gl-renderer: Rename prepare_placeholder to generic solid

This is, in fact, the path we'll take for all solid draws.

Signed-off-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Daniel Stone 2025-10-07 15:33:23 +01:00
parent b9e31d03ba
commit 8fc62e9ab8

View file

@ -1409,8 +1409,8 @@ ensure_surface_buffer_is_ready(struct gl_renderer *gr,
}
static void
prepare_placeholder(struct gl_shader_config *sconf,
struct weston_paint_node *pnode)
prepare_solid_draw(struct gl_shader_config *sconf,
struct weston_paint_node *pnode)
{
struct weston_color_transform *ctransf;
struct weston_output *output = pnode->output;
@ -1936,7 +1936,7 @@ draw_paint_node(struct weston_paint_node *pnode,
&surface_opaque);
if (pnode->draw_solid)
prepare_placeholder(&sconf, pnode);
prepare_solid_draw(&sconf, pnode);
if (pixman_region32_not_empty(&surface_opaque)) {
transform_damage(pnode, &repaint, &quads, &nquads);