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surface: Pass weston_surface_state into attach
attach needs to consider the viewport as well, so it makes more sense for attach to consistently access the weston_surface_state, rather than part from the surface and part from a function argument. Signed-off-by: Daniel Stone <daniels@collabora.com>
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1 changed files with 4 additions and 3 deletions
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@ -2643,11 +2643,12 @@ bind_single_pixel_buffer(struct wl_client *client, void *data, uint32_t version,
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static enum weston_surface_status
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weston_surface_attach(struct weston_surface *surface,
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struct weston_buffer *buffer)
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struct weston_surface_state *state)
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{
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struct weston_buffer_viewport *vp = &surface->buffer_viewport;
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struct weston_buffer_viewport *vp = &state->buffer_viewport;
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int32_t old_width = surface->width_from_buffer;
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int32_t old_height = surface->height_from_buffer;
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struct weston_buffer *buffer = state->buffer;
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enum weston_surface_status status = WESTON_SURFACE_CLEAN;
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if (!buffer) {
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@ -4052,7 +4053,7 @@ weston_surface_commit_state(struct weston_surface *surface,
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/* wp_presentation.feedback */
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weston_presentation_feedback_discard_list(&surface->feedback_list);
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status |= weston_surface_attach(surface, state->buffer);
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status |= weston_surface_attach(surface, state);
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}
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weston_surface_state_set_buffer(state, NULL);
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assert(state->acquire_fence_fd == -1);
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