We cannot rely on the immediate message descriptor having accurate
values for mlen and rlen at the IR level, since they are updated at
codegen time via 'inst->mlen' and 'inst->size_written', which could
end up with values inconsistent with the message descriptor if
e.g. the split sends optimization had an effect. Instead, define
helpers that do the computation without relying on the message
descriptor, and use the pre-existing
brw_message_desc_mlen()/brw_message_desc_rlen() helpers (fully
equivalent to the lsc helpers deleted here) during disassembly.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28484>
Rework:
* Jordan: Drop FINISHME (s-b Caio)
* Jordan: Use reg_unit() in asserts rather than a ver check (s-b Caio)
* Ian: Make use of reg_unit() in round_components_to_whole_registers()
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28484>
In the common case, fs_inst will have up to 4 sources (the HW
instructions have up to 3, and our representation of SENDs have 4).
Embed such array into the fs_inst, and use it whenever applicable
instead of allocating a new array.
Also change the code to reuse the allocated src array when resizing to
a smaller length.
Between the changes above and the reduced amount of initializing
fs_regs, this reduces fossil-db time by around 2% for Borderlands 3
and Rise of the Tomb Raider, and around 1.5% for Total War Warhammer 3.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28379>
Folks, there's more than one accumulator. In general, when the
register file is ARF, the upper 4 bits of the register number specify
which ARF, and the lower 4 bits specify which one of that ARF. This
can be further partitioned by the subregister number.
This is already mostly handled correctly for flags register, but lots
of places wanted to check the register number for equality with
BRW_ARF_ACCUMULATOR. If acc1 is ever specified, that won't work.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28281>
It's a logical opcode which is lowered to a send-from-GRF later. That
lowering code is responsible for ensuring the sources are set up in a
proper SEND payload.
This was preventing copy propagation of surface handles which started
out as scalars, were splatted out to full-SIMD values with NoMask, then
actually consumed as only component 0 (scalar again), because we thought
that scalar values were not allowed.
fossil-db on Alchemist shows improvements in q2rtx but no other titles:
Totals:
Instrs: 161310436 -> 161310152 (-0.00%)
Cycles: 14370605159 -> 14370601066 (-0.00%)
Totals from 17 (0.00% of 652298) affected shaders:
Instrs: 16097 -> 15813 (-1.76%)
Cycles: 185508 -> 181415 (-2.21%)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28286>
In 96e0d979a7, the restriction was dropped because we don't compile a
SIMD8 program on Xe2. This change moves it to run_fs() so the
restriction will be added when compiling SIMD16 on Xe2.
Fixes: 96e0d979a7 ("intel/fs: Check fs_visitor instance before using it")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28191>
brw_lower_find_live_channel doesn't actually write a flag register,
but elk_find_live_channel notes that the flag was used on Gfx7.
This allows more CSE on FIND[_LAST]_LIVE_CHANNEL.
shader-db and fossil-db on Alchemist show minor reductions in cycles
and instruction count, a few minor increases, but it doesn't seem to
be a large effect in either direction.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27862>
We first generate the logical opcodes, and these days fully lower to
SHADER_OPCODE_SEND. In the past, we lowered to a non-logical variant
and handled that in the generator. These days, we were just using the
non-logical opcodes as an awkward intermediate opcode change during
the lowering...which isn't really necessary at all.
This patch eliminates them by using the original logical opcodes.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27908>
The base class was used when we had vec4, but now we can fold it with
its only subclass. Declare fs_visitor now as a struct to be able to
forward declare for C code without causing errors due to class/struct
being mixed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27861>
Register blocks and interp_mode[] were for Gfx4-5.
The binding table section doesn't seem to be used anymore, nor does
color_outputs_written.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27872>
All the workarounds are relatively small, so keep them in a single file.
Promote (or add) them to a separate file if they get large -- like it is
done for opt and lower.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26887>