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gl-renderer: Add extensions and features section to guidelines
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
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1 changed files with 21 additions and 5 deletions
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@ -29,14 +29,30 @@
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/*
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* GL renderer best practices:
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*
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* 1. Texture units
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* 1. Extensions and features
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*
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* 1. An extension flag ensures the availability of an EGL or OpenGL ES
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* extension at run-time, independently of the version.
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* 2. A feature flag ensures the availability of a minimal OpenGL ES version
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* and/or extensions at run-time in order to enable the use of a specific
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* feature.
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* 3. Any function pointers declared in the gl_renderer structure must be
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* loaded at setup so that an extension availability check can ensure
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* valid pointers.
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* 4. OpenGL ES 3 functions must be loaded at run-time after having checked
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* for EGL_KHR_get_all_proc_addresses extension availability in order to
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* correctly link against OpenGL ES 2 only implementations.
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*
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* 2. Pixel storage modes
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*
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* 1. Any functions changing modes must restore them to their default values
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* before return so that other functions can assume default values.
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*
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* 3. Texture units
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*
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* 1. Fixed allocation using the gl_tex_unit enumeration.
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* 2. Any functions changing the active unit must restore it to 0 before
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* return so that other functions can assume a default value.
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*
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* 1. Pixel storage modes
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* 1. Any functions changing modes must restore them to their default values
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* before return so that other functions can assume default values.
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*/
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#ifndef GL_RENDERER_INTERNAL_H
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