow id, and clear
it when we flush damage, so a flow line will be drawn connecting any
operations on a surface and terminating in its damage clear.
This is less useful for surfaces that never receive explicit damage after
they're set up, such as background images and the panel, as they might
never show up as a damage track, and have an unterminated flow line.
For surfaces that do show up on a damage track, we can follow them back to
the commit that caused them to update.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This shouldn't cause any problems with WESGR output, since the timing
will still be very close to what it was previously.
With perfetto tracing, this helps with event ordering. The final flush
event will now come after the damage accumulation function calls instead
of before. This is better when we add flow lines in a following commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Try to roughly achieve feature parity with WESGR by processing the same
timepoint data and feeding it into perfetto, with output and surface
specific tracks.
We can't match the way WESGR draws this information, because perfetto has
a different display paradigm, but we can try to at least make sure all the
same information is visible in an understandable way.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When we use perfetto, we'll want to enable the renderer timepoints, which
are currently gated behind weston_log_scope_is_enabled(). So let's make a
function that checks if either the timeline scope or perfetto is enabled.
We do not yet process these timepoints, that comes in a future commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Just pepper some perfetto tracing about.
These functions are picked mostly to provide some visibility into repaint,
but in the future we might want to add more sites, such as input
processing.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This borrows heavily from the Mesa project's perfetto instrumentation, and
for now just adds perfetto to the build and a collection of useful macros
for adding trace points.
The atomics have been cargo culted in - Weston currently has no need of
such things, but I guess they're harmless for now and could be useful if
we consider threads in the future.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
I'll be adding perfetto instrumentation, which will want to know the
timepoint name without having to parse it.
For now, just pass an enum and add a helper function to convert to strings.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Weston seems quite ready for that so let us do it!
This makes the winpr3 Static assert warning message go away, allowing us
to perform a build (as we fail with any type of warnings).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Add asserts ensuring that outputs aren't created or destroyed twice
and that a valid pair of output/renderbuffer is passed to
repaint_output().
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Accumulate renderbuffer damages and select a GL renderbuffer for
repaint in a dedicated function.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Coalesce gl_renderer_create_renderbuffer_window() and
output_get_window_renderbuffer() into a single
gl_renderer_get_renderbuffer_window() function.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Use the term window instead of dummy to make it clear we're dealing
with buffers allocated by the window-system.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
renderbuffer_get_image() is only used by the X11 backend to retrieve
the size of the renderbuffer. The previous commit assumes that
renderbuffers are created at the size of the associated output so the
renderbuffer size can now be retrieved from the output.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Although backends can create renderbuffers of any size, they always
request the output's current mode size (including decorations).
Letting backends ask for a different size than the output has a few
read-back related design issues like for instance weston_renderer's
read_pixels() API users, currently assuming the output size and
without knowledge of renderbuffers, can retrieve cropped images if a
backend asks for a smaller size. Same issue for the output capture
subsystem.
This commit proposes to fix these issues by simply, albeit perhaps
radically, removing the width and height parameters from
create_renderbuffer(), enforcing the current mode's size of the
associated output.
The VNC and PipeWire backends now also access the output size via the
current mode, not through the width and height variables. This has the
benefit of unifying the backends, as well as the renderers, in their
use of output sizes.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The Pixman renderer creates renderbuffers with the create_image() and
create_image_from_ptr() functions. The recent addition of the GL
renderer's create_fbo() function, which is pretty similar to the
Pixman ones, brings the opportunity to unify Pixman and GL renderers.
This commit proposes a common renderer function create_renderbuffer()
to create a renderbuffer of the specified format with an optional user
provided destination buffer.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This avoids having to re-bind them in functions that reuse them
immediately afterwards and does not affect any other parts of code.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This commit makes gl_fbo_texture_init() and gl_fbo_texture_fini()
consistent with the new FBO handling utilities by using the same
conventions: output parameters, variable names, descriptions.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Remove the glGetError() check from gl_fbo_image_init() after the call
to glEGLImageTargetRenderbufferStorageOES(). It would probably just
return a previous error queued by an unrelated GL call because the
error flags aren't cleared. So instead of obfuscating the code, this
commit removes that check and relies instead on the framebuffer
completeness check which will better report issues.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Add generic gl_fbo_init(), gl_fbo_image_init() and gl_fbo_fini()
utilities to the GL renderer and make use of these in the renderbuffer
creation functions.
This also fixes a framebuffer object leak on dma-buf renderbuffer
creation when the EGLImageTargetRenderbufferStorageOES() call fails.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
There's no need to render the surface content to a GL texture so make
it render to a GL renderbuffer instead.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Move gl_renderer_create_renderuffer_dmabuf() along with the other
renderbuffer creation functions, using a common naming pattern.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This makes type specific accesses more explicit and less verbose than
the container_of/base alternative which was needed when the base
renderbuffer type was exposed in libweston-internal.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
No backends currently create FBO or dma-buf renderbuffers on outputs
associated to a window. This is theoretically possible though and
should be allowed by the GL renderer. This commit prevents
output_get_dummy_renderbuffer() from mixing up renderbuffer types.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Stale renderbuffers are kept in the renderbuffer list until they're
destroyed by the backend. In the meantime, they shouldn't accumulate
damages since they won't be used anymore.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The output doesn't get finalised and initialised again on resizes
anymore with the Pixman renderer. Only the current dumb and render
buffers get reallocated.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
It's currently assumed by backends that renderers discard
renderbuffers on resize. This commit introduces a new
weston_renderbuffer_discarded_func callback that must be passed at
renderbuffer creation in order to be notified of discarded events from
the renderer. This discarded event could potentially be reused later
by renderers on other occasions without having to change backends once
they get proper support for that.
On output resize, once a discarded event handler fails (returns false)
on a renderbuffer, all the remaining renderbuffers in the output list
go stale and weston_renderer_resize_output() ultimately returns false
for backends to be notified of the failure.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Renderbuffers currently have a libweston-internal base data structure
with a ref-counting system to handle their lifetime. The problem is
that renderers keep a ref to all renderbuffers in a list per output
(to deal with damages) and that it prevents backends from releasing
renderbuffer resources when not needed anymore. Renderbuffers are then
only released (last ref removed) when the output is destroyed or
resized. dma-buf renderbuffers even expose a dedicated function
remove_renderbuffer_dmabuf() to explictly request the release of their
resources.
This commit proposes to get rid of the ref-counting system by exposing
a single entry point to explicitly destroy all types of renderbuffers
from the renderer.
Instead of removing a renderbuffer from its output list and dropping
its ref when the output is resized, this commit also introduces the
concept of stale renderbuffers which consists in releasing the
resources of a renderbuffer when it's discarded by the renderer while
keeping it in the output list, with a stale state, until it's
explicitly destroyed.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Move the responsibility for damaging the entire area of new
renderbuffers from backends to renderers.
There's one little drawback: VNC damage logging can't log the
accumulated renderbuffer damage anymore, but I guess this should
somehow be done as an option in the renderers.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This adds tests to create image descriptions through color parameters
using the CM&HDR protocol extension.
The code for that was added in commit "color: allow clients to create
image description from parameters".
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Start to print the parameters from struct cmlcms_color_profile::params
in cmlcms_color_profile_print(). This will be useful for the next
commit, in which we add tests that craft parametric color profiles.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
A counter instead of a boolean should be useful when we add code
printing the parameters. This should help us to avoid printing unused
parameters.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Commit "color: add support to the color-management protocol" added
support for the majority of the interfaces from the color-management
protocol.
The missing part was the interface that allows clients to create image
descriptions from parameters. In this patch we do that.
For now this just exercises the mechanical aspects of the protocol, we
still need to write the code to create proper color profiles from that
and make use of them in our codebase.
In the next commits we add a new test file with lots of tests exercising
the creation of image descriptions through parameters.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
If a certain feature is unsupported, return UNSUPPORTED instead of
BAD_TF, BAD_PRIMARIES, etc.
Also, up to now cm->get_color_profile_from_params() would return
UNSUPPORTED. But this is different from the other UNSUPPORTED usages, so
return a new error.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the parametric builder API, which is used by our color management
protocol implementation, we have errors that may be translated to
protocol errors or graceful failures. As we return a single err code
to the protocol implementation, let's prioritize the protocol error.
We do that by inverting the order of checks, as the first error code
caught is the one prioritized.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This follows a recent change in the CM&HDR protocol (more specifically,
v4 of the experimental version). Now users of the API can set luminance
parameters for the primary color volume.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This follows a recent change in the CM&HDR protocol (more specifically,
v4 of the experimental version). Now clients can use the protocol to set
luminance parameters for the primary color volume.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The CM&HDR protocol extension spec relaxed the requirements for the
max_fall and max_cll setters. Now we accept such values even when the
transfer function is not PQ.
This also fixes an issue in which we'd not accept target_luminance
for transfer function different from PQ, which was not on the spec.
INCONSISTENT_SET is not being used in any other errors, so remove that
from enum weston_color_profile_param_builder_error.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the experimental color-management protocol v3
(xx-color-management-v3), we had only the luminance parameters that were
defining the luminance range targeted by the image description. But in
v4 a way to specify luminance parameters for the primary color volume
has been added.
In order to avoid confusion, rename existent luminance variables to
target luminance.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
While choosing a name for file color-properties.h, I've had originally
opted for color-characteristics.h. But we already have some other stuff
named color characteristics in the code, so I've changed that to
color-properties.h.
This fixes a leftover from that. Rename WESTON_COLOR_CHARACTERISTICS_H
to WESTON_COLOR_PROPERTIES_H.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We need this common helper as we don't have access to shared helper, so
just define one in-situ.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is problematic as we don't have namespacing for these and some of
the macros can interfere with other defines.
This reverts commit 8634c7e349.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fix weston crash when user click the mouse continuosly while
the video is playing.
Call weston_view_update_transform before calling
weston_coord_global_to_surface to update view->transform.dirty to 0.
Fixes#985
Tested-by: Sooyeon Kang sooyeon8979@gmail.com
Signed-off-by: Sooyeon Kang sooyeon8979@gmail.com
Up to now, we've been logging only the failures that we get from
drm_fb_get_from_paint_node(). So let's start logging the other failures
we get in drm_output_find_plane_for_view() as well.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This should help people to debug. Instead of printing an hex value,
print each enum value present in the bitmask as a string (comma
separated).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This function is useful across multiple components of the project, so
move it to a helper header.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Client won't be able to do direct-scanout with this surface, and the
format/modifier doesn't matter in this case. So let's remove the scanout
tranche from dma-buf feedback in such case.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Currently we have the following situation: we add a scanout tranche
because if the client re-allocates with another format/modifier, the
chances of being placed in a DRM/KMS plane is higher.
But then we run out of overlay planes. So we remove the scanout tranche,
because the format/modifier available in the renderer tranche are
optimal for rendering.
Now Weston detects again that the format/modifier is what may be
avoiding the view being place in a plane, re-adding the scanout tranche.
And we have an endless loop.
To avoid this, let's accumulate the reasons why placing the view in a
place failed. So if we detect that we don't have planes available, no
matter the format/modifier, we won't add the scanout tranche.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
FAILURE_REASONS_ADD_FB_FAILED is defined as (1 << 3), so when we are
accumulating "failure reasons" in a variable we don't need to do the bit
shift again.
This results in an issue, because (1 << FAILURE_REASONS_ADD_FB_FAILED)
results in (1 << (1 << 3)) == (1 << 8).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There are a few points in the code where we are wrongly using
FAILURE_REASONS_ADD_FB_FAILED, probably because we didn't have so many
"failure reasons" previously. This update such cases to use enum's that
make sense.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Do not skip all the planes if a single one of them do not support
fences. The other may do.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This flag ensures support for both the GL_ANDROID_native_fence_sync
and the GL_EXT_disjoint_timer_query extensions at run-time. The GL
features log now reports that flag so the warning log has been
removed.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Storing GL function pointers along with their associated extension
name allows to better track the function pointers declared.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Now that the GL extensions are stored in the gl_extensions bitfield,
there's no need to use booleans anymore.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This commit ensures GL_OES_EGL_image is available before setting up
dma-buf renderer functions because it's not implied by the presence of
the EGL_EXT_image_dma_buf_import extension.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
GL_OES_texture_3D isn't used because of the complexity implied for
correct OpenGL ES 2 support (see commit 734c2278), so there's no need
to check for it. The check also now avoids checking for
GL_EXT_color_buffer_half_float on OpenGL ES 3.2 which includes support
for 16-bit FP renderbuffers by default.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The GL renderer supports OpenGL ES from version 2.0 to 3.2. It's meant
to correctly link on systems with only OpenGL ES 2, so OpenGL ES 3
symbols can't be used directly. eglGetProcAddress() is currently
defined to not support the querying of non-extension OpenGL ES
functions. Support for that is exposed by the
KHR_get_all_proc_addresses extension. This commit ensures OpenGL ES 3
function addresses can be retrieved by eglGetProcAddress() by checking
for that extension at run-time.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
A new gl_extensions bitfield is added to the renderer to store the
flags supported by the GL implementation. This allows the GL renderer
to easily check for extension support whenever needed.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Don't flag EGL_PBUFFER_BIT to get the EGL config if the
EGL_KHR_surfaceless_context extension isn't available. The branch is
never taken because the extension is required and if it isn't
available, the function would have already returned.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Get the EGL_WL_bind_wayland_display extension function addresses after
checking for extension availability.
Let the EGL display setup end before trying to bind the Wayland
display in gl-renderer.c. The EGL features log will now report the
extension as supported even if the bind subsequently fails, in which
case a warning is logged.
This commit also avoids calling query_buffer() if the display isn't
bound in fill_buffer_info(), it would otherwise fail or even segfault
if the EGL_WL_bind_wayland_display extension isn't available.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
OpenGL ES 2 and some attributes like EGL_RENDERABLE_TYPE are supported
by EGL from version 1.2.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This feature flag is for explicit sync support.
We replace the explicit sync warning by logging supported fence syncs
along with the report EGL features report.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Trying to follow the principle presented previously, this commit
ensures extension function addresses are retrieved once their
associated extension has been checked for availability.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Get eglCreateImageKHR() and eglDestroyImageKHR() function addresses
depending on EGL_KHR_image_base availability.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This second feature flag ensures that either the
EGL_EXT_swap_buffers_with_damage or EGL_EXT_swap_buffers_with_damage
extension is available.
Some function pointer addresses are currently retrieved depending on
the availabilty of their associated extension and some others are
retrieved unconditionally. For consistency reasons, we'll try from now
on in this commit set to first load function pointers depending on the
associated extension availability and then flag features once all the
addresses are retrieved.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This commit introduces feature flags. While an extension flag only
ensures the availability of an extension at run-time, a feature flag
ensures the availability of a minimal OpenGL ES version and/or
extensions in order to easily check for the availability of a specific
feature at run-time.
This first feature ensures the availability of either the
EGL_KHR_no_config_context or EGL_MESA_configless_context extensions.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
A new GET_PROC_ADDRESS() macro is added to get a function address at
run-time using eglGetProcAddress() and to assert() the address isn't
NULL at once.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Storing EGL function pointers along with their associated extension
name allows to better track the function pointers declared.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Now that the EGL extensions are stored in the egl_*_extensions
bitfields, there's no need to use booleans anymore.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The egl_display_extensions bitfield is added to store the display
extensions supported by the EGL implementation.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The egl_device_extensions bitfield is added to store the device
extensions supported by the EGL implementation.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
A new egl_client_extensions bitfield is added to the renderer to store
the client flags supported by the EGL implementation. This allows the
GL renderer to easily check for extension support whenever needed.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This new utility parses extension strings and fills a bitfield of
matched flags. This will be used to store EGL and GL extension flags.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
With this, when unplugging an extended display, the view displayed on
the extended display won't be re-positioned to other displays.
On some embedded devices, the views are often fullscreen displayed, even
on the extended displays. When disconnecting the extended displays, the
views are not desired to be moved onto the existing displays. Without
this change, we can see the view flash across the existing displays
even though the UI program hides the view as soon as it can, which is
unexpected.
Signed-off-by: Paul Pu <hui.pu@gehealthcare.com>
Now that secondary planes can be both underlay and overlay, this flag's
meaning also changed. Update it for correctness.
Signed-off-by: Leo Li <sunpeng.li@amd.com>
Previously, whether a KMS plane is underlay-able is determined by
whether it's zpos_max is < the primary plane's zpos_min. In other words,
a plane will only be considered underlay-able if its entire valid zpos
range is under the primary plane's lowest zpos.
This is too restrictive - it's possible for planes to have a valid zpos
range that spans below and above the primary's zpos range.
Therefore, allow planes to be used as underlays if their zpos_min is <
the primary plane's zpos_min.
In addition, force rendering on a view if it contains alpha, and is
occluded by a rendered view. If such a view is overlaid, it would render
with incorrect zorder. If it's underlaid, it would render with incorrect
alpha-blending due to hole-punching. Therefore, it must be rendered.
Force rendering prevents the view from going into
`drm_output_find_plane_for_view()`, which serves as an optimization, but
is also observed to prevent dmabuf feedback (derived from
`try_view_on_plane_failure_reasons`) from ping-ponging between two
values, causing some apps (like weston-simple-egl) to constantly
reallocate its buffers.
Because a plane can now - if supported - be used as an underlay, an
overlay, or both, add a `enum drm_plane_subtype` to differentiate
between them. Then, print it's subtype and underlay/overlay assignment
once a decision is made.
v2:
* Squash w/ patch to force rendering on alpha view occluded by rendered
view
* Bring back plane subtype enum to be more expressive about plane
capabilities
* Correct need_hole != false when a view's assignment changes from
underlay to overlay
Signed-off-by: Leo Li <sunpeng.li@amd.com>
When the head is already destroyed, its global resource still can be
accessible by the client, which leads to a UAF crash.
This sets the head's global resource's user data to null before the
head is destroyed, and when the `bind` request is being handled but the
object's user data is null, do what we do when the the head's output is
null.
Signed-off-by: Paul Pu <hui.pu@gehealthcare.com>
Commit 264c205add ignored the fact that a
background color of 0 should fall back to the background image, and
broke that case.
Fixes 264c205add
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The drm_color_encoding and drm_color_range enums are used for
YUV->RGB conversion and mirror what EGL_YUV_COLOR_SPACE_HINT_EXT
and EGL_SAMPLE_RANGE_HINT_EXT as well as our `yuva2rgba()`
shader func do. Add the necessary boiler plate for them.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Non-opaque backgrounds don't make sense, and cause rendering
problems.
Silently set backgrounds fully opaque, and remove any mention of
alpha from the man page.
Kiosk-shell already implicitly forces opaque backgrounds.
Old weston.ini with FF for alpha will always continue to work.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If the scene graph is empty at repaint the renderer will do nothing to the
buffer. On some platforms this results in displaying garbage, and on
platforms where we use frame buffer compression we can cause longer
lasting visual problems.
Make sure we never get here with an empty scene graph.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Desktop-shell currently waits for the desktop-shell client to set up a
background image. But the outputs are enabled before this happens, which
forces a repaint.
If the fade animation is enabled, there's a fade curtain in place, but if
it's disabled the scene graph is empty at the repaint.
This repaint with an empty scene graph can have very nasty consequences,
especially if frame buffer compression is in use, as the buffer isn't
rendered into and can be in an undefined state that confuses whatever
video hardware is trying to decode the buffer.
Add a temporary black curtain placeholder that ensures the scene graph has
something in it before the client gets a chance to commit the real
background.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Previously, commands could only be specified by their path,
so it was not possible to pass arguments.
Use the 'command' config first,
and if it is NULL, fall back to the existing 'path' config.
Signed-off-by: Gyeyoung Baek <gyeyoung976@gmail.com>
Co-authored-by: Michael Olbrich <m.olbrich@pengutronix.de>
A client can call get_xdg_output() at any time. If the output was destroyed,
then all output resources are orphaned. This includes clearing the user data of
the resource.
This can happen, for example, when a monitor or HDMI switch quickly toggles the
HDMI hotplug pin.
So check if a head is associated with the resource. If not, just create the
resource and then return immediately.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Doing these in the wrong order breaks content protection, and breaks
placing direct-display paint nodes on underlays.
Fixes: 827e2276 ("gl-renderer: Draw holes on primary plane for the view on underlay")
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We need to reset the underlay check inside the view evaluation loop,
otherwise once we need an underlay we'll treat every following view as
needing an underlay.
Fixes: 1065d23406 ("backend-drm: Improve plane assignment for underlay platform")
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The dmabuf allocator pulls in libgbm which lives inside Mesa and is built
as a non-standalone part Mesa. This makes gl-renderer hard-wired to Mesa.
The allocator is only used by an optional pipewire backend so make
the allocator optional too.
Signed-off-by: Tomek Bury <tomek.bury@gmail.com>
The buffer_init function added with commit 83b37c0ac4, "renderers: pull
dmabuf initial setup out of attach", doesn't take into consideration the
the buffer's direct-display property.
Previously, gl_renderer_attach_dmabuf, wasn't being called when dmabuf's
direct-display was turned on, but with commit 83b37c0ac4 this has been changed.
So with commit 83b37c0ac4, linux_dmabuf_buffer_get_user_data will never
return a valid gb (gl buffer state), causing a crash using
direct-display extension. This adds an explicit check to return early
when this happens.
Fixes: 83b37c0ac4, "renderers: pull dmabuf initial setup out of attach"
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As weston_windowed_output_get_api needs ARRAY_LENGTH() move helpers to a
libweston/ so other users can re-use that instead of re-defining these
all over. Easier for other front-ends to make use of them.
With this change windowed-output-api.h also includes the helpers header.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fix binding-modifier "none" which was defaulting to Super.
Commit [1] introduced the original support for "none" but the logic was
subsequently lost in f7ba35f5.
[1] 553d1248 ("desktop-shell: Allow binding-modifier weston.ini option to be none")
Fixes: #976
Fixes: f7ba35f5 ("kiosk-shell: Enable debug keybindings")
Signed-off-by: Ian Ray <ian.ray@gehealthcare.com>
We can startup with the display already in type1 content protection mode.
When this happens, we call weston_output_dirty_paint_nodes() on a display
that hasn't yet been enabled. The paint node list isn't initialized yet,
so we crash.
We don't actually need to touch the paint nodes here anyway, as
weston_output_damage() ensures a repaint if the ourput is enabled, and
weston_output_dirty_paint_nodes() just forces calculation of things
unrelated to protection, and we'll override most of that in
maybe_replace_paint_node() if necessary when we get there.
Just drop the weston_output_dirty_paint_nodes() call to stop the
crash.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Which is used on the RPi4/5 by the HEVC HW decoder for 10bit content.
Note that this is not enough to make KMS offloading work as the
decoder uses the BROADCOM_SAND128 modifier which - for now - requires
manual/unusual handling (i.e. this requires going through GL).
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Grabbing requires a single chain of grabbing popups, but it doesn't require
grabbing to start with a toplevel, it could just as well start with a
non-grabbing popup.
Avoid seding an error when a client attempts to do this.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
If the output is destroyed between setting the panel and committing the
panel, or between setting the background and committing the background,
we have a use after free crash.
Handle this by clearing the surface private pointers on output destroy
so we can skip the useless commits.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
And add ifndef guards for cases were do have support for it.
While at it I need to change how we build it due to:
'meson.build:21:0: ERROR: Value "false" (of type "string") for combo
option "Enable support for vc4's KMS API." is not one of the choices.
Possible choices are (as string): "enabled", "disabled", "auto".'
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
From "color: update color-management protocol to xx-v4" onwards, we
should accept ICC profiles of device class ColorSpace, as the CM&HDR
protocol says. So do that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
NV15/20/30 are a family of 10bpc YUV formats which have 4
horizontally-adjacent samples packed into a 40-bit cluster. The
difference between 15/20/30 is in the subsampling.
No fallbacks are provided, as there is no format pairing which would
allow us to sensibly unpack the clusters.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This checks for a valid resource when getting a xdg_popup. Similar to
the check in get_toplevel.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Upon xdg_toplevel::destroy we seem to be calling xdg_surface::destroy
destroy handler. Protocol states that we should umap the surface with
client having the posibility to getting another toplevel role for the
same xdg_surface and re-map the window.
This also adds a guard for an unlikely invalid resource.
Fixes: #774
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fixes the following C++ narrow conversion:
/include/libweston-14/libweston/matrix.h: In function ‘weston_coord
weston_coord_truncate(weston_coord)’:
/include/libweston-14/libweston/matrix.h:212:39: error: narrowing
conversion of ‘(int)in.weston_coord::x’ from ‘int’ to ‘double’
[-Werror=narrowing] 212 | return (struct weston_coord){
(int)in.x, (int)in.y };
| ^~~~~~~~~
/home/mvlad/install-new/include/libweston-14/libweston/matrix.h:212:50:
error: narrowing conversion of ‘(int)in.weston_coord::y’ from ‘int’ to
‘double’ [-Werror=narrowing] 212 | return (struct weston_coord){
(int)in.x, (int)in.y };
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This change fixes a side-effect of weston_view_move_to_layer helper
which would basically unmap the view because the layer entry list is no
longer visible. Only add the view to panel layer the first time.
Fixes: #956
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
checks the resource and sends a protocol error if the client tries to
send a request to an inert object then returns out of the request
handler
Signed-off-by: Jeri Li <jeri.li@mediatek.com>
Clients need to know the seat name at the time they create mouse and
keyboard objects. This brings Weston in line with other compositors.
The documentation upstream currently is not super clear. It states name
is explicitly sent on bind, capabilities don't mention being sent on
bind in any way.
Signed-off-by: David Edmundson <davidedmundson@kde.org>
These should be repositioned relative to their parents, attempting to
move them independently not only doesn't make sense, but violates
weston_coord sanity checks.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We need libdisplay-info 0.2.0 for some features, but our wrapper
currently builds 0.1.1, leading to some surprising errors when
trying to use those features.
Bump the wrap version so if we're pulling this in from a wrap
we get the latest features.
We leave the hard dependency alone for now, as it's still not
widely deployed.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Add a client that creates a surface with one color using single pixel buffer.
Set to that surface an image_description created with the parametric creator of
the color management protocol.
This client can get as params:
1. Width and height
2. Color channels R, G, B, A
3. The name of primaries
4. The name of a transfer function
5. The min, max, ref luminance levels
Signed-off-by: Joan Torres <joan.torres@suse.com>
Rendering the shadow currently renders some dark color near the border inside
the inner content.
Altough the content is on top of it, if the content has some transparency,
that dark color appears and this might be unwanted.
Add an option to not render the shadow to avoid that problem.
Signed-off-by: Joan Torres <joan.torres@suse.com>
Since c4eb15d453 we keep a copy of
native mode parameters, however we forgot to initialize the
native mode parameters in some situations, which breaks the
output mirroring code when it sees uninitialized data.
Fixes c4eb15d453Fixes#949
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Attempt to fix the following with clang-18:
../weston-9999/libweston/color-management.c:890:2: error: call to
undeclared function 'static_assert'; ISO C99 and later do not support
implicit function declarations [-Wimplicit-function-declaration] 890 |
static_assert(UINT32_MAX <= SIZE_MAX, | ^
Fixes: #948
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This would allow output_repaint_timer_handler() to find a backend
as well for the DRM virtual outputs created by DRM virtual API and
with it to trigger a repaint for the outputs created by
plug-ins (remoting and pipewre).
Fixes 1f8c49d5bdd20, 'compositor: repaint backends separately'
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Michael Olbrich <m.olbrich@pengutronix.de>
With commit a1f8c49d5b, 'compositor: repaint backends
separately' a prepare repaint was introduced. Use it for DRM virtual API
to allow repainting the remoting/pipewire output.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
If VNC is enabled without specifying server certificate and key,
TLS won't be activated. Use regular passsword authentication
instead.
Signed-off-by: Lukasz Czechowski <lukasz.czechowski@thaumatec.com>
Some VNC clients, i.e. noVNC, do not support TLS encryption.
Add new argument "--disable-transport-layer-security" to
explicitly disable activation of TLS.
This will allow to extend VNC clients compatibility.
Signed-off-by: Lukasz Czechowski <lukasz.czechowski@thaumatec.com>
With this, Weston can build against either FreeRDP 3.x or 2.x depending
on what has been detected by meson (3.x takes priority).
The main source of changes is the settings are now opaque and require the
use of accessors. That was pretty mechanical and seems to work on 2.x as
well.
There are a few changes around constants getting a WINPR_ prefix, the UTF
conversion functions we used are obsolete, so use the proper "new" ones,
and other fairly minor things.
The key & cert management changed rather completely, libfreerdp won't load
files for us, we have to use the helpers to do so, and I *think* the RDP RSA
key and SSL key use the same setting location. Seems to work with SSL at
least.
There was also a minor glitch with keyboard input, KBD_FLAGS_DOWN is basically
never set. It appears to be an upstream FreeRDP change in 3.x, it was being
set incorrectly (always on any key down) while it should only be set on
repeats. However the fastpath input code has no way to set it from what I
can tell, so it's just loss. We instead ignore it.
Note that the screen size is odd (and different between freerdp client and
remmina), it also won't adjust dynamically when the window is resized. I
don't think this relates to my port though, I observe the same behaviour
with the packaged FreeRDP 2 based Weston, but I can try to look into it
later
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Similar to the VNC backend do the same for the RDP backed, as this would
allow to get a matching output, in dimensions, to the one we are
mirroring.
This also re-works a bit the no-clients-resize to be more inline with
VNC one.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
PipeWire/RDP/VNC were using by default scale 1, so allow
configuration using the ini config file.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This would allow to screen-share a particular output like the
following:
[output]
name=vnc
same-as=DP-5
[output]
name=rdp-0
same-as=DP-4
[output]
name=pipewire
same-as=eDP-1
Both 'vnc', 'pipewire' 'rdp-0' remote outputs would then be a
screen-share 'DP-5', respectively, 'e-DP1', or the 'DP-4' DRM output.
Currently, this is intended only for VNC, RDP and PipeWire remote outputs.
This patch exports weston_output_set_position(), and uses that for
overlapping a remote output with a native DRM one, rather than using
weston_output_move() as that has a side-effect when reflowing outputs
from shells.
Further more creating this remote output is driven entirely by compositor
signal events such that enabling an DRM native output would enable the
remote output, while disabling the native would have the same outcome
for the remote one.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This avoids dereferencing a possible stale pointer, and allows
retrieving the modeline/refresh later on when one needs to retrieve
those values. This is a temporary band-aid.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
In order to allow passing additional pre/post callbacks. This allows
further re-use of the simple_head_enable() function instead of
creating a similar dedicated function. We can then re-use the same
function for enabling remote outputs.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than using the same key entry for the DRM backend to cloned
outputs, rename to 'clone-of'. This means that ini configuration files
will break after this change, but this should be documented with the
next Weston release.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The debug clear region must be generated out of the current render
buffer's damage region, not out of the current damage region, unless
shadow 16F is enabled.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
eglSetDamageRegion() requires a postable surface and shouldn't be
called with EGL_NO_SURFACE.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
commit 5fe02dc68e partially resolved the issue in #937 by bringing back
the old band-aid solution for layer moves. However, since the events of
commit bf228370ff and following commits we have a problem with
subsurfaces leaving garbage behind when minimized - see #366 which was
probably fixed for a while then became broken again.
When we minimize a view that has subsurfaces, by moving it to a layer
outside of the scene graph, we need to be sure to handle the subsurface
views - which follow their parent's layer instead of having
weston_view_move_to_layer() explicitly called.
Do this by assuming layers with an empty link are not part of the scene
graph and unmapping views when they're moved to these layers. This will
recursively unmap the subsurface views.
We can now remove the band-aid paint node destroy, as the unmap process
will destroy paint nodes as appropriate.
Fixes 5fe02dc68eFixes#937Fixes#366
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
A "mapped" surface need not have a primary output assigned, or
be in a state such that it needs a fade out animation. The view
being mapped is what we should be testing here.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
For the following sequence, weston will not trigger a repaint:
1. create the main surface
2. create another surface and attach it as a sub-surface to the main surface
3. set the sub-surface to desync
4. attach a buffer to the main surface and commit it
5. attach a buffer to the sub-surface and commit it
Step 5 should cause the sub-surface to become mapped. However, Weston fails to
schedule a repaint in that case, so the sub-surface will not appear until
something else causes a repaint on that output, e.g. the main window.
And sub-surfaces are special when it comes to mapping because
weston_surface_is_mapped() will not return true until the parent surface is
mapped as well. So right now, weston_surface_map() may be called multiple times
and it will send the map_signal each time.
So to fix all this and make it clearer:
1. define a separate weston_surface_start_mapping() function to make it clearer
that the (sub-)surface may not be fully mapped at the end
2. check surface->is_mapped explicitly to ensure that the sub-surface is only
mapped once.
3. call weston_view_update_transform() for all views of the sub-surface when the
parent surface is already mapped to ensure that a repaint for all relevant
outputs is triggered.
The new test checks this by waiting for a frame event for the first subsurface
commit. Without these changes, the test will block until it is killed by the
timeout.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The main differences is the split of cm_surface functionality with
cm_surface and cm_feedback_surface.
There can only be one cm_surface to set, unset image descriptions. When
cm_surface is destroyed, the image description is automatically unset.
There can be multiple feedback_surfaces for one surface though.
Now the "preferred_changed" signal can be an initial event.
Creator params now have a new request: set_luminances.
Signed-off-by: Joan Torres <joan.torres@suse.com>
Commit f2486c8b96 removed some helper functions for layer changes, but
the loop to delete stale paint nodes was elided.
We need to delete paint nodes on a layer change to ensure damage is tracked
properly.
Fixes f2486c8b96Fixes#937
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If the PipeWire-backend renders to a DmaBuf, try to use a fence to synchronize
the submit of the next PipeWire buffer to the completion of the current render
process.
This ensures that the GPU rendering is finished before the buffer is passed to
PipeWire.
If fences are not available, the buffer is submitted without explicit
synchronization as before.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Plugins cms-static and cms-colord were deprecated with "compositor:
deprecate cms-static and cms-colord plugins", and the promise was that
we'd delete them if no one complained.
They were deprecated 2 years ago, and no one bothered. So it's about
time to delete them.
See https://gitlab.freedesktop.org/wayland/weston/-/issues/634.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
virtme-ng is the an update version of virtme, and this patch uses
that instead of the one we had partially modified.
Besides that this partially reverts ad039cdfd2, 'backend-drm: Enable
atomic async flip support' and makes our CI happier. Specifically
ad039cdfd2 updated our kernel version from 6.3 to 6.9 but did not do
a FDO bum,p and with that, no container images were rebuilt. Effectively
we were still using 6.3.
Now, with the FDO bump, in this patch, we noticed that the drm-writeback
test is failing with linux kernel version 6.9.
So far, only 6.3 and 6.4 kernel versions seems to be working, that is,
without that drm writeback test timing out. The safest bet for the
time being, would be to keep our CI just use 6.3 kernel, until we
have proper version to update to.
Signed-off-by: Daniel Stone <daniel.stone@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Revert active unit to default value right after use so that other
functions can assume the default state. A best practices section is
added to the internal header for reference.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The wireframe unit can only be used by the wireframe texture so
there's no need to bind it anymore before use.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Provide a fixed allocation to each texture unit in order to prevent
conflicts. This fixes a conflict between colour transforms and the
wireframe debug mode.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Merge duplicated gl_renderer_attach_dmabuf() and
gl_renderer_attach_egl() functions into a single
gl_renderer_attach_buffer() one.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The highest possible value is 255, not 256, like in previous part of the
calculation. While on it, use the values directly, making the code more
readable.
Fix suggested by Pekka Paalanen and Loïc Molinari.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Update the field returned by weston_head_get_display_info(). This makes
EDID di_info available to frontends.
Since EDID data has changed, then head device_changed must be true as
well, because di_info may expose all EDID information and not just what
we track in the backend.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This new public API is intended to deliver EDID etc. information to the
frontend. The use case here is display colorimetry, to help the frontend
craft output image descriptions (color profiles).
The frontend will need to link to and use libdisplay-info to make use of
this. This avoids having to replicate in libweston the high-level API
that libdisplay-info already has. The libdisplay-info API is also likely
to be extended, and it is not nice to play catch-up with it.
As a di_info can only be destroyed by calling into libdisplay-info,
libweston core can only ensure it has already been freed. There is not
enough reason to make libweston core depend on libdisplay-info, only the
DRM-backend is.
It will be up to DRM-backend to ensure display_info is updated and
device_changed is set only when necessary.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use libdisplay-info to parse the supported EOTF modes for the
sink/monitor. No more guessing.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Instead of initializing dhi in update_head_from_connector(), let
drm_head_info_from_edid() always init that, even when it fails to parse
EDID data.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Revert pixel store's GL_UNPACK_* changes to default values right after
use so that other part of the code can assume the default state.
Fixes: #928
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Revert pixel store's GL_PACK_REVERSE_ROW_ORDER_ANGLE changes to default
value right after use so that other part of the code can assume the
default state.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Revert pixel store's GL_PACK_REVERSE_ROW_ORDER_ANGLE changes to
default value right after use so that other part of the code can
assume the default state.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Prepare gl_renderer_do_read_pixels() so that the default pixel storage
states can be more easily reverted to default before return.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Peer context creation's error handling labels must be swapped to avoid
an invalid free when nsc context creation fails and a leak of the rfx
context when encode stream creation fails.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The #ifndef doesn't work with the built-in static_assert from C++11, so
it ends up getting redefined. It seems that there are other versions of
static_assert internally in some C++ standard library implementations
that have additional arguments, and these also get overwritten by the
two-argument version here.
Detect if we're using a suitably-recent version of C++ and avoid the
redefintion in that case.
Signed-off-by: Ray Smith <rsmith@brightsign.biz>
This function in FreeRDP expects to be able to read groups of bytes, so
move the left edge of our damage region so the wide reads never read
outside of our framebuffer.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
These were only necessary to allow surface_copy_content to return contents
that included recently attached (but not yet rendered) buffers.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of attaching and flushing damage when performing
weston_surface_copy_content, just return the contents as the renderer
currently knows them.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The GL renderer allows the PipeWire backend to allocate DMABUFs that can be used
as renderbuffers and passed to PipeWire. This allows to avoid a copy of the
rendered output when using PipeWire.
PipeWire negotiates DmaBuf buffers using the SPA_FORMAT_VIDEO_modifier property.
Currently, the PipeWire-backend only announces and handles
DRM_FORMAT_MOD_LINEAR, which allows to share DmaBufs with consumers that have
modifier support for linear buffers. Consumers which could consume DmaBufs but
don't support modifiers (DRM_FORMAT_MOD_INVALID) are not supported. Moreover,
consumers that would benefit from other formats with modifiers, for example
tiled or compressed, aren't not supported, too.
Modifier negotiation can be added by extending the list of announced modifiers
and selecting and checking the proposed modifiers in param_changed.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Instead of letting PipeWire allocate the buffers, allocate them in the PipeWire
backend. This allows the PipeWire backend to define the type of the allocated
buffers, which will ultimately allow to allocate buffers that can be rendered
to.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Add a helper function for building the pod for the format.
This simplifies the creation of the EnumFormat params and to provide multiple
EnumFormats. Furthermore, it allows to optionally set add a Modifier to enable
DmaBuf negotiation.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The PipeWire backend is only able to render into renderbuffers and passing NULL
to the renderer is not valid. Don't try to use the renderbuffer if a buffer
without renderbuffer is dequeued from PipeWire.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If the renderer uses the EGL_PLATFORM_GBM_KHR, the egl_native_display is already
a gbm_device and the renderer doesn't have to create another device.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The GL renderer is able to use a gbm_device to allocate gbm_bos, which can be
used as DMABUFs.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Support importing dmabuf buffers as renderbuffers and binding them to
FBOs. These can then be rendered to directly, or they can be blitted
into from the shadow render buffer.
How to best create those dmabuf buffers in the backend is an open
question and may vary depending on what external API the backend is
interfacing with.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The renderbuffer list is the reason for keeping a reference for the
renderbuffers in the gl-renderer. Add helper functions to make this explicit.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The GL renderer uses the bottom left corner as origin. Therefore, the buffers
must be flipped when using ReadPixels to have a image in the correct orientation
for screenshots. If the rendered buffers are directly passed to a different
application without going through ReadPixels, the rendered buffer appears upside
down.
Flip the rendered image in the FBO to fix the orientation when directly using
the rendered buffer. Update read_pixels to not flip the image in these cases.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
read_pixels may use the top left or bottom left corner as origin.
As the renderer may render the image upside down based on the y_flip variable.
read_pixels must read the image with the same origin as used by the renderer to
produce a correct image.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The GL renderer uses the bottom left corner as origin and several
transformations in the renderer assume this corner as origin.
Make this assumption explicit by introducing a y_flip variable that is used to
calculate transformation that are caused by this origin.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Avoid the calculation of the y-flipped coordinates when transforming the pixman
region to the vertex coordinates by initializing the projection matrix to
already include the y-flip.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Move the dep_gbm from the backend-drm specific meson.build to the common
libweston meson.build to be able to use it in other modules, too.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Making libdisplay-info a mandatory dependency allows us to drop this old
code.
Future new features will require libdisplay-info to work, and would not
get fallback code anyway.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We've got output->scale, output->current_scale, output->original_scale and
output->native_scale.
output->scale is apparently just a weird temporary variable, and has led
to some confusing bugs.
Remove it entirely.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
commit 0f99e081c4 broke xwayland client
input regions. The xwayland window manager sets input regions in the
pending state without going through the function that sets the
WESTON_SURFACE_DIRTY_INPUT bit.
Just add the dirty bit to the xwm code.
Also, fix the whitespace error the same patch introduced.
fixes 0f99e081c4
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Whenever an output repaint fails, we leave the presentation-feedback
requests hanging. Requeue them back to the surface so the next repaint
attempt can collect them.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fundamentally, the flags are a property of each paint node, rather than
each view as such. Move them over there so it gets a little less painful
to work with.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Commit c3321d5819 tried to fix this, but
I didn't thoroughly look for other uses of the wrong scale variable.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
1. remove the restriction on underlay planes when finding plane.
Because the view on the underlay plane can be displayed by drawing
a through hole on primary plane, so we can try underlay planes.
2. Add step to check if the view is assigned on underlay plane, When
it is successfully placed on a HW plane. Because we need to set the
underlay view pnode->need_hole to true so that gl-renderer
will draw a hole for it when repainting.
3. Avoid assigning views to underlay HW planes when the backend format
is opaque and avoid assigning views with alpha to underlay HW planes.
4. when overlay plane is not enough, try to find underlay plane on
platform with both overlay and underlay plane.
Signed-off-by: Chao Guo <chao.guo@nxp.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
On underlay platforms, the HW planes can be placed below the primary
plane, so some views that intersect with the renderer region can try
to be placed on the underlay planes. In order to assign these views
to underlay planes, the improvement is as follows:
1. Add current_lowest_zpos_overlay. Record the current lowest zpos
of the overlay planes.
2. Add current_lowest_zpos_underlay. Record the current lowest zpos
of the underlay plane. It is initialized to scanout_plane::zpos.
3. Add need_underlay to indicate whether to find underlay plane for
view.
4. The views that intersect with the renderer region and underlay
views should be assigned to underlay planes.
Signed-off-by: Chao Guo <chao.guo@nxp.com>
Add 'is_underlay' in drm_plane, which is used to indicate whether the
HW plane is below the primary plane at the Z position.
Add 'has_underlay' in drm_backend, which is used indicate that there
are underlay planes in drm backend.
Signed-off-by: Chao Guo <chao.guo@nxp.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When users need to place view on underlay HW plane, they need to set
the output format to alpha format.
This will cause gl-renderer to output a transparent image, allowing
through holes to work.
Signed-off-by: Chao Guo <chao.guo@nxp.com>
Add a boolean member named need_hole in weston_paint_node, which is used
to indicate whether the renderer should draw through hole on primary
plane when rendering.
For paint node whose view are placed on the underlay plane, this
member should be set to true, otherwise it is false.
Signed-off-by: Chao Guo <chao.guo@nxp.com>
This reverts f843ba34d1 ("drm-backend: limit
reset/restart to output of a failed commit") and actually solves the problem
correctly.
The pending_state is no longer valid at this point, so it cannot be used to
determine the outputs of the current commit. So only clear will_repaint when
starting to repaint, so it can be used to determine which outputs of a device
were actually repainted and use it to reset/restart those outputs.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If the first tick of an animation finishes the animation, then the
animation is destroyed before its creation function even returns.
Let's just defer that destruction to the idle loop so that can't happen.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
refactor the deferred animation destruction code into
defer_animation_destroy() so we can use it elsewhere later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This moves debug mode setup to a dedicated function because the
addition of new modes made it bigger.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The shaders debug mode doesn't have much interest now that other more
specific debug modes show shaders too.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The batches debug mode tints each batch of a repaint pass in a
different color in order to highlight batches.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Use gcc and clang's 'fallthrough' attribute instead of a comment to
fall through switch statements. This allows to request fall through
inside a block and prevents issues with preprocessed files.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The wireframe debug mode needs to clear the current renderbuffer in
order to clean up old wireframes lying around. This commit makes this
system generic for upcoming debug modes with similar needs.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
In order to avoid the complexity of handling multiple debug modes at
the same time, this commit makes wireframe a proper debug mode. It
also uses the new tinting system to make the white wireframe pop over
a darkened damaged region.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Don't color sub-mesh differently in wireframe mode. There's not much
interest in being able to distinguish the sub-meshes in a paint node
and this allows to simplify the logic by removing the color vertex
stream.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Current green tint support is a hard-coded Porter-Duff premultiplied
blending of a green source (slightly skewed on the green channel) over
the updated damaged destination. This commit makes green tinting
generic by letting the shader user provide a custom tint color.
The goal is to reuse that system for the upcoming debug modes.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Set up debug mode initial infrastructure using a dedicated key binding
and make shaders debug a debug mode.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This prevents a potential abort yelling:
PANIC: ../subprojects/neatvnc/src/server.c: 2245: Multiple displays are not implemented. Aborting!
which happens because we never unregister the output, a mirror function
for nvnc_add_display().
Further more, we migrate nvc_close() to vnc_destroy() and check for
a valid output in vnc_client_cleanup(). Having a single caller in
vnc_shutdown() (which was migrated) we removed that entirely. Necessary
to avoid a use-after-free caused by nvc_close().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
After c08a6ff8 moved attach to the render loop, we have a bad situation
when clients delete an attached shm buffer. We try to query the stride
at attach time, but the shm_buffer has been destroyed, and we crash.
Instead of carefully fixing that, I've instead stored the stride at
buffer creation time (as we already do with buffer width and height).
This lets attach succeed in the gl-renderer, keeping the old texture data
available for any upcoming rendering.
Fixes: #927
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Tested-by: Connor Abbott <cwabbott0@gmail.com>
is_fully_opaque takes precedence over opaque region, so we shouldn't
replace surface_opaque with the opaque region when is_fully_opaque is
true.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We can skip posting damage beneath planes that are fully translucent,
but that doesn't mean we can skip posting damage beneath planes that
are not fully opaque.
Add a check for content that is entirely blended, and use that instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
image should be initialised to NULL in case image loading fails
between setjmp() and xzalloc().
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Fix ‘image’ clobbered by ‘longjmp’ warning using volatile.
jpeg_image_data members are now also declared volatile (like
png_image_data members) to explicitly request compilers to store them
on the stack (not in registers) to avoid warnings and bugs later.
Co-authored-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Doing this might cause unnecessary DRM importing, which might result in
an error when the DRM's memory address mapping is nearly full.
Return before attempting to create drm_fb to avoid that, since it will
fail in the later check anyway.
Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com>
Mistakenly used weston_seat as opposed to shell_seat when iterating over
the shell seats. This unfortunately takes down the compositor upon switching
back.
Fixes: 4c100ca1d7 ('desktop-shell: Add session listener')
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This most likely is a driver fail, as we shouldn't be getting a zero
value for max_brightness. Later on, this will be used to compute a
normalized brightness which would trip a with a division by zero.
Rather than fixing that up, just don't enable backlight support and
reportat that to the user that we have an invalid max_brightness value
and not backlight support.
Fixes: #878
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Moving attach to the render loop in c08a6ff8bd
caused this to crash if the shm buffer is destroyed between being committed
to a surface and being rendered.
Since we don't keep a reference to the buffer pool anyway, we might as well
just skip the attachment here.
Fixes: #922
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_output_schedule_repaint() already checks the compositor state but
idle_repaint() is called asynchronously so the state may have changed.
Check the state again and abort if necessary.
Without this the DRM compositor might execute a modeset in
drm_output_start_repaint_loop() which should not happen while sleeping or
offscreen.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
With commit a1f8c49d5b 'compositor: repaint backends separately'
we will be repainting outputs independently so there's no need to keep
this band-aid on. Further more, the comment was most likely wrong.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
With commit a1f8c49d5b 'compositor: repaint backends separately'
we will be repainting outputs independently so there's no need to keep
this band-aid on.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Turns out kiosk_shell_output_set_active_surface_tree() requires having a
valid output which as seen in the wild might not be case. Prevents
an illegal dereference on an invalid shoutput.
Fixes: #920
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Render wireframe within paint nodes instead of drawing lines in a
second pass. The wireframe is blended over the node in a single draw
call. This slightly simplifies the logic by removing the computation
of a second set of indices and enables wireframe anti-aliasing using
Celes and Abraham's "Fast and versatile texture-based wireframe
rendering" paper from 2011.
Celes and Abraham use a one-dimensional set of texture coords for each
triangle edge, 1.0 for the 2 vertices defining the edge and 0.0 for
the other vertex, which basically define barycentric coords. Texture
mapping and the mip chain is then exploited to give a constant-width
edge. The main drawback of the technique is that contour edges of
node's damage mesh are drawn half as thick as interior lines since
each triangle draws half of each line's thickness.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Wrap compiler builtins into shared functions with proper generic
implementations. __builtin_clz() isn't wrapped for now because its use
by screenshooter is pretty specific. It will be properly wrapped in
the next commit which needs a round up to the next power of 2
function.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Only pass -W (warnings are fatal) to Sphinx if we've set Werror in
Meson.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Closes: wayland/weston#917
When a commit fails, then only the outputs that where part of this commit should
be reset or restarted.
Otherwise an unrelated output that has another successful pending commit may be
restarted incorrectly. Then the output is in an inconsistent state and will
trigger an assertion:
weston: ../libweston/backend-drm/state-propose.c:627: drm_output_propose_state: Assertion `!output->state_last' failed.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Currently only the return value of the last backend that implements
repaint_flush() is actually used. That only works because the drm backend is the
only backend that implements repaint_flush().
In the drm backend only the return value of the last device is used. And if a
failure is actually detected, then all repainted outputs of all backends are
reset. This can trigger asserts:
weston_output_schedule_repaint_reset() (or _restart()) will change the state of
the output but the backend that did not cause the failure will still call
weston_output_finish_frame().
The same thing can happen with multiple devices in the drm backend. Or outputs
get stuck if an error is dropped.
Since the drm backend is the only one that implements repaint_flush() anyways,
move the failure handling into the backend and make it device specific.
This way only the outputs that need it are reset.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
With multiple backends or devices repaint_begin/repaint_flush may be called even
if no outout of a device will be repainted. This results in an "empty" drm state
without any output.
The actual commit to the kernel is already skipped but the drm-backend log is
still filled with "Beginning repaint"/"repaint-flush" messages and the scene
graph.
Use the new prepare_repaint() callback to determine if a backend needs to be
repainted and only create the pending_state if necessary.
Exit early in repaint_flush()/repaint_cancel() when no pending_state was created.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
When a repaint is triggered then not all backends may have outputs that need to
be repainted.
Check which outputs will be repainted first and then repaint only the backends
that need it.
This way unnecessary repaint_begin() and repaint_flush()/repaint_cancel() can
be skipped and errors are handled for each backend separately.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
We're now using EGL_EXT_present_opaque and EGL_EXT_surface_compression
in weston-simple-egl, but this breaks the build for people that don't have
them in their system headers.
Pull them in from the khronos headers.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
And use it to perform keyboard activation on the currently focused
window. Similar to what kiosk-shell does, with the note that we go
over all seats in the system rather than picking the first one
available.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Similarly to all the other back-ends do the same for the RDP one.
With this change the remote output will be placed, similar to the
VNC/PipeWire on the right side from the native one, when both backends
are loaded.
But ultimately this patch is about having all backends share the same
code path.
Fixes: #820
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Stop writing weston_buffer::shm_buffer when weston_buffer::type is not
WESTON_BUFFER_SHM. Instead, explicitly write to the union field
that corresponds to the buffer type.
Also add a comment why we clear the shm_buffer/dmabuf/legacy_buffer
pointer here.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Makes things clearer which planes we have been skipped due to fmt/modifier.
All other debug sites print out the plane id, and the assumption might
be that we retried the same plane when it fact is a different one.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When option "-c <bpc>" is specified, the application uses
EGL_EXT_surface_compression extension to compress the window
surface to the given bitrate (bits per component).
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
If section is NULL, weston_config_section_get_*() will assign the given
default value and return -1 with ENOENT. Hence, checking for NULL
section is unnecessary.
This cleans up only the simple cases.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Clear the selected buffer pointer immediately before the array walk to
pick a new buffer so we don't accidentally re-use the attached buffer
when it's already in use.
Set the buffer used bit only when we attach and commit a buffer - this way
we don't accidentally consume all our buffers with no way to have them
released.
Clean up buffers based on wl_buffer presence instead of used at end of
run.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
With attach only being called at render time, the dmabuf can be deleted
along with its private data before we attach for the first time.
Let's move the first-time logic into its own callback to call at
buffer setup time instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Seems like a typo, found by reading shader debug scope logs and
wondering why "!?!?" is there, e.g.:
Deleting shader program for: !?!? SHADER_VARIANT_XYUV
SHADER_COLOR_CURVE_IDENTITY SHADER_COLOR_MAPPING_IDENTITY
SHADER_COLOR_CURVE_IDENTITY -input_is_premult -green
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add API to create color profiles from parameters. It is a public API
that should be used by the frontend and also by the color management
protocol implementation.
Currently our protocol implementation does not support clients that want
to create color profiles from parameters, and this is a step towards
supporting that.
As warned in "color: add get_color_profile_from_params() to color
managers", we still do not fully support creating color profiles from
parameters. This just creates a boilerplate color profile that we're
planning to extend later.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
No behavior change. Move ICC profile data to nested struct to keep
the code more organized.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In cmlcms_get_color_profile_from_icc(), if we fail to create the
ro_anonymous_file we end up calling cmlcms_color_profile_destroy() with
a cprof whose cprof->prof_rofile is NULL.
For now that's alright, because cmlcms_color_profile_destroy() checks
if this field is NULL. But in the future we'll drop this check, so
the idea of this patch is to avoid an issue in the future.
Reorganize cmlcms_get_color_profile_from_icc() to avoid destroying a
cprof without a ro_anonymous_file.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Add function to color managers to create color profiles from parameters.
This will be used by the parametric color profile builder that we'll add
in the next commit.
WARNING: we still do not fully support creating color profiles from
parameters. This just creates a boilerplate color profile that we're
planning to extend later.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commits we'll start support clients that want to create
image descriptions through params using the CM&HDR protocol extension.
In order to do that, we'll have to expose the primaries and transfer
functions that the color manager supports. So keep track of that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Up to now we had support only for transfer functions with pre-defined
parameters in struct weston_color_tf_info. Add support for the first
parameterized transfer function (a function whose params are not
pre-defined).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commits we are going to introduce a public API to libweston
to allow creating color profiles from parameters. This should be used
by both the frontend and by the color protocol implementation.
This API require some color struct's and enum's that are currently
defined in libweston core, so move them to a public header.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This patch adds a new CLI option to weston-image: verbose.
It uses that to decide if we should log some info when the image
contains an ICC file embedded.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Commit "clients/image: use embedded ICC profile to present image" added
the support to present images with embedded ICC profiles being taken
into account. But the rendering intent was hardcoded to perceptual.
In this patch we allow end users to choose other rendering intents
through command line options.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Add function to print program usage. For now this is kind of useless,
but in the next commit we'll add more functionalities to clients/image
command line options.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
For image files that have an embedded ICC profile, use the CM&HDR
protocol extension to present taking that into account.
We use the CM&HDR extension to create an image description based on the
ICC profile. Also through the CM&HDR extension we take this image
description and set it to be the surface image description of the
surface in which we present the image.
For now, the rendering intent is hardcoded to be perceptual. In the next
commits we'll allow end users to choose the rendering intent through
command line options.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This function takes an ICC fd, creates an image description for that and
sets the widget surface image description to this one.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We have a single user of load_image(), and that can be easily replaced
by the new and more flexible weston_image_load() function.
So replace and drop load_image() from the code.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Instead of loading only the pixman image through load_image(), load both
the pixman image and the ICC profile with weston_image_load().
It also sets the struct weston_image as the cairo surface user data and
adds a function so that users can retrieve this.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Follow up of "shared: allow to get ICC profile from PNG using
weston_image_load()". This adds the support to get ICC profiles from
JPEG files.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This introduces the functionality to also load the embedded ICC profile
from an image. For now, this only supports PNG files, but in the next
commit we add the support for JPEG as well.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commits we plan to add support to load ICC profiles that are
embedded in images. So we need something more flexible than
load_image().
This patch introduces a new function that, for now, does the same as
load_image(). For now we keep load_image() as well, but the plan is
to drop it later.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This avoids running pipelines *after* the MR has been merged and
avoids triggering a new CI build and with it the tests.
These should already be done in the MR context so there's no need to
run them once more time.
Further more, with this change forks would need to manually trigger
builds. No change for the MR context, as these it would build automatically.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
By moving this here we can use the information to disable damage tracking
for placeholder surfaces, as well as render them entirely opaquely.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We test if the surface is fully opaque during paint node updates, and
store that information. Now that we've refactored the blended calculations
a little bit, we can easily use this test to make paint_node->is_opaque
override the blend calculation entirely.
This is preparation for future patches that will override is_opaque
when performing content censoring or fallback rendering of solid colors
for weston_direct dmabufs.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
These should effectively be the same, thought the one we've calculated
may be clipped with the scissor. The end result of the math should be
identical.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We'll be doing censoring via the paint node update code shortly, so
let's make sure we notice when protection changes.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Since we only call this from the paint node update code now, we can pass
the paint node directly.
A bit of internal refactoring is required to support copy_content.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of doing this in several places, just do it when we're updating
the paint nodes in the repaint loop, or when we're about to copy
content via weston_surface_copy_content().
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
For now we're just continuing to make the view dirty, but there will be
more dirt in the future.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Currently we're passing in a surface, a buffer, and an output. All of
these things are available in the paint node.
Further, if we pass in the paint node directly, we don't have to walk
a list of paint nodes to figure out if the texture is used in the
upcoming repaint.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We don't always check allocation failures, so why bother here?
Removing this allows simplifying some code in a further patch.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This doesn't just handle censoring protected content anymore, fix the name
and the comments.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Neat VNC 0.8.0 does not introduce any changes that breaks API used
by VNC backend, so it is safe to extend compatibility.
Signed-off-by: Lukasz Czechowski <lukasz.czechowski@thaumatec.com>
This adds an additonal check for testing both WM_NAME and WM_CLASS being
set-up at the same time.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Such that shells can retrieve Xwayland's surface WM_CLASS/WM_NAME and use
it to place the corresponding Xwayland surface on the appropriate
output, similar to what xdg_shell::set_app_id does.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
There are no longer users of these two function. With the
weston_view_move_to_layer() helper being capable of doing this it is time
to retire these entirely to avoid users using them.
Release notes should mention that migrating to the newer helper will be
required when bumping to Weston 14.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This looks that probably it was an oversight as
weston_view_move_to_layer() also handles the insertion.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Devices created via drm_device_create have this hash table, but those
created via drm_backend_create don't.
Signed-off-by: Ray Smith <rsmith@brightsign.biz>
When multiple outputs are present, a failure in one's repaint will
cause any repaints of all other outputs to be cancelled. If this
happens during the headless "frame" time, the assertion on
repaint_status in weston_output_finish_frame fails.
Do the same as the DRM backend does in its equivalent callback
drm_output_update_complete and don't finish the frame.
Signed-off-by: Ray Smith <rsmith@brightsign.biz>
With GitLab 16.0 CI_BUILD_REF_NAME was replaced with CI_COMMIT_REF_NAME.
which might explain why we do not seem to install the documentation on
https://wayland.pages.freedesktop.org/weston/
This should makes that docs deplay stage run.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This makes the toytoolkit event loop more robust. Now it uses the
canonical wl_display_prepare_read(), read() and cancel().
Also, it allows functions that run before the event loop to create
Wayland queues and dispatch events related to such queue. Before our
changes, this would cause issues, because of how the loop was written
and also because dispatch_queue() reads the display fd and queue them on
the appropriate event queues, it doesn't read only the events related to
the queue we are interested.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Recently I accidentally created a few files using spaces instead of
tabs. This patch fixes that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This makes the code slightly easier to read and prevents using
incorrect locations now that shader permutations can provide different
vertex streams.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Index vertices from the damage mesh as lines and emit a single draw
call in fan debug mode. A new shader path and an additional vertex
stream are added in order to filter the color of the solid shader
variant per sub-mesh.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
A paint node with 'n' rects damaged by 'm' quads emits 'n*m' OpenGL
draw calls. This commit batches the 'n*m' clipped polygons into an
indexed triangle strip damage mesh using degenerate triangles. A
single draw call per paint node is emitted to reduce API overhead.
Fan debug mode is disabled for now and will be added back using
batching in the next commits.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
There is no need to expose it since it can be accessed by passing
non-axis aligned quads. Move existing tests to the quad clipper.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The added complexity is unnecessary, it is limited to polygons of
length less than or equal to 8, there is currently no use for that
feature nor any plans to use it and tests are non-existent.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The repaint loop is started when a client provides a new frame while the
compositor is idle. This frame should be shown as soon as possible. So it makes
no sense to commit the previous frame one more time before rendering the next
frame.
Just call weston_output_finish_frame() directly to start repainting immediately.
As a side effect, this fixes an issue when the output is resized when no
fullscreen shell is involved: At that point, parent.draw_initial_frame is
already false, so draw_initial_frame() is not called. But when resizing, the old
buffers are removed so the commit happens without a buffer attached to the
surface. So the surface is invisible for one frame until the next one is
rendered.
draw_initial_frame() is not removed here, because it is still needed for the
synchronous resize that happens with the fullscreen shell.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Since DRM_CAP_ATOMIC_ASYNC_PAGE_FLIP capability is available in the
mainline kernel, now we should enable back tearing support.
v2:
- Bump kernel version to 6.9
- include the fallback definitions
Reviewed-by: Marius Vlad <marius.vlad@collabora.com>
Reviewed-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Naveen Kumar <naveen1.kumar@intel.com>
This allows users to get r5g5b5a1 configs which currently (in Mesa) interact
badly with EGL_EXT_present_opaque, and act as a good test case for the EGL
implementation.
Users can still get a 16-bit surface without alpha by using the "-o" flag.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
When resizing the terminal, the row/columns would end up potentially too tall
and/or wide, meaning the widget would grow each time the window was configured
with a size.
Fix this by making sure the calculated rows and columns don't loose too much
precision, and if they do, shrink instead of grow, as that is expected by the
xdg_toplevel configure event.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Assume axis alignment using node's valid_transform boolean instead of
relying on the transform flags of the weston_view struct. This is more
reliable since matrix flags could erroneously hang around after a
series of transforms. Additionally, nodes with standard output
transforms like translations, flips and rotations by 90° can now take
the fast axis aligned path.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Add signal handler for SIGINT to enable graceful exit and
release allocated memory. This resolves the memory leak
observed with Valgrind:
LEAK SUMMARY:
definitely lost: 2,520 bytes in 2 blocks
indirectly lost: 16,820 bytes in 11 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 0 bytes in 0 blocks
suppressed: 0 bytes in 0 blocks
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/872
Signed-off-by: Chirag Khurana <quic_ckhurana@quicinc.com>
This changes the callback frame list insertion after paint node late
update takes place in order for to the visibily region to be modified.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When we lift planes entirely out of the scene graph, paint node visibility
calculations become "per plane". This means that when we lift something
onto a paint node, anything beneath it will be redrawn in response to
client side damage even if the lower surfaces are occluded.
Instead, keep the scene graph together and make the paint node visible
regions be their visibility within the global scene graph.
This has the side effect of plane motion causing redraws, to update
regions they've been obscuring. My assumption is that moving planes
is less frequent than damage being posted beneath an overlay, and
that we'll be more efficient for normal use cases this way.
An optimization is in place to prevent redraws when moving transparent
planes, as they haven't been occluding updates.
In addition to theoretically removing some wasteful rendering time, this
also simplifies damage accumulation.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When a client is killed we don't get a clean dismissal of pop-ups in
construction order. This can lead to a weston_desktop_surface being
destroyed before its child popup is destroyed.
The weston_surface is still alive, so the surface destroy listener can't
save us.
Track grabbed seats in parent surfaces and explicitly break any grabs
that depend on them when the surfaces are destroyed.
Fixes#870
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Effective from Linux 6.3 onward, this creates the memfd without execute
permissions and prevents that setting from ever being changed. A
run-time fallback is made to not using MFD_NOEXEC_SEAL when
weston compiled on Linux >= 6.3 is run on Linux < 6.3.
Signed-off-by: Sami Uddin <sami.uddin@astc-design.com>
We've forgotten to set this up in some backends, so let's just do it in
weston_compositor_init_renderer().
The headless backend used to fail out if linux_dmabuf_setup() failed, but
had no reason to do so, so just remove that to make the code common.
Suggested by cwabbott on irc.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Essentially ensures that wet_output_set_eotf_mode() and
wet_output_set_colorimetry_mode() work as intended.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The headless backend does not display to anything, so it doesn't care
what the colorimetry mode is. To allow testing compositor internal
behavior, claim to support all colorimetry modes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This output section key is used to program the KMS connector property
"Colorspace" when used with the DRM-backend.
This is an essential part in defining the color encoding used in the
video signal, and may allow wide color gamut even on SDR.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It would be painful to mock a struct wet_compositor in the tests, so
pass that one boolean as an explicit argument instead.
This makes it easier to extend the testing of the function.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Based on what is configured in weston_output, check and set the
colorimetry mode into KMS connector property "Colorspace".
This changes how video sinks interpret the pixels, and should allow
driving e.g. WCG monitors in BT.2020 mode.
This does not alter the pixel values themselves. That is the color
manager responsibility, and ultimately the responsibility of the
frontend and the end user to match the monitor driving mode with the
output color profile they chose.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Based on KMS "Colorspace" connector property, populate the mask of
supported colorimetry modes on a head.
EDID should be checked too, but it is currently ignored.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This API is mostly for use by the DRM-backend. Colorimetry mode is is
the KMS connector property "Colorspace" which defines the video signal
encoding colorimetry. A video sink indicates the supported modes in EDID
or DisplayID.
This patch adds the libweston API that allows backends to indicate the
supported modes for the frontends, and frontends to set the mode to be
used by backends. Colorimetry mode does not directly affect color
management inside Weston, it is only metadata for the video sink. It is
the frontend's responsibility to set up an output color profile that
agrees with the colorimetry mode. (That API has not been implemented
yet.) eotf_mode will be the same.
There is only one reason to make this a libweston core API instead of
a backend-drm API: when wayland-backend gains color-management protocol
support, meaning it can forward WCG and HDR content correctly to a
host compositor, the supported colorimetry modes can be determined from
the host compositor's supported color-management features, allowing the
guest Weston to pick some other output image description than the host
compositor's preferred image description. This likely allows only a few
other choices from standard colorspaces, so it's possible this isn't
sufficient for that use case.
Either way, it is easy to just copy the eotf_mode API design, and since
colorimetry_mode and eotf_mode go together, let both have the same API
design. It is possible to convert this to backend-drm API later.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Helper to assert that a value does not have any bit set outside of the
mask. To be used with "all bits mask" of enum types that enumerate bits.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Currently EOTF mode is not validated against the supported mask, to
allow easier experimenting without supplying a modified EDID through the
kernel.
The validation should be added before color management becomes
non-experimental.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will allow me to use this header in libweston core to build a
single translation table between core enums, string names, and wdrm
enums.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Refactor existing code into a helper, so when I introduce more bit mask
enums, I don't need to copy the whole function.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Turns out these structures do not need to be in the public header, so
move them into a private header.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No need to use both renderer for the tests, PIXMAN one is enough.
For the kiosk-shell test which was recently added, but also for the
older paint-node test.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
If png_create_info_struct() fails, we should pass NULL to
png_destroy_read_struct(), and not the address of the info we just
failed to create.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commits we'll add support to extract the ICC information
from the images and use the CM&HDR protocol extension to present them
with the ICC data.
Currently the decorations, background and the image content are
presented on the same surface. As we want to apply the ICC only on the
image content, move it to a subsurface.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Cosmetic change. Instead of accessing image->frame_widget on the widget
handlers, use the parameter widget.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commits we'll add another widget to the code, so rename this
one to frame_widget.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This patch is for our CM&HDR protocol extension test.
According to the protocol, the compositor may take the time it needs
before sending 'ready' or 'failed' for a certain image description that
the client creates through the CM&HDR protocol extension.
In our CM&HDR tests, we are assuming that the image description would
be ready immediately. Do not assume that. Instead, let's wait until
the compositor sends one of the events ('failed' or 'ready').
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This patch is for our CM&HDR protocol extension implementation.
When a client requests to create an image description, it can only start
using that after receiving the 'ready' event. The compositor may take
the time it needs to create the backing color profile for such image
description. But nothing guarantees that clients will do the right
thing.
This fixes some issues for not well behaved clients and also documents
how we handle image description that are not ready.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This patch is for our CM&HDR protocol extension implementation.
When we gracefully fail to create an image description, we send the
'failed' event and the client can only destroy such image description.
But nothing guarantees that clients will do the right thing.
This fixes some issues for not well behaved clients and also documents
how we handle image description whose creation gracefully failed
internally.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There's a comment with a TODO that would be super simple to implement,
but we preferred to wait at the moment. But there are discussions on the
upstream CM&HDR protocol MR that would change that. This patch documents
that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
It doesn't make sense to stack the plane before it's useful - so only
put it in the compositor's plane list on output_enable. The opposite of
weston_output_enable is weston_compositor_remove_output, so release the
plane there.
This stops a crash when closing one of multiple windows for a nested
backend results in the output being freed while the plane is still on the
compositor's plane list.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Previously we assigned any paint node to the primary_plane of the output
it was on and marked it dirty.
This doesn't make sense if we're releasing the primary_plane.
Let's just delete the paint nodes and force a view list rebuild, which
will recreate them appropriately.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This should produce the best results on average for all kinds of apps on
any kind of display.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The ICC profiles created for tests here are supposed to produce the same
results regardless of whether they are of the matrix-shaper or cLUT
form, and whether the compositor uses a colorimetric or perceptual
rendering intent. This is silly, but it fits our tests very well since
we mostly want to ensure correct computations in matrix and cLUT code
rather than meaningful results from different rendering intents.
When trying to switch the compositor from colorimetric to perceptual
rendering intent as required by the color-management protocol extension,
all and only the cLUT based tests failed (color-icc-output test).
The reason is that ICCv4 defines the perceptual PCS having a specific
non-zero black point. It requires ICC profiles to convert device black
to the PCS black and vice versa. However, matrix-shaper type ICC
profiles have no way to provide a perceptual transformation to/from PCS
separate from the colorimetric transformation. Hence, LittleCMS exempts
ICCv4 matrix-shaper profiles from the ICCv4 perceptual PCS definition.
Black point compensation (BPC) is always added by LittleCMS with the
perceptual rendering intent. If an ICC profile claims to be ICC version
4, the perceptual transformation in it is assumed to adhere to the
percptual PCS black point, which is non-zero. Hence, DToB0 and BToD0
tags need to respect that so that BPC works correctly.
Before this patch, DToB0 and BToD0 transformations did not use the
correct PCS black point, so when BPC got added, the color space
conversion went wrong. This patch replicates the BPC algorithm that
LittleCMS uses in order to respect the perceptual PCS definition. This
will then cancel out with the BPC added by LittleCMS, producing the
expected color space conversion.
The problem arises only with cLUT ICC profiles because matrix-shaper
profiles are exempt: the black points between source (always
matrix-shaper sRGB profile for now) and destination color spaces match,
and no BPC is added by LittleCMS.
There is no way to ask LittleCMS to add its BPC on our will, so we need
to copy that code from LittleCMS 2.16.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The primaries and the white point are the fundamental definition of the
color spaces in these tests. Instead of hard-coding mat2XYZ, use
LittleCMS to derive the result from the fundamental definition.
This removes derived hard-coded constants, which is a benefit in itself.
How these constants were originally produced was not mentioned in
0c5860fafb but I was able to reproduce
them with python3:
import colour
import numpy as np
x = colour.RGB_COLOURSPACES['sRGB']
w_d50 = np.array([0.34567, 0.35850])
print(x.chromatically_adapt(w_d50, 'D50', 'Bradford'))
It's identical to 3-4 decimals of the hardcoded values, and also for
Adobe RGB. I printed the LittleCMS generated values as well, and they
are the same as with python up to roughly 4 decimals.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is pure refactoring.
Ease readability by reducing code duplication between pre and post curve
powlin handling.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is pure refactoring.
Ease readability by reducing code duplication between pre and post curve
linpow handling.
While at it, define symbols for the counts. This patch converts only
linpow. Powlin are converted in follow-up.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is pure refactoring.
Ease readability by reducing code duplication between pre and post curve
LUT handling.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Build failed on the latest glibc (I think?), which caused this weird error:
/usr/include/bits/fcntl2.h:50:11: error: call to ‘__open_missing_mode’ declared with attribute error: open with O_CREAT or O_TMPFILE in second argument needs 3 arguments
In these three calls, open() was being called with 'r' flag, whose hex value is
0x72, and happens to set the O_CREAT flag (0x40) which was causing this error.
The correct flag to pass is O_RDONLY.
This issue exists since the creation of that file, I’m surprised it was working
previously.
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
gst_parse_launch can return non-NULL even though an error is set. This
indicates "a recoverable parsing error and you can try to play the
pipeline", however given that we don't (and likely can't) make any
attempt to correct the situation, we should treat this as fatal and not
try to carry on.
Signed-off-by: Ray Smith <rsmith@brightsign.biz>
We're currently calling ppoll() before calling xcb_wait_for_event(), which
may be due to initially trying to make this non-blocking.
However, xcb_wait_for_event() reads all events available - even if there
are more than one.
There are a handful of X properties we're sent that we don't explicitly
ask for, and if these end up in the same read, we could theoretically
end up in a poll() with nothing coming in.
Drop the extra ppoll() and just let xcb_wait_for_event() do the blocking
for us.
I'm hoping this fixes the occasional timeout in the xwayland test, but
it's a reasonable code simplification even if it doesn't.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This prevents a potential crash where users of
weston_layer_entry_insert/layer_entry_remove() would see when moving
views into a NULL layer (effectively unmapping the surface/view).
Users that have migrated to the weston_view_move_to_layer() are immune
to this issue because that takes care of paint node destruction.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When reading back for the remote backends we need to convert the extents
of the damage (which is in global coordinates) to output coordinates
to read back the correct region.
We were doing this in a bespoke fashion by adding the output coordinates.
Instead, use weston_matrix_transform_rect() to transform the extents by
the output transform - which includes the scale factor.
This fixes output scale on RDP with the gl renderer.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Without this fix, we have randomly been getting CI failures due to
LeakSanitizer itself crashing after all the tests in a program have
succeeded. This has been happening randomly for a long time, but
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/1486
made it very reliably repeatable in the job x86_64-debian-full-build
(and no other job) in the test-subsurface-shot program.
--- Fixture 2 (GL) ok: passed 4, skipped 0, failed 0, total 4
Tracer caught signal 11: addr=0x1b8 pc=0x7f6b3ba640f0 sp=0x7f6b2cc77d10
==489==LeakSanitizer has encountered a fatal error.
I was also able to get a core file after twiddling, but there it ended
up with lsan aborting itself rather than a segfault.
We got some clues that use_tls=0 might work around this, from
https://github.com/google/sanitizers/issues/1342https://github.com/google/sanitizers/issues/1409
and some other projects that have cargo-culted the same workaround.
Using that cause more false leaks to appear, so they need to be
suppressed. I suppose we are not interested in catching leaks in glib
using code, so I opted to suppress g_malloc0 altogether. Pinpointing it
better might have required much more slower stack tracing.
wl_shm_buffer_begin_access() uses TLS, so no wonder it gets flagged.
ld-*.so is simply uninteresting to us, and it got flagged too.
Since this might have been fixed already in LeakSanitizer upstream, who
knows, leave some notes to revisit this when we upgrade that in CI.
This fix seems to make the branch of
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/1486
in my quick testing.
Suggested-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
On commit "color: add support to parametric curves in
weston_color_curve" we've added support for some parametric curves in
Weston. This helped us to be more precise in some cases in which we'd
have to fallback to LUT's otherwise.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Until now, all the curves would be represented with 3x1D LUT's. Now we
support LINPOW and POWLIN curves (arbitrary names that we've picked).
We can use these curves to represent LittleCMS curves type 1, 4 and
their inverses -1, -4. The reason why we want that is because we gain
precision using the parametric curves (compared to the LUT's);
Surprisingly we had to increase the tolerance of the sRGB->adobeRGB MAT
test. Our analysis is that the inverse EOTF power-law curve with
exponent 1.0 / 2.2 amplifies errors more than the LUT, specially for
input (optical) values closer to zero.
That makes sense, because this curve is more sensible to input values
closer to zero (i.e. little input variation results in lots of output
variation). And this model makes sense, as humans are more capable of
perceiving changes of light intensity in the dark.
But the downside of all that is that for input values closer to zero, a
little bit of noise increases significantly the error.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commit we'll add support for more color curves. So move
lut_3x1d to an union.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Given a certain curveset, get_parametric_curveset_params() returns true
if the curveset contains parametric curves. Also, it returns the
parameters of the curveset (for each curve) and if the input should be
clamped or not.
This is not a generic function, it will specifically work for some well
behaved curveset. E.g. we return false if there are more than 3 curves
(one per color channel).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Currently in translate_curve_element() we always translate the curve
into a LUT. But in the future we'll be able to translate the curves to
parametric ones.
So move the current code to a new function
translate_curve_element_LUT(), so that in translate_curve_element() we
are able to call one of the two functions (_LUT() or _parametric()).
No behavior changes, just preparation for the upcoming patches.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Not a behavior change, but this allow us to decide what function pointer
to use within this function (instead of forcing callers to decide that).
In the following commits this will be helpful. We'll add more curves
besides 3x1D LUT's and, depending on the curve, the function pointer
signature may differ.
Also, we now pass the xform directly to the function, and it can select
the curves depending if it is being called for a pre or a post curve.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When we don't have cmsGetToneCurveSegment() at disposal, we are not able
to inspect the LittleCMS color curves and convert them to Weston's
internal representation of color curves. In such case, we need to
fallback to a more generic solution (using LUT's).
For now we always fallback to the LUT's, but in the next commits we'll
add support to inspect the curves and convert them to the internal
representations that we'll add.
This will allow us to tweak the tolerance in the color-icc-output tests.
But if we continue running these tests for systems without
cmsGetToneCurveSegment() at disposal, they may fail.
We already have a LittleCMS version in the CI that has
cmsGetToneCurveSegment(). So skip color-icc-output when we don't have
this function.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Pointer values are hard to track for humans, being long numbers. Now
that we have unique id for each color transformation, print that instead
of the pointer. It is a small number easy to track for humans.
Transformation id numbers do get re-used aggressively, so you have to
keep track of what is being destroyed and created over time when reading
logs. Pointers had the same caveat, just a lot more random.
The prefix 't' indicates "transformation".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Just like with color profiles, generate an ID for color transformations
as well. This is not needed by protocol or anything, it is just for
debugging purposes. A small ID is easier for humans than a long pointer
value.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Pointer values are hard to track for humans, being long numbers. Now
that we have unique id for each color profile, print that instead of the
pointer. It is a small number easy to track for humans.
Profile id numbers do get re-used aggressively, so you have to keep
track of what is being destroyed and created over time when reading
logs. Pointers had the same caveat, just a lot more random.
The prefix 'p' indicates "profile", just in case we use another id space
for some other thing similarly.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A proper dependency on egl is missing for several backends as well as
for libshared. This dependency is necessary to pull in the correct
include directories from the egl.pc pkg-config file.
Signed-off-by: Jordan Williams <jordan@jwillikers.com>
The windowed output API is implemented by the Wayland, the X11 and the
headless backends. It's currently not possible to create a secondary
headless backend when the primary backend is Wayland or X11 because
the windowed output API would be registered twice. This commit
suffixes the windowed output API names with the backend name in order
to avoid clashes: "weston_windowed_output_api_<backend>_v2".
A use case for Wayland or X11 as primary backend and headless as
secondary is for instance to request output captures on the headless
backend to avoid read backs on the primary backend's render buffers.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This is mostly for a easy way to stream out content from the pipewire
backend.
Similarly to the rdp script this can used on the server after checking the
pipewire id. On the remote side the rdp script can be used. Script
mentions that as usage.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Failure to do so, might cause a crash if the output repaint happens
before the pipewire pipeline started -- calling pixman_region32_fini on
a uninitialized region.
Fixes 2abe4efcf7, "libweston/backends: Move damage flush into backends"
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Plug async read back support to OpenGL ES 2 implementations using
GL_NV_pixel_buffer_object, GL_OES_mapbuffer extensions and
GL_EXT_map_buffer_range.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Using a fence sync triggered on read back completion allows to
precisely know when it completed. The timeout path is kept as a
fallback when fence syncs aren't available.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
SHM buffer stride validation is duplicated in sync and async output
capture paths. Move it into a common path to avoid duplication.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
ReadPixels() implies a synchronous read back of the render buffer to
return pixel data. OpenGL ES 3 adds asynchronous read back support by
writing the pixel data into a dedicated buffer object. This commit
adds asynchronous read back support to the output capture code. It
spawns a read back request and schedules a timeout a few frames later
in order to store the pixels into the client SHM buffer.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
There is no reason why cmlcms_fill_in_3dlut() would not work for
blend-to-output category, so the assert is a little misplaced.
However, there would be a bug if 3D LUT was used for blend-to-output,
because we should never fail to optimize that chain. Put the assert
where it belongs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Stop special-casing the blend-to-output category, and pass it through
the same mechnisms and optimizations as all other transformations. In
the future, more curve types will be added to weston_color_transform,
meaning that blend-to-output does not always have to be a LUT. It could
become a parametric curve, which is more efficient and more precise to
compute, when VCGT does not exist.
Drop the special crafting of output_inv_eotf_vcgt LUT and replace it
with inv_eotf cms profile. inv_eotf will be combined with vcgt cms
profile as a chain as needed instead.
Blend-to-output transformations do not use a render intent, but we have
to tell cmsCreateMultiprofileTransformTHR() something, so arbitrarily
pick ICC-Absolute render intent for it.
Now all color transformations go through xform_realize_chain(), where
the documentation is improved.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We need it as a cms profile, so let's make it one to start with. We even
gain non-datal error handling.
This will also be useful in rewriting output_inv_eotf_vcgt next.
The type change of vcgt_curves is required to be able to call
cmsCreateLinearizationDeviceLinkTHR(), even though everything about
vcgt_curves should be doubly const. The curves are populated on demand
and cached in cmsHPROFILE, so we also must not explicitly free them.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We need it as a cms profile, so let's make it one to start with. We even
gain non-fatal error handling.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
cmsHPROFILE is a typedef of void *.
This means you can change the type of pointer variable to or from
cmsHPROFILE, and the compiler will not see any difference. The compiler
is happy to implicitly cast any pointer type to cmsHPROFILE and back.
In order to bring some type safety for future refactorings that will be
doing such type changes, introduce a wrapper struct. The wrapper being
an actual unique type will not allow implicit casting.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Return an error string so we can report the cause in more detail.
For consistency, add checking for VCGT dup failure, so we can report
that too. Leaking partial VCGT array on VCGT dup failure is fixed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Refactor and rename retrieve_eotf_and_output_inv_eotf().
Refactoring to make the calls more convenient to read, and preparation
for changing the object types for the curves.
ensure_output_profile_extract() reserves a place for another function
that works on parametric profiles instead of ICC profiles.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The plan is to have the frontend decide on the EOTF mode and colorimetry
mode, but also the frontend is responsible for setting up a color
profile that matches the chosen modes. Therefore we don't need to care
about the modes explicitly here.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Render intent does not depend on the output (profile), so drop that
argument. Render intent does not apply in blend-to-output category in
our design, so make it NULL there. Then, we only need to check the
surface for a render intent from a client.
The assert is dropped, because we don't need to advertise to clients all
the rendering intents we support internally. Even though we do.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The clean-up following this patch will set the render intent field to
NULL when it does not apply (blend-to-output transformation). Make sure
we handle it.
In the search param string, fix a typo, and stop claiming we get a
render intent from a profile; we never do.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No need to update x1, x2 and y1 when merging a damage rect into a
previous one because they don't change. Melt merge_rect() into the
band compression routine as it's quite short now and convert the
boolean-based for/else construct to a more concise goto-based one.
Describe the compression logic to give a bit more context.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
transform_damage() expects a non-empty damage region. Remove
compress_bands()'s run-time handling of errors and use asserts to
prevent programming errors.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The axis alignment test is part of the damage transformation routine
executed for each damage rect. Extract it in order to compute it once
per paint node.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Previous commit ensured damage rects compression (first step) happens
just once when a paint node both has an opaque and a translucent
region. This one makes sure that the damage rects transformation to
surface space (second step) happens just once.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Before rendering a surface, its visible region is intersected with the
damage region in global space. The resulting region is compressed
(first step) and transformed to surface space (second step) for
clipping. These steps sometimes happen twice when a paint node both
has an opaque and a translucent region. This commit makes sure the
first step happens just once.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Shell fades out and in depending on user interactions. When screen
is faded out, first interaction wakes up the shell from idle and screen
fades back in. However, this first interaction is applied to whatever
is "behind" faded screen and it may trigger unwanted actions (first
touch or mouse click on active GUI elements). Behavior is the same for
both idle and lock screen (because unlock dialog is created after the
first interaction).
Update fade animation curtain creation function to capture inputs in
order to prevent unwanted interactions within faded or locked shell.
Fixes issues #147 and #569.
Signed-off-by: Witold Lipieta <witold.lipieta@thaumatec.com>
Fixes compiler warnings about the declaration in function signatures not
applying outside of the functions.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is not strictly necessary, because if init fails, then
weston_compositor_backends_loaded() fails, main.c will
weston_compositor_destroy() -> weston_compositor_shutdown() ->
cmclcms_destroy() which will free this. But that is very hard to track
down, so let's make the code obviously more correct.
We must also avoid cmsDeleteContext(NULL), because it will then do
something to the default cms context rather than bail out.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This does not change any behaviour, but creating complex dynamic things
was intended to be done in init() rather than color_manager_create().
Create is called from weston_compositor_load_color_manager() before
loading backends, and init is called from
weston_compositor_backends_loaded() after loading backends.
Now we assert instead of check that scope creation succeeded, because
the only way it could fail is to have small memory allocations fail, or
internal code error.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No changes to the functions at all. This makes them available for use in
cmlcms_init() for the next patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This reverts commit 188a3ebd5e.
Call weston_compositor_enable_color_management_protocol() after
compositor->color_manager has been set, and so allows to check if the
color manager supports the features mandatory in protocol. The check is
added in the next patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" could imply increasing reference count, and color transform
objects indeed are reference counted, but this function does not do
that. Rename it to reduce confusion.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This makes it more explicit that this indeed is increasing the reference
count, rather than just returning a pointer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" could imply increasing reference count, and color transform
objects indeed are reference counted, but this function does not do
that. Rename it to reduce confusion.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" could imply increasing reference count, and color profile objects
indeed are reference counted, but this function does not do that. Rename
it to reduce confusion.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" might easily imply reference counting, but there is none here.
"to" is more descriptive for a cast.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" could imply increasing reference count, and color profile objects
indeed are reference counted, but this function does not do that. Rename
it to reduce confusion.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"Get" might easily imply reference counting, but there is none here.
"to" is more descriptive for a cast.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Currently we create the color profile id generator in
weston_compositor_backends_loaded() and destroy it in
weston_compositor_shutdown().
If something goes wrong and Weston does not start properly, we end up
calling weston_compositor_shutdown() for a struct weston_compositor
whose color profile id generator is NULL, crashing.
This fixes that, creating/destroying the id generator in
weston_compositor_create()/destroy().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The shell_surface may disappear when keyboard lost focus,
then the shsurf will be NULL.
Have an ahead check for shsurf before calling the callback
in weston_desktop_surface_foreach_child.
Fixes#811
Tested-by: Erkai Ji <erkai.ji@nxp.com>
Signed-off-by: Wujian Sun <wujian.sun_1@nxp.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Some tests don't need to wait for the frame callback when a surface is
moved. This commit renames the move_client() helper function to
move_client_frame_sync() so that tests which need synchronisation must
explicitely request it. This allows to get 4 more tests using
repaint only on capture and to speed up runtime.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Add a section about the headless backend to the main Weston manual
page and describe the current CLI options as well the new
`--refresh-rate` one.
Fix the incorrect list of supported transforms in the CLI usage.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The test suite is throttled by the headless backend repaint
timer. This commit uses the headless refresh rate option to speed up
runtime by using the immediate repaint-only-on-capture mode by
default. Tests which don't support that mode yet override the refresh
value to use the highest rate possible.
Fixes#682
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Damages and captures both trigger repaints of outputs. Some
configurations don't care about damages and use headless only for
captures. This commit adds a new feature to libweston that lets
outputs repaint only on captures, not on damages. The headless backend
enables that new feature when given a special refresh rate of 0 mHz.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Custom headless refresh rates can be useful to instrument clients
matching different screen configurations. This commit adds support for
that to the headless backend and exposes it to the frontend with the
"--refresh-rate" CLI option. The default refresh value is still 60 Hz.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
When we are destroying the color manager, the components referencing
color profiles should have already been destroyed. We have an assert
in cmnoop_destroy() to make sure that the stock profile has refcount
equal to 1.
But we currently have an issue in Weston. While shutting down with
client surfaces alive, we may leak them. So we try to destroy
the color manager with surfaces still alive, and they may be
referencing color profiles.
We already have a workaround for this in our LittleCMS color plugin,
but we've missed that in color-noop. This fixes that, so now we don't
hit the assert anymore.
As we are already dealing with asserts in color-noop, I took the
liberty to replace the last usage of assert with our own wrapper
in this file.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The protocol allows presenting a null surface, in this case we would crash. This
can be reproduced with weston-fullscreen and pressing 'o'.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
Keyboard focus is lost when the first output is created after a default surface
is picked. This can also happen after all outputs disappear and a new one is
created.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
Outputs are rendered incorrectly after they are resized or moved, so monitor
those events to reconfigure the output and schedule a repaint in this case.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
Avoid memory use-after-free when the trying to remove entries from an
already freed list later.
Also add missing removal in drm_output_detach_head() and drm_head_destroy().
Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com>
These warn let to recognize what can be the issue whether
pipewire-output or remote-output has been set but its
mode it is not. Without this log, if mode is not set,
the init just exits
Signed-off-by: Diego Nieto <diego.nieto.m@outlook.com>
Set the fullscreen_output to NULL when output gets destroyed. Otherwise,
a use-after-free case can happen, which result in a SEGFAULT crash.
Fixes#766
Signed-off-by: Paul Pu <hui.pu@gehealthcare.com>
Exercise the color-management protocol mechanics.
This lacks a few test cases that are a bit harder to have, e.g. testing
that a bad ICC file gets rejected. In the future we plan to add them.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
wl_display_get_protocol_error() takes a pointer to interface as
parameter and may set it to NULL when the error comes from an unknown
interface.
That can happen when the client destroys the wl_proxy before calling
this function. So when the wl_display.error event comes, it will refer
to an object id that has already been marked as deleted in the
client's object map. So the protocol error interface will be set to
NULL and its id to 0.
In our test suite, expect_protocol_error() ignores such case, and
asserts that a interface != NULL is set. This commit fixes that, and
now callers are able to call expect_protocol_error() when they expect
errors from unknown objects.
In the next commit we add the color-management protocol implementation
tests, and that requires such case to work.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When using some features from LittleCMS in our CI, we are seeing some
crashes on the address sanitizer. Bumping the LittleCMS version fixes
that. So build and install a more recent version of LittleCMS on our CI.
We chose version 2.16 because it introduces the function
cmsGetToneCurveSegment(). We already make extensive use of that in our
codebase, so it is a good idea to have that on our CI as well.
Now color-curve-segments.c will start to get build on the CI, as
HAVE_CMS_GET_TONE_CURVE_SEGMENT will be true. So we also fix a minor
issue in which we were comparing int with uint in this file, what was
caught after experimenting bumping the LittleCMS version.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In this patch we enable the color-management protocol support, as long
as the color-manager plugin in use supports it.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In this MR we add support to the majority of the interfaces from the
color-management protocol.
That means that we are able to advertise output's images descriptions to
clients, preferred surface images descriptions, and so on. We also
support clients that wants to create ICC-based images descriptions and
set such descriptions for surfaces.
We still don't support the interface to allow clients to create
image descriptions from parameters, but that should be addressed
in the near future.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Similar to pixel-formats.c, but for color properties. This helper
aggregates the same color properties from different APIs into tables,
and introduce functions to use that.
The idea is that we only use that internally in our libweston struct's,
and pick the specific API value only when necessary.
Preparation for the CM&HDR protocol extension implementation.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This does not implement the protocol, it will simply run the scanner
on the xml to generate the .c and .h files.
This is a variant of the color-management protocol that still didn't
land upstream on the wayland-protocols repository.
We are using that to experiment with the protocol, but we'll
completely drop this eventually, when the official protocol
lands.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This is preparation for the CM&HDR protocol implementation. It requires
us to give a unique id to each color-profile, so let's do that.
In this commit we introduce a generic id generator to libweston, and
its first user: the color-profile.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We forgot to include stdbool to weston-assert.h, but this was not
causing issues because callers of weston_assert_true() themselves
include stdbool.
Add stdbool to weston-assert, as this is the right thing to do.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Up to now, HAVE_LCMS would be set only when users would build Weston
with the deprecated cms-static enabled. But we'll start using this in
libweston in the next commits, independently of cms-static being enabled
or not. So always set HAVE_LCMS when the LittleCMS dependency is found.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Start to use the helpers introduced in "tests: add helpers to create
unique filenames".
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Pekka: Dropped program name from output_filename_for_test_case() calls
as it is already added automatically.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
With such helpers we are able to create unique filenames for a test
program, a fixture or specific test cases.
This help us to avoid accidents related to using files from other
tests or overriding them.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We'll need to craft ICC profiles in the CM&HDR protocol implementation
tests. So move it from color-icc-output-test.c to the LittleCMS helper
in our test suite.
This also removes some unused headers from color-icc-output-test.c, as
we've moved a bunch of code to the LittleCMS helper.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The non-zero area check of clipper_quad_clip() is incorrect for quads
initialized with a polygon starting with a vertical edge. In order to
handle polygons starting with an horizontal edge and polygons starting
with a vertical one, it must check opposite vertices for equality.
The test previously described as "Box intersects entire smaller
aligned quad" is now described as "Clockwise winding and top/left
initial vertex". This test keeps the same values as before but all
combinations of winding order and first edge orientations are
also tested. The QUAD() macro isn't used anymore to do so.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Add quad clipping tests checking intersections at all edges and
corners of axis-aligned and unaligned quads with negative and positive
values.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Simplify box and quad declarations using dedicated macros.
Hard-coded literals are used instead of preprocessor constants for the
sake of brevity and because, as several new tests will be added, it
appears to be easier to understand those when values are inlined.
Descriptions have been revised to better understand the intent of each
test. Previous descriptions used a coord system with Y pointing up,
new descriptions use Y pointing down in order to improve consistency
with the rest of the code base and to have a common ground when
talking about winding order.
All the tests keep the same input values with the exception of the
last 2 tests with (new) descriptions: "Rotated quad with edges
adjacent to box corners" and "Rotated quad with edges cutting out box
corners". These tests had a different winding order and have been
modified so that all tests use a clockwise order (new axis
convention). The last test also gets a counter-clockwise version in
order to ensure the opposite winding order is correctly supported too.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
When the first vertex passed to the clipper is clipped into two
vertices, the second vertex can sometimes be emitted as the first
clipped vertices while the first vertex is emitted as the last one. A
new utility function assert_vertices() is added to handle that
case. The function also checks the number of clipped vertices and the
clipped vertices in one go.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The fullscreen should take precedence if the client requests both
window states at the same time.
Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com>
There is a typo in the call to `zwp_input_method_context_v1_modifiers`:
the `mods_latched` and `mods_locked` arguments have wrong values.
Fixed by forwarding the correct masks.
Signed-off-by: Pierre Le Marre <dev@wismill.eu>
I want re-use this variable for printing the colorimetry mode list as
well in a future patch, so a generic name is less confusing.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Performance-wise this is moot, but since we are detecting if the raw
EDID data changed, might as well use it.
Now we have a path where the head's device_changed is almost guaranteed
since EDID changed, and that's useful for the next patch.
We can only do this, because the core initializes a head with values
that we would be setting anyway when EDID is missing, e.g. disconnected
head on compositor start-up.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Store the EDID data as-is, so that we can tell when the EDID blob has
changed. This is not too useful yet, because all the weston_head_set_*()
API raises the device_changed flag only if the information actually
changes. However, I want to expose the libdisplay-info di_info structure
through weston_head, and those cannot be (as) easily compared.
We need to know when the EDID blob changes, so we can call
weston_head_set_device_changed() appropriately when updating di_info.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
One of the three fixture setups of alpha-blending test requires
color-lcms.so. If color-lcms.so is not built, that fixture fails.
Make it skip as necessary, making the test suite pass with
color-management-lcms=false build option.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is very trivial test, which does not skip correctly when built with
color-management-lcms=false. It fails instead.
Since alpha-blending test already covers everything that color-manager
test did, remove color-manager test.
My editor eliminated a stray whitespace, too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Added an entry with examples into the man page and also
into frontend/main.c for the '--help' interface.
Signed-off-by: Nicholas Niro <blowfist@xroutine.net>
This command is being executed in parallel with the westen instance,
just like the autolaunch config.
I recently came across the kiosk-shell and found out I could start a program exclusive
weston instance using it and that opened my eyes to new possibilities.
With the desktop-shell, it is necessary to set up quite a few options like the panel launchers,
the background image/color and a few other things and that indeed make the configuration file mandatory.
With the kiosk-shell all you really care about is the underlying program,
the vast majority of the configuration file options are not relevant for that shell.
That made me wonder how convenient it would be to forego the configuration file
and implement the autolaunch option directly in the weston program. That indeed worked pretty
well and that is why I decided to propose this merge request.
I think this avenue opens up a different set of uses cases for weston where rather than just have one
"big" desktop-shell instance, we could have multiple smaller and potentially specific usage instances.
Yes, it can be done with configuration files currently. But what it boils down to is convenience.
Maybe this convenience will enable other people to start more than just one weston instance
in the future. For instance, to quickly watch an image or opening up a pdf file.
This patch was made in a matter that is meant to be consistent with the intuitive
way other programs accept a command input, like so :
weston <some options> -- some_command option1 ... optionN
Further work would be necessary to remove the requirement for the '--'
option. To do that, we would need to check if the option is a valid command
and not just a mistyped option.
There may be some conflict with the current autolaunch implementation.
I'm not sure if both 'command' and 'autolaunch' could be used at the
same time using this implementation. I think it would be necessary to
have a distinct watch and pid variable in the 'wet' context variable
for the command to support this.
Signed-off-by: Nicholas Niro <blowfist@xroutine.net>
Just like we already do for planes with proper zpos. Otherwise we'll
often end up choosing the primary plane instead of an overlay one
in `drm_output_find_plane_for_view()`.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
This seems to think formats needs to be NULL terminated, but it doesn't
and gl_renderer_get_egl_config asserts that all formats_count elements
are not NULL.
This happens when EGL_KHR_no_config_context is not supported.
Signed-off-by: Ray Smith <rsmith@brightsign.biz>
It adds the followig paragraph:
```
Starting from version 5, the invalid_format protocol error is sent if
all planes don't use the same modifier.
```
We already assumed this in some places and, most importantly, it's
required by the kernel. Thus alter `dmabuf_attributes.modifier` to make
it clear that different modifiers for multi-planar dmabufs were never
supported.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
commit 79212ba9ad fixed a bug by
introducing a new one.
Before that point we could clip paint node damage to stale
visibility data. After that point we post damage for occluded
views, leading to large amounts of pointless drawing.
Add back the clip to visible region, in
weston_output_flush_damage_for_plane(), where we have up to date
visibility region information.
fixes 79212ba9ad
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This used to not be a problem as both `struct stacking` and `struct
window` start with a pointer to `struct display`.
Signed-off-by: Colin Kinloch <colin.kinloch@collabora.com>
If client changes the buffer transform or size and re-commit the surface
before surface dirtys buffer (weston_surface_attach), the viewport
source validity check may fail. Because the width_from_buffer and
height_from_buffer cannot be updated based on new buffer transform.
Therefore, add the situation of size dirty (WESTON_SURFACE_DIRTY_SIZE) to
source validity check, width_from_buffer and height_from_buffer can be
updated in time when the buffer transform and scale change.
Signed-off-by: Chao Guo <chao.guo@nxp.com>
The `drm_output_deinit` should use the drm device passed by the
function, should not use the `b->drm` device.
Signed-off-by: Zhou Liang <174381115@qq.com>
If both the head and writeback are not found, then we should add
connectors to the drm device passed by the function, not the b->drm
device.
Signed-off-by: Zhou Liang <174381115@qq.com>
In a multi-GPU environment, different cards may contain connectors with the
same ID, and drm_head_find_by_connector just use the connector_id to find
the connector, it may find the wrong connector.
Fix this by find the connector based on the drm device and connector id.
Signed-off-by: Zhou Liang <174381115@qq.com>
If a view is non-opaque - such as an overlay over a video - we shouldn't
force it to be on the primary plane, as that's where the underlying
content should be placed, such as the video view.
dc0de9ee already mentioned: "This check should be changed in future to
only filter for opaque views, but that's for another time."
Adding "Fixes" at this is arguably a bug fix:
Fixes: dc0de9ee (backend-drm: Move overlay vs. primary plane check earlier)
Fixes: 2538aacc (backend-drm: Construct a zpos candidate list of planes)
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Currently we flush damage for the "primary plane" every repaint, but this
is folly.
The drm backend may skip rendering entirely if using an all-planes
composition. This could leave the renderer plane in a messy state if a
surface on an overlay plane disappears.
Instead, let the backends flush the primary plane damage when they know
they need to render.
Fixes#864
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
And with it, bump libweston to next major version, 14. We seems like
we never used that argument so better just removed it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The idle_animation_destroy task should be removed when destroying
animations by the other callers such as handle_animation_view_destroy().
Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com>
Otherwise shseat->focused_ivisurf can point to deleted memory.
This does not happen with the hmi-controller because it explicitly assigns a new
focused surface. But the ivi-shell should not relay on the controller here.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Latest musl has removed the declaration from string.h [1] as it only
implements POSIX version alone and string.h in glibc implements GNU
version of basename. This now results in compile errors on musl.
This might be a warning with older compilers but it is error with
Clang-17+ as it treats -Wimplicit-function-declaration as error
Switch the use in backlight_init function to use POSIX version
[1] https://git.musl-libc.org/cgit/musl/commit/?id=725e17ed6dff4d0cd22487bb64470881e86a92e7
Signed-off-by: Khem Raj <raj.khem@gmail.com>
This was added in 4def21c196.
0c1ab2ad76 removed all uses of NULL
weston_compositor, making the workaround unnecessary.
Drop the workaround, it's dead code.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fix a crash when right-clicking on a weston-terminal, where
weston_desktop_seat_popup_grab_add_surface() is called with
seat->popup_grab.keyboard.keyboard == NULL in case there is
no keyboard connected.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
eglSwapInterval() is intended to allow capping the frame rate to a divisor
of the display rate. This may not work if the GL library simple-egl is
using doesn't support it well.
It's still useful to test, so add a way to set it.
Signed-off-by: Derek Foreman <derekf.foreman@collabora.com>
Manually mark the surface as mapped exactly once - in the committed
handler where we have our content, and assert that it's correct when we
want to use the surface by instantiating a view.
The view handling can be made much more simple by simply using the new
view helpers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Surfaces are mapped when they have content, and not when they don't. Try
to apply this rule consistently.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the helpers to map a weston_surface and weston_view, rather than
manually manipulating the internals.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When working on tablet tools, use the weston_surface and weston_view
helpers to manipulate their cursors, instead of manually setting various
members.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add missing documentation for the --address command-line argument
that lets the VNC backend listen only on a specified IP address.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Extract quad bounding box initialization from the GL renderer and move
it to a dedicated initialization function in the clipper. It's used by
both the renderer and the clipping test client, which further reduces
code duplication.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Simplify clip_transformed() by replacing its context parameter with a
clipping box parameter. The context struct is still used internally to
pass data around.
Since clip_transformed() doesn't take a context anymore, the clipping
boxes are now declared per test and stored along with the other vertex
data. That prepares the ground to add new tests using different boxes.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Carry on the common vertex representation front by making boxes use
the clip_vertex struct.
A new function clip_quad_box32() is added to clearly separate the main
function taking a clip_vertex struct from the utility function taking
a pixman_box32 struct.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Pass a clip_vertex struct and a size to clip_transformed() instead of
a polygon8 struct to simplify the clipper API by sticking to a common
vertex representation.
Simmplify vertex-clip test since clip_transformed() now works on a
copy of the polygon (commit edd5d1cc09).
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
clip_simple() isn't used anymore outside of the clipper. This commit
removes it to simplify the clipper API. Its implementation is moved
straight to the axis-aligned quad clipping path of clip_transformed().
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The same output might be inited twice on init when the shell panel is disabled,
depending on the order the weston_desktop_shell and wl_output globals are
advertised. This triggers a protocol error as only one background can be created
per output.
Since initializing the output requires the weston_desktop_shell global (to
create the background and panel on this output), the output init call is done
conditionally in two places: in the global registry handler (to handle output
hotplug) and after the initial wl_display_roundtrip call to handle the case
where the weston_desktop_shell global was notified after the outputs.
We now check the output has already been initialized correctly by checking if
the background has been created, instead of the panel which is not always
created.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
In this case the curtain width and height would be calculated using
uninitialized values, triggering warnings in pixman calls.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
Clamping of the alpha value is not done properly since the introduction of the
weston_view_set_alpha() helper.
Signed-off-by: Arnaud Vrac <avrac@freebox.fr>
If we only create the input_panel_surface after we've already created
the window and tried to get some content for it, then we're never going
to enter the input_panel_surface committed handler, so we'll never get
the chance to properly map the surface.
Follow the other surface types by creating the input-panel surface
before we try to attach anything to it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: bdf2019e ("desktop-shell: Map input panel surfaces before views")
When the input panel surface gets something committed to it, we have
content and thus the surface has become mapped. Do this from within the
input-panel surface committed handler.
When we want to show the input panel, this is when we map the view. Do
this exactly once as well, and make sure that we don't attempt to map
the view with an unmapped surface.
This regularises the logic to be the same as almost all the other
special surface users.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When editing a text field in chromium deleting the surrounding text with
backspace fails with `The selection range for surrounding text is invalid`
It seems like `(start - keyboard->surrounding_text) - keyboard->surrounding_cursor` evaluates to -1.
As far as i can tell `start - keyboard->surrounding_text` evaluates to
the index in the surrounding_text char arrays that should be deleted.
Signed-off-by: Aske Bækdal Møller <aske@geanix.com>
We can't use the surface damage to determine when to upload new cursor
images because when heads overlap the first repainted head will accumulate
that damage as plane damage.
We can't easily use plane damage either because the plane isn't really
assigned until after an atomic test, which requires the cursor fb to be
current.
Untangle this mess a little by always testing with the first cursor fb,
which is identical to the second in all ways, then replace with the correct
fb in repaint.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that overlapping outputs are a thing, we have a problem with vnc
cursors.
The surface->damage used to update the vnc cursor might actually be
flushed by a previous output's repaint cycle, leading to a missing cursor
update to the vnc client.
Instead we should use the damage accumulated on the cursor plane to choose
when to update the cursor. This damage is in output coordinates, so let's
be lazy and just use the presence of damage as an indicator that the
cursor needs an update.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
VISIBILITY_DIRTY is used to apply damage to the plane, but that doesn't
make sense for non-primary planes.
For example, we don't want moving the cursor to result in damage being
registered on the cursor plane.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When an output repaints, it calculates visibility for its paint nodes,
accumulates damage for all paint nodes across all outputs, and then
paints.
This means that when it's accumulating damage for all paint nodes in
paint_node_add_damage(), it may be accumulating damage to nodes on other
outputs that haven't had their visible regions updates yet.
This leads to clipping with a stale visibility region, and losing damage.
Let's just drop the clip here for now - there are already other places
where paint nodes have to carry damage outside their visible regions.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is a revert of 72e2da24
The VNC backend will place a single fullscreen surface on a virtual
scanout plane, and send the entire contents of this plane every repaint.
This saves a renderer pass, but moving the mouse over the fullscreen
client results in full screen damage for every mouse motion, similarly
client surfact damage is ignored and every repaint pushes the entire
window content down into Neat VNC.
Due to the way this is implemented, by pushing the scanout plane content
from assign_planes(), the primary plane could post damage and corrupt
the display.
Ideally we could fix this optimization to respect plane damage and do the
scanout plane push from the repaint callback, but since a release is
coming soon let's just strip it out for now.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Stop assuming that NULL represents the stock sRGB color profile. From
now on, query the stock sRGB color profile from the color manager.
This should be internal to libweston (core and the color plugins), and
users of the libweston public API should not be affected by this. They
are still allowed to set an output color profile to the stock sRGB using
NULL.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the following commits, we'll create the stock sRGB color profile for
outputs in weston_output_init(), and destroy it in
weston_output_release().
We already have a mock color manager in the tests, but we still need
to add the functions to create/destroy a mock stock sRGB color profile.
This should avoid crashes in the following commits.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
cmlcms_get_hdr_meta() returns early if the output has a color profile
set. That makes sense, because we should be able to get the color
characteristics from the color profiles.
But in the next commits, every output will have a color profile set. To
allow the color-metadata-parsing test, do not return early when
output->color_profile != NULL in cmlcms_get_hdr_meta() anymore.
In the future we'll adjust this function in order to always extract the
color characteristics from color profiles, as output->color_profile
should always be set.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commit we'll stop using NULL as the stock sRGB color
profile, so add a function to the color manager to allow libweston core
to have access to the stock sRGB profile.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commit we introduce a function to get the stock sRGB color
profile from the color-manager, so mock a stock color profile in the
color-noop.
It has no valid content, but should make callers happy. This is safe to
do because the color profile is opaque, and only color-noop itself
should have access to its content.
color-lcms already has a stock sRGB color profile, so we don't have
to do anything there.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Directly destroying the cprof is not ideal, because it may hide issues
that we have in the code. If we are destroying a cprof with ref_count
bigger than 1, there's something wrong that we need to fix.
Instead, assert that the stock sRGB cprof has ref_count == 1 when we are
destroying the color manager. And use unref() instead of destroy().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Ignore any client-supplied offset to subsurface commits to keep the same
consistency we find on other compositor.
Fix: #829
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
If an X window has not been resized yet, and the user clicks (not drags)
on a part of the window frame that can be used to resize, the window
will resize to 512, 512.
This is likely because of the changes in ba82af938 and 2acd2c748
that change resize behaviour but missed updating saved size when the
client's initial configure occurs.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Otherwise we end up with an invalid backend on the shutdown path of the
compositor. This mimics what the wayland back-end does.
Fixes 14c52a942b, 'backend-x11: enable multi-backend support'.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Since hmi-controller adds surfaces to layers when creating ivi surfaces,
the launcher will appear on startup. As before, the launcher surface is
created before the background surface so that the background will appear
on startup.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Activate when a surface is created and change focus when an active
surface is removed. The Surface is added to layers when it is created,
because it must be added to a layer to be active.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
The keyboard focus is active, but the desktop surface itself is not
displayed as active. Therefore, the surface should also be displayed as
active, as in kiosk-shell.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Add to handle seet hotplugging so that seats are properly picked up by
ivi-shell when they are dynamically created.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Conditionally create the renderer like other secondary backends.
Now that we have multi-backend support and overlapping outputs, an
interesting use case for the headless backend exists.
We can have a high performance steady state on the drm backend with
all content on scan-out planes, bypassing the renderer. Taking a
screenshot of this would ideally use readback, but some hardware is
incapable of readback, or only capable at certain resolutions.
By using the headless backend as a secondary backend, and creating a
headless output that overlaps the drm outputs, we can take the
screenshot on the headless backend without disrupting the plane
layout on the drm backend.
For this to be efficient, other changes need to be made, but this is
a step in that direction.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
A constraint always has a surface, but may not have a view - use the
surface pointer directly without trying to get it through the view.
Fixes#823
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Similar to what we have to all other backends/outputs, do the same
for the remoting/pipewire plug-ins and align them to the right.
This way we can move the plug-ins loading after
weston_compositor_flush_heads_changed(), much closer to the other module
loading which seems a more suitable place.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than loading the plug-ins when loading the DRM backend, do that
after *all* the other backends have been loaded, and after we made sure
we have at least a no-op color manager.
As the plug-ins enable the outputs on their own this has the side-effect
of enabling the output without having any color manager set-up at that
time. Moving the plug-in loading a bit later ensures that we have one
set-up (a no-op one).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Further follow-up from 8895b15f3d 'ci, backend-vnc: update to Neat
VNC 0.7.0', to allow building with the subproject wrap as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Any coordinate that didn't change during clamping was left uninitialized,
resulting in failures later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Between assign_planes() and pnode_update_late(), the pnode's plane may
not yet be up to date. This leads to the visible region being incorrectly
calculated for paint nodes beneath a paint node that changes planes. Their
visible regions will still contain a cut out for the node that no longer
occludes them.
However, we place damage on nodes beneath a node that changes planes in
order to redraw the region beneath a node that moves from the primary to
non-primary plane.
The gl-renderer clips to a paint node's visible region when rendering it,
so this accidental cut-out masks away all the damage and leaves us with
a mess.
Fix this by using the correct plane in the visibility calculation.
Fixes#821
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If coverage and power status are the same, we should prefer a primary
backend over a secondary one.
Fixes#818
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When an output power state changes, it may become or no longer be the
best primary output for a view.
Fixes#819
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If our primary output is turned off, we won't get frame events, so let's
try really hard to prioritize a turned on output with coverage.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In some use cases the VNC client should not be allowed to resize the VNC
output. Add a boolean option "resizeable" in the VNC [output] section to
control this.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Separate the concept of a surface being mapped (where it has current
content) from views being mapped (visible on a layer).
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than checking if the surface has width 0, use our helper to see
if the surface has an attached buffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Don't look it up from the view every time, but instead just work
completely from global co-ordinates.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We need to know which output we're on, and the surface type plus output
uniquely identifies us, so just pass that in.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We only have one of those per output, and we need to dig them out later,
so just store a direct pointer to them.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Make background and panel surfaces do the right thing: map the surface
when it first gets content applied to it, and only move the view around
when required.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We only want one background and/or panel per output. If another one
comes up, tell the client it's done something very bad, rather than
trying to gently negotiate our way out of the situation.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If our background and/or panel surface already has a view, something
extraordinarily weird has gone on. Don't try to deal with it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
A view is mapped if it's on a layer, so if we find it in a layer then we
don't need to worry about whether or not it's mapped.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The counterpart to weston_surface_is_unmapping(). This is valid for the
duration of processing the surface commit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If a surface has already been mapped, just return early out of
weston_surface_map(), rather than firing the map signal and rebuilding
the view list.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We already have these for global coordinates, now we have them for
surface coordinates too. In addition to removing some unsightly
unadorned coordinate usage, this also adds appropriate coordinate space
id checks at runtime.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is a tricky bit of code and we use it in two places. Let's make a
single implementation.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Document the --additional-devices parameter to Weston to add secondary
DRM devices that will only be used as outputs, but not for rendering.
Fixes: 3c6cfe6bf4 ("backend-drm: add additional-devices to support multi GPU")
Signed-off-by: Marek Vasut <marex@denx.de>
Second try at removing direct logind support. This time more careful
with the documentation, as libseat can still use logind even if we don't
directly use it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This reverts commit 55bf6b5046.
This accidentally removed things that should have stayed - libseat
can still use the logind API, even if weston doesn't directly use
it.
Note that the logind-launcher does not actually build anymore
because breaking changes landed before this revert.
Since we're removing it again right away, I've not taken care to
fix that.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This avoids spreading around the knowledge that the primary backend is
the first backend on weston_compositor::backend:list.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Let weston_compositor_load_backend() return a backend pointer and remove
the backend pointer from struct weston_compositor.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Releasing the buffer reference here works because the backend has seen the
surface and has updated keep_buffer if necessary. With multiple backends
the assumption breaks. The same surface may be visible (now or later) on an
output from another backend. This backend has not seen the buffer yet so it
cannot update keep_buffer.
As a result, the reference is released to early. A surface that is rendered
on a secondary backend first can no longer be placed on a plane on a DRM
backend.
To avoid this, always keep the buffer reference until it is replaced when
multiple backends are involved.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add a paragraph describing multi-backend support to running-weston.rst
and update the --backend parameter documentation in weston.man.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
All backends add themselves to weston_compositor::backend_list now.
Drop the workaround that catches unconverted backends that still set
weston_compositor::backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
The X11 backend can only be loaded as primary backend.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
The Wayland backend can only be loaded as primary backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
To stay backwards compatible, the VNC backend can be loaded as primary
backend. It also supports being loaded as secondary backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
To stay backwards compatible, the RDP backend can be loaded as primary
backend. It also supports being loaded as secondary backend.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
To stay backwards compatible, the PipeWire backend can be loaded as
primary backend. It also supports being loaded as secondary backend.
Co-authored-by: Michael Tretter <m.tretter@pengutronix.de>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
The headless backend can only be loaded as primary backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine that the backend is capable of being loaded simultaneously
with other backends.
The DRM backend can only be loaded as primary backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add a new --backends command line option and a backends option to the
configuration file that both take a comma-separated list of backends,
similar to the modules option.
The first backend is the primary backend and provides the renderer.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
When multiple backends are loaded simultaneously, they all have
to register their own head change notification listener and
output configuration callback.
To avoid calling output configuration for heads created by other
backends, only iterate over heads that were created from the given
backend by comparing the weston_head::backend pointer to the one
stored in the head change notification listener.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Before loading a backend, clear the weston_compositor::backend pointer
to check whether the backend supports multi-backend operation and adds
itself to the weston_compositor::backend_list.
Keep weston_compositor::backend pointing to the last loaded backend
either way, to allow the calling compositor code to store it away for
later, to check whether a head belongs to a given backend in the output
configuration code. This workaround can be removed after all backends
are converted to be multi-backend aware.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
In preparation for multi-backend support, determine the presentation
clocks that are supported by all backends.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
In preparation for multi-backend support, start/flush/cancel repaint on
all backends by looping over the weston_compositor::backend_list.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
In preparation for multi-backend support, add a list of backends to the
weston_compositor structure. Until backends are converted, this list
just contains the single weston_compositor::backend. Keep that pointer
for now, until the conversion is complete.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add yet another flavor of assertion macros.
Unlike libc assert.h assert(), these cannot be easily disabled by the
build. They also print both the implied expression and the compared
values.
Unlike ZUC macros, there is much less framework code and it can handle
also floating-point types.
The function custom_assert_fail_ can be redefined, meaning that
different compilation units can do different things on failure.
Also the 'compositor' parameter was added to the new macros because we
plan to use these asserts in our log infrastructure, and we want to
print the "failure" messages in the right log scopes. Having the
compositor already in the macros will avoid double work.
Another future possibility is to write specific asserts for the test
suite. So we would be able to write a test suite failure function that
just print what "failed" without aborting.
There is also limited support for custom types.
These are actually pretty similar to libinput's litest macros.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This has been deprecated and non-default for a full release cycle, so
we're going to remove it now.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
And move it back to its place, as we can't differentiante between two
different states: coming back from unmaxized (which makes it so we send
out a widthXheight size matching that of maximized whereas we should send
out 0, 0) and that we're no longer fullscreen. We land basically in the
same spot in both cases, and trying one issue, creates a new one.
Moving the corner case in set_fullscreen makes it so we don't reach both
cases in the same time and avoid introducing other issues.
Fixes: #801
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Replace the finish frame handler logic with a call to the
weston_output_finish_frame_from_timer() helper function that
does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame handler logic with a call to the
weston_output_finish_frame_from_timer() helper function.
This makes finish_frame_handler() return more exact timestamps
calculated from the previous frame time if the timer callback
was not delayed too much.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame handler logic with a call to the
weston_output_finish_frame_from_timer() helper function that
does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Extract the finish frame timestamp code and the call to
weston_output_finish_frame() into a new helper function
weston_output_finish_frame_from_timer() that can be reused
by the other timer driven backends sharing the same logic.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame timer arming logic with a call to the
weston_output_arm_frame_timer() helper function that does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame timer arming logic with a call to the
weston_output_arm_frame_timer() helper function that does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame timer arming logic with a call to the
weston_output_arm_frame_timer() helper function that does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Extract pipewire_output_arm_timer() into libweston so it can be reused
by the other timer driven backends that use the same delay logic.
Call the shared function weston_output_arm_frame_timer().
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This should avoid spurious signal events received by the shell in order
to resize its buffer.
As we can have resize events being sent even if xdg-shell activation
doesn't happen, make use of the output dimensions to determine if we
need do send out a resize event or not.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Copy the output repaint timing code from the PipeWire backend.
This evens frame pacing under varying render time and allows
to actually reach 60 fps.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Most of these don't use the parameter that changes at all, but some get
a nice simplification.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There are many times when we want to set a global position with a surface
offset added.
It's a fairly nasty operation, and most places in the code currently do
it naively, ignoring the painful existence of freeform window rotations
and other complex transforms that could be in play (but probably aren't)
Add a helper for this and convert existing usage.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Simple helper to multiply a surface coordinate by -1, -1. There are no
uses yet, but will be in a follow up patch that wants to have cursor
hotspots in their inverted form.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Oops, this was always wrong but nothing actually checked it. Checks are
coming, so it needs to be fixed.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
PIXMAN_a8r8g8b8 / PIXMAN_a8b8g8r8 only matches GL_BGRA_EXT / GL_BGRA on little-endian.
So to have a GL format, we should use DRM_FORMAT_ARGB8888 / DRM_FORMAT_ABGR8888.
Without GL_EXT_read_format_bgra, the read-back format is DRM_FORMAT_ABGR8888.
Then weston-screenshooter fails to create a wl_shm buffer with WL_SHM_FORMAT_ABGR8888,
unless it has been added with wl_display_add_shm_format.
Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
This is a trap - it's not harmful to let the animation complete - it is
harmful to call weston_shell_utils_curtain_destroy() in mid animation. It
results in immediately completing the animation, which attempts to destroy
the curtain a second time.
Fixes a crash when (on a multi-output system) the display is disconnected
during the fade out, then reconnected before the fade-in starts.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of trying to cover the desktop with an arbitrarily larger
rectangle, actually calculate the appropriate size.
Fixes the old (but recently reintroduced) bug where the curtain isn't
always large enough.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This essentially reverts 9ad4de1f7a, though much has changed in the
interim to make a simple 'git revert' impossible.
Per-output fade animations were a precursor to implementing support for
zwp_idle_inhibit_v1. Nobody ever followed up on that. Now that we have
the ability to create overlapping outputs, per output curtains don't
make sense - the curtains can overlap and look weird.
This re-introduces the bug where a desktop larger than 8192 pixels in any
direction isn't properly covered by the fade.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We've already validated this, so if we can't get here with an invalid
type. Just assert() instead.
This lets us remove the very strange tear down of curtains that presumably
couldn't have been created in the first place??
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_view_move_to_layer() recalculates the output, so this can do no
good.
This output is only ever used to test against NULL anyway, so we don't
need to try to set it "properly".
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Allow passing NULL to monitor string in order to set the default
"unknown" strings. This allows a head to be initialized with the default
strings, meaning that it will no longer be mandatory for a backend to
call weston_head_set_monitor_strings(). In DRM-backend case this makes
future changes more convenient.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We never expected these strdups to fail, and things tend to assume these
fields are not NULL (except serial_number).
Use xstrdup to ensure that a catastrophic OOM is immediately obvious.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If serial is unknown, it's best to leave it as NULL. All usage sites
already deal with it possibly being NULL.
This makes DRM-backend consistent with all other backend that leave
serial as NULL, allowing to move the initialization of these fields into
core.
Pipewire and remoting plugins are modified just for consistency.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Use CLIP() to simplify limiting the ms delay to a reasonable range.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Use CLIP() to simplify limiting the ms delay to a reasonable range.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
If the compositor is disabling a weston_output,
weston_head_from_resource can return NULL, so the return code must be
checked where used.
Fixes#638
Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
When gl_renderer_attach is called, surface->buffer_ref.buffer points to the buffer.
So if the surface state needs to be created, we have :
gl_renderer_attach -> get_surface_state -> gl_renderer_create_surface -> gl_renderer_attach
Fixes: 895b1fdcb2 ("gl-renderer: Attach buffer during surface state creation if possible")
Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
An output resize may occur while a shell surface is in the process of
being destroyed, e.g., while the destruction fade-out animation is in
progress. In such cases although the shell surface exists, it's missing
the backing weston_desktop_surface, so ensure to check for that.
Fixes: #805
Fixes: eefd8ae2e0
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
For drivers not supporting importing them directly. We use the equivalent
values to NV12 but with 16bit. The lowest 6 or 4 bits for P010/P012 are
padding and set to zero, so we can use the same subformats like for P016
and share the shader with NV12.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
They are the 10/12/16bit equivalents of NV12 and at least P010 is widely
supported for a while now, so let's support them.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
To make the app a little bit more pleasant to work with and, crucially,
makes the cursor hide in fullscreen mode. This is useful when testing
hardware planes on devices with no cursor plane / a single primary plane.
Also add an option to keep the cursor around in fullscreen mode.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Effectively making the app behave very similar to a simple video player.
It was useful to me for testing hardware plane YUV support, so it's
likely worth upstreaming.
If available, wp_viewporter is used to scale up the image. The width to
height ratio is kept, allowing to further test black bars in fullscreen
mode.
For now scaling is only applied if xdg-shell is used.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
We might not have a focused_surface if the surface was only added and
removed, without any commit which would actually allow to set a
focused_surface in kiosk_shell_surface_activate().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Without a active_surface_tree there's no point in attempting to access
the shell surfaces list, nor we're going to to have a temorary list
based on it.
This might happen in situations where
kiosk_shell_output_set_active_surface_tree() is being passed a NULL shell
surface root.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Running "x11perf -reps 1 -repeat 1 -all" will segfault, due to
windows being left on lists after being destroyed.
The fix was devised after running Weston under valgrind whilst
x11perf was running.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/797
Signed-off-by: Brendan King <Brendan.King@imgtec.com>
Now that we're not allocating surfaces on demand, animate_focus_change()
becomes a lot more straightforward and common, and using some local
variables sure does cut out a lot of typing.
Knowing that both from and to cannot both be NULL (because we check if
from == to), we can change the juggling to be extremely simple:
calculate where we need the curtains to be in the view list, put them
there, and set up the fade.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than creating them the first time we need to switch focus, just
create them at startup if we're going to be needing them at some point.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We don't need to be setting this because it isn't (yet) used anywhere.
It will get set when it is used.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than juggling our layers manually, just use
weston_view_move_to_layer. This obviates the need for manually marking
the view as mapped.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We must have (from || to), because if (!from && !to), we would've caught
the if (from == to) early-return case.
Signed-off-by: Daniel Stone <daniels@collabora.com>
However many times you thought this might reasonably be called when
setting up for fullscreen, there were more.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The only place we ever set shsurf->fullscreen.black_view is when we're
going into fullscreen, and we destroy it when we're going out of
fullscreen. Hence if we do ever have a fullscreen black view, we should
move it out of the way.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Merge shell_configure_fullscreen() and
shell_ensure_fullscreen_black_view() into shell_set_view_fullscreen().
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we're asked to set a view as fullscreen, assume we're not doing so
with the surface not being mapped.
Signed-off-by: Daniel Stone <daniels@collabora.com>
weston_shell_utils_center_on_output() already handles the case where we
don't have an output to aim at.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Since drm-backend requires libgbm 21.1.1 or later, there is no need to
support the old libgbm which does not support modifiers or fd import.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Since clients using dmabuf require libgbm 21.1.1, there is no need to
support the old libgbm which does not support modifiers.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Since drm-backend requires libgbm 21.1.1, client samples using dmabuf
should be similar to drm-backend.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Since simple-dmabuf-feedback requires libgbm 21.1.1, there is no need to
support the old libgbm which does not support modifiers.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Remove any attempt to reposition windows when handling an output resize.
This had some side-effects on x11 and wayland backends that keep moving
windows at random positions when manually the output.
A more smarter approach would be to move them only if they're actually
affected by a resize -- like no longer in the output's viewing area, but
that remains for another day.
Fixes: #793
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Philipp Zabel <p.zabel@pengutronix.de>
Initialize no-op color manager in weston_compositor_backends_loaded()
if weston_compositor_load_color_manager() was never called.
This makes weston_compositor_load_backend() live up to its name and
prepares it to be called multiple times.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Move the presentation clock selection loop into
weston_compositor_set_presentation_clock() and refactor
weston_compositor_backends_loaded() to make it possible
to add more functionality.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
We seem to be using at least mesa 21.1.1 since Weston 10, but we never
explicitly asked for it.
Fixes: #790
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Since we use paint nodes to track damage, we have to be very careful to
make sure that we never have paint nodes that aren't actually being
displayed on their outputs.
Shells may move views to invisible layers (minimized_layer, inactive_layer)
and this currently leaves the paint node alive but not visible on its
output.
When this happens, the paint node's previous visible region is left
undamaged, and the paint node is removed from processing.
Let's delete paint nodes when their views change layers, thus creating
damage for their full visible region.
This may create excess damage if the paint node moves between two visible
layers, but this is probably far less harmful than leaving pieces of
invisible views on screen.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Commit 43b59786 errantly claimed that paint_node_damage_below() needed to
damage all planes because it's used when moving paint nodes between
planes.
This is wrong because the destination plane will receive damage correctly
from paint_node_update_late() when the node's visible region is added to
its damage.
Leave the rest of that commit's changes, but make it once again only
damage the plane the node is currently on.
The problem this caused is easily seen by turning on triangle fan debug
and moving the mouse. Extra damage is generated beneath the cursor plane.
Fixes 43b59786
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Let backends declare the presentation clocks they can use with a
new bitfield weston_backend::supported_presentation_clocks and set
presentation clock after loading the backend in the compositor.
Make weston_compositor_set_presentation_clock() internal and replace
weston_compositor_set_presentation_clock_software() with an exported
weston_compositor_backends_loaded(), which is called by the compositor
after the backend is loaded.
In the future, this can be extended to determine the subset of clocks
supported by all backends.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace previous logic when placing views in the weston layers upon surface
activation with new one that takes into account the surface tree lists design
from the previous commits.
This commit is based on previous code by Alexandros Frantzis.
Fixes: #680
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
If we have a successor view that comes from the inactive layer, this means that
we have a change in the active surface tree, so call
kiosk_shell_output_set_active_surface_tree() on the root of that view's kiosk
surface.
If we have no successors, just reset the current active surface tree.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
The function find_focus_successor() is called when destroying a surface to find
a successor to the current focus. It, however, has the following issues:
- Its first parameter is the weston layer from which to search for a successor.
This is an unnecessary flexibility for our use, which only adds complexity to
the user of the function by having to make a call for each layer. We know
that we want to search for a successor first in the normal layer, and if that
fails, then in the inactive layer. So we change the signature of
find_focus_successor(), removing this first parameter.
- It includes logic to decide whether to do the search or not: if the destroyed
surface is different from the surface that currently has focus, and if their
outputs are the same, then abort and don't do the search. This returns NULL to
the calling function. The problem is that the function also returns NULL if
it does the search and finds no successor. The distinction for the failing
reason is lost, and the user of the function needs to add more logic to know
the reason for failure. To simplify, we take the logic out of
find_focus_successor() and inside the caller.
- It returns the successor view, although it receives surfaces and the client
has logic to retrieve the surface corresponding to the returned view. To
simplify and maintain symmetry, we change the signature so that the function
returns the surface corresponding to the successor view.
Fixes: #738
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
Currently, the 'parent_destroy_listener' is being paired with
'destroy_signal'. The signal is emitted from kiosk_shell_surface_destroy(),
which is the appropriate place to emit this general-purpose surface destruction
signal.
However, we need to inform the children of the surface destruction before
finding the focus successor and activating it, that is, before calling
find_focus_successor() and kiosk_shell_surface_activate(), which happen before
kiosk_shell_surface_destroy().
Since there are currently other uses for 'destroy_signal' (e.g. in
kiosk-shell-grab.c), don't mess with it and simply add a new
'parent_destroy_signal', placing its emition where we need it.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
This commit adds code to maintain the correct order and linking of a surface in
its surface tree list for when a new parent is being set on it.
If the new parent is not NULL, the child might already belong to the same
surface tree as the new parent's root, in which case no relinking is necessary.
Check this by calling kiosk_shell_surface_is_surface_in_tree(shsurf, shroot),
to see if 'shsurf' is in the surface tree list represented by 'shroot', where
'shroot' is the new parent's root surface. In case 'shsurf' doesn't belong to
this surface tree, relink it there.
If parent is NULL, 'shsurf' will become root of a new surface tree list. In
this case 'shroot' is the root surface of shsurf's current surface tree list.
Iterate through the surface tree list of this 'shroot' to relink all
descendents of 'shsurf' into this new list and set it as the new active surface
tree for the output.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
This commit introduces to the kiosk shell output structure a pointer to a
surface tree list. This pointer will reference the surface tree list currently
active on the output. (Surface tree lists were introduced in the previous
commit)
Each output will have at most one active surface tree. A surface tree being
active on an output means that all views for this output belonging to that
surface tree, and only those views, are in the normal layer.
kiosk_shell_output_set_active_surface_tree() sets the current active surface
tree for the specified output, replacing the previous one.
Set the new active surface tree when first mapping a surface
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
The following patchset implements proper z-order for xdg surfaces in the kiosk
shell. For this it introduces to the kiosk shell the concept of a "surface
tree": a list of kiosk shell surface structures having a common ancestor (in
the xdg protocol sense).
The design is based on the following assumptions that the kiosk shell currently
makes:
- A kiosk surface with no parent must be fullscreen.
- If a parent is set on a kiosk surface, that surface is assigned the output of
the root kiosk surface. This means that all kiosk surfaces in a surface tree
will always have the same output.
- There is no possibility to minimize a kiosk surface.
With these in mind, the following design decisions were deemed convenient:
- For every output, at most one surface tree list will be active. This means
that, for a given output, only views belonging to surfaces of the same
surface tree will be in the normal layer. Moreover, all such views will be in
the normal layer if the surface tree list is active.
- The z-order of surface trees (the weston views' relative placement in the
normal layer) is determined by the placement of their corresponding kiosk
surface in the surface tree list.
Each kiosk shell surface begins its life as root of its own surface tree list.
Whenever a parent is set on a surface, that surface is linked to the surface
tree list of the root surface of the parent. If a parent kiosk shell surface is
destroyed, its children will keep the link to the root surface's surface tree
list. If the destroyed parent is also the root surface of the surface tree,
each child is unlinked from this root and they become the root of a new surface
tree.
This commit introduces to the kiosk_shell_surface structure the fields
'surface_tree_list', representing the surface tree list to which the surface is
linked at creation as its root, and 'surface_tree_link', the link to the
surface tree list.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
There is no need to manually schedule a repaint anymore, it will be
triggered by changes to opacity or transform.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Use the weston_view_move_to_layer() helper instead of calling
weston_layer_entry_insert() / weston_view_unmap() directly.
This requires us to stop just clearing out the layer view list and then
adding visible surfaces' views to it. Instead, we have to explicitly
move all views onto or off of the layers.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Stop manipulating the view->geometry.transformation_list directly and
replace weston_view_geometry_dirty() and weston_view_update_transform()
calls with weston_view_add/remove_transform().
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
We don't need to manually schedule a repaint after we've updated our
views - which happens as a side effect of destroying the transform/etc
within the animation.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Whenever a view is moved, we should schedule a repaint for the outputs
the view is on. This avoids users having to do it by hand every time
they change something. There is no change in determinism of behaviour
(e.g. 'I can reconfigure views as often as I like and it won't take
effect until I schedule a repaint' isn't true, because output repaints
might happen for reasons outside your control).
Signed-off-by: Daniel Stone <daniels@collabora.com>
This list walk is broken, the intent was to walk the tail of the list
starting from the currently held node - but that is not what happens.
Instead, walk the list backwards and stop a the held node.
Also, paint_node_damage_below() is used when moving paint nodes between
planes, and in these cases we definitely don't want to limit damage to
the current plane.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Currently this isn't calculated properly, and results in clipping away
important damage when a client moves from a non-primary plane to the
primary plane.
Instead of trying to fix it, let's just throw it away.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In other parts of the code, use_geometry implies a parent is present. So
let's clear it when we clear relative placement.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Having use_geometry set is not the only time we have a parent window,
apparently.
Clicking on the 'Line diff' drop down in gitk would cause an assert()
because of this.
Fixes#769
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This seems to break interactive resize, giving invalid/0/negative values
to pending allocations.
This reverts commit 9555118095.
Fixes: #780
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Until kernel mainline does merge the aysnc page flip ioctl, make the
whole bit look like it's unsupported. We can further switch it back when
it lands into the kernel.
Fixes: 9203d98f
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Simon Ser <contact@emersion.fr>
Add another wrapper so we can build with -Dxwayland=false.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 388702c181 ("frontend: Explicitly destroy Xwayland from frontend code")
Closes: wayland/weston#779
Add a workaround to fix rendering the dot files with doxygen 1.9.6
and cairo 1.17.8 on Fedora 38.
This is fixed upstream in doxygen 1.9.7, for details see:
https://github.com/doxygen/doxygen/issues/9319
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Stop flushing surfaces that are put on an overlay plane on the output to
be repainted next, but that have to be painted into another output's
primary_plane.
Now that each output has its own primary_plane, and flush_damage() knows
the output that is going to be repainted, texture_used can be limited to
surfaces that will actually be used by the renderer during the following
repaint_output().
Always upload when called from gl_renderer_surface_copy_content() or
gl_renderer_create_surface() with the output parameter set to NULL.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
When flush_damage() is called, the output to be repainted next is
already known. Pass it along into the renderer, which can make use
of this information:
The GL renderer can get a better idea which SHM surface textures
actually have to be updated, in case a surface can be put on a plane
on one output, but not another.
A future Vulkan renderer could record texture uploads into an output
specific command buffer.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Move the destroy listener registration to the top, to avoid having
to call hmi_controller_destroy() for cleanup when it fails.
This would segfault trying to remove the destroy listener from a list
when its link was never initialized or inserted into any list.
The failure case can be hit by setting both modules=hmi-controller.so in
weston.ini and --modules=hmi-controller.so on the command line.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Currently dbus support is built when launcher-logind option
is set; let's split that such that dbus is its own option
and launcher-logind depends on dbus.
Signed-off-by: Christopher Obbard <chris.obbard@collabora.com>
Currently the dbus helper stuff is internal only in libweston,
let's move it to being public so that custom shells may use
the helper code.
Signed-off-by: Christopher Obbard <chris.obbard@collabora.com>
glFinish() blocks until all commands have finished. This is
unnecessary: we can use glFlush() and rely on implicit sync
instead.
Signed-off-by: Simon Ser <contact@emersion.fr>
glFinish() blocks until all commands have finished. This is
unnecessary: we can use glFlush() and rely on implicit sync
instead.
Signed-off-by: Simon Ser <contact@emersion.fr>
Add tls-cert and tls-key config options in the [rdp] and [vnc] sections
in weston.ini. This allows to statically configure the TLS key and
certificate files instead of requiring them to be supplied via command
line arguments.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Use the shared helper extracted from the RDP backend to avoid leaking
modes into the output mode list on every resize.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The ensure_single_mode() helper replaces an output's single mode.
Extract it into libweston so it can be reused by the VNC backend,
and rename it to weston_output_set_single_mode().
At the same time, set the the previously missing
WL_OUTPUT_MODE_CURRENT flag on the new mode.
Fixes#758
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
On attaching a NULL wl_buffer, weston_surface_attach() will unmap the
surface. Don't immediately remap it within committed() if we don't have
a buffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the helper, don't mark stuff as mapped ourselves. Set the position
before the view, so when it's marked as mapped, it's already in
position.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We can now have overlapping outputs, so we can remove the checks that
protected us against this previously.
We may want to consider adding checks for discontinuities in the future
though, so leave a brief comment where the checks used to be.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that planes are attached to paint nodes, we no have no reason to
prevent placing a view on a plane when it's on multiple monitors.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The primary_plane is currently shared amongst all outputs, and is the last
barrier to having overlapping outputs.
Split it up and make it per output instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The color-metadata-errors test inits outputs with a NULL compositor, and
makes a compositor that's entirely 0s except for the bits it's interested
in.
This makes a mess in a future where the primary_plane is split up per
output, as initializing the primary plane tries to add it to the
compositor's plane_list.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We don't need to do this, we can just leave them in the plane list until
they're used.
Also, doing so helps for when we want to move the primary_plane from
the compositor to the outputs in the future.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're going to move primary planes from compositor to output, so we need
struct weston_plane to precede struct weston_output.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Remove plane->damage and instead accumulate damage on paint
nodes.
This is a step towards allowing multiple overlapping outputs.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Tracking the view's plane in the paint node in this way is a step towards
inflicting plane damage from paint node update during the output repaint,
instead of manually doing weston_view_damage_below().
We remove view->plane entirely and do all access through pnodes.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We used to do this through a byzantine path involving the view's plane
transitioning from NULL to primary - but that doesn't work very well
when we want to track the plane in the paint node, because the paint
node will never have a NULL plane state.
This can be removed later when we track damage on paint nodes.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that we have visibility for views, we can clip that to an output
and store it in paint nodes.
This requires us to split the paint_node_update() function into two,
one for things that need to be done before assign_planes() and
one for after.
This will eventually be useful for tracking damage with paint nodes,
as we'll need to damage a paint node's entire visible area for
some operations.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Pretty cosmetic right now, but make the ALL_DIRTY only contain set
bits, and fix the accidentally sparse bitfield.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is kind of confusing, as the visibility calculation is just a side
effect of the damage accumulation.
At the expense of walking the paint node list another time, make this
a separate function.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Later, we'll want to use the visible region for damage tracking in
paint_nodes. For now, we can use it in the renderers where they've been
calculating it independently to draw paint nodes.
We still can't remove view->clip entirely, because
weston_view_damage_below() may be called before the first render of
a view, when its visible region hasn't been calculated yet. The
clip is empty at that point, which allows weston_view_damage_below()
to "work".
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is when they need to be up to date. And it makes it so that
view_ensure_paint_node() only does what the function name indicates.
Also, later when we tie damage tracking to paint nodes it will make
more sense to update them just in time for the output being repainted.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In the future we'd like to have multiple overlapping outputs.
weston_output_damage() currently adds damage to the output's coordinates
on the primary plane. This plane is shared between all outputs, so it
would result in damaging more than the intended output.
Eventually, plane damage will go away and be replaced by paint node damage,
and damaging the entire output would involve adding damage to a list of
paint nodes.
Instead, use a flag to indicate the output must be fully redrawn, and add
the damage during the repaint loop.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Right now every backend clears output damage from the primary plane when
it repaints. Instead of having this same operation spread across all
the backends, just do it in the core instead.
In the future, we want to remove damage tracking from the primary plane
entirely, and this is a small step in that direction.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We've just made this impossible, so we can now clean up all the TODO
locations.
I've only turned some of them into assert()s, because they're all mostly
in the same place.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In the future when we track damage with paint nodes we have a problem when
a paint node is moved off of its output - it immediately stops being
present, so we don't generate damage for the move that placed it off
screen.
We don't want paint nodes to exist when their view isn't on their output
anyway, so let's cull these nodes at the point where we assign outputs to
views.
In the damage-from-paint-nodes future, this will let us properly post
damage when the paint node is destroyed.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Paint nodes should only exist when they're visible.
In the future where we want to track damage with paint nodes we need
this to be enforced, or damage won't properly be tracked when a
paint node is hidden from us but continues to exist.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We want an output's z_order_list to only contain paint nodes for that
output, but until now we've been pretty careless about this.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Notify the shell of the state transition when going from fullscreen to
normal toplevel window.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
The fullscreen state for xwayland surfaces can currently only be
effectively set from the client side. This commit enables
libweston-desktop based shells to properly set the fullscreen state
for xwayland surfaces.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
The output resize handler we only accounts for the background and panel
surfaces, so this handles all other regular shsurfs.
This patch would reuse any previously saved position, or reposition the
surfaces to avoid placing them outside of the output area. For maximized
or fullscreen type of surfaces, issue a new configure event to let
clients react to the new output dimensions.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We'd need to go over them when handling output resize so use
desktop_shell to hang of the list of shsurfs.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This introduces two helpers, shsurf_is_max_or_fullscreen() and
set_shsurf_size_maximized_or_fullscreen() to handle
maximized/unmaximized fullscreen/unfullscreen transitions.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This makes sure we update min_allocation in situations where the
width and height passed is smaller than the one set previously
(obviously except for the first time). This has the side effect of
not overwriting pending_allocations such that we correctly resize when
passed a width/height smaller the ones set-up in the past.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Now that we deterministically create views for subsurfaces, we don't
need to stash them away into unused_views to dynamically create and free
them at repaint time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now we create subsurface views both when linking to the parent
subsurface, and when creating new views for the parent surface, we no
longer need to magically materialise new views when building the view
list.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're linking a subsurface to its parent for the first time,
materialise new views for every view the parent has.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're destroying a parent view, also destroy any of its children
which are subsurface views that we've created automatically in the core.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If a view is in the view list when it's being destroyed, we need to
rebuild the view list. However, doing so is currently very hairy as
views are created and destroyed at will ... including when rebuilding
the view list.
In preparation for creating and destroying subsurface views at the time
of the action rather than later at repaint time, pull out the immediate
view-list rebuild and simply mark the view list as needing a full
rebuild.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Most of the time when we're changing things about views, we don't need
to throw away the view list and rebuild it from scratch. The only times
when we need to do this are when views have been added to or removed
from the scene graph, or have been restacked within it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
weston_view_geometry_dirty_internal() can be used by internal callers to
mark a view's internal geometry as dirty, without signaling the need for
a full rebuild of the view list.
This is a transitional step towards eliminating
weston_view_geometry_dirty() from public API. Up until recently, the
view-manipulation API has been that users should manually manipulate
lists of transforms, layers, and other internal members, then call
weston_view_geometry_dirty() as well as manually provoking damage.
Now that we have helper functions to handle view manipulation, they
still need to mark the view geometry as being dirty. However, most of
them do not need to invoke a full rebuild of the view_list, which is
only required when views are added or removed from the scene graph, or
restacked.
weston_view_geometry_dirty() will assume that everything has changed
before eventually being ushered out of existence.
Signed-off-by: Daniel Stone <daniels@collabora.com>
There's no need to go through and rebuild the subsurface list every
time. In addition to being unnecessary work, it complicates things like
damage tracking.
Track a new surface dirty status indicating that the subsurface tree has
changed in some way, and only rebuild subsurface stacking when this has
occurred.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're committing anything, return the collected status of what
we've just made live, including any changes resulting from subsurfaces
having changed.
Signed-off-by: Daniel Stone <daniels@collabora.com>
weston_view_geometry_dirty() marks the passed-in view as dirty, as well
as all of its children.
weston_view_update_transform() updates the geometry of its ancestors,
then itself.
Users are required (for now) to call weston_view_update_transform() in
order to not experience a disappointing amount of death-by-assert.
Users do not have a pointer to child views which are magically
materialised by the subsurface code.
The end result is disappointing. But it is less disappointing if
updating the transform for a view the user is actually aware exists,
also updates the transform for all its children.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When the destroy signal is fired, child views will disassociate
themselves from the parent. This means that we can no longer see what
the child views are - and that recursive unmapping does not work.
Make sure that views are fully unmapped before anything else happens in
destroy, so we can recursively unmap child views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Make sure that in a 1 -> 2 -> 3 -> 4 parent->child subsurface nesting,
destroying surface 2 also immediately unmaps 3 and 4.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Per the wl_subsurface spec:
A sub-surface becomes mapped, when a non-NULL wl_buffer is applied
and the parent surface is mapped. The order of which one happens
first is irrelevant. A sub-surface is hidden if the parent becomes
hidden, or if a NULL wl_buffer is applied. These rules apply
recursively through the tree of surfaces.
[...]
If the parent wl_surface object is destroyed, the sub-surface is
unmapped.
The terminology is kind of loose. My reading of this is that we should
'unmap' (hide from display, remove from input/focus consideration, etc)
a subsurface immediately when a parent is destroyed.
However, if the child surface is then paired with another parent which
is itself mapped, then the child surface should immediately be mapped,
because it has a non-NULL buffer already applied, and the parent surface
is mapped.
By marking the surface as 'unmapped' on parent destroy, we were removing
it from the scene graph, but also I think breaking the rules on mapping
by requiring another commit when it was reassociated with another,
already mapped, surface.
Removing the explicit surface unmap leaves the surface in the 'mapped'
state, but without any views, which I believe has the intended effect.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Quoth the spec:
A sub-surface becomes mapped, when a non-NULL wl_buffer is applied
and the parent surface is mapped. The order of which one happens
first is irrelevant. A sub-surface is hidden if the parent becomes
hidden, or if a NULL wl_buffer is applied. These rules apply
recursively through the tree of surfaces.
We currently apply this rule through reconstructing the view_list at
repaint time, materialising new views and garbage-collecting unwanted
views as appropriate. Since this can be a costly operation, it's best if
we move this closer to the source.
This makes the core recursively unmap any child views when the parent is
unmapped. Future commits will do the same for mapping new views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
View transform parents can be set by anyone. parent_view, on the other
hand, is only set for subsurfaces.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This is heading towards being able to materialise subsurface views
closer to the source. weston_view_create() - being used only by
window-management code - will ultimately create all required subsurface
views as well. The internal variant will be used by this and also by the
subsurface code as required.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This indicates that more than just the content changing, the form of the
buffer has changed in a way which may not be like-for-like to the
previous buffer but require significant reinterpretation. Examples
include the format, opacity, colour state, etc.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Both wl_surface.damage and wl_surface.damage_buffer explicitly refer to
the 'pending buffer'. wl_surface.attach states that there is no pending
buffer after the commit is processed, so it follows that a commit which
includes damage but no attach will not process any damage.
Change surface-commit processing to ignore all damage unless a buffer
was attached in the same commit cycle.
(Thanks to @pH5 for his spec analysis which I've just paraphrased here.)
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of having a bool for whether or not a buffer has been attached
in this commit cycle, use a status bitmask.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The only time we need to go through recalculating the surface size is
when either the buffer dimensions or the surface transforms have
changed. Now that we have dirty flags, use them to avoid a calculation
where required.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of passing an output to weston_compositor_build_view_list(),
have it set up all the output z_order_lists at once.
This is a preamble for MR !1285 which wants to maintain a compositor
wide dirty bit for the view list.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Moves the output specific stuff into one place, after the view_list is
already properly set up.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
A video mode change would be needed to change the underlying renderer
framebuffer. All other backends make uses of this so let's do it for the
DRM-backend as well.
This would also be needed for the output capture to function properly as
we need call weston_output_update_capture_info() when a new mode set has
set. Otherwise we'd run into mismatched dimensions for the current mode
versus the dimensions set-up initially in weston_output_capture_source_info.
Signed-off-by: marius vlad <marius.vlad@collabora.com>
The list of client breakpoints was used for both client tests and plugin
tests - anything that uses the weston-test module - but was only
initialised in the client-test path. Make it unconditional.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: efde2fa0b1 ("tests: Add client<->compositor breakpoint support")
Turn the Pixman/GL if/else conditionals into switch cases to make it
easier to add support for other renderers in the future.
Also makes sure that weston --backend=wayland --renderer=noop fails
with an error message instead of segfaulting.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
This is a very simple test, mostly intended as a demonstration of the
new client<->compositor breakpoint infrastructure. It ensures that for a
simple test surface, a paint node has been created in the output's
paint-node list, reflecting the properties of the attached buffer.
This is an example of properties which are not observable by regular
clients.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add support for clients to request the server insert breakpoints at
various points in its processing. These breakpoints are handled
internally by semaphores (visible to tests through helpers): when the
server reaches the specified point, it will pause execution until the
client allows it to restart.
A weston_compositor pointer returned at each breakpoint allows the
client to reach across the thread boundary and access the server's
internal data structures. This can be used to, for example, inspect
paint nodes, internal damage, or any other work which is not necessarily
client-visible.
The majority of tests will not need to use this infrastructure; it is
only intended for tightly-coupled tests which can very specifically
dictate and anticipate the server's execution flow.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Keep a tracking set of every weston_output created by the compositor,
and use this to listen to the repaint signal.
This currently does nothing, but will later be used to listen to repaint
signals as a client breakpoint type.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Make sure every test handler now gets a copy of wet_testsuite_data,
which we'll later use for client<->compositor synchronisation.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently we have some device tests which run in a single iteration
once, then in lots of iterations after that.
The single-iteration case is useless, so remove it, which has the happy
side effect of not breaking when we change the test signature.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Apparently the old behaviour was to silently succeed if program execution
failed. Setting check: true not only avoids a Meson deprecation warning
for not passing it, but gives us a more clear indication what goes on
when, e.g. breathe doesn't run.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Turn the Pixman/GL if/else conditionals into switch cases to make it
easier to add support for others renderer in the future.
Also makes sure that weston --backend=x11 --renderer=noop fails
with an error message instead of starting with the GL renderer.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
There are some cases in which we are seeing segment breaks like this in
the debug scopes: (0.00, 0.00]. A segment whose domain goes from 0 to 0
makes no sense.
This happens because we are printing the breaks with only two decimal
places. Increase that to four, in order to have more accurate
information in the debug scopes.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There's a case we were missing when printing the tone curves: the ones
with zero segments.
These are 16-bit sampled curves. Start taking them into account.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
If backend initialization fails, weston_compositor_shutdown() is called
twice, once right away in weston_compositor_load_backend(), and once in
weston_compositor_destroy().
Remove the first and fix a segfault when trying to weston_plane_remove()
the primary plane a second time.
Fixes: 90c11cf40e ("libweston: move weston_compositor_shutdown call out of backends")
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This will help us to debug our color pipeline optimizer without the
need to craft special ICC profiles for that. In this initial patch,
we are able to add matrices and curve sets to the pipeline and assure
that the optimizer is doing the right thing.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
At the moment, when we merge two curve sets it becomes a sampled one.
With this change, we start merging power-law curve sets and keeping them
as parametric, as we'd rather have a parametric curve than a sampled
one.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
At the moment, when we merge curves we transform them into sampled
curves, even if they were parametric before.
If we have two inverse parametric curve sets in sequence in the color
pipeline, we can drop them both, as merging them would result in the
identity curve. If we don't do that and merge the resulting identity
with another curve set, we'll end up with a sampled curve.
Start dropping inverse curve sets in sequence. This change help us in
the following scenarios:
pipeline:
curve set A, curve set B (inverse of A), curve set C (parametric)
Merging A and B results in identity, and merging that with C results in
a sampled curve. With our changes, we end up with curve set C intact,
and we'd rather end up with a parametric curve than with a sampled one.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Move code that depend on cmsGetToneCurveSegment() to a new file:
color-curve-segments.c
This help us to eliminate #if HAVE_CMS_GET_TONE_CURVE_SEGMENT scattered
around color-transform.c, making the code clearer and helping to avoid
mistakes.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
clang 17 complains that `fourcc` in `gl_renderer_fill_buffer_info()` is
uninitialized in the default case, because it fails to recognize that
if hit, that case will `assert(0)`. To get rid of this complaint, we can
just apply clang's suggestion and initialize the variable with 0 when
declaring it.
Signed-off-by: Max Ihlenfeldt <max@igalia.com>
We already only conditionally use base.offset when an icon exists. We
should also avoid trying to create a coordinate with a NULL icon, as it
will fire an assert().
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The event-test moves a client off of all the outputs to check for an
output leave event, but our move_client() code waits on a frame callback
to continue.
The fact that weston currently generates this frame callback is not
something we should enforce in a test, as it could (should) change in
the future.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Ever since commit 3012934 some rotations have been broken. This is because
I transposed xy and yx in the cairo_matrix_init() call.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If we want to support multiple backends, the compositor must take care
to call this once, at the appropriate moment, so stop letting the
backends handle compositor shutdown themselves.
Move the weston_compositor_shutdown() calls from the backend::destroy
callbacks into weston_compositor_destroy() and the calls in the backend
creation error paths into weston_compositor_load_backend().
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add a weston_backend::shutdown callback to split out the part of
weston_backend::destroy that needs to be done before compositor
shutdown.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Before this patch, we would leak the drm_output if there was a pending
flip during shutdown.
Now we destroy the drm_output even if there's a pending flip (only
during shutdown, as we don't want to wait until flip completion to
destroy the output).
Also, it fixes a problem where weston_output_enable() is called right
after weston_output_enable() or weston_output_disable() and it could
fail to find available DRM objects (as they are only released after
the flip completion).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When a new view gets activated, use weston_view_move_to_layer() for our
dance of moving views to the front.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're switching between different active surfaces, use the new
weston_view_move_to_layer() helper.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're rotating a surface, only mark the geometry as dirty after
we've actually updated the transformations. Then we can restrict our
repaint to just the view itself, not the full compositor.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the new helper instead of open-coding part of it. This removes a
comment about not marking a surface as mapped until it has a buffer: the
surface->width == 0 check already guarantees that we have a buffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of pre-creating a fade-out view that's sort of left half-mapped
around in the scene graph, create the view only when we need it, and use
the helpers to make sure that the damage is correctly handled.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're tabbing away from fullscreen views, use the new helper rather
than open-coding layer switching.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Preserve the same order as desktop-shell for handling view (un)mapping,
so we can move these into a shared helper. These should have no
functional effect but provide a helpful bisect point.
Signed-off-by: Daniel Stone <daniels@collabora.com>
shell_surface_update_layer() is the thing which moves our views around
into layers. Since we want to keep an invariant that a view is mapped if
it is on a layer, and unmapped if it is not on a layer, handle mapping
along with the layer moves.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Try to stick to a pattern of first mapping a surface, then inserting a
view into a layer together with marking it as mapped.
Signed-off-by: Daniel Stone <daniels@collabora.com>
weston_view_geometry_dirty() won't automatically clear out the old
region, so manually damage underneath the view before we mark the
geometry dirty.
Signed-off-by: Daniel Stone <daniels@collabora.com>
There is no way for shell_surface_calculate_layer_link() to give us a
NULL layer, so don't pretend it can and silently drop out without
removing it from the old layer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Destroy the renderer before disconnecting the Wayland display.
Trying to destroy the GL renderer with the Wayland display already gone
crashes in the Mesa Wayland integration.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
After freeing the renderer, clear the compositor->renderer pointer to
avoid use-after-free errors.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Calling clip_transformed() 4 times in a row with the same polygon8 in
commit a4d31fa8bd introduced a bug
because the surf input is modified each time. This is fixed by working
on a local copy. The input parameter is marked constant to reflect the
change on the function prototype.
Fixes#764
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Now that we've concluded the Xwayland/fontconfig stuff, we don't
actually need a per-test wrapper; we can just set the options globally.
It turns out that we don't need to set the options at all anyway, since
the previous commit adds the LSan suppressions to all test runs, and
LSan is enabled by default, so we can just bin it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
cf. the never-ending saga of how we can't neuter the fontconfig leaks,
also pass our CI leak-sanitizer suppression file when running tests
locally. This makes it easier to run with ASan enabled in your local
environment.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes Meson warning:
../../git/weston/doc/sphinx/meson.build:40: WARNING: Project targets '>=
0.63.0' but uses feature deprecated since '0.56.0': meson.source_root.
use meson.project_source_root() or meson.global_source_root() instead.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When I upgraded Sphinx to 5.3.0 from Debian bookworm, I got the error:
Warning, treated as error:
Invalid configuration value found: 'language = None'.
Update your configuration to a valid language code.
Falling back to 'en' (English).
This fixes it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Prefer outputs that are not powered off when assigning a surface to an
output. If a surface covers the same area on two outputs, prefer the
one with the higher refresh rate.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
attach needs to consider the viewport as well, so it makes more sense
for attach to consistently access the weston_surface_state, rather than
part from the surface and part from a function argument.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Pull the buffer-size calculation in when we attach a new buffer. This
will be able to save us from doing the calculation at all in some cases.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rebuilding regions can be an expensive operation, and we're adding more
of them. This means we need to be clever about when we actually do them.
Only dirty the paint nodes when the transform or buffer size has
actually changed, not on every commit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Akin to the paint_node_status we already have, start also tracking a
surface dirty status. This will allow us to minimise the updates we need
to make.
Currently this is only collected, with no functional change made.
Signed-off-by: Daniel Stone <daniels@collabora.com>
On a desktop system, the expected behavior during a Weston start is that if any
monitor can be enabled, Weston starts up and enables the monitor. Outputs that
could not be enabled, stay disabled. This helps the user in debugging the failed
outputs.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If Weston fails to configure a DRM output for whatever reason, it will fail to
start. Depending on the use-case, this may or may not be the correct behavior.
Add the "require-outputs" option to allow configuring the error behavior on
missing outputs.
Add documentation of the possible options to the man page.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If there is an opaque full-screen view with a compatible SHM client
buffer left after peeling off the client-side cursor view, bypass the
renderer and let Neat VNC read from the client buffer directly.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Instead of directly converting damage from pixman_region32_t in
global coordinates to pixman_region16_t in local coordinates,
use weston_region_global_to_output() to convert to pixman_region32_t
in local coordinates and then convert again to pixman_region16_t
in the same coordinate system, using vnc_region32_to_region16().
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
We previously had our own local variable for this, but now we can just
use the one in weston_compositor.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently Xwayland is cleaned up by a destroy listener. The problem with
this is that this is true for both libweston's Xwayland support as well
as the frontend's.
Add an explicit destroy step to Xwayland frontend which will cleanly
destroy the process as well as any other resources.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Return a void * from wet_load_xwayland, so we can later pass it back to
explicitly call the cleanup.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Make sure that we consistently mark the client as NULL when it's
destroyed, and destroy it on process exit as well, so we have a
consistent state.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We rely on the Xwayland launcher setting $DISPLAY to connect to our own
X server. Make very sure in the tests that we're actually getting that
set properly.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Remove all handling of process/PID internals from libweston's Xwayland
launcher, and keep this only in the frontend. libweston now only sees
the wl_client and nothing else.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Every time we call wet_client_launch, we now allocate a new wet_process,
which is always cleaned up by the compositor core and not by the users.
In doing this, weston_client_launch is renamed to wet_client_launch,
since wet_ is for the frontend and weston_ is for libweston.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of reusing an inline wet_process struct, allocate a new
wet_process every time we go to launch Xwayland.
Signed-off-by: Daniel Stone <daniels@collabora.com>
wet_process provides a cleanup function which can be called, but only
passes the process itself. This relies on the process struct being
inlined in something else meaningful, and means that we can't allocate
them on demand.
Add a 'data' argument which allows users to pass meaningful data to
their cleanup handler.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Bookworm has just been released. Add jobs which start using it, but keep
bullseye around as the LTS release, to make sure we can build on new and
old distributions.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Debian bookworm needs a newer version of Mesa to build against LLVM 15.
Upgrade Mesa and the kernel whilst we're at it, just to make sure that
things keep working.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Newer versions of Debian make you pass --break-system-packages to pip in
order for it to install packages. Since we do want to keep using pip for
controlled versions rather than the distribution packages, add this
flag.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Until now we've only had the unadorned arithmetic functions, but they're
easy to abuse and tedious to use.
For now, we just add weston_coord_global_add/sub functions and use them
where appropriate.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is stored as an unadorned weston_coord internally, but with getter
functions we can put together the appropriate global or surface
coordinate.
Use them where appropriate.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Truncating a weston coord to integer values is something we do
frequently enough to warrant a helper function.
Use this in the kiosk and desktop shells where appropriate.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Let the GL renderer render to FBOs for RDP outputs and read the pixels
into the RDP frame buffer. This allows to run the RDP backend with the
GL renderer.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add switch statements where renderer specific API is called to prepare
for adding GL renderer support. No functional change.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Partially revert commit 89e1831cd7 ("pixman-renderer: add
weston_renderbuffer and create/destroy interface") to bring back the
shadow_surface pixman image. The renderbuffer is only wrapped around it.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The 'confine' client is used to showcase the behavior of pointer confinement
through the interface zwp_confined_pointer_v1.
Since zwp_confined_pointer_v1 is part of pointer constraints in general, which
includes pointer locking, it makes sense to augment the scope of the client so
it can serve as a showcase for this category of interfaces through
zwp_pointer_constraints_v1.
Currently 'confine' relies on, and is designed around the limitations of, the
toytoolkit. Adapting the toytoolkit for the new requirements proved
unproductive, especially since we wish to add support for pointer constraints in
sub-surfaces. Hence the solution adopted was to write a new client that would
replace the previous one.
This patch introduces the new client, 'constraints.c', replacing 'confine.c'.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
We need this so that Weston can update the "click to activate" serial, so
that we can then use the constraints protocol (see
maybe_enable_pointer_constraint() in libweston/input.c).
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
Translate damage extents used to calculate glReadPixels rectangle from
global to local coordinates.
Fixes: b1606a9f2c ("gl-renderer: support automatically downloading FBO renderbuffers")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
When an output is moved, all views that are not moving with it should
cause damage where they appear in it before and after the move, and all
prior damage should move with the output.
To avoid this complexity, just damage the full output after the move.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This is similar to commit 'libweston: Update view transforms more often', where
we update the view's transform when getting the panel dimensions.
Fixes#740
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Track damage on struct weston_renderbuffer and drop the custom damage
region from struct wayland_shm_buffer.
Pass repaint damage to wl_surface_damage() instead of accumulated
renderbuffer damage.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
While the GL renderer is not able to directly render into the PipeWire buffers,
it is possible to read the rendered frame from the fbo into the PipeWire buffer.
Use the automatic download to add support for the GL renderer to the PipeWire
backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Instead of always initializing the Pixman renderer, make the initialization
dependent on the selected renderer. This makes it easier to add other renderers.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Make it easier to understand where ptr points to by using local variables for
the spa_buffer and spa_data.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Extract the pixman renderbuffer configuration from the add_buffer function into
a helper function to simplify the addition of the GL renderer.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Use helper function for setting up the pixman renderer to simplify the addition
of the GL renderer.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
clip_quad() is a dedicated clipping function for quads that doesn't
depend on any GL renderer internal structures. It can be moved out to
the clipper to be called by both the renderer and the clipping test
client without having to duplicate code.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Since both the surface rect and the transformed quad are axis-aligned
in the simple clipping path, non-zero area detection can more
efficiently be checked post-clipping by comparing opposite edges.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Add a basic check to let the clipper take the simple axis-aligned path
when nodes are solely transformed with a translation and/or a scaling.
That makes some nodes like sub-surfaces (which always have their
transform enabled) take the fast path in the common case.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Move vertex clipper back to single-precision floating point
intermediates. Since positions are sent down the graphics hardware as
single-precision values, this prevents useless conversions between
single and double precision values and lets compilers fit twice as
much data into vector registers. It also removes a copy by letting the
clipper store vertices directly into the vertex buffer.
This is mostly reverting the conversion to double-precision that
happened along with the switch to the weston_coord struct for vertex
coordinates (commit 10e70bf23c).
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Let the graphics hardware handle the transformation from surface
position to texture coordinates. Paint nodes now have a single vertex
position attribute from which texture coordinates are derived. A new
vertex shader variant handles the transformation.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
The clipper transforms dirty rects to surface space before clipping.
Each dirty rect is transformed by the same matrix for each surface
rect. This change decouples the transformation and the clipping code
to transform and compute the bounding box of dirty rects just once.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Clip dirty rects to surface rects in surface coordinate space.
Dispatch vertices in surface coordinates and let the graphics hardware
handle the transformations. Clipping in global coordinate space
implies a useless roundtrip on the CPU to get the clipped polygons
back in surface coordinates for the buffer transformation. Clipping in
surface coordinate space prevents that.
This might seem counter-intuitive at first because in surface space
it's the dirty rects that are clipped to axis-aligned surface rects,
while it's the opposite in global space.
The projection matrix now combines the view and the output transforms.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Let the GL renderer render to FBOs and read the pixels into the Neat VNC
frame buffers. This allows to run the VNC backend with the GL renderer.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
For software backends like VNC, support downloading the FBO renderbuffer
contents via glReadPixels automatically at the end of repaint_output.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add support for creating surfaceless outputs and rendering to FBOs.
The backend has to create FBOs with the create_fbo API and pass the
resulting weston_renderbuffer handles to repaint_output.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Since the pixman_region32_t damage is initialized unconditionally, also
finalize it unconditionally. Otherwise we leak rectangle memory when
sb->output->frame is NULL.
Reported-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add a to_pixman_renderbuffer() helper to consolidate the
container_of(renderbuffer, ...) macro calls.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The override-redirect window will not be assigned a shell_surface
object. If it is used as a parent window, it will cause a crash
when calling the set_parent function.
The EWMH specification does not describe the behavior of an
override-redirect window as a parent window, so we should ignore
this case.
Signed-off-by: Liu, Kai1 <kai1.liu@intel.com>
Remove the now unused previous/total_damage regions and the
buffer/border_damage arrays, as well as the output_get_damage and
output_rotate_damage functions.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Create dummy renderbuffers to track surface buffer damage on
demand. The renderbuffer representing the surface buffer that
is currently rendered to is inferred using buffer age.
This aligns damage tracking with the Pixman renderer and will
simplify adding FBO rendering support.
The previous/total_damage regions and the buffer/border_damage
arrays are now unused except for validation.
They can be removed next.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Split the buffer age query out into a separate function.
The following patches will replace the remainder of the
output_get_damage function.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
In preparation of turning mem leak detection on in CI, this patch adds
LSAN_OPTIONS to be able to pass the suppression file.
This *does not* turn the mem leak detection on yet, as we still
need some additional mem leak fixes.
This removes fast unwind set to zero as well, as that will add a massive
runtime penalty to some of our tests, and we'll no longer need it as
we've included the entire libfontconfig as a mem leak source in the
suppression file.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As we can't really use `cleanup_after_cairo()` in our headless backend,
add more leak suppression entry, found while running the entire
test suite.
FcConfigSubstituteWithPat was already added (which seems to be main
source) but found a couple of more while running the entire suite.
The issue is that we need to set fast unwind to zero in order track
those leaks but that would result into some massive runtime penalty and
we get into the issue of timing out some of the tests.
So rather than doing that, just add the entire libconfig library and be
done with it. With it, this removes any pango/cairo former symbols as
that seems to catch all other leaks as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
In some circumstances (like system load) we seem to be racing with the
threads fontconfig creates and the resource release happening inside
cleanup_after_cairo(), and we would still find a cached entry holding a
font map reference while we are on the compositor exit path --
which happens in cleanup_after_cairo() when calling
cairo_debug_reset_static_data().
This was introduced with commit 823580e070, 'backend-headless: fully
release pango and fontconfig', as a way to have a clean memory leak
report, but due to the fact we can't influence how libraries manage
their threads, the solution (for now at least) would be to just remove
it entirely.
Running it at the end in the test itself, or before calling exit(2),
while it does narrow the window, it still exhibits the cairo crash assert
related to having cached entries in that font map hash table.
Reference: https://gitlab.freedesktop.org/wayland/weston/-/issues/756
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
If the source is not supported, we won't receive the capture
information. So the capture info (size/format) will be zeroed, and we
fail while trying to create a buffer for the screenshot with size/format
zeroed.
With this patch we fail if we don't receive the capture info, what makes
the failure reason more explicit.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Since 2d70bdfdcd "drm-backend: add support
to output capture writeback source", the DRM-backend was broken for KMS
devices that do not support the atomic API. This fixes that.
We don't support writeback screenshots without atomic modeset support.
So for such devices, we never update the output capture info
(weston_output_update_capture_info()) for the writeback source.
The function that we use to pull writeback tasks
(weston_output_pull_capture_task()) asserts that the capture providers
(renderers, DRM-backend) did not forget to update the capture info
(size/format) if something changed. But as we've never updated the
capture info for such devices, it is zeroed, leading to an assert hit.
With this patch we only pull the capture task for KMS devices that
support the atomic API.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In 2d70bdfdcd "drm-backend: add support to
output capture writeback source" we've ensured that disable_planes
should be false in order to support writeback capture tasks.
But this was wrong; disable_planes is transient (it is true when
there's some sort of content recording happening), and we enable/disable
that during compositor's lifetime.
This is dangerous and may result in a crash. Imagine the following
sequence:
1. screen recording starts, disable_planes is set to true.
2. for whatever reason the output size changes, and we end up
not updating capture info because we think that writeback is not
supported by the device.
3. screen recording stops, disable_planes is set to false.
4. user tries to take a writeback screenshot, and the
DRM-backend will pull a writeback capture task with
weston_output_pull_capture_task().
5. this function has an assert to ensure that the DRM-backend
did not forget to update the capture info, and we hit that
assert.
With this patch we drop disable_planes being false as a condition to
support writeback. So now we keep the capture info up-to-date even when
screen recording is happening, and we gracefully fail writeback tasks.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The surface buffer must be committed before a ivi-controller adds ivi
surface to a ivi layer. This constraint is necessary information for the
ivi-controller.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
One .TP was lost, causing --wait-for-debugger section to be merged in
the previous section. Fix it.
Fixes 5ffda17e21
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds three new helpers: one to iterate over all debug scopes
created/added and other two are for simpler getters for the scope name
and the description.
Included with this change is also a simple test to retrieve them.
This is an alternative to using the debug scope list advertised when
using the weston-debug private extension. libweston users can use this
directly to know which scopes they can subscribe to, and there's no need
to have a client implementation for the weston-debug protocol.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Don't forget to transfer the fullscreen setting from the config to the backend.
Without this, weston tries to resize the window with the windowed output API but
that is not registered with new_config.fullscreen == true.
This code was accidentally lost in 0a5bb7acff
("backend-wayland: Use renderer enum type for config selection"). So just
restore it.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
We were printing only the matrices (cmsSigMatrixElemType) up to now.
Start printing the curve sets (cmsSigCurveSetElemType) as well.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Function matrix_print() is called only by pipeline_print(), which
already checks if the log scope is enabled. So remove the repeated
check from matrix_print().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Which should have been with commit ed012ee505, 'libweston:
Store view instead of surface, and add flags, to activation data'.
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The addition in a former commit of the flags field in the activation data will
let us pass the reason for activation to the constraint logic. We use that
reason here to unconditionally enable constraints in the recently 'fullscreened'
surface.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
When a toplevel xdg surface is changing from non-fullscreen to fullscreen upon a
client request, activate its corresponding shell surface.
This will let us use the activation mechanism to enforce the enabling of
pointer confinement.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
When the position or size of a fullscreen surface changes (e.g., due to change
in the output), the surface commit logic in desktop_surface_committed() resets
the fullscreen by first calling unset_fullscreen() and later on calling
shell_configure_fullscreen(). One part of this reset is the recreation of the
black view curtain (destroyed in unset_fullscreen() and created again in
shell_configure_fullscreen()).
In the upcoming commit we will replace the call to shell_configure_fullscreen()
with a call to activate() (since we want to activate this shell surface, and
activate() already has a call to shell_configure_fullscreen() in it).
The code in activate() by default lowers the fullscreen layer of the shell
surface through lower_fullscreen_layer(), which is called before
shell_configure_fullscreen(). This lowering function assumes that the fullscreen
shell surface has a valid black view curtain, which as said before was removed
in the call to unset_fullscreen(). Add the check to guard against this case.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
This will be used to let know the constraints code that the reason for
activation is that the client has requested to set the surface to fullscreen.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
Since we want to pass the view to the surface activation listener inside the
constraints code, and the surface is reachable from the view anyway.
The flags field will let us pass the reason for activation to the constraints
code, which will then handle especially the fullscreen case.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
Currently, and for legacy reasons, weston_seat_set_keyboard_focus() contains
logic related to surface activation. Since this function is always called from
weston_view_activate_input(), move that code there where it seems more
appropriate.
This will help us in subsequent commits by avoiding to have to change the
signature of weston_seat_set_keyboard_focus(), which would make that function
even more awkward than it currently is.
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
This is because e619a65b09, 'libweston: move gl-borders code into
helper lib' and 6293ab1f90, 'libweston, shared: Move out
weston_shell_get_binding_modifier' moved things out of libweston, and
libweston implicitly depends on xkbcommon.
Rather than just depending on dep_xkbcommon use the deps_for_libweston_users
which includes some other dependencies as well. Had to move it out
of libweston/meson.build and include it in the main meson.build as
libweston/meson.build would have a circular dependency on
libweston/meson.build file.
This fixes the following build issue:
[ 5s] FAILED: libweston/libgl-borders.a.p/gl-borders.c.o
[ 5s] cc -Ilibweston/libgl-borders.a.p -Ilibweston -I../libweston -I. -I.. -Iinclude -I../include -I/usr/include/wayland -I/usr/include/pixman-1 -I/usr/include/cairo
-I/usr/include/libpng16 -I/usr/include/freetype2 -I/usr/include/webp -fdiagnostics-color=always -D_FILE_OFFSET_BITS=64 -Wall -Winvalid-pch -Wextra -Wpedantic -std=gnu99 -Wmissing-prototypes
-Wno-unused-parameter -Wno-shift-negative-value -Wno-missing-field-initializers -Wno-pedantic -Wundef -fvisibility=hidden -O2 -Wall -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=3
-fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -Werror=return-type -flto=auto -g -fPIC -MD -MQ libweston/libgl-borders.a.p/gl-borders.c.o -MF
libweston/libgl-borders.a.p/gl-borders.c.o.d -o libweston/libgl-borders.a.p/gl-borders.c.o -c ../libweston/gl-borders.c
[ 5s] In file included from ../libweston/renderer-gl/gl-renderer.h:32,
[ 5s] from ../libweston/gl-borders.h:28,
[ 5s] from ../libweston/gl-borders.c:31:
[ 5s] ../include/libweston/libweston.h:39:10: fatal error: xkbcommon/xkbcommon.h: No such file or directory
[ 4s] FAILED: shared/libshared.a.p/config-parser.c.o
[ 4s] cc -Ishared/libshared.a.p -Ishared -I../shared -I. -I.. -Iinclude -I../include -I/usr/include/wayland -I/usr/include/pixman-1 -fdiagnostics-color=always -D_FILE_OFFSET_BITS=64 -Wall
-Winvalid-pch -Wextra -Wpedantic -std=gnu99 -Wmissing-prototypes -Wno-unused-parameter -Wno-shift-negative-value -Wno-missing-field-initializers -Wno-pedantic -Wundef -fvisibility=hidden -O2
-Wall -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=3 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -Werror=return-type -flto=auto -g -fPIC -MD -MQ
shared/libshared.a.p/config-parser.c.o -MF shared/libshared.a.p/config-parser.c.o.d -o shared/libshared.a.p/config-parser.c.o -c ../shared/config-parser.c
[ 4s] In file included from ../shared/config-parser.c:44:
[ 4s] ../include/libweston/libweston.h:39:10: fatal error: xkbcommon/xkbcommon.h: No such file or directory
Reported-by: Jan Engelhardt <jengelh@inai.de>
Signed-off-by: Jan Engelhardt <jengelh@inai.de>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Consolidates the 'Using GL/Pixman renderer' message emitted by the
PipeWire, RDP, VNC, and X11 backends by moving the weston_log() into
weston_compositor_init_renderer(). Only print the message after
initializing the renderer has succeeded.
This effectively adds the message to the DRM, headless, and Wayland
backends.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
I just got bitten by this: I thought my compositor was dropping
the viewport somehow, but it just didn't expose the viewporter
global.
Signed-off-by: Simon Ser <contact@emersion.fr>
Hardcode the ad hoc EDID parser to always claim that only SDR is
supported. Even though libdisplay-info is not yet asked for HDR
capabilities, it shall be the only way to see them.
To be nicer to experimenters, main.c adds a note that you really need
libdisplay-info if you want to play with HDR.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add libdisplay-info as a better alternative for parsing EDID. This way
we do not need to extend Weston's ad hoc parser for new things that
especially HDR support requires.
Eventually the ad hoc parser will be deleted and libdisplay-info becomes
a hard dependency for the drm-backend, reducing our maintenance burden.
Unlike the ad hoc code, libdisplay-info has automated CI testing.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We want to install all dependencies ourselves to know exactly what we
get.
I accidentally got some wraps built when I did not expect so.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Move the ad hoc filling code into a separate function. Then we can
easily add an alternative implementation of the new function using
libdisplay-info without messing up the code any more than necessary.
Pure refactoring.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that this is used only internally in modes.c, move it there. It will
not be used with libdisplay-info.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will make adding libdisplay-info as another EDID parser easier,
because libdisplay-info always returns malloc'd strings.
To make things easier to extend as well, I introduce struct
drm_head_info. The libdisplay-info case will likely return more
information than this in the future.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Global arguments leak into Meson subprojects. Let's not do that.
Specifically, -fvisibility=hidden leaks into a future sub-project
libdisplay-info, where it results the DSO not exporting any symbols.
Libdisplay-info uses a linker script to define the exported symbols and
not visiblity.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There are some ICC profiles that contain something named VCGT tag. These
are usually power curves (y = x ^ exp) that were loaded in the video
card when the ICC profile was created. So the compositor should mimic
that in order to use the profile.
Weston already has support for that, but our ICC profile tests were
missing this case. This adds such tests.
For testing purposes, we have added tests with different exponents per
color channel.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Without that we may crash when trying to create a PTYPE_CLUT ICC profile
with dimension zeroed. This would be wrong, so with this change we are
basically validating the test case arguments.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
For now we have some tests with the same name. Differentiate them based
on the ICC profile type that they build: CLUT vs matrix shaper.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In Pipewire and Gstreamer terminology Weston is a "live" source (as we
do not explicitly set PW_KEY_STREAM_IS_LIVE to false).
Such sources, be it compositors, cameras or microphones, usually set
the current system time as timestamps on buffers in order to make life
easier for consumers. Thus let's do so as well.
This notably helps when recording using `gstpipewiresrc` with the
`keepalive-time` property set.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
instead of the output mode. The mode doesn't say anything about the
actual output geometry which could lead to buffers extending the output
region on rotated monitors. This now also works with moving the window
to different monitors.
Signed-off-by: Sebastian Wick <sebastian.wick@redhat.com>
Due to the latest developments fdo no longer allows new users to fork
the Weston project so let's inform users about that.
This also swaps 'Finding something to work on' with 'Sending patches'
paragraph as the first thing users need to look into.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As of PipeWire version 0.3.69, the gstpipewiresrc element uses the
existence of a modifier as a trigger to select dmabuf memory, failing
caps negotiation as we don't send DMA buffers yet.
Remove the linear modifier for now, to be added back when we add dmabuf
support to the PipeWire backend. This allows testing the PipeWire
backend with current GStreamer + PipeWire.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Pass the backend instead of the compositor to the PipeWire output API
create_head() method and increment the API version.
That way the backend will not have to find the backend pointer from the
compositor. This is trivial now, but in the multi-backend case would
entail iterating over all backends to find the correct one.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The session_listener is embedded in the DRM backend structure.
Use this to obtain the DRM backend with container_of().
That way the DRM backend will not have to be found from the compositor.
This is trivial now, but in the multi-backend case would entail
iterating over all backends to find the correct one.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Now that our process-launching internals are identical between the
(still-misnamed) weston_client_launch and the frontend's Xwayland
launcher, we can reuse the internals instead of open-coding it.
As a result, we now additionally prevent Xwayland from inheriting
Weston's signal mask, by clearing SIG_UNBLOCK on all signals. This
should have no observable effect as we do not depend on signal handling
within Xwayland, instead using the displayfd readiness mechanism since
c2f4201ed2.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This gets us closer to the implementation of weston_client_launch, so we
can reuse that instead of open-coding it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
weston_client_start() takes only a single path with no arguments,
forking a process to start that command line, and creating a client from
it.
weston_client_launch(), which was always misnamed and will be renamed in
the next patch, now only handles the child process and nothing else.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we launch a child, we need to clear CLOEXEC on any FDs we want to
survive the exec. Use an array for doing this, so it's more generic and
we can allow callers to pass in their own.
Signed-off-by: Daniel Stone <daniels@collabora.com>
See discussion in wayland/weston!951 for the reasoning why: the
screenshooter must only deal with wl_client.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're asked to take a screenshot but are already taking one, just
exit out of the function early.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use assert() to check for invalid NULL arguments. Something like that happens
during development and assert() makes it easier to find the error. And it avoids
unnecessary additional error handling.
The hmi-controller asserted anyways so this just moves the assert on level
deeper. Other controller probably do the same thing, or don't check the return
values at all.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The return values for most of the API functions will be removed and replaced by
asserts. So remove the return value checks. The end result will be the same:
These functions only fail for incorrect API usage, so basically the asserts are
moved from the hmi-controller into the shell.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The return values for most of the API functions will be removed and replaced by
asserts. So checking return values will no longer work and passing invalid
arguments will trigger asserts. Modify and remove the tests accordingly.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
There are V4L2 devices that will output NV12 but will do so using one dma
buffer. To support this, we need to add the same dma buffer twice but with
a different offset for the chrominance plane.
Also supports situations of 3 planes (e.g. YU12) inside a single dma buffer.
Fixes: #712
Signed-off-by: Bram Stolk (b.stolk@gmail.com)
Add documentation for the PipeWire backend.
Co-authored-by: Michael Tretter <m.tretter@pengutronix.de>
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Add a separate PipeWire backend based on the PipeWire plugin. The backend
requires PipeWire 0.3.x.
The PipeWire backend can be used as a standalone-backend backend for streaming
and composing Wayland clients to PipeWire.
The backend supports the on-demand creation of heads via the
weston_pipewire_output_api_v1. It also supports per-output pixel format
configuration via a gbm-format option.
Multiple PipeWire outputs can be created by setting the num-outputs option in
the [pipewire] section.
Co-authored-by: Michael Tretter <m.tretter@pengutronix.de>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Currently, if a head is detached, the entire state of the device is invalidated
to make sure that the connector is disabled on the next atomic commit. Side
effect of the invalid state is that all planes are disabled on the next commit.
This includes planes that are used with a different head that is not part of the
next atomic commit. Disabling the planes of unrelated outputs causes a blanking
of these outputs until output is repainted and the plane is reenabled.
Store the detached heads in a list on the output and disable the connectors for
all heads in this list in the next atomic commit.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Pass the VNC backend to vnc_head_create().
That way the already known backend will not have to be found from the
compositor. This is trivial now, but in the multi-backend case would
entail iterating over all backends to find the correct one.
Also remove the now unused to_vnc_backend() helper.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Pass the RDP backend to rdp_head_create().
That way the already known backend will not have to be found from the
compositor. This is trivial now, but in the multi-backend case would
entail iterating over all backends to find the correct one.
Also remove the now unused to_rdp_backend() helper.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Pass the backend instead of the compositor to the windowed output API
create_head() method and increment the API version.
That way the backend will not have to find the backend pointer from the
compositor. This is trivial now, but in the multi-backend case would
entail iterating over all backends to find the correct one.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
The output move listener removal was incomplete. Remove the remaining
bits to fix a segfault on shutdown.
Fixes: 40f5eaf401 ("backend-vnc: use output power_state to disable repainting while disconnected")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
I tried this, and it causes a crash. Leave a note for the future when we
happen to use some other backend with xwayland and find a "leak".
The reason this is a comment and not a Gitlab issue is that you probably
would not go looking for a Gitlab issue saying an idea is a bad one.
This comment is more likely to be found.
It's not really a leak either, it only needs to be fixed if you want a
clean ASan leak report.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was not found in the test suite, but if you run wayland-backend
manually with ASan, you see the same leaks as in
backend-headless: fully release pango and fontconfig
Fix them the same way.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
With weston_output_power_on/off() we can use power_state to disable
repainting completely while no VNC client is connected. This allows
to remove the initial repaint and per-output damage tracking.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
And use it to exit with using the KEY_ESC, similar to simple-egl.
This was ripped from simple-egl ad litteram.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than having them as an array. This would simplify handling of
maximized and fullscreen and make things easier to reason with.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Move our DRM test fixture setup later, where we already have a bunch of
per-backend splits, so we can choose to skip our tests at the right
time.
Doing this allows us to skip DRM tests with no memory leaks.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now that we have color profile, transformation and optimizer debug
scopes, make use them in this test.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Whenever a color transformation is being created, this debug scope
prints its pipeline before and after being optimized. It should be used
with the color-lcms-transformations scope.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
It prints the existent color profiles for new subscribers. Also prints
any creation/destruction of color profiles.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
It prints the existent color transformations for new subscribers. Also
prints any creation/destruction of color transformations.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We have a string describing the ICC profile. cmsGetProfileVersion()
returns a float value, and we are converting that to string with "%f"
and saving to this description. Instead, use "%.1f" to restrict it to a
single decimal value, which is enough. With this change we have e.g.
"version 4.4" instead of "version 4.4000000".
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
LCMS API cmsStageAllocToneCurves uses cmsDupToneCurve which internally
re-allocates a new table of points. As a result, we have to free the old
table returned from lcmsJoinToneCurve.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
We were declaring that the binding handler took an enum in the
declaration (good!), but then using a uint in the definition (oops).
cf. wayland/weston!1205
Signed-off-by: Daniel Stone <daniels@collabora.com>
Upon connector reconnect/disconnect we seem to ignore any kind of window
state we might have previously to disconnect so this takes that into
account and avoids a change in the state in case we detect one set-up
previously.
Fixes: #731
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
wl_array_for_each() returns a pointer to each storage location; as we're
storing a pointer to drm_fb, this means that we have a drm_fb **, not a
drm_fb *.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than setting the initial power state when adding
it (using weston_compositor_add_output), do that at the initilization
stage.
Reason being that the compositor can set up the output from the start as
FORCED_OFF, before enabling the output, rather than enabling the output
and then turning off the power of the output.
Signed-off-by: marius vlad <marius.vlad@collabora.com>
Rather than damaging the output before the output has been added with
weston_compositor_add_output, do that afterwards as to avoid scheduling
a repaint for that output *before* actually adding the output.
This would avoid the awkward case where we attempt to set initial power
state to normal, but we can't apply it at that stage.
Signed-off-by: marius vlad <marius.vlad@collabora.com>
For some reason we'd managed to have a mismatching header prototype and
implementation. Fix this up to consistently use enums everywhere.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Output repaint uses a pair of fence syncs to profile GPU execution by
retrieving their timestamps once signalled. While the end timestamp
can be rather inaccurate in some cases (drivers reusing sync objects
from previous command buffers), the begin timestamp is never correct
because fence syncs are signalled on command buffer completion.
Get rid of the begin fence sync and use the EXT_disjoint_timer_query
extension to measure the actual repaint duration and extrapolate the
begin timestamp from the end one.
Fixes#342
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Note that this application does not follow best practices for handling tablet
events. The events are grouped by frame, all processing should be done in the
frame instead of the respective handler.
A good toolkit would accumulate the data in the events and provide them as one
event to the actual client once the frame is received. toytoolkit just hooks
up the handler one-by-one, so we're doing this here as well.
Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Based on patches from:
Peter Hutterer <peter.hutterer@who-t.net>
Lyude Paul <thatslyude@gmail.com>
Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
When it comes to a window frame, a tablet tool and cursor act almost
identical; they click things, drag things, etc. The tool type and extra
axes don't serve any use in the context of a window frame, so tablet
pointers share the frame_pointer structures used for the mouse pointer.
Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Again, a lot of this is code that has been reused from the cursor code
for pointers.
Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Based on a patch from:
Peter Hutterer <peter.hutterer@who-t.net>
Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The tablet is given a separate cursor. Most tablet interaction is an absolute
interaction and shouldn't need a cursor at all, but usually the cursor is used
to indicate the type of virtual tool currently assigned.
Based on patches from
Peter Hutterer <peter.hutterer@who-t.net>
Lyude Paul <thatslyude@gmail.com>
Bastian Farkas <bfarkas@de.adit-jv.com>
Maniraj Devadoss <Maniraj.Devadoss@in.bosch.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Based on a patches from
Peter Hutterer <peter.hutterer@who-t.net>
Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Based on a patch from
Peter Hutterer <peter.hutterer@who-t.net>
Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Closely modelled after the pointer focus handling
Co-authored-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Bastian Farkas <bfarkas@de.adit-jv.com>
Based on a patch from
Peter Hutterer <peter.hutterer@who-t.net>
Lyude Paul <thatslyude@gmail.com>
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Introduces three new structs, weston_tablet and weston_tablet_tool for the
respective devices, with the respective information as it's used on the protocol.
And weston_tablet_tool_id to track the tools of a tablet.
Note that tools are independent of tablets, many tools can be used across
multiple tablets.
The nesting on the protocol level requires a global tablet manager, a tablet
seat nested into weston_seat. The list of tablets and tools are also part of
the weston_seat.
Most functions are stubs except for the actual tablet and tablet tool
creation and removal.
This is based on patches from Peter Hutterer <peter.hutterer@who-t.net> and
Bastian Farkas <bfarkas@de.adit-jv.com>.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
We have an optimization to skip composition if there's no damage on the
primary plane and we already have a renderer buffer active. But we don't
allow this optimization if there's a pending capture task for the
output. For the renderer-based sources, that is really necessary, but
for the writeback source we should allow this optimization.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Fractional scale is increasingly common in the Wayland ecosystem. Thus,
given simple-egl's role as egl example client, implement support for
the new protocol - even though Weston itself does not support it yet.
Together with buffer_scale and buffer_transform this ensures
simple-egl provides optimally sized and oriented buffers.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
We don't accumulate log scopes with was previous set internally so
enable the "log" scope (explicitly) for the xwayland-test to see what
Weston prints out.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
A popup grab is specified to have the top most popup surface gain
keyboard focus. This means the keyboard focus should always follow the
most recent xdg_popup.grab() surface. Make sure this happens by keeping
track of the parent surface in the libweston-desktop popup grab,
updating the keyboard focus when surfaces are added and removed from the
popup chain, and restoring the keyboard focus to the toplevel when there
are no popups anymore.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Popups should have keyboard focus when active, but the toplevel window
should still appear "active". Make sure this is the case by changing the
"active" tracking to see whether any child surface has keyboard focus.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
When doing plane selection for an output CRTC check if the plane
already has a CRTC attached and if so prefer that plane only for
the corresponding CRTC.
This prevents changing a CRTC's primary plane when it is active
which is not allowed by the DRM framework.
Based-on-patch-by: Eric Ruei <e-ruei1@ti.com>
Signed-off-by: Andrew F. Davis <afd@ti.com>
For some reason we'd managed to have a mismatching header prototype and
implementation. Fix this up to consistently use enums everywhere.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We map view alpha(0.0-1.0) to plane state's alpha
by using the max plane alpha value got from drm.
Signed-off-by: Hsuan-Yu Lin <hlin@jp.adit-jv.com>
Signed-off-by: Veeresh Kadasani <external.vkadasani@jp.adit-jv.com>
Signed-off-by: Vinh Nguyen Trong <Vinh.NguyenTrong@vn.bosch.com>
This checks whether plane alpha is supported.
We get range of alpha value supported for plane
which is required for mapping view's alpha(0.0-1.0)
with drm plane alpha. No functional change.
Signed-off-by: Hsuan-Yu Lin <hlin@jp.adit-jv.com>
Signed-off-by: Veeresh Kadasani <external.vkadasani@jp.adit-jv.com>
Signed-off-by: Vinh Nguyen Trong <Vinh.NguyenTrong@vn.bosch.com>
This prevents to trigger an assert within
weston_view_set_rel_position(), introduced with commit 'libweston: Split
weston_view_set_position() into rel and abs variants', which is hit when
a subsurface attempts to commit without having a parent surface set.
Fixes: #730
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Colin Kinloch <collin.kinloch@collabora.com>
We need only check that the region is not empty. If either the input region or
the constraint region have degenerate extents, the intersection from the
previous instruction will set confine_region->data to pixman_region_empty_data.
Fixes: b6423e59
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
There's a comment explaining how to hack the DRM-backend in order to
fake that a certain format is not supported by the KMS device. This is
useful in order to test dma-buf feedback implementations using the
simple-dmabuf-feedback client. But with recent changes on the
DRM-backend, this got outdated.
Drop this comment, as everyone interested in this client is probably
familiar enough with the DRM-backend in order to do that.
Also made some adjustments to other comments explaining how this client
works.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We log the reasons why the fb of a certain view was not placed in an
overlay plane and use that for debug purposes. With these reasons we
also decide if the scanout tranche should be included on the dma-buf
feedback or not. For instance:
1. If the reason is the incompatibility between the format/modifier
pair of the fb and those supported by the KMS device, the scanout
tranche is added and feedback is re-sent (so that the client can
re-allocate with parameters that makes it eligible for direct
scanout).
2. If the reason is because we have no overlay planes available, the
scanout tranche is useless. So the scanout tranche is removed and
the feedback re-sent (so that clients can re-allocate with
parameters optimal for the render device).
Also, when we detect that a view is eligible for direct scanout, we
don't even consider sending new feedback, as our interpretation of the
dma-buf feedback spec was that we should avoid bothering clients with
new feedback when they are already hitting direct scanout.
After some discussions and clarifications regarding the spec, we've
realized that Weston should start to also include the scanout tranche
even when the compositor is able to place client's content on overlay
planes. Basically, because this gives a chance for clients to
re-allocate with the proper parameters (not only format/modifier pair,
but also the target_device and the flags) from the scanout tranche. In
this patch we start doing this.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
It makes no sense to keep the scanout tranche on the dma-buf feedback if
there are no overlay planes available. So start to remove it.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We're still timing out with our basic xwayland test in CI, so this
enables the XWM logging scope, and enables some further print debugs we
have available in our helper library, in an attempt to further
investigate and determine why we're still timing out.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This will let command-line Git tools re-map my name and e-mail address properly.
I'm using my personal e-mail address and not my Collabora address because I'm
not actively contributing to Wayland anymore and this is mostly for letting
people find me should they dig me up in the project history.
Signed-off-by: Faith Ekstrand <faith@gfxstrand.net>
wayland_output_destroy_shm_buffers() is called immediately before
output_destroy() of the renderer is called. And for the pixman renderer all
renderbuffers must be destroyed before the output can be destroyed.
Also, weston_renderbuffer_unref() is not called when the buffer is released
because buffer->output is now NULL, so the renderbuffer would be leaked.
So just unref the renderbuffer immediately. Set it to NULL to avoid unreffing it
again should wayland_output_destroy_shm_buffers() be called again before the
buffer is released. This can happen during an xdg-shell resize.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This adds a test to ensure that the DRM-backend writeback screenshooter
is working properly.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "drm-backend: add writeback connector screenshooter to
DRM-backend" we were failing the writeback screenshot when the DRM/KMS
driver would take longer than the atomic commit to finish. In this patch
we address such case.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In this patch, we add the writeback connector screenshooter to the
DRM-backend.
This will be useful to create plane composition tests that will run in
our CI, as VKMS already supports writeback connectors.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
With this change, we expose the DRM-backend writeback source through the
output capture interface, making it available to clients.
For now we'll always fail writeback screenshots requests, because we
still don't have the writeback screenshooter implementation on the
DRM-backend. We add that in the following commits.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the following commits we add a writeback screenshooter. For that,
we'll need the formats supported by the writeback connectors. So include
the supported formats in struct drm_writeback.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Allow VNC clients that support the cursor pseudo encoding to render
the cursor themselves. This reduces observable latency of cursor
movement.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
The state does not own the fd. This is usually not a problem, because the
in_fence_fd of the state is assigned during drm_assign_planes() and then
immediately used in drm_repaint_flush(). It cannot be closed in-between.
However, in the fallback path in drm_output_start_repaint_loop(), the state is
duplicated. At this point in time, the in_fence_fd may be invalid because it was
replaced in a new commit of the corresponding surface.
The plane state was already committed to the kernel when it is copied, so the
fence is no longer needed. So just clear it.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
With multiple DRM devices, the state for one device may be empty during
repaint_flush(). This can happen for example if an output of one device triggers
the repaint and there are no screens attached to the other device and therefore
no active outputs.
The atomic commit will actually fail because the commit contains the
DRM_MODE_PAGE_FLIP_EVENT flag but no CRTCs.
Avoid this by skipping the commit entirly. There is nothing to to anyways.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
NVIDIA is more pedantic than Mesa and correctly complains that `1.0f`
is not valid syntax in the OpenGL ES Shading Language version 1.00.
And we are indeed using SL version 1.00 by virtue of using an ES 2.0
context.
So use the syntax compatible with the context we've created.
Signed-off-by: Daniel van Vugt <daniel.van.vugt@canonical.com>
The surface of the focus_view may be a subsurface. So get the corresponding main
surface first.
Without this get_ivi_shell_surface(), will cast committed_private (which is a
weston_subsurface object) to ivi_shell_surface. Weston crashes shortly
afterwards.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
With some displays connect, disconnect, connect events can happen is a very
short amount of time. When this happens, the output global may already be
destroyed when a client tries to bind it. As a result, the client is
disconnected with a protocol error. See [1] for more details on the general
problem.
To mitigate this problem call wl_global_remove() first and call
wl_global_destroy() several seconds later. This is inspired by the
implementation for the same problem in wlroots.
[1] https://gitlab.freedesktop.org/wayland/wayland/-/issues/10
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Input panels are used for complex text composition for CJK alphabets and for
onscreen keyboards. Support for this is already implemented in libweston and
the desktop shell.
This adds extends the IVI shell to add support for input panels as well. The
low-level parts are implemented in the IVI shell. The positioning of the input
panels is delegated to the controller.
Support for input panels and the relevant protocols is only enabled if the
controller attaches a listener to the new signals.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This makes it possible for the controller to distinguish different surface
types. For IVI and desktop surfaces, this is not all that useful, but it will be
needed for a new surface type: input panels.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
shell_surface_send_configure() should only be called for ivi surfaces. Other (or
no) *configure() calls are needed for other types of surfaces.
Make sure that get_ivi_shell_surface() returns NULL if the surface is not an ivi
surface. And don't ignore wrong surfaces but assert instead to make it obvious
that new surface types need special handling in ivi_layout_surface_set_size().
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Since the logic of pointer constraints assumes a valid view throughout, add a
signal to disable constraints when its current view is unmapped by Weston.
The assumption that a previously unmapped view is valid already leads to the
constraints code crashing. This can happen when attaching a NULL buffer to the
surface and commiting, which effectively unmaps the view with the side effect of
clearing the surface's input region, which is then assumed valid inside
maybe_warp_confined_pointer().
Fixes: #721
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
Currently, the surface destroy listener in pointer constraints is redundant,
since surface destruction already handles pointer constraints destruction (see
libweston/compositor.c:weston_surface_unref()).
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
This makes flight recorder creation faster by using wider store
instructions (depending on the memset() implementation).
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
This is a flag used to track whether the position has changed, not
whether the position is set.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This patch introduces a small library wrapper around XCB to be used in
Xwayland tests.
It's being designed such that we do not advance without accounting for
all X11 events when changing the window state. It adds a fence that
waits for all events to be processed, and only after all the events have
been accounted for, to proceed further, resuming execution of the
tests.
This works by keeping a tentative_state list for the client and a
window state that gets applied when the event we waited for has been
received.
This is useful in test clients, which could verify at the end after
receiving all events that the correct state has been applied. Acts as a
way to verify that the we never get or have a different state than the
one we expect.
With it, this converts test-xwayland to using libxcb (together with
xcb-cursor-dev) rather than using Xlib, and with it it removes any Xlib
dependency we might have in the tests.
This only adds support for map/unmap/create/destroy/property notify.
A follow-up would be to expand this library to track window movement
and resizing.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
In future code the window link will end up in a state where it may or may
not be on the unpaired_window_list and we'll want to go from that state
to one where it's definitely not on the list.
Initting the list after removal (in these two places) allows us to
unconditionally remove it later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Add the --additional-devices parameter to Weston to add secondary drm devices
that will only be used as outputs, but not for rendering.
We can only fail the repaint for the entire backend, but not for single
devices. Thus, if one of the devices fail, we have to fail the repaint for the
entire backend.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Additional devices don't have a gbm device. Therefore, we cannot create gbm bos
for the cursor.
If the output device differs from the gbm device, fall back to the allocation of
a dumb buffer for the cursor on the output device. Update the cursor sprite with
a memcpy to the already mapped dumb buffer that belongs to the current cursor.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If the GBM bo was allocated on a different device than the device that is used
for the fb, we have to import the fd first and update the handle.
Use drmPrimeFDToHandle directly instead of using a gbm device for the scanout
device, since a gbm device would require a gbm implementation, which is often
not available for devices that only support scanout.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If we are using multiple GPUs and are not able to use modifiers to ensure that
the formats are compatible, we have to use linear buffers for the transfer.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The hash table implementation is useful for other modules as well. Move it from
xwayland to the shared code.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Weston uses a cached drm_fb when a view is shown multiple times. If the view is
shown on multiple outputs backed by different DRM devices, Weston returns the
cached drm_fb for the first device that was used for the import. This causes a
failure when adding the fb to the other device.
Use a list of all drm_fbs to cache the buf_fb per device, and check for the
device before reusing a drm_fb.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The faked z position must be created for each device. Therefore, the device
itself must be passed to the function. If only the backend is passed, the faked
z position would be only created for the primary device.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Now that struct weston_renderbuffer is refcounted, hold a reference for
renderbuffers on the pixman_output_state::renderbuffer_list. This allows
backends to destroy the renderer output state and release renderbuffer
references in any order without running into an assert().
To avoid breaking resizing, We also have to drop the renderbuffer list
during pixman_renderer_resize_output(). The backends have to create new
renderbuffers afterwards.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
A config event with width == 0 or height == 0 from the shell is a hint
to the client to choose its own dimensions. Since X11 clients don't
support such hints we make a best guess by trying to use the last saved
dimensions or, as a fallback, the current dimensions.
This hint is mainly used by libweston/desktop shells when transitioning
to a normal state from maximized, fullscreen or after a resize [1].
Without support for this hint the aforementioned transition causes
xwayland surfaces to be configured to a 1x1 size.
To be able to use the last saved dimensions with xwayland surface, the
shell needs to first set the maximized/fullscreen state and only then
set the new size, which is currently the case for desktop-shell.
Otherwise, if the new size is set first, then the last saved dimensions
will be set to the fullscreen/maximized values and won't be useful when
restoring to a normal window size.
[1] Recently we've introduced ba82af938a
"desktop-shell: do not forget to reset pending config size after
resizes". As we were not handling the 0x0 size hint, resizing X
applications started to fail. This patch fixes that.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Co-authored-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Align the function name and arguments of vnc_convert_damage() with
weston_region_global_to_output(). It does not support rotation and
stores the result in a pixman_region16_t, but otherwise it serves the
same purpose.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
I also snuck in a trivial change to drag_surface_configure at the same
time to avoid yet another micro patch.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_renderer::repaint_output must be called from the weston_output::repaint
callback. When called from the weston_output::enable callback, a black frame
is produced. Instead of painting an invalid buffer and then working around it
by setting output damage, just don't skip the first real repaint even though
no VNC client is connected yet.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add a debug scope "vnc-backend" and use it to log per-renderbuffer
accumulated damage and new repaint damage before repainting.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Since neatvnc frame buffers are in system memory, using a shadow
buffer just causes an unnecessary copy in the pixman renderer.
Stop using the shadow buffer.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
It is enough to report new repaint damage instead of accumulated
per-renderbuffer damage to nvnc_display_feed_buffer().
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
While not repainting, all buffers are damaged exactly the same.
Avoid unnecessary work by tracking this damage separately on struct
vnc_output.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
When compositor is active, we cannot make sure that the output power
state is normal, if the output power was forced off, there is nothing can
display on the output. Therefore, only do fade animations when the output
power state is normal
Signed-off-by: Vinh Nguyen Trong <Vinh.NguyenTrong@vn.bosch.com>
In IVI, there are several displays connected to a SoC. These displays
are just driven by differential pairs (LVDS, FPD-Link, GMSL) and powered
centrally. To reduce power comsumption when user inactivity timeout
happended on the display, there is a need to cut down pixel clock from
SoC. Then, if any input events happend on the display, it should become
active again.
Currently, controlling the compositor outputs doesn't happen independently
but rather globally, and outputs repaints are based on the compositor state
This is necessary to have an API that can force the power state of an
output to off via DPMS mode while all other compositor outputs remain
unaffected.
Signed-off-by: Rajendraprasad K J <KarammelJayakumar.Rajendraprasad@in.bosch.com>
Signed-off-by: Vinh Nguyen Trong <Vinh.NguyenTrong@vn.bosch.com>
It turns out we no longer have stdout/stderr in CI for the
tests. As 1.0.0 is the latest stable version for meson use that
to bring back our test messages.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
For pango_cairo_font_map_set_default().
Fixes#720
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The desktop_surface object is destroyed first so it can happen that the shsurf
still exists but desktop_surface is already NULL. So expand the check to make
sure the desktop_surface is still available in the resize callbacks.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Similarly to remoting plug-in in commit "Check virtual outputs/remoting
instance" this avoids touching the pipewire instance, and with it, the
pipewire output.
Includes a note to point up what should be done about by
checking out https://gitlab.freedesktop.org/wayland/weston/-/issues/591.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Seems like we are missing destroying the pipewire outputs on the shutdown
path; this follow-ups with remoting plug-in as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Similarily to what the remoting plug-in does, explicitly call
weston_release_head() before removing the output list entry.
We do that to avoid lookup_pipewire_output() returning NULL and still
find out the pipewire_output.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
With commit aab722bb, "backend-drm: prepare virtual output API for
heterogeneous outputs", we now call the virtual destroy function,
but when shutting the compositor we no longer have a remoting instance
available.
When searching out for a remoting output verify if the remoting instance is
still available before attempting to search for a remoting output.
Addresses the following crash at shutdown:
0x00007fd430a1d347 in lookup_remoted_output (output=0x557163d5dad0) at ../remoting/remoting-plugin.c:515
0x00007fd430a1d746 in remoting_output_destroy (output=0x557163d5dad0) at ../remoting/remoting-plugin.c:635
0x00007fd439e11ab9 in drm_virtual_output_destroy (base=0x557163d5dad0) at ../libweston/backend-drm/drm-virtual.c:265
0x00007fd43a8635d0 in weston_compositor_shutdown (ec=0x557163239530) at ../libweston/compositor.c:8271
0x00007fd439e029d4 in drm_destroy (backend=0x557163240ae0) at ../libweston/backend-drm/drm.c:2713
0x00007fd43a863e07 in weston_compositor_destroy (compositor=0x557163239530) at ../libweston/compositor.c:8626
Includes a note to point up what should be done about by
checking out https://gitlab.freedesktop.org/wayland/weston/-/issues/591.
Fixes aab722bb "backend-drm: prepare virtual output API for
heterogeneous outputs"
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This re-orders the disable/destroy shutdown sequence such that
lookup_remoted_output(), in remoting_output_disable(), would find a
remoting output.
Otherwise, without this, lookup_remoted_output() wouldn't find a
remoting output available when shutting down the compositor, ultimately
leading to a crash.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is needed by drm_output_fini_egl() to be able to retrieve the
backend out of the drm_output on the shutdown path of the compositor.
Both the remoting plug-in and the pipewire plug-in are users of the
drm-virtual API and as such they would trigger a crash when shutting
down the compositor, as we're not setting up any backend whatsoever.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Convert the bare x,y coordinates into struct weston_coord and update all
users.
We keep the surface position in wl_fixed_t for now so it still exactly
matches the position most recently sent to clients.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When a view is destroyed then the views of subsurfaces remain until the view
list is rebuilt for the next repaint.
During that time view->parent_view contains an invalid pointer and weston will
crash when it tries to access the view.
This happens for a surface with subsurfaces with views on two different outputs
with the ivi-shell:
When the surface is destroyed then the destroy handler of the ivi-shell
(shell_handle_surface_destroy()) may be called first. It will (indirectly)
destroy the view of the main surface with weston_view_destroy().
Next the surface destroy handler of the subsurfaces
(subsurface_handle_parent_destroy() is called. It will unmap the first view of
the subsurface. Here weston_surface_assign_output() is called which tries to
find the output of the second view and accesses the now invalid
view->parent_view in the process.
There are probably other ways to trigger similar crashes.
To avoid this, clear view->parent_view when the parent view is destroyed.
Fixes 0669d4de4f ("libweston: Skip views without a layer assignment in
output_mask calculations")
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The pixel format stored in backends->format[0] is effectively looked up
via pixel_format_get_info(DRM_FORMAT_ARGB8888). Reuse that instead of
looking up the same via pixel_format_get_info_by_pixman(PIXMAN_a8r8g8b8)
in multiple places.
There are still two instances of hard-coded CAIRO_FORMAT_ARGB32 in
wayland_output_get_shm_buffer() that currently can not be obtained from
pixel_format_info.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
When a dependency path is converted to string and dependency is a
subproject, then accessing such file fails in meson with:
ERROR: Sandbox violation: Tried to grab file ... from a nested subproject.
Use '/' operator as documented in
https://mesonbuild.com/Dependencies.html#dependencies-that-provide-resource-filesFixes: #715
Signed-off-by: Vasyl Vavrychuk <vvavrychuk@gmail.com>
This reverts commit 4eea291512.
There were some details and cases that I've missed when writing this
commit, resulting in some weird behaviors. Trying to cover all of them
became a nightmare, and the function got really hard to read.
So it's better to revert this commit and think about other possible
solutions for the issue.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
If the wl_surface resource has version 5 or newer, we should always
ignore the offset parameters in wl_surface.attach.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
ivi-shell has allowed to notify a surface configuring when detecting
an unmapping commit. To avoid the commit_change with source_width
and source_height are zero, we should don't do a configuring when
surface has no content.
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
If a client commits a null buffer, weston will unmap all the views of
the surface and marks it is unmapping. In the case, the client commits
a new valid buffer, then the controller wants to rebuild the views
without applies the pending properties of surfaces and layers.
The ivi_layout_interface should prodive an interface for this.
Suggested-by: Michael Olbrich's avatarMichael Olbrich <m.olbrich@pengutronix.de>
Suggested-by: K J Rajendraprasad's avatarRajendraprasad K J <KarammelJayakumar.Rajendraprasad@in.bosch.com>
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
Push weston_coord into the notification functions instead of passing
two doubles.
The touch handlers are passed a pointer to a weston_coord, which is
unusual. This is done so we can pass a NULL pointer instead of a
fabricated invalid coordinate when the touch type is TOUCH_UP.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Wayland protocol can't do this, but the way our test protocol handles
touch through a single event can - ensure that we don't by accident.
This will matter more shortly when we add assert()s to prevent having
coordinates with WL_TOUCH_UP events internally later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This creates a global coordinate from a device coordinate.
Replace it with weston_coord_global_from_output_point() which
does the same thing and returns a weston_coord_global.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Remove the independent x, y floats from the clipping code and replace them
with struct weston_cord. This includes the polygon8 structure as well.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Both functions are callbacks that are added when the ivi_shell_surface is
created and removed when it is destroyed, so get_ivi_shell_surface() will never
return NULL here.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The weston_surface passed to surface_create() should never be NULL. And other
code already relies on that anyway, so just remove the check.
Now surface_create() will never fail, so more checks can be removed.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a window is clicked with a mouse while it's being interacted with via
touch input, the assert from 2dc8680d will fire.
This is a leftover from d611ab24
Update the transform before converting the coordinate to fix this.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Starting with commit 4cde507be6 "backend-drm: fix plane sorting" the
plane list will have a descending order of the planes rather than ascending.
This reversed order had the side-effect of exposing the fact that we
don't set-up a plane index when creating the drm_plane using the DRM
virtual API. Without settting a plane index for that drm_plane we
effectively overwrite the plane index which has the 0 (zero) entry.
This wasn't an issue before commit 4cde507be6 "backend-drm: fix
plane sorting" as it seems we never picked up that plane index as
being a suitable one due to the fact that those were assigned to primary
planes, but after that commit, the cursor plane will be one getting
the 0 (zero) plane index.
Finally, this would trip over because we attempt to place a (cursor)
view on a primary plane (where it would've normally be a cursor
plane) and we end up with no framebuffer ref.
This is fixed trivially by assigning a plane index, different than the
ones already created by create_spirtes().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
During interactive resizes, we progressively change the size of the
client surface and send config events with these sizes to the client.
After that, the toplevel->pending.size keeps the size of the last config
event that we've sent, i.e. the surface size after the resize is over.
Later, if the client spontaneously resize (by attaching a buffer with a
different size or setting the viewport destination, for instance), their
surface size will change, but toplevel->pending.size continues being
that old size from after the resize. If something happens and Weston
decides to send a config event, clients may re-allocate to that old
size, resulting in a sudden resize.
This does not happen when a client goes from fullscreen/maximized to
windowed mode because in such cases we are resetting
toplevel->pending.size to zero. So in the next config event that clients
receive they are allowed to attach buffers with the size that they
prefer.
So do the same after a resize: set the pending config size to zero.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Split x11_output_get_pixel_format() out of x11_output_init_shm() so the
pixel format can already be known when calling pixman->output_create().
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
If we're minimized from maximized or fullscreen state, we want to leave
the saved size alone, so we can restore it if we clear fullscreen or
maximized state later.
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
If the --renderer option was given, do not let the x11 backend choose
the renderer on its own.
Fixes: 75b3ecfcc3 ("frontend: Add common --renderer=foo argument")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Reorder pixman renderer output state and SHM renderbuffer creation and
removal to make sure the pixman renderbuffer list is empty when the
output state is destroyed.
Fixes: 4d96635a3f ("pixman-renderer: track damage in weston_renderbuffer")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Pixman output state creation requires a valid pixel format to be set for
weston_output_update_capture_info().
Fixes: c67773bc5c ("pixman-renderer: use pixel_format_info instead of pixman_format_code_t")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Reorder pixman renderer output state and SHM renderbuffer removal to
make sure the pixman renderbuffer list is empty when the output state
is destroyed.
Fixes: 4d96635a3f ("pixman-renderer: track damage in weston_renderbuffer")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Pixman output state creation requires a valid pixel format to be set for
weston_output_update_capture_info().
Fixes: c67773bc5c ("pixman-renderer: use pixel_format_info instead of pixman_format_code_t")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Whilst GLSL requires highp for the vertex shader stage, highp is
optional for the fragment shader.
Make sure that we work in highp by default during the vertex shader
stage, using either highp or mediump for the texcoord varying according
to what the fragment shader supports.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Search for planes that support the rotation required to properly display
a paint node, and properly set coordinates and rotation properties.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
For now we just always set the plane up to have a "normal" rotation, so
no new features are added with this commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
From our perspective, a bitmask is pretty much the same as an enum, so
allow it to use the same path.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're pushing more and more mutable state into paint nodes, but this state
has a non-zero cost to rebuild every render.
Let's take care to track when we need to rebuild the state.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Every shells have an implementation of weston_desktop_api structures.
It includes some callbacks to listen to xdg_surface signals. Committed callback
is one of them.
Currently, the xdg_shell don't invoke the weston_desktop_api->committed
callback when the xdg_surface is initial stage or no surface content.
In the case: the client attached a null buffer after the valid buffer,
the shell isn't going to invoke to xdg_surface committed, and don't know
the surface is disappeared. If the surface is fullscreen, we will get
a black background on the screen until a new valid frame come. That
should not happen.
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
Add the weston_surface_is_unmapping() api, this will help the shell
to detect the commit of a surface is unmapping or not.
Suggested-by: Morgane Glidic <sardemff7+git@sardemff7.net>
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
Reorder pixman renderer output state and renderbuffer removal to make
sure the pixman renderbuffer list is empty when the output state is
destroyed.
Fixes: 4d96635a3f ("pixman-renderer: track damage in weston_renderbuffer")
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add an animation that moves a vertical bar from left to right. This is
nice for testing the tearing extension.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Pull the triangle draw code into its own function so we can more readily
add other animations later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We can clear this via drm_plane_state_put_back() at the end of
drm_output_propose_state(). We need to set it back to the minimum zpos
when rendering.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Update users of the old coordinate space conversion functions that take
x, y pairs to the new weston_coord versions.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Possibly the least useful place to use this, as the input comes directly
from pixman rects, and the output is more complicated than usual, but
I guess consistency counts for something.
There is some small benefit in switching to weston_matrix_transform_coord
to hide the perspective normalization step and the homogenous coords.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
All through weston we have code that passes int x, y or
float x, y or wl_fixed_t x, y pairs. These pairs are frequently
converted to/from wl_fixed_t and other types.
We also have struct vec2d and struct weston_geometry which also
contain coordinate pairs.
Let's create a family of coordinate vector structures for coordinate
pairs and use it anywhere we sensibly can.
This has a few benefits - it helps remove intermediate conversion
between fixed/float/int types. It lets us roll the homogenous
coordinate normalization bits into helper functions instead of
needing them open coded throughout the source.
Possibly most importantly, it also allows us to do some compile time
validation of what coordinate space we're working in.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
One variant is used when a view is being positioned relative to a parent,
the other is when the view is being given an absolute position in the
global space.
This will help later when surface and global coordinates are different
data types, but for now the two functions do essentially the same thing.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In commit d611ab24fd "libweston: Update
view transforms more often", a call to weston_view_update_transform()
was introduced to desktop_surface_committed(). It was added between the
point in which we call unset_fullscreen() and
shell_configure_fullscreen(), right after the view geometry dirty bit is
set.
There's a scenario with dual displays in which this change resulted in
the surface being alternated between two outputs:
---
Dual display configuration:
1st display: DP1, with scale 1 - origin 0, 0
2nd display: DP2, with scale 2 - origin 1920, 0
We start the app with the cursor on DP2. Function
desktop_surface_committed() gets called a few times, and it ends up
setting shsurf->saved_x and shsurf->saved_y to the origin of DP2.
Application wants to become fullscreen on DP1, so when the surface gets
committed again and desktop_surface_committed() gets called, we have the
following sequence:
desktop_surface_committed():
was_fullscreen = shsurf->state.fullscreen
is_fullscreen = weston_desktop_surface_get_fullscreen()
if (!weston_surface_is_mapped(desktop_surf))
map(shell, desktop_surf)
return;
/* POINT A, this is important for understanding the issue. */
if (shsurf size didn't change and
fullscreen state didn't change)
return;
if (was_fullscreen)
/* This function calls weston_view_set_pos(saved_x,
* saved_y), and the saved position is the origin of
* DP2. Then it invalidates the saved position */
unset_fullscreen(shsurf)
if (is_fullscreen && !shsurf->saved_position_valid)
/* Saves the position (as it just have been
* invalidated), which will be the origin of DP2
* again. */
shsurf->saved_x = shsurf->view->geometry.x
shsurf->saved_y = shsurf->view->geometry.y
shsurf->saved_position_valid = true
/* This function calls weston_view_assign_output(), which then
* calls weston_surface_assign_output(). The effect of these two
* functions is that the view gets assigned to an output, and to
* choose the output it takes into consideration the position in
* which it is and the area that it occupies on the output. As
* the view has been moved to the origin of DP2, it gets
* assigned to this output. Then Weston sends the enter/leave
* surface events. */
weston_view_update_transform()
if (is_fullscreen)
/* This function positions the view on DP1, because
* that's the output in which the wine app wants to
* become fullscreen. */
shell_configure_fullscreen(shsurf)
/* Now we call weston_view_update_transform() again to each view
* of the surface, and so we end up sending enter/leave surface
* events. But notice that now we are positioned on DP1. */
wl_list_for_each(view, &surface->views, surface_link)
weston_view_update_transform(view);
The next time the surface gets committed and desktop_surface_committed()
gets called, the same sequence will happen. So we'll continue in this
weird loop.
The reason why the surface size changes and we don't return in POINT A
in this scenario is because the application uses a viewport, and then
when its surface moves to the output with scale 2 it sets the surface
size to half its size. That happens for apps that want to keep a
reasonable DPI on scaled displays.
This only happens after the change that introduced the call to
weston_view_update_transform() in this function. Without this call we'd
not reposition the view on DP2 and send enter/leave events at that
point.
---
So in order to avoid that, be more careful before calling
unset_fullscreen() and then shell_configure_fullscreen(). Only do that
when:
- the surface was not fullscreen, and now it becomes.
- the surface was fullscreen, but now it becomes fullscreen on a
different output.
In order to be consistent, do something similar to the maximized state.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Clean up the code a little by dropping the now unnecessary switch case
in drm_output_init_pixman(). As a side effect, this enables all formats
that have a pixman_format entry in the pixel format table:
- rgb565
- xrgb8888
- argb8888
- xbgr8888
- abgr8888
- rgbx8888
- rgba8888
- bgrx8888
- bgra8888
- xrgb2101010
- argb2101010
- xbgr2101010
- abgr2101010
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Use const struct pixel_format_info *format instead of uint32_t
gbm_format for backend and output pixel format.
Since create_gbm_surface() is never called without output->format being
set, drop the unnecessary error message.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Stop using features that Meson 0.63.0 throws deprecation warnings about:
WARNING: Deprecated features used:
* 0.56.0: {'dependency.get_pkgconfig_variable'}
* 0.62.0: {'pkgconfig.generate variable for builtin directories'}
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Make use of meson subprojects support. Allow to optionally build the
libraries required for the VNC backend as subproject of Weston.
Signed-off-by: Stefan Agner <stefan@agner.ch>
[philipp.zabel@gmail.com: update neatvnc and aml versions]
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Prepare for bumping the Meson requirement in meson.build to 0.63.0,
adding support for per-subproject compiler options to allow building
aml and neatvnc as subprojects.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Use struct pixel_format_info pointers instead of uint32_t drm fourcc
values at the API surface for output and image creation.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add a helper function to turn an array of DRM fourccs into an array of
corresponding struct pixel_format_info pointers.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Use struct pixel_format_info pointers instead of pixman_format_code_t
values at the API surface for output and image creation.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Xwayland pop-up menus aren't displayed until the mouse moves, or some other
action causes the compositor to repaint.
This is because the shell knows nothing about xwayland override redirect
windows, so it won't assign them an output. Without an output, the
surface commit won't cause a repaint.
Fix this with brute force by updating their geometry on commit. If the
geometry is dirty (and it will be for new surfaces), this will cause an
output to be assigned before the upcoming weston_surface_schedule_repaint()
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Found-by: Hideyuki Nagase <hideyukn@microsoft.com>
Add weston_renderbuffer_ref/unref() functions and use them to
eventually destroy the weston_renderbuffer. Drop the explicit
renderbuffer_destroy vfunc from the pixman renderer interface.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
This pixman image is not actually used anymore, drop it.
Fixes: 89e1831cd7 ("pixman-renderer: add weston_renderbuffer and create/destroy interface")
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Given that pixman_image_create_bits_no_clear() is asked to allocate the
buffer on its own, the _no_clear part is not important. Drop it.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This fixes the situation where screen share seat is not released upon
compositor shut down.
This will have a cascading side-effecting of resulting in an invalid libinput
device reference assert, like the following:
../src/libinput.c:2169: libinput_device_unref: Assertion
`device->refcount > 0' failed.
That happens because at compositor shutdown, the seat created by the
screen share module will *still* be acccesible in compositor instance
seat list, effectively resulting in an invalid unref for a non-existent
libinput device.
This patch rectifies that in such a way that upon compositor shut down
we release the seat in the screen share module which would implicitly
remove it from the compositor instance seat list.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
In case we have multiple outputs let's us choose the first output,
rather use the last one, which would happen when multiple are present in
the system.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
In preparation of having multiple outputs available we should be able to
specify by its name. We just use the default one if none was set-up at all.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Move the call to weston_output_update_capture_info() from the headless
backend into pixman_renderer_output_create(). For this, add an
uint32_t drm_format parameter to struct pixman_renderer_output_options.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Let weston_output_update_capture_info() take a uint32_t drm_format
parameter directly instead of const struct pixel_format_info *format.
No other fields apart from the format were used from this structure.
Without this, callers may have to unnecessarily look up the pixel
format info in cases where the DRM fourcc is already available.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Stop calling pixman_renderer_init() from backends directly.
Call it via weston_compositor_init_renderer() instead.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add a private struct pixman_renderbuffer that derives from struct
weston_renderbuffer and move the pixman renderer specific image and link
fields into it.
Add a pixman_renderbuffer_get_image() helper for the backends that need
to access the contained pixman image, RDP and X11.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add a damage region to struct weston_renderbuffer and use it to replace
the previous_damage tracking in the drm backend.
Keep renderbuffers on a list in struct pixman_output_state and use it
to accumulate damage on all renderbuffers during repaint_output.
Now renderbuffers have to be created when pixman output state already
exists.
Reorder renderer output state and renderbuffer creation accordingly.
With this, pixman_renderer_output_set_hw_extra_damage() can be removed.
This can not yet replace the external damage tracking in the VNC
backend, which needsto know the accumulated damage that is not returned
from repaint_output.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add a struct weston_renderbuffer parameter to repaint_output and make
backends set the pixman image renderbuffer through this parameter
instead of using pixman_renderer_output_set_buffer()
Turn pixman_renderer_output_set_buffer() static.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add a create_image_from_ptr vfunc to struct pixman_renderer_interface,
which wraps weston_renderbuffer creation for the pixman renderer via
pixman_image_create_bits(), as well as a renderbuffer_destroy vfunc
to dispose of the pixman image renderbuffer.
Also add create_image_no_clear using pixman_image_create_bits_no_clear()
instead.
Make the backends create and destroy their pixman image renderbuffers
through this interface.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add a struct pixman_renderer_interface with output_create and
output_destroy vfuncs and store a pointer to it in struct
weston_renderer.
Make all backends access the pixman_renderer_output_create/destroy
functions through this interface and turn them static.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Now that enum weston_renderer_type is public, there is no need for a
local enum renderer_type in the tests.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
The blit_shadow_to_output() function leaves the generic vertex attrib
arrays 0 and 1 enabled. This commit disables them for consistency with
the other drawing calls of the renderer.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Generic vertex attrib arrays 0 and 1 are constantly enabled across the
entire renderer. This commit enables them:
- once per output repaint instead of once per view repaint,
- once for the 4 borders instead of once for each border,
- once for all the shadow regions instead of once for each region.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
The blending func is constant across the entire renderer. This commit
sets it once per output repaint instead of once per view repaint.
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
Move the struct gl_renderer_interface pointer from the backends into
the weston_renderer structure. The interface struct only contains
function pointers that never change, so make it const.
Load and initialize the GL renderer in libweston instead of in the
backends, using the new weston_compositor_init_renderer() function.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As seen in some instances, subsurfaces do not have an entry in their
layer_link, as we bring them into existence rather directly in the
view_list and not using the layer list approach.
This adds two messages to the debug scene graph to point out if the
views aren't really in any layer or if they're indirectly in the view
list using an ancestor (the main parent view actually).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We can save a bit of work by using the output_to_buffer_matrix we've
already calculated for the paint node to transform the destination
rectangle, instead of starting over from global regions and doing
individual steps.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We should never hit this because drm_view_transform_supported() filters
out any transforms where it would occur.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It should harmlessly fail or do nothing, but seeing attempts to set
uniform -1 can be confusing when looking for real shader issues.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Add an output transform function that doesn't use matrices so we can
test our matrix generation by applying it to vectors and comparing with
the non-matrix variant.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
To avoid retrieving the backend from the compositor all the time, store
a pointer to the x11 backend on its x11_output structures.
This will be useful once the compositor contains more than one backend.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
To avoid retrieving the backend from the compositor all the time, store
a pointer to the wayland backend on its wayland_output structures.
This will be useful once the compositor contains more than one backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
To avoid retrieving the backend from the compositor all the time, store
a pointer to the vnc backend on its vnc_output structures.
This will be useful once the compositor contains more than one backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
To avoid retrieving the backend from the compositor all the time, store
a pointer to the rdp backend on its rdp_output structures.
This will be useful once the compositor contains more than one backend.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
To avoid retrieving the backend from the compositor all the time, store
a pointer to the headless backend on its headless_output structures.
This will be useful once the compositor contains more than one backend.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
To avoid retrieving the backend from the compositor all the time, store
a pointer to the drm backend on its drm_output structures.
This will be useful once the compositor contains more than one backend.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Passing the backend as a parameter to the weston_backend function
pointers seems more natural and will be very useful once there can be
more than one backend.
Since all backends already store a pointer to the compositor instance,
replace the compositor parameter with the backend in all functions.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
We already store the buffer_to_output, and this is just the inverse.
The pixman renderer will use the inverted version.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The previous version used div() to separate the column and row of the
current element, but that function is implemented as a libc call, which
prevented the compiler from vectorising the loop and made matrix
multiplication appear quite high in profiles.
With div() removed, we are down from 64 calls to vfmadd132ss acting on
one float at a time, to just 8 calls to vfmadd132ps when compiled with
AVX2 support (or 16 mulps, 16 addps with SSE2 support only), and the
function isn’t a hot spot any more.
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Fix the incorrect fb_pool stride set in vnc_switch_mode.
Also replace nvnc_fb_pool_unref/new with nvnc_fb_pool_resize.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
The import_simple_dmabuf() function does not modify the contents of its
struct dmabuf_attributes parameter, so make it const.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Fix the RDP backend to handle to_rdp_head() returning NULL.
In practice, this should only happen once multi-backend support
is enabled.
Fixes: 70b03b2928 ("rdp: Add preliminary rdp multihead support")
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This is an odd corner case where the surface doesn't yet have an output
assigned -- noticed when starting up with the RDP backend and
fullscreen-shell, and we attempt to emit a timeline point for a surface
without an output assigned, causing weston to crash when that
happens.
Rather than trying to catch this in the timeline code, still emit the
flush damage timeline but instead of using the output the surface is on,
use the output that accumulates damage.
Suggested-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This sets up monitor layout callbacks, and enables input event translation
between the RDP space and the weston desktop. The RDP backend now uses
a heads changed callback instead of the simple head configurator.
We only allow a single monitor for now, but in the future RAIL will make
use of multi-head.
As a side effect, scaling is now supported in RDP sessions.
It should be noted that due to differences between RDP and wayland
representation of their global coordinate spaces, mixing DPI leads to
RDP monitor layouts that can't properly be represented in weston.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Instead of passing a name, pass a FreeRDP rdpMonitor struct. For now the
only caller will pass a NULL to use default values.
Also, drop static from the function declaration as new code will call it
from another file shortly.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
In some upcoming changes rdp_output_set_size will be removed. There's
no need to have it do this setup, so move that into output_create.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In the absence of scale factors, this has been accurate. Once we allow
scaling we need to apply a full transform.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Output dimensions are only correct here with unity scaling, but we're
going to allow scale factors shortly. The mode matches what RDP
expects.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If a client connects to an RDP session it should replace the existing
mode, not add a new one.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
ensure_matching_mode() pays no attention to flags, we must set them on the
returned result afterwards.
This could be reproduced by making the initial connection to an rdp session
using the same mode it picked at startup.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We don't need this anymore. Since we only support one output,
we can use the first output for any place we used to use it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If an output exists, it should be cleaned up automatically when we release
all our heads later anyway.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
By the time we get to this failure we may (or may not) have implanted a
listener.
freerdp_listener_free() safely handles passed NULL pointers, so we don't
have to add any additional checks on our end.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Currently, this is what backend->output would be anyway. This is another
step towards removing the singleton output stored in the backend.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The RDP backend wants to be able to change scale for existing outputs,
so try to hook this up mostly in the same way a mode switch works.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When changing to/from the native mode, or when changing the native
mode we need to damage the changed output to ensure it's redrawn.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Some backends have special head specific state that doesn't fit into the
existing generic head setter functions, and is too specific to make more
functions for.
RDP's primary output flag is an example.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This triggers my new favourite assert sometimes when making RDP
connections, so just update the transform here.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We are assuming that CRTC_CTM is pass-through, so better ensure it
really is pass-through rather than whatever the previous KMS client left
there.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We are assuming that CRTC_DEGAMMA_LUT is pass-through, so better ensure
it really is pass-through rather than whatever the previous KMS client
left there.
This too falls under deprecated_gamma_is_set check, because the legacy
gamma could use either GAMMA or DEGAMMA.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We are assuming that gamma LUT is pass-through, so better ensure it
really is pass-through rather than whatever the previous KMS client left
there.
Unfortunately the legacy ioctl does not offer any way to reset the LUT
without actually crafting an identity LUT.
If the legacy gamma libdrm function indicates the feature is not
supported, do not try to use it again. This avoids hammering the legacy
gamma every frame when deprecated drm_output_set_gamma() is not used.
drm_output_set_gamma() is not updated to check/set this flag in order to
maintain its old behavior.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We are assuming that CRTC_GAMMA_LUT is pass-through, so better ensure it
really is pass-through rather than whatever the previous KMS client left
there.
Unfortunately, we have old drm_output_set_gamma() API that cms-static
and cms-colord plugins are using. To avoid trampling over them, do not
touch gamma after they did. Those plugins are deprecated, so there is no
reason to make set_gamma work through atomic.
drm_output_set_gamma() is called from weston_compositor_add_output()
through the output_created_signal. This is after drm_output_enable() and
before any KMS modeset or atomic commit on the CRTC. Therefore it is not
possible that there would be any KMS action in flight when
drm_output_set_gamma() is called, and so setting deprecated_gamma_is_set
should be non-racy - like setting CRTC_GAMMA_LUT itself.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Move the debug printing before the bail-out if the property does not
exist. This means that trying to set a missing property will be logged,
and it can be identified by the property id being 0.
We are starting to program more KMS properties, and if KMS state
building fails, this gives better chances to figure out what happened.
For example, if we accidentally assume that some property always exists
when it doesn't.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rather than reinventing --use-pixman and --use-gl throughout each
backend, just have a common --renderer=foo argument which can be used to
explicitly specify the renderer.
The old arguments are still handled for backwards compatibility.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add an explicit request to the backend config to choose the renderer.
Currently, only Pixman remains supported, with auto defaulting to that.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add an explicit request to the backend config to choose the renderer.
Currently, only Pixman remains supported, with auto defaulting to that.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're selecting our renderer, use the enum rather than two
mutually-exclusive booleans to not use the no-op renderer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add an 'auto' or unspecified renderer type, so we can use enum
weston_renderer_type during the configuration stage, where the target
renderer may be unspecified or unknown.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Similar to the backend type, also expose the renderer type enum as ABI.
This makes it possible to implement a more consistent config API, as
opposed to every backend hand-rolling its own use-the-other-one bool.
The enums are explicitly numbered to avoid 0, so 0 can be used as a
'not-specified' sentinel value to allow backwards compatibility with the
old config interfaces.
Signed-off-by: Daniel Stone <daniels@collabora.com>
unreachable() is used to hint to the compiler that a certain branch
cannot ever be reached. The implementation is taken from Mesa.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of passing --shell=foo-shell.so, just pass --shell=foo, whilst
accepting the old form for compatibility.
Whilst we're at it, document the --shell argument in the manpage and
README.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This fixes a problem that can be seen with Firefox running under xwayland.
- Start it (or another client that remembers its size and maximized state),
- resize it
- maximize it
- exit it
- restart it
- unmaximize it
The size will be changed to a default size and not the previous unmaximized
size.
To fix this, save the unmaximized height and width like we do for the
fullscreen case.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
libweston contains weston_config and weston_shell_utils utilities
functions so include these in the sphinx documentation as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This doesn't really belong into shell-utils, so better move it out to
shared/config-parser. Renamed to weston_config_get_binding_modifier
to maintain the same namespace.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Allow C++ access from within C code and add macros to avoid
multiple inclusion of the header. Also, install the header for other
users of libweston to actually make use of it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
These shell utils functions are potentially useful to other shells as
well, so make them widely available.
Renamed all functions to weston_shell_utils namespace.
No functional change, copied ad litteram.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We've passed the paint node deeply enough that we can now use the cached
matrix in it to save some calculations.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Rename it as well.
By passing the paint node we'll have access to the cached buffer to output
matrix later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This fixes up fullscreen-shell as with commit 'libweston: Update view
transforms more often' we no longer trigger output repaints making the
RPD backend (mostly) unsable.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reorder the sections into what people care about: what is it, how do I
build it, how do I run it, where are the docs for when I want to do
more?
The libweston section has been substantially rewritten to trim the
details down to what is accurate and relevant, and the introduction has
accordingly been updated to reflect the reality of Weston as a project
today.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Not only are Sphinx and Breathe clearly not placeholders by this point,
but no-one really cares about the development history, just what it
means to them, i.e. how to use it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
To the extent that it's accurate, it's already obvious. Packagers have
figured out how to package it anyway.
Signed-off-by: Daniel Stone <daniels@collabora.com>
No need to itemise every environment around; it's common enough these
days that people can work it out.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We were storing the output description into the name field, which was
harmless but did cause a leak.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When the pointer is confined and we are handling motion, we need
up-to-date view transforms in order to respect the confinement. So
update view transforms in such case.
This fixes an issue in which we'd try to transform views with dirty
transforms in weston_pointer_clamp_event_to_region(), hitting an assert.
This is a leftover of d611ab24 "libweston: Update view transforms more
often".
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When the output is moved, move its per-framebuffer accumulated damage
with it. The alternative would be to track accumulated damage in the
local output coordinate system, but that would require translating back
into global coordinates for repaint_output.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Use parse_simple_mode() to allow configuring the VNC framebuffer size
with a mode property in weston.ini, like this:
[output]
name=vnc
mode=1280x720
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
To make it reusable, extract parse_simple_mode() from
wet_configure_windowed_output_from_config().
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Currently linux-dmabuf.h implicitly depends on libweston.h being
included before it. Instead of adding missing includes for bool,
dev_t, struct timespec, struct weston_compositor,
struct weston_drm_format_array, struct wl_array, and struct wl_list,
just include libweston.h.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The main surface commit includes the xdg surface commit. Here, the
accumulated surface size is validated. All subsurfaces must be comitted
first to ensure that the corrent current values are used.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Use the gl-renderer border code shared with headless-backend. We can
drop all this open-coded stuff.
In the output disable path, make sure to call this only when gl-renderer
is used. It will also reset the border state in gl-renderer, which is
harmless here, and it's necessary in the resize path.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Move this code from headless-backend to a helper library, so it can be
shared with wayland-backend.
gl-renderer.h was missing #pragma once, which made the build fail.
Unfortunately gl-borders needs gl-renderer.h which will attempt to
include EGL headers if gl-renderer is enabled in the build, so we must
get the EGL build flags too, just for the headers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Refactor this code into two backend-agnostic functions, that in the next
step can be moved into code shared between backends.
Pure refactoring, no changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
GL-renderer keeps the pointer for the border image data for later use.
When we destroy our cairo_surface, that data gets freed. Therefore,
reset the pointer stored by GL-renderer too, to ensure use-after-free
cannot happen.
This is not really necessary in this particular case, because the
renderer output is destroyed immediately after, so there is no chance of
UAF.
However, this is needed for code sharing purposes. Wayland-backend will
do exactly this when an output is resized. To share this code with
wayland-backend, we also need to reset the pointers. It's harmless and
more correct in the output disable path.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace a bunch of copied code with a loop over a simple array. This
makes the code easier to read, and allows further refactoring.
This is pure refactoring, no changes to results or behavior.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make sure dep_egl is always a valid dependency object, even if not
found. Ensure it is not found when not wanted, to avoid linking when
found but not wanted.
Using a not-found dependency in Meson is defined to be a safe no-op, so
use that to simplify the backend dependencies.
libweston/meson.build already errors out if renderer-gl is enabled and
EGL is not found, so the same checks can be removed from the backends.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that struct weston_head contains a pointer to the backend owning
the head, choose to call the same backend's create_output callback.
This will be necessary to support loading multiple backends
simultaneously.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Compositor code can use opaque pointer comparison to determine whether
a head belongs to a given backend. Store a backend pointer in struct
weston_head to enable the compositor to select the correct backend
specific output configuration code.
This also allows to use the backend pointer instead of the opaque
backend_id pointer to check whether a head belongs to a backend, so
replace the checks in all to_xyz_head() functions and drop backend_id.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
No output is created at this point. Even if an output existed,
it should be relased when the head ist destroyed.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
vnc_ensure_matching_mode() does not transfer flags from init_mode.
Set flags on the returned mode instead.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Let xzalloc warn and abort when running out of memory.
With this, vnc_insert_new_mode() and vnc_ensure_matching_mode() can not
return NULL anymore. Remove the now unnecessary error handling.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Let xzalloc warn and abort when running out of memory.
With this, vnc_head_create() doesn't need an error return value anymore.
Remove the now unnecessary error handling.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Let xzalloc warn and abort when running out of memory and remove the
now unnecessary error handling.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
struct weston_renderer is defined in libweston-internal.h, which is not
included from libweston.h. Add the missing forward declaration for the
renderer pointer stored in struct weston_compositor.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
While the --backend parameter looks like it takes a file name, it really
is selected from a list of supported strings that are then funneled
through a translation to enum weston_compositor_backend [1].
Because all backend parameters are of the form "...-backend.so", and
writing "--backend=...-backend.so" is boring, allow the --backend option
to match the backend name without "-backend.so" suffix instead.
For example, this allows to use "--backend=headless" instead of
"--backend=headless-backend.so".
Update help text and documentation. Keep the old way working for
backwards compatibility.
[1] 50dbf38514 ("libweston: use enum to choose the backend")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Now that the renderer type is stored in struct weston_renderer,
use that instead of use_pixman to determine the renderer type.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Now that the renderer type is stored in struct weston_renderer,
use that instead of use_pixman to determine the renderer type.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Now that the renderer type is stored in struct weston_renderer,
use that instead of use_pixman to determine the renderer type.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Move the renderer type from struct headless_backend into struct
weston_renderer to store the chosen renderer type in a unified manner.
This will later allow secondary backends to determine the renderer type
chosen by the primary backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Various shells provide the functionality to take screenshots using the
weston-screenshooter or a key combination. This is useful on the ivi-shell, too.
Signed-off-by: Marco Felsch <m.felsch@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The output capture protocol is also provided by the kiosk shell and the
fullscreen shell. Therefore, the weston-screenshooter to take screenshots should
be built if the desktop shell is disabled, too.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Now that we don't accidentally delay our selection ownership changes,
let's assert() if we somehow find ourselves downloading our own selection,
as the assertion is simpler to understand than the mess that ensues if
we hit this.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If we don't xcb_flush() when we set the selection owner, we end up with
a ridiculous corner case where we can run use a command line X client
like 'xclip -i -selection clipboard' to crash weston.
Start weston, ensure Xwayland is running (set a selection with xclip), set
the clipboard from a wayland client, then set the clipboard with xclip
again.
Since xclip doesn't do anything xwm notices except set the clipboard, it
won't provoke a flush on our selection ownership change. xclip will take
ownership, then we call xcb_convert_selection(), and THEN we flush, sending
out our pending ownership change and the xcb_convert_selection() request.
The ownership change takes place first, we attempt to get our own selection
and weston explodes in a mess.
Stop this from happening with a flush when changing selection ownership.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It's possible to set the clipboard with no seat present - one way is to
use the RDP backend and then run 'xclip -i -selection clipboard' locally
without making an RDP connection.
Check if seat is NULL to prevent this from crashing.
Fixes#698
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It's possible that there are no seats present at startup (especially with
the RDP backend, which creates and removes seats for connections), and
previously we'd just fail to set up XWayland cut and paste properly.
We should set up a listener and find a seat when one becomes available -
but we also need to switch seats if ours is removed.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
When the pointer is constrained and the surface in which it is
constrained gets committed, we may warp the pointer in some
circumstances. In order to do that, we need the associated view
transforms up-to-date. So update view transforms when this surface gets
committed.
This fixes an issue in which we'd hit an assert when trying to warp the
pointer, as we were trying to transform views with dirty transforms.
This is a leftover of d611ab24fd
"libweston: Update view transforms more often".
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This should prevent extra focus signal emission the similarly to
how default_grab_pointer_focus() does, though we don't have the
surface jumping logic here.
This stops xdg pings from being sent every output repaint during
a grab when the pointer isn't in any windows belonging to the
grab parent.
An example would be running weston-terminal, bringing up the
right click pop-up, and moving the mouse onto the desktop while
another client causes repaints.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This prevents a spurious pointer focus clear at the start of a grab.
This would, for example, cause an extra pointer leave when bringing
up a right-click pop-up in a ttk app like weston-terminal.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Here are more tests for output decorations drawing, this time through
the color-lcms plugin. This is the only practical way to exercise the
input-to-output category of color transformations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds a new test checking that output decorations (used in the
wayland-backend, here tested with headless-backend) are drawn correctly.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Only the 'image' field of struct buffer is ever used here, so just
pass pixman_image_t instead of struct buffer.
This allows a future test to mangle a screenshot (e.g. convert pixel
format) before feeding it in.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When the new option is enabled, headless backend will draw decorations
around its outputs. This makes the actual "framebuffer" larger by the
thickness of the decorations to keep the video mode area free for
clients.
This will be needed for a future test, that will ensure that GL-renderer
will paint the output decorations correctly.
The output title is deliberately NULL, because text rendering is
unpredictable and depends on e.g. what fonts are installed in the
system. Therefore screenshot testing of any text would be really
painful, so let's avoid that.
The decorations setup code is mostly copied from wayland-backend.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Ever since d611ab24 the panel surface's frame callback gets lost and the
panel stops updating after its first draw.
Fix this by dirtying the geometry in configure_static_view() after it
changes the layer list, since the layer list is considered part of
geometry.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Do not call weston_seat_release() if Weston aborts before
weston_seat_init() could be called. This fixes a possible
segfault due to uninitialized list traversal in the error
path.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Nothing in-tree uses this function, and its functionality has been
replaced with the weston-output-capture protocol extension which is
implemented in libweston core.
Users of this function should migrate to
weston_compositor_add_screenshot_authority() and replace custom
screenshooting protocols with weston-output-capture.xml installed by
libweston.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There are no internal users left for this protocol, they have been
migrated to the new weston-output-capture protocol. There are no
external users, because this protocol was private and never installed.
Remove this dead code.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The functionality of this screenshooting helper client is kept exactly
the same as before: if you have multiple outputs, some transformed, some
scale, in any layout, this will create a "multi-image" where the
framebuffer (the physical image) of each output is pasted into a row of
images in the order the outputs were advertised thrugh wl_registry.
Output transform or scale are not accounted for. If you have a monitor
rotated sideways, the screenshot will have the image of that monitor
reverse-sideways.
Otherwise the client is almost completely re-written, so trying to read
the diff is not that useful.
The old screenshooting protocol is replaced with the new
weston-output-capture protocol. This makes it unnecessary to listen for
wl_output information (since we do not handle output transform or scale
anyway).
The buffer sizes and formats are dictated by the compositor, which also
means we cannot hardcode the format. Hence, use Pixman for the blitting,
in case it needs to do format conversion. It is good to get rid of
hand-crafted pixel data manipulation code too.
For that reason we also need a pixel format database to convert between
DRM fourcc, wl_shm and Pixman codes. We link to libweston to borrow its
database instead of inventing another partial copy of it. It's weird to
use compositor library private API in a client, but better than the
alternative.
The original code had no tear-down code at all. Now, if everything
succeeds, the program ends with no unfreed memory according to ASan. If
something fails, it still YOLO's it (doesn't free stuff). That's how far
my pedantry carried.
I also did not bother taking output transform or scale into account,
since the old code did not either. It would be nice to create a seamless
image of the desktop with shots rotated and scaled to align, in the max
scale over all outputs. Meh.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is necessary in order to convert clients/screenshot.c into the
protocol.
We authorize a client the same way as before: if the wl_client is the
one we spawned, it's allowed.
Allowing screenshots on --debug was authorized by an earlier patch in
compositor/main.c.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Migrate the tst suite to using the new screenshooting protocol. This
ensures the new protocol and implementation work, and removes a user of
the old protocol so that the old protocol can be removed in the future.
Now that the compositor chooses the pixel format,
capture_screenshot_of_output() needs to convert to the expected format
in the tests when necessary.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Instead of starting yet another hand-crafted pixel format mapping table,
use the one we have.
Following patches want to be able to create XRGB8888 buffers, and later
even other formats.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replicating the policy of the old screenshooting interface, allow all
screenshot to anyone with the new interface as well when --debug is
used.
Looks like there was one stray trailing space in unrelated code that my
editor deleted. Better this way.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This services output capture tasks for the 'framebuffer' and 'full
framebuffer' pixel sources.
Both pixel sources come from the same source: the EGLSurface. The only
difference is the area. The EGLSurface contains the borders used for
output decorations, hence 'full framebuffer' is possible to capture.
We use GL_ANGLE_pack_reverse_row_order extension to make glReadPixels
return the image data in the layout we need for wl_shm buffers directly.
Without the extension we have to flip manually.
Another extension to the same effect is MESA_pack_invert, but this is
not specified for GL ES. It also uses a different token value, so it
cannot be directly substituted even if supported.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This services output capture tasks for the 'framebuffer' and 'blending'
pixel sources.
Just like the old screenshooting path, the 'framebuffer' pixel source is
the hardware buffer, whether a shadow is used or not. This may not be
the best for performance, but you do get the real framebuffer contents.
Maybe it's rgb565, or even less.
When the shadow buffer is used, I realized it is effectively the same as
the intermediate blending buffer in GL-renderer when color management is
used. Pixman-renderer does non-linear blending only, so the shadow
buffer is in the blending space. The shadow buffer is also always 8 bpc
regardless of the hardware framebuffer, so the read-back may be
different from the hardware framebuffer. Read-back from the shadow is
optimal for performance, but not what the hardware gets.
'full-framebuffer' source cannot yet be implemented, because backends do
not tell Pixman-renderer about the margins where the wayland-backend
blits the output decorations. The target "hardware" buffer handed to
pixman-renderer does not allow accessing the decorations area.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will be useful for client code that wants to create a wl_shm buffer
with a DRM format code.
The test suite will be using this.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This implements the basics of the new screenshooting protocol. The
actual pixel operations will be implemented separately in the renderers
and DRM-backend.
See the previous commit "protocol: new screenshooter protocol" for why.
If DRM-backend needs more from weston_capture_task when it implements
writeback screenshooting, it will be easy to add user_data or expose
weston_capture_task::link for the backend to use. Those were not added
yet because it is uncertain what is actually needed.
The DRM-backend no-damage optimization requires special handling here as
well. See also 7f1a113c89 .
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a completely new screenshooting protocol designed to support:
- color management testing by adding the "blending" source
- KMS testing by adding the "writeback" source
- output decorations testing by adding the "full_framebuffer" source
- proper buffer size negotiation instead of guessing from wl_output
- compositor chosen pixel format, primarily for "blending" source
- proper indication of screenshot failure
- dmabuf target buffers, linear only
This new protocol should be good enough to publish as a Weston public
extension. Hence install it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We now depend on the matrices in weston_view being correct even when the
transform isn't enabled.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Add tests to validate that weston_matrix_to_transform() works properly
on the matrices generated by weston_surface_build_buffer_matrix() and
weston_output_update_matrix()
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of basing this on simple checks, we can test the matrix. This
should result in more opportunistically picking fast nearest neighbour
filtering when it won't result in visible distortion.
For now we only use this in the gl renderer, as paint nodes aren't
plumbed into the pixman renderer yet.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of bailing based on our loosely tracked matrix "type" (that won't
recognize when an operation is reversed by its inverse) use the new
weston_matrix_to_transform to determine if the matrix reasonably matches.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This can be helpful in testing if a paint node needs linear vs nearest
neighbour filtering, or if a view can be placed on a plane.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When we build up a matrix from a series of operations, it's very useful
to know if the combined operations still result in something that matches
a wl_output_transform.
This adds a function to test if a matrix leads to a standard output
transform, and returns the transform if it does.
Tests are provided that check if complex series of operations return
expected results - the weston_matrix_needs_filtering function is tested
at the same time.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If a transformation matrix causes a scale, a rotation not a multiple of 90
degrees or a non-integral translation then textures rendered with
it would benefit from bilinear filtering.
This test is done in a lazy fashion by examining elements of the matrix
to check for a simple pattern that indicates these conditions are met.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
After commit 2dc8680d71 this started crashing. We need to update the
view transform here too.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Let VNC clients authenticate using the local username and password of
the user weston is running as. To avoid transmitting the password in
cleartext, make TLS security mandatory.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add user authentication support for remote backends via PAM.
This requires a configuration file /etc/pam.d/weston.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
A couple of additional assert()s for transforms being dirty in places
where it could lead to unexpected results.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Let's simplify this code by asserting, and letting it explode naturally
(return Inf, possibly SIGFPE depending on external factors) if compiled
NDEBUG, instead of a contained explosion (safely returning 0).
If this actually happens it's Really Bad, so we'd like to catch is ASAP,
especially in CI.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We always set it up correctly, even if transforms are disabled. The code
is simpler if we always use the matrix instead of having two cases.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If the view transform is dirty it might be incorrect. Also, we normally
set up the view transform matrix properly regardless of whether the
transform is enabled or not - but if we've never run
weston_view_update_transform() it will be all zeros.
This is a step towards removing view->transform.enabled checks and just
using the transform matrix in all cases.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
These places all eventually lead to calling weston_view_to_global_float()
or weston_view_from_global_float() on a view with a dirty transform.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
I inverted the direction of this transform when I stopped doing it from
weston_compositor_pick_view()
Fixes 4d141a788
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There are two problems here, one is that the surface jump logic only makes
sense if the view remains the same.
The more important fix is that pointer coordinates are in global coordinates
and we want view coordinates, so this test was always wrong and led to an
xdg ping storm due to spurious focus changes.
Fixes 4d141a788
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_pointer_move() can change the pointer->focus, so we have to ensure
we're only testing old_sx and old_sy if we had a focus set before that
point.
Fixes 9b5a525a3d
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This introduces a few getters to retrieve the pending state from
libweston-desktop, now just libweston, and makes use of it,
specifically get_pending_maximized to avoid sending invalid
dimensions to the client in the particular use case
set_maximized/unset_fullscreen.
These pending state getters are useful to query/poke a not-applied
yet state, and could be useful where we don't have a buffer attached
where the client might be set-up as maximized, but internally libweston
hasn't yet applied that pending state.
Fixes#645
Suggested-by: Morgane Glidic <sardemff7+git@sardemff7.net>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Listening the shell destroy instead of compositor destroy signal.
This show how to in case the controller depends on shell resource.
The order destroying had changed in this commit, the controller
is destroyed first now
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
The surface listeners must remove when hmi-controller destroying.
To avoid to use after free.
Suggested-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
In the case the controlelrs are depended on ivi-shell resource,
it must be destroy before the ivi shell destroy. To do this,
add new ivi shell destroy signal on ivi shell, emit it on
the begining of the shell destroying
Suggested-by: Harsha M M <harsha.manjulamallikarjun@in.bosch.com>
Suggested-by: Michael Olbrich <m.olbrich@pengutronix.de>
Suggested-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
This is particularly useful when using the weston-editor which seems to
cause an issue with cairo_debug_reset_static_data(), as that still seems
to find out there are references laying around, causing a crash when
exiting:
../../../../src/cairo-hash.c:217: _cairo_hash_table_destroy: Assertion
`hash_table->live_entries == 0' failed
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than creating a new PangoContext each time the menu redraw
handler is triggered re-use it if one was created previously.
All toytoolkit clients do create a layout (and implicitly a
PangoContext) but only those that have menu redraw
handler installed will create a new layout for each redraw of the menu,
effectively creating a new PangoContext each time.
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We are already doing that before calling theme_render_frame() so no need
to do it again in layout creation.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
These have been in wayland a while back with version 1.20.0.
We also need to update the test client helper with this bump, as
those bind to version 4.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Before this patch, when a new head is found its information is printed
first as "updated" and then as "found" in the log.
The reason is that drm_head_create() calls drm_head_update_info() which
printed the head as "changed". Then drm_head_create() itself prints it
as "found".
This fixes it to print only once as "found".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Mimic the existing behaviour of logging once, but make it once
per output instead of per run.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Mimic the existing behaviour of logging 5 times, with no reset, but
change it so it's per device instead of using a static variable.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The current code only prints this once, and this is a probably a sensible
thing to do, as a clock read failure is probably not a condition that will
correct itself.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Ideally we'd like to see this more than just a single time, but we'd also
like to prevent it from triggering endlessly. Let's also make this happen
per output.
While we're here, use the word "abnormal" instead of "insane"
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We have a few places where we log messages only the first time they occur.
Provide a log throttling implementation so we don't have to open code this
in all the places that need it.
Instead of just logging a single time, allow some finer control. We allow
logging of a specified number of events. Additionally, we have an optional
timeout after which the event count is reset so we can log at most N
events in M ms.
The first new event printed after the timeout expires will also include a
count of suppressed events.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
To avoid the following UAF:
Invalid read of size 8
at 0x4AE5EFF: weston_desktop_get_display (libweston-desktop.c:110)
by 0x4AEB2C9: weston_desktop_xdg_surface_schedule_configure (xdg-shell.c:1160)
by 0x4AEA77A: weston_desktop_xdg_toplevel_set_size (xdg-shell.c:711)
by 0x4AE839D: weston_desktop_surface_set_size (surface.c:504)
by 0x63F7D43: ivi_layout_surface_set_size (ivi-layout.c:1599)
by 0x63F949F: transition_move_resize_view_destroy (ivi-layout-transition.c:311)
by 0x63F9397: layout_transition_destroy (ivi-layout-transition.c:259)
by 0x63F8E0B: ivi_layout_remove_all_surface_transitions (ivi-layout-transition.c:121)
by 0x63F4BC1: ivi_layout_surface_destroy (ivi-layout.c:258)
by 0x63F38AF: layout_surface_cleanup (ivi-shell.c:162)
by 0x63F3D2D: shell_destroy (ivi-shell.c:359)
by 0x4AF059A: weston_signal_emit_mutable (signal.c:62)
Address 0x174202d0 is 0 bytes inside a block of size 152 free'd
at 0x484617B: free (vg_replace_malloc.c:872)
by 0x4AE5EDC: weston_desktop_destroy (libweston-desktop.c:97)
by 0x63F3CF2: shell_destroy (ivi-shell.c:355)
by 0x4AF059A: weston_signal_emit_mutable (signal.c:62)
by 0x4ACBC2C: weston_compositor_destroy (compositor.c:8629)
by 0x4864A4B: wet_main (main.c:3908)
by 0x10915D: main (executable.c:33)
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Shutting down the compositor gives us:
Invalid write of size 8
at 0x4B1AEDB: wl_list_remove (wayland-util.c:56)
by 0x4AF05BF: weston_signal_emit_mutable (signal.c:66)
by 0x4ACBC2C: weston_compositor_destroy (compositor.c:8629)
by 0x4864A4B: wet_main (main.c:3908)
by 0x10915D: main (executable.c:33)
Address 0x17435f20 is 224 bytes inside a block of size 384 free'd
at 0x484617B: free (vg_replace_malloc.c:872)
by 0x17718C7E: hmi_controller_destroy (hmi-controller.c:761)
by 0x4AF059A: weston_signal_emit_mutable (signal.c:62)
by 0x4ACBC2C: weston_compositor_destroy (compositor.c:8629)
by 0x4864A4B: wet_main (main.c:3908)
by 0x10915D: main (executable.c:33)
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Similar to changes in simple-dmabuf-egl, this perform a x-axis
reflection as it has the same NDC values as simple-dmabuf-egl and we get
an inverted image. We do it straight in the shader this time.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The motivations for this are:
- Y_INVERT is not used by most real-world clients.
weston-simple-dmabuf-egl and weston-simple-dmabuf-v4l are one only
known users. Thus this creates a special case just for these demo
clients.
- Some compositors (wlroots) have dropped support for DMA-BUF flags,
so the client no longer runs there.
- Dropping the flag allows compositors to use a KMS hardware plane to
display the buffer.
It keeps the same axis orientation we had in place where we had the
y-invert flag enabled by default, by doing a reflection about x-axis.
Signed-off-by: Simon Ser <contact@emersion.fr>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Closes: https://gitlab.freedesktop.org/wayland/weston/-/issues/675
Spinning up the full desktop-shell is pointless overhead for most tests,
which don't need the full load.
Signed-off-by: Daniel Stone <daniels@collabora.com>
There's no need to spin up the full desktop-shell for the vast majority
of our tests. Rework them to use weston-test-desktop-shell, which is
more lightweight and sensible.
Signed-off-by: Daniel Stone <daniels@collabora.com>
listen the signal and destroy the screen
corresponding to the destroyed weston_output.
clear also pending and order layer lists and
unmap all active views on the screen.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
The controller should decide what to do with the views. It can
destroy the views or move the view to other screen. So, don't unmap
the views on the destroy screen event in ivi-layout. Removing typecast
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
listen the signal and create new ivi screens.
this is required to handle hotplug events.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
don't need to check the output in event, remove the typecast
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
Some monitors expose a selector for the kind of content that will get
displayed, allowing them to optimise their settings for this particular
content type.
I got access to such a monitor, sadly even setting it to game mode
didn’t lower its atrocious latency, but drm_info[1] reports it to be set
correctly so hopefully it’ll work better with other monitors.
[1] https://github.com/ascent12/drm_info
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
The controller sets the source and destination rectangles for any surface,
based on these parameters configure event is sent from the client application.
The controller commit the properties in the initial time, so
the view mask is capped to the current buffer dimensions of the
client. In runtime the client maybe sends some the bigger
configures of buffers. In this case view mask will be of smaller
dimension compared to the client buffer and it results in un-desired
clipping of client buffer.
To resolve this, use source rectangle as view mask. weston will take
care to clip the boundingbox of view to client buffer dimension if the
view mask is smaller.
Signed-off-by: Harsha M M <harsha.manjulamallikarjun@in.bosch.com>
Break this into internal and external parts so we don't have to pass
nonsense coordinates from fs_output_create()
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're just going to crash at weston_view_from_global_fixed() anyway if
this is untrue, but we have a similar assertion elsewhere already.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Whether these coordinates are "invalid" (set to an unlikely sentinel value)
or not is based purely on whether pointer->view is valid.
Check pointer->view before using these values every time, and stop
using an "invalid" value entirely.
The reason for this is that in the future we're reworking how 2D
coordinates are handled, and removing the dubious conecept of an invalid
coordinate simplifies things a little.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Sometimes callers don't want them, and sometimes (when view is NULL) the
coordinate is invalid.
Waste a tiny bit of time calculating them as needed in the callers
instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
sx and sy are meaningless (-1000000) when view is NULL. The case this
is meant to catch is when the surface coordinates change while the
global coordinate doesn't, (eg: max/unmax a window with a keyboard
shortcut) - in that case view will always be set.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're always passing pointer->x, y converted to surface coordinates, or
garbage if view is NULL. Let's just stop passing those coordinates
entirely and calculate them in the function.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Not all callers of weston_pointer_set_focus use weston_compositor_pick_view
to get their coordinate, so let's log something if the coordinate doesn't
make sense.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The ivi-shell keeps track of its surfaces by adding them to the ivi_surface_list
to be able to remove them on shutdown. It also creates an ivi_layout_surface for
a desktop surface, but does not keep track of these surfaces.
During compositor shutdown, libweston prints the following message:
BUG: finalizing a layer with views still on it.
Fix it by adding the created ivi_layout_surface to the ivi_surface_list to
remove the surfaces from the layer during shutdown.
Furthermore, remove the ivi_layout_surface from the desktop surface and free it
when the desktop surface is destroyed.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Removes the need to fabricate a fake coordinate pair when calling
weston_drag_set_focus to clear focus.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This lets us say what we really mean instead of passing a NULL output
and garbage co-ordinates.
This will help later when manufacturing garbage coordinates becomes much
harder to do.
The clear_pointer_focus() path continues to do nothing, and is just a FIXME
macro, as it has been for a very long time...
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It's ok if the rectangle is too large: If the calculation fails, the
bounding rectangle is used anyways. However, a rectangle that is too small
will create incorrect results. So make sure to round all edges outwards.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a controller requests the layers under a surface that has no views attached,
Weston crashes since it tries to free the array that would be used to return the
found layers, but has not been allocated before.
Free the ppArray only if it was allocated in ivi_layout_get_layers_under_surface
before and no layers were found.
While at it, make it obvious that checking the length is an integer comparison
by comparing it to 0.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Add a new weston-vnc man page, based on the weston-rdp man page.
Also add links in the main weston man page.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This adds basic VNC protocol support using the Neat VNC library
(https://github.com/any1/neatvnc). Neat VNC depends on the AML main
loop library. The backend makes use of AML's integrated epoll backend
and connects AML via file descriptor with the Wayland event loop.
This implementation does not support authentication and hardcodes the
pixel format currently.
Co-authored-by: Philipp Zabel <p.zabel@pengutronix.de>
Co-authored-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
Signed-off-by: Stefan Agner <stefan@agner.ch>
[r.czerwinski@pengutronix.de:
- use new (as of 0.5.0) Neat VNC buffer API, with a buffer pool]
Signed-off-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
[p.zabel@pengutronix.de:
- transform repaint damage to output coordinates
- transform pointer coordinates into global space
- check that outputs and heads are in fact ours, see aab722bb1785..060ef82d9360
- track damage across multiple frame buffers
- choose pixel format by drm_fourcc, see 8b6c3fe0ad
- enable ctrl and alt modifiers
- fix frame timing to achieve a constant repaint rate
- pass initial size explicitly, see f4559b0760
- use resize_output with pixman-renderer, see 55d08f9634e8..84b5d0eb4bee
- allow configuring the refresh rate]
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Since aml and neatvnc are not packaged yet, build them from source and
install them into the container image, to prepare for building the VNC
backend.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
This reverts commit f6ff85b1b7.
This hack should not be needed anymore for Gitlab at freedesktop.org.
Mainly I worry that it might throw pycobertura off track in a
future patch.
See also: https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/1027
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The activation of a view implies, among other things, a change in the
associated view layer which is initially unset. In order for this change
to be reflected in the corresponding surface's output mask, and hence
allow surface damage to trigger output repaints, we need to update the
view transform.
Fixes#674
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Deprecate launcher-logind and disable it by default.
launcher-libseat supports logind, so this shouldn't cause any
regression.
Signed-off-by: Simon Ser <contact@emersion.fr>
References: https://gitlab.freedesktop.org/wayland/weston/-/issues/488
As a realistic scenario used by clients.
The motivation is to have an easy way to test correct fullscreen
behavior of compositors, as they have to compensate for the smaller
buffer size by adding black bars.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
This adds a destroy listener on the SHM buffer provided by our client.
It will unregister the frame notify listener in case our buffer is
destroyed before the frame signal is emitted and thus avoid a memcpy
to invalid memory.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
There is no need to call layer_add_surface() in mode_random_replace()
because the surface has already been added to the layer. Rather, calling
layer_add_surface() has the issue that the child surface is displayed
below the parent surface.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Activate keyboard focus for surfaces created with xdg-shell protocol. If
the surface has child surface, the child surface is activated instead of
the parent surface.
Fixes: #630
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Not a functional change. The replacement of const
dump file to use suffix of appropriate sub tests
(sRGB->sRGB, sRGB->adobeRGB, etc).
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
This patch adds the essential LittleCMS color pipeline optimizations and
analysis that is necessary for extracting matrices from pipelines
correctly. When we can extract a matrix and 1D curve sets, we can use
those with GL-renderer without needing an inherently heavy and imprecise
3D LUT. This should improve color transformation precision and
performance when a 3D LUT is not necessary.
The core of the optimization and analysis is a custom plugin for
LittleCMS. The optimization step comprises of repeatedly merging
sequential matrices and sequential curve sets into one and eliminating
identity elements which may allow for more merging. The analysis step
takes the optimized LittleCMS pipeline and attempts to fit all of its
elements into the weston_color_transform model. If it fits, we have an
optimized color transformation and do not need a 3D LUT. If it does not
fit, we use a 3D LUT as before.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Restructing cmlcms_color_transform_create for readibility.
Also dropped zalloc() check in favor of xzalloc() as per the recent
Weston development policy.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Right now this function only creates a CMM pipeline and produces a 3D
LUT from it, but in the future it can produce other types of
transformations. The function is renamed to xform_realize_chain()
because it creates a chain of profiles, forms a multi-profile-transform
from them, and fits that into weston_color_transform.
The further refactoring supports the future changes, and attempts to
make the code more readable.
There is provision for easily adding more profiles into the chain.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Relax the types of color transformations categories where this function
can be used. Yes, it is only useful for BLEND_TO_OUTPUT, but that is for
the user of this function to take care of. This function always works as
named regardless. The only condition is that output_inv_eotf_vcgt has
been populated, so fill_in_curves() may as well assert that.
While at it, make the code a little more concise. The 'len' assertion
belongs in fill_in_curves() because that is where the problem would
appear if the assertion failed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rename cmslcms_fill_in_pre_curve to cmlcms_fill_in_output_inv_eotf_vcgt
due to importance what the function is fetching:
profile->output_inv_eotf_vcgt.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Eotf is the transfer function whose inverse must be used for
converting from output light-linear space to sink electrical space.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Add matrix in color.h
Matrix is used as an optimized method for
color mapping vs 3DLUT.
Nothing sets color mapping to matrix yet.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Add post-curve support in color.h.
Pre-curve and post-curve describe color pipeline components
in a single GL shader invocation.The GL shader is supposed
to match struct weston_color_transform exactly.
We have the following color pipeline:
shader A -> blending -> shader B -> KMS. Both A and B shaders
using the same source file :fragment.glsl.
Each shader has pre and post curve.
The typical color pipeline with 3DLUT:
Shader A: pre-curve identity->3DLUT->blending->post-curve identity
Shader B: pre-curve->3DLUT identity->post-curve identity->KMS
The typical color pipeline with matrix (in next commits):
Shader A: pre-curve->matrix->blending->post-curve identity
Shader B: pre-curve->matrix identity->post-curve identity->KMS
The pre-curve plays role of EOTF (shader A) or INV_EOTF
(shader B) becouse we are stiching the shaders.
We assume that someone in the future may use both pre-curve
and post-curve, for example, when it is not possible to combine
these curves into 3DLUT and we will do mapping elements based on
their location in ICC profile.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
This is all a little confusing, so let's split up the variables and throw
around some comments that better explain what's going on.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Our shared buffer isn't actually in output co-ordinates, so
initializing with the output's width/height isn't correct.
While we're here, remove the misleading comment. In a future
patch I'll try to document this code more accurately.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The region has already been intersected with the output's region before
it was passed to us.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Currently the frame event gets lost: The touch focus is removed in the 'up'
event. So the focus is gone when the frame event arrives so it is never sent to
the clients.
To avoid this, keep the touch focus until the frame is handled.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Replace all the remaining weston_output::current_mode and borders[] uses
with the fb_size and the compositing area. The result is the same, but
we stop depending on weston_output, and border texture sizes which may
not be the same as border sizes.
This is more correct, semantically.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Do not use border texture size when we have the area stored. This
decouples border texture size further.
We also have buffer_height available directly from fb_size, so do not
reverse-engineer it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Pure refactoring to make the code easier to read.
Also drop the redundant all-clean check.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Compute the border area from the framebuffer size and composited area
only.
Now the border textures can be freely sized while they will be stretched
to fill the respective border areas. In fact, this was already made use
of by having left/right image height=1 as special cases. Now all the
texture dimensions behave the same.
No change in behavior, the values are the same, just computed
differently.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This moves the identical code from draw_output_borders() and
output_get_border_damage() into a new shared function. Reduces code
duplication.
This is a pure refactoring, all the computations stay the same.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This step prepares to share the coordinate computations between
draw_output_borders() and output_get_border_damage(). The use of
weston_output is replaced with gl_output_state, so that when sharing the
code in a new function, it does not need a weston_output.
This stops the function from accessing output->current_mode and use the
gl-renderer tracked frambuffer size and compositing area instead. Not
using current_mode is a small step towards allowing gl-renderer to
render for other targets than an output.
No behavioral changes, all the values are still the same.
See the diagram in gl-renderer.h for the border areas.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We get rid of unnecessary GL-renderer output state destroy and create,
meaning we don't destroy and create an EGLSurface either.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is necessary if you want to resize an output that uses a shadow
framebuffer, instead of destroying and re-creating the renderer state.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This changes the GL-renderer interface to pass the initial framebuffer
size and compositing area explicitly. All backends are changed to
provide the correct parameters.
GL-renderer mostly does not yet use these values, but later patches
will. The pbuffer path uses it already, because they replaced the
existing fields.
All this is to make GL-renderer aware of the different sizes, so it can
implement the future revision of the screenshooting API.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will make sure that backends do not forget to tell us about
resizes.
composite_*() functions still read the size from the destination buffer,
because pixman_output_state is not available there.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In a journey to decouple renderer from weston_output, pass the initial
framebuffer size to Pixman-renderer explicitly.
Now Pixman-renderer will never look into weston_output::current_mode.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is necessary if you want to resize a Pixman rendered output that
uses the shadow.
Also reset the current hw_buffer to NULL, because surely it needs to
change and we don't want to keep an old buffer live for no reason if
there happens to be one.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Previously renderers were not told when the output (framebuffer they
need to draw) size changed. Renderers just pulled that information out
from weston_output::current_mode when they happened to need it. This
makes some things awkward, like resizing the shadow or intermediate
buffers. In fact, Pixman-renderer does not even support resizing its
shadow buffer, nor does GL-renderer. DRM-backend has to destroy and
re-create the renderer output state anyway, but rdp, x11 and wayland
backends would be natural users of resizing API.
This commit adds an API for resizing with empty implementations. Actual
implementations will be added in following patches for each renderer
while moving parts of resizing code from backends into the renderers.
No-op renderer needs no implementation.
Only wayland-backend has actual resizing code already, and that is made
to call the new API. Unfortunately, Pixman and GL renderers differ: one
does not blit them while the other does. In order to assert the
functionality of each renderer to keep the API consistent,
wayland-backend needs to lie to pixman-renderer. That's not new, it
already does so in wayland_output_get_shm_buffer() where the 'pm_image'
addresses only the interior area instead of the whole buffer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is arguably a little nicer without calling the pixman functions
directly.
In the future when we have different datatypes for coordinates in different
spaces, this test will only be valid on global coordinates, so this change
is also a precursor to stronger type validation.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This was actually introduced as part of desktop zoom. We no longer have
use of it.
This makes a subtle functional change - the output's matrices will now be
up to date immediately in cases where previously that update could have
been deferred.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Except the module dir path, they're one and the same. This change
warrants a libweston version bump, if it hasn't been done already.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rename weston_output_region_from_global to weston_region_global_to_output,
and also no longer modify in place.
Trying to make it look a little nicer, as well as making it easier to use
from other places that don't want modify in place semantics.
This becomes a very thin wrapper around weston_matrix_transform_region.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Replace all uses of weston_transform_region with
weston_matrix_transform_region, then remove the function completely.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Now that we have weston_matrix_transform_rect we can use that
instead of weston_transformed_coord + viewport_surface_to_buffer.
viewport_surface_to_buffer no longer has users, so remove it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
New function that transforms a pixman_box32_t rectangle by a matrix.
Since pixman rectangles are represented by 2 corners, non-90 degree
rotations can't be properly represented. This function gives the
axis aligned rectangle that encloses the rotated rectangle.
We use this for weston_matrix_transform_region(), simplifying it and
allowing it to work for non 90 degree rotations.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
As seen previous times, with newer doxygen version we seem to be
generating warnings and with it to stop generating documentation
entirely as we have enabled warning as error in the doxygen
configuration file.
By default meson werror build option is not enabled, so users can still
generate documentation when building regularly, and when we'll update to
the same doxygen version we should be able to catch those errors up if
any of them will pile up in between.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fixes the following warnings when building with _FORTIFY_SOURCE
and optimizations enabled:
../shared/xalloc.h:49:9: error: ignoring return value of ‘write’ declared with attribute ‘warn_unused_result’ [-Werror=unused-result]
49 | write(STDERR_FILENO, oommsg, strlen(oommsg));
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
or
../compositor/main.c:427:25: error: ignoring return value of ‘write’ declared with attribute ‘warn_unused_result’ [-Werror=unused-result]
427 | write(STDERR_FILENO, fail_seteuid,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
428 | strlen(fail_seteuid));
| ~~~~~~~~~~~~~~~~~~~~~
../compositor/main.c:434:25: error: ignoring return value of ‘write’ declared with attribute ‘warn_unused_result’ [-Werror=unused-result]
434 | write(STDERR_FILENO, fail_cloexec,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
435 | strlen(fail_cloexec));
| ~~~~~~~~~~~~~~~~~~~~~
../compositor/main.c:442:25: error: ignoring return value of ‘write’ declared with attribute ‘warn_unused_result’ [-Werror=unused-result]
442 | write(STDERR_FILENO, fail_exec, strlen(fail_exec));
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As clipboard_find_supported_format_by_mime_type() can return -1 if it
can't find out an index avoid trying to print outside of the array.
Fixes the following warnings triggered when enabling FORTIFY_SOURCE
combined with optimizations (-O)
../libweston/backend-rdp/rdpclip.c:1114:17: error: array subscript -1 is below array bounds of ‘uint32_t[5]’ {aka ‘unsigned int[5]’} [-Werror=array-bounds]
1114 | weston_log("RDP %s (%p:%s) specified format \"%s\" index:%d formatId:%d is not supported by client\n",
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1115 | __func__, source, clipboard_data_source_state_to_string(source),
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1116 | mime_type, index, source->client_format_id_table[index]);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../libweston/backend-rdp/rdpclip.c:131:18: note: while referencing ‘client_format_id_table’
131 | uint32_t client_format_id_table[RDP_NUM_CLIPBOARD_FORMATS];
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Currently we can't tell the difference between a window intentionally
created at 0,0 and a window that we can place anywhere.
Check the size hints to see if the flags indicating the placement
is intentional are present.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
I added support to Meson for cc.get_supported_arguments() when I was
typing out the initial build because I didn't like the open-coding, then
completely forgot to update Weston when it got merged.
Signed-off-by: Daniel Stone <daniels@collabora.com>
As things are, even when mode=current is specified on the .ini file,
a full modeset is needed (and done), which causes a very noticeable
screen blinking. That is because setting the max_bpc on a connector
needs full modesetting.
The idea here is that if mode=current on the .ini, no modesetting
should be done, so the current max_bpc is programmed into the
connector.
But if a custom max-bpc=... is specified, that will be used instead,
even if mode=current on the .ini
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/660
Signed-off-by: vanfanel <redwindwanderer@gmail.com>
The supplied path for executing the shell client could contain potential
arguments and not only the binary itself. Specifying the platform either
by using an argument (-platform wayland) or using an environmental
variable (QT_QPA_PLATFORM) with clients written in Qt is for instance
an example on why this might be useful to have in.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
With commit 'Move libweston-desktop into libweston' we've moved out
libweston-desktop DSO into libweston. Move also the header to
libweston/desktop.
This removes removes the libweston-desktop pc file and bumps libweston
major version to 12.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Surface views that are not assigned to a layer are not going to be
rendered, and thus should not participate in determining the outputs the
surface is on.
There are other view properties that may determine if the view should be
considered in output_mask calculations, e.g., is_mapped, but checking
for this currently breaks tests. Such additional checks are left for
future fixes or reworkings of the view infrastructure.
Fixes#646
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
All these Doxygen configuration directives raise a deprecation warning
with Doxygen 1.9.5.
Since we have WARN_AS_ERROR = YES, this causes the build to fail.
Remove these deprecated directives.
I have checked the differences by first building from scratch without
this patch, and then building from scratch with this patch, and
in the latter builddir checking
$ diff -ru -x '*.md5' -x '*.pdf' ~/tmp/weston-doc-before doc
The only differences are the Doxygen config file and one .pickle file.
So it seems the generated docs are identical with Doxygen 1.9.1.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/661
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We have no guarantee that we can create a surface for the pointer at the
instant we receive a seat that will (probably eventually) need one.
Hold off until we receive an enter event before creating this - at that
point we know with certainty that wl_compositor is available, since we've
used it to create the surface that was entered.
Fixes#659
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Tracking correctly previous events shouldn't corrupt the surface destroy
signal list. This enforces that by ensuring that we wouldn't have
a .notify wl_listener still being set (which shouldn't happen if we do
eventually get a focus_in event that clears it out).
Suggested-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than doing it with a local variable, track any previous events by
hanging it out of the x11 backend and use it to handle keymap notify
events.
In this way we avoid corrupting the surface destroy signal list, in
notify_keyboard_focus_out(), ultimately leading to a crash.
Fixes#649, #650
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Reported-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The planes in the plane_list must be sorted from largest zpos_max to smallest.
Currently the plane order is only correct when the planes are already ordered
and added starting with the smallest zpos_max. This works accidentally in most
cases because the primary plane is usually first and there is often only one
overlay plane or the zpos is sufficiantly configurable.
To fix this, insert a new plane before the first plane with a smaller zpos_max.
And if none is found, insert it at the end of the list.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
With commit 62ab6891db, 'clients/simple-egl: Handle buffer
scale and transform' we changed the way we resized the client, by
encapsulating the resize in update_buffer_geometry() function.
we didn't correct that when creating the EGL window, which might be
problematic if you attempt to start the window with different a
different state, like maximized.
Fixes 62ab6891db
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
If weston-simple-egl is run with the "-b" flag, it will attempt to set
the swap interval to 0 during create_surface. However, at that point, it
will not have made its EGLContext current yet, causing the
eglSwapInterval call to have no effect. To fix this, wait until the
EGLContext has been made current in init_gl before updating the swap
interval.
Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com>
We want atomic hotspot updates - this can't happen with
wl_pointer_set_cursor. So if we have a surface that already has a cursor
role, just update the hotspot when attaching new content.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This reverts commit 992ee045f1.
Recreating the surface for every cursor change causes flickering
cursors on some compositors, and is not the best way to achieve
atomic cursor updates
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This reverts commit f079f43658.
This only partially fixed a problem introduced in
992ee045f1
I'm reverting that commit in favor of a different fix, so this
broken fix needs to go first.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This properly handles transition states to, and from, maximized,
fullscreen, surface movement and resizing.
Specifically for surface movement and resizing we unset any
(previously set) tiled information we might have. The same happens for
maximized and fullscreen but additionally we attempt re-install the
orientation if we had one previously.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Patch adds KEY_UP/KEY_DOWN for tiled top and bottom positioning,
KEY_LEFT/KEY_RIGHT correspondingly, for left and right positioning.
It also modifies the man page to include these new bindings, But also with
commit 'compositor: Remove desktop zoom' we no longer have zoom effects
so removed them.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
With the help of a newly introduced function, weston_desktop_surface_set_orientation(),
this patch adds missing tiled states from the xdg-shell protocol.
The orientation state is passed on as a bitmask enumeration flag, which the
shell can set, allowing multiple tiling states at once.
These new states are incorporated the same way as the others, retaining
the set state, but also avoiding sending new configure events if nothing
changed since previously acked data.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Changing the mode will destoy the GBM surface for the output. As a result all
corresponding BOs are deleted regardless of the drm_fb refcount.
While a commit is pending, the last_state may contain a reference to such a BO.
So delay the mode switch until the commit is finished and the reference is
release.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The README for the IVI-shell is completely outdated.
Update the documentation, add some more information on the IVI-shell use cases
and explain how to use and customize the IVI-shell. Also convert the file to rst
and move it to doc directory next to the kiosk-shell documentation.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The at.projects.genivi.org domain redirects to wiki.covesa.global and the
referenced wiki entry does not exist anymore. Remove it from the comment.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The ivi_layout_screen is internal to the IVI shell and not used by any
controllers. Controllers use weston_output directly.
Remove it from the exported header to avoid confusion.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
We are missing debug keybinds in kiosk-shell so install them. Adds
the binding-modifier like in desktop-shell in a helper.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
WM_TAKE_FOCUS requires a valid timestamp that isn't XCB_TIME_CURRENT. To
get one, we set a property on the window and wait for the notification
that it was set - this notification comes with a valid timestamp.
Once we have that timestamp, delete the property, and fire off the slightly
delayed WM_TAKE_FOCUS client request.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We've been doing this when clicking on windows, even if they're
already activated. This leads to sending extra WM_TAKE_FOCUS events
as well as re-rendering the decor every mouse click.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This should be XCB_EVENT_MASK_NO_EVENT, but was not.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
According to https://tronche.com/gui/x/icccm/sec-4.html#s-4.1.7 we should
send this focus notification only if a client has WM_TAKE_FOCUS set in
their WM_PROTOCOLS property. We've been sending it unconditionally.
Rather, we've been not-sending it unconditionally because the event mask
is wrong, but that will be fixed in a future commit. Fixing the event
mask first would break some clients (such as xterm).
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
When the gl-renderer is not enabled, weston fails to start, as it
doesn't automatically fallback to the pixman renderer, which is
always enabled.
This commit changes the drm-backend to set by default the --use-pixman
option to true when the gl-renderer is disabled (BUILD_DRM_GBM is not
defined).
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
weston_output_set_position() currently assumes the output is enabled, but
we could be using weston_output_move() to configure an output that hasn't
yet been enabled.
If that's the case, we don't want to send signals or perform setup that
will eventually happen when the output is enabled anyway.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Make sure we don't enable an output that overlaps with other enabled
outputs.
We should probably do something similar when moving outputs, but we can't
realistically do that right now, so at least leave a comment explaining
why we're ignoring that case.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is pretty counter-intuitive, and should probably happen outside of
the core in the front end while configuring the outputs.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When an atomic commit fails then the output will be stuck in
REPAINT_AWAITING_COMPLETION state. It is waiting for a vblank event that was
never scheduled.
If the error is EBUSY then it can be expected to be a transient error. So
propagate the error and schedule a new repaint in the core compositor.
This is necessary because there are some circumstances when the commit can fail
unexpectedly:
- With 'state_invalid == true' one commit will disable all planes. If another
commit for a different output is triggered immediately afterwards, then this
commit can temporarily fail with EBUSY because it tries to use the same
planes.
- At least with i915, if one commit enables an output then a second commit for a
different output immediately afterwards can temporarily fail with EBUSY. This
is probably caused by some hardware interdependency.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
As wayland-backend is blitting the output decorations into the output
buffer itself, it pretends towards the pixman-renderer that there is no
decorations area. The pixman_image_create_bits() call wraps the
previously allocated buffer with an offset so that pixman-renderer will
paint in the right position.
The bug is that this pixman image was using the original buffer width
and height, instead of the composited area width and height. So the
pixman image looks too big to pixman-renderer, but the renderer didn't
care. The image being too big does risk access out of bounds in
pixman-renderer.
I found this when I was making renderers explicitly aware of the
frambuffer size and resizing, added asserts, and they surprisingly
failed. This fixes that.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The GL format and type are already recorded with pixel_format_info, use
that instead of a switch on Pixman formats.
Less special-casing, less dependency on Pixman formats.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Everywhere we are standardising to drm_fourcc.h pixel format codes, and
using struct pixel_format_info as a general handle that allows us to
access the equivalent format in various APIs. In the name of
standardisation, convert weston_compositor::read_format to
pixel_format_info.
Pixman formats are defined CPU-endian, while DRM formats are defined
always little-endian. OpenGL has various definitions. Correctly mapping
between these when the CPU is big-endian is an extra chore we can
hopefully offload to pixel-formats.c.
GL-renderer read_format is still defined based on Pixman format, because
of the pecualiar way OpenGL defines a pixel format with
GL_UNSIGNED_BYTE. That matches the same Pixman format on big-endian but
not the same drm_fourcc.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was using read_format for the read_pixels() call, and then using a
hardcoded format for interpreting the data received from read_pixels().
That works only by accident, read_format being the same as the hardcoded
format.
Use read_format for the interpreting too. This should guarantee the read
pixels are processed correctly.
Found by code inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Sometimes you will have a pixman_image_t and you need the corresponding
drm_fourcc format.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It's entirely possible, if ridiculous, for an X11 client to change a
window's override redirect flag while it's mapped. If this changes from
true to false we will start receiving Configure requests for the window.
That leads us to a crash when we try to query the window's current
position from the shell to send a configure notify event, as the shell
doesn't know about the surface.
Instead of trying to cleverly handle this, mostly go back to the behaviour
these clients would've seen before commit cf5aca5a and don't send them
a synthetic configure notify.
We also specifically check in weston_wm_handle_configure_request for
the same condition, and early return there, bypassing a couple of
other things we would've done previously.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Fullscreen-shell forgot to mark the weston_surface as mapped when
mapping the surface and view. With
f962b48958 that means no surface from
fullscreen-shell clients is eveer shown. Most notably this broke
screen-share plugin, which is maybe the only "real" user of
fullscreen-shell.
Fix this oversight. Now screen-share works again with RDP-backend.
Fixes: f962b48958
"compositor: Only create paint nodes for mapped surfaces/views"
(currently unreleased)
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In case shsurfs are migrated/moved or started on different outputs other
than the default one, it causes fullscreen views to never being demoted
to a lower stacking level, due to the fact we never update
the view's output whenever that has changed.
Synchronize the desktop shell output's with the view's output in the
transform_handler.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
A following patch is going to need the introduced 'area' and 'fb_size'
variables. Until then though, a little hack is needed to avoid no-gl
builds failing with error: variable 'fb_size' set but not used.
While starting to use struct weston_geometry, convert also the input and
opaque regions to use it. This shortens and simplifies the code, as we
can drop the roughly duplicate code of doing stuff for with vs. without
a frame.
No change in behavior, this is pure refactoring.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Pixman image formats are CPU-endianess dependent while drm_fourcc are
not. Standardise around drm_fourcc because DRM-backend uses them anyway.
This also makes Pixman-renderer use the same format as GL-renderer will
prefer on headless.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Commit b18f788e2e76 broke motif applications by ensuring they could never
focus their menus - since then any attempt by an application to focus any
window would be met by the window manager immediately refocusing the
currently active toplevel window.
Later we loosened the restriction in 9e07d25a1b to allow clients that
received focus from a grab to do so - but motif applications like nedit
don't set focus in this way, and remain broken.
This patch further loosens our restrictions, now only reverting a focus
change to an inactive top level. This will hopefully prevent any
confusing input routing without breaking reasonable clients.
This restores functionality to motif menus.
Fixes#636
Fixes b18f788e2e
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The text_input_manager might be destroyed upon a compositor shutdown, so
verify if it's still set-up before attemping to use it to avoid a UAF.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This allows for setting a buffer offset without having to make it part
of the wl_surface.attach request. This is useful for e.g. setting a DND
surface icon hotspot offset when using Vulkan; or doing the same with
EGL without having to use wl_egl_window_resize().
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
In the future we'll have multiple output support, which makes storing
the peer list on an output rather tricky.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The paint_node_z_order_list contains all views, not just the ones visible on the
current output. So all views are moved to the primary plane when one output
does not support planes.
This will be relevant with multiple backends: When an output without plane
support is rendered then the views of all other outputs are removed from
the current planes and the corresponding outputs will be repainted
unnecessarily.
So only reset the plane if the view is actually on the current output.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This is so the systemd-notify module, if used, will notify readiness after
we're ready to accept X connections, instead of before.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is awkward and long deprecated, and makes us load xwayland after all
the other modules so we know if we have to load it or not. Let's remove it.
We do still need to prevent loading the module the wrong way, though.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It is only enabled by a debug key binding, currently not tested at all,
and is seems it doesn't really work, so let's remove it. This also
removes it from the man page.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
It seems we've missed an update from 3 to 4 (bounds events). With it,
this updates to version 5 which sends the capabilities event. Stubs, as
we're not using them.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
A head may have its output protection set before it is attached to an
output. Recompute the output protection whenever a head is attached to
make sure it correctly set in output.
Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
This skips over xdg-shell v4, which can be implemented with no changes
as it's just another optional event.
v5 adds a capabilities event, which we send to inform clients of the
window manager's capabilities.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.
This bumps the build container version, as we now depend on
wayland-protocols v1.26.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We want to support staging protocols which have a version too, so don't
assume that anything versioned is unstable.
Signed-off-by: Daniel Stone <daniels@collabora.com>
There are many reasons why trying to handle malloc() returning NULL by
any other way than calling abort() is not beneficial:
- Usually malloc() does not return NULL, thanks to memory overcommit.
Instead, the program gets SIGSEGV signal when it tries to access the
memory.
- Trying to handle NULL will create failure paths that are impractical
to test. There is no way to be sure the compositor still works once
such path is actually taken.
- Those failure path will clutter the code, increasing maintenance and
development burden.
- Sometimes there just isn't a good way to handle the failure.
For more discussion, see the issue link below.
Closes: https://gitlab.freedesktop.org/wayland/weston/-/issues/631
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The definition of zalloc is trivial, so let's just have it here instead
of loading libweston/zalloc.h.
Now xalloc.h does not depend on any libweston header, which makes me
feel slightly better. It's more clean.
Who knows, maybe one day libweston/zalloc.h will be removed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This file relied on shared/xalloc.h to include <libweston/zalloc.h>.
That would be a problem if xalloc.h stopped doing that.
Just use xzalloc().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Recently I learnt that fprintf() is not async-signal-safe. Maybe it also
attempts to allocate memory sometimes. Hence, using it when we
presumably are out of memory is wishful thinking.
Therefore replace that with async-signal-safe code. If you have to check
pointers from traditional signal handlers, now you could do that too!
While doing this, we also lose the string formatting for line number. I
would argue that printing file and line number is not that useful, if
the system really is out of memory. If not out of memory, a core dump
would give us much more detailed information about what went wrong.
clients/window.c had some calls to fail_on_null() and these are simply
replaced. They were used for checking that creating new wl_proxy by
issuing a protocol request worked, and IIRC that only fails on
out-of-memory, so the same rationale applies here.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Drop the even more home-grown alloc wrapper and use the xalloc.h
wrappers directly.
xcalloc() is added and used, because calloc() will detect integer
overflows in the size multiplication, while doing a simple
multiplication in the caller is subject to overflows which may result in
allocating not what was expected, subjecting to out-of-bounds access.
All MEM_ALLOC() calls that had a meaningful multiplication in them were
converted to xcalloc(), the rest to xzalloc().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we leave xwayland in weston's process group, it can receive
signals from the controlling TTY intended for weston.
The easiest way to see this is to launch weston under gdb, start an
X client, and hit ctrl-c in the gdb session. The Xwayland server
will also catch the SIGINT, and the X client will be disconnected.
Instead, let's call setsid() when launching Xwayland, like we do
for launched clients.
Suggested-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
[common equivalent of 77cf8cb006 in Xwayland from Pekka Paalanen; its
commit message follows]
Between fork() and exec() in the child process it is only safe to use
async-signal-safe functions. weston_log() definitely is not one, it
allocates memory and does whatnot.
weston_log() is also inappropriate for other reasons: the child process
has its own stream buffers and flight-recorder. No-one looks into the
child process' flight recorder, so messages would be lost there. The
logging machinery might also attempt to write into debug streams,
meaning both parent and child could be writing simultaneously.
It seems that the best we can do is to pre-bake an error message and
only write() it out if exec() fails. There is no mention that even
strerror_r() might be safe to call, so we don't.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the custom_env framework we added for Xwayland when forking to
execute clients. This avoids calling the unsafe getenv in between fork
and exec.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It was only a small function, and inlining it will allow us to make it
more safe without having to duplicate a ton of stuff.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This doesn't actually stop us from calling setenv() in between fork()
and exec() when starting clients, but gets us closer to Xwayland's safe
implementation by reusing one of the helpers it added.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the arg handling added in the previous commit so that the
environment is completely encapsulated inside the custom env.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than open-coding our own implementation of parsing a string to
construct an envp and an argp, just use custom_env's implementation.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Users like desktop-shell want to parse a provided string containing a
combination of environment and arg, e.g.: ENV=stuff /path/to/thing --good
Add support to custom-env for parsing this, with tests, so we can delete
the custom implementation inside desktop-shell.
Signed-off-by: Daniel Stone <daniels@collabora.com>
execve() takes the same form for arguments as environment: an array of
constant pointers to mutable strings, terminated by a NULL.
To make it easier for users who want to build up their own argument
strings to pass to execve, add support for argument arrays to custom_env.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Test the basic stuff: initialising from a known environment, setting a
new variable, overwriting a previous variable, and getting the resulting
array to pass to execve.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rename the bits handling environment variables (currently, all of it),
so we have room to handle args as well.
No functional changes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This patch acts as bandaid in the core compositor to avoid the renderer
doing a flush after the buffer has been released. Flushing after release
can happen due to problems in the internal damage tracking, is violating
the protocol, and causes visible glitches.
A more proper fix would be to handle compositor side damage correctly.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Acked-by: Daniel Stone <daniel.stone@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Since b38b735e20, 'backend-drm: Remove Pixman conditional
for keep_buffer' the Pixman renderer keeps its own reference to buffers
when attached to surfaces, rather than flipping keep_buffer variable for
the surface. Problem is that when switching from the Pixman render to
the GL would not work and could result in a crash upon first repaint.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Between fork() and exec() in the child process it is only safe to use
async-signal-safe functions. Painfully, setenv() is not listed as such.
Therefore we must craft our own custom environment, and we get no help
from libc with that.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Constructing argv before-hand is a little easier to look at, but this is
mostly just anticipating more changes to how Weston spawns processes in
general.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We are already using pipe2() in many places, even in libweston, so let's
simplify the code here as well - not to mention avoid a theoretical
race.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Between fork() and exec() in the child process it is only safe to use
async-signal-safe functions. Surprisingly, snprintf() is not such
function. See e.g. https://stackoverflow.com/a/6771799 and how snprintf
is not listed in signal-safety(7) manual.
Therefore we must prepare the fd argument strings before fork(). That is
only possible if we also do not dup() fd in the child process. Hence we
remove the close-on-exec flag instead in the child process which has
copies of the parent's file descriptors. Fortunately fcntl() is safe.
struct fdstr is helping to reduce code clutter a bit.
Additionally, if fork() fails, we now clean up the fds we created.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This function will be used between fork() and exec() to remove the
close-on-exec flag. The first user will be compositor/xwayland.c.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
fcntl(2) manual says the return type is int, and that F_SETFD takes an
int. So use int.
Noticed by code inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Between fork() and exec() in the child process it is only safe to use
async-signal-safe functions. weston_log() definitely is not one, it
allocates memory and does whatnot.
weston_log() is also inappropriate for other reasons: the child process
has its own stream buffers and flight-recorder. No-one looks into the
child process' flight recorder, so messages would be lost there. The
logging machinery might also attempt to write into debug streams,
meaning both parent and child could be writing simultaneously.
It seems that the best we can do is to pre-bake an error message and
only write() it out if exec() fails. There is no mention that even
strerror_r() might be safe to call, so we don't.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Doing any kind of memory allocation calls between fork() and exec() in
the child process is prone to deadlocks and explosions. In general, only
async-signal-safe functions are safe there.
Move the config access to the parent process before fork() to avoid
problems.
See also:
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/941#note_1457053
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This reverts commit 4aa885d4af.
Turns out the problem was not about dupping fds at all, but calling
non-async-signal-safe functions like strdup() between fork() and exec()
in the child process.
For more discussion, see:
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/941#note_1457053
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch fixes the following:
AddressSanitizer:DEADLYSIGNAL
=================================================================
==528956==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000008 (pc 0x7fbc5d66bdd7 bp 0x7ffd465573c0 sp 0x7ffd46557398 T0)
==528956==The signal is caused by a WRITE memory access.
==528956==Hint: address points to the zero page.
#0 0x7fbc5d66bdd7 in wl_list_remove ../../git/wayland/src/wayland-util.c:56
#1 0x7fbc5cb8869e in wxw_compositor_destroy ../../git/weston/compositor/xwayland.c:357
#2 0x7fbc5baf3ca6 in weston_signal_emit_mutable ../../git/weston/shared/signal.c:62
#3 0x7fbc5ba4d6f9 in weston_compositor_destroy ../../git/weston/libweston/compositor.c:8639
#4 0x7fbc5cb7a5f2 in wet_main ../../git/weston/compositor/main.c:3772
#5 0x55bd13de2179 in main ../../git/weston/compositor/executable.c:33
#6 0x7fbc5be61d09 in __libc_start_main ../csu/libc-start.c:308
#7 0x55bd13de2099 in _start (/home/pq/local/bin/weston+0x1099)
The problem is triggered by configuring a bad path to Xwayland in
weston.ini, which causes exec() to fail. The fork() succeeded though,
which means the weston_process was already on the watch list, and the
watch can be handled, making sigchl_handler() leave the link
uninitialized.
Making sure the link remains removable fixes this.
Fixes: 18897253d4
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
While developing the new color management, keeping these old plugins
working would require extra work. Let's deprecate these to see if anyone
cares about them, pending removal after the Weston 11.0.0 release.
CI will keep building these in the "Full build" configuration only. Doc
and no-GL builds are no different for these plugins, so there these are
no longer built.
See https://gitlab.freedesktop.org/wayland/weston/-/issues/634
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There are two versions of WM_NORMAL_HINTS: the original pre-ICCCM
version (standardised by Xlib itself?) provides 15 elements of 32 bits
each, with the ICCCM v1 extending this by 3 additional elements.
Since the flags are enough to identify which elements are present, and
the structure is append-only, we only need to read the minimum length
between what the user provided and what we support.
Fixes a heap overrun found with ASan.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Setting up the arguments may consume some of the arguments, e.g. if we
provide a config file or extra modules, then the test harness is
expected to be responsible for freeing those arguments.
Checking the requirements and bailing first means that we never do that,
and thus skipped tests result in leaks. Flip the order so we set up the
args first and skip last, so we can consistently take ownership of all
the provided setup parameters.
Signed-off-by: Daniel Stone <daniels@collabora.com>
ZUC's default mode is to fork for every test case. Unfortunately on
AArch64, fork in an ASan-traced program usually takes around 3.6 entire
seconds. This was leading to the config-parser test timing out.
As none of our remaining ZUC tests even need to fork, just remove all
support for it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This commit is truly horrible.
We want to run ASan with leak checking enabled in CI so we can catch
memory leaks before they're introduced. This works well with Pixman, and
with NIR-only drivers like iris or Panfrost.
But when we run under llvmpipe - which we do under CI - we start failing
because:
- Mesa pulls in llvmpipe via dlopen
- llvmpipe pulls in LLVM itself via DT_NEEDED
- initialising LLVM's global type/etc systems performs thread-local
allocations
- llvmpipe can't free those allocations since the application might
also be using LLVM
- Weston stops using GL and destroys all GL objects, leading to Mesa
unloading llvmpipe like it should
- with everything disappearing from the process's vmap, ASan can no
longer keep track of still-reachable pointers
- tests fail because LLVM is 'leaking'
Usually, an alternative is to LD_PRELOAD a shim which overrides
dlclose() to be a no-op. This is not usable here, because when
$LD_PRELOAD is not empty and ASan is not first in it, ASan immediately
errors out. Prepending ASan doesn't work, because we run our tests
through Meson (which also invokes Ninja), leading to LSan exploding
over CPython and Ninja, which is not what we're interested in.
It would be possible to inject _both_ ASan and a dlclose-does-nothing
shim DSO into the LD_PRELOAD environment for every test, but that seems
even worse, especially as Meson strongly discourages globbing for random
files in the root.
So, here we are, doing what we can: finding where swrast_dri.so (aka
llvmpipe) lives, stashing that in an environment variable, and
deliberately leaking a dlopen handle which we never close to ensure that
neither llvmpipe nor LLVM leave our process's address space before we
exit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Unfortunately just adding suppressions isn't enough; the build of Expat
we have in our CI system does not have frame pointers, so ASan's fast
unwinder can't see through it. This means that the suppressions we've
added won't be taken into account.
For now, disable the fast unwinder for the Xwayland test only. Disabling
it globally is not practical as it massively increases the per-test
runtime, so here (to avoid polluting the build system), we use a
per-test wrapper to selectively choose the unwinder.
Signed-off-by: Daniel Stone <daniels@collabora.com>
For some reason, the Debian CI setup leaks fontconfig allocations in a
way which it does not for me on Fedora. On the assumption that this has
been fixed between our older CI Debian and Fedora 36, suppress the leak
warning, because we do already call FcFini() which should free it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When an output is destroyed then the output state is freed immediately. In this
case, the plane state is only partially destroyed because it is the currently
active state. This includes the buffer reference.
Without the output, the plane will not be updated any more until it is used by a
different output (if possible) or the output returns and the plane is used
again.
As a result, the buffer reference is kept for a long time. This will cause some
applications to stall because weston now keeps two buffers (the one here and
another one for a different output where the application is now displayed).
To avoid this, do a synchronous commit that disables the output. The output
needs to be disabled anyways and this way the current state contains no
buffers that would remain.
`device->state_invalid = true` in drm_output_detach_crtc() is no longer
needed, because drm_output_detach_crtc() is called only when initialization
failed and the crtc was not yet used or in drm_output_deinit() when the
crtc was already disabled with the new synchronous commit.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This way the backends will the actual outputs. And at that point the backend
knows the compositor is shutting down so it can handle this differently if
necessary.
Afterwards wet_compositor_destroy_layout() just deletes the remaining
datastructures.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Replace an oft-duplicated pattern with a trivial helper function. In
doing so, we observe that the one special case (displayfd 'didn't need
to be CLOEXEC') was wrong, because the X server does fork itself
internally, so there is nothing wrong with setting CLOEXEC.
Signed-off-by: Daniel Stone <daniels@collabora.com>
CLASS_DIAGRAM has been obsolete in newer version of doxygen, and
it's enabled if HAVE_DOT and CLASS_GRAPH are set.
This increase DOT_GRAPH_MAX_NODES to avoid dot complaning,
and include dot/graphviz for doxygen.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Same as LaTeX, RTF is being made obsolete in newer version of doxygen.
Also, we weren't really using it so there's no harm in removing it
entirely.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
LaTeX has become obsolete in newer doxygen version, and we weren't using
it at all so remove it entirely.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Introduced with e0a858a5f2, commit 'weston-debug: Introduce
weston_log_subscription and weston_log_subscriber objects'. We don't
really return a weston_log_subscription so let's remove it.
Some newer doxygen detects this and we are treating warning as errors.
Fixes#594
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is adding basically a copy of alpha-blending-test.c. The difference
is that here we use ICC files to set up the output color profile, and
then test light-linear blending only. BLOCK_WIDTH is set to 1 to fit
inside the output size used by the fixture setup, which is smaller than
in the original, but does not change the results.
The test is aimed at testing how color-lcms module succeeds in
linearizing the output of different ICC output profiles. Incorrect
linearization should cause changes in blending results.
The tolerance is taken from the currently achieved error statistics
(1.40908) and rounded up a little to achieve a suitable margin.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It was binding to any advertised version, but it can't actually work
with version 4 (because it doesn't handle the new configure_bounds
event).
Other sample clients in the tree are hard-coding version 1, so do the
same here.
Fixes: 6d9fda7156 ("clients/presentation-shm: use xdg_shell instead of wl_shell")
Signed-off-by: Michel Dänzer <mdaenzer@redhat.com>
Switch from per-channel max error tolerance to max two-norm (Euclidean
distance) error. Geometrically this means that previously the accepted
volume was a +/- tolerance cube around the reference point, and now it
is a sphere with tolerance radius.
The real benefit is simplifying the code.
The error tolerance are also changed to float. Integers cannot represent
values between 1 and 2, and the jump from 1 to 2 would have been too
much. AdobeRGB tolerance gets relaxed a bit, while BT2020 tolerance
becomes stricter. The new tolerance values are the reported achieved
two-norm max errors plus a bit of margin.
Surprisingly the sRGB case tolerances remain strictly at zero, and
that's no bug in the test.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
compare_float() was an ad hoc max error logger with optional debug
logging.
Now that we have rgb_diff_stat, we can get the same statistics and more
with less code. It looks like we would lose the pixel index x, but that
can be recovered from the dump file line number.
This patch takes care to keep the test condition exactly the same as it
was before. The statistics print-out has more details now.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Switch from per-channel max error tolerance to max two-norm (Euclidean
distance) error. Geometrically this means that previously the accepted
volume was a +/- tolerance cube around the reference point, and now it
is a sphere with tolerance radius. This makes the check slightly
stricter.
The real benefit is simplifying the code.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
compare_float() was an ad hoc max error logger with optional debug
logging.
Now that we have rgb_diff_stat, we can get the same statistics and more
with less code. It looks like we would lose the pixel index x, but that
can be recovered from the dump file line number.
This patch takes care to keep the test condition exactly the same as it
was before. The statistics print-out has more details now.
The recorded dump position is the foreground color as that varies while
the background color is constant.
An example Octave function is included to show how to visualize the
rgb_diff_stat dump.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a special case of scalar_stat dumps to record all of two-norm
and RGB differences on the same line in the dump file.
This makes the dump file easier to handle when you want full RGB errors
recorded.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The recently introduced rgb_diff_stat value dumping feature logs the
"position" where the value or error was measured. The reference value
was used as the position, but the problem with the reference value is
that it is an output value and not an input value. Therefore mapping
that back to which input values promoted the error is not easy.
Fix that problem by passing the position explicitly into
rgb_diff_stat_update(), just like it is already passed in to
scalar_stat_update().
Currently the only user simply passes the reference value as position,
because there the input value is also the reference value. This is not
true for future uses of rgb_diff_stat.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The new field in struct scalar_stat allows recording all tested values
into a file. This is intended to replace ad hoc dumping code like in
alpha-blending-test.c.
To make it easy to set up, also offer a helper to open a writable file
whose name consists of a custom prefix and test name.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Seems it will be common to print all four min/max/avg sets of errors, so
move the printing code into a shared place.
While 0.0-1.0 is the natural range for color values, people are often
accustomed to working with 8-bit or even 10-bit pixel values. An error
of +/- 1 in 8-bit is more intuitive than +/- 0.004 in floating-point.
Hence 'scaling_bits' is added so the caller can determine the value
scaling. This will scale both the reported error numbers, and the
recorded error positions (rgb-tuples), so they are all comparable.
I'm happy to get rid of those two macros as well.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
More tests are going to need this.
The API is changed to work by copy in and copy out to match the other
color_util API. Hopefully this makes the caller code easier to read.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We treat the argv we pass into the compositor as its to mangle, just as
it is free to do so for POSIX argv. To support this, we stash argv away
and free the saved copy later so as to not leak.
This works perfectly, except when we never call the compositor at all,
and have no saved array to free. Make sure we free the args in this
case, which can be seen as a leak of any generated args when a test
skips on preflight checks, e.g. drm-smoke when not running in CI.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Pango, Cairo, and fontconfig, all want to leave thread-global data
hanging around in order to maintain a cache. Try to clean up as much of
it as we possibly can on exit, apart from the Pango language string
which appears to be unfreeable, so has been added to LSan suppressions.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rework PangoCairo context initialisation, so we don't leak either the
Pango layout, or any of the derived objects it creates.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This code was all dead, since neither cairo-glesv2 nor the sample nested
compositor ever made it to the Meson build.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This was introduced in a partial MR, where the later commits in the new
multi-GPU MR fully fix it, but the initially cherry-picked ones don't.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We were only destroying these when the parent display removed the output
global. Do it on shutdown too, so we can avoid leaking it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Many programs use this information to help position pop-ups properly, and
without it funny things happen. For example, nedit and tkinter apps will
position their menus incorrectly either all the time or after an initial
window move, firefox may position right-click pop-ups incorrectly
depending on other internal state.
https://tronche.com/gui/x/icccm/sec-4.html#s-4.1.5 has much detail on
how this should work, and the Advice to Implementors section shows that
common client practices will break in the face of our miserly handling
of ConfigureNotify events.
Instead of trying to send it only for configure requests received when a
client is in a fullscreen state, send them much more frequently.
Fixes#619
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Currently weston_wm_window_send_configurenotify is only called for
fullscreen clients, and it is written to be correct only in that case.
Fix it up to handle other cases properly so we can use it for them in a
later commit. Synthetic Configure Notify events are relative to the
root window, so this means adding our window co-ordinate when
necessary.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're going to need this to properly send xwayland events later, so add
API to get the current x,y co-ordinates of a shell surface and add it to
the kiosk and desktop shells.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It doesn't need to be using desktop-shell; trying to use it is not
sensible as it will try to bind to all the devices we're repeatedly
creating and destroying, sometimes lose the race, and fail the test
because desktop-shell has died too early.
Signed-off-by: Daniel Stone <daniels@collabora.com>
noop-renderer needs to actually access the buffer content, to ensure
that the bad-buffer test works. This was previously done using a
volatile variable, but clang rightly pointed out that the variable
access had no effect (since the volatile stack variable was never read
from, and the source is not volatile), so 9b0b5b57dd changed it to be
explicitly marked it as unused to suppress the compiler warning.
Unfortunately suppressing the warning still leaves the compiler free to
optimise out the access.
Replace the variable decorations with actually using the result of the
read, so we can be really sure that it's never going to be optimised
away.
Signed-off-by: Daniel Stone <daniels@collabora.com>
ca9bb01fe6 made it so that we already set shm_buffer, width, height,
etc, in the core. There's no need for the renderer to do this.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Our positioning of override redirect windows falls apart when an
app is on the fullscreen layer, because we end up putting its
menus and tooltips beneath it. This patch raises the special
override redirect layer to be just below things like on-screen
keyboards (and, unfortunately, above things like panels).
There is no perfect way to deal with this problem, especially
for content like tooltips that don't come with transience hints.
In some cases override redirect menus could be better placed by
using the parenting/transience information provided with them
at map time, and we should probably do that at some point, but
that would still leave us with tooltips below full screen
applications, and the need for this layer change.
based on a patch
Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
I changed the layer position and the comments, so:
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Make fail_on_null static inline and put it in xalloc.h so we can use the
header exclusively instead of having to link with the library for it.
This is so we can use xalloc in places (like the RDP backend) without
having to bring in libshared.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It's not really useful to have libweston without libweston-desktop. It's
also very little code.
Merging both into the same DSO will allow us to cut out a bunch of
indirection and pain.
Signed-off-by: Daniel Stone <daniels@collabora.com>
A view shouldn't be mapped if a surface isn't mapped, and it shouldn't
be in the scene graph if it isn't mapped either. Print when this happens
so you can see more from the debug.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently the idle_repaint_source is removed when the output is destroyed.
This covers the most common case: When a monitor is unplugged then the
corresponding DRM output is destroyed and not just disabled.
However, outputs can be explicitly disabled by the shell. In this case the
output is not removed and idle_repaint() may be called for a removed
output.
Remove the idle_repaint_source in weston_compositor_remove_output() to fix
this. And reset the variable to ensure that the source can be created
again.
Removing the source in weston_output_release() is now no longer necessary
since it calls weston_compositor_remove_output().
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
It's not the most code ever, but it does make desktop-shell somewhat
more complicated for questionable (i.e. no) end-user benefit.
When desktop-shell is back in more healthy shape it could potentially be
reintroduced, but for now it's just making it more difficult to reason
about desktop-shell and fix it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
weston_compositor_reflow_outputs() assumes that all output are positioned from
left to right with no gaps in the same order in which they where created.
If the shell moves an output with weston_output_move() then this assumption is
no longer true. So stop reflowing the outputs in the case. The shell is now
responsible for positioning all outputs as needed.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Particularly important was _XWAYLAND_ALLOW_COMMITS atom which caused
some annoying flicker when resizing or hoovering over buttons.
This was introduced with 'shared/xcb-xwayland: Split into common
helpers' and somehow I missed those atoms.
Fixes 49d6532254
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is another followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
https://specifications.freedesktop.org/wm-spec/1.4/ar01s05.html says
"The Window Manager MUST set _NET_FRAME_EXTENTS to the extents of the
window's frame", so this is probably something we should be doing.
Some programs (such as some versions of Firefox) expect this to be present,
and will render popups in wrong locations if it's not.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We need these values to calculate frame extents to properly set
_NET_FRAME_EXTENTS, but we don't want to calculate them twice.
Break out these bits from frame_resize_inside, and update it to use
the new function.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of closing the window directly by calling close_handler() use a
deferred task to do that instead.
That way we avoid a potential invalid access on a link which was
previously removed, due to the fact both window_destroy() and
touch_handle_up() traverse the same list.
This is an alternative to 841.
Fixes: #607.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Reported-by: He Yong <hyyoxhk@163.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
By moving the application of view_alpha after pre-multiplication we can
simplify main() considerably.
The cost is that for straight-alpha input or color_pipeline() we might
be doing three multiplications more than before. However,
a) the cost of running color_pipeline() probably dominates anyway, and
b) to get straight-alpha input you have to use a future Wayland
extension that probably won't be advertised without color management.
So we keep the optimization for the simple case (no color management)
while potentially incurring a small cost on the heavy case (with color
management).
Thanks to Pierre-Yves Mordred for the inspiration in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/889#note_1411774
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that we have the if-else ladder to call color_pipeline() only when
necessary, and since only color_pipeline() needs undo-premult, move
undo-premult into color_pipeline().
This is a small step towards improving code readability.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We always talk about "view alpha", so the name variable in the fragment
shader the same. Now it's clear without the comments, making the code
easier to read overall.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Avoid duplication of atom retrieval. This is particuarly useful
if one would one to reuse atom retrival in other parts, like tests.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
According to the wm-spec we must keep the _NET_WM_STATE property updated
to reflect the current state of the window.
This has been biting me when firefox starts maximized, then I click the
maximize button to toggle to unmaximized state. The next time I mouse over
the maximize button (which causes the frame to be re-rendered with the
maximized button in a highlighted state) we re-read the window state and
weston then believes the window is maximized even though it is being
rendered in a not-maximized state.
Update the state when we change maximized status so this doesn't happen.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When we leave fullscreen or maximized mode we restore a saved window
position. This is expected, but that saved position was saved when window
geometry was set to have shadows rendered.
Since we restore a saved position that had shadow geometry, we don't want
to move the window when we set geometry again, or we'll move away from the
intended saved position.
I guess this is a counter-proposal to !614Fixes#454
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If a client starts off maximized, clicking the unmaximize button would
result in a 0x0 window - basically a blob of decor with no content.
Instead, use 512x512 as a totally random default value.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There is missing dependency on linux-dmabuf-unstable-v1-server-protocol.h
header file in backend-headless, backend-drm and backend-x11. That files
do not depend on that header, in fact. But by this moment they've had
that implicit dependency due to linux-dmabuf.h header.
With specific set of meson configure options the protocol header is not
generated at the right time, what causes build error in 100% cases using
small amount of building threads (from -j1 to -j8).
Signed-off-by: Ivan Nikolaenko <ivan.nikolaenko@unikie.com>
This is a followup to ffc011d6a3
("backend-drm: check that outputs and heads are in fact ours") which missed
some places.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This uses the legacy DRM API it incomplete and no longer works anyways.
At this point, weston is no longer DRM master, so these calls fail with
"Permission denied".
So just remove the corresponding code.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a surface or a view is not mapped, then we should not be trying to
paint it. Check if this is the case and ensure that we only insert
paint nodes for mapped surfaces & views.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: #621
Keep the surface map state in sync with the buffer state: the surface
can be mapped it has a valid buffer, and not if it doesn't.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The only caller of map() then manually sets is_mapped = true. Just do it
in the function which makes you think that's what it would do.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now we've got a wrapper which tells us whether or not the surface has
valid content, use it.
The 'XXX' comment was removed because it's the same pattern as every
other surface-role implementor: if the surface is not mapped but does
have valid content, then map it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Simplify the code by using ready-made helpers.
This also change the loop to draw the image row by row rather than
column by column. Row by row is more natural as it is linear with the
memory layout. No other change in behaviour.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make use of the shared code instead of open-coding everywhere. This
should make the code easier to read, and reduce the chance of typos if
changes are needed in the future.
No change in behaviour.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These are the last places in weston-test-client-helper.c where using
image_header_from() will reduce the code line count and simplify the
code a little.
No change in behaviour.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Move the struct image_header and get_image_prop() into a header where we
can share these useful helpers between more test code. While doing that,
drop the unused field 'depth', rename into image_header_from(), and
introduce a helper to get u32 pointer to the beginning of a row. These
helpers should make pixel iterating code easier to read and safer (less
room for mistakes in address computations, and asserts).
Use the shared 'struct image_header' instead of the local one. The
intention is to make the code easier to read by using the same helpers
everywhere.
Width, height and stride use type 'int' because Pixman API uses that
too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
For working around hardware limitations as explained in the man page.
Now added for completeness' sake without knowing if anyone will ever
need this.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
"max bpc" property is meant for working around faulty sink hardware.
Normally it should be set to the maximum possible value so that the
kernel driver has full freedom to choose the link bpc without being
artificially forced to lower color precision.
The default value is 16 because that is a nice round number and more
than any link technology I've heard is using today which would be 12.
Also offer an API set the value, so that weston.ini could be used in the
next patch for sink workaround purposes.
Closes: https://gitlab.freedesktop.org/wayland/weston/-/issues/612
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I will be needing it in a new test, so let's share it.
For convenience, this also adds client back-pointer in struct surface so
that I don't need to pass client explicitly.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
skip() is a left-over from an old test harness design, the comment even
refers to automake. Calling skip() cannot do anything good anymore,
because it wouldn't print the skips in the TAP report, so it would
probably be considered a failure.
Delete this unused and nowadays incorrect function, so it doesn't
confuse people.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Commit 62ab6891db intended to change the angle calculation
so that the a time delta since the first frame would be used
instead of the absolute time. That was done in order to ensure
the angle would always start with the same value, allowing users
to differentiate left and right, which again is needed when
testing flipped transforms.
However, the `benchmark_time` variable is unsuitable for that
purpose as it gets reset on each benchmark interval, abruptly
changing the angle.
Thus introduce a dedicated variable.
Fixes 62ab6891db
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Add RDP to the list of backends we can set as default for use
when weston is launched without display/socket environment vars
set.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Move gen_ramp_rgb() down in the file where the TEST() specific code
begins. This way we first have a big block of fixture setup code which
creates an ICC profile, and the next big block is the actual test client
code. gen_ramp_rgb() belongs with the latter.
This makes the file structure slightly more logical.
This is a pure code move, no changes at all.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This name describes better what this test does. In the future another
TEST() for alpha blending will be added. Both of them will be using
matrix-shaper and cLUT output profiles.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The new name better matches the contents of the test.
Currently the test creates output ICC profiles with matrix-shaper and
cLUT forms, and tests that basic color conversion from input to output
color space is correct.
The common theme in this test program is to create ICC profiles to be
used as output profiles. In the future this can include more kinds of
testing, e.g. linear blending. OTOH, this test program will always be
limited to SDR because HDR testing probably will not use ICC files.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
To support heterogeneous outputs, the output must be created by the
same backend as the head(s) it is created for. Solve this by always
creating an output with a first head to attach that determines the
backend to use. Skip already attached first heads in drm_try_attach().
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add a struct weston_head parameter to weston_compositor_create_output()
and fold weston_compositor_create_output_with_head() into it.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, ignore other backends'
heads and outputs. This is done by checking the destroy callbacks for
heads and outputs.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Stop plugins from overwriting the struct weston_output::destroy vfunc,
as that will be used by backends to recognize their outputs.
Instead, pass a plugin-specific destroy callback when creating the
virtual output.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
As a first step towards heterogeneous outputs, add an opaque pointer
weston_head::backend_id that will be used by backends to identify
their own heads.
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/268
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The get file descriptor functions are being deprecated and a two step
process of getting handles and then getting the descriptors for the
handles is being used instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Update to a newer FreeRDP release so we can start cleaning up
some of our usage of things that will be deprecated in the next
major release.
For this, I've simply picked the newest version currently in
our CI images.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This doesn't actually fix a bug - cairo refcounts this. But I
really don't like the look of code that drops a reference then
continues to use it.
While we're here, set a different pattern when we're done so the
one we allocated loses its last reference.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This reverts commit 6914064066.
This is a follow-up change of b623fd2a ("drm-backend: stop parsing IN_FORMATS
blobs, use libdrm instead"). Weston now has a hard-requirement on libdrm
2.4.108, clean up remaining and unnecessary conditional code. Change 69140640
("backend-drm: add HDR_OUTPUT_METADATA definitions") is no longer needed
and stop including libdrm-updates.h from kms-color.c.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Before this change the drm-backend in Weston did the work of parsing DRM
blobs in order to query IN_FORMATS data, if available. This is also the
case for other DRM/KMS clients that use IN_FORMATS (i.e. X).
libdrm 2.4.108 with e641e2a6 ("xf86drm: add iterator API for DRM/KMS
IN_FORMATS blobs") introduced a dedicated API for querying IN_FORMATS data.
Bump the minimum required version to 2.4.108, stop parsing IN_FORMATS in
Weston and start using DRM iterators. In addition, remove fallback code for
libdrm <2.4.107.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
libdrm with version 2.4.108 provides new functionality for parsing
IN_FORMATS blobs. Weston can make use of it and avoid implementing
its own logic. At present CI uses Debian 11 (bullseye) which comes
with an older version (2.4.104), so we build it from source.
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
This patch makes sure we have a gl_buffer_state present when using
direct-display protocol extensions (which forbids any GL imports, and
assumes a direct path with the display unit to perform a KMS import).
Without this patch we would basically have no gl_buffer_state at repaint
time because we never manged to create one, as direct-display code path
will return much early.
Partially fixes gitlab.freedesktop.org/wayland/weston/-/issues/621.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Added cLUT profile creation to validate linearization algorithm
for DToB3 tag (direction dev to PCS). The 3DLUT is
built by using raw matrix conversion from dev to XYZ and reverse
(XYZ to device).
The test uses floating point pipeline, known as unbounded mode of LCMS.
The details are described in ICCSpecRevision_02_11_06_Float.pdf
The purpose of these new test cases is to keep the GL-renderer 3D LUT
path tested even after color-lcms and GL-renderer start using
specialized matrix-shaper paths.
These also exercise build_eotf_from_clut_profile() in color-lcms, but do
not actually verify it. These cases only test that the recovered EOTF
and its inverse produce an identity mapping together.
BT.2020 is not used in these tests, because the RGB-XYZ conversion
matrix does not stay inside [0.0, 1.0] in either direction, which would
be a problem for the 3D LUT element in the multiProcessingElement
pipelines. Handling that would have been possible, but testing with
AdobeRGB color space should suffice while keeping the test code from
being even more complicated.
roundtrip_verification() tests that we succeed in creating cms
pipelines correctly in both directions so that the resulting ICC file is
better behaved. The Weston test itself only cares about the BToD
direction.
Credits to:
Vladimir Lachine <vladimir.lachine@amd.com>
Graeme Gill <graeme@argyllcms.com>
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We will want to run the same color spaces with different types of ICC
profiles. To help with that:
1. Let struct lcms_pipeline define the test color space and
transformations and move the tolerance into a new per test case
structure.
2. Added profile type: PTYPE_MATRIX_SHAPER, PTYPE_CLUT.
PTYPE_MATRIX_SHAPER is the previously implemented type.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This function sets some basic text tags to make an ICC file better
formed.
The code is taken from LittleCMS, https://github.com/mm2/Little-CMS.git
git revision
lcms2.13.1-28-g6ae2e99 (6ae2e99a3535417ca5c95b602eb61fdd29d294d0)
file src/cmsvirt.c.
Suggested-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds a new test helper library that depends on LittleCMS 2.
For starters, the library implements conversion from enum transfer_fn to
ICC multiProcessingElements compatible LittleCMS curve object.
That conversion allows encoding transfer funtions in ICC files and
LittleCMS pipelines with full float32 precision instead of forcing a
conversion to a 1D LUT which for power-type curves is surprisingly
imprecise.
This also adds CI tests to make sure the conversion matches our
hand-coded transfer functions.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These helpers allow collecting color difference statistics easily.
To be used in color-shaper-matrix-test.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When defining a color space with a transfer function, this looks up the
inverse transfer function without needing to store that separately.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will be useful to make a curve in a color pipeline pass-through
without needing to special-case skipping the curve.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fix up whitespace and document what this array is for.
For the sake of slightly better readability.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Re-use color_float_apply_curve() instead of open-coding it.
Maybe makes reading the code a little easier.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make process_pixel_using_pipeline() slightly easier to read by
extracting a meaningful function.
Pure refactoring, no behavioral changes.
Compared to previous, flip the scalar multiplication around, so that it
matches the mathematical order of matrix-vector multiplication.
Also document the layout conventions for lcmsVEC3 and lcmsMAT3. These
follow the convention used in LittleCMS for cmsVEC3 and cmsMAT3, and are
necessary to understand to review the matrix-vector multiplication for
correctness.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make process_pixel_using_pipeline() slightly easier to read by
extracting a meaningful function.
Pure refactoring, no changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Looks like this was forgotten, and I managed to get compiler errors
about redeclaring all enums.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It's bad form to set the same variable in multiple places, and not all
of them were even equivalent.
Move lcms2 finding to the root level build file only. It is still an
optional dependency like before, and the if-not-found checks are still
in place where actually needed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When color management is disabled, the fragment shader was still first
ensuring straight alpha and then immediately just going back to
pre-multiplied. This is near-impossible for a shader compiler to
optimize out, I guess because of the if-statement to handle division by
zero. Having view alpha applied in between certainly didn't make it
easier.
That causes extra fragment computations that are unnecessary. In the
issue report this was found to cause a notable performance regression.
Fix the performance regression by introducing special-case paths for
when straight alpha is not needed. This skips the unnecessary
computations.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/623
Fixes: 9a6a4e7032
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Currently, the opaque is discarded for all transformations other than a simple
translation, because correctly transforming the opaque area is not possible in
general.
However, there is one simple case that is probably the most common one: A fully
opaque surface that is translated and scaled. In this case the opaque area is
simply the new bounding box. So set the transformed opaque area accordingly.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If surface->is_opaque is set then we can assume that the whole surface is
opaque. In the trivial case (no transformation or translation only) this means
that transform.boundingbox is exactly the view area and is fully opaque. So it
can be used for transform.opaque.
This is important because damage calculation uses transform.opaque. Without
this, anything underneath a surface without an explicit opaque region but a
pixel format without alpha channel is drawn unnecessarily.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The drm_device is initialized as a side effect of the (badly named)
drm_device_is_kms function. Explicitly pass the drm_device to be able to
initialize kms devices that are not the main drm device of the drm backend.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If we have multiple drm devices, we cannot use the drm device from the backend,
because we would only get the primary device and not the device of the output.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If Weston receives a hotplug event, it has to check if the hotplug device
actually belongs to the drm device before updating the heads of the device. The
hotplug event should only remove heads that belong to the device and must not
change heads of other devices.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The compositor lists the heads from all devices, but we must only disable the
connectors that belong to the current device. Therefore, other heads must be
ignored.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The outputs, heads, crtcs, and connectors are specific to a drm device and not
the backend in general.
Link them to the device that they belong to to be able to retrieve the
respective device.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The commits happen per device instead of per backend. The pending state is
therefore per device as well. Allow to retrieve the device from the pending
state.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The scanout format for the dma-buf feedback are specific to the kms device that
is used for scanout. Therefore, we have to pass the device of the output when
retrieving the scanout formats.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The fbs are specific to the device on which they will be displayed. Therefore,
we have to tell which device shall be used when we are creating the fb.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The atomic commit is device specific. If we have multiple kms devices, we need
to know which device was used for the atomic commit.
Pass the device instead of the backend through the atomic commit.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Extract the kms device from the backend to allow a better separation of the
backend and the kms device. This will allow to handle multiple kms devices with
a single drm backend.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Get the backend at the beginning of the function instead of retrieving it from
another object in the debug statement. This simplifies refactoring, as the debug
statement is not affected by changes how the backend is retrieved.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The gbm_format is the same as the drm format used by the pixel format.
Print the format name using the pixel format in the error message to make the
error message easier to understand for humans.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The fb already contains a DRM fd for later use. So just use that one instead of
fetching it from the backend.
This is necessary if the fbs are allocated on different devices, since otherwise
the wrong device might be used to get the fd of the passed fb.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Looks like we missed this one during the conversion to
weston_signal_emit_mutable.
Found by running weston under valgrind and running/killing
weston-simple-dmabuf-egl
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This reverts commit 1618697dc3.
The original commit was a workaround for
https://gitlab.freedesktop.org/mesa/mesa/-/issues/2219 which was fixed
in Mesa:
- c7617d8908a970124321ce731b43d5996c3c5775 released as 20.1.0-rc1
- a0e6341fe4417e41cda0b19e4fa7f8bbe4e1dba1 released as 19.3.5
- f27e5d9df5bc9c85d45c2cb1f2a4997b453365fe released as 20.0.0
This workaround should not be necessary anymore, we don't use it in our
CI, and it was manual to begin with. Therefore remove it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The RDP spec says we can trust x, y position on all messages except
PTR_FLAGS_WHEEL and PTR_FLAGS_HWHEEL, so let's do that to ensure
proper sync with the RDP client.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
And use it to get a feedback event for when adding scanout tranche.
With this change, I get back a feedback event for dmabuf-feedback
on VC4:
���� tranche: target device /dev/dri/card0, scanout
� ���� format ABGR2101010, modifier LINEAR (0x0)
� ���� format XBGR2101010, modifier LINEAR (0x0)
� ���� format ARGB8888, modifier LINEAR (0x0)
� ���� format ABGR8888, modifier LINEAR (0x0)
� ���� format XRGB8888, modifier LINEAR (0x0)
� ���� format XBGR8888, modifier LINEAR (0x0)
� ���� format RGB565, modifier LINEAR (0x0)
� ���� format YUV420, modifier LINEAR (0x0)
� ���� format YUV422, modifier LINEAR (0x0)
� ���� format YVU420, modifier LINEAR (0x0)
� ���� format YVU422, modifier LINEAR (0x0)
� ���� format NV12, modifier LINEAR (0x0)
� ���� format NV12, modifier BROADCOM_SAND128 (0x700000000000004)
� ���� format NV16, modifier LINEAR (0x0)
� ���� end of tranche
Besides that, it can place a fullscreen state of simple-egl on the
primary plane, which without this change wasn't possible.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
I guess this reverts commit 73bdc0ce85
"xwm: Fix fd leak in weston_wm_send_data()"
That commit closes the send half of a pipe in weston_wm_send_data,
claiming that it's dup()licated later, and we'll leak the fd if
we don't close it.
That may have been true at the time? But currently that fd is only
duplicated by wl_event_loop_add_fd() in its normal operation, and
closing our original before that fd handler ever fires results
in an EBADF on write, and the data never reaching its intended
destination.
Worse, by the time that handler is called there might be another
use for that fd, and we could push data into it and close it.
To provoke the problem, launch an app like FireFox over Xwayland,
cut something to the clipboard, then close the app (this is the
path where the wm has stored the clipboard contents and the
app has gone away). relaunch it and paste the clipboard content
back in. clipboard_client_data() will EBADF on write, and the
data won't be pasted.
Reported-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This a new matrix inversion test written from scratch to be suitable for
running in CI: quick to run and automatically detects success/failure.
This all is a result of what I learnt while working on
https://gitlab.freedesktop.org/pq/fourbyfour
Computing the residual error with infinity norm comes straight from
fourbyfour documentation on how to evaluate matrix inversion error.
Most of the hard-coded test matrices have been generated with fourbyfour
project as well, as it contains the generator code. The matrices are
hard-coded here also to make testing faster, but primarily because the
generator code needs BLAS and LAPACK, and having those as Weston
dependencies would be far too much just for this.
Now, if someone wants to modify weston_matrix stuff, we should at least
detect matrix inversion and multiplication bugs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This #define was used only by the matrix-test program, which was removed
in the previous commit.
Remove it as unused and fold away MATRIX_TEST_EXPORT.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This test program was useful a decade ago when weston_matrix_invert()
was being developed. It was a manual test program that ran for a certain
number of seconds and required human interpretation of numbers to see if
results were acceptable or not. Hence it was foundamentally unsuitable
for CI.
The way it generated random matrices for inversion testing was also very
naive, and it used the determinant value to determine invertability
which is completely bogus. This made it also a bad test for correctness.
Much better speed and correctness testing is implemented in
https://gitlab.freedesktop.org/pq/fourbyfour
with documented testing procedures. It has a copy of the weston_matrix
implementation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Buffer scale is common enough in the modern desktop space to
expect average GL clients to handle it. Thus lets include it into
our main example client.
While on it, also handle buffer transforms. It's essentially free
for GL clients in terms of computing power but may increase the
chance that Wayland compositors are able to hit scanout fast paths.
Thus having an example client for it is likely valueabel for client
and compositor developers.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Setting the opaque region correctly is common source of error for
clients that simply want to express that a whole surface is opaque.
This is especially true once buffer_scale and buffer_transform come
into play, as unlike for damage, where buffer_damage is the
encouraged and user friendly way today, opaque regions are always
in logical coordinates.
As faulty opaque regions don't have a visual impact in these cases
but only increase resource consumption, these errors often remain
for long times. See
1e2bc68171
for one of many examples.
Give an easy example how to set the opaque region in a conformant
and reliable way.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Obviously the first allocation is always leaked, there is a second
zalloc() right below. Fix the leak.
Found by code inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As we could have situations where dmabuf import failed when attempting
to figure it the framebuffer is scanout-capable, make sure we also have
a way to store that information. Otherwise, we could end up
NULL-dereferencing, as we don't provide a valid storage for it.
Further more, with this, we also print out the reason why it failed, to
aid in further debugging.
Observed on platforms where GBM_BO_HANDLE failed + in combination w/
direct-display proto extension.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Output color profile may be changed in flight. Output basic color
characteristics and EOTF mode cannot yet be changed in flight, but it is
reasonable to assume they could in the future. Therefore the color
outcome data may change in flight as well, which is the basis for HDR
metadata, which needs to be updated as well.
Track the changes to color outcome data with a serial number.
DRM-backend checks the serial number to see if it needs to re-create the
HDR metadata blob. This allows the changes to propagate all the way to
KMS.
The code added here is more of a reminder of what should happen than a
tested path.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Forward the HDR Static Metadata Type 1 to the video sink. This makes the
sink aware of our video content parameters and may be able to produce a
better picture. This type of metadata is used only with the ST 2084 HDR
mode a.k.a PQ.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This creates a new file for KMS related color code, to avoid making
drm.c even longer.
The moved code was just added in 5151f9fe9e
so the new file copyrights are written based on that.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
'color_characteristics_config_error' test ensures that all code paths in
parse_color_characteristics() and wet_output_set_color_characteristics()
get exercised. The return value and logged error messages are checked.
Other cases test the weston_hdr_metadata_type1 validation.
These are for the sake of test coverage, but also an example of how to
test a function from main.c, and how to capture messages from
weston_log().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Check that weston.ini settings to eotf-mode and basic color
characteristics are correctly parsed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the beginnings of creating composited content HDR metadata for
the ST2084 HDR mode. The immediate goal is to allow essentially setting
the HDR metadata from weston.ini, so that it can be experimented with.
Setting an output ICC profile will stop weston.ini metadata from taking
effect, but using an ICC profile in HDR mode is an open question anyway.
maxDML, maxCLL, and minDML are set based on the assumption that we want
to make use of the full sink/monitor dynamic range.
This also adds several TODOs about how we should handle output profiles,
basic output color characteristics, and HDR metadata. Implementing these
properly will take more thought and effort.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds hdr_meta field in weston_output_color_outcome. This field is
intended to be set by color manager modules, and read by backends which
will send the information to the video sink in SMPTE ST 2084 mode a.k.a
Perceptual Quantizer HDR system.
Such metadata is essential in ST 2084 mode for the video sink to produce
a good picture.
The validation of the data and the group split is based on the HDR
Static Metata Type 1 definition in CTA-861-G specification.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds an option to program basic display color characteristics from
weston.ini. In the future there will be a way to set this information
from EDID, but because EDID is unreliable that will probably not be the
default. An ICC profile will likely override most or all of this. The
main reason to add this option is to be able to characterise HDR
monitors.
An 'output' section can have a key 'color_characteristics' (string)
set to a name. The name refers to any 'color_characteristics' section
with 'name' set to the same string.
The 'name' key of a 'color_characteristics' section cannot contain a
colon ':'. Names with colon in 'output' section key
'color_characteristics' value are reserved for future use, e.g. to
indicate that the metadata is to be taken from EDID instead of a
weston.ini section.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds color_chracteristics field in weston_output. This field is
intended to be set by compositor frontends and read by color managers.
Color managers can use this information when choosing the output color
space and dynamic range, particularly when no ICC profile has been set.
This is most useful for HDR outputs, where the HDR static metadata for
PQ mode or the display luminance parameters for HLG mode can be based on
color_characteristics.
The fields of weston_color_characteristics mirror the information
available in EDID. However, using EDID information as-is has several
caveats, so the decision to use EDID for this is left for the frontend
and ultimately to the end user.
There are no defined ranges or validity checks for this data. The color
manager will have to validate the values against whatever it is using
them for.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Allow the front end to register audio setup and teardown functions. These
functions should use FreeRDP's rdpsnd_server_context or
audin_server_context and set up their own handler threads.
The backend remains mostly ignorant to any audio details beyond setting up
and tearing down.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of a meson option or hidden define, just run these checks always.
It is not Weston's style to add build options for specific asserts, and
currently weston's codebase is expected to always run with asserts
enabled.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It is used in Mesa. Lets switch to it as well in order to provide
good examples and encourage proper API usage.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Compositors may choose to send multiple scanout or non-scanout
tranches. So instead of assuming that the first respective tranche
contains the format/modifier we're looking for, check all tranches.
While on it, make sure that in case a compositor sends scanout
tranches on the initial feedback, `pick_format_from_scanout_tranche()`
does not unintentionally pick `INITIAL_BUFFER_FORMAT`.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
It doesn't and can't build, because it depends on cairo-gl. We already
have simple-egl which shows how to use EGL/GLESv2 on Wayland.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's three planes, not two.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 8b167a1703 ("gl-renderer: Store EGL buffer state in weston_buffer")
There's just no good reason to do this.
The query entrypoints already tell us if we need to use
GL_TEXTURE_EXTERNAL_OES for a particular format/modifier. We also have
RGB -> YUV fallbacks which should be able to work well with TEXTURE_2D.
TEXTURE_EXTERNAL pessimises quite hard, forcing GPU-side reloads as well
as bad filtering. Allowing multi-planar formats to use TEXTURE_2D should
thus result in performance and quality improvements.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now that we can pull everything we need from pixel-formats, go one step
further and reuse the same YUV format descriptors we use to emulate
dmabuf/EGLImage imports for SHM.
This eliminates all special-case YUV/SHM handling.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add a new hide_from_clients flag which, if set, specifies that the
format is only for internal information and processing, and should not
be advertised for clients.
This will be used for formats like R8 and GR88, which are not useful for
client buffers, but are used internally to implement YUV -> RGB
conversion.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We support this as an explicit YUV fallback path in gl-renderer's dmabuf
EGLImage import path, so might as well support it in the SHM path, given
it's just YUV420 with no subsampling.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we're doing partial uploads from SHM buffers, we need to use the
vertical subsampling factor rather than the horizontal for secondary
planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We already had these with effective width and height, but they're useful
externally as well. Pull them out to a helper.
Signed-off-by: Daniel Stone <daniels@collabora.com>
'depth' isn't actually used to determine the bit depth of meaningful
components generally, but specifically to determine whether we can use
the legacy drmModeAddFB (pre-AddFB2) with those formats.
Rename the member to make it more clear what it's used for.
Signed-off-by: Daniel Stone <daniels@collabora.com>
pixel-formats already stores the gl_format, at least for single-planar
formats; use that instead of storing our own copies.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of checking for each format whether we need compatibility
workarounds for GL implementations not supporting ES3.x or when
GL_EXT_texture_rg isn't present, have each format declare the ideal case
and fix it up later.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than checking all the pixel-format components which are currently
duplicated inside gl-renderer, just check for equality of the pixel
format itself, which will become useful as we remove some of the
duplicate content.
This means that the texture storage will now be reallocated when clients
switch between pixel formats which could've had compatible GL storage
(e.g. XRGB <-> ARGB) on the same surface. However this does not seem
like a case worth optimising, and simplifies the code somewhat.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We've got a nice shiny ARRAY_COPY macro, so use it rather than memcpy or
hand-unrolled assignments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Allow clipboard pasting in and out of an RDP session.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
RDP exposes certain features (audio, clipboard, RAIL) through a facility
called "virtual channels". Set up the communications framework for using
these.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
FreeRDP has some features that start new threads and run
callback functions in them.
We need a way to punt work from these threads back to the
compositor thread.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Log EGL features similar to how GL ES features are logged: listing just
the ones weston tests for.
This replaces some log messages from gl-renderer.c that become
redundant or belong with EGL better.
has_native_fence_sync and has_wait_sync are not logged, because missing
them already logs warnings.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Feels like this might be nice to log.
The failure case is not fatal, so say it's a warning only.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a human readable replacement for printing out the list of all
available GL extensions that doesn't happen anymore by default.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Print all EGL and OpenGL extension lists into a new log scope
"gl-renderer" instead of the usual log.
These lists cluttered the log while they were very rarely actually
useful. Sometimes they might be interesting, so make them still
available through the new log scope.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Plumb struct gl_renderer all the way through to
gl_renderer_log_extensions(). In the future, the extension lists will be
printed into a debug scope specifically, and it will get the debug scope
from gr.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This fixes the following leaks for
weston_curtain/weston_buffer_create_solid_rgba when shutting down the
compositor:
#0 0x7f9170372987 in __interceptor_calloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7f915bfeb8b7 in zalloc ../include/libweston/zalloc.h:38
#2 0x7f915bfec71d in weston_curtain_create ../shell-utils/shell-utils.c:150
#3 0x7f915bfd9e51 in shell_ensure_fullscreen_black_view ../desktop-shell/shell.c:2082
#4 0x7f915bfda2a9 in shell_configure_fullscreen ../desktop-shell/shell.c:2118
#5 0x7f915bfdc72d in desktop_surface_committed ../desktop-shell/shell.c:2538
#6 0x7f915bfa3ef5 in weston_desktop_api_committed ../libweston-desktop/libweston-desktop.c:159
#7 0x7f915bfae778 in weston_desktop_xdg_toplevel_committed ../libweston-desktop/xdg-shell.c:746
#8 0x7f915bfb0d45 in weston_desktop_xdg_surface_committed ../libweston-desktop/xdg-shell.c:1374
#9 0x7f915bfa7382 in weston_desktop_surface_surface_committed ../libweston-desktop/surface.c:174
#10 0x7f916fe628a6 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
#11 0x7f916fe7c0e2 in weston_surface_commit_state ../libweston/compositor.c:4062
#12 0x7f916fe7c161 in weston_surface_commit ../libweston/compositor.c:4068
#13 0x7f916fe7c6ef in surface_commit ../libweston/compositor.c:4146
#14 0x7f916fc847e9 (/usr/lib/x86_64-linux-gnu/libffi.so.8+0x77e9)
#0 0x7f9170372987 in __interceptor_calloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7f916fe62aa3 in zalloc ../include/libweston/zalloc.h:38
#2 0x7f916fe7398d in weston_buffer_create_solid_rgba ../libweston/compositor.c:2603
#3 0x7f915bfec879 in weston_curtain_create ../shell-utils/shell-utils.c:162
#4 0x7f915bfd9e51 in shell_ensure_fullscreen_black_view ../desktop-shell/shell.c:2082
#5 0x7f915bfda2a9 in shell_configure_fullscreen ../desktop-shell/shell.c:2118
#6 0x7f915bfdc72d in desktop_surface_committed ../desktop-shell/shell.c:2538
#7 0x7f915bfa3ef5 in weston_desktop_api_committed ../libweston-desktop/libweston-desktop.c:159
#8 0x7f915bfae778 in weston_desktop_xdg_toplevel_committed ../libweston-desktop/xdg-shell.c:746
#9 0x7f915bfb0d45 in weston_desktop_xdg_surface_committed ../libweston-desktop/xdg-shell.c:1374
#10 0x7f915bfa7382 in weston_desktop_surface_surface_committed ../libweston-desktop/surface.c:174
#11 0x7f916fe628a6 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
#12 0x7f916fe7c0e2 in weston_surface_commit_state ../libweston/compositor.c:4062
#13 0x7f916fe7c161 in weston_surface_commit ../libweston/compositor.c:4068
#14 0x7f916fe7c6ef in surface_commit ../libweston/compositor.c:4146
#15 0x7f916fc847e9 (/usr/lib/x86_64-linux-gnu/libffi.so.8+0x77e9)
We do not migrate the weston_curtain destruction from
desktop_surface_removed() to desktop_shell_destroy_surface() because
we'd want have the curtain removed before the animation starts.
If we were to move the black view destruction, *and* only handle it from
desktop_shell_destroy_surface() the animation runs but the black curtain
will be removed right at the end, effectively diminishing the effect of
the animations.
To this end, we keep both of the two worlds, if the client terminates on
its own, we keep the same animation effect, but if the compositor is
shutting down we destroy it immediately.
We remove wl_list_for_each_safe() and instead loop each time to avoid
using a stale pointer iterator which could cause a UAF as the shsurf
would be free'ed.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Now that the gl_buffer_state owns everything related to buffers, move
the textures from there rather than living on the surface, to join the
EGLImage and/or SHM params.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now that EGLImages are strongly associated with a gl_buffer_state, which
has a lifetime strictly bounded by a weston_buffer, we don't need to
have an egl_image wrapper having its own separate refcounting anymore.
Signed-off-by: Daniel Stone <daniels@collabora.com>
... apart from SHM.
EGL and dmabuf buffers already have a gl_buffer_state created for them
when we first attach the weston_buffer. By turning
gl_surface_state::buffer into a pointer, we can just reference rather
than inline the gl_buffer_state.
SHM buffers are special, in that we don't keep individual copies of them
within the GL renderer. Instead, the GL surface has a texture allocated
with a shadow copy of the most up-to-date surface content. Handle this
by allocating and destroying gl_buffer_state every time we need to
respecify textures or somehow meaningfully change the parameters.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Similarly to EGL buffers, store the gl_buffer_state for a dmabuf buffer
inside weston_buffer, rather than on the linux_dmabuf_buffer. This
slightly simplifies our gl_buffer_state handling, and will be used later
to eliminate the egl_image refcounting.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Introduce a renderer_private hook for weston_buffer, and use this to
store a copy of the gl_buffer_state for EGL buffers (i.e. non-dmabuf, via
EGL_WL_bind_wayland_display).
As part of this, we create the EGLImage along with the weston_buffer
information, and just take a reference to it each time it is attached.
If you have bisected a failure to update surface content to this commit,
it very likely means that your EGL implementation requires images to be
recreated rather than only rebound in order to have their content
updated, which is contrary to specification.
Signed-off-by: Daniel Stone <daniels@collabora.com>
At the moment, attach_shm() will modify the gl_buffer_state in place,
then compare it and see if it differs enough to require a new one. That
rather mixes up the old and new worlds, so quite explicitly build up a
shadow gl_buffer_state with variables first before we change the one
which already exists.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Now that we can reliably access buffer dimensions from weston_buffer,
and gl-renderer isn't doing strange things with buffer widths, just use
that. The renderer interface is now unused and can be deleted.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This was only used for what was presumably an attempt at an
optimisation, to force the texture's pitch in pixels to match the SHM
buffer. This is really unlikely to have ever made a difference, given
the alignments GPUs demand.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's just a shadow of weston_buffer.buffer_origin, which also has a
slightly more descriptive name.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we can reuse the textures we already have, just return early, rather
than putting all the work in a large indented body.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Allow the various attach handlers to access the existing buffer, only
referencing the new buffer when they have successfully attached.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Deduplicate the no-buffer and the import-fail case, and try to fall
through where we can. This will make it easier to shift the buffer
reference change later, so the attach subhandlers can reference the old
buffer when checking for compatibility.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's good to know if we succeeded or failed to import our buffers. This
will also later make for a more smooth transition when we start
returning a gl_buffer_state from them.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This only happens for the legacy renderer, but still, might as well
clean up after ourselves when we can't import a secondary plane.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_surface_state has a bunch of members which are tied to the input
buffer, rather than the surface per se.
Split them out into a separate gl_buffer_state member as a first step
towards sanitising its use and lifetime.
Signed-off-by: Daniel Stone <daniels@collabora.com>
No-one should be implementing an external renderer, so move the
interface out of the public header.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This value is always `NULL`.
Silences:
`warning: ‘%s’ directive argument is null [-Wformat-overflow=]`
Signed-off-by: Robert Mader <robert.mader@collabora.com>
This fixes the following weston_view leak at compositor shutdown:
#0 0x7f4250247987 in __interceptor_calloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7f424fd37aa3 in zalloc ../include/libweston/zalloc.h:38
#2 0x7f424fd3a05f in weston_view_create ../libweston/compositor.c:386
#3 0x7f423be7be6a in weston_desktop_surface_create_desktop_view ../libweston-desktop/surface.c:364
#4 0x7f423be7c0a8 in weston_desktop_surface_create_view ../libweston-desktop/surface.c:404
#5 0x7f423beae91d in desktop_surface_added ../desktop-shell/shell.c:2273
#6 0x7f423be77db1 in weston_desktop_api_surface_added ../libweston-desktop/libweston-desktop.c:138
#7 0x7f423be80c73 in weston_desktop_xdg_toplevel_ensure_added ../libweston-desktop/xdg-shell.c:362
#8 0x7f423be8207a in weston_desktop_xdg_toplevel_committed ../libweston-desktop/xdg-shell.c:697
#9 0x7f423be84d45 in weston_desktop_xdg_surface_committed ../libweston-desktop/xdg-shell.c:1374
#10 0x7f423be7b382 in weston_desktop_surface_surface_committed ../libweston-desktop/surface.c:174
#11 0x7f424fd378a6 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
#12 0x7f424fd510e2 in weston_surface_commit_state ../libweston/compositor.c:4062
#13 0x7f424fd51161 in weston_surface_commit ../libweston/compositor.c:4068
#14 0x7f424fd516ef in surface_commit ../libweston/compositor.c:4146
#15 0x7f424fb597e9 (/usr/lib/x86_64-linux-gnu/libffi.so.8+0x77e9)
With commit 'libweston, desktop-shell: Add a wrapper for weston_surface
reference' we've removed an explicit weston_view_destroy() call due to a
UAF which would've happen if we had close animations enabled, upon
terminating a client. In that patch I've incorrectly wrote this happened
when animations are off, but in fact it happened when they're on, see the
following trace:
READ of size 8 at 0x616000026498 thread T0
#0 0x7f757fba8797 in weston_signal_emit_mutable ../shared/signal.c:52
#1 0x7f757fb4bba1 in weston_view_destroy ../libweston/compositor.c:2269
#2 0x7f756bca89c0 in desktop_shell_destroy_surface ../desktop-shell/shell.c:275
#3 0x7f756bcb379e in fade_out_done_idle_cb ../desktop-shell/shell.c:2228
#4 0x7f757faec1da in wl_event_loop_dispatch_idle ../src/event-loop.c:969
#5 0x7f757faec31d in wl_event_loop_dispatch ../src/event-loop.c:1032
#6 0x7f757faea114 in wl_display_run ../src/wayland-server.c:1408
#7 0x7f757ff777ba in wet_main ../compositor/main.c:3589
#8 0x55f765c8d17d in main ../compositor/executable.c:33
#9 0x7f757fd997fc in __libc_start_main ../csu/libc-start.c:332
#10 0x55f765c8d099 in _start (/home/mvlad/install-amd64/bin/weston+0x1099)
0x616000026498 is located 24 bytes inside of 608-byte region [0x616000026480,0x6160000266e0)
freed by thread T0 here:
#0 0x7f758004c4d7 in __interceptor_free ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:127
#1 0x7f757fb4bdc8 in weston_view_destroy ../libweston/compositor.c:2295
#2 0x7f757fb4c14d in weston_surface_unref ../libweston/compositor.c:2334
#3 0x7f756bca898b in desktop_shell_destroy_surface ../desktop-shell/shell.c:273
#4 0x7f756bcb379e in fade_out_done_idle_cb ../desktop-shell/shell.c:2228
#5 0x7f757faec1da in wl_event_loop_dispatch_idle ../src/event-loop.c:969
This patch re-introduces it to avoid leaking the view upon compositor
shutdown, but it does it in tandem with weston_desktop_surface_unlink_view(),
(which was added in a later patch) and before weston_surface_unref() call.
This way we should be safe to terminate/close clients with additional views
created by libweston-desktop (pop-ups), but also in other different situations.
Verified it in the following circumstances:
- terminating a client with close animation on
- terminating a client with close animations off
- shutting down the compositor with clients running, with and
without close animations
- terminating top-level clients with additional pop-ups with both with
and without close animations
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
clang-13 complains about bitwise xor assigments like the following:
../libweston/noop-renderer.c:62:25: warning: variable 'unused' set but
not used [-Wunused-but-set-variable] volatile unsigned char unused = 0;
Use the __attribute__((unused)) instead.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fix an apparent copy and paste error in resize code. I'm not sure anything
sets the relevant callback that would lead to height being different than
width, so there's no easy way to demonstrate a bug, but this change
appears to rectify the intent of the code.
Reported-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This documents the fact that other views are handled implictly by
libweston-desktop, and we shouldn't attempt to destroy indiscriminately
views that aren't created by desktop-shell.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This patch fixes the following trace:
#0 0x7f07d1bcecfa in weston_desktop_surface_get_surface ../libweston-desktop/surface.c:585
#1 0x7f07d1bfc9b8 in move_grab_motion ../desktop-shell/shell.c:1499
#2 0x7f07e539f841 in notify_motion ../libweston/input.c:1794
#3 0x7f07e1e8ace4 in handle_pointer_motion ../libweston/libinput-device.c:132
#4 0x7f07e1e8cad5 in evdev_device_process_event ../libweston/libinput-device.c:535
#5 0x7f07e1e89311 in udev_input_process_event ../libweston/libinput-seat.c:208
#6 0x7f07e1e8932f in process_event ../libweston/libinput-seat.c:218
#7 0x7f07e1e8935f in process_events ../libweston/libinput-seat.c:228
#8 0x7f07e1e8940a in udev_input_dispatch ../libweston/libinput-seat.c:239
#9 0x7f07e1e89437 in libinput_source_dispatch ../libweston/libinput-seat.c:249
#10 0x7f07e53122b1 in wl_event_loop_dispatch ../src/event-loop.c:1027
#11 0x7f07e5310114 in wl_display_run ../src/wayland-server.c:1408
#12 0x7f07e579c7ba in wet_main ../compositor/main.c:3589
#13 0x555611d6b17d in main ../compositor/executable.c:33
#14 0x7f07e55be7fc in __libc_start_main ../csu/libc-start.c:332
#15 0x555611d6b099 in _start (/home/mvlad/install-amd64/bin/weston+0x1099)
A highly unlikely, but still valid operation, is to close/destroy the
window while still having it grabbed and moved around, basically having
an in-flight destruction of grabbed moving window. Another situation
would be that the client terminates abruptly (crashing for instance),
while being dragged which might take down the compositor.
This could happen for both touch/pointer grab operations and could cause
a NULL pointer access while accessing desktop_surface when being used
to retrieve the underlying weston_surface.
With this patch we check for a valid desktop_surface and return early
if that's not the case.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Moving weston_desktop_surface_unlink_view() to
desktop_shell_destroy_surface() makes sure we don't leak the underlying
weston_desktop_view when tearing/shutting down the compositor.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Creates a distinct view, separated from the one created by
libweston-desktop, in order to avoid a potential ownership fight with
libweston-desktop upon destroying the view. Upon weston_desktop_surface
destruction, libweston-desktop inflicts damage on the view it creates,
so we need the view to be alive at that time.
This wasn't such an issue before because we had different destruction paths but
with commit 'desktop-shell: Do not leave views in layers upon shell
destruction' all of the destruction paths now land in the same spot
+ handle compositor tear down.
Note as we still use the same weston_surface we'll keep the previous
construct where we were taking a reference to keep it alive.
The original view is destroyed when releasing the ownership, while for
the view created in this patch we handle the destruction directly upon
compositor tear down.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Similar to how we do it with drm_fb ref counts, increase a reference
count and return the same object.
Plug-in in desktop-shell when we map up the view in order to survive a
weston_surface destruction.
Astute readers will notice that this patch removes weston_view_destroy()
while keeping the balance between removing and adding a
weston_surface_unref() call in desktop_shell_destroy_surface().
The reason is to let weston_surface_unref() handle destruction on its
own. If multiple references are taken, then weston_surface_unref()
doesn't destroy the view, it just decreases the reference, with
a latter call to weston_surface_unref() to determine if the view
should be destroyed as well. This situation happens if we have
close animation enabled, were we have more than one reference taken: one
when mapping the view/surface and when when the surface itself was created,
(what we call, a weak reference).
If only a single reference is taken (for instance if we don't have close
animations enabled) then this weston_surface_unref()
call is inert as that reference is not set-up, leaving libweston to
handle the view destruction.
Following that with a weston_view_destroy() explicit call would cause a
UAF as the view was previous destroyed by a weston_surface_unref() call.
A side-effect of not keeping the weston_view_destroy() call would
happen when tearing down the compositor. If close animations are enabled,
weston_surface_unref() would not destroy the view, and because
weston_view_destroy() no longer exists, we would still have the
view in the other layers by the time we check-up if layers
have views present.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Calling weston_surface_unref() one time too many could be a sign we
haven't correctly increased the ref count for it.
Also, if we don't have a surface being passed, do no attempt to
use it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Unconditionally creating a surface feedback for each surface
creates unnecessary overhead and noise in the logs. Thus
create it when the first surface feedback resource for a
surface is requested and delete it again once all those
resources have been destroyed.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Weston uses a timeout of 2 seconds before it sends scanout
tranches to clients in order to not trigger excessive buffer
reallocations in clients.
`simple-dmabuf-feedback` in turn counts redraws (200) before
exiting. That doesn't work on e.g. 144Hz screens, thus use a
timer here as well.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
For a surface that is already fullscreen making it maximized means to
exit fullscreen then set to it maximized. Instead of doing it, refuse to
do anything until the user explicitly performs that operation.
With this approach we follow other DE (desktop environments) which would
not perform any operation until the user exits fullscreen state.
Fixes#321
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
To me, the use of setup_search_param() makes the code harder to
understand than it needs to be. Replacing that function with open-coding
the struct cmlcms_color_transform_search_param initialization makes it
more clear that:
- get_surface_color_transform is the only one that actually uses a
surface to initialize it
- get_blend_to_output does not use an input profile at all
- get_sRGB_to_output and get_sRGB_to_blend hardcode the sRGB profile
like they should
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I am going to need to add yet another output property to be set by a
color manager: HDR Static Metadata Type 1. With the old color manager
API design, I would have needed to add the fourth function pointer to be
called always in the same group as the previous three. This seemed more
convoluted than it needs to be.
Therefore collapse the three existing function pointers in the API into
just one that is resposible for setting up all three things.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This new struct collects all the things that a color manager needs to
set up when any colorimetry aspect of an output changes. The intention
is to make the color manager API less verbose.
In this first step, the new struct is added and replaces the fields in
weston_output.
The intention is for the following color manager API changes to
dynamically allocate this structure. Unfortunately, until that actually
happens, we need a temporary way to allocate it. That is
weston_output::colorout_, which will be removed in the next patch. This
keeps the patches more palatable for review at the cost of some
back-and-forth in code changes.
This is a pure refactoring, no functional changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
- Use more consistent style, e.g. the tree structure uses
the same indentation level throughout
- Swap format name and code for consistency with modifiers
- Use constants for ASCII art (taken from drm_info)
Signed-off-by: Simon Ser <contact@emersion.fr>
Trying to do HDR with XRGB8888 is a bit like using RGB565 on SDR: you
get visible color quantization and banding in gradients (without dithering
which Weston does not implement yet, and might not work too well for HDR
anyway).
Therefore, on any HDR mode, default output framebuffer format to 10 bpc
instead of 8 bpc.
Ideally we'd also optionally try 16F or 16 bpc formats, but automatic
fallbacks for those are more complicated to arrange. You can still
configure 16F or 16 bpc manually.
This patch also moves the default format setting from
drm_output_set_gbm_format() to drm_output_enable(), because setting the
default now requires eotf_mode. Frontends may call set_gbm_format()
first and set eotf_mode next. This does create an awkward situation for
outputs that a frontend disables and re-enables. This patch here makes
sure that the old output configuration remains, but changing eotf_mode
may not change the default format. One needs to call
set_gbm_format(NULL) to re-evaluate the default format. Resetting the
format on drm_output_deinit() would lose the current setting.
DRM_FORMAT_INVALID was introduced in libdrm 2.4.95 which we already
hard-depend on.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Program the connector property HDR_OUTPUT_METADATA based on the EOTF
mode of the output.
For now, this changes only the EOTF. The colorimetry and luminance are
left undefined, to be filled in by later patches. This should still be
enough to put a video sink into HDR mode, albeit the response is
probably unknown.
drm_output keeps track of the currently existing blob id. If the blob
contents need to be re-created, this blob would be destroyed and the
field set to zero. In this patch, there is no provision for runtime
changing of HDR metadata, so there is no code doing that.
Destroying the blob at arbitrary times is not a problem, because the
kernel keeps a reference to the data as long as the blob id remains with
KMS.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Check whether HDR_OUTPUT_METADATA property exists on a KMS connector. If
yes, pretend that EDID claims support for all EOTF modes and update the
head supported EOTFs mask accordingly. If not, then only SDR is
possible.
Parsing EDID to take monitor capabilities into account is left for
later.
HDR mode cannot be set without HDR_OUTPUT_METADATA.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These are fallback definitions in case libdrm is not new enough.
They are copied from libdrm 2.4.107.
struct hdr_output_metadata defines the contents of the blob to be used
with the connector property "HDR_OUTPUT_METADATA".
This is needed for programming a HDR mode in KMS.
This headers need to be excluded from Doxygen, because Doxygen chokes on
the kerneldoc markup.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A reminder that this variable needs to be taken into account when
crafting color transformations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The no-op color manager will not support any other EOTF mode than SDR.
Other modes would require it to set up color transformations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The headless backend does not display to anything, so it doesn't care
what the EOTF mode is. To allow testing compositor internal behavior,
claim to support all EOTF modes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the switch to turn HDR mode on.
The values in the enumeration come straight from CTA-861-G standard.
Monitors advertise support for some of the HDR modes in their EDID, and
I am not aware of any other way to detect if a HDR mode actually works
or not. Different monitors may support different and multiple modes.
Different modes may look different. Therefore the high-level choice of
how to drive a HDR video sink is left for the Weston frontend to decide.
All the details like what HDR metadata to use are left for the color
manager.
This commit adds the libweston API for backends to advertise support and
for frontends to choose a mode. Backend and frontend implementations
follow in other commits.
The frontend API does not limit the EOTF mode to the supported ones to
allow experimentation and overriding EDID.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rather than setting the fullscreen/maximized before initial
wl_surface.commit, make it part of the initial window state.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rather than creating the wl_egl_window at the same time as wl_surface,
do it after we get the first configure event.
With it, we also defer eglMakeCurrent() as according to the spec, the
first time a OpenGL or OpenGL ES context is made current, the viewport
and scissor dimensions are set to the size of the draw surface.
This is particulary important when attempting to start simple-egl either
as fullscreen or as maximized, as not doing so will either incorrectly
commit a buffer with the original dimensions, and later on to resize to
the correct dimensions (which is the case for fullscreen), or it will
terminate the wayland connection abruptly due to xdg-shell protocol
violation, with a mismatch for the client's geometry (the case for
maximized).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
display->wm_base is checked right after handling registry object, and
with it the globals, so there's no to perform and additional check for
xwm_base.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
A previous patch modified this for fullscreen, but missed out the
maximized state. As we check the geometry rather than the buffer
dimensions use the same terminology.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Just like start as fullscreen, let us add a start as maximized as well.
It tests out the maximized state and with clients geometry checks.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Even if the weston_buffer_reference is still alive in situations like
when we have closing animations, the underyling buffer (wl_shm_buffer)
is no longer available. Call the appropriate destroy handler to
invalidate the pixman image and avoid touch the shm_buffer.
Fixes: #613
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Synchronize events carry keylock status, so we should update it.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
When RDP indicates that a Japanese keyboard layout is used without
a Japanese 106/109 keyboard (keyboard type 7), use the "us" layout,
since the "jp" layout in xkb expects the Japanese 106/109 keyboard
layout.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Korean keyboards are keyboard type 8:
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getkeyboardtype
While type 8 is not explicitly mentioned in the RDP documentation,
it can be sent over the wire. Let's support the variants we can.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
This code will eventually be used by RAIL as well, so let's
split it out now.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Use the common abnt2 variant, instead of the niche nativo one.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Exposay was done as a showcase for what we could do with Weston and an
efficient compositing pipeline. This was mostly with the old
vendor-specific Raspberry Pi backend which could actually process that
many surfaces bypassing the GPU.
Given enough bitrot, Exposay is now pretty exemplary as what _not_ to do
in a Weston shell - particularly the way it manipulates existing
weston_views rather than create its own non-destructive stack.
As it's annoying technical debt, a terrible example to others, and not a
very compelling showcase in 2022, just delete it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We move this into a function for when we add horizontal wheel support
later.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
We currently hardcode a 60Hz update rate for the rdp backend.
In some cases it may be useful to override this to increase the rate
for a faster monitor, or to decrease it to reduce network traffic.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Instead of hard coding a 16ms refresh interval, use the refresh rate
from the current mode to determine when the next frame should be.
Currently, we still hard code the refresh rate, so this will end up
with roughly the same value we've been using, but in the future
we'll allow setting it via command line.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
We already have a way for a single RDP client connection to be
passed from a parent process to a child using a combination
of environment variable (RDP_FD) and env var (--env-socket)
This patch allows a bound socket fd (as opposed to a client
connection) to be established in a parent process and provided
to the rdp backend. WSLg uses this to set up an AF_VSOCK
socket for communication between a Windows RDP client and a
weston compositor running under a hypervisor.
Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
These events carry the 4th and 5th mouse buttons, so
we should propagate them. We also need to use pointer
frames to ensure the buttons are properly paired with
the pointer co-ordinates.
Unfortunately, there is no way in RDP to determine if
a mouse event and an extended mouse event should be in
the same pointer frame, so this is the best we can do.
We also enable extended mouse events so they'll be used.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Print a message when presentation switches to/from zero-copy mode.
This makes it easier to understand whether the compositor DMA-BUF
feedback was effective.
Signed-off-by: Simon Ser <contact@emersion.fr>
This fixes an issue when running simple-dmabuf-feedback:
"wl_display@1: error 1: invalid arguments for wl_surface@3.attach".
As we are not using create_immed request from zwp_linux_dmabuf_v1, we
can't start to use a dma-buf buffer before we process compositor's event
telling us that the creation succeeded.
This was causing problems in the following scenario:
1. buffer is marked to be recreated (because of dma-buf feedback);
2. in buffer_release() event, we destroy the buffer and recreate it;
3. after we recreate it, roundtrip is not called, as we don't want to
block during the drawing loop;
4. buffer status is not being properly tracked, so we are trying to
use a buffer before receiving the event from the compositor telling
us that the creation succeeded.
To fix this, this patch improves buffer status tracking. Now we only
pick a buffer in the drawing loop when it is available. Also, if we have
no buffers available we perform a roundtrip and try again, as we may
have recreated all of them but still didn't have the chance to process
compositor's events telling us that creation succeeded.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This is a minor re-work of how we de-activate and activate the surfaces
in desktop-shell. As activate() is being used for handling keyboard
input events, this basically rectifies that such that activation
happens only if the passed surface is different from the currently
focused surface.
Fixes: #593
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than punching through to set the surface as a solid colour,
attach an actual weston_buffer to it instead.
This becomes the first user of attaching non-client-generated buffers
to a weston_surface. As a result, it is necessary to introduce a
function which will allow compositors and shells to attach a buffer to a
surface. weston_surface_attach_solid() is therefore introduced as a
special-purpose helper which will attach a solid buffer to a
weston_surface.
It is not intended as a general-purpose mechanism to allow compositors
to attach client-generated buffers to surfaces, as doing so would have
unknown effects on this core part of the compositor itself.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we're checking to see if a view is suitable to go on a plane, check
for (and reject) solid-colour buffers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The Pixman renderer keeps its own reference to buffers when attached to
surfaces, through its surface state: just use that instead.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Refactor the buffer-type check slightly so we can handle solid-color
buffers, which we do exactly nothing with.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently solid-colour displays (e.g. the background for fullscreen
views) is implemented by a special-case weston_surface which has no
buffer attached, with a special punch-through renderer callback to set
the colour.
Replace this with a weston_buffer type explicitly specifying the solid
colour, which helps us eliminate yet more special cases in renderers and
backends.
This is not handled yet in any renderer or backend, however it is also
not used by anything yet. Following commits add support to the renderers
and backends.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When the renderer/backend indicate that they do not need a surface's
buffer content to be preserved, most often because they have copied it,
simply downgrade the buffer reference to 'will not access', rather than
drop the buffer reference altogether.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In the original conception, a weston_buffer_reference indicated that the
underlying contents of the wl_buffer would or could be accessed, so
wl_buffer.release must not be sent until the last reference was
released, as the compositor may still use it.
This meant that renderers or backends which copied the buffer content -
such as the GL renderer with SHM buffers - could only send a buffer
release event to the client by 'losing' the buffer reference altogether.
The main side effect is that `weston-debug scene-graph` could not show
any information at all about SHM buffers when using the GL renderer, but
it also meant that renderers and backends grew increasingly exotic
structures to cache information about the buffer.
Now that we have an additional buffer-reference mode (still referring to
the weston_buffer/wl_buffer, but not going to access its content), we
can allow the weston_buffer_reference and weston_buffer to live as long
as the buffer itself, even if we do send a release event.
This will enable a bunch of backend and renderer deduplication, as well
as finally making scene-graph more useful.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add a mode argument to weston_buffer_reference which indicates whether a
buffer's storage may/will be accessed, or whether the underlying storage
will no longer be accessed, e.g. because it has been copied. This will
be used to retain a pointer to the weston_buffer whilst being able to
send a release event to the client.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Keep the weston_buffer alive for as long as at least one of the
underlying wl_buffer or a backend usage exists.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Make sure we don't die if we're asked to flush the damage on a SHM
buffer which has subsequently been destroyed.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We currently allow a weston_buffer to outlive the underlying wl_buffer
iff the renderer/backend has cached it. Currently the 'is this buffer
valid?' test relies on looking for the validity of the weston_buffer
itself; shift these tests to looking at the validity of the underlying
resource.
Signed-off-by: Daniel Stone <daniels@collabora.com>
y_inverted meant that the buffer's origin was (0,0), and non-inverted
meant that the buffer's origin was (0,height). In practice, every buffer
was 'inverted' into our natural co-ordinate space that we use
everywhere.
Switch to using an explicit origin enum to make this more clear.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than calling accessors (wl_shm_buffer_get etc) to figure out
which type our buffer is, just look in the structure.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than open-coding various resource -> type accessors, just stick a
type enum in the buffer struct.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rather than only filling weston_buffer information when we first come to
use it, add an explicit hook so we can fill the dimensions the first
time the buffer's attached.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Make sure we only import dmabufs where the underlying pixel_format is
known: if we can't reason about the buffer content, we're not entirely
likely to be able to display it well.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we first see a buffer attached, we create a weston_buffer for it.
The weston_buffer doesn't contain any useful information in and of
itself; that's left to renderers to populate later.
Switch this to doing it in the core at the first opportunity, at least
for SHM and dmabuf buffers; EGL buffers will follow in the next commit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We already have the buffer in the caller, and every no-op implementation
will want to access the buffer. So might as well pass it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The comment about needing to have destroyed images is somewhat less true
now that we actively avoid doing so.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 0b51b02c5e ("gl-renderer: Don't re-import dmabufs")
Add some logging helper functions along with two log scopes for debug
and extremely verbose debugging information.
Also add tangentially related logging for the synchronize event, so
the debug stream isn't empty right now. The vast majority of verbose
usage will come later.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
There are currently compatibility issues between FreeRDP's implementation
of the RemoteFX codec and Microsoft's implementation.
Perhaps this will be fixed in the future and this option can go away,
but for now it's necessary to have a way to disable the codec if the
windows client is going to be connecting to a weston server.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This allows easily co-developing a Wayland protocol and Weston.
Example setup:
ln -s subprojects/wayland-protocols /path/to/wayland-protocols
meson configure build/ --force-fallback-for=wayland-protocols
Signed-off-by: Simon Ser <contact@emersion.fr>
With commit 'screen-share: Add option to start screen sharing on weston
star' an section option has been added to start screen-sharing by
default on all outputs. This has the side-effect of attempting to start
screen-share on the same (RDP) output performing the screen-share. That
happens due to re-loading the screen-share module once more.
This patch recommends users to use --no-config option or alternatively,
use a different configuration file to avoid that.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Found while running with b_sanitize=undefined, which yields:
runtime error: shift exponent 909199186 is too large for 32-bit type 'int'
Converts the shm_formats to a boolean and checks for the correct pixel
format it directly, instead of trying to gather them all in an array and
then later on to do the check.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Trivial fix to clean itself on compositor tear-down. While at it
properly free the command string.
Fixes#298
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
With commit e825fe38, we no longer display the pointer if no movement is
detected, which will cause screen share to fail to start if that is the
case. There could be also legitimate cases where there's no pointer, so
let's allow screen share to function in those cases as well. Makes uses
of previous helper methods to find a proper output to share in case we
don't have an pointer.
Re-uses the shell utils functions.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Seems that we're still missing layer clean-ups, with the touch
calibrator being one of them. Call the appropriate function when
shutting down the compositor instance.
Fixes: #603
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Toy toolkit apps already do this since commit 807cd2e589
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
Input method process may also be a XIM server which requires the correct
DISPLAY to be set after xwayland start up. This helps input method to
work for both wayland and Xwayland.
Signed-off-by: Weng Xuetian <wengxt@gmail.com>
Server generated key repeats are ignored - and they don't generate
matching release events. We early return to avoid generating events
for them.
We also need to push the idle inhibition counting after that early
return to prevent breaking idle inhibition with unmatched events.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
We want to wait for Xwayland to be ready before issuing it blocking
requests, but relying on USR1 is a bit unsafe:
- we can't ascertain the signal originated from Xwayland
- if weston is started as PID1 (e.g. in its own container), then
Xwayland will not send SIGUSR1 and X11 connections will be stuck
forever: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1312
Creating a pipe and using -displayfd, even if we don't care about the
display value itself, is safe and works for all cases
Signed-off-by: Dominique Martinet <dominique.martinet@atmark-techno.com>
These added lines are comments (do not affect output) that make it
easier to browse this file and find the section headings.
Removal of the preceding empty lines on two of the section headers
remove a blank line from PDF output. The blank line was kind of nice,
but presumably .SH should add any necessary blanks before a new section
heading. Now all the section headings have the same vertical space to
the preceding content in PDF.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Try to reduce the cargo-culted directives that do not seem to have any
effect on the output.
I verified that are no changes by doing before this patch
$ man -Tpdf man/weston.ini.5 > ref.pdf
and then after this patch
$ ninja && man -Tpdf man/weston.ini.5 > test.pdf
and looking at
$ diffpdf ref.pdf test.pdf
I used PDF as the format for comparisons, because it can express much
more typesetting features than plain text.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Without this, the earliest signal the ivi controller receives for a new surface
is configure_desktop_changed signal. And this is not emitted until the surface
has the first buffer attached.
By emitting the signal during surface creation, the controller is able to set
the initial width and height for the first configure.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The pixel format was hardcoded to PIXMAN_a8r8g8b8. All other
renderer->read_pixels() calls in weston use dynamic format selection via
the compositor->read_format instead.
The problem was spotted on the ARM devices with Mali-400 GPU. The visual
effect of the problem was black screen on the remote display, when using
screen-share with the VNC or RDP backends. Related wayland-devel thread:
https://lists.freedesktop.org/archives/wayland-devel/2020-September/041624.html
Signed-off-by: Maciej Pijanowski <maciej.pijanowski@3mdeb.com>
Refactor some of rdp.c into a header file.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
We've already allocated the listener by the time we hit this failure,
so we must exit through the path that frees it.
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
By some dark magic this accidentally doesn't crash because there are
zeroes in the right places at startup, but black_surface_get_label()
very much expects surface_private to be a view.
Let's hand craft a new bespoke label function for this use.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When we launch clients they currently stay in the same session as
weston, and share its controlling terminal. This means hitting ctrl-c
in weston's controlling terminal will send SIGINT to the clients as
well. It also means SIGHUP will be propagated to our launched clients
if weston's controlling terminal is closed.
While generally not harmful, this behaviour is not beneficial, and
is present by default and not by design.
Problems arise when launching weston in a debugger, as a ctrl-c sent to
the debugger will be propagated not only to the debugger, but all the child
processes sharing weston's session. This results in weston-desktop-shell
being killed by the ctrl-c that was intended to stop weston for debugging.
If weston-desktop-shell is killed within 30 second of startup, it will
result weston performing a clean shutdown. This clean shutdown can
make debugging a little too surprising.
Ostensibly, clients launched via weston_client_launch will be wayland
clients that terminate cleanly on their own if weston is killed, so
there should be no need for them to remain in weston's session to
catch ctrl-c from its controlling terminal. Nor should they need a
controlling terminal for their general operation.
Use setsid() to move them to their own session, devoid of controlling
terminal, to make using a debugger a little less confusing in some
cases.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
signalfd interacts badly with gdb's signal trapping - when hitting
ctrl-c in a debugger attached to weston, weston will receive the
signal. This results in weston exiting cleanly when the intent
was to use gdb to interfere with its operation.
Trapping SIGINT was introduced in commit 50dc6989 which ensured we
would call wl_display_terminate() on SIGINT or SIGTERM to clean
up our socket.
Killing weston with SIGINT is quite common for several developers,
so it's important to preserve this clean shutdown behaviour, so
we can't naively stop trapping SIGINT entirely.
Instead, use the sigaction() function to trap SIGINT, and have
the SIGINT handler send weston SIGUSR2 (SIGUSR1 is already
used by xwayland). SIGUSR2 can be trapped in the proper wayland
way via wl_event_loop_add_signal(). This way we can properly
break our event loop and clean up on SIGINT, but we can also
have gdb intercept SIGINT.
There are other ways around this, but I'm hoping this one allows
people to continue using ctrl-c to stop weston, and doesn't
require additional project specific gdb knowledge.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We've been trapping SIGQUIT for a "clean shutdown" since commit 3cad436a
However, sources such as:
http://www.gnu.org/software/libc/manual/html_node/Termination-Signals.html
indicate we probably shouldn't be trapping it at all, as the intent of
SIGQUIT is to leave a core file and debug artifacts from the run.
We should perform the minimal amount of clean up to ensure the system isn't
left in an unusable state - but these days that's performed by other
software such as logind.
We can safely stop trapping SIGQUIT entirely.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We can use it just once to define a string instead of having preprocessor
conditionals sprinkled about the code.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In 913d7c15f7 stricter error checking was
introduced to the strtol call, which broke reading backlight values.
Since every sysfs backlight file ends with a newline.
As noted in a comment in the previous MR to prevent damaged pointers
after calling asprintf, replace every asprintf call with str_printf.
Previous-MR: https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/543
Signed-off-by: Sören Meier <soerenmeier@livgood.ch>
The repaint_data is entirely backend specific. Moreover, it is only used by the
drm backend, while other backends ignore the repaint data.
There will always be only one repaint active, thus, there is no need to pass the
repaint data from the outside.
The repaint_data breaks with the multi-backend series, which calls repaint begin
for all backends to get the repaint_data. The repaint_data of the last backend
will then be passed to all other backend. At the moment, this works, because the
drm backend is the only backend that implements the begin_repaint call.
Another option would be to track the repaint data per backend in the compositor,
but actually, it the backend needs to track state across the calls, it's its own
responsibility.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The pending_state is already stored in the backend and can be directly retrieved
from there.
This avoids involving the compositor in passing state between the repaint
phases for a single backend.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Use the common helper provided by the shell-utils helper dependency,
rather than rolling our own.
This commit currently introduces no functional change to
fullscreen-shell, as the 'curtain' provided by shell-utils behaves
identically to the previous solid-color surface created by
fullscreen-shell, given the parameters provided to
weston_curtain_create().
However, now that a common weston_curtain implementation is being used
rather than an open-coded variant, future changes to the implementation
of weston_curtain will result in changes to this code called by
fullscreen-shell, although it is intended that these will not result in
any user-visible behavioural changes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Unlike desktop-shell and kiosk-shell, the fullscreen-shell does not link
with the common shell-utils helpers. This is largely because
fullscreen-shell is largely in 'maintenance mode', seeing little more
than occasional bug fixes or changes required to accommodate new
interfaces.
This commit adds a dependency from fullscreen-shell to use the
shell-utils helper, in order to allow fullscreen-shell to use the new
weston_curtain infrastructure, rather than continuing to open-code the
common pattern of creating a surface and view consisting only of a solid
colour for the background of fullscreen surfaces which do not wholly
cover the output.
In doing this, the 'surface_subsurfaces_boundingbox()' function is
removed, as this has been duplicated between the fullscreen-shell and
the common helper 'library'.
There is no functional change within this commit, as the two functions
were identical, other than a change to the comment which identifies a
known bug within this helper.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the helper we have for these, rather than open-coding.
This commit is not believed to result in any functional changes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
shell-utils contains a number of helpers which are currently in use by
both desktop-shell and kiosk-shell. In order to extend this use to
fullscreen-shell as well (which can benefit from reusing the
weston_curtain infrastructure to be able to create solid-colour views
which may or may not be opaque, as well as one function within
fullscreen-shell which was copied wholesale to shell-utils), we need to
create a separate Meson dependency object, and avoid the existing
pattern of including the source from shared/ within the source list for
each shell.
This requires creating a new top-level directory for these shared helper
functions which are required by each shell, but are not part of
libweston in and of itself.
shell-utils depends on libweston-desktop; libweston-desktop depends on
libweston; libweston depends on shared.
Thus it is not possible to expose a dependency object from the shared/
directory which declares a dependency on the libweston-desktop
dependency, as Meson processes directories in order and resolves
variable references as they are parsed.
In order to break this deadlock, this commit creates a new top-level
directory called 'shell-utils' containing only this file, which can be
parsed by Meson after libweston-desktop (making the libweston-desktop
Meson dependency variable available to the build file to declare a
dependency on that), but before the shells (making the new Meson
depenendency object available to each shell which wishes to use it).
This commit contains no functional changes to any observable code.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the common infrastructure we have, rather than open-coding again.
In changing to the common weston_curtain infrastructure which was
introduced in a previous commit, there are two small functional
derivations.
After adding the view to a layer, we explicitly call
weston_view_geometry_dirty(). This is believed to have no functional
impact, as weston_views have their geometry-dirty flag set when they are
created.
weston_surface_damage() is also called to ensure that the surface is
scheduled for a repaint. As there is currently no good common mechanic
in the common code to ensure that output repaint will occur, due to the
damage propagating outwards from the weston_surface, we are forced to
call this to predictably ensure that the output will be repainted after
we have made this change to the scene graph which should result in the
user observing the new content being repainted.
It is possible that these changes are not strictly required in order for
the correct behaviour to occur. However, it is felt that explicitly
adding these calls is perhaps the least fragile way to ensure that the
behaviour continues to be correct and breakage is not observed,
especially with both view mapping and surface damage identified as areas
for future work which could be beneficial to Weston. If it is felt that
these calls can be removed, then this is certainly possible at a later
stage.
Lastly, there are many users within desktop-shell of the common pattern
of creating a weston_curtain and inserting it into the scene graph to be
painted. These users have been an area of both theoretical concern and
real-life observed fragility and breakage recently. By making each user
follow a common and predictable pattern of usage, each user is no longer
its own special case. This should make it easier to make the
desktop-shell codebase more robust, not only simplifying the codebase,
but improving observed behaviour.
In doing this, it is hoped that future structural and interface changes
become easier to make, allowing us to improve some of the more difficult
corners of the libweston API.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This will allow us to create a solid weston_buffer as well, since we
need to store that separately.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Just as we do for fullscreen backgrounds, reuse the curtain infrastructure
for focus animations.
This introduces a small functional change, in that the surface's output
is no longer directly assigned. Instead, we call
weston_view_set_output() ourselves. As setting the weston_view's
position (done from the common helper function of weston_curtain_create
which has been introduced in previous commits) will call
weston_view_set_position(), the view's geometry will be dirtied as a
result.
When the geometry of a weston_view is dirty, it is marked to be updated,
which will occur whilst traversing the view list during output repaint.
This occurs for every view which is currently assigned to a layer; when
building the view list, any view reachable through the view list whose
geometry is dirty will have its position recalculated and an output
assigned. Doing so results in the surface's current output being
updated.
It is believed that there is no functional impact from the
weston_surface not having a primary output assigned between creation and
output repaint being called.
Signed-off-by: Daniel Stone <daniels@collabora.com>
desktop-shell's focus surfaces want to reuse this, but they don't want
to capture the input, instead allowing it to fall through.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Rationalise it a little bit so we don't need pre-declarations of static
functions, and the order of creation more closely matches the others,
including making the same calls to explicitly set the output.
Doing this makes the behaviour match the other users of the same code
pattern. In making them the same, we make desktop-shell code a little
less magically divergent where people might wonder what the correct
pattern is to use. After we have moved all users to a uniform pattern,
later commits are then able to migrate these users to common helper
code, which reduces code duplication, improves code clarity as it is no
longer necessary to wonder about the exact semantics of every
special-case user of this common pattern, and makes it easier to make
interface changes which improve and clarify the patterns which are
prevalent throughout the desktop-shell code.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Dirtying the geometry only sets a flag on the view saying that the
geometry is dirty, so we don't need to do it twice back-to-back.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Opaque regions are in surface co-ordinate space, not global co-ordinate
space, so the region should be anchored to (0,0).
Signed-off-by: Daniel Stone <daniels@collabora.com>
Not all solid-colour views want to be opaque: sometimes we use them with
non-opaque alpha values in order to shade views underneath them.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Given that we have a struct for argument params, we might as well use it
rather than have them split between the struct and native params. For
consistency between the implementations, this also includes a shift from
float to int positioning for the base offset within the compositor's
global co-ordinate space.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The name implied that it was a surface in and of itself, rather than
parameters used by a helper to create a surface and view.
Rename it now that we have weston_curtain as a name, and clean up
initialisers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
create_solid_color_surface actually returns a weston_view that it
creates internally. Since weston_solid_color_view is long and dull,
rename it to weston_curtain.
Signed-off-by: Daniel Stone <daniels@collabora.com>
desktop_shell_removed() won't get called when we shut down, so
explicitly destroy the fullscreen black view.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We could overflow a local buffer if there were more than ten million
concurrently active displays within the current user's session. This
seems vanishingly unlikely, and harmless, but does at least squash a
compiler warning emitted by gcc 12+.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fbdev backend was deprecated in the Weston 10.0.0 release with
6338dbd581. Before that, I suggested
already in 2019 to remove it, but it was too soon then. Now it seems the
final voices asking for fbdev to be kept have been satisfied, see the
linked issue.
Fbdev-backend uses a kernel graphics UAPI (fbdev) which is sub-par for a
Wayland compositor: you cannot do GPU accelerated graphics in any
reasonable way, no hotplug support, multi-output support is tedious, and
so on. Most importantly, Linux has deprecated fbdev a long time ago due
to the UAPI fitting modern systems and use cases very poorly, but cannot
get rid of it if any users remain. Let's do here what we can to reduce
fbdev usage.
I am doing color management related additions to libweston which require
adding checks to every backend. One backend less is less churn to write
and review.
Libweston major version has already been bumped to 11, so the next
release will be Weston 11, without fbdev. enum weston_compositor_backend
entries change their numerical values.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/581
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Tablet shell was removed in 873b515aee in
2013. Time to remove the hopefully last reference to it.
We also gained kiosk shell in the mean time, so mention that instead.
Yes, it's a bit of a lie, because we also have ivi-shell and
fullscreen-shell, but I heard they might be on their way out, so I
didn't add them here.
Would be nice to add kiosk-shell in the SHELLS section too, but in this
patch I am only concerned about dropping the tablet shell reference.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Looks like at least from 2016 onwards the gbm-format option has also
been recognized in an output section.
Time to document that.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since 62a9436417 the gbm-format option has
recognized all pixel formats listed in libweston/pixel-formats.c.
Clarify what pixel formats can be used.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This option is used only with the DRM-backend. Options in weston.ini(5)
should be either generic or for backends that do not have their own man
page yet.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This option is used only with the DRM-backend. Options in weston.ini(5)
should be either generic or for backends that do not have their own man
page yet.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We have a string helper which wraps asprintf(). Uses that one because it
clears out the destination string, but also it won't return the number
of bytes unlinke asprintf().
Fixes warnings like:
warning: ignoring return value of ‘asprintf’ declared with attribute
‘warn_unused_result’.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
weston_config_section_get_double() was not covered with tests before.
This patch follows the testing style already present in the file.
Cannot use ZUC_ASSERT_EQ() here, because that would convert the values
to integers before comparison. Luckily, simple strict equality
comparison works here, because we are testing conversion to float, not
the results of lossy calculations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was the only file in Weston using WL_EXPORT on its own line. Fix
the style to follow everything else.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Using `pixel_format_get_info()` can result in formats being
reported as `UNKNOWN` when used on compositors other than Weston.
As `weston-simple-dmabuf-feedback` somewhat succeeds `wayland-info`
as tool for `zwp_linux_dmabuf_v1` debugging from version 4 on, copy
the approach from the later for these cases.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
These are supported by some other compositors already.
Add them to the list so `weston-simple-dmabuf-feedback`
reports them correctly.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The built-in backend of libseat requires users to enable a logging
level in order for libseat to start writing out log messages. For that
to happen we split out the info and error log level messages into the
compositor's log scope, while debug level messages go into a dedicated
scope.
With that, this patch brings in a new scope, called libseat-debug, which
users need to explicity create a subscription for it as to retrieve/have
access to debug message coming out of libseat. Note that by default we
have a subscription for the log-scope so any errors/info from libseat
would be displayed to the user.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Everywhere else where use this trick, we also have 'used' in the
attributes, except here. Make this consistent.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/517
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Otherwise, the client will assume that dragging is in progress and remains in
that state forever.
This can happen when weston processes the mouse up event just before the
start_drag() arrives.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
When using the libseat launcher, there is one more detail to take care:
stop libseat from managing the VT.
A normal user does not have permissions to manage a VT, so launching
would just fail. In this use case you also do not want to be managing
the VT, because your normal desktop is already owning the seat
associated with the VT.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Give a little more details about how running Weston via ssh or serial
terminal is best done, now that launcher-direct and weston-launch are
gone.
Hopefully the removal of launcher-direct also makes less people run
Weston as root, when seatd is the privileged process. Running 'weston'
as root might still work through libseat's builtin backend without
seatd.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that launcher-direct and weston-launch are gone, libseat takes their
place.
Enable libseat support by default to give users a hint in case they miss
either of those.
People who used to get launcher-logind when libseat support was disabled
will now be using logind through libseat. This should not cause any
regressions, and if it does, we want to hear about them, because the
separate logind-launcher is also planned to be deprecated in the future.
Disabling logind-launcher by default is left for when it actually gets
deprecated.
In case someone does not have libseat available but do have logind
running, they can just disable libseat support.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This doesn't work with any of the launchers we've kept. Remove the option
and all the bits that handle it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Moving forward we're going to be supporting libseat and logind as our
only launchers. We're doing this to reduce our maintenance burden,
and security impact.
Libseat supports all our existing use cases, and seatd can replace
weston-launch so we no longer have to carry a setuid-root program.
This patch removes weston-launch, and launcher-direct, leaving only
libseat and logind.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Fix a typo. No CM functional change, just redirect LCMS error
into created cmsContext which output into weston log.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
This is probably the simplest case to demonstrate how to use
WESTON_EXPORT_FOR_TESTS.
Previously, vertex-clip test re-built vertex-clipping.c for itself. Now
it directly links in gl-renderer.so instead as that is where
vexter-clipping.c gets built into for actual use. This probably will not
work for any installed program, but luckily tests are never installed,
so Meson makes sure the DSO is found.
Unfortunately we cannot remove the definition of dep_vertex_clipping
yet, because clients/cliptest.c needs it.
This makes vertex-clip test depend on GL-renderer, but that is where the
code is really used.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a new function exporting macro that intends to make writing unit
tests in the Weston test suite easier.
A test needs to access a private function to be able to verify its
behavior. Previously we have used things like putting such functions in
a separate .c file and then building that file into the corresponding
test. That is a bit awkward and can lead to proliferation of arbitrary
.c files for no good reason. It may also require pre-processor magic,
and sometimes copying chunks of code causing a risk of deviating the
code being tested from the code actually used.
This patch proposes another approach: a private export from a DSO.
Except, private exports do not really exist, and this is just a normal
export with a specific C macro, and omitting the function from public
headers.
Once exported, a test program can link the DSO during build, be that a
shared library or even a plugin, use the private header declaring the
function, and simply call the function in the test.
The declaration of WESTON_EXPORT_FOR_TESTS is in shared/helpers.h so
that it is available to all components equally while still not being in
a public header. Other places that were considered:
- include/libweston/libweston.h is a public header, but external users
should not know about the macro.
- libweston/libweston-private.h is too private and not available to all
components, particularly color-lcms plugin.
- libweston/backend.h is not appropriate for color-lcms plugin either.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Although weston_compositor_run_key_binding() is called when the current
keyboard grab is default_grab or input_method_grab, swallowing the key
event is processed only on default_grab. As a result key events that
should be swallowed are sent to the input method unexpectedly.
For example, when a user press `Super + s` on weston-editor to take a
screen shot, `s` will be unexpectedly entered to the text area.
I confirmed such behaviour with weston-simple-im and fcitx5-5.0.10.
It doesn't occur with weston-keyboard because it doesn't install
keyboard grab.
Signed-off-by: Takuro Ashie <ashie@clear-code.com>
Iterate over rgb[] array instead of repeating the code for .r, .g and
.b.
Also in process_pipeline_comparison() f_max_err variable is dropped
since it was not used much.
This should make the code easier to read.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Individual struct fields are inconvenient to index into, yet most
operations on a color just repeat the same for each of RGB channel.
Being able to index into RGB avoids repeating the same code for each
channel.
Alpha channel is left as separate, since it is almost never handled the
same as RGB.
The union keeps the old .r, .g and .b addressing working. The static
asserts ensure the aliasing is correct.
For demonstration, two simple functions in color_util.c are converted.
Unfortunately initializers need to be corrected everywhere. Field .a is
not explicitly initialized because it is unused in these cases.
This change should make code easier to read.
This change requires gnu99 or c11 standard. gnu99 is already the default
in top-level meson.build.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Given that the test-helper code relies on the screenshooter protocol,
make sure it's available for us to build, and the dependency ensures we
build in order.
Fixes: #588
Signed-off-by: Daniel Stone <daniels@collabora.com>
In certain situations these clients crash a lot due to the low
buffer limit. Four buffers is also what EGL allows without blocking
and what is arguably the upper limit of what a compositor should
demand.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
1. Use fixture_setup to set the generated by LCMS output profile based on
given chromaticities and white points. The following list of well known
chromaticities:
- sRGB
- adobe RGB
- bt2020
and white point is D65. Use INTENT_ABSOLUTE_COLORIMETRIC to avoid BPC.
Input profile is always sRGB and it is used internally by Weston as
stock profile.
2. Use these hardcoded matrixes as part of pipeline 1DLUT->3x3->1DLUT.
The diagnostic code to retrieve the transform matrix is availble into
test in the comments. The conversion matrixes generated for the
following cases:
- sRGB to sRGB (unity)
- sRGB to adobeRGB
- sRGB to BT2020
3. Compare GPU shaders(gl texture3D) vs manual pipeline calculation
Use different max tolerable error per transform.
There are comments how number of points in 3DLUT is related to tolerance.
Tolerance depends more on the 1D LUT used for the inv EOTF than
the tested 3D LUT size: 9x9x9, 17x17x17, 33x33x33, 127x127x127.
4. Enable build matrix-shaper test if color-management-lcms is enabled.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Use 3D LUT for color mapping.
For category CMLCMS_CATEGORY_INPUT_TO_BLEND use transform which has
3 profiles: input, output and light linearizing transfer function.
For category CMLCMS_CATEGORY_INPUT_TO_OUTPUT use input and output profiles +VCGT.
For category CMLCMS_CATEGORY_BLEND_TO_OUTPUT use output inverse EOTF + VCGT.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Graeme sketched a linearization method there:
https://lists.freedesktop.org/archives/wayland-devel/2019-March/040171.html
Sebastian prototyped there:
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/14/commits
Thanks to Pekka for great simplifications in implementation, like the xyz_dot_prod()
Quote: "should help untangle lots of the multiplications and summations by saying
we are computing dot products, etc".
The approach was validated using matrix-shaper and cLUT type of profiles.
If profile is matrix-shaper type then an optimization is applied.
The extracted EOTF is inverted and concatenated with VCGT, if it is availible.
Introduce function cmlcms_reasonable_1D_points which would be shared between
linearization method and number of points in 1DLUT for the transform.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Add to search parameter cmlcms_category, input and output profiles,
and render intent for output which would be used for both profiles.
Add common function setup_search_param for every category.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
The stock profile would be used when client or output
do not provide any profile or unaware of color management.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
1. The cmlcms_category is used to identify the purpose of transform:
- CMLCMS_CATEGORY_INPUT_TO_BLEND
- CMLCMS_CATEGORY_BLEND_TO_OUTPUT
- CMLCMS_CATEGORY_INPUT_TO_OUTPUT
2. Added following fields to cmlcms_color_profile:
- output_eotf - If the profile does support being an output profile and it
is used as an output then this field represents a light linearizing
transfer function and it can not be null. The field is null only if
the profile is not usable as an output profile. The field is set when
cmlcms_color_profile is created.
- vcgt - VCGT tag cached from output profile, it could be null if not exist
- output_inv_eotf_vcgt - if the profile does support being an output profile and it
is used as an output then this field represents a concatenation of inverse
EOTF + VCGT, if the tag exists and it can not be null.
3. Added field cmsHTRANSFORM to cmlcms_color_transform.
It is used to store LCMS optimized pipeline.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
The following GL extensions provide support for shaders CM:
-GL_OES_texture_float_linear makes GL_RGB32F linear filterable.
-GL ES 3.0 provides Texture3D support in GL API.
-GL_OES_texture_3D provides sampler3D support in ESSL 1.00.
If abovesaid is supported then renderer sets flag WESTON_CAP_COLOR_OPS
which means that all fields in struct weston_color_transform are
supported, for example, 1DLUT and 3DLUT.
Use GL_OES_texture_3D to implement 3DLUT function which
uses trilinear interpolation for pixel processing or bypass as is.
Quote from https://nick-shaw.github.io/cinematiccolor/luts-and-transforms.html
"3D LUTs have long been embraced by color scientists and are one of
the tools commonly used for gamut mapping. In fact, 3D LUTs are used
within ICC profiles to model the complex device behaviors necessary
for accurate color image reproduction".
Quote from https://developer.nvidia.com/gpugems/gpugems2/part-iii-high-quality-rendering/
chapter-24-using-lookup-tables-accelerate-color
is about interpolation: "By generating intermediate results based
on a weighted average of the eight corners of the bounding cube,
this algorithm is typically sufficient for color processing,
and it is implemented in graphics hardware".
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Introduce shader color mapping identity and 3D LUT.
Shader requirements struct uses union for color mapping
to prepare the place for 3x3 matrix.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Introduce 3D LUT definition as part of Weston
color transform struct. A 3D LUT is a LUT containing
entries for each possible RGB triplets.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Add VGEM to the Linux image that runs in the CI. There are tests that we
plan to add in the future that need this.
This brings a complication, as we already have VKMS in the image. The
order in which DRM devices are loaded is not always the same, so the
node they receive is non-deterministic. Until now we were sure that VKMS
(the virtual device we use to run the DRM-backend tests in the CI) would
be in "/dev/dri/card0", but now we can't be sure. To deal with this
problem we find the node of each device using a one-liner shell script.
This commit also updates the documentation section that describes
specificities of DRM-backend tests in our test suite.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Make it slightly easier to disambiguate clients when we log the protocol
stream from the server side.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Name the seat created by the screen share plugin "screen-share" instead of
"default", to make it easier to recognize. No functional change intended.
Signed-off-by: Marek Vasut <marex@denx.de>
Test different scenarios where child subsurfaces of unmapped
subsurfaces would get mapped. This test will fail in various
ways without the commit
"libweston/compositor: Do not map subsurfaces without buffer"
Also try to test potential regressions of that patch.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
We can end in `subsurface_committed()` in different scenarios
without the surface having an attached buffer. While setting
the mapped state to `true` in that case doesn't matter for
that (sub)surface itself, it triggers its own child subsurfaces
to get mapped when they shouldn't.
Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/426
Signed-off-by: Robert Mader <robert.mader@collabora.com>
With commit 'compositor: Remove desktop zoom' weston_output_zoom was removed
from weston_output thus needing a libweston major bump.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This isn't about opening new windows but the start-up animation
that desktop-shell does when it is being brought on/started.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Users should rely on wayland-info from wayland-utils [1] instead.
We've been printing a deprecation since 85382d394a ("clients:
deprecate weston-info"), so users should be aware already.
[1]: https://gitlab.freedesktop.org/wayland/wayland-utils/
Signed-off-by: Simon Ser <contact@emersion.fr>
Many years ago (2014) systemd-logind was brought into libsystemd.
We've supported old versions of systemd-logind ever since.
Let's remove support for old versions of systemd-logind before the
merge for a tiny code simplification.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Zoom is a neat trick, but in its current form it's very hard to test
and maintain.
It also causes output damage to scale outside of the output's boundaries,
which leads to an extra clipping step that's only necessary when zoom
is enabled.
Remove it to simplify desktop-shell and compositor.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Changing `wl_surface_damage()` to `wl_surface_damage_buffer()`
should not have an effect on the existing tests.
The new test will fail without the commit
"libweston/compositor: Cache buffer damage for synced subsurfaces"
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The spec states:
> Because buffer transformation changes and damage requests may be
> interleaved in the protocol stream, it is impossible to determine
> the actual mapping between surface and buffer damage until
> wl_surface.commit time. Therefore, compositors wishing to take both
> kinds of damage into account will have to accumulate damage from the
> two requests separately and only transform from one to the other after
> receiving the wl_surface.commit.
For subsurfaces in sync mode, arguably the same is the case until the
cached state gets applied eventually. Thus, in order to keep complexity
to a sane level, just accumulate buffer damage and convert it only
when the cached state gets applied.
This mirrors how other compositors like Mutter implement cached damage
and what the spec arguably should demand.
Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/446
Signed-off-by: Robert Mader <robert.mader@collabora.com>
In multiple output cases, finding the succesor from the inactive layer
might result in picking the wrong view when there are multiple views
being stacked in the inactive layer. This adds two additional checks to
favor views on the same output as the one being destroyed/removed.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This adds an additional check to make sure the current focus surface
is on the same output as the surface that is going to be activated.
This is necessary in order to avoid placing the currently focused one in
the inactive layer, which shouldn't happen in situations where the new
surface is going to be placed on a different output than the currently
focused one.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Some applications would set-up the app_id after the initial commit
(without a buffer) which is too late to correctly assign the application
to the corresponding output set-up in the configuration file.
This patch fixes that by checking one more time, after a buffer has been
attached, if indeed there's an output with an app_id set.
Fixes: #469
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
These formats are useful because they are often easier to produce
on CPU than half-float formats, and abgr16161616 has both >= 10bpc
color channels and adequate alpha, unlike abgr2101010.
The 16-bpc textures created from buffers with these formats require
the GL_EXT_texture_norm16 extension.
As WL_SHM_FORMAT_ABGR16161616 was introduced in libwayland 1.20,
update Weston's build requirements and CI.
The formats also needed to be registered in the pixel format table,
and defined in a fallback path if recent libdrm is not available.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
Specifically log if there were no suitable planes for us to use, or if
we tried to place it on a plane but were told no by the kernel.
Signed-off-by: Daniel Stone <daniels@collabora.com>
There's no real reason for these to be separate now that the eligibility
checks have been moved up so we don't call them unless it makes sense.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We just copy the SHM buffer straight into a separately-allocated GBM BO,
so no need to take a reference on the buffer itself or keep it from
being released.
All drm_output_try_view_on_plane really does at this point is to call
the prepare_*_view function for the requisite plane type, and take a ref
on the weston_buffer from the client. Given that we don't need to keep
the client buffer alive, we can short-circuit
drm_output_try_view_on_plane, and instead just call
drm_output_prepare_cursor_view directly when we have a cursor plane.
This also makes it easier to just remove drm_output_try_view_on_plane in
following patches when we merge the overlay/scanout plane path into one.
Doing so gives us two clearly-separated paths: one for copying a SHM
client buffer into a cursor, and another for directly scanning out
client content.
Signed-off-by: Daniel Stone <daniels@collabora.com>
At some point this got hobbled, such that NO_PLANES and
NO_PLANES_ACCEPTED became the same thing, so we can just check if the
returned plane_state is NULL or not.
Signed-off-by: Daniel Stone <daniels@collabora.com>
For views which cover the entire output, we always attempt to place them
on the primary plane, to avoid a situation where we place a fullscreen
view into an overlay plane and then have to disable the primary plane,
which doesn't always work.
Move this check earlier, so we don't consider overlay planes to be
candidates for fullscreen views. This check should be changed in future
to only filter for opaque views, but that's for another time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We shouldn't get down into trying to place a view on a cursor plane if
these checks are not met, so change them to asserts rather than early
returns.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we introduced support for variable zpos, we did so by filtering the
list of acceptable planes and then creating a separate zpos-ordered
list. Now that the planes are already zpos-sorted in the backend list,
and we have more early filtering, we can replace this with a single
plane-list walk.
Signed-off-by: Daniel Stone <daniels@collabora.com>
For better or worse, cursor planes can only be used by uploaded SHM
buffers right now, so ignore them when we're calculating the acceptable
plane mask for client dmabufs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we're in renderer-only mode, we can only use the renderer and the
cursor plane. Don't even try to import client buffers as it makes no
sense.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we have a SHM buffer, it can only go into a cursor plane - and only
then if it's of the right format.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Each output is hardcoded to the use of a single 'special' (primary or
cursor) plane; make sure we don't try to steal them from other outputs
which might not be happy to discover that we've taken it off them.
Signed-off-by: Daniel Stone <daniels@collabora.com>
GBM is how we import all our client content into DRM FBs, so don't try
anything other than renderer-only without it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's possible to write this with a few less twisty special cases. Tested
manually with a randomly-distributed input tree as well as manually
trying to hit special cases around first/last entries.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This ensures that users that previously set the option explicitly will also have
a chance to notice the deprecation.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
While the option is still available, this brings more attention to the
upcoming deprecation of weston-launch.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
weston-launch will be removed in a future release as this feature has
been offloaded to libseat and seatd-launch. Print an early deprecation
warning to give existing users time to migrate.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
It's invalid for a client to pass the compositor's supported version
directly to wl_registry_bind. For instance, under wlroots the client
will bind to wl_output version 4 and crash because it doesn't handle
the new "name" event.
Signed-off-by: Simon Ser <contact@emersion.fr>
Transforming the scanout damage by the zoom will result in rectangles
outside of the display, and some with negative co-ordinates. This makes
at least some drivers unhappy (tested on vmware), and the page flip fails,
and weston hangs indefinitely.
Clip the damage to the output so we don't fall down.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Rename the build option to "deprecated-backend-fbdev" so that a
previously configured build dir doesn't retain the old setting.
This is consistent with the existing "deprecated-wl-shell" option.
Make the option default to "false".
Print a warning when fbdev is force-enabled.
Signed-off-by: Simon Ser <contact@emersion.fr>
References: https://gitlab.freedesktop.org/wayland/weston/-/issues/581
The invariant is clearly documented in code comments, but the code
failed to ensure it in all cases. Fix it.
There is one very specific protocol sequence triggered by a development
version of the Wine Wayland driver when Chrome (win64 app) is switched
from window to fullscreen and then back by pressing F11 key. The switch
back triggered
weston: ../libweston/color.c:217: weston_paint_node_ensure_color_transform: Assertion 'it->surf_xform_valid == false' failed
For some reason, that specific protocol sequence causes
weston_compositor_build_view_list() to create a transient second view
for a sub-surface. In the Chrome traces, I have seen that happen twice
per run. The first time it works, the old view gets immediately
destroyed. The second time (during un-fullscreening) a new transient
view is create and then it fails the invariant check.
The fix is in weston_paint_node_create() which is supposed to ensure the
invariant. However, it went through the (new) view's paint node list,
which will not contain paint nodes from other views. In hindsight this
is an obvious bug, but perhaps all views having exactly one associated
surface each somehow confused the author. Since the invariant is about
surface+output, go through the surface's paint node list instead. That
list contains all the relevant paint nodes by definition.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/568
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Give a role and a label for the test desktop shell background surface.
This makes it easier reading scenegraph dumps and other surface related
debug messages in tests when you don't have to guess what this
mysterious "PID 0, surface ID 0" surface is.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There is no weston_surface_set_transform_parent(), it is called
weston_view_set_transform_parent() now since
a7af70436b .
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Adds appid for all clients using the toolkit, flower, fullscreen, image,
resizor, scaler, smoke, stacking, subsurfaces, terminal,
touch-calibrator, transformed, etc.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Commit 0e4f097d broke opaque regions, and since then weston will waste
time rendering occluded areas.
I think this is because we're taking the intersection of the opaque
and scissor regions even when the scissor region isn't enabled.
An easy test is to turn on triangle fan debugging with the gl renderer,
then run weston-simple-damage and move another opaque application such as
weston-terminal over it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
With the recent changes, weston could be started as user service. This
adds some examples and howtos one might do that. Includes some simple
systemd unit files.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Leak found running drm-smoke-test with ASan.
Do not forget to destroy the SHM buffer by the end of the test.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This fixes a leak found running drm-smoke-test with ASan. Do not forget
to call prog_args_fini() when:
- skipping DRM-backend tests because we don't have
WESTON_TEST_SUITE_DRM_DEVICE set.
- we fail to acquire the lock needed to run DRM-backend tests.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Leak found running drm-smoke-test with ASan.
Do not forget to free the launcher before returning when we can't open
the launcher fd. Also, just set 'out = launcher' after all error paths,
otherwise we give the caller a stale pointer.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Leak found running drm-smoke-test with ASan.
Do not forget to free string specific_device in load_drm_backend().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We need to remove our listener link before we free the structure
it's inside, or the signal list walk will try to dereference it.
Remove the improbable NULL check at the same time.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The code currently checked the return value of weston_config_section_get_bool()
which is incorrect. The return value of weston_config_section_get_bool() is
zero whether the config option is present or not, and it is non-zero in case
the config option is not present.
The code must check whether the config option is either true or false,
or in case the option is not present then default to false. Adjust the
code accordingly.
Reviewed-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Marek Vasut <marex@denx.de>
Since commit 992ee045f1 we create a new surface when we update the cursor
image. This broke animated cursors by discarding any existing frame
callback used for timing, and moving the setup for frame callbacks to
after the commit on the pointer surface.
To fix this we need another surface commit for the frame callbacks, but
this alone is not enough to fix the regression, as a lingering kludge
intended to fix problems when reusing the pointer surface is no longer
working as intended.
Since we no longer re-use the same surface, we can delete the old surface
on pointer exit, along with any callbacks set on it. Then a frame callback
will be recreated naturally. This lets us remove the now broken kludge
from the past and restore animated cursor functionality.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We need to unlink this before freeing it since it's being called from
weston_signal_emit_mutable.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_touch_destroy(), which is called from weston_seat_release(),
asserts that all its touch devices have been destroyed. The Wayland
backend currently destroys the touch devices ... immediately after
calling weston_seat_release().
Invert the ordering so that touch devices are destroyed first and we
don't trip over the assert.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When EGL initialization fails (failure to create a GLES3 or GLES2
context) we will end up calling gbm_device_destroy() twice, once
in init_egl() and once in the drm_backend_create() error path.
Given that we should also take care of properly destroying the gbm
device when we don't have any inputs for instance, mark the gbm device
as NULL to avoid calling gbm_device_destroy() once more when destroying
the DRM-backend.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As mesa includes gbm_bo_get_fd_for_plane() from 21.1.0 version onwards,
build the dma-buf feedback client only after that. This should provide
some sanity for package maintainers, as this would need pulling a
rather newer mesa version to build it (which might not be available).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When setting the window as opaque or fullscreen (which creates an opaque
region) make it so we don't have any alpha pixels set.
This was mistakenly dropped from a previous patch series update to
simple-egl.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Nothing special, but avoids hitting the warning about
terminating/finishing a layer with views on it.
Fixes#509.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This properly takes care of removing any of the views being added into
different layers upon shell destruction. Aggregates the shell_surface
destruction into one place to make things much more clearer. Keep the
animation part only the weston_desktop_surface destruction rather than
doing it at shutdown.
Fixes#509.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Replaces potential corruption signal emit call sites with the more safer
weston_signal_emit_mutable().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This simulates an output removal which should trigger a crash when
the compositor is shutdown abruptly by having a view with a listener installed
on its output_destroy signal.
This patch assumes that weston_compositor_remove_output() has already
been amended to use the more safer version for triggering signal
emission.
As both shells use this construct it should catch any potential signal
corruption.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This uses the more safer version of signal emission to avoid a potential
crash when the output is destroyed that will follow a surface/view
destruction for which it has a listener attached (to the output_destroy
signal).
Fixes: #734
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This avoids crashes due to removal of notification listeners from within
invocations of other listener callbacks in the same signal emission.
Fixes: #415
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Wayland signals (wl_signal) do not reliably handle changes to the
notification list during signal emission. Such scenarios occasionally
come up and can be difficult to investigate and debug.
This commit introduces the weston_signal_emit_mutable() function which can be
used in place of wl_signal_emit() and safely implements the following
behavior regarding notification list changes:
1. Listeners deleted during a signal emission and which have not already been
notified at the time of deletion are not notified by that emission.
2. Listeners added during signal emission are ignored by that emission.
The implementation of weston_signal_emit_mutable() is copied from the
wlr_signal_emit_safe() function of the wlroots project.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
One of the best things about a real test framework is that they handle
timeouts for you.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Simon Ser <contact@emersion.fr>
This was previously introduced with commit '.gitlab.ci: Enable debug for
libsteat and for the DRM backend' in order to figure out another CI
issue we were seeing.
Unfortunatelly, not keeping the return value after the tests ran it
would silently make the entire CI succeed when it should actually fail.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This avoids some unwarranted errors about conditional jumps or
invalid access from ASan as malloc doesn't set the memory to zero.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
According to xdg-shell spec, if the surface doesn't cover the whole
output we should center it and install a border fill covering the rest
of the output.
While we center out the surface we never got around installing the
border fill. This patch re-uses the activation of a surface to control
this bit as well, by making use of an new layer to place the
surface while not being active.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Walking the format/modifier list to try to find out if our FB is
compatible with the plane is surprisingly expensive. Since the plane's
capabilities are static over the lifetime of the KMS device, cache the
set of planes for which the FB is theoretically
format/modifier-compatible when it's created, and use that to do an
early cull of the set of acceptable planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we first create a drm_fb from a weston_buffer, cache it and keep it
alive as long as the buffer lives. This allows us to reuse the gbm_bo
and kernel-side DRM framebuffer, rather than constantly creating and
destroying them at every repaint. The overhead of doing so (e.g. MMU
updates) can be significant on some platforms.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently each drm_fb takes a reference on a client buffer it wraps.
This prevents us from being able to reuse a drm_fb in multiple places
(e.g. two views of the same client buffer) simultaneously, or even back
to back.
Move the buffer reference to the plane state, as preparation for
allowing drm_fb to be cached inside the weston_buffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Currently we take a reference on the underlying client buffer every time
we materialise a drm_fb from a view, and release it when the drm_fb is
destroyed. This means that we need to create and destroy a drm_fb every
time we want to use it, which is pathologically unperformant on some
platforms.
To start working towards being able to cache drm_fb, only take the
reference when we apply it to a plane state.
Signed-off-by: Daniel Stone <daniels@collabora.com>
No sense walking the plane list every frame if we can't use it because
it's neither a SHM buffer nor a client buffer we can directly import as
a framebuffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If we still have a pending idle timer when the compositor is being
destroyed, make sure to free it first.
Signed-off-by: Daniel Stone <daniels@collabora.com>
I do not know what happens if multiple jobs declare
artifacts:reports:cobertura. Maybe the last job to finish wins? Who
cares, Gitlab can only show the results from one cobertura report in the
MR diff view.
Recently, the MR diffs have the coverage annotations, but there was a
time when they seemed to be missing. I don't know why.
Let's make sure the cobertura report Gitlab will use is from the "main"
build only: 64-bit Debian with full features and gcc.
I do not move the after_script, because maybe someone could have a
reason to look at arch-specific coverage reports, so I want to leave the
HTML there in the artifacts.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
drm-smoke-test can't run at the same time as anything else which touches
DRM devices. This includes any test which would use the GL renderer or
GL/GBM on the client side, since they will open DRM devices to probe
them at init time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
As the drm-smoke test randomly reports having the connector disabled,
and with it libseat reports setMaster errors, this enables DRM backend
debug messages for the kernel, and for libseat in an attempt to
track down the issue, whenever it might happen again.
These are pretty harmless, in terms of data being generated as we only
have a single DRM test using VKMS, and the libseat debug message aren't
that verbose, so we're safe keeping them for the time being.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
EGLNativeWindowType can be a lot of different things, including a
pointer which an XID is not. Explicitly cast it through uintptr_t so we
don't throw build warnings either way.
Signed-off-by: Daniel Stone <daniels@collabora.com>
GStreamer can accept up to four planes for a buffer; gcc isn't _quite_
smart enough to figure out that only the first plane of offset/stride
will be accessed and so throws a warning that the params are too small.
Fix that by making them arrays.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Simple client to test the dma-buf feedback implementation. This does not
replace the need to implement a dma-buf feedback test that can be run in
the CI. But as we still don't know exactly how to do this, this client
can be helpful to run tests manually.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
In commit "libweston: add initial dma-buf feedback implementation" we've
added initial support to dma-buf feedback, but it was not using the
feedback from DRM-backend to add useful per-surface feedback.
In this patch we add this. The scanout tranche of the per-surface
feedback is based on the union of formats/modifiers of the primary and
overlay planes available. These are intersected with the
formats/modifiers supported by the renderer device.
Also, it's important to mention that the scene can change a lot and we
can't predict much. So this patch also adds hysteresis to the dma-buf
feedback. We wait a few seconds to be sure that we reached stability
before adding or removing the scanout tranche from dma-buf feedback and
resending them. This help us to avoid spamming clients and leading to
unnecessary buffer reallocations on their end.
Here's an example of what we want to avoid:
1. We detect that a view was not placed in a plane only because its
format is not supported by the plane, so we add the scanout tranche
to the feedback and send the events.
2. A few milliseconds after, the view gets occluded. So now the view
can't be placed in a plane anymore. We need to remove the scanout
tranche and resend the feedback with formats/modifiers optimal for
the renderer device. The client will then reallocate its buffers.
3. A few milliseconds after, the view that was causing the occlusion
gets minimized. So we got back to the first situation, in which the
format of the view is not compatible with the plane. Then we need to
add a scanout tranche and resend the feedback...
This patch is based on previous work of Scott Anderson (@ascent).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Add enum try_view_on_plane_failure_reasons to help us to keep track of
the reason why promoting view to a plane failed. We also add a variable
to struct weston_paint_node so that we can update this information in
each output repaint.
This will be used in the next commits, in which we add proper surface
dma-buf feedback support.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This adds the initial dma-buf feedback implementation, following the
changes in the dma-buf protocol extension.
The initial dma-buf feedback implementation gives support to send
default feedback and per-surface feedback. For now the per-surface
feedback support is very basic and is still not implemented in the
DRM-backend, what basically means that KMS plane's formats/modifiers are
not being exposed to clients. In the next commits of this series we add
the DRM-backend implementation.
This patch is based on previous work of Scott Anderson (@ascent).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This just documents why we can be sure that
renderer->get_supported_formats() is set in bind_linux_dmabuf().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
It simply returns the number of format/modifier pairs in the array. This
will be useful for the next commits, in which we add support for dma-buf
feedback.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Add function to query the DRM device given an EGLDisplay. It is the
device being used by the compositor to perform composition.
This will be useful in the next commits of this series, where we add
support for dma-buf feedback.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Bump the wayland-protocol dependency version in order to include dma-buf
feedback, whose support in Weston is added in the next commits.
Also, as we need the newer EGL extension EGL_EXT_device_drm_render_node
to add the support for dma-buf feedback, bump the Mesa dependency
version as well.
It also includes some minor changes in order to keep build-deps.sh more
consistent.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Constraining the buffer size of an EGLConfig to 32 means that
the sum of red, green, blue, and alpha channels must equal 32.
This constraint prevented weston-simple-egl from picking an
RGBX pixel format when an opaque surface was asked for, since
the typical RGBX pixel formats have buffer sizes of 30, 24,
and 16.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
Now Debian 11 (Bullseye) has been released, shift our CI builds to using
that instead of the older Buster.
Due to dependency-chain changes, we have to install a lot more packages
explicitly and retain more at runtime. This is exacerbated by pkg-config
now requiring the entire chain to be installed, not just the immediate
dependencies.
Our documentation toolchain also gets bumped to a higher version to deal
with Doxygen changes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Older kernels cannot be built and booted with GCC 10+, as included in
Debian bullseye, due to unfortunate stack-canary issues:
https://lore.kernel.org/lkml/20200314164451.346497-1-slyfox@gentoo.org/T/
Upgrade to the last-released kernel, 5.14, to fix this.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Errors happening to devices being added or removed shouldn't fail
silently so exit if any of that happens.
Sprinkle some debug logs for other cases as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Starting with commit 'desktop-shell: Embed keyboard focus handle code
when activating' we are iterating over all the seats when removing a
weston_desktop_surface to be able to invalidate the activate surface.
Upon compositor tear down the shell destroy might invalidate seats
before removal of the weston_desktop_surface making the shell_seat
itself invalid. This wasn't apparent at that time because we're not
handling at that the removal of surfaces from layers.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This adds "icc_profile" key support in [output] sections for backends
headless, x11, wayland, and drm, and also for remoted and pipewire
outputs FWIW. On the other hand, RDP-backend does not use output
sections from weston.ini, and fbdev-backend does not deserve anything
new (it wouldn't support color management anyway due to no GL-renderer).
This allows one to configure an ICC v2 or v4 file to be used as an
output profile. However, color-lcms does not actually use output
profiles yet, so trying this will fail until support is implemented.
The parent_winsys_profile argument is reserved for using the color
profile from a parent window system where applicable, if nothing else is
set in weston.ini. None of the nested backends provide an output color
profile yet. It is more of a reminder of a missing feature than a
serious implementation.
Note: cms-static Weston plugin uses the exact same weston.ini key for
loading VCGT from ICC profiles. If "color-management" option is set to
false, this new use of "icc_profile" is disabled and the old behavior
with cms-static is kept.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add API to set an output's color profile. This new function can also be
called while the output is enabled. This allows changing the output
color profile even at runtime if desired.
color-noop has no way of creating weston_color_profile objects, so it
just asserts that no color profile is set.
color-lcms does not yet implement taking the output color profile into
account, so for now it just fails everything if a profile is set.
weston_surface_color_transform_fini() was previously used only prior to
freeing the struct, but now it is used also to just clear the struct,
hence it needs to reset the fields.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Move the code into a new function that either succeeds in setting all
the color transformations or does not change anything. This will be
useful when implementing output color profiles changes while the output
is enabled.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This function will be useful for Weston to load output ICC profiles from
weston.ini.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Roughly speaking, a color profile describes the color space of content
or an output. Under the hood, the description includes one or more ways
to map colors between the profile space and some standard profile
connecting space (PCS).
This object is not called a color space. A color space has a unique
definition, while a color profile may contain multiple different
mappings depending on render intent. Some of these mappings may be
subjective, with an artistic touch.
When a source color profile and a destination color profile are combined
under a specific render intent, they produce a color transformation.
Color transformations are already preresented by weston_color_transform.
This patch adds the basic API for color profile objects. Everything
worthwhile of these objects is implemented in the color managers:
color-noop never creates these, and in color-lcms they are basically a
container for cmsHPROFILE, the Little CMS object for color profiles.
Color profile objects will not be interpreted outside of the color
managers, unlike color transformations.
For a start, the color manager API has one function to create color
profiles: from ICC profile data. More creation functions for other
sources will be added later.
The API has errmsg return parameter for error messages. These are not
simply weston_log()'d, because CM&HDR protocol will allow clients to
trigger errors and the protocol handles that gracefully. Therefore
instead of flooding the compositor logs, the error messages will
probably need to be relayed back to clients.
Color-lcms is expected to create a cmsHPROFILE for all kinds of color
profiles, not just for those created from ICC profile data. Hence,
color-lcms will fingerprint color profiles by the MD5 hash which Little
CMS computes for us. The fingerprint is used for de-duplication: instead
of creating copies, reference existing color profiles.
This code is very much based on Sebastian Wick's earlier work on Weston
color management, but structured and named differently.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It will cause on following situation:
* Enable weston-simple-im
* It's also reproducible with IBus or Fcitx5
* Connect a mouse or a touch panel
* Don't connect keyboad
* Launch weston-editor and touch the text area
It doesn't reproduce with weston-keyboard because it doesn't use
grab_keyboard of input-method-context-v1.
Signed-off-by: Takuro Ashie <ashie@clear-code.com>
The "sans" and "mono" aliases for "sans-serif" and "monospace" are
deprecated[1]. Let's standardize on the non-deprecated versions, which were
already in use in some places.
[1]: be453bd159/fonts.conf.in (L33-67)
Signed-off-by: Alyssa Ross <hi@alyssa.is>
When trying to get Weston to run on a new system I was building up bit
by bit, I encountered a problem: when I started weston-terminal, it
would close a split second later. This turned out to be because
weston-terminal defaults to trying to spawn /bin/bash, which my
busybox-based system didn't have.
I can configure the terminal to use a shell I do have, of course, but I
think /bin/sh is a much friendlier default, because it's more likely to
exist (POSIX requires it), and will save people just trying to get
started with Weston from the confusing experience I had. I think it's
better overall that somebody who specifically wants /bin/bash has to
configure that (if they even have to — depending on how they're running
Weston, $SHELL might already be /bin/bash) than somebody who just wants
to see the terminal working debug why it won't launch at all.
I realise there might be a (small) backward compatibility concern here
as well, but I hope I've made the case for a friendlier default.
Signed-off-by: Alyssa Ross <hi@alyssa.is>
The doc website is currently hidden in the Wayland homepage. Add
an explicit link in the README.
While at it, rename the section about documentation. "Weston" is
already in the repository name and the top oif the README, so no
need to repeat here.
Signed-off-by: Simon Ser <contact@emersion.fr>
No functional change. Moved color processing
functions into shared files which can be used
between different tests.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
The seat_cap listener was to register a signal for keyboard_focus, which
we no longer use. Remove it entirely to avoid dead code.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Derek Foreman <derek.foreman@collabora.com>
As kiosk-shell can't cope with multiple seat add a warning and avoid
creating any new seats. With it, this guards against potentially
receiving an invalid seat.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
With the seperation of surface activation and keyboard input, a special
corner case arose for child top-level windows when surfaces are being
destroyed. To make sure we never pick the wrong window to activate upon
destruction, we verify if the current focused surface is different than
the one being destroyed.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Just like desktop-shell, we shouldn't be dependent on having a keyboard
be present in order to activate a window/surface.
This adds a libweston helper to retrieve the first available seat, and
to use it in order to avoid going over the seat list.
We also encapsulate the activation of the surface in one place, and use
it on surface removal, when the surface has been committed, or for
touch/pointer events. With it we also deal with the keyboard focus and
shell activation in one place.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
These formats will be eventually be useful for color managed clients
using wl_shm that wish to submit buffers encoding high dynamic range
images.
While the minimum requirement for linearly filterable half float
textures is GL ES 2.0 + GL_OES_texture_half_float_linear, to keep
the code simple, this commit only enables the new formats when
the requirements for color management (notably including GL ES 3.0
and GL_EXT_color_buffer_half_float) are available.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
This fixes the tear-down and the destroying part in case RDP back-end
couldn't be initialized. The first issue is the rdp_output which will
not be created in some circumstances (can't open the socket for
instance) and requires a guard check, and secondly, the
rdp_head being created above of that, wasn't removed and tripped an
assert when destroying the compositor instance.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Attempting to perform a switch on a surface (already) closed will trip
the assert in activate(), so check if we have a weston_desktop_surface
before trying to activate it.
Fixes#543
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We no longer make use of the keyboard_focus_listener so remove it
entirely.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Derek Foreman <derek.foreman@collabora.com>
We shouldn't be constrained by having a keyboard plugged-in, so avoid
activating/de-activating the window/surface in the keyboard focus
handler and embed it straight into the window activation part.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The shsurf is calloc'ed so the surface count is always 0. Not only
that but the surface is not set as active by default, so there's no
need to de-activate it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fix a trivial typo, where the green channel was swapped with the blue
channel, resulting in rbg instead of rgb.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
According to repology.org, all relevant distributions now ship
pipewire 0.3, so we can drop the pretty ugly #if/#else code that was
added to support both at compile-time.
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Adding these formats makes it possible for clients using wl_shm to
submit buffers with 10 bits per pixel, and thus (if Weston is
configured with an xrgb2101010 frame buffer) display more precise
colors on some computer monitors.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
Currently the screen sharing has to be manually started after weston has
started by pressing Ctrl+Alt+S on a keyboard. Add new bool config option
to the screen-share section which permits starting the screen sharing of
all outputs on weston start up. This is useful e.g. for doing screen
mirroring between two devices over network.
Signed-off-by: Marek Vasut <marex@denx.de>
This leg of the if/else ladder is a duplicate of the previous conditional.
It appears to have been intended to log enter events, but we already
handle those earlier. The drop event is already logged as well,
so let's just discard this branch entirely.
Fixes#552
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The struct wayland_input objects tracking the outer compositor's
wl_seats are now properly destroyed when the wayland backend is.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
The wl_display_roundtrip call was originally introduced to let the
display_add_seat function wait until a wl_seat.name event was received.
This change replaces the wl_display_roundtrip call with an
asynchronous, nonrecursive equivalent. Now a wl_display.sync callback
is used to delay the final steps of adding a seat until one protocol
roundtrip has occured/the name has been received.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
Ensures that users tick allow collabration to make rebasing possible
from maintainers, and fast forward merge requests.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This makes it possible to close this client without using a terminal,
especially useful on a phone.
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
input-method-v1 protocol provides two surface type for the input
panel, `toplevel` and `overlay`. But there is no example for the later
one. This change enables to set weston-keyboard as overlay panel by the
environment variable `WESTON_KEYBOARD_SURFACE_TYPE=overlay` to
demonstrate this feature. In Addition, add weston.ini option
`overlay-keyboard` to set it.
Signed-off-by: Takuro Ashie <ashie@clear-code.com>
When the surface type of input panel is set as an overlay panel, it's
expected to be shown at near the input cursor. But the current
implementation shows it at center-bottom on the desktop at first then
move it to the correct position while typing.
Signed-off-by: Takuro Ashie <ashie@clear-code.com>
wl_shell is officially deprecated so remove support for it and
instead add support for xdg-shell. With it, we've further:
- moved out the buffer handling into its own a distinct structure in
case we might want to do multi-buffer rendering
- perform a redraw after we have receiving the initial configure event,
as to draw to working area where to user can use it for receving touch
events
Additionally we are setting an appid in case one might want to use it in
tandem with kiosk-shell as to be able to place it on a
distinct/different output.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The keyboard focus listener, caps changed and pointer focus listener
were missing when destroying the seat. These are necessary to avoid
using weston_desktop object even if it was destroyed, which happens due
to a focus out event and ultimately handled by the keyboard focus notify
callback.
Once the seats are destroyed (and implictly the focus handlers) we're
safe to destroy weston_desktop object as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This properly tracks the seats and with it, destroys them before
destroying weston_desktop object.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Add a command line option to disable the default flight recorders
so we can save a little bit of CPU and memory on systems where
this isn't necessary.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fixes an issue where subsurface extending outside of the main surface
wasn't damaged when minimized resulting in left-over content.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
My reading of the GL spec is that a dmabuf becomes a sibling to the
EGLImage created from it, and that all updates to the dmabuf will be
propagated to the EGLImage.
A rebind is still required every time the dmabuf content changes,
but this should be satisfied by gl_renderer_attach(), which does
a rebind when the buffer is commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
So, turns out the GL implementation is allowed to destroy EGLImage
sources if this isn't set. Apparently none we've ever been tested on do
this, but it looks like we should be setting this anyway.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If we're not in a session we can fall back to sd_uid_get_display() to
find the user's primary session.
This allows launching weston from an ssh session or as a systemd
user service if a viable session is available.
It also more closely follows how libseat finds the session. The libseat
launcher can already do these things, so this change makes these
features common to both launchers.
Based on a patch by Sjoerd Simons <sjoerd.simons@collabora.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Reported in !179 adding weston_output_repaint_failed resets the output
Co-authored-by: Daniel Stone
Co-authored-by: Julius Krah
Signed-off-by: n3rdopolis <bluescreen_avenger@verizon.net>
If two or more clients were running and the one that was focused when
weston itself lost keyboard focus was killed, weston would crash.
This is because commit 85d55540cb changed the way we handle saved keyboard
focus when we lose focus, and did so in such a way that the saved keyboard
focus listener could be removed from the surface destroy signal list
during the emit of the surface destroy signal. This corrupted the list
and led to a NULL pointer dereference.
Fix this by using a boolean flag to determine whether we should obey the
saved keyboard focus. We can set this safely in cases where
removing the listener would cause a crash.
Fixes#138
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is prompted by the spurious CI failure
https://gitlab.freedesktop.org/wayland/weston/-/jobs/13891809
saying:
31/36 output-damage TIMEOUT 122.52s 8 subtests passed
32/36 output-transforms TIMEOUT 122.52s 16 subtests passed
33/36 subsurface TIMEOUT 122.52s
34/36 xwayland TIMEOUT 122.51s
35/36 ivi-shell-app TIMEOUT 122.51s
ERROR: Job failed: execution took longer than 5m0s seconds
That is hitting both kinds of timeouts at the same time: the per-test
timeouts, and the CI job total timeout.
That run seems to have had a particularly ill fortune, as a simple retry
finished the same job in 2 minutes, and the longest running test took
only 24 seconds.
Nevertheless, by Daniel Stone's suggestion let's bump both timeouts:
- the per-test timeout to 120 seconds, which with the multiplier in CI
goes up to 8 minutes
- the job timeout for all build related jobs to 15 minutes
The timeout for tests_standalone is not bumped as we are not adding
significant amounts of new tests there.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Adds a Pixman format field to the pixel format table, and
adjusts the shm format handling code in the Pixman renderer
to use this table.
Pixman formats have been registered only for specific 565, 8888,
and 2101010 layouts, as these have corresponding DRM format codes
and are commonly used.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
Instead of manually waiting for the seatd socket to come up, use
seatd-launch.
Add /usr/local/bin to PATH to avoid having to specify the whole
path to seatd-launch.
Signed-off-by: Simon Ser <contact@emersion.fr>
This upgrades seatd to the latest version.
Examples are disabled by default. Man pages are already disabled
by auto_features=disabled. Other build options have been renamed.
Signed-off-by: Simon Ser <contact@emersion.fr>
EGL_KHR_partial_update can be implemented independently of
EGL_EXT_buffer_age so we handle each case seperately.
Signed-off-by: Ben Davis <ben.davis@arm.com>
Signed-off-by: Dennis Tsiang <dennis.tsiang@arm.com>
weston_output_enable() initializes the list, but weston_output_release()
maybe be called even if the output was never enabled, triggering the
assert due to uninitialized (actually NULL) list head.
This can be triggered with a bad weston.ini, for example using an
invalid output transform value.
Check in weston_output_disable() instead, but because it too may be
called for non-enabled output, only if it was actually enabled.
Fixes: 1a4f87dec5
"libweston: introduce weston_paint_node"
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since commit "drm-formats: save result of intersection in the first
array", every block of code where weston_drm_format_array_create() and
destroy() are being called could use init() and fini() instead.
Remove these two functions from the API to make it leaner. This patch
also modifies the code that depends on these functions to use init() and
fini().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
In the current API, we have some set operations: join, intersect and
subtract. Both join and subtract receives two DRM format arrays and save
the result in the first one.
For the intersection we have a slightly different approach, what makes
the API weird. We don't save the result in the arguments, instead we
return a new array with the result.
Modify weston_drm_format_array_intersect() in order to make it similar
to the other two set operations.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
wet_shell_init() of fulscreen-shell has been missing to create a
screenshooter.
. adding a screenshooter_create() on wel_shell_init() for
fullscreen-shell.
. adding a dep_libexe_weston to meson.build to use the screenshooter
Signed-off-by: yj1231.heo <yj1231.heo@samsung.com>
Remove the following warning:
WARNING: 'make kvmconfig' will be removed after Linux 5.10
Please use 'make kvm_guest.config' instead.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Our core test structure is 36 bytes wide. Declaring it with a 32-bit
alignment should thus stripe it to 64 bytes. For some reason, clang+lld
lays them out with a 96-byte stride within the section (does it want an
entire 32-bit word when building with ASan?), getting the code wildly
confused when it tries to step through the structures.
So we could fix all our tests to avoid the fragile section dance, or we
could just waste another 4 bytes per test definition by bumping the
alignment up to 64 bytes, which seems to do enough to magically accord
with what clang+lld+ASan expect.
Signed-off-by: Daniel Stone <daniels@collabora.com>
EGL's native display type is not particularly well defined; in
gl-renderer we get around this by always treating it as a void *, since
for all the platforms we care about it's a pointer - gbm_device,
wl_display, or Display *.
The surfaceless platform doesn't care what the native display is (since
it doesn't have one by definition), so just use NULL instead of what may
be either NULL or 0 depending on environmental factors.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Give ourselves a bit more separation between the different job types, so
it's easier to see what's running and/or failing.
Signed-off-by: Daniel Stone <daniels@collabora.com>
ARMv7 is still an important architecture for us to run on, and running
on ARMv7 also gives us 32-bit build coverage. As distros are deprecating
their non-64-bit-x86 support, this may be our only realistic chance of
ensuring that our build is also 32-bit-clean.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Build a kernel for AArch64 and run it under virtme just like we do for
x86-64.
This requires adding support for the AArch64 defconfig variant, and
accommodating for the fact that it builds DRM as a module by default
rather than built in. The virtme branch we are using has also been
rebased on top of newer virtme upstream which unbreaks AArch64.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This only runs a single build job, to build without GL and not run any
tests, as KVM support is not yet included.
Signed-off-by: Daniel Stone <daniels@collabora.com>
GitLab CI has two execution scheduling models. The original model is to
split jobs into stages; jobs within a single stage may execute in
parallel, but execution is serialised between stages.
As we move to supporting multiple OSes and architectures, there is no
need to serialise, e.g. the AArch64 Linux build against the x86-64
FreeBSD container preparation.
Declare our dependencies explicitly using `needs`.
Signed-off-by: Daniel Stone <daniels@collabora.com>
0.57.0 has a bug where the whole test harness crashes when using TAP and
failing tests, cf. https://github.com/mesonbuild/meson/pull/8385
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we build our base-OS container, we run debian-install.sh to install
packages and compile our build dependencies. Since the latter is mostly
OS-independent, split debian-install.sh into two scripts: one to install
and cleanup packages, and another just to compile stuff.
Signed-off-by: Daniel Stone <daniels@collabora.com>
No functional change to the test runs, apart from changing the job
names. This will allow us to test along more axes without more
duplication.
Signed-off-by: Daniel Stone <daniels@collabora.com>
GitLab already groups our various stages (container, build, etc) into
separate UI elements. Within those stages, the important information is
the parameterisation (architecture, OS, toolchain). We don't want that
to get ellipsised, so put that first in the job names.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The shared runners export ${FDO_CI_CONCURRENT} for the appropriate
number of CPUs we should use during our builds.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Because we weren't properly pinning the wayland-protocols version, and I
can't read, we missed updating this in !563.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The API expects uintptr_t (good!), but we're passing an unsigned long
here. Make the conversion explicit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Follow-up from commit 'desktop-shell: don't run fade animation if
compositor is inactive' where the reference was dropped directly,
instead of using weston_surface_destroy().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
pointer/touch drag-n-drop operations could happen if there's no keyboard
hooked up or when it is unplugged.
Fixes: #235
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Updating PipeWire to the latest version lets us check that everything
still works well, and shows users that they are able to use it.
[daniels: Updated to 0.3.31, use symbolic ref tags rather than SHAs.
0.3.32 is released, but doesn't build in our Debian
environment; this is fixed upstream but there is no release
for it yet.]
Signed-off-by: James Hilliard <james.hilliard1@gmail.com>
This adds support for xdg-shell v3, which adds support for repositioning
popups. This adds support for explicit popup repositioning, as weston
doesn't yet apply any constraining to popups, thus cannot implicitly
reposition.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
When a window is closed, Weston will, by default, run a fade out animation and
defer destroying the underlying surface until it completes. However, if the
compositor is sleeping, and therefore not rendering any frames, this animation
will *never* complete. Therefore, if windows are repeatedly created and
destroyed while in sleep mode, these surfaces will keep accumulating, and since
the buffers attached to them may be backed by an fd, eventually the ulimit will
be reached resulting in a potential crash or other errors.
This can be demonstrated repeatedly launching and killing an X11 application
with Xwayland running.
while true; do xterm & pid=$!; sleep 0.5; kill $pid; done
As soon as the compositor goes to sleep, one can observe a steadily growing
list of dmabufs in the output of lsof.
As a fix, desktop_surface_removed should check whether the compositor is active
before kicking off the fade animation. If it is not, it should instead drop the
extra reference taken in desktop_surface_committed and then destroy the surface
immediately.
Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com>
And ultimately, fail to start when there are no input devices on the
system. Patchs adds consistency to touch/pointer initialization to
return -1 in case same thing happens.
Further more, when the device is not created we can't assume to retrieve
a valid one from a libinput_device so guard against it. This takes care of
hot-plugging situations when we couldn't create the (keyboard) device,
or when removing it.
Fixes: #117, #402, #485
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Some graphics drivers (currently at least VMware and AMD) will give a 0
timestamp for the atomic mode flip completion event when turning off
the display. This causes us to trip an assertion in
weston_output_frame_finish() because the clock jumps backwards, which
isn't a condition the presentation feedback code should be dealing with.
This is a good assertion and we'd like to keep it. And there's some
expectation that this is buggy behaviour in the graphics drivers that will
be fixed at some point.
Pragmatically speaking though, there's nothing productive we can do with a
correct timestamp for the display shutdown. So let's just flag the
event sent for DPMS off as invalid so presentation feedback doesn't have
to worry about it, and the assert doesn't fire.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_frame_callback is needed primarily to store the doubly-linked list link,
but it can be also retrieved by using the wl_resource_get_link() function.
This removes an extra heap allocation per every wl_callback object.
Signed-off-by: Vlad Zahorodnii <vlad.zahorodnii@kde.org>
Pull the container from a source without a rate limit
Suggested by Daniel Stone <daniels@collabora.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is the first step towards removing wl_shell support.
Add an option so that users can toggle support for the deprecated
wl_shell protocol. This lets users test their clients to make sure
they work fine without wl_shell.
The option is set to false by default.
Signed-off-by: Simon Ser <contact@emersion.fr>
If a given wl_surface already has a role (e.g. cursor or subsurface),
there is nothing you can do with an xdg_surface which won't raise an
error, apart from destroying it.
As of wayland/wayland-protocols@11fecf0808 this is now explicitly
specified to be illegal, so disallow it within libweston-desktop. This
avoids us tying ourselves in knots with surface-private ownership.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's illegal to create an xdg_surface for a surface which already has a
buffer attached to it. We check for this, but only after we've created
our weston_desktop_surface; this simply avoids creating the internal
tracking structure when we're only going to destroy it after posting the
error.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Conditionally build support when libdrm is at least 2.4.107 to make use
of it. Plug it in when printing out the buffer information.
With this in, we add a hard dependecy for libweston to link against
libdrm.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
asprintf() has the problem that it leaves *strp undefined when it
fails. Here is a simple wrapper that ensures NULL if asprintf() fails,
which is much more convenient to use.
This will be useful in future patches, where one needs to return error
messages from maybe failing functions, and more.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Potential failures when creating the EGL image could cause an incorrect
number of num images (num_planes > num_images). With this change
egl_image_unref() requires an additional check to avoid any potential NULL
derefs when cleaning up. We do it straight in egl_image_unref() instead
of adding guards all over the necessary parts.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As observed on some platforms, importing known DMA buffers can cause
failures, leading to an attempt of destroyng an EGL image not set. This patch
resets the num_images such that loop becomes inert when destroying the
DMA buffer, and avoids passing an egl image to it.
The initial import doesn't have this issue as it sets the num_images in
case it succeeds. This also corrects the assumption that the num_images
were 0 at that point which, if the initial import succeded, was actually set
to 1.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The wayland.c actually include 'xdg-shell-client-protocol.h' instead of
the server one, so fix it. Otherwise, it's possible to get build failure
due to race condition.
Signed-off-by: Chen Qi <Qi.Chen@windriver.com>
Signed-off-by: Daniel Stone <daniels@collabora.com>
[daniels: Found in OpenEmbedded/Yocto source.]
The value of the `path` parameter is executed right before
wl_display_run.
The `watch` parameter is meant for things like tests using
the headless backend and the kiosk shell.
Fixes https://gitlab.freedesktop.org/wayland/weston/-/issues/171
Signed-off-by: Alvarito050506 <donfrutosgomez@gmail.com>
warning: Tag 'TCL_SUBST' at line 250 of file '/home/pq/build/weston-meson/doc/sphinx/doxygen.ini' has become obsolete.
To avoid this warning please remove this line from your configuration file or upgrade it using "doxygen -u"
warning: Tag 'COLS_IN_ALPHA_INDEX' at line 1094 of file '/home/pq/build/weston-meson/doc/sphinx/doxygen.ini' has become obsolete.
To avoid this warning please remove this line from your configuration file or upgrade it using "doxygen -u"
warning: Tag 'PERL_PATH' at line 2159 of file '/home/pq/build/weston-meson/doc/sphinx/doxygen.ini' has become obsolete.
To avoid this warning please remove this line from your configuration file or upgrade it using "doxygen -u"
warning: Tag 'MSCGEN_PATH' at line 2181 of file '/home/pq/build/weston-meson/doc/sphinx/doxygen.ini' has become obsolete.
To avoid this warning please remove this line from your configuration file or upgrade it using "doxygen -u"
Observed with Doxygen 1.9.1 in Debian Bullseye.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes a minor leak due to launcher-libseatd:
Direct leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7f15664e5037 in calloc (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xaa037)
#1 0x7f156305c59f in zalloc ../include/libweston/zalloc.h:38
#2 0x7f156305c99b in seat_open_device ../libweston/launcher-libseat.c:114
#3 0x7f1563056341 in weston_launcher_open ../libweston/launcher-util.c:79
#4 0x7f156302f1e2 in drm_device_is_kms ../libweston/backend-drm/drm.c:2616
#5 0x7f156302f751 in find_primary_gpu ../libweston/backend-drm/drm.c:2715
#6 0x7f15630309a5 in drm_backend_create ../libweston/backend-drm/drm.c:2970
#7 0x7f15630317ab in weston_backend_init ../libweston/backend-drm/drm.c:3162
#8 0x7f1566025b61 in weston_compositor_load_backend ../libweston/compositor.c:8201
#9 0x7f156640cb9e in load_drm_backend ../compositor/main.c:2596
#10 0x7f156641193c in load_backend ../compositor/main.c:3079
#11 0x7f1566413cc3 in wet_main ../compositor/main.c:3356
#12 0x562ba484b179 in main ../compositor/executable.c:33
#13 0x7f156624fcc9 in __libc_start_main ../csu/libc-start.c:308
But also use the launcher interface to actually close the DRM fd, in
mirror to what weston_launcher_open() does.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This fixes all ASan reported leaks in this test.
This test program has several tests named *_multiple that just run
another test function 30 times. Previously without cleanup all the
created clients would be left lingering, but now they are torn down. Ths
might cause a change in test behaviour, although that was never the
intention:
> It is intentional to run it so many times, but it is not intentional
> to run a hundred clients at a time. The problem is that currently we
> have no destroy function for client. However, the clients do not run
> simultaneously but serially, so the effect should be the same as if
> we'd destroy them (after the client finishes its body, it just 'is'
> and does nothing until the process exits)
- the original review discussion in
https://lists.freedesktop.org/archives/wayland-devel/2015-March/020957.html
The intention for the repeat testing is that as the Weston instance
remains from test to another, each test needs to undo its changes to the
devices. Failing to correcntly undo would accumulate devices.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes all ASan reported leaks.
The manual touch release is slightly awkward as we need to open-code a
part of input_destroy() to avoid double-freeing pointer->wl_touch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Not printing these will drop 7980 lines or roughly 350 kB from the test
logs. Now I don't have scroll through them all, and I don't have to
watch them if I run this test manually.
These prints were useful when developing the test, but we don't need
them printed in CI all the time. Printing the final count should be
enough.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that GL-renderer and color manager implement linear light blending
for sRGB EOTF, add a test case to verify the result is expected.
As noted in test comments, this new tests is quite powerful in ensuring
the whole linear light pipeline is working correctly with 1D LUTs in
GL-renderer. This test will even catch smashing source_lut.scale = 1.0f
and source_lut.offset = 0.0f which would result in wrong texture sample
positions for LUT data.
As the assumption is that by default content and outputs are in sRGB
color space, this test should not need fix-ups or become stale when more
color management features are implemented.
The sRGB EOTF can be found in:
http://www.color.org/sRGB.pdf (beware, typos)
https://www.w3.org/Graphics/Color/srgbhttps://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html#TRANSFER_SRGB
Note on AMD Polaris 11 error threshold: this is quite likely due to
using fp16 format shadow framebuffer and GCN fp32 to fp16 conversion
instruction rounding mode. When using fp32 shadow framebuffer, the error
glitch is not present and the threshold could be significantly lower.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Instead of checking just the monotonicity of the blending results, this
changes the alpha-blending test to compute the reference blend result
itself and then comparing to the compositor result. This way we can be
sure that the compositor implements the exact correct formula and not
something that just looks nice, as verifying the reference images are
actually correct is hard.
The reference image is renamed to follow the fact that this is not
primarily a monotonicity test anymore. The reference image is also
redundant, but I think it has documentary value.
The #if 0'd block of code was very useful in figuring out blending
errors in a future test case, so it is included here. I have a feeling
we are going to need it again.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Refactor the alpha-blending test to allow using all three images
foreground, background, and screenshot in a future new verification
function.
This is a pure refactoring, no change in behavior.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Initialize LittleCMS and use it to generate the sRGB EOTF and inverse
curves. Use these curves to define the blending color space as optical
(linear) sRGB by assuming that both content and output color spaces are
sRGB.
As a consequence, this causes Weston to do "gamma correct blending", as
in, blend in light linear space which should avoid distorting colors in
alpha gradients, when color-lcms is active.
This makes use of the 3x1D LUT support added in gl-renderer earlier, and
shows how the color manager is responsible for re-using existing color
transformation objects.
Co-authored-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the blending to output color space transformation when blitting from
the shadow to a framebuffer.
This allows the blending and output color spaces to differ as long as
shadow is used, in case a backend does not off-load the color
transformation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the sRGB to output color space transformation when blitting the
borders (decorations) into an output window (nested compositor).
Nested output does not need to be sRGB anymore, as far as the
decorations are concerned.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the sRGB to blending color space transformation for the censoring
color fill and triangle fan debug drawings.
This removes the assert that the output's blending space is (non-linear)
sRGB.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This makes weston_color_transform object be able to express
three-channel one-dimensional look-up table transformations. They are
useful for applying EOTF and EOTF^-1 mapping, or, gamma curves. They
will also be useful in optimizing a following 3D LUT tap distribution
once support for 3D LUT is added.
The code added here translates from the lut_3x1d fill_in() interface to
a GL texture to be used with SHADER_COLOR_CURVE_LUT_3x1D for
weston_surfaces.
It demonstrates how renderer data is attached to weston_color_transform
and cached.
GL_OES_texture_float_linear is required to be able to use bilinear
texture filtering with 32-bit floating-point textures, used for the LUT.
As the size of the LUT depends on what implements it, lut_3x1d fill_in()
interface is a callback to the color management component to ask for an
arbitrary size. For GL-renderer this is not important as it can easily
realize any LUT size, but when DRM-backend wants to offload the EOTF^-1
mapping to KMS (GAMMA_LUT), the LUT size comes from KMS.
Nothing actually implements lut_3x1d fill_in() yet, that will come in a
later patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds shader support for using a three-channel one-dimensional
look-up table for de/encoding input colors. This operation will be useful
for applying EOTF or its inverse, in other words, gamma curves. It will
also be useful in optimizing a following 3D LUT tap distribution once
support for 3D LUT is added.
Even though called three-channel and one-dimensional, it is actually
implemented as a one-channel two-dimensional texture with four rows.
Each row corresponds to a source color channel except the fourth one is
unused. The reason for having the fourth row is to get texture
coordinates in 1/8 steps instead of 1/6 steps. 1/6 may would not be
exact in floating- or fixed-point arithmetic and might perhaps risk
unintended results from bilinear texture filtering when we want linear
filtering only in x but not in y texture coordinates. I may be paranoid.
The LUT is applied on source colors after they have been converted to
straight RGB. It cannot be applied with pre-multiplied alpha. A LUT can
be used for both applying EOTF to go from source color space to blending
color space, and EOTF^-1 to go from blending space to output
(electrical) space. However, this type of LUT cannot do color space
conversions.
For now, this feature is hardcoded to off everywhere, to be enabled in
following patches.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Always when supported, make the fragment shader default floating point
precision high. The medium precision is roughly like half-floats, which
can be surprisingly bad. High precision does not reach even normal
32-bit float precision (by specification), but it's better. GL ES
implementations are allowed to exceed the minimum precision requirements
given in the specification.
This is an advance attempt to avoid nasty surprises from poor shader
precision.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a new shader requirements bit input_is_premult which says whether
the texture sampling results in premultiplied alpha or not. Currently
this can be deduced fully from the shader texture variant, but in the
future there might a protocol extension to explicitly control it. Hence
the need for a new bit.
yuva2rgba() is changed to produce straight alpha always. This makes
sample_input_texture() sometimes produce straight or premultiplied
alpha. The input_is_premult bit needs to match sample_input_texture()
behavior. Doing this should save three multiplications in the shader for
straight alpha formats.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Found by ASan, several leaks like:
Direct leak of 48 byte(s) in 2 object(s) allocated from:
#0 0x7f35fdc9c518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x55a77d6a4c6a in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x55a77d6a748e in create_shm_buffer ../../git/weston/tests/weston-test-client-helper.c:459
#3 0x55a77d6a78cd in create_shm_buffer_a8r8g8b8 ../../git/weston/tests/weston-test-client-helper.c:499
#4 0x55a77d6a4145 in surface_commit_color ../../git/weston/tests/pointer-shot-test.c:89
#5 0x55a77d6a4542 in pointer_cursor_retains_committed_buffer_after_reenter ../../git/weston/tests/pointer-shot-test.c:135
#6 0x55a77d6a4207 in wrappointer_cursor_retains_committed_buffer_after_reenter ../../git/weston/tests/pointer-shot-test.c:98
#7 0x55a77d6b15c2 in run_test ../../git/weston/tests/weston-test-runner.c:162
#8 0x55a77d6b1c63 in run_case ../../git/weston/tests/weston-test-runner.c:277
#9 0x55a77d6b1a09 in for_each_test_case ../../git/weston/tests/weston-test-runner.c:235
#10 0x55a77d6b1eeb in testsuite_run ../../git/weston/tests/weston-test-runner.c:311
#11 0x7f35f9510b6b in client_thread_routine ../../git/weston/tests/weston-test.c:479
#12 0x7f35fd7a4fa2 in start_thread /build/glibc-vjB4T1/glibc-2.28/nptl/pthread_create.c:486
#13 0x7f35fd8c64ce in clone (/lib/x86_64-linux-gnu/libc.so.6+0xf94ce)
Now this test has no more leaks.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes all the leaks reported by ASan in this test.
The manual pointer release in
pointer_timestamps_stop_after_client_releases_wl_pointer is slightly
awkward as we need to open-code a part of input_destroy() to avoid
double-freeing pointer->wl_pointer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes all the leaks reported by ASan in this test.
The manual keyboard release in
keyboard_timestamps_stop_after_client_releases_wl_keyboard is slightly
awkward as we need to open-code a part of input_destroy() to avoid
double-freeing keyboard->wl_keyboard.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Found by ASan:
Direct leak of 30 byte(s) in 1 object(s) allocated from:
#0 0x7f4dcf029810 in strdup (/lib/x86_64-linux-gnu/libasan.so.5+0x3a810)
#1 0x7f4dcefd2143 in handle_option ../../git/weston/shared/option-parser.c:56
#2 0x7f4dcefd2473 in long_option ../../git/weston/shared/option-parser.c:84
#3 0x7f4dcefd2bb6 in parse_options ../../git/weston/shared/option-parser.c:175
#4 0x7f4dcefc7b0d in wet_main ../../git/weston/compositor/main.c:3229
#5 0x5593dfa38ffd in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#6 0x5593dfa3ca69 in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#7 0x5593dfa2e511 in fixture_setup ../../git/weston/tests/ivi-shell-app-test.c:139
#8 0x5593dfa2e596 in fixture_setup_run_ ../../git/weston/tests/ivi-shell-app-test.c:141
#9 0x5593dfa3d01e in main ../../git/weston/tests/weston-test-runner.c:661
#10 0x7f4dcec2d09a in __libc_start_main ../csu/libc-start.c:308
#11 0x5593dfa2d769 in _start (/home/pq/build/weston-meson/tests/test-ivi-shell-app+0xd769)
when running
ASAN_OPTIONS=fast_unwind_on_malloc=0,malloc_context_size=50 \
LSAN_OPTIONS=suppressions=/home/pq/git/weston/.gitlab-ci/leak-sanitizer.supp \
./tests/test-ivi-shell-app
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes ASan reported leaks:
Direct leak of 88 byte(s) in 1 object(s) allocated from:
#0 0x7fcdc7382518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7fcdc2d902f3 in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7fcdc2d91cc2 in weston_desktop_xwayland_init ../../git/weston/libweston-desktop/xwayland.c:410
#3 0x7fcdc2d89aef in weston_desktop_create ../../git/weston/libweston-desktop/libweston-desktop.c:87
#4 0x7fcdc2db7300 in wet_shell_init ../../git/weston/ivi-shell/ivi-shell.c:642
#5 0x7fcdc7261de5 in wet_load_shell ../../git/weston/compositor/main.c:956
#6 0x7fcdc7272baa in wet_main ../../git/weston/compositor/main.c:3410
#7 0x55e12a669e29 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#8 0x55e12a66d85d in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#9 0x55e12a65dc48 in fixture_setup ../../git/weston/tests/ivi-layout-test-client.c:48
#10 0x55e12a65dcca in fixture_setup_run_ ../../git/weston/tests/ivi-layout-test-client.c:50
#11 0x55e12a66de12 in main ../../git/weston/tests/weston-test-runner.c:661
#12 0x7fcdc6ed709a in __libc_start_main ../csu/libc-start.c:308
#13 0x55e12a65d769 in _start (/home/pq/build/weston-meson/tests/test-ivi-layout-client+0xd769)
Indirect leak of 152 byte(s) in 1 object(s) allocated from:
#0 0x7fcdc7382518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7fcdc2d89811 in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7fcdc2d8992d in weston_desktop_create ../../git/weston/libweston-desktop/libweston-desktop.c:65
#3 0x7fcdc2db7300 in wet_shell_init ../../git/weston/ivi-shell/ivi-shell.c:642
#4 0x7fcdc7261de5 in wet_load_shell ../../git/weston/compositor/main.c:956
#5 0x7fcdc7272baa in wet_main ../../git/weston/compositor/main.c:3410
#6 0x55e12a669e29 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#7 0x55e12a66d85d in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#8 0x55e12a65dc48 in fixture_setup ../../git/weston/tests/ivi-layout-test-client.c:48
#9 0x55e12a65dcca in fixture_setup_run_ ../../git/weston/tests/ivi-layout-test-client.c:50
#10 0x55e12a66de12 in main ../../git/weston/tests/weston-test-runner.c:661
#11 0x7fcdc6ed709a in __libc_start_main ../csu/libc-start.c:308
#12 0x55e12a65d769 in _start (/home/pq/build/weston-meson/tests/test-ivi-layout-client+0xd769)
Indirect leak of 72 byte(s) in 1 object(s) allocated from:
#0 0x7fcdc7382518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7fcdc2d8a5ae in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7fcdc2d8a89e in weston_desktop_client_create ../../git/weston/libweston-desktop/client.c:108
#3 0x7fcdc2d91d2a in weston_desktop_xwayland_init ../../git/weston/libweston-desktop/xwayland.c:415
#4 0x7fcdc2d89aef in weston_desktop_create ../../git/weston/libweston-desktop/libweston-desktop.c:87
#5 0x7fcdc2db7300 in wet_shell_init ../../git/weston/ivi-shell/ivi-shell.c:642
#6 0x7fcdc7261de5 in wet_load_shell ../../git/weston/compositor/main.c:956
#7 0x7fcdc7272baa in wet_main ../../git/weston/compositor/main.c:3410
#8 0x55e12a669e29 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#9 0x55e12a66d85d in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#10 0x55e12a65dc48 in fixture_setup ../../git/weston/tests/ivi-layout-test-client.c:48
#11 0x55e12a65dcca in fixture_setup_run_ ../../git/weston/tests/ivi-layout-test-client.c:50
#12 0x55e12a66de12 in main ../../git/weston/tests/weston-test-runner.c:661
#13 0x7fcdc6ed709a in __libc_start_main ../csu/libc-start.c:308
#14 0x55e12a65d769 in _start (/home/pq/build/weston-meson/tests/test-ivi-layout-client+0xd769)
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes ASan reported leak:
Direct leak of 136 byte(s) in 1 object(s) allocated from:
#0 0x7ff60173c518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7ff5fcfed3fa in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7ff5fcfed8bf in wet_module_init ../../git/weston/tests/ivi-layout-test-plugin.c:196
#3 0x7ff60161bd81 in wet_load_module ../../git/weston/compositor/main.c:941
#4 0x7ff60161c165 in load_modules ../../git/weston/compositor/main.c:1012
#5 0x7ff60162ced9 in wet_main ../../git/weston/compositor/main.c:3441
#6 0x559a98fd7d4c in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#7 0x559a98fdb780 in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#8 0x559a98fcbc48 in fixture_setup ../../git/weston/tests/ivi-layout-test-client.c:48
#9 0x559a98fcbcca in fixture_setup_run_ ../../git/weston/tests/ivi-layout-test-client.c:50
#10 0x559a98fdbd35 in main ../../git/weston/tests/weston-test-runner.c:661
#11 0x7ff60129109a in __libc_start_main ../csu/libc-start.c:308
#12 0x559a98fcb769 in _start (/home/pq/build/weston-meson/tests/test-ivi-layout-client+0xd769)
This also plugs the leak on wl_global_create() error path, though it
cannot really be tested.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Everything here was systematically leaking client and iviapp.
Discovered by ASan on ./tests/test-ivi-layout-client
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Leak found running drm-formats-test with ASan:
==59454==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7f5302ff2459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7f5302e75e3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7f5302e75e4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7f5302e76e33 in weston_drm_format_array_intersect ../libweston/drm-formats.c:340
#4 0x559dc2d3c69f in intersect_arrays_same_content ../tests/drm-formats-test.c:391
#5 0x559dc2d3c317 in wrapintersect_arrays_same_content ../tests/drm-formats-test.c:376
#6 0x559dc2d409ec in run_test ../tests/weston-test-runner.c:162
#7 0x559dc2d410f2 in run_case ../tests/weston-test-runner.c:277
#8 0x559dc2d40e8b in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x559dc2d4139b in testsuite_run ../tests/weston-test-runner.c:311
#10 0x559dc2d423c4 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x559dc2d423f4 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x559dc2d42887 in main ../tests/weston-test-runner.c:661
#13 0x7f5302c5eb24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x559dc2d3642d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7f5302ff2459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7f5302e75e3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7f5302e75e4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x559dc2d3bc7b in intersect_arrays ../tests/drm-formats-test.c:352
#4 0x559dc2d3b678 in wrapintersect_arrays ../tests/drm-formats-test.c:339
#5 0x559dc2d409ec in run_test ../tests/weston-test-runner.c:162
#6 0x559dc2d410f2 in run_case ../tests/weston-test-runner.c:277
#7 0x559dc2d40e8b in for_each_test_case ../tests/weston-test-runner.c:235
#8 0x559dc2d4139b in testsuite_run ../tests/weston-test-runner.c:311
#9 0x559dc2d423c4 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#10 0x559dc2d423f4 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#11 0x559dc2d42887 in main ../tests/weston-test-runner.c:661
#12 0x7f5302c5eb24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#13 0x559dc2d3642d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Leak found running drm-formats-test with ASan:
==58755==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
#4 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
#5 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
#4 0x55723c67deca in subtract_arrays_modifier_invalid ../tests/drm-formats-test.c:613
#5 0x55723c67da3d in wrapsubtract_arrays_modifier_invalid ../tests/drm-formats-test.c:593
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
#4 0x55723c67c9c0 in subtract_arrays_same_content ../tests/drm-formats-test.c:521
#5 0x55723c67c55b in wrapsubtract_arrays_same_content ../tests/drm-formats-test.c:504
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
#4 0x55723c67d1b7 in subtract_arrays_exclusive_formats ../tests/drm-formats-test.c:552
#5 0x55723c67cb23 in wrapsubtract_arrays_exclusive_formats ../tests/drm-formats-test.c:529
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658459 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:154
#1 0x7fae744dbe3a in zalloc ../include/libweston/zalloc.h:38
#2 0x7fae744dbe4e in weston_drm_format_array_create ../libweston/drm-formats.c:44
#3 0x7fae744dd2a2 in weston_drm_format_array_subtract ../libweston/drm-formats.c:410
#4 0x55723c67d8d5 in subtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:584
#5 0x55723c67d31d in wrapsubtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:561
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 320 byte(s) in 5 object(s) allocated from:
#0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
#2 0x7fae74473c10 in wl_array_copy (/usr/lib/libwayland-client.so.0+0xac10)
#3 0x7fae744dbfe0 in add_format_and_modifiers ../libweston/drm-formats.c:108
#4 0x7fae744dd389 in weston_drm_format_array_subtract ../libweston/drm-formats.c:418
#5 0x55723c67d1b7 in subtract_arrays_exclusive_formats ../tests/drm-formats-test.c:552
#6 0x55723c67cb23 in wrapsubtract_arrays_exclusive_formats ../tests/drm-formats-test.c:529
#7 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#8 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#9 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#10 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#11 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#12 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#13 0x55723c680844 in main ../tests/weston-test-runner.c:661
#14 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#15 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 256 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
#1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
#2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
#3 0x7fae744dbfb7 in add_format_and_modifiers ../libweston/drm-formats.c:104
#4 0x7fae744dd389 in weston_drm_format_array_subtract ../libweston/drm-formats.c:418
#5 0x55723c67d1b7 in subtract_arrays_exclusive_formats ../tests/drm-formats-test.c:552
#6 0x55723c67cb23 in wrapsubtract_arrays_exclusive_formats ../tests/drm-formats-test.c:529
#7 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#8 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#9 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#10 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#11 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#12 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#13 0x55723c680844 in main ../tests/weston-test-runner.c:661
#14 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#15 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 256 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
#1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
#2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
#3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
#4 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
#5 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 128 byte(s) in 2 object(s) allocated from:
#0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
#2 0x7fae74473c10 in wl_array_copy (/usr/lib/libwayland-client.so.0+0xac10)
#3 0x7fae744dbfe0 in add_format_and_modifiers ../libweston/drm-formats.c:108
#4 0x7fae744dd389 in weston_drm_format_array_subtract ../libweston/drm-formats.c:418
#5 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
#6 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
#7 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#8 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#9 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#10 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#11 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#12 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#13 0x55723c680844 in main ../tests/weston-test-runner.c:661
#14 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#15 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 96 byte(s) in 3 object(s) allocated from:
#0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
#1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
#2 0x7fae744dd142 in modifiers_subtract ../libweston/drm-formats.c:384
#3 0x7fae744dd408 in weston_drm_format_array_subtract ../libweston/drm-formats.c:431
#4 0x55723c67bed5 in subtract_arrays ../tests/drm-formats-test.c:487
#5 0x55723c67b6bb in wrapsubtract_arrays ../tests/drm-formats-test.c:467
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 64 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658652 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:164
#1 0x7fae74473b76 in wl_array_add (/usr/lib/libwayland-client.so.0+0xab76)
#2 0x7fae744dd142 in modifiers_subtract ../libweston/drm-formats.c:384
#3 0x7fae744dd408 in weston_drm_format_array_subtract ../libweston/drm-formats.c:431
#4 0x55723c67d8d5 in subtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:584
#5 0x55723c67d31d in wrapsubtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:561
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
#2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
#3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
#4 0x55723c67d8d5 in subtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:584
#5 0x55723c67d31d in wrapsubtract_arrays_exclusive_modifiers ../tests/drm-formats-test.c:561
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
#2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
#3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
#4 0x55723c67deca in subtract_arrays_modifier_invalid ../tests/drm-formats-test.c:613
#5 0x55723c67da3d in wrapsubtract_arrays_modifier_invalid ../tests/drm-formats-test.c:593
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Indirect leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7fae74658279 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cpp:145
#1 0x7fae74473bc3 in wl_array_add (/usr/lib/libwayland-client.so.0+0xabc3)
#2 0x7fae744dc19f in weston_drm_format_array_add_format ../libweston/drm-formats.c:166
#3 0x7fae744dd3de in weston_drm_format_array_subtract ../libweston/drm-formats.c:426
#4 0x55723c67c9c0 in subtract_arrays_same_content ../tests/drm-formats-test.c:521
#5 0x55723c67c55b in wrapsubtract_arrays_same_content ../tests/drm-formats-test.c:504
#6 0x55723c67e9a9 in run_test ../tests/weston-test-runner.c:162
#7 0x55723c67f0af in run_case ../tests/weston-test-runner.c:277
#8 0x55723c67ee48 in for_each_test_case ../tests/weston-test-runner.c:235
#9 0x55723c67f358 in testsuite_run ../tests/weston-test-runner.c:311
#10 0x55723c680381 in weston_test_harness_execute_standalone ../tests/weston-test-runner.c:572
#11 0x55723c6803b1 in fixture_setup_run_ ../tests/weston-test-runner.c:610
#12 0x55723c680844 in main ../tests/weston-test-runner.c:661
#13 0x7fae742c4b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#14 0x55723c67442d in _start (/home/lele/weston/build/tests/test-drm-formats+0x642d)
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Fixes all ASan reported leaks for this test.
If frame_callback_wait_nofail() returns before the callback is handled,
the callback is not destroyed automatically. This happens on a protocol
error. This test intentionally triggers a protocol error.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Reported by ASan.
Direct leak of 1468 byte(s) in 48 object(s) allocated from:
#0 0x7f20d7ae0330 in __interceptor_malloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9330)
#1 0x7f20d76894b7 in _IO_vasprintf /build/glibc-vjB4T1/glibc-2.28/libio/vasprintf.c:73
#2 0x7f20d7a66827 in __interceptor_vasprintf (/lib/x86_64-linux-gnu/libasan.so.5+0x6f827)
#3 0x7f20d7a66f76 in asprintf (/lib/x86_64-linux-gnu/libasan.so.5+0x6ff76)
#4 0x5598e3fbcdfc in buffer_transform ../../git/weston/tests/buffer-transforms-test.c:122
#5 0x5598e3fc9add in run_test ../../git/weston/tests/weston-test-runner.c:162
#6 0x5598e3fca17e in run_case ../../git/weston/tests/weston-test-runner.c:277
#7 0x5598e3fc9f24 in for_each_test_case ../../git/weston/tests/weston-test-runner.c:235
#8 0x5598e3fca406 in testsuite_run ../../git/weston/tests/weston-test-runner.c:311
#9 0x7f20d3523b6b in client_thread_routine ../../git/weston/tests/weston-test.c:479
#10 0x7f20d75e8fa2 in start_thread /build/glibc-vjB4T1/glibc-2.28/nptl/pthread_create.c:486
#11 0x7f20d770a4ce in clone (/lib/x86_64-linux-gnu/libc.so.6+0xf94ce)
Direct leak of 978 byte(s) in 42 object(s) allocated from:
#0 0x7f26fed07330 in __interceptor_malloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9330)
#1 0x7f26fe8b04b7 in _IO_vasprintf /build/glibc-vjB4T1/glibc-2.28/libio/vasprintf.c:73
#2 0x7f26fec8d827 in __interceptor_vasprintf (/lib/x86_64-linux-gnu/libasan.so.5+0x6f827)
#3 0x7f26fec8df76 in asprintf (/lib/x86_64-linux-gnu/libasan.so.5+0x6ff76)
#4 0x55989ba8c2bc in output_damage ../../git/weston/tests/output-damage-test.c:201
#5 0x55989ba8c0cb in wrapoutput_damage ../../git/weston/tests/output-damage-test.c:176
#6 0x55989ba99131 in run_test ../../git/weston/tests/weston-test-runner.c:162
#7 0x55989ba997d2 in run_case ../../git/weston/tests/weston-test-runner.c:277
#8 0x55989ba99578 in for_each_test_case ../../git/weston/tests/weston-test-runner.c:235
#9 0x55989ba99a5a in testsuite_run ../../git/weston/tests/weston-test-runner.c:311
#10 0x7f26fa57ab6b in client_thread_routine ../../git/weston/tests/weston-test.c:479
#11 0x7f26fe80ffa2 in start_thread /build/glibc-vjB4T1/glibc-2.28/nptl/pthread_create.c:486
#12 0x7f26fe9314ce in clone (/lib/x86_64-linux-gnu/libc.so.6+0xf94ce)
Direct leak of 1696 byte(s) in 56 object(s) allocated from:
#0 0x7f077107f330 in __interceptor_malloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9330)
#1 0x7f0770c284b7 in _IO_vasprintf /build/glibc-vjB4T1/glibc-2.28/libio/vasprintf.c:73
#2 0x7f0771005827 in __interceptor_vasprintf (/lib/x86_64-linux-gnu/libasan.so.5+0x6f827)
#3 0x7f0771005f76 in asprintf (/lib/x86_64-linux-gnu/libasan.so.5+0x6ff76)
#4 0x563e6ae36dfc in output_transform ../../git/weston/tests/output-transforms-test.c:122
#5 0x563e6ae43add in run_test ../../git/weston/tests/weston-test-runner.c:162
#6 0x563e6ae4417e in run_case ../../git/weston/tests/weston-test-runner.c:277
#7 0x563e6ae43f24 in for_each_test_case ../../git/weston/tests/weston-test-runner.c:235
#8 0x563e6ae44406 in testsuite_run ../../git/weston/tests/weston-test-runner.c:311
#9 0x7f076ca26b6b in client_thread_routine ../../git/weston/tests/weston-test.c:479
#10 0x7f0770b87fa2 in start_thread /build/glibc-vjB4T1/glibc-2.28/nptl/pthread_create.c:486
#11 0x7f0770ca94ce in clone (/lib/x86_64-linux-gnu/libc.so.6+0xf94ce)
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The DRM backend uses changes in the cursor view memory address and
surface damage to detect when it needs to re-upload to a cursor plane
framebuffer.
However, when a cursor view is destroyed and then recreated, e.g., when
the pointer cursor surface is updated, the newly created view may have
the same memory address as the just destroyed one. If no new cursor
buffer is provided (because it was attached, committed and used
previously) when this address reuse occurs, then there also isn't any
updated surface damage and the backend doesn't update the cursor plane
framebuffer at all.
To fix this issue utilize the destroy signal to track when the cursor
view is destroyed, and clear the cached cursor_view value in drm_output.
After clearing the cached value, the next cursor view is always
considered new and thus uploaded to the plane properly.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
This reverts commit 81ef6d0ab3.
This also removes a bit from "tests: ensure color-lcms plugin loads".
Use of the shadow buffer is determined automatically based on
color transformations by the previous commit
"gl-renderer: use shadow framebuffer automatically".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This creates the FP16 shadow framebuffer automatically if the color
transformation from blending space to output space is not identity and
the backend does not claim to implement it on the renderer's behalf.
That makes the weston_output_set_renderer_shadow_buffer() API and
use-renderer-shadow weston.ini option obsolete.
To still cater for the one test that needs to enable the shadow
framebuffer in spite of not needing it for color correct blending, the
quirk it uses now also forces the shadow.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Compile time constants play an important role in keeping the shader
programs fast. Introduce an informal annotation to mark compile time
constants to make the shader code easier to reason with.
This will make much more sense once functions with compile time constant
parameters are added.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Trying to support GL ES 2.0 + extensions along with GL ES 3.0 for better
control is becoming too complicated fast. In this patch you see the
GL_RGBA vs. GL_RBA16F and GL_HALF_FLOAT vs. GL_HALF_FLOAT_OES paths.
More such cases will come, e.g. GL_RED_EXT vs. GL_R32F.
Make things simpler and require GL ES 3.0 +
GL_EXT_color_buffer_half_float for all color management related
functionality. If one doesn't have GL ES 3.0, all you lose is color
management.
Also, all extensions needed by color transformation operations are
gathered under one boolean flag instead of having a flag per extension,
again for simplicity.
This makes the GL ES extension handling much easier.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This reverts commit 36d699a164.
A different way to fix this same issue is the previous commit
"gl-renderer: do not unbind the context on output destroy"
which is needed for other reasons.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we make EGL_NO_CONTEXT current, all following GL calls are
no-ops. This will be a problem when gl-renderer introduces
gl_renderer_color_transform containing GL textures and needs to destroy
them when weston_color_transform is destroyed. Mesa would print the the
warning that glDeleteTextures is no-op.
To fix this, keep our GL context current when destroying a GL output.
In case EGL_KHR_surfaceless_context is not available, we must use
dummy_surface.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This creates the color-lcms plugin that in the future will be using
Little CMS as the color matching module, processing ICC profiles, and
producing HDR tone mappings.
Right now, this new plugin is functionally equivalent to the no-op color
manager, except it already links to lcms2 and checks that the renderer
supports color operations.
Color-lcms is a libweston plugin that is loaded with explicit
weston_compositor API. This does not currently allow loading alternative
color manager plugins. External color manager plugins might be
considered in the future when the libweston APIs around color management
stabilize.
This libweston plugin uses the same build option as the old cms-static
Weston plugins, as they both need lcms2. The minimum version for lcms2
was chosen by what Debian Buster provides today and for no other reason.
This plugin intends to support the Wayland CM&HDR protocol extension and
hence sets supports_client_protocol to true. This will expose the
protocol extension to clients when it gets implemented.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is needed when the compositor produces any content internally:
- the lines in triangle fan debug
- the censoring color fill (unmet HDCP requirements)
Solid color surfaces do not need this special-casing because
weston_surface is supposed to carry color space information, which will
get used in gl_shader_config_init_for_view().
This makes sure the internally produced graphics fit in, e.g on a
monitor in HDR mode.
For now, just ensure there is an identity transformation. Actual
implementations in GL-renderer will follow later.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is needed when drawing anything internal directly to an output,
like the borders/decorations in a nested compositor setup. This makes
the assumption that the internal stuff starts in sRGB, which should be
safe. As borders are never blended with other content, this should also
be sufficient.
This patch is a reminder that that path exists, rather than a real
implementation. To be implemented when someone needs it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is the blending space to monitor space color transform. It needs to
be implemented in the renderers, unless a backend sets
from_blend_to_output_by_backend = true, in which case the backend does
it and the renderer does not.
The intention is that from_blend_to_output_by_backend can be toggled
frame by frame to allow backends to react to dynamic change of output
color profile.
For now, renderers just assert that they don't need to do anything for
output color transform.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
See: https://gitlab.freedesktop.org/wayland/weston/-/issues/467#note_814985
This starts building the framework required for implementing color
management.
The main new interface is struct weston_color_manager. This commit also
adds a no-op color manager implementation, which is used if no other
color manager is loaded. This no-op color manager simply provides
identity color transforms for everything, so that Weston keeps running
exactly like before.
weston_color_manager interface is incomplete and will be extended later.
Colorspace objects are not introduced in this commit. However, when
client content colorspace and output colorspace definitions are
combined, they will produce color transformations from client content to
output blending space and from output blending space to output space.
This commit introduces a placeholder struct for color transforms,
weston_color_transform. Objects of this type are expected to be heavy to
create and store, which is why they are designed to be shared as much as
possible, ideally making their instances unique. As color transform
description is intended to be generic in libweston core, renderers and
backends are expected to derive their own state for each transform
object as necessary. Creating and storing the derived state maybe be
expensive as well, more the reason to re-use these objects as much as
possible. E.g. GL-renderer might upload a 3D LUT into a texture and keep
the texture around. DRM-backend might create a KMS blob for a LUT and
keep that around.
As a color transform depends on both the surface and the output, a
transform object may need to be created for each unique pair of them.
Therefore color transforms are referenced from weston_paint_node. As
paint nodes exist for not just surface+output but surface+view+output
triplets, the code ensures that all paint nodes (having different view)
for the same surface+output have the same color transform state.
As a special case, if weston_color_transform is NULL, it means identity
transform. This short-circuits some checks and memory allocations, but
it does mean we use a separate member on weston_paint_node to know if
the color transform has been initialized or not.
Color transformations are pre-created at the weston_output
paint_node_z_order_list creation step. Currently the z order lists
contain all views globally, which means we populate color transforms we
may never need, e.g. a view is never shown on a particular output.
This problem should get fixed naturally when z order lists are
constructed "pruned" in the future: to contain only those paint nodes
that actually contribute to the output's image.
As nothing actually supports color transforms yet, both renderers and
the DRM-backend assert that they only get identity transforms. This
check has the side-effect that all surface-output pairs actually get a
weston_surface_color_transform_ref even though it points to NULL
weston_color_transform.
This design is inspired by Sebastian Wick's Weston color management
work.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A following patch will need the paint node in
gl_shader_config_init_for_view() for color transformations.
While passing the paint node through, rename the functions to be more
appropriate and get surface/view/output from the paint node.
This is a pure refactoring with no functional change.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A following patch will need the paint node in draw_view() for color
transformations.
While passing the paint node into draw_paint_node, also use the paint
node. This is a pure refactoring with no functional change.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a regression test to verify that the cursor image is correctly
updated when setting a cursor surface with an already committed buffer
from a previous pointer entry, without recommitting a cursor buffer for
the current entry.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Store the pointer serial for events that provide one, so that it can be
used by tests to send requests that require it (e.g., setting the cursor
surface).
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
When setting a cursor surface, use the surface dimensions, instead of the
weston_surface buffer reference, to check if the surface has any
content. A weston_surface without any buffer reference may in fact
have a buffer which was committed in a previous pointer entry, dropped
by weston_surface and now held only internally by the renderer.
Without this fix, when a pointer enters a surface, the cursor image is
not correctly updated if we set a cursor surface with an already
committed buffer from a previous pointer entry, without recommitting the
cursor buffer for the current entry. This can be seen, for example, in
the experimental Wine Wayland driver which handles the cursor in a way
that leads to the following scenario:
Setup: cursor_surface.attach(buffer) & cursor_surface.commit()
On first wl_pointer.enter: pointer.set_cursor(cursor_surface)
compositor/renderer redraws
wl_pointer.leave
On second wl_pointer.enter: pointer.set_cursor(cursor_surface)
When handling the second pointer.set_cursor() request the current code
doesn't find a buffer attached to the cursor_surface (only the renderer
now has a reference to it), so it doesn't update the respective view for
the cursor.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
In commit d8e09afc9f ("tests: Convert ivi-shell-app-test.c to use
`weston_ini_setup`") the reference weston.ini for the ivi-shell was
removed, because it is not required by the test anymore.
The reference weston.ini still has value as an example for the ivi-shell
and how the ivi-shell-user-interface has to be configured. Retrieving
this information from the test case is not intuitive. Furthermore, the
file is still referenced by the ivi-shell/README, and the
configuration_data for generating the file was not fully removed.
Bring back the reference weston.ini for the ivi-shell and, while at it, cleanup
the configuration_data() to define only keys that are actually used in
weston.ivi.in.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Remove all the backend code to support drivers without universal planes.
From[1]:
"The code needed to support kernels where DRM does not support uiniversal
planes makes the DRM-backend a little more complicated, because it needs
to create fake planes for primary and cursor. The lifetimes of the fake
planes does not match the lifetime of "proper" planes, which is surprising."
And since the universal planes left the experimetal flag in 2014[2] it is
safe to remove the support now.
[1] https://gitlab.freedesktop.org/wayland/weston/-/issues/427
[2] https://cgit.freedesktop.org/drm/drm-tip/commit/?id=c7dbc6c9ae5c3baa3be755a228a349374d043b5b
Signed-off-by: Igor Matheus Andrade Torrente <igormtorrente@gmail.com>
Memleak found by ASAN:
Direct leak of 258 byte(s) in 8 object(s) allocated from:
#0 0x7f3eedb6e817 in __interceptor_strdup (/usr/lib/x86_64-linux-gnu/libasan.so.6+0x57817)
#1 0x55821ce5e6a5 in stream_alloc ../clients/weston-debug.c:94
#2 0x55821ce5e974 in stream_find ../clients/weston-debug.c:128
#3 0x55821ce5eb15 in debug_advertise ../clients/weston-debug.c:157
#4 0x7f3eed7b4d1c (/usr/lib/x86_64-linux-gnu/libffi.so.7+0x6d1c)
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Memleak found by ASAN:
Direct leak of 21 byte(s) in 1 object(s) allocated from:
#0 0x7fe7a917fe8f in malloc (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xa9e8f)
#1 0x7fe7a9129874 (/usr/lib/x86_64-linux-gnu/libasan.so.6+0x53874)
#2 0x7fe7a5a23469 in weston_wm_window_read_properties ../xwayland/window-manager.c:574
#3 0x7fe7a5a28d3b in weston_wm_handle_map_request ../xwayland/window-manager.c:1178
#4 0x7fe7a5a31660 in weston_wm_handle_event ../xwayland/window-manager.c:2291
#5 0x7fe7a8c261a1 in wl_event_loop_dispatch ../src/event-loop.c:1027
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Memleak found by ASAN:
Direct leak of 40 byte(s) in 1 object(s) allocated from:
#0 0x7fe7a917fe8f in malloc (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xa9e8f)
#1 0x7fe7a5a40736 in theme_create ../shared/cairo-util.c:419
#2 0x7fe7a5a3363c in weston_wm_create ../xwayland/window-manager.c:2619
#3 0x7fe7a5a2017e in weston_xwayland_xserver_loaded ../xwayland/launcher.c:313
#4 0x7fe7a90b4d14 in handle_sigusr1 ../compositor/xwayland.c:57
#5 0x7fe7a8c2585d in wl_event_source_signal_dispatch ../src/event-loop.c:685
#6 0x7ffcdb04ef6f ([stack]+0x1df6f)
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fix an issue where the keyboard leds will go out of sync when a new
keyboard is connected.
The issue can be easily reproduced by connecting two keyboards, enabling
caps lock, and reconnecting one of the keyboards. Without the patch the
leds on both keyboards will turn off while the actual caps lock state
will stay enabled.
Signed-off-by: Samu Nuutamo <samu.nuutamo@gmail.com>
Fixes ASan leak:
Direct leak of 80 byte(s) in 1 object(s) allocated from:
#0 0x7fe7791f4518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7fe779100892 in zalloc ../../git/wayland/src/wayland-private.h:232
#2 0x7fe779100892 in proxy_create ../../git/wayland/src/wayland-client.c:422
#3 0x7fe779100ede in create_outgoing_proxy ../../git/wayland/src/wayland-client.c:651
#4 0x7fe779100ede in wl_proxy_marshal_array_constructor_versioned ../../git/wayland/src/wayland-client.c:736
#5 0x7fe779101226 in wl_proxy_marshal_constructor ../../git/wayland/src/wayland-client.c:834
#6 0x56428c9bc578 in zwp_input_panel_v1_get_input_panel_surface protocol/input-method-unstable-v1-client-protocol.h:678
#7 0x56428c9c0bbb in set_toplevel ../../git/weston/clients/keyboard.c:965
#8 0x56428c9c0c8d in display_output_handler ../../git/weston/clients/keyboard.c:980
#9 0x56428c9ddead in display_handle_mode ../../git/weston/clients/window.c:5700
#10 0x7fe7786668ed in ffi_call_unix64 (/lib/x86_64-linux-gnu/libffi.so.6+0x68ed)
#11 0x7fe7786662be in ffi_call (/lib/x86_64-linux-gnu/libffi.so.6+0x62be)
#12 0x7fe779103fac in wl_closure_invoke ../../git/wayland/src/connection.c:1018
#13 0x7fe779100a48 in dispatch_event ../../git/wayland/src/wayland-client.c:1452
#14 0x7fe779101e43 in dispatch_queue ../../git/wayland/src/wayland-client.c:1598
#15 0x7fe779101e43 in wl_display_dispatch_queue_pending ../../git/wayland/src/wayland-client.c:1840
#16 0x56428c9e031c in handle_display_data ../../git/weston/clients/window.c:6211
#17 0x56428c9e2147 in display_run ../../git/weston/clients/window.c:6553
#18 0x56428c9c1559 in main ../../git/weston/clients/keyboard.c:1053
#19 0x7fe77885e09a in __libc_start_main ../csu/libc-start.c:308
#20 0x56428c9bc029 in _start (/home/pq/build/weston-meson/clients/weston-keyboard+0x19029)
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This fixes ASan report:
SUMMARY: AddressSanitizer: 151360 byte(s) leaked in 451 allocation(s).
The leaks can be observed if you let weston-desktop-shell start fully
before shutting down Weston. Many simple test suite tests are too fast
to hit this, or do not even use desktop-shell.
This clean-up code is copied from keyboard_handle_keymap().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes ASan reported leaks:
Direct leak of 256 byte(s) in 1 object(s) allocated from:
#0 0x7f8266f2d330 in __interceptor_malloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9330)
#1 0x7f8266c8589a (/lib/x86_64-linux-gnu/libpixman-1.so.0+0x5089a)
#2 0x7f8266c4ea77 (/lib/x86_64-linux-gnu/libpixman-1.so.0+0x19a77)
#3 0x55fa7818f8e8 in load_png ../../git/weston/shared/image-loader.c:297
#4 0x55fa7819039e in load_image ../../git/weston/shared/image-loader.c:423
#5 0x55fa78187b3e in load_cairo_surface ../../git/weston/shared/cairo-util.c:354
#6 0x55fa7815ff8a in background_draw ../../git/weston/clients/desktop-shell.c:779
#7 0x55fa7817b2c2 in widget_redraw ../../git/weston/clients/window.c:4520
#8 0x55fa7817b831 in surface_redraw ../../git/weston/clients/window.c:4578
#9 0x55fa7817b9a7 in idle_redraw ../../git/weston/clients/window.c:4607
#10 0x55fa78184ea4 in display_run ../../git/weston/clients/window.c:6527
#11 0x55fa781646fb in main ../../git/weston/clients/desktop-shell.c:1556
#12 0x7f826659709a in __libc_start_main ../csu/libc-start.c:308
#13 0x55fa7815c0a9 in _start (/home/pq/build/weston-meson/clients/weston-desktop-shell+0x120a9)
Indirect leak of 8024 byte(s) in 1 object(s) allocated from:
#0 0x7f8266f2d330 in __interceptor_malloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9330)
#1 0x55fa7818f5e7 in load_png ../../git/weston/shared/image-loader.c:275
#2 0x55fa7819039e in load_image ../../git/weston/shared/image-loader.c:423
#3 0x55fa78187b3e in load_cairo_surface ../../git/weston/shared/cairo-util.c:354
#4 0x55fa7815ff8a in background_draw ../../git/weston/clients/desktop-shell.c:779
#5 0x55fa7817b2c2 in widget_redraw ../../git/weston/clients/window.c:4520
#6 0x55fa7817b831 in surface_redraw ../../git/weston/clients/window.c:4578
#7 0x55fa7817b9a7 in idle_redraw ../../git/weston/clients/window.c:4607
#8 0x55fa78184ea4 in display_run ../../git/weston/clients/window.c:6527
#9 0x55fa781646fb in main ../../git/weston/clients/desktop-shell.c:1556
#10 0x7f826659709a in __libc_start_main ../csu/libc-start.c:308
#11 0x55fa7815c0a9 in _start (/home/pq/build/weston-meson/clients/weston-desktop-shell+0x120a9)
from the command
ASAN_OPTIONS=fast_unwind_on_malloc=0,malloc_context_size=50 \
LSAN_OPTIONS=suppressions=/home/pq/git/weston/.gitlab-ci/leak-sanitizer.supp \
./tests/test-viewporter test_viewporter_bad_source_rect
by recording the pixman image as user data so it can be freed when the
surface is destroyed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
== 8 bytes in 1 blocks are definitely lost in loss record 4 of 71
== at 0x48450F8: malloc (vg_replace_malloc.c:309)
== by 0x500213F: strdup (strdup.c:42)
== by 0x40A57F: display_handle_geometry (in weston-desktop-shell)
== by 0x4864D27: ffi_call_SYSV (in libffi.so.6.0.4)
== by 0x4865697: ffi_call (in libffi.so.6.0.4)
== by 0x4880E07: wl_closure_invoke (connection.c:935)
== by 0x487DD73: dispatch_event.isra.5 (wayland-client.c:1310)
== by 0x487EF87: dispatch_queue (wayland-client.c:1456)
== by 0x487EF87: wl_display_dispatch_queue_pending (wayland-client.c:1698)
== by 0x4104E3: handle_display_data (in weston-desktop-shell)
== by 0x40FE8F: display_run (in weston-desktop-shell)
== by 0x405AB3: main (in weston-desktop-shell)
Signed-off-by: Lujin Wang <luwang@nvidia.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This fixes the following ASan detected leaks:
Direct leak of 88 byte(s) in 1 object(s) allocated from:
#0 0x7f8c3455f330 in __interceptor_malloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9330)
#1 0x7f8c33c60906 in wl_event_loop_add_timer ../../git/wayland/src/event-loop.c:571
#2 0x7f8c2ff98f46 in shell_fade_init ../../git/weston/desktop-shell/shell.c:4211
#3 0x7f8c2ff9e1da in wet_shell_init ../../git/weston/desktop-shell/shell.c:5266
#4 0x7f8c3443ede5 in wet_load_shell ../../git/weston/compositor/main.c:956
#5 0x7f8c3444fdb9 in wet_main ../../git/weston/compositor/main.c:3434
#6 0x55878ad3bfc6 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#7 0x55878ad3f9fa in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#8 0x55878ad2fbd6 in fixture_setup ../../git/weston/tests/viewporter-test.c:46
#9 0x55878ad2fc58 in fixture_setup_run_ ../../git/weston/tests/viewporter-test.c:48
#10 0x55878ad3ffaf in main ../../git/weston/tests/weston-test-runner.c:661
#11 0x7f8c340b409a in __libc_start_main ../csu/libc-start.c:308
#12 0x55878ad2f769 in _start (/home/pq/build/weston-meson/tests/test-viewporter+0xc769)
Indirect leak of 856 byte(s) in 1 object(s) allocated from:
#0 0x7f8c3455f518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7f8c33c99b73 in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7f8c33c9cfb1 in weston_surface_create ../../git/weston/libweston/compositor.c:574
#3 0x7f8c2ff98230 in shell_fade_create_surface_for_output ../../git/weston/desktop-shell/shell.c:4059
#4 0x7f8c2ff98df6 in shell_fade_init ../../git/weston/desktop-shell/shell.c:4202
#5 0x7f8c2ff9e1da in wet_shell_init ../../git/weston/desktop-shell/shell.c:5266
#6 0x7f8c3443ede5 in wet_load_shell ../../git/weston/compositor/main.c:956
#7 0x7f8c3444fdb9 in wet_main ../../git/weston/compositor/main.c:3434
#8 0x55878ad3bfc6 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#9 0x55878ad3f9fa in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#10 0x55878ad2fbd6 in fixture_setup ../../git/weston/tests/viewporter-test.c:46
#11 0x55878ad2fc58 in fixture_setup_run_ ../../git/weston/tests/viewporter-test.c:48
#12 0x55878ad3ffaf in main ../../git/weston/tests/weston-test-runner.c:661
#13 0x7f8c340b409a in __libc_start_main ../csu/libc-start.c:308
#14 0x55878ad2f769 in _start (/home/pq/build/weston-meson/tests/test-viewporter+0xc769)
Indirect leak of 608 byte(s) in 1 object(s) allocated from:
#0 0x7f8c3455f518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7f8c33c99b73 in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7f8c33c9bed5 in weston_view_create ../../git/weston/libweston/compositor.c:365
#3 0x7f8c2ff98251 in shell_fade_create_surface_for_output ../../git/weston/desktop-shell/shell.c:4063
#4 0x7f8c2ff98df6 in shell_fade_init ../../git/weston/desktop-shell/shell.c:4202
#5 0x7f8c2ff9e1da in wet_shell_init ../../git/weston/desktop-shell/shell.c:5266
#6 0x7f8c3443ede5 in wet_load_shell ../../git/weston/compositor/main.c:956
#7 0x7f8c3444fdb9 in wet_main ../../git/weston/compositor/main.c:3434
#8 0x55878ad3bfc6 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#9 0x55878ad3f9fa in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#10 0x55878ad2fbd6 in fixture_setup ../../git/weston/tests/viewporter-test.c:46
#11 0x55878ad2fc58 in fixture_setup_run_ ../../git/weston/tests/viewporter-test.c:48
#12 0x55878ad3ffaf in main ../../git/weston/tests/weston-test-runner.c:661
#13 0x7f8c340b409a in __libc_start_main ../csu/libc-start.c:308
#14 0x55878ad2f769 in _start (/home/pq/build/weston-meson/tests/test-viewporter+0xc769)
They were found with:
ASAN_OPTIONS=fast_unwind_on_malloc=0,malloc_context_size=50 \
LSAN_OPTIONS=suppressions=/home/pq/git/weston/.gitlab-ci/leak-sanitizer.supp \
./tests/test-viewporter test_viewporter_double_create
Turns out shell_destroy() had an open-coded and outdated copy of the
tear-down sequence, so fixing the leaks in only handle_output_destroy()
was not enough.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Most other places call a variable like this 'shell_output', so let's do
that here too. The old name was really confusing.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Plugs ASan reported leaks:
Direct leak of 88 byte(s) in 1 object(s) allocated from:
#0 0x7f338f70a518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7f338afe22f3 in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7f338afe3cc2 in weston_desktop_xwayland_init ../../git/weston/libweston-desktop/xwayland.c:410
#3 0x7f338afdbaef in weston_desktop_create ../../git/weston/libweston-desktop/libweston-desktop.c:87
#4 0x7f338b148d39 in wet_shell_init ../../git/weston/desktop-shell/shell.c:5224
#5 0x7f338f5e9de5 in wet_load_shell ../../git/weston/compositor/main.c:956
#6 0x7f338f5fadb9 in wet_main ../../git/weston/compositor/main.c:3434
#7 0x5646d2392fc6 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#8 0x5646d23969fa in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#9 0x5646d2386bd6 in fixture_setup ../../git/weston/tests/viewporter-test.c:46
#10 0x5646d2386c58 in fixture_setup_run_ ../../git/weston/tests/viewporter-test.c:48
#11 0x5646d2396faf in main ../../git/weston/tests/weston-test-runner.c:661
#12 0x7f338f25f09a in __libc_start_main ../csu/libc-start.c:308
#13 0x5646d2386769 in _start (/home/pq/build/weston-meson/tests/test-viewporter+0xc769)
Indirect leak of 152 byte(s) in 1 object(s) allocated from:
#0 0x7f338f70a518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7f338afdb811 in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7f338afdb92d in weston_desktop_create ../../git/weston/libweston-desktop/libweston-desktop.c:65
#3 0x7f338b148d39 in wet_shell_init ../../git/weston/desktop-shell/shell.c:5224
#4 0x7f338f5e9de5 in wet_load_shell ../../git/weston/compositor/main.c:956
#5 0x7f338f5fadb9 in wet_main ../../git/weston/compositor/main.c:3434
#6 0x5646d2392fc6 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#7 0x5646d23969fa in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#8 0x5646d2386bd6 in fixture_setup ../../git/weston/tests/viewporter-test.c:46
#9 0x5646d2386c58 in fixture_setup_run_ ../../git/weston/tests/viewporter-test.c:48
#10 0x5646d2396faf in main ../../git/weston/tests/weston-test-runner.c:661
#11 0x7f338f25f09a in __libc_start_main ../csu/libc-start.c:308
#12 0x5646d2386769 in _start (/home/pq/build/weston-meson/tests/test-viewporter+0xc769)
Indirect leak of 72 byte(s) in 1 object(s) allocated from:
#0 0x7f338f70a518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7f338afdc5ae in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7f338afdc89e in weston_desktop_client_create ../../git/weston/libweston-desktop/client.c:108
#3 0x7f338afe3d2a in weston_desktop_xwayland_init ../../git/weston/libweston-desktop/xwayland.c:415
#4 0x7f338afdbaef in weston_desktop_create ../../git/weston/libweston-desktop/libweston-desktop.c:87
#5 0x7f338b148d39 in wet_shell_init ../../git/weston/desktop-shell/shell.c:5224
#6 0x7f338f5e9de5 in wet_load_shell ../../git/weston/compositor/main.c:956
#7 0x7f338f5fadb9 in wet_main ../../git/weston/compositor/main.c:3434
#8 0x5646d2392fc6 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#9 0x5646d23969fa in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#10 0x5646d2386bd6 in fixture_setup ../../git/weston/tests/viewporter-test.c:46
#11 0x5646d2386c58 in fixture_setup_run_ ../../git/weston/tests/viewporter-test.c:48
#12 0x5646d2396faf in main ../../git/weston/tests/weston-test-runner.c:661
#13 0x7f338f25f09a in __libc_start_main ../csu/libc-start.c:308
#14 0x5646d2386769 in _start (/home/pq/build/weston-meson/tests/test-viewporter+0xc769)
Oops.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Clean up after each test to avoid ASan reporting leaks.
At few points client_roundtrip() is replaced with client_destroy()
because the latter does a final roundtrip anyway.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
expect_protocol_error() ensures that the connection has failed in the
expected way. To satisfy ASan leak detection, we still need to tear down
everything, including call client_destroy().
client_destroy() needs to check that tear-down does not cause protocol
errors, so it does one last roundtrip that checks that is succeeds. But
if the connection is already down in an expected way, this roundtrip
cannot succeed and must be skipped.
Also moves the roundtrip under 'if (wl_display)', assuming the 'if' is
there for a reason - but obviously that reason was never used as it
would have crashed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
ASan will detect leaks also outside of the code we build, and sometimes
that external code leaks and we cannot work around it. Then we need to
suppress the leak reports to make our own ASan testing succeed. This
commit only introduces the suppressions file, making use of it CI is for
another time. This file is useful for manual targeted testing as below.
Start by suppressing two functions what weston-keyboard client ends up
calling, suppressing leak reports like these:
Indirect leak of 96 byte(s) in 3 object(s) allocated from:
#0 0x7fc109c3d518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7fc109083d18 (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x20d18)
#2 0x7fc1090849a7 in FcPatternDuplicate (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x219a7)
#3 0x7fc109adf93e (/lib/x86_64-linux-gnu/libcairo.so.2+0xbb93e)
#4 0x7fc109adfc8d (/lib/x86_64-linux-gnu/libcairo.so.2+0xbbc8d)
#5 0x7fc109aa02e7 in cairo_toy_font_face_create (/lib/x86_64-linux-gnu/libcairo.so.2+0x7c2e7)
#6 0x7fc109aa856c in cairo_select_font_face (/lib/x86_64-linux-gnu/libcairo.so.2+0x8456c)
#7 0x5603cb49a06a in redraw_handler ../../git/weston/clients/keyboard.c:378
#8 0x5603cb4b506b in widget_redraw ../../git/weston/clients/window.c:4520
#9 0x5603cb4b55da in surface_redraw ../../git/weston/clients/window.c:4578
#10 0x5603cb4b5750 in idle_redraw ../../git/weston/clients/window.c:4607
#11 0x5603cb4bebe3 in display_run ../../git/weston/clients/window.c:6525
#12 0x5603cb49e55d in main ../../git/weston/clients/keyboard.c:1054
#13 0x7fc1092a709a in __libc_start_main ../csu/libc-start.c:308
#14 0x5603cb499019 in _start (/home/pq/build/weston-meson/clients/weston-keyboard+0x19019)
Indirect leak of 528 byte(s) in 51 object(s) allocated from:
#0 0x7fc109b8e810 in strdup (/lib/x86_64-linux-gnu/libasan.so.5+0x3a810)
#1 0x7fc109082fc4 in FcValueSave (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x1ffc4)
#2 0x7fc109083d2e (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x20d2e)
#3 0x7fc1090852c7 (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x222c7)
#4 0x7fc10908c28b (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x2928b)
#5 0x7fc108603a15 (/lib/x86_64-linux-gnu/libexpat.so.1+0xba15)
#6 0x7fc1086044bb (/lib/x86_64-linux-gnu/libexpat.so.1+0xc4bb)
#7 0x7fc108601f8a (/lib/x86_64-linux-gnu/libexpat.so.1+0x9f8a)
#8 0x7fc108602e7a (/lib/x86_64-linux-gnu/libexpat.so.1+0xae7a)
#9 0x7fc108606a37 in XML_ParseBuffer (/lib/x86_64-linux-gnu/libexpat.so.1+0xea37)
#10 0x7fc10908a0fa (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x270fa)
#11 0x7fc10908a519 (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x27519)
#12 0x7fc10908a73a (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x2773a)
#13 0x7fc10908b48f (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x2848f)
#14 0x7fc108603a15 (/lib/x86_64-linux-gnu/libexpat.so.1+0xba15)
#15 0x7fc1086044bb (/lib/x86_64-linux-gnu/libexpat.so.1+0xc4bb)
#16 0x7fc108601f8a (/lib/x86_64-linux-gnu/libexpat.so.1+0x9f8a)
#17 0x7fc108602e7a (/lib/x86_64-linux-gnu/libexpat.so.1+0xae7a)
#18 0x7fc108606a37 in XML_ParseBuffer (/lib/x86_64-linux-gnu/libexpat.so.1+0xea37)
#19 0x7fc10908a0fa (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x270fa)
#20 0x7fc10908a519 (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x27519)
#21 0x7fc10907c4b3 (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x194b3)
#22 0x7fc10907c715 (/lib/x86_64-linux-gnu/libfontconfig.so.1+0x19715)
#23 0x7fc10906e8e6 (/lib/x86_64-linux-gnu/libfontconfig.so.1+0xb8e6)
#24 0x7fc109070928 in FcConfigSubstituteWithPat (/lib/x86_64-linux-gnu/libfontconfig.so.1+0xd928)
#25 0x7fc109ae2d6b (/lib/x86_64-linux-gnu/libcairo.so.2+0xbed6b)
#26 0x7fc109a8aba2 in cairo_scaled_font_create (/lib/x86_64-linux-gnu/libcairo.so.2+0x66ba2)
#27 0x7fc109a50d1d (/lib/x86_64-linux-gnu/libcairo.so.2+0x2cd1d)
#28 0x7fc109a53be0 (/lib/x86_64-linux-gnu/libcairo.so.2+0x2fbe0)
#29 0x7fc109a4c1df (/lib/x86_64-linux-gnu/libcairo.so.2+0x281df)
#30 0x7fc109aa8dab in cairo_text_extents (/lib/x86_64-linux-gnu/libcairo.so.2+0x84dab)
#31 0x5603cb499af3 in draw_key ../../git/weston/clients/keyboard.c:329
#32 0x5603cb49a30c in redraw_handler ../../git/weston/clients/keyboard.c:392
#33 0x5603cb4b506b in widget_redraw ../../git/weston/clients/window.c:4520
#34 0x5603cb4b55da in surface_redraw ../../git/weston/clients/window.c:4578
#35 0x5603cb4b5750 in idle_redraw ../../git/weston/clients/window.c:4607
#36 0x5603cb4bebe3 in display_run ../../git/weston/clients/window.c:6525
#37 0x5603cb49e55d in main ../../git/weston/clients/keyboard.c:1054
#38 0x7fc1092a709a in __libc_start_main ../csu/libc-start.c:308
#39 0x5603cb499019 in _start (/home/pq/build/weston-meson/clients/weston-keyboard+0x19019)
With the command line
ASAN_OPTIONS=fast_unwind_on_malloc=0,malloc_context_size=50 \
LSAN_OPTIONS=suppressions=/home/pq/git/weston/.gitlab-ci/leak-sanitizer.supp \
./tests/test-viewporter test_viewporter_double_create
Suppressions used:
count bytes template
5 357 cairo_select_font_face
130 9104 cairo_text_extents
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Another patch will want to call global_destroy() too.
Pure refactoring, no functional change.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This fixes a bunch of leaks when trying to run a Weston test with
desktop-shell, which spawns weston-keyboard.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Trying to run viewporter-test with ASan leak checking,
weston-desktop-shell helper client reports many leaks, because the
compositor quits before the client can start. Hence the
wl_display_roundtrip() fails.
Clean up by calling display_destroy() when wl_display_roundtrip() fails.
It's late enough that all kinds of things may have been allocated, so a
special local tear-down path is not feasible.
To make that work, display_destroy() must handle many things that might
be NULL which normally aren't. Also display_create() needs to initialize
lists early enough so that cleaning them up works.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Currently, Weston clients update the pointer cursor by first issuing
a wl_surface.commit request to update the buffer, then a
wl_pointer.set_cursor request to update the hotspot. This causes an
issue because buffer and hotspot aren't updated atomically: in-between
the two requests, the buffer is new but the hotspot is old.
To fix this issue, create a new surface each time the cursor is
updated.
Signed-off-by: Simon Ser <contact@emersion.fr>
struct weston_test_surface in the test harness' compositor plugin had no
tear down code, which lead to ASan report on alpha-blending test:
Direct leak of 64 byte(s) in 2 object(s) allocated from:
#0 0x7f8931f10330 in __interceptor_malloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9330)
#1 0x7f892d934425 in move_surface ../../git/weston/tests/weston-test.c:181
#2 0x7f893159d8ed in ffi_call_unix64 (/lib/x86_64-linux-gnu/libffi.so.6+0x68ed)
While at it, let's do this properly for once:
- put the creation in a new function
- hook up to the weston_surface destroy signal so this actually gets
freed (fixes the leak)
- check that we don't overwrite another surface role
- check that committed_private actually is ours
- set the surface label func so it gets properly listed in debugs and
traces
- use the proper surface role setup call, so no-one stomps on anyones
toes if a test makes a mistake by using a wrong wl_surface
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes a leak found by ASan in alpha-blending-test.
Direct leak of 160 byte(s) in 2 object(s) allocated from:
#0 0x7f511fe11518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7f511fc76373 in zalloc ../../git/wayland/src/wayland-private.h:232
#2 0x7f511fc76373 in proxy_create ../../git/wayland/src/wayland-client.c:422
#3 0x7f511fc79dcc in create_outgoing_proxy ../../git/wayland/src/wayland-client.c:651
#4 0x7f511fc79dcc in wl_proxy_marshal_array_constructor_versioned ../../git/wayland/src/wayland-client.c:736
#5 0x7f511fc7b17b in wl_proxy_marshal_constructor_versioned ../../git/wayland/src/wayland-client.c:873
#6 0x5583e5348f43 in wl_registry_bind /home/pq/local/include/wayland-client-protocol.h:1165
#7 0x5583e534cfbe in handle_global ../../git/weston/tests/weston-test-client-helper.c:800
#8 0x7f511f34b8ed in ffi_call_unix64 (/lib/x86_64-linux-gnu/libffi.so.6+0x68ed)
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixed a leak found by ASan:
Direct leak of 160 byte(s) in 2 object(s) allocated from:
#0 0x7f511fe11518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7f511fc76373 in zalloc ../../git/wayland/src/wayland-private.h:232
#2 0x7f511fc76373 in proxy_create ../../git/wayland/src/wayland-client.c:422
#3 0x7f511fc79dcc in create_outgoing_proxy ../../git/wayland/src/wayland-client.c:651
#4 0x7f511fc79dcc in wl_proxy_marshal_array_constructor_versioned ../../git/wayland/src/wayland-client.c:736
#5 0x7f511fc7b17b in wl_proxy_marshal_constructor_versioned ../../git/wayland/src/wayland-client.c:873
#6 0x5583e5348f43 in wl_registry_bind /home/pq/local/include/wayland-client-protocol.h:1165
#7 0x5583e535140b in bind_to_singleton_global ../../git/weston/tests/weston-test-client-helper.c:1863
#8 0x5583e5348752 in alpha_blend_monotonic ../../git/weston/tests/alpha-blending-test.c:219
#9 0x5583e5348571 in wrapalpha_blend_monotonic ../../git/weston/tests/alpha-blending-test.c:200
#10 0x5583e53554cc in run_test ../../git/weston/tests/weston-test-runner.c:162
#11 0x5583e5355b6d in run_case ../../git/weston/tests/weston-test-runner.c:277
#12 0x5583e5355913 in for_each_test_case ../../git/weston/tests/weston-test-runner.c:235
#13 0x5583e5355df5 in testsuite_run ../../git/weston/tests/weston-test-runner.c:311
#14 0x7f511aaaf752 in client_thread_routine ../../git/weston/tests/weston-test.c:404
#15 0x7f511f88cfa2 in start_thread /build/glibc-vjB4T1/glibc-2.28/nptl/pthread_create.c:486
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes a definitely lost:
== 56 bytes in 1 blocks are definitely lost in loss record 16 of 45
== at 0x48450F8: malloc (vg_replace_malloc.c:309)
== by 0x4B55E93: wl_event_loop_add_timer (event-loop.c:197)
== by 0x4126CF: weston_compositor_create (in /usr/local/bin/weston)
== by 0x409997: main (in /usr/local/bin/weston)
Signed-off-by: Lujin Wang <luwang@nvidia.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This fixes the following leaks detected by ASan in
./tests/test-alpha-blending:
Direct leak of 176 byte(s) in 2 object(s) allocated from:
#0 0x7fb447880518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7fb4432c12d7 in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7fb4432c2ca6 in weston_desktop_xwayland_init ../../git/weston/libweston-desktop/xwayland.c:410
#3 0x7fb4432baadf in weston_desktop_create ../../git/weston/libweston-desktop/libweston-desktop.c:87
#4 0x7fb4432e1e1f in wet_shell_init ../../git/weston/tests/weston-test-desktop-shell.c:224
#5 0x7fb44775fddd in wet_load_shell ../../git/weston/compositor/main.c:956
#6 0x7fb447770db1 in wet_main ../../git/weston/compositor/main.c:3434
#7 0x56172c599279 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#8 0x56172c59cce5 in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#9 0x56172c58dc8c in fixture_setup ../../git/weston/tests/alpha-blending-test.c:65
#10 0x56172c58dd31 in fixture_setup_run_ ../../git/weston/tests/alpha-blending-test.c:67
#11 0x56172c59d29a in main ../../git/weston/tests/weston-test-runner.c:661
#12 0x7fb4473d509a in __libc_start_main ../csu/libc-start.c:308
Indirect leak of 144 byte(s) in 2 object(s) allocated from:
#0 0x7fb447880518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7fb4432bb592 in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7fb4432bb882 in weston_desktop_client_create ../../git/weston/libweston-desktop/client.c:108
#3 0x7fb4432c2d0e in weston_desktop_xwayland_init ../../git/weston/libweston-desktop/xwayland.c:415
#4 0x7fb4432baadf in weston_desktop_create ../../git/weston/libweston-desktop/libweston-desktop.c:87
#5 0x7fb4432e1e1f in wet_shell_init ../../git/weston/tests/weston-test-desktop-shell.c:224
#6 0x7fb44775fddd in wet_load_shell ../../git/weston/compositor/main.c:956
#7 0x7fb447770db1 in wet_main ../../git/weston/compositor/main.c:3434
#8 0x56172c599279 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#9 0x56172c59cce5 in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#10 0x56172c58dc8c in fixture_setup ../../git/weston/tests/alpha-blending-test.c:65
#11 0x56172c58dd31 in fixture_setup_run_ ../../git/weston/tests/alpha-blending-test.c:67
#12 0x56172c59d29a in main ../../git/weston/tests/weston-test-runner.c:661
#13 0x7fb4473d509a in __libc_start_main ../csu/libc-start.c:308
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This new function is callable explicitly, unlike the old function that
used to have the same name.
This will be needed when tearing down what
weston_desktop_xwayland_init() puts up.
Since calling weston_desktop_client_destroy() for an external client
(one that has a wl_resource for this) is a bug, add asserts to prevent
it. This will only be needed for the internal client: XWM.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This function here is a wl_resource destructor, but we will need another
function for externally triggered destroy when wl_resource does not
exist.
Rename the existing function, because the old name fits better the new
function to be written.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This ensures the layers are torn down properly.
See commit: libweston: add weston_layer_fini()
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This ensures the layers are torn down properly.
See commit: libweston: add weston_layer_fini()
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This ensures the layers are torn down properly.
See commit: libweston: add weston_layer_fini()
There would be a lot more to tear down here, but that is for another
time.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This ensures the layers are torn down properly.
See commit: libweston: add weston_layer_fini()
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Layers did not have a fini sequence before, which means the compositor
layer list might have stale pointers temporarily when shutting down. A
bigger problem might be having views linger after the destruction of the
layer.
These problems were not observed yet, but if they exist, this patch
should help to find them and then fix them.
The check in weston_compositor_shutdown() is not an assert yet, because
it will trigger until all components call weston_layer_fini() correctly.
Some components do not even have a tear-down function to call it from at
all, like fullscreen-shell.
The same with the check in weston_layer_fini().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
$FDO_CI_CONCURRENT is provided by in the CI environment by the fd.o
GitLab runners to tell us how many parallel processes would be 'good' to
use.
Use this to override the default Ninja invocation which uses as many
CPUs as available, and instead tell it to use as many parallel processes
as the runner thinks we should during the build process.
Tests are invoked using `meson test` inside a virtme/QEmu VM; whilst
Meson's test backend will use as many processors as availble, virtme
will by default create a single-CPU VM. So if we create a VM with as
many CPUs as we should have parallel processes, we can let it use all of
them. This also requires quadrupling the requested RAM so ASan doesn't
force us straight into OOM.
Suggested by @daenzer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
These are all the remaining places that still use the global view_list,
and cannot avoid it. Add a comment to explain why in each.
Now all places that use view_list have been audited for paint node
lists.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate paint nodes instead of the global view list. Right now this does
not change behavior.
This is a step towards using per-output view lists that can then be
optimized for the output in libweston core.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch creates a per-output paint node list in the same z-order as
the global view_list in weston_compositor.
The next step is to switch output repaints and backends to use the
z-order list instead of view_list.
Having a per-output paint node list for repaints allows including only
those paint nodes that actually contribute to the output image, so that
completely occluded and out-of-screen views can be ignored in libweston
core already.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This new object is created for every surface-view-output triplet. As
there is always exactly one surface for a view and it does not change
during a view's lifetime, this is really for a view-output pair or a
surface-output pair.
The object is created on-demand as a part of preparing for an output
repaint, so it applies only to surfaces that are going through repaint.
A prerequisite for that is that the surface is mapped, which means it
has a mapped view.
When any one of surface or view gets destroyed or output gets disabled,
all related paint nodes are destroyed.
In future, paint node will be useful for caching surface-output or
view-output pair dependent data:
- damage regions for overlapping outputs
- color transformations
- backend-specific bookkeeping (e.g. DRM KMS plane assigments)
- per-output repaint lists
- surface geometry transformed into output space
Suggested by Daniel Stone in
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/582#note_899406
PS. The call in weston_view_destroy() to
weston_compositor_build_view_list() might be so that if the view has
sub-surfaces, rebuilding the view list removes those those too and
automagically deletes their views.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
While this is harmless because gbm_bo_create_with_modifiers will just
fail, it's easy to misunderstand that gbm_bo_create_with_modifiers
accepts MOD_INVALID. Let's just keep modifiers_count to zero instead
and stop even trying to call that function with invalid input.
Stop using modifiers_count to decide whether the compositor supports a
format. Instead use a separate format_supported flag.
Signed-off-by: Simon Ser <contact@emersion.fr>
References: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7601#note_778845
Running under ASan introduces a good amount of overhead. Using the Meson
test wrapper rather than invoking a Ninja target lets us set a timeout
multiplier, which we smash up pretty high to account for this overhead
and prevent some of the larger tests from hitting timeout.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The old job names were really long, so long that Gitlab web UI had to
almost always ellipsize them, showing only the beginning which is the
same fof the two and hiding the part that actually matters.
Rename the templates and the jobs to be shorter and more descriptive.
Meson is the only tool we build with. All builds are native. Default
options is a long way to say full-featured and besides libseat was not
even default yet we build it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I'm tired of scrolling through that flood when looking at CI logs. It's
just listing every gcno, gcda and c file name as it parses them.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Change BUILDDIR and PREFIX from exported shell variables into CI
variables. This way they can be used in CI configuration, e.g.
artifacts.
The main reason for this change is that it makes it possible to use
these variables in after_script, which is not possible with shell
variables as the values do not carry over there.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the real name of the seat instead of calling each seat 'default'. This makes
it easier to identify the current seat in a multi-seat environment.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This change fixes the "touch-up" operation to clear "data_source"
by setting "seat" to NULL. This operation is done in the mouse button
release operation, but seems to have been forgotten in the "touch up"
case.
Forgetting this operation causes weston to send a "premature finish
request" error to the client which causes the client to exit.
This issue can be reproduced with the "weston-dnd" program by performing
a drag-and-drop operation with a touch input device. Once the drag
is released, the weston-dnd program will exit with an error.
Signed-off-by: Jonathan Marler <johnnymarler@gmail.com>
If sprites_are_broken, then we will only ever arrive in renderer_only
mode, so this case will be caught by the checks above.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Avoids an user-after-free when destroying the surface, like in the
following ASAN message:
==25180==ERROR: AddressSanitizer: heap-use-after-free on address 0x6060000589d8 at pc 0x7ff70a4f7102 bp 0x7fff8f7e13b0 sp 0x7fff8f7e13a8
READ of size 8 at 0x6060000589d8 thread T0
#0 0x7ff70a4f7101 in weston_schedule_surface_protection_update ../libweston/compositor.c:1163
#1 0x7ff70a4f743b in weston_surface_update_output_mask ../libweston/compositor.c:1212
#2 0x7ff70a4f7a47 in weston_surface_assign_output ../libweston/compositor.c:1298
#3 0x7ff70a4f7f44 in weston_view_assign_output ../libweston/compositor.c:1348
#4 0x7ff70a4fa12f in weston_view_update_transform ../libweston/compositor.c:1589
#5 0x7ff70a4ffc20 in view_list_add ../libweston/compositor.c:2657
#6 0x7ff70a5000ee in weston_compositor_build_view_list ../libweston/compositor.c:2688
#7 0x7ff70a4fd577 in weston_view_destroy ../libweston/compositor.c:2202
#8 0x7ff70a4fd7df in weston_surface_destroy ../libweston/compositor.c:2239
#9 0x7ff70a4fdbb0 in destroy_surface ../libweston/compositor.c:2285
#10 0x7ff70a4a2d3e in destroy_resource ../src/wayland-server.c:723
#11 0x7ff70a4a8940 in for_each_helper ../src/wayland-util.c:372
#12 0x7ff70a4a8e1f in wl_map_for_each ../src/wayland-util.c:385
#13 0x7ff70a4a3748 in wl_client_destroy ../src/wayland-server.c:882
#14 0x7ff6fe04e866 in shell_destroy ../desktop-shell/shell.c:5004
#15 0x7ff70a4ee923 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
#16 0x7ff70a51598d in weston_compositor_destroy ../libweston/compositor.c:7903
#17 0x7ff70a903a58 in wet_main ../compositor/main.c:3493
#18 0x560de7b3b179 in main ../compositor/executable.c:33
#19 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308
#20 0x560de7b3b099 in _start (/home/mvlad/install-amd64/bin/weston+0x1099)
0x6060000589d8 is located 56 bytes inside of 64-byte region [0x6060000589a0,0x6060000589e0)
freed by thread T0 here:
#0 0x7ff70a9d3b6f in __interceptor_free (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xa9b6f)
#1 0x7ff70a5167d2 in cp_destroy_listener ../libweston/content-protection.c:193
#2 0x7ff70a4ee923 in wl_signal_emit /home/mvlad/install-amd64/include/wayland-server-core.h:481
#3 0x7ff70a51598d in weston_compositor_destroy ../libweston/compositor.c:7903
#4 0x7ff70a903a58 in wet_main ../compositor/main.c:3493
#5 0x560de7b3b179 in main ../compositor/executable.c:33
#6 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308
previously allocated by thread T0 here:
#0 0x7ff70a9d4037 in calloc (/usr/lib/x86_64-linux-gnu/libasan.so.6+0xaa037)
#1 0x7ff70a5160aa in zalloc ../include/libweston/zalloc.h:38
#2 0x7ff70a516cda in weston_compositor_enable_content_protection ../libweston/content-protection.c:329
#3 0x7ff7070247e0 in drm_backend_create ../libweston/backend-drm/drm.c:3180
#4 0x7ff707024cae in weston_backend_init ../libweston/backend-drm/drm.c:3250
#5 0x7ff70a515d02 in weston_compositor_load_backend ../libweston/compositor.c:7999
#6 0x7ff70a8fbcfb in load_drm_backend ../compositor/main.c:2614
#7 0x7ff70a900b46 in load_backend ../compositor/main.c:3103
#8 0x7ff70a902ecd in wet_main ../compositor/main.c:3380
#9 0x560de7b3b179 in main ../compositor/executable.c:33
#10 0x7ff70a73ecc9 in __libc_start_main ../csu/libc-start.c:308
SUMMARY: AddressSanitizer: heap-use-after-free ../libweston/compositor.c:1163 in weston_schedule_surface_protection_update
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Use address sanitizer to catch use-after-free and other errors when
running the test suite.
Leak detection is disabled, because currently there are too many leaks,
making almost all tests fail otherwise.
The atexit=1 is for verifying that ASan was actually used.
The default 128 MB of RAM in the qemu machine leads to oom-killer
killing most tests, so bump the memory size to 1 GB.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Found by Address sanitizer on test-devices:
==10640==ERROR: AddressSanitizer: heap-use-after-free on address 0x60c000000580 at pc 0x7fa0f050dcd1 bp 0x7fff41c908e0 sp 0x7fff41c908d8
WRITE of size 8 at 0x60c000000580 thread T0
#0 0x7fa0f050dcd0 in unbind_input_method ../../git/weston/compositor/text-backend.c:852
#1 0x7fa0efd1b20d in destroy_resource ../../git/wayland/src/wayland-server.c:724
#2 0x7fa0efd1f7f1 in for_each_helper ../../git/wayland/src/wayland-util.c:372
#3 0x7fa0efd1fcde in wl_map_for_each ../../git/wayland/src/wayland-util.c:385
#4 0x7fa0efd1b35c in wl_client_destroy ../../git/wayland/src/wayland-server.c:883
#5 0x7fa0f050ea82 in text_backend_destroy ../../git/weston/compositor/text-backend.c:1067
#6 0x7fa0ebb69f2f in shell_destroy ../../git/weston/desktop-shell/shell.c:5012
#7 0x7fa0efd55933 in wl_signal_emit /home/pq/local/include/wayland-server-core.h:478
#8 0x7fa0efd7d061 in weston_compositor_destroy ../../git/weston/libweston/compositor.c:7896
#9 0x7fa0f050a349 in wet_main ../../git/weston/compositor/main.c:3493
#10 0x559c1e794354 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#11 0x559c1e797dc0 in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#12 0x559c1e786ab8 in fixture_setup ../../git/weston/tests/devices-test.c:39
#13 0x559c1e786b3a in fixture_setup_run_ ../../git/weston/tests/devices-test.c:41
#14 0x559c1e798375 in main ../../git/weston/tests/weston-test-runner.c:661
#15 0x7fa0f016e09a in __libc_start_main ../csu/libc-start.c:308
#16 0x559c1e786769 in _start (/home/pq/build/weston-meson/tests/test-devices+0xc769)
0x60c000000580 is located 0 bytes inside of 120-byte region [0x60c000000580,0x60c0000005f8)
freed by thread T0 here:
#0 0x7fa0f0618fb0 in __interceptor_free (/lib/x86_64-linux-gnu/libasan.so.5+0xe8fb0)
#1 0x7fa0f050df1d in input_method_notifier_destroy ../../git/weston/compositor/text-backend.c:902
#2 0x7fa0efd86d77 in wl_signal_emit /home/pq/local/include/wayland-server-core.h:478
#3 0x7fa0efd98086 in weston_seat_release ../../git/weston/libweston/input.c:3475
#4 0x7fa0ebb0d002 in test_seat_release ../../git/weston/tests/weston-test.c:132
#5 0x7fa0ebb0e197 in device_release ../../git/weston/tests/weston-test.c:314
#6 0x7fa0efca88ed in ffi_call_unix64 (/lib/x86_64-linux-gnu/libffi.so.6+0x68ed)
previously allocated by thread T0 here:
#0 0x7fa0f0619518 in calloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9518)
#1 0x7fa0f050a8bf in zalloc ../../git/weston/include/libweston/zalloc.h:38
#2 0x7fa0f050e6f1 in text_backend_seat_created ../../git/weston/compositor/text-backend.c:1011
#3 0x7fa0f050e947 in handle_seat_created ../../git/weston/compositor/text-backend.c:1040
#4 0x7fa0efd86d77 in wl_signal_emit /home/pq/local/include/wayland-server-core.h:478
#5 0x7fa0efd97d57 in weston_seat_init ../../git/weston/libweston/input.c:3440
#6 0x7fa0ebb0ce4b in test_seat_init ../../git/weston/tests/weston-test.c:110
#7 0x7fa0ebb0f699 in wet_module_init ../../git/weston/tests/weston-test.c:592
#8 0x7fa0f04f8d69 in wet_load_module ../../git/weston/compositor/main.c:941
#9 0x7fa0f04f914d in load_modules ../../git/weston/compositor/main.c:1012
#10 0x7fa0f0509ec1 in wet_main ../../git/weston/compositor/main.c:3441
#11 0x559c1e794354 in execute_compositor ../../git/weston/tests/weston-test-fixture-compositor.c:432
#12 0x559c1e797dc0 in weston_test_harness_execute_as_client ../../git/weston/tests/weston-test-runner.c:528
#13 0x559c1e786ab8 in fixture_setup ../../git/weston/tests/devices-test.c:39
#14 0x559c1e786b3a in fixture_setup_run_ ../../git/weston/tests/devices-test.c:41
#15 0x559c1e798375 in main ../../git/weston/tests/weston-test-runner.c:661
#16 0x7fa0f016e09a in __libc_start_main ../csu/libc-start.c:308
Fix UAF by resetting wl_resource user data, and ensuring it is valid
before used.
Setting seat->input_method to NULL may not be necessary since it is
being called from seat destroy listener, but added just in case.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Weston internals and Wayland clients assume that output presentation
clock cannot go backwards. Therefore require unconditionally that KMS
uses the monotonic clock.
The kernel unconditionally supports DRM_CAP_TIMESTAMP_MONOTONIC. See:
commit 25e1a79874eb3821d93310c908cc0a81b47af060
Author: Arnd Bergmann <arnd@arndb.de>
Date: Wed Oct 11 17:20:13 2017 +0200
drm: vblank: remove drm_timestamp_monotonic parameter
That one removed the final possibility of DRM_CAP_TIMESTAMP_MONOTONIC
being false, by removing the module option. But even before that, all
drivers have been supporting monotonic, since
commit c61eef726a78ae77b6ce223d01ea2130f465fe5c
Author: Imre Deak <imre.deak@intel.com>
Date: Tue Oct 23 18:53:26 2012 +0000
drm: add support for monotonic vblank timestamps
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This drops the software presentation clocks that could jump backwards.
See the previous commit "libweston: assert frame times never go
backwards" for the rationale.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Adding this check was prompted by
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/609
There is no reason to allow frame times jump backwards, and apparently
we already have code that makes that assumption.
DRM KMS uses CLOCK_MONOTONIC as the vblank and page flip timestamps,
which by definition cannot go backwards. Other backends call
weston_compositor_set_presentation_clock_software().
Frame times are also reported directly to Wayland clients via
presentation-time extension, and clients too will not expect that the
timestamp could go backwards.
So make sure time can never go backwards.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As observed in #420 (Running Weston under Weston's kiosk shell with
multiple outputs causes the scrollback to go nuts), not
being able to cope with (a correct) resize of the parent surface would
cause the client weston instance to spin forever. If dispatching
failed, just exit.
Fixes#420
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As an in-flight resize call might cause a call to
wayland_output_destroy_shm_buffers() to go over a list of free_buffers
list. Just initialize the lists before attempting to create the parent
surface to avoid it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
fb->format is *pixel_format_info, whereas fb->format->format is the
actual DRM/wl_shm format code we want to see here. Fix the drm_debug()
call accordingly.
Signed-off-by: Bastian Krause <bst@pengutronix.de>
In "backend-drm: simplify compile time array copy", ARRAY_COPY was
introduced to be used by the DRM-backend.
In this patch we expand its usage to other code where hardcoded arrays
are being copied.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "backend-drm: simplify compile time array copy", the macro
ARRAY_COPY was introduced.
The macro STRING was accidentally introduced in the same commit, and as
it is completely unnecessary, remove it.
Also, memcpy was copying from src to dst, and it should do the opposite.
So fix it.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In drm_fb_get_from_dmabuf() we have some compile time array copies, and
multiple static_assert() calls are needed (for safety). This makes the
code unpleasant to read.
Add ARRAY_COPY macro, to simplify the code.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
EGL implementations have no way to tell that implicit modifiers are not
supported. So Weston must consider that implicit modifiers are
supported. Always add DRM_FORMAT_MOD_INVALID to formats that we query
from EGL.
The implication is that clients using dmabuf extension may pick
DRM_FORMAT_MOD_INVALID to allocate their buffers, and so these buffers
will not be directly imported to KMS and placed in planes. See commit
"backend-drm: do not import dmabuf buffers with no modifiers to KMS" for
more details.
But we should not avoid advertising DRM_FORMAT_MOD_INVALID in the dmabuf
protocol just because we hope that the client don't choose it, it's not
our choice.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "libweston: add struct weston_drm_format" struct
weston_drm_format and its helper functions were added to libweston.
The functions query_dmabuf_formats and query_dmabuf_modifiers are very
specific to GL-renderer and its internals. So instead of exposing them
in libweston, query and store DRM formats and modifiers internally in
GL-renderer. Also, add a vfunction to struct weston_renderer in order
to retrieve the formats.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "backend-drm: do not import dmabuf buffers with no modifiers
to KMS" we've stopped to import dmabuf with no modifiers to KMS.
In this patch we document why we can still import wl_drm buffers with no
modifiers to KMS.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We can't tell the layout of a buffer that has been allocated with no
modifiers. Although usually drivers use linear layouts to allocate in
these cases, it is not a rule. It can use a tiling layout, for instance,
under the hood.
So it is not safe to import a buffer with no modifiers to KMS, as it
can't tell the buffer layout and this may result in garbage being
displayed. In this patch we start to require explicit modifiers to
import buffers to KMS.
In most cases things just work as expected, but just because both sides
(display and render driver) usually end up using the linear layout when
modifiers are not exposed. It also works on systems where the display
and render devices are tied (desktops with Intel or AMD, for instance),
as there's only one driver and it knows the layout of the buffer (no
need to guess).
But in SoC's where the display and render device are split, things can
go wrong. It is better to lose performance and not break things. To
solve the problem, drivers should be updated to expose modifiers (even
if only DRM_FORMAT_MOD_LINEAR), as the concept of implicit modifiers is
the root of the problem.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "backend-drm: add DRM_FORMAT_MOD_INVALID to modifier sets when
no modifiers are supported" we've changed the code that iterates through
the IN_FORMATS blob property. Now it adds DRM_FORMAT_MOD_INVALID for
formats exposed without modifiers.
But the thing is that there shouldn't be formats in the IN_FORMATS blob
exposed without modifiers, as the blob has been added after the
introduction of the explicit modifiers API in the kernel. For now,
there's nothing in the kernel to ensure this correct behavior. So
instead of adding DRM_FORMAT_MOD_INVALID in this case, ignore these
formats, as userspace can't do much in this case.
In the future this may be fixed by the kernel. Or maybe the following MR
in libdrm, which adds an iterator API for the IN_FORMATS blob:
https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/146
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
From now on, when we can't know the modifiers supported for a certain
format, we add DRM_FORMAT_MOD_INVALID to its modifier set.
There is some parts where nothing is being added an others where
DRM_FORMAT_MOD_LINEAR is being added, so fix them.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In create_gbm_surface() we may allocate with no modifiers in the
following situations:
1. old GBM version, so HAVE_GBM_MODIFIERS is false;
2. the KMS driver does not support modifiers;
3. if allocating with modifiers failed, what can happen when the KMS
display device supports modifiers but the GBM driver does not, e.g.
the old i915 Mesa driver.
The comment was only stating the third situation, so add the other two.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The function drm_output_init_egl() is too big, so move the code to
create the gbm surface to a separate function: create_gbm_surface().
Also made some minor style changes to the code that has been moved, in
order to improve readability.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "libweston: add struct weston_drm_format" struct
weston_drm_format and its helper functions were added to libweston.
Also, unit tests for this API have been added in commit "tests: add unit
tests for struct weston_drm_format".
Start to use this API in the DRM-backend, as it enhances the code by
avoiding repetition and ensuring correctness.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Co-authored-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit "libweston: add struct weston_drm_format" we've added an API
to store and manage DRM formats and modifiers. As it has a couple of set
operations that are not so obvious, this adds unit tests to ensure
correctness. In the future we may expand this API and also improve
performance, so it is important to have this.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Add struct weston_drm_format, which contains a DRM format and a list of
modifiers. The patch also adds struct weston_drm_format_array and some
helper functions to handle these two new structs: init/fini, find
elements, add elements, etc.
This will be useful in the next commits in which we add support to
dmabuf-hints. It also allows a cleanup in the DRM-backend, where we
currently have a similar struct in drm_plane but with no helper
functions, so the code to handle it is scattered throughout the
functions and there is a lot of repetition.
This patch is based on previous work of Scott Anderson (@ascent).
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In drm_output_prepare_plane_view() we iterate the list of planes and add
them as candidates to promote the view to one of them.
Cursor planes do not support buffers other than wl_shm (at least for
now). So when we have a dmabuf or an EGL buffer in the view, the
function drm_output_plane_cursor_has_valid_format() returns false and
the cursor plane is not added to the candidate list.
In this patch we move the responsibility of doing this from
drm_output_plane_cursor_has_valid_format() to
drm_output_prepare_plane_view() itself, as the incompatibility between
other types of buffers and cursor planes is different from the
incompatibility between formats. This makes the code easier to read
and also documents the current incompatibility between cursor planes
and buffers that are not created through wl_shm.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the absence of universal planes support,
drm_output_find_special_plane() sets the plane format to zero as a
placeholder. Then in drm_output_init_planes() it sets the format to
output->gbm_format.
As output->gbm_format is already set by the time we call
drm_output_find_special_plane(), simply set the plane format to it
directly in this function. This makes the code clearer, as there is no
reason to use the placeholder.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Predictably, there was one thing I forgot with !600, which was to fix up
the CI rules for the transition. Oops.
Signed-off-by: Daniel Stone <daniels@collabora.com>
While the commonly used Weston launchers are weston-launch and launcher-logind,
the direct backend was used in CI out of convenience, and due to logind being a
bit cumbersome to get to work in a CI environment.
The new libseat launcher can be used with seatd as well as logind. seatd is easy
to start in a CI environment, allowing us to test the libseat launcher codepath
instead of the less user relevant direct launcher.
This also prepares us for the future intended removal of non-libseat launchers.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
Most of our stages take just a single minute to complete, while the standard
timeout on gitlab CI is 60 minutes.
Set a 5 minute timeout on quick stages, and a 30 minute timeout on the image
build step to ensure we fail fast and don't tie up CI resources.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
The standard style of LCOV HTML reports is a bit harsh to look at. This
commit replaces it with a new one.
The new CSS was written from scratch by looking at the HTML source code
of a generated LCOV report. The original gcov.css file was not used.
The color scheme is neutral, trying to avoid a Christmas tree effect.
The colors are intended to be calm while also distinguishable, and not
hamper text readability.
The font lists were taken from Gitlab with the hope that it will blend
in a little better when viewing from MR artifacts.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This installs libseat in the debian image build from source in order to enable,
build and test weston with libseat support.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
get_vt is used to check if VTs are enabled, by verifying that a VT greater than
0 is returned.
libseat always implements switching, with switch to an active session
currently being a noop in all backends. libseat does not currently have
a get_vt implementation. Make get_vt errors more explicit, and allow VT
switching anyway if the error is ENOSYS.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
This adds support for libseat as a seat backend. libseat provides seatd,
(e)logind and direct seat backends as compile-time and runtime options.
The backend is currently disabled by default. It can be enabled through the
launcher-libseat option.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
In some situations, like positioning a sub-surface that exceeds the
output's dimensions we would adjust the plane state dimensions to some
lower values to that of the buffer. That would ultimately trip the cursor
update function because the buffer itself actually exceeds the maximum
size/dimension of the cursor.
The plane state destination co-ordinates is the area of the view which
is visible on the output, which in some situations, would actually be
smaller than the original buffer dimensions (making it so that it will
pass the cropping/scaling check), but depending on of
how large is the surface buffer, it would tripping the assert wrt to
cursor width/height dimensions.
This hasn't been seen so far due to the fact that until recently we had
a cursor surface that always reached the cursor plane and that was
already being set-up by default (with desktop-shell, which is no longer
the case), and also because kiosk-shell, which doesn't set-up a cursor
surface, was not available.
This adds a check to skip placing the view in the cursor plane if the
buffer dimensions exceed the cursor permitted width/height.
(Suggested-by Daniel Stone).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
fixes issue #484 (race condition with message to/from weston launch)
The race condition occurs after weston sends the WESTON_LAUNCHER_OPEN
message to weston-launch. The race is between when weston-launch replies
with the fd handle versus weston-launch sending an activation message. If
weston-launch sends an activation message before sending the fd handle,
then weston will be in an invalid state.
To fix this, I modified the fd handle reply that weston-launch sends to
include a message id at the beginning, which I called
WESTON_LAUNCHER_OPEN_REPLY. Along with this, weston now inspects the
first part of any reply to determine whether it is an activation message
or a reply to the OPEN message. In the newly handled case that it's an
activation message, it tracks whether the latest result is a deactivate
message and stores it in a flag to be handled once the open function has
completed.
Signed-off-by: Jonathan Marler <johnnymarler@gmail.com>
Now that pieces of color management implementation start to land, the
fallback shader becomes even more special than before. It is the only
case where the compositor ignores color management.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The texture target can be uniquely inferred from the shader variant, so
do not store texture target separately.
Shortens the code a bit.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace the shader_requirements with just shader_variant. The variant is
the only thing gl_surface_state will actually carry. All the other
requirements fields are always unused.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch gathers all values to be loaded to shader uniforms into a new
struct gl_shader_config along with texture target and filter
information. Struct gl_shader becomes opaque outside of gl-shaders.c.
Everything that used or open-coded these are converted.
The aim is to make gl-renderer.c easier to read. Previously, uniform
values were loaded up in various places, texture units were set up in
one place, textures were bound into units in different places. Stuff was
all over the place.
Now, shader requirements and associated uniform data is stored in a
single struct. The data is loaded into a shader program in one function
only.
That makes it easy for things like maybe_censor_override() to replace
the whole config rather than poke only the shader requirements. This may
not look like much right now, but when color management adds more
uniforms and even hardcoded color need to go through the proper color
pipeline, doing things the old way would become intractable.
Similar simplification can be seen in draw_view(), where the RGBA->RGBX
override becomes more contained. There is no longer a need to "pre-load"
the shader used by triangle fan debug. Triangle fan debug no longer
needs to play tricks with saving and restoring the current shader.
The real benefit of this change will probably come when almost all
shader operations need to take color spaces into account. That means
filling in gl_shader_config parts based on a color transformation.
This is based on an idea Sebastian already used in his Weston color
management work.
Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Avoid looking up 'gr' from view->compositor by passing it explicitly
into the functions needing it.
Also fixes the whitespace in repaint_region() signature.
Clarifies code by removing local variables, but also future changes will
need 'gr' more.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A future change will call this function from draw_view(), so move it
upwards to avoid adding a function declaration.
No functional or even cosmetic change.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These functions are related to shaders, so they are more at home in
gl-shaders.c. gl-renderer.c is too long already.
This allows making a couple functions static while the moved functions
become non-static. Future changes turn some of these functions into
static again, with the ultimate goal of making struct gl_shader opaque.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
desktop-shell's client is able to read-up from the config file, [shell]
section the background, but for kiosk-shell we don't actually have
client that does that, so instead allow the shell do that directly.
Seems to be a useful thing to have, as a default background color.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When using xwayland surfaces and multiple outputs we need to notify
xwayland surface that the surface position has changed, otherwise we're
going to end up with pop-ups being displayed on other outputs rather
than the one were the main surface resides.
Stolen from desktop-shell.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Tearing down the drm-backend when there are no input devices, would call
for the gbm device destruction before compositor shutdown. The latter
would call into the renderer detroy function and assume that the
EGLDisplay, which was created using the before-mentioned gbm device, is
still available. This patch re-orders the gbm destruction after the
compositor shutdown when no one would make use of it.
Fixes: #314
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
This allows to specify a custom DRM format. For instance, to test
XBGR2101010:
weston-simple-dmabuf-egl -f 0x30334258
Signed-off-by: Simon Ser <contact@emersion.fr>
This used a cargo-culted form of the ACTION check. Kernel is allowed to
invent new ACTIONs and IIRC there are already actions like bind and
unbind.
Udev events before rule processing always start with a clean property
list. This means that if you only match ACTION==add to add some value to
the event, then that value will not be present for ACTION==bind. Udev
event consumers do not accumulate values, so inconsistent value setting
may confuse them.
Therefore one needs to match ACTION!=remove, not ACTION==add|change, to
keep the device properties consistent for every event. It doesn't hurt
to set them on remove either, but it's a habit to try to avoid
processing when not strictly needed.
This issue came up in
https://gitlab.freedesktop.org/wayland/weston/-/issues/476#note_841430
For more information, see
https://lists.freedesktop.org/archives/systemd-devel/2020-November/045570.html
the part "KERNEL API INCOMPATIBILITY" near the beginning.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since commit "libweston: add required_capabilities test suite quirk"
a new function that depends on test_data is being called in wet_main().
We should check if test_data is NULL before calling it, otherwise
we have a segfault when running outside the test suite.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In CI we should never get a skip, so turn them into failures to make
sure we notice.
This is enabled only for the configuration where we build everything. If
anything is disabled, skips are expected.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will be useful in CI, where we do not want to see any skips. If
something starts to skip, that's a mistake somewhere, and want to catch
it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There is no case in pre-processor directives where would like to have
undefined identifiers be silently replaced with a zero. This warning can
discover typos and forgotten includes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Everywhere else uses #ifdef, this used just #if. When the next commit
adds -Wundef to the compiler options, this #if here will start failing
as ENABLE_EGL is undefined.
It would be much better to use Meson's set10() for ENABLE_EGL and change
all #ifdef into #if, but I opted for the smaller change for now.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Code is using the form
#if ENABLE_JUNIT_XML
which is fine until we start using -Wundef. I think the existing code
would fail or at least warn if you disabled test-junit-xml with -Wundef.
Make sure ENABLE_JUNIT_XML is always defined so that -Wundef can be
added to build flags.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If the compositor does not have the shadow buffer capability (implied by
the color ops capability bit), then trying to run the shadow buffer test
is useless, it would just fail. Let it skip instead.
Fixes: b1e56143c5
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This allows tests to skip when required capabilities are not present.
The output damage test for the shadow buffer case needs this.
required_capabilities is added to struct weston_testsuite_quirks which
is libweston public API just because there is no better place currently.
This is a little weird because the code to check it is in compositor,
not libweston.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The capability strings will be printed also in another occasion, where
the colon does not fit with the capability description.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This should not be necessary, but my testing with fd.o Gitlab 13.9.1
shows this is needed. Otherwise the coverage markings will not appear in
a MR diff view.
Apparently Gitlab has some problem with 'filename' attribute containing
"../" in Cobertura XML files, even when that does result in a correct
path. Or maybe the problem is is with the <source> path referring to the
build dir which from Gitlab perspective does not exist in the project,
even though builddir/../ is a good path.
This sed hack removes the "../" part and the last element in the
<source> path correspondingly.
See https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/567
for my testing.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This runs the coverage tools to produce HTML pages listing the code lines /
functions / branches hit/totalled by the test suite.
Nowadays Gitlab has some Cobertura support itself:
https://docs.gitlab.com/ee/user/project/merge_requests/test_coverage_visualization.html
lcov is needed for the HTML report, gcovr is needed for the Cobertura
report. 'ninja clean' must be removed, otherwise it deletes the coverage
files before they are analysed.
Seeing the test suite code coverage is really interesting. It can guide
designing tests. If Gitlab MRs show the coverage in diff view, it shows
if new code actually gets executed in CI.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Doing it when the surface is being added would cause clients that
wait for frame callbacks to wait indefinitely as the surface being
activated is not yet, committed.
Fixes: #473
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This adds a heuristic for freeing shader programs that have not been
needed for a while. The intention is to stop Weston accumulating shader
programs indefinitely, especially in the future when color management
will explode the number of possible different shader programs.
Shader programs that have not been used in the past minute are freed,
except always keep the ten most recently used shader programs anyway.
The former rule is to ensure we keep shader programs that are actively
used regardless of how many. The latter rule is to prevent freeing too
many shader programs after Weston has been idle for a long time and then
repaints just a small area. Many of the shader programs could still be
relevant even though not needed in the first repaint after idle.
The numbers ten and one minute in the above are arbitrary and not based
on anything.
These heuristics are simpler to implement than e.g. views taking
references on shader programs. Expiry by time allows shader programs to
survive a while even after their last user is gone, with the hope of
being re-used soon. Tracking actual use instead of references also
adapts to what is actually visible rather than what merely exists.
Keeping the shader list in most recently used order might also make
gl_renderer_get_program() more efficient on average.
last_repaint_start time is used for shader timestamp to avoid calling
clock_gettime() more often. Adding that variable is an ABI break, but
libweston major has already been bumped to 10 since last release.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is useful for seeing that the shader program garbage collection
works in a future patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
One more thing is coming to need this, so add the compositor pointer and
migrate existing places to use it where it simplifies things.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I have verified that the conversion here follows ITU-R BT.601 except for
the offsets 16/256 and 128/256 which should be 16/255 and 128/255
respectively.
I used to following octave script to verify this:
rf = 0.299;
gf = 0.587;
bf = 0.114;
crdiv = 1.402;
cbdiv = 1.772;
M = [ rf, gf, bf ;
-rf / cbdiv, -gf / cbdiv, (1 - bf) / cbdiv;
(1 - rf) / crdiv, -gf / crdiv, -bf / crdiv ];
YCbCr = [ 'Y'; 'Cb'; 'Cr' ];
RGB = [ 'R'; 'G'; 'B' ];
eq = [ ' '; '='; ' ' ];
l = [ ' [ '; ' [ '; ' [ ' ];
r = [ ' ] '; ' ] '; ' ] ' ];
mat = [
sprintf('%9f %9f %9f', M(1,:));
sprintf('%9f %9f %9f', M(2,:));
sprintf('%9f %9f %9f', M(3,:));
];
[ l YCbCr r eq l mat r l RGB r ]
R = inv(M);
mat = [
sprintf('%9f %9f %9f', R(1,:));
sprintf('%9f %9f %9f', R(2,:));
sprintf('%9f %9f %9f', R(3,:));
];
[ l RGB r eq l mat r l YCbCr r ]
[ R(:,1), R(:,2:3) .* (255/224) ]
The final matrix printed is what the shader uses down to +/- one digit,
so at least 7 correct decimals.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Sampling input texture has nothing to do with view alpha. This clarifies
the code structure.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Reading the input texture is just one part of the future color pipeline,
so separate it into a function of its own. This makes it easier to add
more steps to the pipeline, and shows the green tint is separate as
well.
Making use of early returns, reducing the if-else ladder should help
with readability. Sharing the call to yuva2rgba() likewise.
Setting yuva.w = alpha is not shared though, in case support for AYUV
format might be added in the future.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Do not call texture2D() in the shader when we already have the result.
Simpler code, maybe even a little bit faster?
Suggested-by: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These same magic constants were used in all cases, so move them into a
common place.
While we are touching all these lines, also change from the four floats
into a vec4. This allows further clean-up in the next patch.
This makes the code easier to read.
Behavior and results are unchanged.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Mathematically the result is the same, while multiplying RGB with alpha
is easier to understand as correct than the earlier form.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A more unique name is easier to grep for. Using 'color' as a local
variable might be useful in the future.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will hit the XYUV shader variant in GL-renderer that was not
covered in the test suite before.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This support is added so that the XYUV shader variant can be tested with
wl_shm from the test suite.
Libwayland version requirement is bumped to get WL_SHM_FORMAT_XYUV8888.
Libwayland is bumped to 1.18 too in the CI image. libwayland-dev package
is dropped, because we build wayland anyway.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This header is for sharing fallback definitions for drm_fourcc.h. A new
test in tests/yuv-buffer-test.c is going to be needing XYUV8888 format,
and more new formats will be expected with HDR supports.
Share these fallback definitions in one place instead of copying them
all over.
All users of drm_fourcc.h are converted to include weston-drm-fourcc.h
instead for consistency: have the same definitions available everywhere.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
MOD_INVALID came with libdrm 2.4.83 and MOD_LINEAR came with libdrm
2.4.82. libweston unconditionally depends on libdrm >= 2.4.95, so the
fallback is not necessary.
Since linux-dmabuf.h itself has no use for these and also forgets to
include drm_fourcc.h, .c files including drm_fourcc.h after this header
would trigger compiler warnings.
linux-dmabuf.c does need these, so add the proper include.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These were introduced in libdrm 2.4.68, commit
268ae7cae5afd76462c3ef14ed9021a2d40c2e57. Weston unconditionally
requires libdrm >= 2.4.95, so these fallback definitions are
unnecessary now.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Extend the existing output-damage test to test
blit_shadow_to_output() specifically. This function had problems
originally, so make sure they can't reappear.
The added quirk is explained in the test.
An additional check of the quirk in gl_renderer_output_create() ensures
that the shadow framebuffer is really used. The test could false-pass if
the shadow is not used.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The version we used does not advertise GL_EXT_color_buffer_half_float
with llvmpipe even though the functionality seems to work.
If the extension is not advertised, the future commit
"tests: extend output-damage to GL shadow framebuffer"
will result in a test failure.
Upgrade Mesa, this gets the extension advertised and the test is happy.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds an output section option use-renderer-shadow in weston.ini.
This option is only recognized with headless and DRM backends, because
it requires GL-renderer and does not support resizing outputs.
The option is called use-renderer-shadow because this is what it does
right now. In the future the same setting will be used to turn on more
complex image processing when operational pieces required for color
management land. Once color management is implemented, this option is
expected to be removed. This option allows developer testing of features
to be used to implement color management.
This is a rewrite of "weston.ini: introduce use-shadow-fbo in output
config" by Harish Krupo. The main.c code is structured differently, the
weston.ini option is renamed, and the man page paragraph is moved to
weston.ini.man with different content.
Cc: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Proper color management will need blending done with linear light pixel
values, that is, EOTF applied before blending, and then inverse-EOTF
applied for scanout after blending. The simplest way to set that up is
to use an intemediate framebuffer a.k.a shadow buffer containing the
composited image in linear light values, then blit from that to the
actual framebuffer.
This patch implements the shadow buffer, but the linear light
blending is left for another patch. This allows GL-renderer to turn
WESTON_CAP_COLOR_OPS on.
Half-float is chosen as the buffer format because linear light values
require more bits to encode with sufficient precision than the usual
non-linear pixel values.
v2: Use /* */ instead of // (Pekka)
Rename fbo and tex to shadow_{fbo,tex} (Pekka)
Check for OpenGLES capabilities before creating
shadow_{tex,fbo} (Pekka)
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
v3: Rebased.
Simplified GL version checks (Sebastian)
Apply changes from "libweston: add color ops cap and bool renderer
shadow buffer"
Renamed supports_half_float_texture to has_gl_half_float to
follow the existing naming pattern.
Introduce gl_renderer_create_shadow_16f().
Undo moving of glViewport() call.
Replace half_float_texture_enabled with shadow_exists().
Introduce struct gl_output_state_shadow.
Assert no resizing with shadow.
Fix triangle fan debug.
Rename repaint_from_texture() to blit_shadow_to_output().
Rewrite commit message because linear light blending is not
implemented in this patch.
Fix blit_shadow_to_output() for scaled/transformed outputs and
remove redundant code.
Fix has_gl_half_float determination.
v4: Disable blending in blit_shadow. (Daniel)
Port to gl_renderer_get_program().
Make a generic fbo-texture struct with parameterized format. (Daniel)
Change has_gl_half_float into gl_half_float_type.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Converting a region from global coordinates to output pixel coordinates
will become useful in GL-renderer soon, so move this function to be
shared. It is tricky to reinvent.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds the libweston capability bit for "color operations" which
refers to a renderer's support for operations needed for color
management. GL-renderer will grow the support while Pixman-renderer will
not, which is why the cap is needed.
To make an example use of the cap, this also adds new API:
weston_output_set_renderer_shadow_buffer(). This is a temporary API to
enable future experimental features. The first such feature will be the
renderer internal shadow buffer, the boolean variable for it taken from
Harish Krupo's "weston.ini: introduce use-shadow-fbo in output config".
Obviously this patch does not implement the renderer shadow buffer. No
renderer sets WESTON_CAP_COLOR_OPS yet so trying to enable it will fail.
The documentation here is deliberately vague, because the bits needed
for color management will come in trickling for a long time until we can
call it color management in any sense. Until then, the temporary API
shall remain, perhaps poorly named.
Cc: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This helps accounting how many shaders live in the cache, what the
shader source code is, and when shaders are compiled.
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
v2: Resolved rebase conflicts.
Put shader_scope in struct gl_renderer, remove struct
gl_shader_generator.
Wrote commit message.
Rebased for "gl-renderer: rewrite fragment shaders" which completely
changed how shader sources are generated.
Added cache statistics to debug output on subscribe.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Various functions leave the current active texture as whatever. The
functions touched in this commit forgot to reset the active texture to
slot 0 before binding their textures. If not explicitly unbound, this
could leave textures lingering in unused slots, perhaps. Not sure if
that could cause any harm, but for consistency's sake, always use slot 0
when not multitexturing.
Found by code inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If shader compiling on demand fails, then rather than using whatever
random shader happens to be current, use an explicit fallback shader
painting stuff brown.
The color is chosen dim enough to hopefully not cause problems even in
a HDR setting as it will be written verbatim into the fb/shadow.
This also prevents NULL dereference on shader->key.variant in
draw_view().
One way to test this shader is to hack fragment.glsl:
#if DEF_VARIANT == SHADER_VARIANT_EXTERNAL
#extension GL_OES_EGL_image_external : require
+#error haa haa
#endif
and then run e.g. weston-simple-dmabuf-v4l -f YUYV
with vivid kernel module loaded. This worked on Intel.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we are trying to use a NULL shader, it is likely that the shader
compilation failed for some reason. Since we are trying this for a view,
the failure was probably triggered by a client. If there is a client,
get rid of it by sending it a protocol error. Hopefully the compositor
can then continue operation after a glitch on screen.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch modifies the shader generation code so that the shaders are
stitched together based on the requirement instead of creating them
during initialization. This is necessary for HDR use cases where each
surface would have different properties based on which different
de-gamma or tone mapping or gamma shaders are stitched together.
v2: Use /* */ instead of // (Pekka)
Move shader strings to gl-shaders.c file (Pekka)
Remove Makefile.am changes (Pekka)
Use a struct instead of uint32_t for storing requirements (Pekka)
Clean up shader list on destroy (Pekka)
Rename shader_release -> shader_destroy (Pekka)
Move shader creation/deletion into gl-shaders.c (Pekka)
Use create_shaders's multi string capbility instead of
concatenating (Pekka)
v3: Add length check when adding shader string (Pekka)
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
v4: Rebased, PROTECTION_MODE_ENFORCED converted.
Dropped unnecessary { }.
Ported setup_censor_overrides().
Split out moving code into gl-shaders.c.
Changed to follow "gl-renderer: rewrite fragment shaders",
no more shader source stitching.
Added SHADER_VARIANT_XYUV.
Const'fy function arguments.
Added gl_shader_requirements_cmp() and moved the early return in
use_gl_program().
Moved use_gl_program() before first use in file.
Split solid shader requirements by use case: requirements_censor and
requirements_triangle_fan.
Simplified fragment_debug_binding() since no need to force anything.
Ensure struct gl_shader_requirements has no padding. This allows us
to use normal C syntax instead of memset() and memcpy() when
initializing or assigning. See also:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/2071
Make it also a bitfield to squeeze the size.
v5: Move wl_list_insert() into gl_shader_create() (Daniel)
Compare variant to explicit value. (Daniel)
Change functions to gl_renderer_get_program,
gl_renderer_use_program, and
gl_renderer_use_program_with_view_uniforms.
Use local variable instead of gr->current_shader. (Daniel)
Simplified gl_renderer_get_program.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Do not change in setup_censor_overrides() and then put back gs->shader
in draw_view() when the shader needs to be something else than what the
surface content calls for.
This makes the logic simpler, and makes following changes simpler as
well.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
To help debugging shader compilation errors, print the shader source the
way it was given to the GLSL compiler and with line numbers that match
the compiler error messages.
This is necessary because some snippets are added at runtime to the
beginning, the source is not only what is in the respective .glsl file.
I did look into using #line directives, but you cannot put source file
names to it, only "source string numbers" which must be an integer
expression. If we used #line, the reader would need to know that string
number 0 is the version, string 1 is the config and string number 2 is
fragment.glsl. I think that would have been too cumbersome.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The main goal of this patch is to improve the readability of how and
what fragment shaders are generated.
Instead of having C code that assembles each shader variant from literal
string snippets, create one big fragment shader source that has
everything in it. This relies on a GLSL compiler to optimize statically
false conditions and unused uniforms away.
Having all the fragment shader code in one file, uncluttered by C string
literal syntax, improves readability significantly. A disadvantage is
that the code is more verbose, but it allows comments much better.
The actual shader code is kept unchanged except:
- FRAGMENT_CONVERT_YUV macro is now a proper function
- GLSL version is explicitly set to 1.00 ES
- RGBA and EXTERNAL use the same path, the difference is how the sampler
is declared
Further shader code consolidation is possible, but is left for another
time.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch adds the tooling for incorporating files as C data, so that
files can be built into the binaries. The tool is in Python to avoid
adding extra dependencies like xxd.
xxd.py is copied from Mesa as-is, from commit
b729cd58d76f97f3fc04a67569535ee5ef2f5278 (master branch on 2021-01-26),
a.k.a 21.0-branchpoint-635-gb729cd58d76.
Moving the GLSL vertex shader into a separate file is not that
interesting, the purpose of this commit is to provide a simple
demonstration of the tooling. The real benefits come in a following
patch where the fragment shaders are re-written and externalized.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is purely moving code as is with no changes other than making the
three functions non-static.
Originally this was part of "gl-renderer: Requirement based shader
generation" by Harish Krupo, but that patch made also big changes to the
code at the same time. Patches are easier to review when code movement
is separate from behavioral changes, therefore I introduced this patch.
Cc: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The main point here is to print "GL ES %d.%d" instead of "GL ES 2"
because GL-renderer can and will use GL ES 3 features when present.
Saying it's GL ES 2 renderer is not quite true.
To print that, I need to extract major, minor from gr->gl_version and
those didn't have ready made macros yet. While writing the extraction,
make all these trivial functions, so that the compiler might warn us if
one passes e.g. negative literal numbers to gr_gl_version(). Explicit
types help keeping the bit operations safe too.
The only purpose for GR_GL_VERSION_INVALID was to fall back to version
2.0. Moving the fallback and logging into get_gl_version() makes that
macro unnecessary.
Finally, just in case GL version string contained garbage, reject
negative version numbers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This test ensures that client submitted damage goes to the screen
correctly, regardless of output scale or transform.
The added quirk is explained in the test that uses it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
For a pbuffer EGLSurface, assume that EGL swap behavior is "preserved"
which means buffer age is always 1 (after the very first
eglSwapBuffers()).
EGL pbuffers are always single-buffered.
Mesa EGL Surfaceless platform does not seem to expose EGL_EXT_buffer_age
that could have told us the same. Hence all repaints to pbuffer surfaces
used to need to repaint the whole output always. This patch makes
repainting only the latest damage possible.
Repainting only the latest damage is required for a future test on
output damage regions: "tests: add output damage test".
Technically, setting buffer_age to 1 is not correct before the very
first eglSwapBuffers(), but to keep the code simpler I chose to rely on
a newly enabled output always having full damage anyway.
Checking that EGL_SWAP_BEHAVIOR is EGL_BUFFER_PRESERVED would do too.
Unfortunately, Mesa seems to return EGL_BUFFER_DESTROYED, so I cannot
fail the headless-backend in that check. Even so, the output damage test
actually succeeds.
See also: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4278
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If full output damage is forced every time a screenshot is taken, the
test suite cannot take screenshots of damage as that would depend on
repainting only the damaged area.
Stop damaging the output and instead just schedule a repaint so the
screenshot can be taken. This is safe because:
- if any views were promoted to hw planes previously,
weston_output_disable_planes_incr() would force them to be demoted at
assing_planes() time causing damage via weston_view_move_to_plane()
- even when hardware primary plane has no damage, DRM-backend will not
skip calling to the renderer after commit
"drm-backend: do not skip renderer if capturing screen".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The renderer must be called for any pending screen capture to complete.
Previously this was guaranteed by weston_screenshooter_shoot() forcing
full output damage, so damage was never empty. If the future,
screenshooting stops inflicting damage, and the damage on the primary
plane even after disabling hardware planes may be empty.
This patch ensures that screenshots do not get stuck until damage
occurs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I am working on adding a test to ensure Weston repaints damage
correctly, where I rely on Weston repainting exactly and only the damage
submitted by a client. That means I have to stop screenshooting from
damaging everything automatically. Doing that, I noticed that
screenshots on DRM-backend could theoretically get stuck if I do that.
So test for it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was prompted by a recent discussion on #dri-devel IRC channel,
where the use of pseudonyms to maintain anonymity was said to be a
normal and accepted practice. See:
https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=dri-devel&highlight_names=&date=2021-02-09
and look for the discussion around pq and Lyude.
Until then, I was hesitant to accept Signed-off-by's with names that
looked very much not a real name.
Clarify our documentation that pseudonyms are ok.
Note, that is not what the Linux kernel documentation says today in
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/Documentation/process/submitting-patches.rst
which says that pseudonyms are not ok. According to the discussion, this
should probably be fixed in the kernel too.
Since we are now ok with pseudonyms in Signed-off-by, there is no reason
left to accept any patches without a Signed-off-by. This clarifies our
policy and takes the burden of case-by-case consideration away from
maintainers.
The wording about needing to use a personal email address is my
addition. The intention is to ensure a globally unique handle for a
person while that person remains anonymous, so that the Signed-off-by
cannot be mistaken for someone elses.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We haven't received any emailed patches in years I think, and they would
be inconvenient to process. Make it clear that emailed patches are
unwanted.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use consistent terminology with the code: index starts from zero,
numbering starts from one. Fixture 0 runs all fixtures.
Suggested-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When there is a fixture setup array, list all fixture setups with their
numbers and names. This should help people picking a single fixture to
run and makes the --list output more interesting.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Instead of "fixture %d", use the proper fixture name if it exists or
nothing. Some places still show the fixture index because it is used on
the command line.
This makes the reports more readable.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make it more explicit that the return value is NULL when there is no
arrray.
This patch makes the following patch smaller.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This allows tests to give a meaningful name for their fixture setups
when they use more than one of them.
If a test uses DECLARE_FIXTURE_SETUP_WITH_ARG(), it must now pass a
third argument naming the field which is struct fixture_metadata. This
also means that the fixture setup data must now be a struct, it cannot
be a plain type anymore. A compiler error is generated if the field type
is not the expected one.
All tests using DECLARE_FIXTURE_SETUP_WITH_ARG() and converted to the
new form and given names for their fixture setups.
The fixture setup names not actually used yet, that will be another
patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
xdg_shell stable has been available for a long time, so xdg_shell_v6 should no
longer be needed. However, to play it safe, we just disable it for now. We can
then remove the implementation entirely later.
Signed-off-by: Kenny Levinsen <kl@kl.wtf>
This makes sub-tests visible in the junit output, making Gitlab test
reports more detailed.
This does not apply to zuc tests, which look like they could produce
junit XML directly. And maybe TAP? Left for another time.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/296
The conclusion (quite a while ago, too) was that requiring Meson 0.52 is
fine. Mesa does that too. Bump the requirement to 0.52.1 which is the
last release of the 0.52 series.
This allows all issues listed in #296 to be worked on. It also allows
switching to TAP in the test suite for more detailed reports.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This allows Gitlab to show a detailed test report in a human friendly
manner on a merge request page.
The junit output depends on Meson 0.55, but Meson in CI is bumped to the
latest release on Feb 15th. It is beneficial to use the newest
possible Meson in CI even if we do not require it, so that we benefit
from fixes, e.g. new warnings about accidentally using more recent
Meson features than our minimum Meson version supports.
Meson 0.57 is required for proper test names in the Gitlab report after
switching the tests to TAP. See:
https://github.com/mesonbuild/meson/issues/8316
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This prevents a segfault in libwayland-cursor when the parent compositor
doesn’t have any of the needed protocols implemented.
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
shm buffer should be freed in case of `out_pixman_error`, and should
be inserted into shared_output just before the success return.
Signed-off-by: xndcn <xndchn@gmail.com>
Fixes: #400
the clock on upper right corner of screen for
desktop shell is behind one minute when compared
to output of date command, so change initial expiration
it_value for minute and sec to remove the delay.
Signed-off-by: Veeresh Kadasani <veeresh.kadasani@huawei.com>
This allows launcher-direct to run when seat0 has no TTYs
This checks for a proper /dev/tty0 device as /dev/tty0
does not get created by kernels compiled with CONFIG_VT=n
Documentation file for explaning in more detail how to run weston, using
launcher direct and specifying a non-default seat. This explains how to
create a udev file and assign a particular GPU card to it, and
potentially, other input devices. It also describes a bit additional
arguments that can be passed on, as an introduction to using the DRM
node for that particular seat.
Fixes#460
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This adds a test to ensure that the wl_shm formats YUV420, NV12 and YUYV
are decoded and converted to RGB correctly in GL-renderer.
The test deliberately uses a 256 x 256 test image so that effects from
width vs. pitch vs. stride cannot be observed, and row padding is zero.
Also padding between planes is zero. Attempting to use a test image with
less "round" dimensions lead to stride mismatch in GL-renderer, likely
due to GL_UNPACK_ALIGNMENT being left at value 4. It is unclear if YUV
wl_shm buffers' row stride needs to be aligned to 4 bytes or not, so I
did not pursue fixing it. GL-renderer seems to be confusing width, pitch
and stride even further, and not e.g. allow padding with ARGB buffers.
See also: https://gitlab.freedesktop.org/wayland/weston/-/issues/354
Furthermore, the test arranges so that each 2x2 pixel block has the same
color. This avoids having to consider chroma siting when sub-sampling.
This way all the test cases can use the same reference image.
The source image chocolate-cake.png is taken and copyright by Pekka
Paalanen, hereby licensed as
http://creativecommons.org/licenses/by-sa/4.0/ .
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add error logging in three different launcher backends:
launcher-logind, launcher-weston-launch, and launcher-direct
to indicate failures for easier debug
Signed-off-by: Anurup M <anurup.m@huawei.com>
Require GL_EXT_unpack_subimage unconditionally in GL-renderer. Without
this extension, it would take considerable effort in GL-renderer to
handle correctly images that contain row padding, either as a temporary
copy to remove padding or doing SubImage updates row by row.
I would guess that this path has gone long completely untested, and if
it was exercised, the rows never had padding thanks to 32-bit pixel
formats. Instead of writing tests to poke the corner cases and fixing
it, remove it.
This will make it easier to fix other problems in GL-renderer in this
area in the future - one less path to consider and many restrictions in
GL API gone.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Warn the user that this is not supposed to work. Developers who know
what they are doing know to ignore this message, others should think
twice.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If the launcher is told to use a non-default seat (not seat0), there
will not be a VT or tty to set up. VT/tty setup requires privileges.
This patch allows a non-root user to use launcher-direct, provided that
the seat is not the default. There is still the problem of opening DRM
and input devices, which is left for the user to solve.
This mode of operation is useful for developers who can set up a
secondary seat on their machine. You can run Weston/DRM from a terminal
window by pointing it to a non-default seat. You have to arrange a
DRM device by having an extra unused graphics card in the machine. You
also need dedicated input devices. Both the DRM device and the input
devices must be assigned to the secondary seat and device file
permissions adjusted so that they can be opened.
Doing so is an obvious security risk, as input could easily be
eavesdropped.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The buffer created for flight recorder, the allocations done in 'logger' and
'flight_rec' subscribers were not freed when wl_display_create() fails. So
move them to out_display
Signed-off-by: Anurup M <anurup.mokkil@gmail.com>
In anticipation of invasive future work on color management, add an
alpha blending test to make sure we don't break alpha blending.
The idea for doing a monotonicity test came from glennk on #dri-devel in
Freenode IRC.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This refactors a new function verify_image() out of
verify_screen_content().
verify_image() will be useful with a test that verifies a screenshot
against a reference image but also wants to do additional testing on the
screenshot.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Const has documentary value saying the code will not modify the
parameter contents. Everything that can be const, should be const.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Some panels advertise both pointer/touch capabilities but without having
real capability of driving a cursor (they're basically touch panels) and
use USB as a communication tunnel to transfer/send out input events.
As we can't really tell if they're fake or not, only advertise to
clients pointer capabilities if we detect movement on the cursor/pointer.
We handle it at lower level as that allows to handle the case where
removal of a real pointer should also remove the cursor from being
displayed on the screen.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Without this patch, the DRM-backend would rewrite the 'require-input',
core section option given by the user.
This removes 'continue_without_input' DRM-backend option and takes into
consideration the cmd line option only if that was passed (Pekka Paalanen).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This helps identify if we have actually have a build issue or if we have
a documentation build failure. Notifications sent out are specifying the
name of the build, making things much easier to figure out what actually
failed.
Uses another job w/o the need to run the tests (again).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
While the code looks fine, clang 7 memory sanitizer complains about
things like:
==26052==WARNING: MemorySanitizer: use-of-uninitialized-value
#0 0x7f4f4d003327 in weston_config_get_section /home/pq/build/weston-clang/../../git/weston/shared/config-parser.c:141:2
#1 0x7f4f4cfce11a in wet_main /home/pq/build/weston-clang/../../git/weston/compositor/main.c:3266:12
==26683==WARNING: MemorySanitizer: use-of-uninitialized-value
#0 0x7f09ebd638e2 in config_section_get_entry /home/pq/build/weston-clang/../../git/weston/shared/config-parser.c:125:2
#1 0x7f09ebd661c4 in weston_config_section_get_bool /home/pq/build/weston-clang/../../git/weston/shared/config-parser.c:310:10
#2 0x7f09ebd2e1e5 in wet_main /home/pq/build/weston-clang/../../git/weston/compositor/main.c:3269:3
In all cases, the errors point to wl_list_for_each().
Making these allocations use zalloc() avoids these errors. Since using
zalloc() is a good habit in any case, I didn't dig deeper.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Do not write out PNG files for successful screenshot tests. It clutters
the build directory, but the biggest reason is to keep the CI artifacts
smaller.
internal-screenshot test still writes a PNG, it's good to keep one PNG
written so that we exercise the PNG writing code always.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If a screenshooting test fails, it quite likely writes not only the screenshot
but also a diff image highlighting the failed pixels. These would be good to
have in the CI artifacts for postmortem.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Until now we had the test quirks initialization in wet_main(),
just after calling weston_compositor_create(). But there are
some cases that require the quirks during struct weston_compositor
creation time.
Move test quirks initialization to weston_compositor_create()
in order to cover more use cases for the test quirks mechanism.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Makes the client's life much easier to identify between multiple remote
outputs. xdg_output is advertising (in later versions) the head name,
but in case we have different plug-ins or multiple remote
outputs created, it would only repeat/advertise the same name
for all (remoting) outputs.
This instead uses a string that uses both the connector and name to
derive a more easier identifier a client can choose from.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This adds a link in any MR to the documentation from the CI build, making it
easy to preview the documentation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
kiosk_shell_destroy() will free up weston_desktop, but still keeping
listeners set-up (keyboard/seat/caps), which will fire
when the the compositor is stopped/shutdown by clients still connected.
This patch maintains a list of seats and uses it to remove any listeners
when calling kiosk_shell_destroy(). desktop-shell and ivi-shell do not
appear to be using weston_desktop_destroy() in their respective destroy
parts.
This avoids an illegal access happening when calling one of the
listeners, after weston_desktop has been free'ed, like the following:
==2002== at 0x10F3F8FD: weston_desktop_get_display (libweston-desktop.c:125)
==2002== by 0x10F450A7: weston_desktop_xdg_surface_schedule_configure (xdg-shell.c:1022)
==2002== by 0x10F44793: weston_desktop_xdg_toplevel_set_activated (xdg-shell.c:643)
==2002== by 0x10F41AA5: weston_desktop_surface_set_activated (surface.c:468)
==2002== by 0x10F32E7E: kiosk_shell_seat_handle_keyboard_focus (kiosk-shell.c:329)
==2002== by 0x4A726A7: wl_signal_emit (wayland-server-core.h:478)
==2002== by 0x4A75BD1: weston_keyboard_set_focus (input.c:1586)
==2002== by 0x4A776FE: notify_keyboard_focus_out (input.c:2314)
==2002== by 0x5902BC1: udev_seat_destroy (libinput-seat.c:469)
==2002== by 0x59028C5: udev_input_destroy (libinput-seat.c:375)
==2002== by 0x58F0449: drm_destroy (drm.c:2571)
==2002== by 0x4A6EE39: weston_compositor_destroy (compositor.c:7814)
==2002== Address 0x10bd1780 is 0 bytes inside a block of size 152 free'd
==2002== at 0x48399AB: free (vg_replace_malloc.c:538)
==2002== by 0x10F3F8DA: weston_desktop_destroy (libweston-desktop.c:112)
==2002== by 0x10F34357: kiosk_shell_destroy (kiosk-shell.c:1009)
==2002== by 0x4A5F618: wl_signal_emit (wayland-server-core.h:478)
==2002== by 0x4A6EE06: weston_compositor_destroy (compositor.c:7809)
==2002== by 0x4855548: wet_main (main.c:3420)
==2002== by 0x109154: main (executable.c:33)
==2002== Block was alloc'd at
==2002== at 0x483AB65: calloc (vg_replace_malloc.c:760)
==2002== by 0x10F3F681: zalloc (zalloc.h:38)
==2002== by 0x10F3F724: weston_desktop_create (libweston-desktop.c:65)
==2002== by 0x10F34458: wet_shell_init (kiosk-shell.c:1045)
==2002== by 0x484F83D: wet_load_shell (main.c:924)
==2002== by 0x48552D3: wet_main (main.c:3361)
==2002== by 0x109154: main (executable.c:33)
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is a follow-up of commit "tests: start to use Weston's
default screenshooter in the test suite".
As we've started to use Weston's default screenshooter
implementation and protocol extension in the test suite,
we don't need what we've created specifically for the test
suite anymore.
Drop test suite screenshooter implementation and protocol
extension.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Until now we had two different protocol extensions: one for the
test suite screenshooter and other for the screenshooter client.
As they are identical and this won't change, make the test suite
use the same protocol that the screenshooter client uses.
Besides the cleanup, this change will also allow us to use the
DRM writeback screenshooter in the test suite, as the test suite
implementation is hardcoded to use a renderer based screenshooter.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We have two functions with the name weston_screenshooter_shoot():
1. screenshot protocol function that the screenshooter
client uses to request screenshots to the compositor
2. libweston function used by the compositor to take
screenshots as requested by the screenshooter client
Until now we had no problem with that, but in the next commits
we are going to use the screenshot protocol in the test suite,
which is also user of libweston. So rename screenshot protocol
function to weston_screenshooter_take_shot() to avoid the conflict.
For consistency, also rename screenshooter_shoot() to
screenshooter_take_shot() in compositor/weston-screenshooter.c
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The 'struct test' has a field 'int buffer_copy_done', but it
is in a fact a boolean. Change it to 'bool buffer_copy_done'.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The wl_drm protocol is not being used by the test client. So
remove 'bool has_wl_drm' from 'struct client' and also the
branch that initializes this variable in handle_global().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When destroying the shell we need to remove the listeners
as well. The test-desktop-shell was forgetting to do this.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Commit 32a5acde5b
"tests: add mechanism to change Weston's behavior when running certain
tests"
added a new field to struct weston_compositor. Since that struct is
still in the public header, this breaks ABI. Bump the library version
accordingly.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Until now we had struct wet_testsuite_data as an opaque
struct that should be defined by the testsuite of libweston
users. Instead, keep the data as a void * and document that
users are responsible for defining the data type.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There are some specific cases in which we need Weston to
behave differently when running in the test suite. This
adds a new API to allow the tests to select these behaviors.
For instance, in the DRM backend we plan to add a writeback
connector screenshooter. In case it fails for some
reason, it should fallback to the renderer screenshooter
that all other backends use. But if we add a test to
ensure the correctness of the writeback screenshooter,
we don't want it to fallback to the renderer one, we
want it to fail. With this new API we can choose to
disable the fallback behavior specifically for this test.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
gbm-drm.c includes gl-renderer.h. When EGL is enabled, that in turns
includes egl.h. As such, dependencies for drm should include EGL if
it is available.
This condition is modelled after a similar one in libweston/meson.build
Reported-by: Gary Bisson <gary.bisson@boundarydevices.com>
Reported-by: Heiko Thiery <heiko.thiery@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Refik Tuzakli <tuzakli.refik@gmail.com>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Heiko Thiery <heiko.thiery@gmail.com>
Found mutable global variables with
$ grep -P '^static (?!const).*[=;]' -- compositor libweston shared
Mutable global or static variables make it harder to run several
compositor instances in the same process. That is what the test suite
would probably need to do to test wayland-backend.
This one variable does not need to be mutable.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was forgotten in "weston: remove SEGV and ABRT handlers". It is
unused.
Fixes: bb707dc0fe
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rework some functions in `drm.c` to reuse the `drmModeRes` and
reduce the usage of `drmModeGetResources` and `drmModeGetResources`.
Signed-off-by: Igor Matheus Andrade Torrente <igormtorrente@gmail.com>
If weston.ini is not setting background-image path,
then desktop-shell sets ${DATDIR}/weston/pattern.png
as background. However in this case width and height
is set to 1 during background config and is being
scaled to avoid allocation of buffer.
This behavior is not right. Along with background-image
path, we should also check if background-color is set.
If background color is set, then only scale 1x1 buffer.
This would allow to set pattern.png as default wallpaper
of weston correctly, if background-color is also not set
in weston.ini file.
Fixes: 3623e46dc5
Signed-off-by: Tanmay Shah <tanmay@codeaurora.org>
96bef0517e "drm-backend: add support for
writeback connectors" started using DRM_MODE_CONNECTOR_WRITEBACK and
DRM_CLIENT_CAP_WRITEBACK_CONNECTORS. These were introduced in libdrm
2.4.95.
According to
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/311
Ubunut Xenial is the only mentioned distribution that does not provide a
libdrm new enough. I think that is fine to drop now, 2016 was a good
while ago.
Libdrm 2.4.95 also introduced DRM_CLIENT_CAP_ASPECT_RATIO,
DRM_MODE_PICTURE_ASPECT_64_27, DRM_MODE_PICTURE_ASPECT_256_135.
The fallback definitions for the above are dropped.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Properly release the seat on RDP disconnect. Using current master
branch which is commit d93c0f7059 ("backend-rdp: fix memory leak")
I was not able to reproduce the crash on reconnect as mentioned in the
current comment. Using Weston with rdp-backend directly as well as
using the screen-share plug-in allowed to reconnect just fine. Hence
release the Weston seat properly using weston_seat_release and free
the seat structure. This also avoids mouse pointers displayed for
every RDP connection.
Signed-off-by: Stefan Agner <stefan@agner.ch>
The stable FreeRDP 2.x branch has been released, so let's rely on that maintained
version and drop all the hacks for older versions. That makes the code and build
cleaner.
Signed-off-by: David Fort <contact@hardening-consulting.com>
Convert ivi-shell-app-test.c to use `weston_ini_setup`. It also removes
the pre-made weston.ini and all the related code in the meson files.
Signed-off-by: Igor Matheus Andrade Torrente <igormtorrente@gmail.com>
Recognize writeback connectors and add 'struct drm_writeback'
objects in order to store them.
These objects are created and stored in a list by the time
that DRM-backend is initialized. This list is updated if a
writeback connector dynamically appears or is disconnected.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Instead of directly creating heads for the connectors in functions
drm_backend_create_heads() and drm_backend_update_connectors(),
add drm_backend_add_connector() that will handle this.
This split makes the code look better and will also make our lives
easier when we introduce writeback connectors.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Add helper function resources_has_connector(), what makes
the function drm_backend_update_connectors() look better.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
To deal with appearing/disappearing connectors we have the
function drm_backend_update_heads(). Rename it to
drm_backend_update_connectors(), as it is more in line with
what it does.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In case of success, drm_head_create() and drm_head_update_info()
take ownership of a connector. As this is an important
information, update the description of these functions
to include this.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The function drm_connector_assign_connector_info() should
not be calling functions to handle drm_head, as connectors
and heads are not the same thing after patch "drm-backend:
move connector data from struct drm_head to struct drm_connector".
Move drm_head specific calls to drm_head_update_info(). This
is more in line with the hierarchy of the objects and also
allow us to drop drm_head pointer from drm_connector.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Instead of calling drmModeGetConnector() in drm_head_create()
and drm_head_update_info(), it is better to call it in
drm_backend_create_heads() and drm_backend_update_heads().
Then we can pass the drmModeConnector object as parameter.
This does not change the behavior of the code, but help us
to avoid unnecessarily calling drmModeGetConnector().
Besides that, in the future we will have support for writeback
connectors. And so drm_backend_create_heads() will be reworked
to also populate a list of writeback connectors. To make this
work, we are going to need to know if a connector is of the
writeback type or not, to know if we should call drm_head_create()
or drm_writeback_create(). We can only tell the type of connector
if we have the drmModeConnector object.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Instead of calling drmModeObjectGetProperties() each time that we need
the connector properties, it is better to keep a reference for it in
struct drm_connector. This reference is only updated when is necessary.
E.g. hotplug events.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This is the first step in order to add support for writeback
connector in Weston. We don't want writeback connectors data
to be stored in 'struct drm_head' objects, as these objects are
used to output content and we should not use writeback connectors
for this purpose.
The writeback connectors will be stored in a new 'struct
drm_writeback', but the connector data is common between
'struct drm_head' and 'struct drm_writeback'.
So move connector data from 'struct drm_head' to 'struct
drm_connector'. This helps to avoid code duplication and makes
the code clearer.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In commit c1e89ba2 "compositor-drm: move connector fields into
drm_head" the function drm_head_assign_connector_info() was
introduced. By that time it was being used only at drm_head
creation, and not to handle connector changes.
In d2e6242e "compositor-drm: create heads for all connectors"
it started to be used also to handle connector changes. In
this scenario we replace old connector props with newer data.
Before doing this, free the old connector data to avoid memory
leak.
Note that as drm_property_info_free() is safe to be called on
a zero-initialized struct, we can call it even in the case where
the head is being created and there are no props yet.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Commit "drm-backend: move code to init/deinit planes to specific
functions" lost a chunk of drm_output_deinit() when moving code into
drm_output_deinit_planes(). Reinstate the missing chunk.
This fixes an endless loop over weston_compositor::plane_list when you
start with three monitors connected, unplug and re-plug one.
Fixes: 3be23eff99
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This commit alters the way that Weston picks a Wayland display socket
name. Instead of using wl_display_add_socket_auto to look for the first
available name in wayland-0, wayland-1, .... to wayland-32, the code now
checks names wayland-1, wayland-2, .... up to wayland-32.
This change is a workaround for a suboptimal behavior of
libwayland-client. If a client program calls wl_display_connect(NULL) and
the WAYLAND_DISPLAY environment variable is not set, then the program will
by default try to connect to 'wayland-0'. This is a problem when a
computer has a running Wayland compositor but is being accessed in some
other fashion, such as through an X session on a different virtual
terminal, over ssh, etc. Client programs launched through those means may
attempt to connect to an unrelated compositor. Changing libwayland
behavior to remove the default would also work, but a) libraries have
stronger backward compatibility expectations b) that would likely break
more people's setups than just changing Weston would.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
After commit "drm-backend: move code to init/deinit planes to specific
functions" we have a specific function to init planes. As this function
does not set output->crtc, it should not set it to NULL in case of
failure. This is caller's responsibility.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There are some places where we can make some cosmetic changes
to make code simpler and easier to read. Make these cosmetic
changes. Note that they do not change the code behavior.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The code to init/deinit scanout and cursor planes was in
drm_output_init() and drm_output_deinit(). Move this code
to specific functions drm_output_init_planes() and
drm_output_deinit_planes(), as it makes the code clearer
and easier to maintain.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Now that we have a CRTC list in the DRM-backend, we can
iterate through it and look for the CRTCs that do not have
assigned outputs in order to find unused CRTCS.
So we can drop unused_crtcs from struct drm_backend and also
drop the functions drm_backend_update_unused_outputs() and
wl_array_remove_uint32().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There are no 'struct drm_output' for CRTCs that are not active.
Also, CRTC data lives in 'struct drm_output'. This is causing
us some trouble, as the DRM-backend needs to program those
unnactive CRTCs to be off.
If the DRM-backend had the reference for every CRTC (being
active or not), it would make certain functions (e.g.
drm_pending_state_apply_atomic()) more simple and efficient.
Move CRTC data from 'struct drm_output' to 'struct drm_crtc',
as this is the first step to allow the DRM-backend to have
references for every CRTC.
Also, add list of CRTCs to DRM-backend object. Now the
DRM-backend is responsible for allocating/deallocating the CRTC
objects. The outputs will only reference, init and fini the CRTCs
in this list.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Currently doesn't exist a standard way to write a weston.ini inside a test.
Here, two new functions `weston_ini_setup` and `cfgln` are introduced to
help the test writer to write a weston.ini file and load it to the test.
And `internal-screenshot-test` is converted to use the new method of write
a weston.ini. This conversion serves as example and initial API test.
The tester needs to call `weston_test_harness_execute_as_client` or
`weston_test_harness_execute_as_plugin` in the same way as before.
The `weston_ini_setup` will fill the setup->config_file with the
correct path to the weston.ini file.
The main design goal is to avoid pre-made or build-made weston.ini(s)
and keep the test as self-contained as possible.
Closes:#410
Signed-off-by: Igor Matheus Andrade Torrente <igormtorrente@gmail.com>
Try to make drm_output_state_propose a little more clear by reducing
divergence between plane and renderer modes towards the end, removing
a possibly-surprising conditional continue.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reduce the scope of surface_overlap to where it's actually used, which
is only in the per-view loop, where it gets initialised and destroyed
every time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Previously we assumed that cursor planes occluded nothing and would
always be blended, but overlay and scanout planes would always occlude
what's behind them. This is not actually true, as we can support alpha
blending on any kind of plane type now.
Remove the special case, which might hopefully fix some weird display
issues along the way. (Noticed by inspection.)
Signed-off-by: Daniel Stone <daniels@collabora.com>
We used to use planes_region for the output regions which were being
displayed on hardware planes; before we grew zpos awareness, we couldn't
have any planes overlapping with each other, since the ordering would be
undefined.
Since the zpos awareness though, this region is unused, so we can just
remove it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The opaque region is used to determine where the views underneath the current
view must be drawn. If the opaque is not clipped, then the area that is part of
the opaque region but not part of the scissor area is not drawn at all.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Subsurfaces inherit the scissor region from the parent surface. Currently
the region is updated at the end of weston_view_update_transform(). As a
result, the old region is used to clip the transform.boundingbox of the
subsurface.
Change the order to update the scissor region after the transform.matrix is
updated but before it is used.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
directory
Weston is also a user of the plug-ins, so make use of it. With this
change we unconditionally install the plug-in headers even though
libweston might not be built with support for them.
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Just like pipewire, add DPMS support in remoting plug-in. Mechanical
change mimicking a24a326bb1.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
After some changes in the exposay layout, the outer padding makes
no sense anymore. It was used to avoid the panel to get overlapped
by the exposay surfaces and to keep distance from the borders
of the window.
Currently, the exposay is centralized and the panel cannot get
overlapped. The outer padding just creates unnecessary unused
space, what makes exposay's surfaces smaller.
Delete outer padding from struct exposay_output.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The exposay grid is square, but we don't always have enough surfaces
to fill all the columns of the last row. The code to centralize
the surfaces of the last row is not working.
Fix the code that centralizes the surfaces in the last row, making
it more visually pleasant.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Commit "exposay: add margins to centralize exposay" has centralized
the whole exposay, but that's not enough. The internal surfaces of
exposay are not centralized.
Each internal surface of exposay is a square, but most of the windows
are rectangular. Add margin to centralize exposay's surfaces in their
own square.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The exposay is being rendered in the top-left corner of the
screen. Add margins to render it in the center, making it
more visually pleasant.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
We've been using an inner border of fixed size (80px), but this
is dangerous. If you have too many open applications or a small
window, the surface size computed will be negative, crashing
the exposay: "error: weston_view transformation not invertible".
Also, it creates a lot of unnecessary space, making the exposay
unusable when we have a small window or many applications open.
Make inner border to be 10% of surface size and surface size to
be 90% of its original size, avoiding the crashes and making it
more visually pleasant.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Commit "desktop-shell: make get_output_work_area() global" allowed
the usage of get_output_work_area() in exposay. This is necessary to
avoid overlapping the panel when rendering exposay's surfaces.
Use get_output_work_area() to not take into account the panel size,
instead of considering that the whole screen is available to
render exposay's surfaces.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
get_output_work_area() can be used by exposay to know the free space
where it can render its surfaces, what avoids overlapping the panel.
Currently this function is declared as static in
desktop-shell/shell.c, so it cannot be used by exposay.
Remove static from get_output_work_area() and add it to shell.h
so it can be used by exposay as well.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
In exposay_layout(), int pad is being calculated within the
loop. This is unnecessary, as its value is constant. Move it
out of the loop.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
As from commit b7e5f10bf4, weston_view_is_opaque() is called from
debug_scene_graph_cb(), which on its own represents a (different)
scope. By default, we already have a subscriber for the 'log' scope,
which will cause a harmless, yet spurious, message.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Pipewire doesn't need to wait for any hardware. The finish_frame() callback is
just artifically delayed to generate the desired framerate.
So when the DPMS level changes, we can just call finish_frame() immediately if
necessary and cancel the timer.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Initially finish_frame() was never called in drm_output_update_complete() for
'dpms_off_pending = true'. This is wrong for repaint_status ==
REPAINT_AWAITING_COMPLETION and that was fixed in
68d49d772c ("compositor-drm: run finish_frame when
dpms is turned off in update_complete").
However finish_frame() may now be called for repaint_status !=
REPAINT_AWAITING_COMPLETION, which is not allowed and results in a failed
assertion.
Fix this by checking dpms and repaint_status unconditionally.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
It seem that we skipped to put back in TEXT mode the tty, in case a DRM
device node wasn't present at that time, or it isn't present at all. This
orders the destroy part correctly as to handle that case as well.
As a side effect, as the tty will still be set to GRAPHICS mode we will
require a manual change of the tty number, which might be not possible
on all systems. Properly putting back the tty to TEXT mode should avoid
that, and allows to re-use the same tty no in case the DRM device has
been created at a later point in time.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
In case of a crash tty remains in graphic mode. This change allows to restart weston without
taking care of the actual tty mode.
Signed-off-by: ahe <Andreas.Heynig@meetwise.com>
Allow to disable GBM modifiers at runtime using the environment variable
WESTON_DISABLE_GBM_MODIFIERS.
This can be useful for debugging or when modifiers cause issues, e.g. in
case modifiers use higher memory bandwidth and hence impose a lower
resolution limit as it is the case with Intel Kaby Lake graphics.
Related to: https://gitlab.freedesktop.org/wayland/weston/-/issues/404
Signed-off-by: Stefan Agner <stefan@agner.ch>
The pipewire plugin uses this API as well, not just the remoting plugin. So
enable it if either is enabled.
And disable pipewire in the no-gl-renderer CI build. The virtual outputs don't
work without it.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The opaque region of a weston view is updated only if the alpha value is 1
and the transform matrix is of type WESTON_MATRIX_TRANSFORM_TRANSLATE.
While using ivi-shell, opaque region is never updated, as we are performing
scaling operations to the view transform matrix, even when the scaling
factor is 1 and thereby changing the type to WESTON_MATRIX_TRANSFORM_SCALE.
Perform scaling of the view transformation matrix only when the scaling
factor is non-zero.
Signed-off-by: Rajendraprasad K J <KarammelJayakumar.Rajendraprasad@in.bosch.com>
If a surface is not visible, then is does not matter if the view is on multiple
outputs. It will be skipped anyways when the output is rendered.
So check first if the surface is acually visible on the output before doing any
checks that might force rendering. This avoids unnecessary rendering.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
When dissociating a universal plane from a crtc, we currently don't
reset the current state of the plane (plane->state_cur). When attempting
to use this plane in the future, we can run into invalid memory accesses
due to left over associations with potentially freed drm backend
objects. This commit resets the state of the scanout and cursor
universal planes associated with a crtc.
The following scenario exhibits the problem:
1. Start a (fullscreen) client that is suitable for and assigned to
the scanout plane. The plane's state_cur->output value is set.
2. Unplug the monitor: the scanout plane is "released" but still
maintains the state_cur->output association.
3. Replug the monitor: the plane is deemed unavailable due to an
existing, albeit invalid, state_cur->output value. Note the memory
errors trying to access the drm_output which was freed at step (2).
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
weston-info is now deprecated in favor of wayland-info which is part of
wayland-utils.
Add a note to weston-info to inform users that weston-info is deprecated
and will be removed soon.
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
compositor_accumulate_damage() is called for each output during repaint.
The DRM backend will only set keep_buffer for the surfaces that are visible on
the current output. So a buffer_ref is released that may still be needed. When
the output that shows the surface is repainted, the buffer_ref is gone and the
surface cannot be put on a plane.
Ignore all surfaces that are not visible on the current output to avoid this.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Currently the debug output for 'drm-backend' can be confusing. In the output of
debug_scene_view_print() views may be listed as 'not opaque' but later, during
plane assignment, other views underneath such a view is reported as 'occluded on
our output'.
This happens because weston_view_is_opaque() has some extra checks to determine
if a view is fully opaque, such as 'is_opaque' provided by the renderer for
formats that have no alpha channel.
Use weston_view_is_opaque() in debug_scene_view_print() as well to get more
accurate results.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
kiosk-shell is fullscreen shell for apps that use the xdg-shell
protocol. The goal is to make life easier for people shipping embedded
devices with simple fullscreen shell requirements, and reduce the
proliferation of desktop-shell hacks.
Top level surfaces are made fullscreen, whereas dialogs are placed on
top in the center of the output and retain their natural sizes. Dialogs
can be moved and (un)maximized, but resizing is currently not supported.
An app can be directed to a particular output by populating the
"app-ids" field with the app's XDG app id, in the relevant
"[output]" section in the weston config file.
Fixes: #277
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
There's a log that advertises support for universal planes. That
can make users think there's something wrong with Weston or their
systems when universal planes are not supported, but that's not
the case. Remove this log from the code.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The core Wayland protocol explicitly states that wl_keyboard.modifiers
must be send after wl_keyboard.enter.
This commit also changes the behavior of `seat_get_keyboard` to not
send `wl_keyboard.modifiers` in case where seat had pointer focus,
but not keyboard one.
Signed-off-by: Kirill Chibisov <contact@kchibisov.com>
In order to run DRM-backend tests, a DRM-device is needed. As we
do not necessarily have control of the hardware that is going to
run our tests in GitLab CI, DRM-backend tests were being skipped.
This patch add support to run the tests using VKMS (virtual KMS).
To achieve this, virtualization is needed, as we need to run a
custom kernel during the CI job. We've decided to go with virtme,
as it is simpler to setup and works good for our use case.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Launcher-direct does not allow us to run using a different
seat from the default seat0. This happens because VTs are
only exposed to the default seat, and users that are on
non-default seat should not touch VTs.
Add check in launcher-direct to skip VT/tty management if user
is running on a non-default seat.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Fix the following build warning by moving the 'seals' declaration inside the
HAVE_MEMFD_CREATE guard:
../shared/os-compatibility.c: In function ‘os_ro_anonymous_file_get_fd’:
../shared/os-compatibility.c:341:6: warning: unused variable ‘seals’ [-Wunused-variable]
int seals, fd;
^
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
As in some circumstances there could be no output connected, avoid
retrieving the width/height of the output if none was found/connected.
Fixes: #384
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Surface roles are permanent, so it should not be cleaned up.
Fixes: #409
weston: ../libweston/compositor.c:4094: weston_surface_set_role: Assertion `role_name' failed.
Signed-off-by: James Hilliard <james.hilliard1@gmail.com>
When there's neither configless nor surfaceless EGL extension
(i.e. not a Mesa driver), Weston falls back to a dummy pbuffer surface.
Weston attempts to find for that surface an EGL config but uses a NULL
array of pixel formats. This fails with the following messages:
EGL_KHR_surfaceless_context unavailable. Trying PbufferSurface
Found an EGLConfig matching { pbf; } but it is not usable because
neither EGL_KHR_no_config_context nor EGL_MESA_configless_context
are supported by EGL.
failed to choose EGL config for PbufferSurface
EGL error state: EGL_SUCCESS (0x3000)
Failed to initialise the GL renderer;
Signed-off-by: Tomek Bury <tomek.bury@broadcom.com>
This moves the creation of the blob to be earlier, to when the damage is
calculated. It replaces the damage tracked inside of the plane state
with the blob id itself.
This should stop creating new blob ids for TEST_ONLY commits, and them
being leaked in general, as the blob ids are now freed with the plane
state.
The FB_DAMAGE_CLIPS property is now always set if it's supported, and
will be 0 in the case that we have no damage information, which
signifies full damage to the kernel.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
The missing build dependency was added. The override to disable this
check can be removed.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
cms-colord uses cms-helper functions which require lcms2. Therefore,
lcms2 must be added as a build dependency.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
This adds the first DRM-backend test. It is very simple
and was made in order to make easier to add more complex
DRM-backend tests in the future.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
With this patch we add support to run DRM-backend tests locally
in the test suite. For now this won't work in the CI, as there
are no cards available. But the plan is to achieve this by using
VKMS (virtual KMS) in the future.
To run DRM-backend tests locally, first of all the user has to
set the environment variable WESTON_TEST_SUITE_DRM_DEVICE to
'card0', 'card1' or any other device where he wants to run
the tests. Also, for now it only works if it is run as root,
but in the future this problem will be solved.
The tests will run on a non-default seat. The reason for that
is that we want to avoid opening input devices unnecessarily.
Also, since DRM-backend usage requires gaining DRM master status
on a DRM KMS device, nothing else must be using the device at
the same time. To achieve this we use a lock to run the
DRM-backend tests sequentially.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the test suite we may want to run a DRM-backend test on a
non-default seat, which may not have a input device associated.
Weston's default behavior is to not open if input devices are
not found, as it may cause troubles. For instance, Weston can
open but if no input device is set than the user can not
interact or leave it.
Add flag --continue-without-input to DRM-backend so we can run
these types of tests with no input. Notice that this won't force
the compositor to skip opening a input device if it finds it on
the non-default seat.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The test suite is dealing only with headless-backend tests.
In order to make it able to run DRM-backend tests, we have
to properly select the renderer that it will use.
This patch add the command line option --use-pixman if the test
defines the DRM-backend renderer as RENDERER_PIXMAN, and it will
add nothing to the command line if it defines RENDERER_GL (the
DRM-backend default renderer is already GL). Also, if the user
defines the DRM-backend renderer as RENDERER_NOOP, the test will
fail (as it should, since DRM-backend does not implement it).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the test suite we have some default options which
are command line arguments used by most of the tests.
Two of these are width==320 and height==240. But
when we have DRM or fbdev backends, width and height
are not possible command line arguments. This makes
impossible to run tests that uses one of these types
of backends, as the compositor won't open if the
command line string is wrong.
Fix this by not passing command line arguments width
and height if the backend is DRM or fbdev.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
If users ask explicitly to log to a file, it makes sense to quit
when we fail opening that file. Continuing execution would mean
wasting users' time if they expect to find the log file at the
end of the session.
Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When failing to open the log file nothing is reported to the user,
therefore we print a message on stderr when that happens.
Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
All timeline event timestamps are in CLOCK_MONOTONIC already. DRM KMS
timestamps are practically guaranteed to be CLOCK_MONOTONIC too, even though
presentation clock could theoretically be something else. For other backends,
the presentation clock is likely CLOCK_MONOTONIC_RAW due to
weston_compositor_set_presentation_clock_software().
This patch ensures that the recorded vblank timestamp is in CLOCK_MONOTONIC.
Otherwise interpreting the timeline traces might be difficult to do accurately,
since it would be hard to recover the relationship between the presentation
clock and timeline event timestamps.
The time conversion routine is the simplest possible, I don't think we need any
more accurate conversion for timeline purposes. Besides, DRM-backend is the
only backend where the timings actually matter, the other backends are
software-timed anyway.
Since the clock domain of the "vblank" attribute potentially changes, the
attribute is renamed. Wesgr never used this attribute.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Using the number of planes to determine if GL_TEXTURE_EXTERNAL_OES should be
used is incorrect with some modifiers: For example RGBA with a
I915_FORMAT_MOD_Y_TILED_CCS modifier has two planes.
Use eglQueryDmaBufModifiersEXT() to query if the current format/modifier only
supports GL_TEXTURE_EXTERNAL_OES.
Use the current code as fallback of modifiers are not supported.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The wording of the xdg-shell protocol allows surfaces to not cover the
whole screen when they are made fullscreen. From the description of the
fullscreen state in xdg-shell:
The window geometry specified in the configure event is a maximum; the
client cannot resize beyond it. For a surface to cover the whole
fullscreened area, the geometry dimensions must be obeyed by the
client.
The last sentence is the condition for fullscreen coverage, not a
requirement.
This commit updates the code to not flag size mismatches for fullscreen
surfaces as a protocol error when the surface fits within the screen. In
such cases, the shell is responsible for centering surfaces
appropriately and also for obscuring other screen content as described
in the xdg_toplevel.set_fullscreen request description (and, indeed,
desktop-shell does all this).
For reference, contrast with the corresponding, stricter wording in the
obsolete xdg-shell-unstable-v6 protocol for the fullscreen state:
The window geometry specified in the configure event must be obeyed by
the client.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Make use of the templating structure the templates provide. No
functional changes in the end, container-build's default behavior is the
previously called container-if-not-exists template.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The project was moved a while ago to make it look less waylandy. Same
sha, so no actual changes here.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
If a surface has subsurfaces then the surface itself is in the subsurface
list. To avoid printing it again there is a check to skip the child view,
if it is the same as the current view.
However, this fails when a surface with subsurfaces has two (or more) views:
The check to skip the parent fails for the other view and the two views are
printed again and again until a stack overflow occurs.
So instead check if the parent view of the subsurface view is the current
view. This way, any view that does not belong to a real subsurface is
skipped.
As a side effect, this ensures that each view of the subsurfaces is only
printed once at the correct place in the hierarchy.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Without universal plane, the weston crashes with null pointer access in
set_gbm_format function because that function called before output
enable function. By changing timing to set color format for primary
plane in this case, this issue fixes.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
pixman_renderer_output_create currently takes a flags enum bitmask for
its options. Switch this to using a structure, so we can introduce other
non-boolean options.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_rendererer's output_pbuffer_create has a lot of arguments now. Add a
structure for the options to make it more clear what is what.
This is in preparation for adding bare-integer arguments which are ripe
for confusion when passing positional arguments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_rendererer's output_window_create has a lot of arguments now. Add a
structure for the options to make it more clear what is what.
This is in preparation for adding bare-integer arguments which are ripe
for confusion when passing positional arguments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
gl_rendererer's output_create has a lot of arguments now. Add a
structure for the options to make it more clear what is what.
This is in preparation for adding bare-integer arguments which are ripe
for confusion when passing positional arguments.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The renderer buffer size is usually the same size as the current mode,
so we were taking the dimensions from the currently-set mode. However,
using current_mode is quite confusing in places when it comes to scale,
and it also hampers our ability to do mode switches, as well as to
introduce a future option which will let the renderer use a smaller
buffer than the output and display scaled.
Simply take the dimensions of the renderer's output buffer from the
buffer itself.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This condition inside drm_output_render() checks if we can reuse the
existing renderer buffer for the primary plane; this occurs in
mixed-mode composition where a client buffer promoted to a plane has
changed, but the primary plane is unchanged.
We accomplish this by checking if there is no damage on the
primary/renderer plane, and then if there is already a renderer buffer
active on the primary plane: in that case, we can reuse the buffer we
already have.
There was a further condition checking if the width and height were
identical. This was designed to prevent against issues on mode changes.
However, runtime mode changes are already quite broken, and a mode
change will also cause damage on the full plane. We can simply remove
this condition.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When libweston-desktop kills an xdg-shell client because it has failed
to configure its surface as demanded, be more helpful by explaining
exactly what the error is.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In order to start the repaint loop, the Wayland backend tries to damage
the full SHM buffer, but doesn't actually damage the full area if we
have a frame.
Store the buffer's width and height alongside the buffer itself, so we
can damage the full area when required.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This test ensures that
"pixman-renderer: half-fix bilinear sampling on edges"
keeps on working.
Unlike in the original report
https://gitlab.freedesktop.org/wayland/weston/issues/373, here we use buffer
scale 2 instead of output scale 2 to trigger bilinear filter. The effect is the
same, the actual resulting image in the failing case is just a little
different. This is so that it will be easy to add more viewport screenshooting
tests in this program in the future.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There will be a new test program using viewports and would like to share this
bit of code.
There are two behavioral changes:
- Compositor wp_viewporter interface version is no longer checked.
- client_create_viewport() does not leak the viewporter object.
test_viewporter_double_create needs to call bind_to_singleton_global() itself
so that the viewporter object still exists when the error event arrives.
Otherwise error verification fails.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When weston-desktop-shell uses a solid color for the wallpaper, it creates a
1x1 buffer and uses wp_viewport to scale that up to fullscreen. It's a very
nice memory saving optimization.
If you also have output scale != buffer scale, it means pixman-renderer chooses
bilinear filter. Arguably pixman-renderer should choose bilinear filter also
when wp_viewport implies scaling, but it does not. As w-d-s always sets buffer
scale from output scale, triggering the bilinear filter needs some effort.
What happens when you sample with bilinear filter from a 1x1 buffer, stretching
it to cover a big area? Depends on the repeat mode. The default repeat mode is
NONE, which means that samples outside of the buffer come out as (0,0,0,0).
Bilinear filter makes it so that every sampling point on the 1x1 buffer except
the very center is actually a mixture of the pixel value and (0,0,0,0). The
resulting color is no longer opaque, but the renderer and damage tracking
assume it is. This leads to the issue 373.
Fix half of the issue by using repeat mode PAD which corresponds to OpenGL
CLAMP_TO_EDGE. GL-renderer already uses CLAMP_TO_EDGE always.
This is only a half-fix, because composite_clipped() cannot actually be fixed.
It relies on repeat mode NONE to work. It would need a whole different approach
to rendering potentially non-axis-aligned regions exactly like GL-renderer.
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/373
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As in aaf35586f4, we want to fail when we are passed an invalid
transform name, not just blindly configure on using the normal
transform. The previous commit missed the callsite from the headless
backend's command-line parsing.
Fix this so that headless fails when an invalid transform is specified
on the command line.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When a test fails and it produces a difference image, also compute the min/max
per-channel signed difference statistics. These numbers can be used to adjust
the fuzz needed for fuzzy_match_pixels() to pass. Otherwise one would have to
manually inspect the reference and result images and figure out the values.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If the output only has a single weston_head attached to it, take its
declared transform as the default transform.
With the previous patches, this allows a device declaring the KMS 'panel
orientation' property (e.g. through DeviceTree) to autoconfigure to the
correct display rotation when running Weston.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The KMS 'panel orientation' property allows the driver to statically
declare a fixed rotation of an output device. Now that weston_head has a
transform member, plumb the KMS property through to weston_head so the
compositor can make a smarter choice out of the box.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
[daniels: Extracted from one of Lucas's patches]
Signed-off-by: Daniel Stone <daniels@collabora.com>
Like physical size, subpixel arrangement, etc, transform advises of a
physical transform of a head, if present.
This commit adds the transform member and setter to weston_head, however
it is currently unused.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
[daniels: Extracted from one of Lucas's patches.]
Signed-off-by: Daniel Stone <daniels@collabora.com>
If an invalid transformation is provided for an output, fail the output
configuration rather than continuing on using whatever we chose as the
default transform.
After !383, this will result in configurations using the old definition
failing and exiting, rather than continuing on the wrong way around.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Regardless of the default transform passed in, weston_parse_transform
would always return 'normal' if there was an output section. This is
because, if a section was declared for that output, it would ask
weston_config for the transform, with the default being 'normal'.
Fix it so we return the passed-in default transform when we have a
matching output section without a transform key. If the transform is
declared but invalid, we can remove the line resetting to the default
transform, because we've already set the default transform up top.
Signed-off-by: Daniel Stone <daniels@collabora.com>
b_lundef was overriden for the RDP backend since it triggered linking
errors due to functions that were defined in a missing dependency. This
issue was fixed, so the override is removed. The global project's
linker parameters are now applied to the RDP backend.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
The RDP backend uses functions defined by the Windows Portable Runtime
library (WinPR). The library's code is contained within FreeRDP
repository, but it is packaged as its own library (seperate pkg-config
file).
WinPR is added as a dependency to the RDP backend. The version 2.0 is
choosen as the version to on since the backend depends on FreeRDP 2.0.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
This patch continues the buffer and output transforms testing by iterating
through a representative selection of buffer transforms and scales.
For more details, see the previous patch "tests: add output transform tests".
https://gitlab.freedesktop.org/wayland/weston/issues/52
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This goes through all output transforms with two different buffer transforms
and verifies the visual output against reference images.
This commit introduces a new test input image 'basic-test-card.png'. It is a
small image with deliberately odd and indivisible dimensions to provoke bad
assumptions about image sizes. It contains red, green and blue areas which are
actually text that makes it very obvious if you have e.g. color channels
swapped. It has a white thick circle to highlight aspect ratio issues, and an
orange cross to show a mixed color. The white border is for contrast and a 1px
wide detail. The whole design makes it clear if the image happens to be rotated
or flipped in any way.
The image has one pixel wide transparent border so that bilinear sampling
filter near the edges of the image would produce the same colors with both
Pixman- and GL-renderers which handle the out-of-image samples fundamentally
differently: Pixman assumes (0, 0, 0, 0) samples outside of the image, while
GL-renderer clamps sample coordinates to the edge essentially repeating the
edge pixels.
It would have been "easy" to create a full matrix of
every output scale & transform x every buffer scale & transform, but that
would have resulted in 2 renderers * 8 output transforms * 3 output scales *
8 buffer transforms * 3 buffer scales = 1152 test cases that would have all
ran strictly serially because our test harness has no parallelism inside one
test program. That would have been slow to run, and need a lot more reference
images too.
Instead, I chose to iterate separately through all output scales & transforms
(this patch) and all buffer scales & transforms (next patch). This limits the
number of test cases in this patch to 56, and allows the two test programs to
run in parallel.
I did not even pick all possible scale & transform combinations here, but just
what I think is a representative sub-set to hopefully exercise all the code
paths.
https://gitlab.freedesktop.org/wayland/weston/issues/52
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Running with Mesa 20.1.0-devel (git-c7617d8908) GL renderer:
Radeon RX 550 Series (POLARIS11, DRM 3.27.0, 4.19.0-2-amd64, LLVM 8.0.1)
I found output-tranform test (a future patch) to produce exactly this much more
difference between Pixman and GL rendererers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It turns out that if the client is not explicitly destroyed, it will remain
connected until the compositor shuts down because there is no more a client
process that would terminate.
Usually this is not a problem, but if a test file has multiple screenshooting
tests, the windows from earlier tests in the file will remain on screen. That
is not wanted, hence implement client destruction.
To properly destroy a client, we also need a list of outputs. They used to be
simply leaked. This does not fix wl_registry.global_remove for wl_outputs, that
is left for a time when a test will actually need that.
This patch makes only ivi-shell-app test use the new client_destroy() to show
that it actually works. The added log scopes prove it: destroy requests get
sent. Sprinkling client_destroy() around in all other tests is left for a time
when it is actually necessary.
ivi-shell-app is a nicely simple test doing little else, hence I picked it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The string from get_test_name() can be used for writing screenshot files and
others. Starting the name with the fixture number makes an alphabetized listing
of output files look unorganized.
Let's change the test name to begin with the test (source) name with fixture
and element numbers as suffixes. That makes a file listing easier to look
through, when you have multiple tests each saving multiple screenshot files.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
A future test wants to access the fixture data array for the currently running
fixture index to log the test description. This patch provides access to the
array index.
Rather than adding more gloabl variables, I changed the type of the existing
one which feels slightly cleaner.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
With these, a test can initialize the headless-backend with non-default scale
and transform which allows testing output scales and transforms.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The test suite wants to start using different output scales, and this is the
easiest API to configure it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Allow the reference image to be NULL or missing so that it does not even
attempt to load a reference image or compare it. You cannot just point the
reference image to an arbitrary image because the comparison functions can
abort due to size mismatch. This makes bootstrapping new tests easier when you
do not yet have a reference image.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The old name felt too... short.
The return type is changed to bool; fits better for a success/failure.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will be useful in more tests.
No changes to the code, aside from dropping one 'static'.
Copyright 2017 is taken from git-blame of the moved code.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It was discovered in issue #99 that the implementations of the 90 and 270
degree rotations were actually the inverse of what the Wayland specification
spelled out. This patch fixes the libweston implementation to follow the
specification.
As a result, the behaviour of the the weston.ini transform key also changes. To
force all users to re-think their configuration, the transform key values are
also changed. Since Weston and libweston change their behaviour, the handling
of clients' buffer transform changes too.
All the functions had their 90/270 cases simply swapped, probably due to
confusion of whether WL_OUTPUT_TRANSFORM_* refers to rotating the monitor or
the content.
Hint: a key to understanding weston_matrix_rotate_xy(m, c, s) is that the
rotation matrix is formed as
c -s
s c
that is, it's column-major. This fooled me at first.
Fixing window.c fixes weston-terminal and weston-transformed.
In simple-damage, window_get_transformed_ball() is fixed to follow the proper
transform definitions, but the fix to the viewport path in redraw() is purely
mechanical. The viewport path looks broken to me in the presence of any
transform, but it is not this patch's job to fix it.
Screen-share fix just repeats the general code fix pattern, I did not even try
to understand that bit.
https://gitlab.freedesktop.org/wayland/weston/issues/99
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Clarifies which direction the transformation happens. All exported function
need documentation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is to put more of the EGL client extension handling in the same
place. This also adds a boolean to check if EGL_EXT_platform_base is
supported, similar to other extensions we check.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
EGL client extensions are not tied to the EGLDisplay we create, and have
an effect on how we create the EGLDisplay. Since we're using this to
look for EGL_EXT_platform_base, it makes more sense for this to be near
the start of the GL renderer initialization.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
This adds a new NULL check to fail earlier when frame_create fails. This can
happen because PNG files couldn't be loaded from the data directory.
Signed-off-by: Simon Ser <contact@emersion.fr>
Make stream_destroy() use weston_log_subscriber_release().
This avoids code duplication and allow us to destroy
weston_log_subscriber_get_only_subscription(), since it's
being used only in this case and it's internal.
Calls for weson_log_subscriber_release() leads to
weston_log_debug_wayland_to_destroy(), which should not
send an error event when the stream has already been closed.
Also, stream_destroy() shouldn't lead to an event error, as
it is a wl_resource destroy handler. So close the stream before
calling weston_log_subscriber_release() in stream_destroy()
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Before commit "weston-log: destroy subscriptions with
destruction of subscribers", we had to destroy subscribers
before the log context. Currently there's no required order,
both are valid.
But since we've created log context before the subscribers,
we can destroy it after them. This is a style change and
also a prove that now this order is valid as well.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Both weston_log_scope_destroy() and weston_log_subscriber_release()
have calls for destroy_subscription(). We can move this call to
weston_log_subscription_destroy() without losing anything and
avoiding repetition.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The subscription is directly related to both the log scope and
the subscriber. It makes no sense to destroy one of them and
keep the subscriptions living.
We only had code to destroy subscription with
the destruction of log scopes. Add code to destroy
subscriptions with destruction of subscribers.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Log subscriber API is not type-safe. File and flight recorder
subscribers are created with functions that return
weston_log_subscriber objects. But there's a problem: to destroy
these objects you have to call the right function for each type
of subscriber, and a user calling the wrong destroy function
wouldn't get a warning.
Merge functions that destroy different types of subscribers, making
the log subscriber API type-safe.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
weston_log_subscriber has a member named destroy. There are
other structs (weston_output, for instance) that have this
member, and by convention it is a pointer to a function
that destroys the struct.
In weston_log_subscriber it is being used to destroy
subscriptions of the debug protocol, and not the subscriber,
so this name is misleading. Rename it to destroy_subscription.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The cms-static, desktop-shell, hmi-controller, ivi-shell, and screen-share
modules use symbols from libexec_weston, e.g.:
$ ldd /usr/lib/x86_64-linux-gnu/weston/desktop-shell.so | grep "not found"
libexec_weston.so.0 => not found
Loading these modules from weston happens to work because the weston executable
itself links against libexec_weston, and has an rpath set. Still, these modules
depend on a library in a non-standard location. Adding an rpath could help
static checkers to make sure all shared objects' dependencies are present.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This adds the necessary fuzz to image matching to let GL-renderer pass.
The difference is due to rounding. weston-test-desktop-shell.c uses
weston_surface_set_color(dts->background_surface, 0.16, 0.32, 0.48, 1.);
to set the background color. Pixman-renderer will truncate those to uint8, but
GL-renderer seems to round instead, which causes the +1 in background color
channel values.
0.16 * 255 = 40.8
0.32 * 255 = 81.6
0.48 * 255 = 122.4
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This shall be used by CI due to https://gitlab.freedesktop.org/mesa/mesa/issues/2219
It defaults to true, meaning that people by default will be running the
GL-renderer tests. It works fine on hardware drivers, just not llvmpipe.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The fuzzy range will be used with GL-renderer testing, as it may produce
slightly different images than Pixman-renderer yet still correct results.
Such allowed differences are due to different rounding.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
weston_primary_flight_recorder_ring_buffer needs to be cleared on destruction
of the subscriber it was assigned from so that a compositor and be re-executed
in-process (static variables do not get re-initialized automatically).
This will be used by the test harness when it will execute wet_main() multiple
times in the same process. Otherwise it would hit the assert in
weston_log_subscriber_create_flight_rec().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The initial version of os_ro_anonymous_file missed two guards around the
seal logic which leads to a compilation error on older systems.
Also make the check for a read-only file symmetric in
os_ro_anonymous_file_get_fd and os_ro_anonymous_file_put_fd.
Signed-off-by: Sebastian Wick <sebastian@sebastianwick.net>
Releases touch devices and seat if they were allocated, clean up the
layers and free the weston_test structure.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
`no_outputs` is declared on the stack and left uninitialized if no
weston option changing its value is provided.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
If gl-renderer fails its initialisation, we return to compositor
teardown, which will try to free the renderer if ec->renderer was set.
This is unfortunate when we've already torn it down whilst failing
gl-renderer init, so just clear the renderer member so we don't try to
tear down twice.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Emil Velikov <emil.velikov@collabora.com>
Fixes:
../shared/os-compatibility.c:273:25: error: ‘PROT_READ’ undeclared (first use in this function); did you mean ‘LOCK_READ’?
map = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, file->fd, 0);
^~~~~~~~~
LOCK_READ
Signed-off-by: James Hilliard <james.hilliard1@gmail.com>
When using weston-launch launcher deactivating the VT is sometimes
racy and leads to Weston still being displayed. The launcher-direct.c
backend makes sure that the session signal is emitted first, then DRM
master is dropped and finally the VT switch is acknowledged via
VT_RELDISP.
However, in the weston-launch case the session signal is emitted via
a socket message to the weston process, which might get handled a bit
later. This leads to dropping DRM master and acknowledging the VT
switch prematurely.
Add a socket message which allows weston to notify weston-launch that
the signal has been emitted and deactivating can be proceeded.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
On weston-launch exit we see errors such as:
failed to restore keyboard mode: Invalid argument
failed to set KD_TEXT mode on tty: Invalid argument
This has been resolved by making sure the tty file descriptor
does not get closed. However, the ioctrl's KDSKBMODE/KDSETMODE
and VT_SETMODE still fail with -EIO:
failed to restore keyboard mode: Input/output error
failed to set KD_TEXT mode on tty: Input/output error
It turns out the reason for this lies in some very particular
behavior of the kernel, the separation of weston-launch/weston
and the fact that we restore the tty only after the weston
process quits: When the controlling process for a TTY exits,
all open file descriptors for that TTY are put in a hung-up
state! For more details see this systemd-logind issue:
https://github.com/systemd/systemd/issues/989
We can work around by reopening the particular TTY. This allows
to properly restore the TTY settings such that a successive VT
switch will show text terminals fine again.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Since weston-launch is a setuid-root program we should be extra careful:
Check for a potential string trunction. Move the check in a separate
function and return with error in case trunction has happened.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Currently weston-launch does not activate the VT when opening the
terminal directly (e.g. using --tty=/dev/tty7). Weston takes full
control over the terminal by switching it to graphical mode etc.
However, the old VT stays active as can be seen when looking at
sysfs:
# cat /sys/class/tty/tty0/active
tty1
Always switch to the new VT to make sure the correct VT is active.
This aligns with how TTY setup is implemented in launcher-direct.c.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Add newline character at the end of the error message to make sure we
get a new line after this error has been printed.
Fixes: a1450a8a71 ("make error() portable")
Signed-off-by: Stefan Agner <stefan@agner.ch>
In case an user is given but no tty, the code opens tty0 to allocate a
new tty. With that ttynr is known.
In case a tty name is given the user must be given too. In this case
we later recover the ttynr by using stat on the file tty file descriptor
which allows as to find the ttynr by looking at the devices minor number.
However, the third case, when no user and no tty name is given, we do
not get the ttynr.
This hasn't been a problem in practise since ttynr has not been used.
However, it makes sense to get the ttynr always for consistency. Also
upcomming fixes will start to make use of ttynr.
Fixes: 636156d5f6 ("weston-launch: Don't start new session unless -u is given")
Signed-off-by: Stefan Agner <stefan@agner.ch>
The tty file descriptor is used in signal handling (when switching
VT via SIGUSR1/SIGUSR2 for the VT_RELDISP ioctrl) and in quit() when
weston-launch exits for the KDSKBMUTE/KDSKBMODE/KDSETMODE/VT_SETMODE
ioctrls.
This fixes VT switching when using weston-launch from a non-VT shell
(e.g. ssh or from within a container).
Signed-off-by: Stefan Agner <stefan@agner.ch>
Move xwayland test to the new harness.
This is the only test that can actually skip. It does it by exit(77) and that
is fine, because there is only one test case in the file so far. To get rid of
the exit() calls we need to return a value from the TEST() function but that is
a big surgery for another time.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This migrates all the client tests that have nothing special in them to the new
test harness.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The devices test was actually using the defaults instead of
weston-test-desktop-shell in meson.build, so this patch keeps it that way.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
All plugin tests have been converted to the new harness, so the old definition
can be removed.
The one remaining test surface-screenshot is a manual test, the plugin only
installs a debug key binding. Hence it is open-coded as a normal plugin, not as
a test.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Moving to the new test harness.
Carrying the test ini file still just to keep it the same even though I
accidentally noticed the test succeeds also with --no-config.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Moving to the new harness.
It would be possible to convert every case here into a separate PLUGIN_TEST,
but I did not see the value in that at this time.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The ivi-layout-test comprises of two halves: the client and the plugin. This
migrates the test to the new test harness.
In the old harness, the plugin was built as the test in meson.build and it fork
& exec'd the client part. In the new harness client tests start from the client
program which sets up the compositor in-process, so now the client is built as
the test in meson.build and the plugin is just an additional file.
Therefore there is not need for the plugin for fork & exec anything anymore, so
all that code is removed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These are the only remaining standalone non-ZUC tests. They do not need any
changes to be built with the new harness - in fact they have already been
running through the new harness.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Instead of relying on Meson setting up environment so that Weston and tests
find all their files, build those values into the tests. This way one can
execute a test program successfully wihtout Meson, simply by running it.
The old environment variables are still honoured if set. This might change in
the future.
Baking the source or build directory paths into the tests should not regress
reproducible builds, because the binaries where test-config.h values are used
will not be installed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This replaces the old test harness with a new one.
The old harness relied on fork()'ing each test which makes tests independent,
but makes debugging them harder. The new harness runs client code in a thread
instead of a new process. A side-effect of not fork()'ing anymore is that any
failure will stop running a test series short. Fortunately we do not have any
tests that are expected to crash or fail.
The old harness executed 'weston' from Meson, with lots of setup as both
command line options and environment variables. The new harness executes
wet_main() instead: the test program itself calls the compositor main function
to execute the compositor in-process. Command line arguments are configured in
the test program itself, not in meson.build. Environment variables aside, you
are able to run a test by simply executing the test program, even if it is a
plugin test.
The new harness adds a new type of iteration: fixtures. For now, fixtures are
used to set up the compositor for tests that need a compositor. If necessary, a
fixture setup may include a data array of arbitrary type for executing the test
series for each element in the array. This will be most useful for running
screenshooting tests with both Pixman- and GL-renderers.
The new harness outputs TAP formatted results into stdout. Meson is not
switched to consume TAP yet though, because it would require a Meson version
requirement bump and would not have any benefits at this time. OTOH outputting
TAP is trivial and sets up a clear precedent of random test chatter belonging
to stderr.
This commit migrates only few tests to actually make use of the new features:
roles is a basic client test, subsurface-shot is a client test that
demonstrates the fixture array, and plugin-registry is a plugin test. The rest
of the tests will be migrated later.
Once all tests are migrated, we can remove the test-specific setup from
meson.build, leaving only the actual build instructions in there.
The not migrated tests and stand-alone tests suffer only a minor change: they
no longer fork() for each TEST(), otherwise they keep running as before.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Allow to set and get one opaque pointer. The test suite will then use this to
pass data from the test runner to the test plugin, so that the plugin can then
run what it needs to. This is useful when the test runner calls wet_main()
directly instead of forking a compositor.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The only reason why we have both weston_compositor_tear_down() and
weston_compositor_destroy() is that the only we had to destroy
the log context was keeping weston_compositor alive and calling
weston_log_ctx_compositor_destroy().
After commit "weston-log: replace weston_log_ctx_compositor_destroy()
by weston_log_ctx_destroy()", it's not necessary to keep a zombie
weston_compositor just to be able to call
weston_log_ctx_compositor_destroy().
Fold weston_compositor_tear_down() into weston_compositor_destroy(),
as this split is useless now.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The function weston_log_ctx_compositor_destroy(), which destroys struct
weston_log_context, takes weston_compositor as argument. We may have a
weston_log_context unlinked from a weston_compositor and currently there
is no way to destroy it.
Add function weston_log_ctx_destroy(), what makes the destruction of
weston_log_context independent of weston_compositor.
With this change, one could destroy a weston_compositor and keep the
related weston_log_context (since now weston_log_context can be destroyed
without the need of a weston_compositor). But if weston_compositor gets
destroyed it's also necessary to destroy weston_log_context::global,
as the debug protocol depends on the compositor. So a listener has been
added to the destroy signal of weston_compositor.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Since weston_log_ctx_compositor_create() does not have any relation
with weston_compositor, rename it to weston_log_ctx_create().
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The function weston_log_ctx_compositor_setup() is being called only inside
weston_compositor_create() and it is so tiny that the code gets easier to
follow if it gets folded in weston_compositor_create().
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
For certain cases when using vivid module, some display-controllers
require to allocate the dmabuf in a contiguous fashion so explain that
to the user when adding details about vivid module.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Makes use of weston-direct-display protocol to pass the dmabuf
straight to the display-controller if such a path is possible.
Removes the Y_INVERT flag in case that was passed, and notifies
the user about it, as the weston implementation would force going
through the renderer when passing the Y_INVERT flag, but in the same
time direct-display avoids any GPU import so having them both in the
same time would result into weston refusing the create a buffer.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Allow clients to pass Y_INVERT, not only when v4l reports it so.
Document it briefly and add a note about this Y_INVERT flag is passed
if the camera sensors is detected as being y-flipped.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Makes adding further flags/options/args much easier.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We're missing format checks and still using first version of
zwp_linux_dmabuf protocol. Use the latest release and check that the
advertised formats/modifier accepts the user-supplied requested DRM
format.
Accept the format only if the modifier is LINEAR (@emersion).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
There is more state than just the application window width and height that
affects whether calling weston_wm_window_configure() is necessary: everything
that affects the frame window, fullscreen state in particular. Therefore do not
skip the call by just width and height.
If send_configure() happens to be called "unnecessarily", this will now forward
some of those calls to the X11 clients. However, since it uses an idle task, it
should not result in a flood at least. And if send_configure() is spammed,
maybe that should then be fixed in its callers.
This patch should fix the misplacement of a fullscreen X11 window due to the
frame window being incorrectly sized and positioned, and the app window
incorrectly positioned inside the frame window.
The fullscreen window problems were observed in a case where the window does
not hit legacy_fullscreen() but first maps and then sets
_NET_WM_STATE_FULLSCREEN. Additionally the initial window size must match the
output size where it gets fullscreened. In that case the frame window was left
as if not fullscreened.
This practically reverts 3f53d9179b. I'm not sure
what problem that patch was fixing, but I couldn't make any resizing freeze.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Spotted this in debug log:
[xwm-wm-x11] XWM: configure window 4194324: x=32 y=32 width=1920 height=1080 border_width=0 stack_mode=0
[xwm-wm-x11] XWM: configure window 0: width=1984 height=1144
Trying to configure window 0 makes no sense. So do not try.
To avoid patching two different places with the same thing, refactor the code
into a common helper.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It would lead to use-after-free if there was a pending idle callback to
weston_wm_window_configure() when the weston_wm_window gets destroyed. Make
sure the callback will not fire.
Found by inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This function is called also directly from weston_wm_window_set_toplevel(). If
configure_source is set at that point, simply resetting the pointer will "leak"
the source until it fires and calls this function again.
Let's keep the variable up-to-date by removing the source when called,
dispatched or not. This removes the second call. I only hope it doesn't cause
issues. This is also necessary if we intend to remove the source on window
destruction too.
Found by inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It looks like commit ad0da4596d introduced a bug
for X11 windows that are initially fullscreen by adding code to the end of
xserver_map_shell_surface() while ignoring the 'return' that this patch
removes. That may have caused some annoying window state issues, but the
problem became more pronounced with 7ace831ca6
when used with an Xwayland version that honours _XWAYLAND_ALLOW_COMMITS.
In the latter case, there is a possiblity the window will never show up, as XWM
forgets to set allow_commits=true. However, the window may sometimes actually
show up due to an oversight in Xwayland: the Present code may be flipping the
window buffers and not checking _XWAYLAND_ALLOW_COMMITS if it is supposed
commit at all.
Since then, f568968f8a added more places where
allow_commits is set to true, masking the window-does-not-show-up issue. Window
pending state likely still remained an issue.
This patch properly fixes the "window never appears" issue by making sure
allow_commit=true is set. At the same time, it ensures the pending state
functions are called at the end of xserver_map_shell_surface(), which may fix
some window state issues like misplaced decorations and/or position of
initially-fullscreen windows. Unfortunately, it certainly does not fix all such
state problems.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Commit "weston-log: add function to avoid direct
access to compositor members in non-core code" added the
function weston_compositor_add_log_scope mainly to allow
libweston users to avoid direct accessing core structs, as
weston_compositor.
Replace weston_log_context_add_log_scope usage by
weston_compositor_add_log_scope.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Commit "weston-log: add function to avoid direct
access to compositor members in non-core code" added the
function weston_compositor_add_log_scope mainly to allow
libweston users to avoid direct accessing core structs, as
weston_compositor.
Replace weston_log_context_add_log_scope usage by
weston_compositor_add_log_scope.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Commit "weston-log: add function to avoid direct
access to compositor members in non-core code" added the
function weston_compositor_add_log_scope mainly to allow
libweston users to avoid direct accessing core structs, as
weston_compositor.
Replace weston_log_context_add_log_scope usage by
weston_compositor_add_log_scope.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Commit "weston-log: add function to avoid direct
access to compositor members in non-core code" added the
function weston_compositor_add_log_scope mainly to allow
libweston users to avoid direct accessing core structs, as
weston_compositor.
Replace weston_log_context_add_log_scope usage by
weston_compositor_add_log_scope.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Commit "weston-log: add function to avoid direct
access to compositor members in non-core code" added the
function weston_compositor_add_log_scope mainly to allow
libweston users to avoid direct accessing core structs, as
weston_compositor.
Replace weston_log_context_add_log_scope usage by
weston_compositor_add_log_scope.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
If we use the function weston_log_context_add_log_scope()
in non-core code, it's necessary to access
weston_compositor::weston_log_ctx.
This is not ideal, since the goal is to make core structs
(weston_compositor, weston_surface, weston_output, etc)
opaque.
Add function weston_compositor_add_log_scope(), so non-core
users are able to pass weston_compositor as argument instead
of weston_compositor::weston_log_ctx.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
There's a function named weston_compositor_add_log_scope()
but it doesn't take a struct weston_compositor argument.
Rename it to weston_log_ctx_add_log_scope(), as
the log_scope is being added to a log_context.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Meson's warning level maps to -Wall, -Wextra and -Wpedantic.
-Wmissing-prototypes is added by neither of those flag. Consequently,
it is manually added to the build command line arguments.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
Fixes missing prototypes compilation warnings emitted when a function
is defined before its prototype is declared.
These warnings were introduced over time since the switch to meson
because the -Wmissing-protoypes was not included in the compilation
arguments.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
Declare touch_handle_shape and touch_handle_orientation as static
functions as they are local to window.c.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
weston_environment_get_fd was declared in weston-launch and implemented
in compositor.c. Since the function is not used elsewhere in the code,
it is replaced by a static function in launcher-weston-launch.c
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
Just a couple of places which shouldn't be possible, so initialized and
added assertions to make sure.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
There's a function named weston_compositor_log_scope_destroy()
but it doesn't take a struct weston_compositor argument.
Rename it to weston_log_scope_destroy(), as the argument is a
struct weston_log_scope.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
There's a function named weston_compositor_add_log_scope()
but it doesn't take a struct weston_compositor argument.
Rename it to weston_log_ctx_add_log_scope(), as
the log_scope is being added to a log_context.
Also, bump libweston_major to 9.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
In the function weston_log_subscription_printf() we have
a struct weston_log_subscription parameter that in the .c file
is named sub. In the .h, the same parameter is named scope.
This is confusing, since its type is not struct weston_log_scope,
but struct weston_log_subscription.
Rename the parameter in the .h to sub.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
In the function weston_compositor_add_log_scope() we have
a struct weston_log_context parameter that in the .c file
is named log_ctx. In the .h, the same parameter is named
compositor. This is confusing, since its type is not
struct weston_compositor, but struct weston_log_context.
Rename the parameter in the .h to log_ctx.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
When we were designing the libweston output API, I wrote a design document
as a Phabricator wiki page. Phabricator is no longer accessible so that
information needs to be migrated to a new place. Here I am converting most of
it into libweston Sphinx documentation, particularly pulling in the sequence
diagrams I drew. This should help people understand how libweston output
configuration works.
The diagrams are committed as both MSC source files and rendered PNG files. I
did not bother tinkering with the build to run mscgen automatically and then
with the CI images to install the tool.
The Sphinx configuration need numref explicitly enabled so that figures are
automatically numbered and can be referenced by their number rather than their
whole caption text(!).
The document structure is changed a little better flowing with Output
Management being the overview page and the Heads and Outputs being the API
pages.
First I wrote the struct weston_output and weston_head descriptions in Doxygen
comments in libweston.h, but then in the API page that text would have been
buried somewhere towards the end of the page. So I put that text in ReST
instead where it comes as first on the pages as it should. The doc for the
structs only contain a link to the top of the page. Yes, the comment style in
libweston.h is a little broken. If I left the asterisk there it would show up
as a bullet point in Sphinx. OTOH putting everything from \rst in a single line
did not produce anything.
Because Sphinx cannot look in two places, the images need to be copied into the
build dir too.
mscgen: http://www.mcternan.me.uk/mscgen/
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/25
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
weston-test-runner.h includes wayland-util.h, therefore it needs
wayland-client. A partial dependency with just compile_args might have been
enough as it does not seem to use functions from wayland-util.c, but safer this
way and no harm.
Fixes: https://lists.freedesktop.org/archives/wayland-devel/2020-January/041149.html
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This should make EGL headers not pull in Xlib headers when no specific platform
define is in effect.
Use both the old Mesa-specific hack and the new official define EGL_NO_X11 to
have this work on both old and new EGL headers.
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/350
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Introduced with a8da2084, it seems that there are cases when there's no
parent available (zenity, for instance).
Removes any potential child and re-initialize it, in case the parent is
not set. (Simon Ser)
Fixes: #340
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reported-by: n3rdopolis <bluescreenavenger@gmail.com>
The function weston_seat_init_keyboard makes sure that it has its
own reference to keymap, hence we can safely drop our reference.
This is similarly done in the X11 backend. It avoids leaking a
struct xkb_keymap per connection.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Instead of allocating our own copy of struct xkb_context use the
compositor wide instance. This avoids leaking of a struct
xkb_context per connection as well.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Properly disconnect and free all RDP peers on compositor shutdown.
This makes sure that all events are disabled, which should avoid
any race conditions with pending events.
Signed-off-by: Stefan Agner <stefan@agner.ch>
If a xdg_toplevel surface has a child (or multiple), the desktop shell
still allows to activate the parent. This can be problematic with
modal dialogs such as message boxes which then are hidden behind the
main window, which might be non-responsive to inputs at this this
point.
The protocol specifies set_parent as follows: "Set the 'parent' of
this surface. This surface should be stacked above the parent surface
and all other ancestor surfaces."
Track parent/child relationship in desktop-shell. Follow the protocol
recommendation and make sure the child stays stacked above the parent.
Fixes: #231
Signed-off-by: Stefan Agner <stefan@agner.ch>
The RDP-backend is reporting a non-zero physical size
value, and there are some clients that get the resolution
in pixels directly from the physical size reported. This
leads to a resolution of 25.4 PPI (or 1px/1mm), which is too
small.
But there's no need for that. The physical size is reported
on enabling the output (in the case of RDP-backend we have
no information about it before this), and the resolution is
already set in this moment.
Report a zero physical size to compositor, what makes frontend
and clients use their default values and applications become
readable.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The reason the Xwayland test skips is that Xwayland was not installed. We
should exercise Xwayland as well in CI, so install it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This line is far too long, it makes it really had to see in a diff what
changed. Wrap it into multiple lines and sort them alphabetically. If a piece
of it changes in the future, it will be easy to see in a diff.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Ensure that no command in the script fails silently. If any command fails, the
image is likely broken.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The mask argument is uint16_t so declare the variable with the same.
Suggested-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Knowing the kind of decoration drawn will help track down issues with
unexpected decorations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Print the changes to the debug scope, helping to figure out why Xwayland is or
is not committing.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add the missing newline to printing a property that is of type cardinal array.
Fixes messed up debug scope output.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
protocol
As dmabuf uses a different coordinate (top-left) system than OpenGL
(bottom-left) using both direct-display with the Y_INVERT dmabuf attrib
flag would result in the image being inverted (direct-display will
remove the Y_INVERT flag, which caused the image to be displayed
correctly). Notifies users that direct-display is in use.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Define the void pointer as pixman_region32_t instead of using it
directly.
Void pointers are used by generic API's so each user can define
a data type as needed. Not doing this is dangerous, since void
pointers implicitly cast from/to any pointer without giving
warnings. So we must define its type instead of using it directly
in a function call.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Remove member preferred_format from struct window and hardcode
ARGB32 pixel format for clients/window.
The member preferred_format was first added to allow hinting
of a preference for RGB565 when creating a window. But it is
not being used for a long time now. So it's safe to remove it
from the code, dropping support for RGB565 in clients/window.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
wayland/ci-templates!18 allows the $HOME environment variable to
propagate into the execution of creating our build container. Without
that, buildah would leave us with an empty $HOME, which would have pip
install into /.local/bin.
As $HOME is preserved during our actual native builds, we would try to
find meson in /root/.local/bin and fail, since it had been stored to a
different path.
Bump the ci-templates dependency to one with the fix so we can build new
images again.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The aspect ratio definitions for 64:27 and 256:135 have been added with
libdrm 2.4.95. However, Weston currently depends on libdrm 2.4.89 or
higher. Define the definitions in Weston to support libdrm older than
2.4.95.
Fixes: #332
Fixes: 6093772f45 ("backend-drm: Use aspect-ratio bit definitions from libdrm")
Signed-off-by: Stefan Agner <stefan@agner.ch>
Commit adaf8c7410 ("renderer: change frame_signal emission to pass
previous_damage as data argument") missed updating all frame_signal
emissions. Later commit 2619bfe420 ("move frame_signal emission to
weston_output_repaint()") fixed this deficency along with moving the
location of the emission. Due to an issue of the location change, this
commit had to be reverted again.
This makes sure that the pixman as well as the GL renderer now also
emits the damage region instead of the Weston output.
Fixes: adaf8c7410 ("renderer: change frame_signal emission to pass previous_damage as data argument")
Signed-off-by: Stefan Agner <stefan@agner.ch>
The member previous_damage from struct weston_output is no longer necessary.
First, stop calling init, fini and copying output_damage to it. Then remove
it from struct weston_output.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
The emission of frame_signal has to happen before a flip, otherwise
glReadPixels() could read an old frame or even worse an uninitialized buffer.
So move frame_signal emission back to renderers.
This reverts commit 2619bfe420.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
This header is not used anymore.
Signed-off-by: Simon Ser <contact@emersion.fr>
Fixes: 0a4f6e7d6d ("clients: drop simple-dmabuf-drm")
Reported-by: Marius Vlad <marius.vlad@collabora.com>
When option-parser is confronted with a boolean option, have it write a
bool rather than treating the value as a pointer to an int32.
(lib)weston already heavily uses bool types internally, so this has the
nice side effect of eliminating quite a few local variables which only
existed as integer shadows of internal boolean variables.
Signed-off-by: Daniel Stone <daniels@collabora.com>
test012 and test013 were exact duplicates of each other: asserting that
they could successfully look up a single boolean value.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Wayland innovated a lot of cool things, but non-binary boolean values is
the great advances of our time.
Make config_parser_get_bool() work on boolean values, and switch all its
users.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This client contains driver-specific code to allocate buffers. However clients
shouldn't contain driver-specific code and should rely on e.g. mesa to allocate
buffers via standard interfaces.
Additionally, because the build system always tries to enable all features, some
experimental drivers and drivers that aren't included in amd64 distribution
packages were required. Users would need to manually disable some drivers.
Releasers would need to install libdrm from source (because the release process
forbids adding custom build flags). Dropping simple-dmabuf-drm simplifies both
building and releasing.
The functionality previously tested via simple-dmabuf-drm can now be tested with
simple-dmabuf-egl.
Signed-off-by: Simon Ser <contact@emersion.fr>
When the aspect-ratio-aware mode support was added to Weston, it was
done before the libdrm support was finalised and merged. Between it
being added to Weston and being merged, it changed to no longer provide
the offset for the bitmask.
Instead of using the mask and a compatible enum, if we update our
libdrm dependency, we can use the flag definitions directly from libdrm.
In 94e4068ba1, the libdrm dependency was bumped to 2.4.83, which
enabled us to remove a bunch of error-prone ifdefs by making atomic and
modifier support mandatory.
We determined in the discussion of !311 that it was safe to push the
dependency as high as 2.4.91, as that was what was available in major
distributions.
Bumping to 2.4.86 allows us to safely remove the ifdef and go with
upstream flags, as that was added in mesa/drm@0d889201d1.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of getting previous_damage from the weston_output struct, get it from
the frame_signal data argument. This will make possible to remove
previous_damage from weston_output after we decide what to do with
output->previous_damage usage in DRM backend.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Instead of getting previous_damage from the weston_output struct, get it from
the frame_signal data argument. This will make possible to remove
previous_damage from weston_output after we decide what to do with
output->previous_damage usage in DRM backend.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
This will make possible to users that are listening to frame_signal to get
previous_damage from the data parameter instead of using
output->previous_damage.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Instead of getting weston_output from the frame_signal argument 'void *data',
add weston_output in the private data struct of the users that are listening
to frame_signal. With this change we are able to pass previous_damage as the
data argument.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Instead of getting weston_output from the frame_signal argument 'void *data',
add weston_output in the private data struct of the users that are listening
to frame_signal. With this change we are able to pass previous_damage as the
data argument.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
In order to remove duplication and make the code easier to follow, move
frame_signal emission from renderers to weston_output_repaint(). This should
have no observable effect.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Accept XYUV dmabuf buffers that a client application such as
weston-simple-dmabuf-v4l might submit.
v2 (Daniel):
Add XYUV to yuv_formats array to have the compositor color convert
with a shader if GL_TEXTURE_EXTERNAL_OES does not work.
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Instead of using the EGL_*_WL macros imported from EGL headers,
start using enums that would be defined locally. This is needed as
there are limited number of macros defined in EGL headers and
adding new ones is not practically feasible when adding a new
texture type. (suggested by Daniel Stone)
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
When we are going to set a solid color for the background, use
a 1x1 buffer and set the viewport to the full size. This avoids
un-necessary allocation of buffer memory.
Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
Add support for setting the widget's destination wp viewport.
Setting it in the widget instead of being set directly by the client
ensure that the widget can be identified in widget_find_widget.
v2: Return -1 on error (Pekka)
Scale allocated x and y when viewport is set (Pekka)
Allow user to set -1 for viewport width and height (Pekka)
v3: Use NULL instead of 0 (Daniel)
return 0 if width and height are -1 (Daniel)
Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
This would be causing a protocol error in which the buffer size needs to
match the one provided in the configure event.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Mimics the C version that displays the contents of the flight recorder.
With a core-dump in place source the python file then call
'display_flight_rec' to dump the data.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
contents of the flight recorder
The overlap variable is sufficient to determine from where to start
displaying the contents of the ring buffer. Also redundant to verify
if the position in the buffer went over the maximum size.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
created
Having a (single) global variable which others depend on it implies
having a single flight recorder present. Until we have a reason to
support multiple flight recorders limit the amount to a maximum of one.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
With it add also a function which can be used in an assert()-like
situation to display the contents of the ring buffer. Within gdb
this call also be called if the program is loaded/still loaded into
memory.
The global variable will be used in a later patch to be accessed from a
python gdb script.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Make sure we export the get_full_path() accessor (declared in the
header, used by Weston itself) and the parser's destroy function.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Libweston is not allowed to depend on Weston. Fortunately this include is
unnecessary and can be simply removed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Remove unnecessary ifdefs for DRM_MODE_CONNECTOR_DSI, DRM_MODE_CONNECTOR_DPI.
They are both provided by libdrm and were introduced long before 2.4.83 (the
lowest version we currently support).
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Since commit 28d26483 ("build: bump libdrm requirement to newer version
(2.4.83)"), all supported libdrm versions provide modifier formats,
atomic API and blob formats. Remove ifdef checks (HAVE_DRM_ADDFB2_MODIFIERS,
HAVE_DRM_ATOMIC, HAVE_DRM_FORMATS_BLOB) to improve the code and make it
simpler.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
There are some features that are available only if the user's libdrm version is
not too old: format modifiers require at least libdrm 2.4.71, atomic API at
least 2.4.78 and blob formats at least 2.4.83.
Bump libdrm to 2.4.83 (the oldest version that support these features) in order
to be able to remove ifdef checks and simplify the code. Major distributions
already support libdrm 2.4.91, so it's safe to apply this commit.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
Mode change from mixed-mode to renderer-only means we should no longer
try to place views in HW planes (as we composite everything into the
primary plane) thus we should avoid that whenever that happens.
In the same time we need to be able to place in mixed-mode/renderer-only
mode the cursor view into the cursor plane (if one is available).
This patch adds a further check to skip plane assignment when disabling
overlay support (when we switch to renderer-only mode), when drivers do
not have atomic-modeset or it has been disabled intentionally.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Adds a further assert() to make sure we're not checking against invalid
values. This was seen in the wild when the kernel rejects the commit for
overlay resulting in a check for invalid zpos values.
Fixes: #304
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
when switching to mixed-mode of compositing
This way we avoid an (incorrect) duplicate check of zpos values. Also,
this would be needed because the renderer needs have the lowest zpos value
available as we don't (yet) properly support underlays, the primary
plane serves as our renderer.
Adds also a check to see if we try to assign a view to a plane with
a lower zpos value than the one assigned to the primary when switching
to mixed-mode of compositing.
Fixes: #304
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Nothing is using FAIL_TEST or FAIL_TEST_P and that is good. Remove them to not
encourage using them.
If we need a test that should fail, it always needs to fail in a very specific
way which needs to be checked. For this we have e.g. expect_protocol_error().
We never want a fail-test to pass because it failed in a way we did not expect.
Therefore these macros are useless.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use a different section name to make sure that if this plugin is loaded into
the same process as where weston-test-runner.h is used, the two different
sections cannot get mixed up. This is just a precaution, but it removes a bit
of reader confusion as well.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This avoids confusing it with the opaque struct weston_test from
protocol/weston-test.xml.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Successful tests should just return, not call exit() which breaks the new test
harness when it uses TAP.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When we move on to TAP, stdout will be reserved for TAP and stderr is for free
chatter. Set up an example that tests should use testlog() instead of fprintf
or printf to chat in the right place.
Most statements were already printing to stderr, so this just makes then a
little shorter. There are also some statements that printed to stdout and are
now corrected.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Using the test name for the reference images will stop working when the new
test harness starts using fixtures. Fixtures allow running the same tests in
varying environments, so the test results file names will include fixture
index. However the reference images will remain the same for all fixtures.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This reverts 50b7b70835.
We didn't make Meson create a logs directory, so writing the images fails
because the directory does not exist. If you run a test without Meson, there is
even less expectation that it would write somewhere else than CWD by default.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a sanity check to touch_handle_down() and data_device_enter() as
what we did for pointer and keyboard.
Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com>
Initially, `_XWAYLAND_ALLOW_COMMITS` was introduced in commit 7ace831ca
to avoid drawing the window content before it's ready to be shown.
But a repaint might also be triggered by the client damages before the
XWM has finished drawing its window decorations and drop shadows, which
previously was not too much of an issue since the XWM could still
finish updating the X11 window after the buffer was submitted.
However, with the addition of multiple window buffers in Xwayland [1]
which are aimed at preventing the X11 clients from updating the buffer
after it's been committed, this is no longer possible.
As a result, the use of multiple window buffers in Xwayland can cause
ugly repainting effects of the decorations if the buffer is submitted
before the XWM has finished painting its decorations.
Use the X11 property `_XWAYLAND_ALLOW_COMMITS` can be used to avoid
this, by controlling when Xwayland should commit changes to the Wayland
surface.
[1] https://gitlab.freedesktop.org/xorg/xserver/merge_requests/316
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
This is necessary for the test harness to be able to execute the compositor
multiple times in the same process. As we never unload opened modules, the
first compositor iteration will leave them all loaded and following compositor
iterations will then have them already loaded.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is necessary for the test harness to be able to execute the compositor
multiple times in the same process. As we never unload opened modules, the
first compositor iteration will leave them all loaded and following compositor
iterations will then have them already loaded.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This introduces a new convention of checking through the compositor destroy
listener if the plugin is already initialized. If the plugin is already
initialized, then the plugin entry function succeeds as a no-op. This makes it
safe to load the same plugin multiple times in a running compositor.
Currently module loading functions return failure if a plugin is already
loaded, but that will change in the future. Therefore we need this other method
of ensuring we do not double-initialize a plugin which would lead to list
corruptions the very least.
All plugins are converted to use the new helper, except:
- those that do not have a destroy listener already, and
- hmi-controller which does the same open-coded as the common code pattern
did not fit there.
Plugins should always have a compositor destroy listener registered since they
very least allocate a struct to hold their data. Hence omissions are
highlighted in code.
Backends do not need this because weston_compositor_load_backend() already
protects against double-init. GL-renderer does not export a standard module
init function so cannot be initialized the usual way and therefore is not
vulnerable to double-init.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was forgetting to remove the compositor destroy listener, which would lead
to use-after-free on compositor tear-down especially on cms-colord init failure
paths. Found by inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was forgetting to remove the compositor destroy listener if init failed,
which would lead to use-after-free on compositor tear-down. Found by
inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was forgetting to remove the compositor destroy listener if init failed,
which would lead to use-after-free on compositor tear-down. Found by
inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
While get_presentation() will only ever be called once (making the caching of
the return value moot), it is good to stop using the static variable as it
would cause surprising problems if anyone adds more tests here and runs it
under the new test harness.
It was leaked before and continues to be so.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Using static data will mess things up when the test harness no longer fork()'s
each sub-test. Hence it needs to be converted to "normal" data.
Unfortunately here the cached value was actually used, so keeping that
behaviour is a handful. Yes, it was all leaked also before.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Just one test call this only once, so the cached value will never be useful.
Stop using static data, it sets a bad example. If more tests were added, things
would start failing when forking is removed from the test harness.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I cannot see any reason why this should be static data. But if it is static
data, it will prevent re-entering wet_main() to run tests with this plugin, so
replace it with "normal" data.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This caching is actually never hit. I tested by making the early return abort()
instead and all works just fine.
Remove the caching. The static variable will cause problems when we stop
fork()'ing for each test case.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
As we avoid importing the buffer in the GPU, when attaching the buffer
we'll not have a valid image to retrieve it from, and as such we'll
avoid touching and setting the surface state shader.
This adds also 'direct_display' to the surface state and with it, sets the
surface state 'direct_display' member whenever the imported buffer will
have the direct-display member set.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Adds a new callback 'can_scanout_dmabuf' in weston_backend, which
can be set by the back-end do determine if the buffer supplied can be
imported directly by KMS.
This patch adds a wrapper over it, 'weston_compositor_dmabuf_can_scanout'
which is called before importing the dmabuf in the GPU if the
direct_display dmabuf is being set. If that's true and the check
failed, we refuse to create a wl_buffer.
This patch avoids importing in the GPU.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Weston extension to assure clients that the dmabuf buffer will be
forwarded directly to the display controller.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This comment was added in 230f3b1bf8 with the
intent that if we had an information table about pixel formats (which we do
have today), we could implement more sanity checks like ensuring that width
pixels fit into stride.
Daniel Vetter said on #dri-devel IRC recently:
< danvet> since userspace shouldn't look at stride for buffers with
modifiers, only pass it around unchanged
I asked for clarification. It was expected that userspace would not do any kind
of sanity checks as modifiers could change everything.
Let's remove the misleading code comment so that people don't get the idea of
adding more well-intended but ill-advised sanity checks. If more checks are
added, they must take the modifier into account, which the existing checks do
not do.
After 5 years, it is far too late to remove our existing sanity checks, but we
can attempt to not cause any more damage that would restrict what people can do
in the kernel.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Increase the buf size such it can accomodate sufficiently large local
buffers. Spotted whilst looking for something else.
../compositor/main.c:157:22: warning: ‘%s’ directive output may be
truncated writing up to 511 bytes into a region of size 128
[-Wformat-truncation=]
157 | snprintf(buf, len, "%s[%s.%03li]", datestr,
| ^~ ~~~~~~~
../compositor/main.c:157:21: note: directive argument in the range
[-9223372036854775, 9223372036854775]
157 | snprintf(buf, len, "%s[%s.%03li]", datestr,
| ^~~~~~~~~~~~~~
../compositor/main.c:157:2: note: ‘snprintf’ output between 7 and 659
bytes into a destination of size 128
157 | snprintf(buf, len, "%s[%s.%03li]", datestr,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
158 | timestr, (tv.tv_usec / 1000));
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
It makes much more sense to be there. It adds some additional drm_debug()
statements to provide reason for failing to place the view in the HW
plane. Makes the reason for failing more accurate.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Avoids the need to retrieve the DRM framebuffer in each function and
re-uses the one got before constructing the zpos candidate list.
Takes another reference for the scanout as to live the state, like
there's one for the overlay bit.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As we already have a potential plane available to use, pass it
over the _prepare_overlay_view instead of trying to find one
from the backend plane list.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
In this manner we will allow views to reach the overlay (or underlays)
even if the damage tracking will detect that the new view will
occlude the view underneath it.
Renames occluded_region to planes_region, and uses occluded_region
to represent the region where we add each view's visible-and-opaque region.
Sprinkle some comments about each region.
Re-uses the view's clipped region to determine visible-and-opaque region
which is accumulated (for both renderer and HW planes cases) into
occluded_region. The current view's clipped_region is then checked against
occluded_region.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
We can determine if the pixel format used by the clients buffer is
scan-out capable much sooner, so do it when constructing the zpos
candidate list. It also removes the checks in their respective
prepare_ functions.
Avoids the situation where we'd need to retrieve the DRM framebuffer each time
when checking the pixel format.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
function
The idea is to place pixel the format checks in a common part and until
then, to make it available as a function so we can re-use easily.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
In order to better optimize view assignment to HW planes, we construct
an intermediary zpos candidate list which is used aggregate all suitable
planes for handling scan-out capable client buffers.
We go over it twice: once to construct it and once to pick-and-choose a
suitable plane based its highest zpos position.
In order to maintain the view order correctly we track current zpos
value being applied to the plane state and use it when trying to place
a view into a plane.
Pass the computed zpos value to be applied to the plane state.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
This is based on the assumption that overlays are in between cursor and
primary plane and it is required to be able to assign views to planes,
even if the driver doesn't not expose such property.
As we hard-code them as immutable the commit part would not need any
further modifications.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
Functional no change, as nobody makes use of it. Only apply the zpos
value if the zpos property is mutable (that is, zpos_max and zpos_min
are not the same).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Due to an error in driving GitLab, this commit erroneously contained the
entirety of !267 (zpos support in the KMS backend) squashed into one
single commit, pushed into master.
In order to keep the history clean, this is being reverted; a rebased
version of !267 with the clear individual commits which were already
present will be applied in its place.
This reverts commit 95e3b0deae.
The remoting plugin currently has a set_gbm_format() hook, which accepts
GBM_FORMAT_* tokens from the host to set as a supported format.
GBM_FORMAT_* values are strictly aliased with DRM_FORMAT_*.
In order to avoid an extra unnecessary dependency from the remoting
plugin on GBM, switch to using the formats from libdrm instead.
This fixes a compile error seen when the remoting plugin is enabled:
../remoting/remoting-plugin.c:39:10: fatal error: gbm.h: No such file or directory
39 | #include <gbm.h>
| ^~~~~~~
compilation terminated.
The error was caused by not having any dependency at all on GBM from
the remoting backend, which is fixed here by adding a new dependency on
the libdrm headers for drm_fourcc.h.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use exec to make sure the direct child process of weston-launch is
weston. This makes sure that signal delivery (SIGINT/SIGTERM) is
properly forwarded to weston.
Fixes ff3230952a ("weston-launch: Run weston in the user login shell")
Signed-off-by: Stefan Agner <stefan@agner.ch>
pending subscription
It limits to scope name to an exact match.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This fixes the situation where the same logger scope is passed multiple
times and the timestamp is being sent before the log mesasge.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
timeline subscription
When subscribing over the command line to the 'timeline' scope we hit
the situation where we could emit a timeline message but without the
weston_output object being (fully) enabled. The timeline subscription
object requires to install its own callback on the 'destroy_signal' but
at that time, the 'destroy_signal' is not initialized.
This moves 'destroy_signal' initialization before timeline has a chance
to emit a timeline subscription message for that weston_output.
While at it, move also 'frame_signal' initialization before any function
call to keep them nicely organized.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This wasn't intentional it just kept the way it was done before.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since version 7 clients must use MAP_PRIVATE to map the keymap fd so we
can use memfd_create in os_ro_anonymous_file_get_ref using
RO_ANONYMOUS_FILE_MAPMODE_PRIVATE, for older version we use
RO_ANONYMOUS_FILE_MAPMODE_SHARED to be compatibile with MAP_SHARED.
Signed-off-by: Sebastian Wick <sebastian@sebastianwick.net>
New in version 6 are touch shape, touch orientation and axis source
wheel tilt. Weston doesn't support any of them yet but simply not
sending the new events and new enum value is sufficient to claim to
support this version.
Also bump the Wayland requirement to 1.17 to ensure both version 6 and 7
definitions are in the XML.
The reason for bumping to v6 without implementing the new features is
that we must support v7 to make use of struct ro_anonymous_file
introduced in the previous commit.
Signed-off-by: Sebastian Wick <sebastian@sebastianwick.net>
The next commit bumps the required Wayland version beyond what the repo
version supports.
Build wayland 1.17 into the docker image.
Signed-off-by: Sebastian Wick <sebastian@sebastianwick.net>
The ro_anonymous_file is an abstraction around anonymous read-only files.
os_ro_anonymous_file_create creates such a file with the contents passed
in data. Subsequent calls to os_ro_anonymous_file_get_fd return a fd
that's ready to be send over the socket.
When mapmode is RO_ANONYMOUS_FILE_MAPMODE_PRIVATE the fd is only
guaranteed to be mmap-able readonly with MAP_PRIVATE but does not
require duplicating the file for each resource when memfd_create is
available. RO_ANONYMOUS_FILE_MAPMODE_SHARED may be used when the client
must be able to map the file with MAP_SHARED but it also means that the
file has to be duplicated even when memfd_create is available.
See also:
weston commit 76829fc4ea
wayland commit 905c0a341ddf0a885811d19e2b79c65a3f1d210c
Signed-off-by: Sebastian Wick <sebastian@sebastianwick.net>
Make GBM optional in case GL renderer is disabled. This allows to
build Weston with DRM backend without Mesa dependencies.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Move DRM virtual support into a separate file. Use the remoting
compile time option to disable DRM virtual support since this is the
only user of DRM virtual support currently. This will make it easier
to build the DRM backend without GBM support.
Signed-off-by: Stefan Agner <stefan@agner.ch>
The remoting plug-in requires DRM virtual support which depends on
the GL renderer. Make sure the option is enabled.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Now that all cases of unresolved symbols have been either fixed or worked
around pending for a proper fix, we can switch the project to disallow
unresolved symbols during build. This will help catch programming mistakes
earlier.
Note, that existing Meson build directories will not automatically apply this
change. If you have an existing build directory, you must issue
meson configure -Db_lundef=true
in it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
surface-screenshot-test.c uses file_create_dated() provided by libshared, so it
needs to link libshared.
This was not a problem when unresolved symbols during build were allowed and
the symbols was provided by the weston executable which accidentally exported
all libshared symbols. This would become a problem when we disallow unresolved
symbols project-wide, so fix it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
All these plugins use symbols that were exported by the weston executable and
are now exported by libexec-weston.so. Linking these to libexec-weston.so fixes
unresolved symbols.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is preparation for disallowing unresolved symbols project-wide.
This is a temporary fix that should be reverted and fixed properly later.
/usr/bin/ld: libweston/backend-rdp/13a5658@@rdp-backend@sha/rdp.c.o: in function `rdp_peer_context_new':
/home/pq/build/weston-meson/../../git/weston/libweston/backend-rdp/rdp.c:748: undefined reference to `Stream_New'
/usr/bin/ld: libweston/backend-rdp/13a5658@@rdp-backend@sha/rdp.c.o: in function `rdp_peer_context_free':
/home/pq/build/weston-meson/../../git/weston/libweston/backend-rdp/rdp.c:781: undefined reference to `Stream_Free'
/usr/bin/ld: libweston/backend-rdp/13a5658@@rdp-backend@sha/rdp.c.o: in function `xf_input_keyboard_event':
/home/pq/build/weston-meson/../../git/weston/libweston/backend-rdp/rdp.c:1220: undefined reference to `GetVirtualKeyCodeFromVirtualScanCode'
/usr/bin/ld: /home/pq/build/weston-meson/../../git/weston/libweston/backend-rdp/rdp.c:1224: undefined reference to `GetKeycodeFromVirtualKeyCode'
/usr/bin/ld: libweston/backend-rdp/13a5658@@rdp-backend@sha/rdp.c.o: in function `weston_backend_init':
/home/pq/build/weston-meson/../../git/weston/libweston/backend-rdp/rdp.c:1469: undefined reference to `winpr_InitializeSSL'
See also #262
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is preparation for disallowing unresolved symbols project-wide.
This is a temporary fix that should be reverted and fixed properly later.
/usr/bin/ld: compositor/fb12c4d@@cms-colord@sha/cms-helper.c.o: in function `weston_cms_set_color_profile':
/home/pq/build/weston-meson/../../git/weston/compositor/cms-helper.c:79: undefined reference to `cmsReadTag'
/usr/bin/ld: /home/pq/build/weston-meson/../../git/weston/compositor/cms-helper.c:91: undefined reference to `cmsEvalToneCurveFloat'
/usr/bin/ld: /home/pq/build/weston-meson/../../git/weston/compositor/cms-helper.c:92: undefined reference to `cmsEvalToneCurveFloat'
/usr/bin/ld: /home/pq/build/weston-meson/../../git/weston/compositor/cms-helper.c:93: undefined reference to `cmsEvalToneCurveFloat'
/usr/bin/ld: compositor/fb12c4d@@cms-colord@sha/cms-helper.c.o: in function `weston_cms_destroy_profile':
/home/pq/build/weston-meson/../../git/weston/compositor/cms-helper.c:108: undefined reference to `cmsCloseProfile'
/usr/bin/ld: compositor/fb12c4d@@cms-colord@sha/cms-helper.c.o: in function `weston_cms_load_profile':
/home/pq/build/weston-meson/../../git/weston/compositor/cms-helper.c:131: undefined reference to `cmsOpenProfileFromFile'
See also #263
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This takes everything that was in 'weston' the executable a turns it into
library. A new trivial 'weston' executable is written.
Creating the library will allow future improvements:
- we can link weston plugins against the library, meaning that they no longer
need unresolved symbols to be allowed during linking
- tests do not have to fork() and exec() 'weston', they can just link to the
library and call wet_main() after setting things up; this will help with
using a debugger
install_rpath is set so that we can install the library into weston's module
directory, away from the normal libraries in a system. This is one library we
do not intend for others to use.
The library has no stable ABI and is not versioned.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make the libweston dependency objects pull in only those secondary dependencies
that are actually used in the API. This way in-tree users of libweston link to
fewer libraries needlessly, and it matches better what external users get via
pkg-config.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
9ddb3bc315 started using drm_fourcc.h but forgot
to add libdrm headers to the dependencies.
This fixes the build for build-native-meson-no-gl-renderer when a future patch
reduces the dependencies pulled in by the libweston dependency object.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In the future libweston will stop providing it for its users, since it's not
part of libweston API.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In the future libweston will stop providing it for its users, since it's not
part of libweston API.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We have two kinds of libweston users: internal and external. Weston, the
frontend, counts as an external user, and should not have access to libweston
private headers. The shell plugins are external users as well, because we
intend people to be able to write them. Renderers, backends, and some plugins
are internal users who will need access to private headers.
Create two different Meson dependency objects, one for each kind.
This makes it less likely to accidentally use a private header.
Screen-share is a Weston plugin and therefore counts as an external user, but
it needs the backend API to deliver input. Until we are comfortable exposing
public API for that purpose, let it use internal headers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This hopefully fixes a failure introduced in
5a0706b238:
cp: cannot stat '/builds/wayland/weston/prefix-weston-build-native-meson/share/doc/weston/*': No such file or directory
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Building without gl-renderer seems to fail rather often. Introduce a
specific build job which tests this configuration.
Make use of the Folded Block Scalar in YAML to concatenate the build
option string with spaces. This will make diffing build option
changes very readable.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Make sure gl-renderer is enabled when building the EGL and EGL
dmabuf clients. This avoids missing declaration warnings and
linking errors such as:
../clients/simple-dmabuf-egl.c:1142: undefined reference to `weston_check_egl_extension
...
../clients/simple-egl.c:206: undefined reference to `weston_check_egl_extension'
Signed-off-by: Stefan Agner <stefan@agner.ch>
If the gl-renderer is disabled build fails with:
../libweston/backend-headless/headless.c:394:9: error:
‘EGL_PLATFORM_SURFACELESS_MESA’ undeclared (first use in this function)
Fix this by including shared/weston-egl-ext.h.
Signed-off-by: Stefan Agner <stefan@agner.ch>
This (so-far) Linux-only API lets users create file descriptors purely
in memory, without any backing file on the filesystem and the race
condition which could ensue when unlink()ing it.
It also allows seals to be placed on the file, ensuring to every other
process that we won’t be allowed to shrink the contents, potentially
causing a SIGBUS when they try reading it.
This patch is best viewed with the -w option of git log -p.
It is an almost exact copy of Wayland commit
6908c8c85a2e33e5654f64a55cd4f847bf385cae, see
https://gitlab.freedesktop.org/wayland/wayland/merge_requests/4
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Use doxygen ingroup command as to show the symbols in the sphinx
documentation.
Include some basic comments and document the exported functions from
timeline.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We notify the timeline of the fact that the object suffered
modifications through the 'set_label' function. Remove the old
refresh variable.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
With the timeline scope being created it is time to convert TL_POINT()
to use the timeline scope through the compositor instance.
This patch removes the global variable allowing to run the new timeline
code.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
An object based on 'weston_timeline_subscription' will be created for
each subscription created. It contains the next object ID and list of
'weston_timeline_subscription_object'.
It will automatically be cleaned by the logging framework when the
subscription gets destroyed, or use the object destroy signal to trigger
the destruction of the timeline subscription (@pq), when the object
itself is being destroyed.
This class will hanged-off the subscription, such that we can
retrieve it when going over all the subscriptions.
An object based on 'weston_timeline_subscription_object' will help
maintain the state of the objects seen and will be created when a new
object will be emitted for a particular 'weston_timeline_subscription'.
Adds wrappers for ensuring the timeline subscription object is created
or has to be searched in order to be found, as to avoid duplicated code.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
With it this removes the parts responsible for creating the file,
timeline_log class, removes the debug key binding when creating the
compositor instace, keeping only what can be re-used.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Helper to retrieve next available subscription as to avoid exposing the
subscription, which is an opaque (internal) class of the logging
framework.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
As 'new_subscription' can create additional objects, 'destroy_subscription'
will be needed when cleaning up.
As this requires a libweston_major bump (noticed by @pq), bump it up to
8.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
The callback is executed when the subscription is created, so it doesn't
really have a proper name.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Commit 284d5345ad introduced a new tear_down function for the
compositor, it seems we missed a comment reference for it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
../shared/image-loader.c:184:14: runtime error: left shift of 255 by 24 places cannot be represented in type 'int'
Store each channel in a uint32_t instead of a byte so we compute the shift over
an unsigned type.
ubsan doesn't like what we were doing here:
../libweston/compositor.c:3021:21: runtime error: signed integer overflow: -2147483648 + -1 cannot be represented in type 'int'
Rather than try to be clever in invoking weston_layer_set_mask, just build the
maximal mask explicitly.
weston_compositor_build_view_list can reconstruct the view_list without a view which was
previously in it. The existing pointers in view->link are left unchanged, which could
lead to corruption or access to released memory in wl_list_remove, depending of the
order of destruction of the views.
This can happen at least with the black view created by the desktop shell for fullscreen
surfaces, when it is hidden in lower_fullscreen_layer.
Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
Use the surfaceless platform in the headless backend to initialize the
GL-renderer and create pbuffer outputs. This allows headless backend to use
GL-renderer, even hardware accelerated.
This paves way for exercising GL-renderer in CI and using the Weston test suite
to test hardware GL ES implementations.
Relates to: https://gitlab.freedesktop.org/wayland/weston/issues/278
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This ensures that all function pointers we do not fill in will be NULL.
I had a crash in the Xwayland test with
https://gitlab.freedesktop.org/wayland/weston/merge_requests/274 without this,
because import_dmabuf was garbage.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This allows passing EGL_PLATFORM_SURFACELESS_MESA to
gl_renderer_display_create(). It is not useful on its own, because the
surfaceless platform has no window surfaces.
This feature will be used by the headless backend.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In case the base EGLConfig is needed, gl_renderer_display_create() needs to
know it should use EGL_WINDOW_BIT or EGL_PBUFFER_BIT.
The PBUFFER case is added for when the headless backend will grow GL-renderer
support.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since the RDP backend allocates regular memory already as hw buffer
anyway, a shadow buffer is not required. The read_pixels interface
anyway renders directly into the hardware buffer, hence this does
not make a performance difference in practise. It avoids allocating
an unnecessary buffer.
Signed-off-by: Stefan Agner <stefan@agner.ch>
The xwayland plugin (XWM) is a libweston plugin, so it has no business using
Weston things. Luckily its not, this was just a left-over include. Remove it to
reduce confusion.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Define common_inc which includes both public_inc and the project root directory.
The project root directory will allow access to config.h and all the shared/
headers.
Replacing all custom '.', '..', '../..', '../shared' etc. include paths with
common_inc reduces clutter in the target definitions and enforces the common
#include directive style, as e.g. including shared/ headers without the
subdirectory name no longer works.
Unfortunately this does not prevent one from using private libweston headers
with the usual include pattern for public headers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When all shared/ headers are included in the same way, we can drop unnecessary
include seach paths from the compiler.
This include style was chosen because it is prevalent in the code base. Doing
anything different would have been a bigger patch.
This also means that we need to keep the project root directory in the include
search path, which means that one could accidentally include private headers
with
#include "libweston/dbus.h"
or even
#include <libweston/dbus.h>
IMO such problem is smaller than the churn caused by any of the alternatives,
and we should be able to catch those in review. We might even be able to catch
those with grep in CI if necessary.
The "bad" include style was found with:
$ for h in shared/*.h; do git grep -F $(basename $h); done | grep -vF '"shared/'
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Turns out dnd.c does not actually need cairo-util.h. This was found when
unifying the include directives of all shared/ headers. Removing this makes one
less place to fix.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
matrix.c needs to be built differently for a test program vs. everything else,
so it cannot be in a helper lib. Instead, make a dependency object for it for
easy use which always gets all the paths correct automatically.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Do not build matrix.c into the shell plugins. The matrix functions are exported
by libweston.so and the shell plugins links to it.
Found by inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace the old config printer with the new fancy one: less duplicate code,
more details logged.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Print details of all available EGLConfigs in case none match what we are
looking for. This helps debugging.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If configless_context is not supported, we pick one EGLConfig as the "base
config" because we have just one GL context and different configs between the
context and EGLSurfaces might not work. Until now, we did not actually make
sure to pick the base config.
If the base config matches the requirements, prefer it. Only if it doesn't
match, go looking for another config.
This should give better chances of success on systems where configless_context
is not supported by relying less on eglChooseConfig().
Cc: Madhurkiran Harikrishnan <madhurkiran.harikrishnan@xilinx.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we don't have the surfaceless_context extension, we create a pbuffer as a
dummy surface to work with. If we also don't have configless_context, then it
is possible the config used for creating the context does not support pbuffers.
Therefore, if both conditions apply, we need to pick a config that supports
both window and pbuffer surfaces.
This makes the "base" config compatible, but it does not yet guarantee that we
actually pick it again when creating the pbuffer surface. Fixing that is
another patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fold more code into the common config choosing, the pbuffer path this time.
Simplifies code and allows gl_renderer_get_egl_config() to grow smarter in the
future to guarantee config compatility in the absence of configless_context
extension.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that all backends pass in a list of acceptable DRM formats, that is used to
determine if the EGLConfig has an alpha channel or not. Therefore the
opaque_attribs and alpha_attribs are now useless, and we can remove the whole
config_attribs argument from the API.
gl_renderer_get_egl_config() uses an internal attrib list that matches at least
the union of the opaque_attribs and alpha_attribs matches.
Overall, behaviour should remain unchanged.
The new attribute array becomes variable in the future, so it is left
non-const.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Define a specific DRM format for the GL-renderer to render in. It goes through
fuzzy matching in egl-glue.c which ensures we get exactly the number of bits
for each channel, but does not require an exact format match.
This ensures we get the bit depth we expect instead of the first arbitrary
EGLConfig.
This should not change the current behaviour, because Mesa EGL takes care to
order the configs as apps expect.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Define a specific DRM format for the GL-renderer to render in. It goes through
fuzzy matching in egl-glue.c which ensures we get exactly the number of bits
for each channel, but does not require an exact format match.
This ensures we get the bit depth we expect instead of the first arbitrary
EGLConfig.
This should not change the current behaviour, because Mesa EGL takes care to
order the configs as apps expect.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Implement fuzzy EGLConfig pixel format matching, where we ensure that R, G, B
and A channels have the expected number of bits exactly. This is used on EGL
platforms where the EGLConfig native visual ID is not a DRM format code. On EGL
GBM platform, the old exact matching of native visual ID is kept.
As only the DRM backend uses a DRM format list for picking a config, this patch
should not change any behaviour.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Using arrays of pixel_format_info instead of just DRM format codes is useful
for fuzzy matching of formats with EGLConfigs in the future. The immediate
benefit is that we can easily print format names in log messages.
We should never deal with formats we don't have in our database, so discarding
unknown formats should be ok. Using unknown formats would become hard later,
too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These fields are necessary when looking for an EGLConfig matching a pixel
format, but the configs do not expose a native visual id. Such happens on the
EGL surfaceless platform where one does not actually care about the exact pixel
format, one just cares it has the right number of bits for each channel and the
right component type.
FP16 formats are coming, so this paves way for them too, allowing them to be
described.
The FIXED/FLOAT terminology comes from EGL_EXT_pixel_format_float.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If configless context is supported, we can skip choosing the "base" config
completely as it will never be used.
This simplifies the code a little bit.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace a direct call to egl_choose_config() with a higher level function
gl_renderer_get_egl_config(). This will make follow-up work easier when
attribute lists will be generated inside gl_renderer_get_egl_config() instead
of passed in as is.
We explicitly replace visual_id with drm_formats, because that is what they
really are. Only the DRM backend passes in other than NULL/0, and if other
backends start caring about the actual pixel format, drm_format is the lingua
franca.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In an attempt to pull more of EGLConfig choosing into one place, refactor code
into the new gl_renderer_get_egl_config(). The purpose of this function is to
find an EGL config that not only satisfies the requested attributes and the
pixel formats if given but also makes sure the config is generally compatible
with the single GL context we have.
All this was already checked in gl_renderer_create_window_surface(), but
gl_renderer_create_pbuffer_surface() is still missing it. This patch is
preparation for fixing the pbuffer path.
We explicitly replace visual_id with drm_formats, because that is what they
really are. Only the DRM backend passes in other than NULL/0, and if other
backends start caring about the actual pixel format, drm_format is the lingua
franca.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Start a new source file for EGL glue stuff, for the EGL platform Weston runs
on. gl-renderer.c is getting too long, and I want to add even more boring code
(config pretty-printing etc.).
This pure code move, no changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Some extensions (such as EGL_KHR_partial_update) add functions to EGL.
When the extension is present, GetProcAddress must return usable
function pointers for those entrypoints.
Assert that GetProcAddress returns a non-NULL function pointer in these
cases.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Some drivers support EGL_EXT_image_dma_buf_import_modifiers for format
enumeration, but don't have any modifiers. In this case, on platforms where
malloc(0) returns non-NULL, we would leak that allocation to the caller.
Handle this by noticing when the number of supported modifiers is 0 and
returning early.
Some drivers expose the extension so they can expose
eglQueryDmaBufFormatsEXT, but don't support any modifiers. Treat this the
same as if the extension wasn't present.
Replace one more open-coded pixel format translation map with a call to our
central pixel format database, reducing duplication of format information.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No caller ever used anything but NULL here, so just use NULL to simplify code.
In fact, no EGL platform defined today even defines any platform attributes
except the X11 platform for choosing a non-default SCREEN.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This became unused in:
commit e77f8ad79b
Author: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Date: Wed Jun 8 17:39:37 2016 +0300
compositor-fbdev: drop EGL support
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When hotunplugging a display, the compositor will tear the top-level
wet_output object down, freeing its memory.
However, destruction of the backend output might be delayed in certain
situations (e.g. destroying DRM output while in the middle of a page
flip).
When the backend output is finally destroyed, it will trigger a
destruction callback previously added by the compositor, which point to
data belonging to the top-level wet_output object.
In order to avoid access to invalid data when the backend output is
destroyed after the top-level wet_output object, remove the destruction
callback from the corresponding list before freeing the object.
Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
When hotunplugging a display, the compositor will tear down the
corresponding output object.
Avoid NULL output dereferences by all surface label getters in
desktop-shell when hotunplugging happens.
Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
All these have the printf format string wrong. "%*s" sets the field width but
does not limit the string to len bytes. You need to set precision instead to
limit to len bytes: "%.*s".
Found by grepping, after wondering why my WIP prints printed garbage at the
end.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
For supporting output layout, compositors need the ability to manually set the
'weston_output' by 'weston_output_move'.
Signed-off-by: sichem <sichem.zh@gmail.com>
Currently, a check is missing for the case if the HDCP Content Type
property is requested, but is not supported by the driver.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
In case of enforced protection mode, the renderer takes care of
censoring the protected content when the output recording is going on.
But in case of relaxed protection mode, the client must be notified to
avoid showing the protected content, if the output recording is on.
This patch handles the case, where the content-protection is enabled
with relaxed protection mode, and notifies the client, whenever the
recording is started or stopped.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Contents on an ouput are captured when screenshooter/recorder/screen
sharing is enabled. In such cases the protected content must
be censored to ensure that it is not recorded along with unprotected
content. This is a required only when the surface protection is in
enforced mode.
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Currently, the idle task for updating surface protection is scheduled
in case of change in the output mask of a surface or in case of change
in protection status of an output.
This patch adds a function for reusing the code to schedule the
idle-tasks, that can be called whenever there is a chance of a change
in the protection status of a surface.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
The member disable_planes of weston_output signifies the recording
status of the output, and is incremented and decremented from various
places. This patch provides helper functions to increment and decrement
the counter. These functions can then be used to do processing, before
and after the recording has started or stopped.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Currently drm-layer supports HDCP1.4 using connector property:
Content Protection. This property if available for a platform, can be
read and set for requesting content-protection.
Also, the patch series [1] adds HDCP2.2 support in drm, and patch [2]
adds support to send udev events for change in connector properties,
made by the kernel.
This patch adds these HDCP connector properties in weston, and exposes
the content-protection support to the client for drm-backend.
It adds the enums to represent 'Content Protection' and 'Content Type'
connector properties exposed by drm layer. It adds a member
'protection' in drm_output_state, to store the desired protection
from the weston_output in the drm-backend output-repaint cycle. This
is then used to write the HDCP connector properties for the drm_heads
attached to the drm_output.
The kernel sends uevents to the user-space for any change made by it
in the "Content Protection" connector property. No event is sent in
case of change in the property made by the user-space.
It means, when there is a change of the property value from "DESIRED"
to "ENABLE" i.e. successful authentication by the kernel, a uevent
will be generated, but in case of userspace requesting for disabling
the protection by writing "UNDESIRED" into the property, no uevent
will be generated.
This patch also adds support for handling new udev events for HDCP
connector property changes. Any such change, triggers change in the
weston_head's current_protection.
[1] https://patchwork.freedesktop.org/series/57233/#rev7
[2] https://patchwork.freedesktop.org/patch/303903/?series=57233&rev=7
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
62626cbfec ensures that the GL render will not render a view's content
to the screen when the surface has requested a higher content-protection
level than the output currently offers.
When the HDCP MR was split into the core content-protection support in !83
and specific DRM support for HDCP in !48 (not yet landed), this opened a
hole where the DRM backend could promote a view to a hardware plane,
even if the output offered a lower protection level than the surface
wanted to enforce.
In the DRM backend, check the desired protection level, and refuse to
promote the view to a hardware plane if the output does not offer
sufficient protection. This will lead to presentation falling back to
the renderer, which may censor the content, reduce quality, etc.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 4b6e73d617 ("libweston: Add support to set content-protection for a weston_surface")
This ensures that the default signal action doesn't kill weston-terminal
when the terminal tries to paste into a pipe whose read end has already
been shut down. (For example, a pipe from a misconfigured program or from
one which crashes/exits before the terminal calls write().)
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
Otherwise 'log_extensions()' will not know how to properly format the
data.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The function pixman_blt may return false in case there is no
accelerated blit function available. In this case the remote shared
screen stays black.
This has been observed on Weston compiled for aarch64. In currrent
pixman 0.38.4 there is no accelerated pixman_blt function for
aarch64 available.
Use pixman_image_composite32 instead which is guaranteed to have a
working fallback implementation.
Fixes: #253
Signed-off-by: Stefan Agner <stefan@agner.ch>
Calculate damage region after resizing the cache image. This
avoids unnecessary calculation of damaged regions on resize,
makes sure that the whole screen is considered damaged on
resize and simplifies error handling.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Calculate y_orig separately first makes it easer to understand the
code and aligns with how pixels are read in screenshooter.c.
Signed-off-by: Stefan Agner <stefan@agner.ch>
This was caused by weston_wm_handle_xfixes_selection_notify() calling
weston_seat_set_selection() with a NULL source, apparently only
sometimes when closing an Xwayland window.
Check return values for wl_display_dispatch_* functions, so that
the program stops running when the compositor that it is connected
to crashes.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
Fixes the following warn/error when using combination of flags like
building with debug, when disabling optimization and/or when enabling ASAN:
../shared/option-parser.c:61:1: error: control reaches end of non-void function [-Werror=return-type]
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
[hosted on freedesktop.org's GitLab](https://gitlab.freedesktop.org/wayland/weston/):
in order to submit code, you should create an account on this GitLab instance,
fork the core Weston repository, push your changes to a branch in your new
repository, and then submit these patches for review through a merge request.
### Forking & Permissions for new users
Due to huge amounts of spam, freedesktop.org has disabled forking of existing
projects for new users. Please head to
[How can I contribute](https://gitlab.freedesktop.org/freedesktop/freedesktop/-/wikis/home#how-can-i-contribute-to-an-existing-project-or-create-a-new-one)
and verify whether you need to perform additional steps.
### Do not send patches over email
Weston formerly accepted patches via `git-send-email`, sent to
**wayland-devel\@lists.freedesktop.org**; these were
[tracked using Patchwork](https://patchwork.freedesktop.org/project/wayland/).
New email patches are no longer accepted.
Finding something to work on
----------------------------
@ -18,31 +43,13 @@ If you have picked an issue you would like to work on, you may want to mention
in the issue tracker that you would like to pick it up. You can also discuss
it with the developers in the issue tracker, or on the
not_found_message:'dmabuf-feedback requires gbm which was not found. If you rather not build this, drop "dmabuf-feedback" from simple-clients option.',
error('@0@ requires option @1@ which is not enabled. If you rather not build this, drop "@2@" from simple-clients option.'.format(t_name,optname,t.get('name')))
error('simple-dmabuf-drm is configured to use @0@ but it was not found. Or, you can remove @1@ from \'-Dsimple-dmabuf-drm\' list.'.format('libdrm_'+driver,driver))