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gl-renderer: whitespace style clean-up
Fix some deviations from the coding style. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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parent
9a59303a4f
commit
768f07cb38
1 changed files with 11 additions and 10 deletions
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@ -519,8 +519,7 @@ merge_down(pixman_box32_t *a, pixman_box32_t *b, pixman_box32_t *merge)
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}
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static int
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compress_bands(pixman_box32_t *inrects, int nrects,
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pixman_box32_t **outrects)
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compress_bands(pixman_box32_t *inrects, int nrects, pixman_box32_t **outrects)
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{
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bool merged = false;
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pixman_box32_t *out, merge_rect;
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@ -555,8 +554,9 @@ compress_bands(pixman_box32_t *inrects, int nrects,
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}
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static int
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texture_region(struct weston_view *ev, pixman_region32_t *region,
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pixman_region32_t *surf_region)
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texture_region(struct weston_view *ev,
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pixman_region32_t *region,
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pixman_region32_t *surf_region)
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{
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struct gl_surface_state *gs = get_surface_state(ev->surface);
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struct weston_compositor *ec = ev->surface->compositor;
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@ -1644,7 +1644,7 @@ blit_shadow_to_output(struct weston_output *output,
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*/
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static void
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gl_renderer_repaint_output(struct weston_output *output,
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pixman_region32_t *output_damage)
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pixman_region32_t *output_damage)
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{
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struct gl_output_state *go = get_output_state(output);
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struct weston_compositor *compositor = output->compositor;
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@ -1813,9 +1813,9 @@ gl_renderer_repaint_output(struct weston_output *output,
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static int
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gl_renderer_read_pixels(struct weston_output *output,
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pixman_format_code_t format, void *pixels,
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uint32_t x, uint32_t y,
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uint32_t width, uint32_t height)
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pixman_format_code_t format, void *pixels,
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uint32_t x, uint32_t y,
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uint32_t width, uint32_t height)
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{
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GLenum gl_format;
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struct gl_output_state *go = get_output_state(output);
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@ -1844,7 +1844,8 @@ gl_renderer_read_pixels(struct weston_output *output,
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return 0;
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}
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static GLenum gl_format_from_internal(GLenum internal_format)
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static GLenum
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gl_format_from_internal(GLenum internal_format)
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{
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switch (internal_format) {
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case GL_R8_EXT:
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@ -2932,7 +2933,7 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
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static void
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gl_renderer_surface_set_color(struct weston_surface *surface,
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float red, float green, float blue, float alpha)
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float red, float green, float blue, float alpha)
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{
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struct gl_surface_state *gs = get_surface_state(surface);
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