gl-renderer: Don't set min/mag filters in gl_fbo_texture_init()

This is most often set again at render time.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This commit is contained in:
Loïc Molinari 2024-08-06 15:32:31 +02:00
parent 51d217a9b4
commit 1f1c219d5c

View file

@ -739,8 +739,6 @@ gl_fbo_texture_init(GLenum internal_format,
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0,
format, type, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
glGenFramebuffers(1, &fb);
glBindFramebuffer(GL_FRAMEBUFFER, fb);