mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26887>
4766 lines
158 KiB
C++
4766 lines
158 KiB
C++
/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/** @file brw_fs.cpp
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*
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* This file drives the GLSL IR -> LIR translation, contains the
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* optimizations on the LIR, and drives the generation of native code
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* from the LIR.
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*/
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#include "brw_eu.h"
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#include "brw_fs.h"
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#include "brw_fs_builder.h"
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#include "brw_fs_live_variables.h"
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#include "brw_nir.h"
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#include "brw_vec4_gs_visitor.h"
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#include "brw_cfg.h"
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#include "brw_dead_control_flow.h"
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#include "brw_private.h"
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#include "intel_nir.h"
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#include "shader_enums.h"
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#include "dev/intel_debug.h"
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#include "dev/intel_wa.h"
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#include "compiler/glsl_types.h"
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#include "compiler/nir/nir_builder.h"
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#include "util/u_math.h"
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#include <memory>
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using namespace brw;
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void
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fs_inst::init(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
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const fs_reg *src, unsigned sources)
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{
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memset((void*)this, 0, sizeof(*this));
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this->src = new fs_reg[MAX2(sources, 3)];
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for (unsigned i = 0; i < sources; i++)
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this->src[i] = src[i];
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this->opcode = opcode;
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this->dst = dst;
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this->sources = sources;
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this->exec_size = exec_size;
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this->base_mrf = -1;
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assert(dst.file != IMM && dst.file != UNIFORM);
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assert(this->exec_size != 0);
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this->conditional_mod = BRW_CONDITIONAL_NONE;
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/* This will be the case for almost all instructions. */
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switch (dst.file) {
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case VGRF:
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case ARF:
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case FIXED_GRF:
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case MRF:
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case ATTR:
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this->size_written = dst.component_size(exec_size);
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break;
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case BAD_FILE:
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this->size_written = 0;
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break;
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case IMM:
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case UNIFORM:
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unreachable("Invalid destination register file");
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}
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this->writes_accumulator = false;
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}
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fs_inst::fs_inst()
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{
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init(BRW_OPCODE_NOP, 8, dst, NULL, 0);
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}
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fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size)
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{
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init(opcode, exec_size, reg_undef, NULL, 0);
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}
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fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst)
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{
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init(opcode, exec_size, dst, NULL, 0);
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}
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fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
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const fs_reg &src0)
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{
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const fs_reg src[1] = { src0 };
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init(opcode, exec_size, dst, src, 1);
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}
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fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
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const fs_reg &src0, const fs_reg &src1)
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{
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const fs_reg src[2] = { src0, src1 };
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init(opcode, exec_size, dst, src, 2);
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}
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fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
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const fs_reg &src0, const fs_reg &src1, const fs_reg &src2)
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{
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const fs_reg src[3] = { src0, src1, src2 };
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init(opcode, exec_size, dst, src, 3);
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}
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fs_inst::fs_inst(enum opcode opcode, uint8_t exec_width, const fs_reg &dst,
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const fs_reg src[], unsigned sources)
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{
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init(opcode, exec_width, dst, src, sources);
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}
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fs_inst::fs_inst(const fs_inst &that)
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{
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memcpy((void*)this, &that, sizeof(that));
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this->src = new fs_reg[MAX2(that.sources, 3)];
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for (unsigned i = 0; i < that.sources; i++)
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this->src[i] = that.src[i];
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}
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fs_inst::~fs_inst()
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{
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delete[] this->src;
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}
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void
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fs_inst::resize_sources(uint8_t num_sources)
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{
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if (this->sources != num_sources) {
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fs_reg *src = new fs_reg[MAX2(num_sources, 3)];
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for (unsigned i = 0; i < MIN2(this->sources, num_sources); ++i)
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src[i] = this->src[i];
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delete[] this->src;
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this->src = src;
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this->sources = num_sources;
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}
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}
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void
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fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld,
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const fs_reg &dst,
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const fs_reg &surface,
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const fs_reg &surface_handle,
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const fs_reg &varying_offset,
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uint32_t const_offset,
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uint8_t alignment,
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unsigned components)
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{
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assert(components <= 4);
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/* We have our constant surface use a pitch of 4 bytes, so our index can
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* be any component of a vector, and then we load 4 contiguous
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* components starting from that. TODO: Support loading fewer than 4.
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*/
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fs_reg total_offset = vgrf(glsl_uint_type());
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bld.ADD(total_offset, varying_offset, brw_imm_ud(const_offset));
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/* The pull load message will load a vec4 (16 bytes). If we are loading
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* a double this means we are only loading 2 elements worth of data.
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* We also want to use a 32-bit data type for the dst of the load operation
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* so other parts of the driver don't get confused about the size of the
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* result.
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*/
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fs_reg vec4_result = bld.vgrf(BRW_REGISTER_TYPE_F, 4);
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fs_reg srcs[PULL_VARYING_CONSTANT_SRCS];
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srcs[PULL_VARYING_CONSTANT_SRC_SURFACE] = surface;
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srcs[PULL_VARYING_CONSTANT_SRC_SURFACE_HANDLE] = surface_handle;
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srcs[PULL_VARYING_CONSTANT_SRC_OFFSET] = total_offset;
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srcs[PULL_VARYING_CONSTANT_SRC_ALIGNMENT] = brw_imm_ud(alignment);
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fs_inst *inst = bld.emit(FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL,
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vec4_result, srcs, PULL_VARYING_CONSTANT_SRCS);
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inst->size_written = 4 * vec4_result.component_size(inst->exec_size);
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shuffle_from_32bit_read(bld, dst, vec4_result, 0, components);
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}
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/**
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* A helper for MOV generation for fixing up broken hardware SEND dependency
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* handling.
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*/
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void
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fs_visitor::DEP_RESOLVE_MOV(const fs_builder &bld, int grf)
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{
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/* The caller always wants uncompressed to emit the minimal extra
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* dependencies, and to avoid having to deal with aligning its regs to 2.
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*/
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const fs_builder ubld = bld.annotate("send dependency resolve")
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.quarter(0);
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ubld.MOV(ubld.null_reg_f(), fs_reg(VGRF, grf, BRW_REGISTER_TYPE_F));
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}
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bool
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fs_inst::is_send_from_grf() const
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{
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switch (opcode) {
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case SHADER_OPCODE_SEND:
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case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
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case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
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case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
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case SHADER_OPCODE_INTERLOCK:
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case SHADER_OPCODE_MEMORY_FENCE:
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case SHADER_OPCODE_BARRIER:
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return true;
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case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
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return src[1].file == VGRF;
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case FS_OPCODE_FB_WRITE:
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case FS_OPCODE_FB_READ:
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return src[0].file == VGRF;
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default:
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return false;
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}
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}
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bool
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fs_inst::is_control_source(unsigned arg) const
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{
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switch (opcode) {
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case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
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case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GFX4:
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return arg == 0;
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case SHADER_OPCODE_BROADCAST:
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case SHADER_OPCODE_SHUFFLE:
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case SHADER_OPCODE_QUAD_SWIZZLE:
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case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
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case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
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case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
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return arg == 1;
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case SHADER_OPCODE_MOV_INDIRECT:
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case SHADER_OPCODE_CLUSTER_BROADCAST:
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case SHADER_OPCODE_TEX:
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case FS_OPCODE_TXB:
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case SHADER_OPCODE_TXD:
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case SHADER_OPCODE_TXF:
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case SHADER_OPCODE_TXF_LZ:
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case SHADER_OPCODE_TXF_CMS:
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case SHADER_OPCODE_TXF_CMS_W:
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case SHADER_OPCODE_TXF_UMS:
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case SHADER_OPCODE_TXF_MCS:
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case SHADER_OPCODE_TXL:
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case SHADER_OPCODE_TXL_LZ:
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case SHADER_OPCODE_TXS:
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case SHADER_OPCODE_LOD:
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case SHADER_OPCODE_TG4:
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case SHADER_OPCODE_TG4_OFFSET:
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case SHADER_OPCODE_SAMPLEINFO:
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return arg == 1 || arg == 2;
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case SHADER_OPCODE_SEND:
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return arg == 0 || arg == 1;
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default:
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return false;
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}
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}
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bool
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fs_inst::is_payload(unsigned arg) const
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{
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switch (opcode) {
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case FS_OPCODE_FB_WRITE:
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case FS_OPCODE_FB_READ:
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case VEC4_OPCODE_UNTYPED_ATOMIC:
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case VEC4_OPCODE_UNTYPED_SURFACE_READ:
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case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
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case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
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case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
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case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
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case SHADER_OPCODE_INTERLOCK:
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case SHADER_OPCODE_MEMORY_FENCE:
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case SHADER_OPCODE_BARRIER:
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case SHADER_OPCODE_TEX:
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case FS_OPCODE_TXB:
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case SHADER_OPCODE_TXD:
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case SHADER_OPCODE_TXF:
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case SHADER_OPCODE_TXF_LZ:
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case SHADER_OPCODE_TXF_CMS:
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case SHADER_OPCODE_TXF_CMS_W:
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case SHADER_OPCODE_TXF_UMS:
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case SHADER_OPCODE_TXF_MCS:
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case SHADER_OPCODE_TXL:
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case SHADER_OPCODE_TXL_LZ:
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case SHADER_OPCODE_TXS:
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case SHADER_OPCODE_LOD:
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case SHADER_OPCODE_TG4:
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case SHADER_OPCODE_TG4_OFFSET:
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case SHADER_OPCODE_SAMPLEINFO:
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return arg == 0;
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case SHADER_OPCODE_SEND:
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return arg == 2 || arg == 3;
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default:
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return false;
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}
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}
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/**
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* Returns true if this instruction's sources and destinations cannot
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* safely be the same register.
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*
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* In most cases, a register can be written over safely by the same
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* instruction that is its last use. For a single instruction, the
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* sources are dereferenced before writing of the destination starts
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* (naturally).
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*
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* However, there are a few cases where this can be problematic:
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*
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* - Virtual opcodes that translate to multiple instructions in the
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* code generator: if src == dst and one instruction writes the
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* destination before a later instruction reads the source, then
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* src will have been clobbered.
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*
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* - SIMD16 compressed instructions with certain regioning (see below).
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*
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* The register allocator uses this information to set up conflicts between
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* GRF sources and the destination.
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*/
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bool
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fs_inst::has_source_and_destination_hazard() const
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{
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switch (opcode) {
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case FS_OPCODE_PACK_HALF_2x16_SPLIT:
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/* Multiple partial writes to the destination */
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return true;
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case SHADER_OPCODE_SHUFFLE:
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/* This instruction returns an arbitrary channel from the source and
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* gets split into smaller instructions in the generator. It's possible
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* that one of the instructions will read from a channel corresponding
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* to an earlier instruction.
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*/
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case SHADER_OPCODE_SEL_EXEC:
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/* This is implemented as
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*
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* mov(16) g4<1>D 0D { align1 WE_all 1H };
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* mov(16) g4<1>D g5<8,8,1>D { align1 1H }
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*
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* Because the source is only read in the second instruction, the first
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* may stomp all over it.
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*/
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return true;
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case SHADER_OPCODE_QUAD_SWIZZLE:
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switch (src[1].ud) {
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case BRW_SWIZZLE_XXXX:
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case BRW_SWIZZLE_YYYY:
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case BRW_SWIZZLE_ZZZZ:
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case BRW_SWIZZLE_WWWW:
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case BRW_SWIZZLE_XXZZ:
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case BRW_SWIZZLE_YYWW:
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case BRW_SWIZZLE_XYXY:
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case BRW_SWIZZLE_ZWZW:
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/* These can be implemented as a single Align1 region on all
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* platforms, so there's never a hazard between source and
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* destination. C.f. fs_generator::generate_quad_swizzle().
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*/
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return false;
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default:
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return !is_uniform(src[0]);
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}
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case BRW_OPCODE_DPAS:
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/* This is overly conservative. The actual hazard is more complicated to
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* describe. When the repeat count is N, the single instruction behaves
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* like N instructions with a repeat count of one, but the destination
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* and source registers are incremented (in somewhat complex ways) for
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* each instruction.
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*
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* This means the source and destination register is actually a range of
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* registers. The hazard exists of an earlier iteration would write a
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* register that should be read by a later iteration.
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*
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* There may be some advantage to properly modeling this, but for now,
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* be overly conservative.
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*/
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return rcount > 1;
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default:
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/* The SIMD16 compressed instruction
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*
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* add(16) g4<1>F g4<8,8,1>F g6<8,8,1>F
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*
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* is actually decoded in hardware as:
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*
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* add(8) g4<1>F g4<8,8,1>F g6<8,8,1>F
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* add(8) g5<1>F g5<8,8,1>F g7<8,8,1>F
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*
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* Which is safe. However, if we have uniform accesses
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* happening, we get into trouble:
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*
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* add(8) g4<1>F g4<0,1,0>F g6<8,8,1>F
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* add(8) g5<1>F g4<0,1,0>F g7<8,8,1>F
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*
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* Now our destination for the first instruction overwrote the
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* second instruction's src0, and we get garbage for those 8
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* pixels. There's a similar issue for the pre-gfx6
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* pixel_x/pixel_y, which are registers of 16-bit values and thus
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* would get stomped by the first decode as well.
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*/
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if (exec_size == 16) {
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for (int i = 0; i < sources; i++) {
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if (src[i].file == VGRF && (src[i].stride == 0 ||
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src[i].type == BRW_REGISTER_TYPE_UW ||
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src[i].type == BRW_REGISTER_TYPE_W ||
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src[i].type == BRW_REGISTER_TYPE_UB ||
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src[i].type == BRW_REGISTER_TYPE_B)) {
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return true;
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}
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}
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}
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return false;
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}
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}
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|
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bool
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fs_inst::can_do_source_mods(const struct intel_device_info *devinfo) const
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{
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if (devinfo->ver == 6 && is_math())
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return false;
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|
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if (is_send_from_grf())
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return false;
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|
|
/* From Wa_1604601757:
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*
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* "When multiplying a DW and any lower precision integer, source modifier
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* is not supported."
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*/
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if (devinfo->ver >= 12 && (opcode == BRW_OPCODE_MUL ||
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opcode == BRW_OPCODE_MAD)) {
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const brw_reg_type exec_type = get_exec_type(this);
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const unsigned min_type_sz = opcode == BRW_OPCODE_MAD ?
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MIN2(type_sz(src[1].type), type_sz(src[2].type)) :
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MIN2(type_sz(src[0].type), type_sz(src[1].type));
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if (brw_reg_type_is_integer(exec_type) &&
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type_sz(exec_type) >= 4 &&
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type_sz(exec_type) != min_type_sz)
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return false;
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}
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|
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if (!backend_instruction::can_do_source_mods())
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return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
fs_inst::can_do_cmod()
|
|
{
|
|
if (!backend_instruction::can_do_cmod())
|
|
return false;
|
|
|
|
/* The accumulator result appears to get used for the conditional modifier
|
|
* generation. When negating a UD value, there is a 33rd bit generated for
|
|
* the sign in the accumulator value, so now you can't check, for example,
|
|
* equality with a 32-bit value. See piglit fs-op-neg-uvec4.
|
|
*/
|
|
for (unsigned i = 0; i < sources; i++) {
|
|
if (brw_reg_type_is_unsigned_integer(src[i].type) && src[i].negate)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
fs_inst::can_change_types() const
|
|
{
|
|
return dst.type == src[0].type &&
|
|
!src[0].abs && !src[0].negate && !saturate && src[0].file != ATTR &&
|
|
(opcode == BRW_OPCODE_MOV ||
|
|
(opcode == BRW_OPCODE_SEL &&
|
|
dst.type == src[1].type &&
|
|
predicate != BRW_PREDICATE_NONE &&
|
|
!src[1].abs && !src[1].negate && src[1].file != ATTR));
|
|
}
|
|
|
|
void
|
|
fs_reg::init()
|
|
{
|
|
memset((void*)this, 0, sizeof(*this));
|
|
type = BRW_REGISTER_TYPE_UD;
|
|
stride = 1;
|
|
}
|
|
|
|
/** Generic unset register constructor. */
|
|
fs_reg::fs_reg()
|
|
{
|
|
init();
|
|
this->file = BAD_FILE;
|
|
}
|
|
|
|
fs_reg::fs_reg(struct ::brw_reg reg) :
|
|
backend_reg(reg)
|
|
{
|
|
this->offset = 0;
|
|
this->stride = 1;
|
|
if (this->file == IMM &&
|
|
(this->type != BRW_REGISTER_TYPE_V &&
|
|
this->type != BRW_REGISTER_TYPE_UV &&
|
|
this->type != BRW_REGISTER_TYPE_VF)) {
|
|
this->stride = 0;
|
|
}
|
|
}
|
|
|
|
bool
|
|
fs_reg::equals(const fs_reg &r) const
|
|
{
|
|
return (this->backend_reg::equals(r) &&
|
|
stride == r.stride);
|
|
}
|
|
|
|
bool
|
|
fs_reg::negative_equals(const fs_reg &r) const
|
|
{
|
|
return (this->backend_reg::negative_equals(r) &&
|
|
stride == r.stride);
|
|
}
|
|
|
|
bool
|
|
fs_reg::is_contiguous() const
|
|
{
|
|
switch (file) {
|
|
case ARF:
|
|
case FIXED_GRF:
|
|
return hstride == BRW_HORIZONTAL_STRIDE_1 &&
|
|
vstride == width + hstride;
|
|
case MRF:
|
|
case VGRF:
|
|
case ATTR:
|
|
return stride == 1;
|
|
case UNIFORM:
|
|
case IMM:
|
|
case BAD_FILE:
|
|
return true;
|
|
}
|
|
|
|
unreachable("Invalid register file");
|
|
}
|
|
|
|
unsigned
|
|
fs_reg::component_size(unsigned width) const
|
|
{
|
|
if (file == ARF || file == FIXED_GRF) {
|
|
const unsigned w = MIN2(width, 1u << this->width);
|
|
const unsigned h = width >> this->width;
|
|
const unsigned vs = vstride ? 1 << (vstride - 1) : 0;
|
|
const unsigned hs = hstride ? 1 << (hstride - 1) : 0;
|
|
assert(w > 0);
|
|
return ((MAX2(1, h) - 1) * vs + (w - 1) * hs + 1) * type_sz(type);
|
|
} else {
|
|
return MAX2(width * stride, 1) * type_sz(type);
|
|
}
|
|
}
|
|
|
|
void
|
|
fs_visitor::vfail(const char *format, va_list va)
|
|
{
|
|
char *msg;
|
|
|
|
if (failed)
|
|
return;
|
|
|
|
failed = true;
|
|
|
|
msg = ralloc_vasprintf(mem_ctx, format, va);
|
|
msg = ralloc_asprintf(mem_ctx, "SIMD%d %s compile failed: %s\n",
|
|
dispatch_width, _mesa_shader_stage_to_abbrev(stage), msg);
|
|
|
|
this->fail_msg = msg;
|
|
|
|
if (unlikely(debug_enabled)) {
|
|
fprintf(stderr, "%s", msg);
|
|
}
|
|
}
|
|
|
|
void
|
|
fs_visitor::fail(const char *format, ...)
|
|
{
|
|
va_list va;
|
|
|
|
va_start(va, format);
|
|
vfail(format, va);
|
|
va_end(va);
|
|
}
|
|
|
|
/**
|
|
* Mark this program as impossible to compile with dispatch width greater
|
|
* than n.
|
|
*
|
|
* During the SIMD8 compile (which happens first), we can detect and flag
|
|
* things that are unsupported in SIMD16+ mode, so the compiler can skip the
|
|
* SIMD16+ compile altogether.
|
|
*
|
|
* During a compile of dispatch width greater than n (if one happens anyway),
|
|
* this just calls fail().
|
|
*/
|
|
void
|
|
fs_visitor::limit_dispatch_width(unsigned n, const char *msg)
|
|
{
|
|
if (dispatch_width > n) {
|
|
fail("%s", msg);
|
|
} else {
|
|
max_dispatch_width = MIN2(max_dispatch_width, n);
|
|
brw_shader_perf_log(compiler, log_data,
|
|
"Shader dispatch width limited to SIMD%d: %s\n",
|
|
n, msg);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if the instruction has a flag that means it won't
|
|
* update an entire destination register.
|
|
*
|
|
* For example, dead code elimination and live variable analysis want to know
|
|
* when a write to a variable screens off any preceding values that were in
|
|
* it.
|
|
*/
|
|
bool
|
|
fs_inst::is_partial_write() const
|
|
{
|
|
if (this->predicate && !this->predicate_trivial &&
|
|
this->opcode != BRW_OPCODE_SEL)
|
|
return true;
|
|
|
|
if (this->dst.offset % REG_SIZE != 0)
|
|
return true;
|
|
|
|
/* SEND instructions always write whole registers */
|
|
if (this->opcode == SHADER_OPCODE_SEND)
|
|
return false;
|
|
|
|
/* Special case UNDEF since a lot of places in the backend do things like this :
|
|
*
|
|
* fs_builder ubld = bld.exec_all().group(1, 0);
|
|
* fs_reg tmp = ubld.vgrf(BRW_REGISTER_TYPE_UD);
|
|
* ubld.UNDEF(tmp); <- partial write, even if the whole register is concerned
|
|
*/
|
|
if (this->opcode == SHADER_OPCODE_UNDEF) {
|
|
assert(this->dst.is_contiguous());
|
|
return this->size_written < 32;
|
|
}
|
|
|
|
return this->exec_size * type_sz(this->dst.type) < 32 ||
|
|
!this->dst.is_contiguous();
|
|
}
|
|
|
|
unsigned
|
|
fs_inst::components_read(unsigned i) const
|
|
{
|
|
/* Return zero if the source is not present. */
|
|
if (src[i].file == BAD_FILE)
|
|
return 0;
|
|
|
|
switch (opcode) {
|
|
case FS_OPCODE_LINTERP:
|
|
if (i == 0)
|
|
return 2;
|
|
else
|
|
return 1;
|
|
|
|
case FS_OPCODE_PIXEL_X:
|
|
case FS_OPCODE_PIXEL_Y:
|
|
assert(i < 2);
|
|
if (i == 0)
|
|
return 2;
|
|
else
|
|
return 1;
|
|
|
|
case FS_OPCODE_FB_WRITE_LOGICAL:
|
|
assert(src[FB_WRITE_LOGICAL_SRC_COMPONENTS].file == IMM);
|
|
/* First/second FB write color. */
|
|
if (i < 2)
|
|
return src[FB_WRITE_LOGICAL_SRC_COMPONENTS].ud;
|
|
else
|
|
return 1;
|
|
|
|
case SHADER_OPCODE_TEX_LOGICAL:
|
|
case SHADER_OPCODE_TXD_LOGICAL:
|
|
case SHADER_OPCODE_TXF_LOGICAL:
|
|
case SHADER_OPCODE_TXL_LOGICAL:
|
|
case SHADER_OPCODE_TXS_LOGICAL:
|
|
case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
|
|
case FS_OPCODE_TXB_LOGICAL:
|
|
case SHADER_OPCODE_TXF_CMS_LOGICAL:
|
|
case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
|
|
case SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL:
|
|
case SHADER_OPCODE_TXF_UMS_LOGICAL:
|
|
case SHADER_OPCODE_TXF_MCS_LOGICAL:
|
|
case SHADER_OPCODE_LOD_LOGICAL:
|
|
case SHADER_OPCODE_TG4_LOGICAL:
|
|
case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
|
|
case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
|
|
assert(src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM &&
|
|
src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM &&
|
|
src[TEX_LOGICAL_SRC_RESIDENCY].file == IMM);
|
|
/* Texture coordinates. */
|
|
if (i == TEX_LOGICAL_SRC_COORDINATE)
|
|
return src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
|
|
/* Texture derivatives. */
|
|
else if ((i == TEX_LOGICAL_SRC_LOD || i == TEX_LOGICAL_SRC_LOD2) &&
|
|
opcode == SHADER_OPCODE_TXD_LOGICAL)
|
|
return src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud;
|
|
/* Texture offset. */
|
|
else if (i == TEX_LOGICAL_SRC_TG4_OFFSET)
|
|
return 2;
|
|
/* MCS */
|
|
else if (i == TEX_LOGICAL_SRC_MCS) {
|
|
if (opcode == SHADER_OPCODE_TXF_CMS_W_LOGICAL)
|
|
return 2;
|
|
else if (opcode == SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL)
|
|
return 4;
|
|
else
|
|
return 1;
|
|
} else
|
|
return 1;
|
|
|
|
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
|
|
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
|
|
assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM);
|
|
/* Surface coordinates. */
|
|
if (i == SURFACE_LOGICAL_SRC_ADDRESS)
|
|
return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud;
|
|
/* Surface operation source (ignored for reads). */
|
|
else if (i == SURFACE_LOGICAL_SRC_DATA)
|
|
return 0;
|
|
else
|
|
return 1;
|
|
|
|
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
|
|
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
|
|
assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
|
|
src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
|
|
/* Surface coordinates. */
|
|
if (i == SURFACE_LOGICAL_SRC_ADDRESS)
|
|
return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud;
|
|
/* Surface operation source. */
|
|
else if (i == SURFACE_LOGICAL_SRC_DATA)
|
|
return src[SURFACE_LOGICAL_SRC_IMM_ARG].ud;
|
|
else
|
|
return 1;
|
|
|
|
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
|
|
case SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL:
|
|
case SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
|
|
assert(src[A64_LOGICAL_ARG].file == IMM);
|
|
return 1;
|
|
|
|
case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
|
|
assert(src[A64_LOGICAL_ARG].file == IMM);
|
|
if (i == A64_LOGICAL_SRC) { /* data to write */
|
|
const unsigned comps = src[A64_LOGICAL_ARG].ud / exec_size;
|
|
assert(comps > 0);
|
|
return comps;
|
|
} else {
|
|
return 1;
|
|
}
|
|
|
|
case SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
|
|
assert(src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
|
|
return 1;
|
|
|
|
case SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
|
|
assert(src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
|
|
if (i == SURFACE_LOGICAL_SRC_DATA) {
|
|
const unsigned comps = src[SURFACE_LOGICAL_SRC_IMM_ARG].ud / exec_size;
|
|
assert(comps > 0);
|
|
return comps;
|
|
} else {
|
|
return 1;
|
|
}
|
|
|
|
case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
|
|
assert(src[A64_LOGICAL_ARG].file == IMM);
|
|
return i == A64_LOGICAL_SRC ? src[A64_LOGICAL_ARG].ud : 1;
|
|
|
|
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
|
|
assert(src[A64_LOGICAL_ARG].file == IMM);
|
|
return i == A64_LOGICAL_SRC ?
|
|
lsc_op_num_data_values(src[A64_LOGICAL_ARG].ud) : 1;
|
|
|
|
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
|
|
case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
|
|
/* Scattered logical opcodes use the following params:
|
|
* src[0] Surface coordinates
|
|
* src[1] Surface operation source (ignored for reads)
|
|
* src[2] Surface
|
|
* src[3] IMM with always 1 dimension.
|
|
* src[4] IMM with arg bitsize for scattered read/write 8, 16, 32
|
|
*/
|
|
assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
|
|
src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
|
|
return i == SURFACE_LOGICAL_SRC_DATA ? 0 : 1;
|
|
|
|
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
|
|
case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
|
|
assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
|
|
src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
|
|
return 1;
|
|
|
|
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
|
|
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: {
|
|
assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
|
|
src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
|
|
const unsigned op = src[SURFACE_LOGICAL_SRC_IMM_ARG].ud;
|
|
/* Surface coordinates. */
|
|
if (i == SURFACE_LOGICAL_SRC_ADDRESS)
|
|
return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud;
|
|
/* Surface operation source. */
|
|
else if (i == SURFACE_LOGICAL_SRC_DATA)
|
|
return lsc_op_num_data_values(op);
|
|
else
|
|
return 1;
|
|
}
|
|
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
|
|
return (i == 0 ? 2 : 1);
|
|
|
|
case SHADER_OPCODE_URB_WRITE_LOGICAL:
|
|
assert(src[URB_LOGICAL_SRC_COMPONENTS].file == IMM);
|
|
|
|
if (i == URB_LOGICAL_SRC_DATA)
|
|
return src[URB_LOGICAL_SRC_COMPONENTS].ud;
|
|
else
|
|
return 1;
|
|
|
|
case BRW_OPCODE_DPAS:
|
|
unreachable("Do not use components_read() for DPAS.");
|
|
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
unsigned
|
|
fs_inst::size_read(int arg) const
|
|
{
|
|
switch (opcode) {
|
|
case SHADER_OPCODE_SEND:
|
|
if (arg == 2) {
|
|
return mlen * REG_SIZE;
|
|
} else if (arg == 3) {
|
|
return ex_mlen * REG_SIZE;
|
|
}
|
|
break;
|
|
|
|
case FS_OPCODE_FB_WRITE:
|
|
case FS_OPCODE_REP_FB_WRITE:
|
|
if (arg == 0) {
|
|
if (base_mrf >= 0)
|
|
return src[0].file == BAD_FILE ? 0 : 2 * REG_SIZE;
|
|
else
|
|
return mlen * REG_SIZE;
|
|
}
|
|
break;
|
|
|
|
case FS_OPCODE_FB_READ:
|
|
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
|
|
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
|
|
if (arg == 0)
|
|
return mlen * REG_SIZE;
|
|
break;
|
|
|
|
case FS_OPCODE_SET_SAMPLE_ID:
|
|
if (arg == 1)
|
|
return 1;
|
|
break;
|
|
|
|
case FS_OPCODE_LINTERP:
|
|
if (arg == 1)
|
|
return 16;
|
|
break;
|
|
|
|
case SHADER_OPCODE_LOAD_PAYLOAD:
|
|
if (arg < this->header_size)
|
|
return retype(src[arg], BRW_REGISTER_TYPE_UD).component_size(8);
|
|
break;
|
|
|
|
case CS_OPCODE_CS_TERMINATE:
|
|
case SHADER_OPCODE_BARRIER:
|
|
return REG_SIZE;
|
|
|
|
case SHADER_OPCODE_MOV_INDIRECT:
|
|
if (arg == 0) {
|
|
assert(src[2].file == IMM);
|
|
return src[2].ud;
|
|
}
|
|
break;
|
|
|
|
case BRW_OPCODE_DPAS:
|
|
switch (arg) {
|
|
case 0:
|
|
if (src[0].type == BRW_REGISTER_TYPE_HF) {
|
|
return rcount * REG_SIZE / 2;
|
|
} else {
|
|
return rcount * REG_SIZE;
|
|
}
|
|
case 1:
|
|
return sdepth * REG_SIZE;
|
|
case 2:
|
|
/* This is simpler than the formula described in the Bspec, but it
|
|
* covers all of the cases that we support on DG2.
|
|
*/
|
|
return rcount * REG_SIZE;
|
|
default:
|
|
unreachable("Invalid source number.");
|
|
}
|
|
break;
|
|
|
|
case SHADER_OPCODE_TEX:
|
|
case FS_OPCODE_TXB:
|
|
case SHADER_OPCODE_TXD:
|
|
case SHADER_OPCODE_TXF:
|
|
case SHADER_OPCODE_TXF_LZ:
|
|
case SHADER_OPCODE_TXF_CMS:
|
|
case SHADER_OPCODE_TXF_CMS_W:
|
|
case SHADER_OPCODE_TXF_UMS:
|
|
case SHADER_OPCODE_TXF_MCS:
|
|
case SHADER_OPCODE_TXL:
|
|
case SHADER_OPCODE_TXL_LZ:
|
|
case SHADER_OPCODE_TXS:
|
|
case SHADER_OPCODE_LOD:
|
|
case SHADER_OPCODE_TG4:
|
|
case SHADER_OPCODE_TG4_OFFSET:
|
|
case SHADER_OPCODE_SAMPLEINFO:
|
|
if (arg == 0 && src[0].file == VGRF)
|
|
return mlen * REG_SIZE;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (src[arg].file) {
|
|
case UNIFORM:
|
|
case IMM:
|
|
return components_read(arg) * type_sz(src[arg].type);
|
|
case BAD_FILE:
|
|
case ARF:
|
|
case FIXED_GRF:
|
|
case VGRF:
|
|
case ATTR:
|
|
return components_read(arg) * src[arg].component_size(exec_size);
|
|
case MRF:
|
|
unreachable("MRF registers are not allowed as sources");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
namespace {
|
|
unsigned
|
|
predicate_width(const intel_device_info *devinfo, brw_predicate predicate)
|
|
{
|
|
if (devinfo->ver >= 20) {
|
|
return 1;
|
|
} else {
|
|
switch (predicate) {
|
|
case BRW_PREDICATE_NONE: return 1;
|
|
case BRW_PREDICATE_NORMAL: return 1;
|
|
case BRW_PREDICATE_ALIGN1_ANY2H: return 2;
|
|
case BRW_PREDICATE_ALIGN1_ALL2H: return 2;
|
|
case BRW_PREDICATE_ALIGN1_ANY4H: return 4;
|
|
case BRW_PREDICATE_ALIGN1_ALL4H: return 4;
|
|
case BRW_PREDICATE_ALIGN1_ANY8H: return 8;
|
|
case BRW_PREDICATE_ALIGN1_ALL8H: return 8;
|
|
case BRW_PREDICATE_ALIGN1_ANY16H: return 16;
|
|
case BRW_PREDICATE_ALIGN1_ALL16H: return 16;
|
|
case BRW_PREDICATE_ALIGN1_ANY32H: return 32;
|
|
case BRW_PREDICATE_ALIGN1_ALL32H: return 32;
|
|
default: unreachable("Unsupported predicate");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned
|
|
fs_inst::flags_read(const intel_device_info *devinfo) const
|
|
{
|
|
if (devinfo->ver < 20 && (predicate == BRW_PREDICATE_ALIGN1_ANYV ||
|
|
predicate == BRW_PREDICATE_ALIGN1_ALLV)) {
|
|
/* The vertical predication modes combine corresponding bits from
|
|
* f0.0 and f1.0 on Gfx7+, and f0.0 and f0.1 on older hardware.
|
|
*/
|
|
const unsigned shift = devinfo->ver >= 7 ? 4 : 2;
|
|
return brw_fs_flag_mask(this, 1) << shift | brw_fs_flag_mask(this, 1);
|
|
} else if (predicate) {
|
|
return brw_fs_flag_mask(this, predicate_width(devinfo, predicate));
|
|
} else {
|
|
unsigned mask = 0;
|
|
for (int i = 0; i < sources; i++) {
|
|
mask |= brw_fs_flag_mask(src[i], size_read(i));
|
|
}
|
|
return mask;
|
|
}
|
|
}
|
|
|
|
unsigned
|
|
fs_inst::flags_written(const intel_device_info *devinfo) const
|
|
{
|
|
/* On Gfx4 and Gfx5, sel.l (for min) and sel.ge (for max) are implemented
|
|
* using a separate cmpn and sel instruction. This lowering occurs in
|
|
* fs_vistor::lower_minmax which is called very, very late.
|
|
*/
|
|
if ((conditional_mod && ((opcode != BRW_OPCODE_SEL || devinfo->ver <= 5) &&
|
|
opcode != BRW_OPCODE_CSEL &&
|
|
opcode != BRW_OPCODE_IF &&
|
|
opcode != BRW_OPCODE_WHILE)) ||
|
|
opcode == FS_OPCODE_FB_WRITE) {
|
|
return brw_fs_flag_mask(this, 1);
|
|
} else if (opcode == SHADER_OPCODE_FIND_LIVE_CHANNEL ||
|
|
opcode == SHADER_OPCODE_FIND_LAST_LIVE_CHANNEL ||
|
|
opcode == FS_OPCODE_LOAD_LIVE_CHANNELS) {
|
|
return brw_fs_flag_mask(this, 32);
|
|
} else {
|
|
return brw_fs_flag_mask(dst, size_written);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns how many MRFs an FS opcode will write over.
|
|
*
|
|
* Note that this is not the 0 or 1 implied writes in an actual gen
|
|
* instruction -- the FS opcodes often generate MOVs in addition.
|
|
*/
|
|
unsigned
|
|
fs_inst::implied_mrf_writes() const
|
|
{
|
|
if (mlen == 0)
|
|
return 0;
|
|
|
|
if (base_mrf == -1)
|
|
return 0;
|
|
|
|
switch (opcode) {
|
|
case SHADER_OPCODE_RCP:
|
|
case SHADER_OPCODE_RSQ:
|
|
case SHADER_OPCODE_SQRT:
|
|
case SHADER_OPCODE_EXP2:
|
|
case SHADER_OPCODE_LOG2:
|
|
case SHADER_OPCODE_SIN:
|
|
case SHADER_OPCODE_COS:
|
|
return 1 * exec_size / 8;
|
|
case SHADER_OPCODE_POW:
|
|
case SHADER_OPCODE_INT_QUOTIENT:
|
|
case SHADER_OPCODE_INT_REMAINDER:
|
|
return 2 * exec_size / 8;
|
|
case SHADER_OPCODE_TEX:
|
|
case FS_OPCODE_TXB:
|
|
case SHADER_OPCODE_TXD:
|
|
case SHADER_OPCODE_TXF:
|
|
case SHADER_OPCODE_TXF_CMS:
|
|
case SHADER_OPCODE_TXF_MCS:
|
|
case SHADER_OPCODE_TG4:
|
|
case SHADER_OPCODE_TG4_OFFSET:
|
|
case SHADER_OPCODE_TXL:
|
|
case SHADER_OPCODE_TXS:
|
|
case SHADER_OPCODE_LOD:
|
|
case SHADER_OPCODE_SAMPLEINFO:
|
|
return 1;
|
|
case FS_OPCODE_FB_WRITE:
|
|
case FS_OPCODE_REP_FB_WRITE:
|
|
return src[0].file == BAD_FILE ? 0 : 2;
|
|
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
|
|
case SHADER_OPCODE_GFX4_SCRATCH_READ:
|
|
return 1;
|
|
case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GFX4:
|
|
return mlen;
|
|
case SHADER_OPCODE_GFX4_SCRATCH_WRITE:
|
|
return mlen;
|
|
default:
|
|
unreachable("not reached");
|
|
}
|
|
}
|
|
|
|
bool
|
|
fs_inst::has_sampler_residency() const
|
|
{
|
|
switch (opcode) {
|
|
case SHADER_OPCODE_TEX_LOGICAL:
|
|
case FS_OPCODE_TXB_LOGICAL:
|
|
case SHADER_OPCODE_TXL_LOGICAL:
|
|
case SHADER_OPCODE_TXD_LOGICAL:
|
|
case SHADER_OPCODE_TXF_LOGICAL:
|
|
case SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL:
|
|
case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
|
|
case SHADER_OPCODE_TXF_CMS_LOGICAL:
|
|
case SHADER_OPCODE_TXS_LOGICAL:
|
|
case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
|
|
case SHADER_OPCODE_TG4_LOGICAL:
|
|
assert(src[TEX_LOGICAL_SRC_RESIDENCY].file == IMM);
|
|
return src[TEX_LOGICAL_SRC_RESIDENCY].ud != 0;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
fs_reg
|
|
fs_visitor::vgrf(const glsl_type *const type)
|
|
{
|
|
int reg_width = dispatch_width / 8;
|
|
return fs_reg(VGRF,
|
|
alloc.allocate(glsl_count_dword_slots(type, false) * reg_width),
|
|
brw_type_for_base_type(type));
|
|
}
|
|
|
|
fs_reg::fs_reg(enum brw_reg_file file, unsigned nr)
|
|
{
|
|
init();
|
|
this->file = file;
|
|
this->nr = nr;
|
|
this->type = BRW_REGISTER_TYPE_F;
|
|
this->stride = (file == UNIFORM ? 0 : 1);
|
|
}
|
|
|
|
fs_reg::fs_reg(enum brw_reg_file file, unsigned nr, enum brw_reg_type type)
|
|
{
|
|
init();
|
|
this->file = file;
|
|
this->nr = nr;
|
|
this->type = type;
|
|
this->stride = (file == UNIFORM ? 0 : 1);
|
|
}
|
|
|
|
/* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch.
|
|
* This brings in those uniform definitions
|
|
*/
|
|
void
|
|
fs_visitor::import_uniforms(fs_visitor *v)
|
|
{
|
|
this->push_constant_loc = v->push_constant_loc;
|
|
this->uniforms = v->uniforms;
|
|
}
|
|
|
|
enum brw_barycentric_mode
|
|
brw_barycentric_mode(nir_intrinsic_instr *intr)
|
|
{
|
|
const glsl_interp_mode mode =
|
|
(enum glsl_interp_mode) nir_intrinsic_interp_mode(intr);
|
|
|
|
/* Barycentric modes don't make sense for flat inputs. */
|
|
assert(mode != INTERP_MODE_FLAT);
|
|
|
|
unsigned bary;
|
|
switch (intr->intrinsic) {
|
|
case nir_intrinsic_load_barycentric_pixel:
|
|
case nir_intrinsic_load_barycentric_at_offset:
|
|
bary = BRW_BARYCENTRIC_PERSPECTIVE_PIXEL;
|
|
break;
|
|
case nir_intrinsic_load_barycentric_centroid:
|
|
bary = BRW_BARYCENTRIC_PERSPECTIVE_CENTROID;
|
|
break;
|
|
case nir_intrinsic_load_barycentric_sample:
|
|
case nir_intrinsic_load_barycentric_at_sample:
|
|
bary = BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE;
|
|
break;
|
|
default:
|
|
unreachable("invalid intrinsic");
|
|
}
|
|
|
|
if (mode == INTERP_MODE_NOPERSPECTIVE)
|
|
bary += 3;
|
|
|
|
return (enum brw_barycentric_mode) bary;
|
|
}
|
|
|
|
/**
|
|
* Turn one of the two CENTROID barycentric modes into PIXEL mode.
|
|
*/
|
|
static enum brw_barycentric_mode
|
|
centroid_to_pixel(enum brw_barycentric_mode bary)
|
|
{
|
|
assert(bary == BRW_BARYCENTRIC_PERSPECTIVE_CENTROID ||
|
|
bary == BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID);
|
|
return (enum brw_barycentric_mode) ((unsigned) bary - 1);
|
|
}
|
|
|
|
/**
|
|
* Walk backwards from the end of the program looking for a URB write that
|
|
* isn't in control flow, and mark it with EOT.
|
|
*
|
|
* Return true if successful or false if a separate EOT write is needed.
|
|
*/
|
|
bool
|
|
fs_visitor::mark_last_urb_write_with_eot()
|
|
{
|
|
foreach_in_list_reverse(fs_inst, prev, &this->instructions) {
|
|
if (prev->opcode == SHADER_OPCODE_URB_WRITE_LOGICAL) {
|
|
prev->eot = true;
|
|
|
|
/* Delete now dead instructions. */
|
|
foreach_in_list_reverse_safe(exec_node, dead, &this->instructions) {
|
|
if (dead == prev)
|
|
break;
|
|
dead->remove();
|
|
}
|
|
return true;
|
|
} else if (prev->is_control_flow() || prev->has_side_effects()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
fs_visitor::emit_gs_thread_end()
|
|
{
|
|
assert(stage == MESA_SHADER_GEOMETRY);
|
|
|
|
struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(prog_data);
|
|
|
|
if (gs_compile->control_data_header_size_bits > 0) {
|
|
emit_gs_control_data_bits(this->final_gs_vertex_count);
|
|
}
|
|
|
|
const fs_builder abld = fs_builder(this).at_end().annotate("thread end");
|
|
fs_inst *inst;
|
|
|
|
if (gs_prog_data->static_vertex_count != -1) {
|
|
/* Try and tag the last URB write with EOT instead of emitting a whole
|
|
* separate write just to finish the thread.
|
|
*/
|
|
if (mark_last_urb_write_with_eot())
|
|
return;
|
|
|
|
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
|
|
srcs[URB_LOGICAL_SRC_HANDLE] = gs_payload().urb_handles;
|
|
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(0);
|
|
inst = abld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef,
|
|
srcs, ARRAY_SIZE(srcs));
|
|
} else {
|
|
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
|
|
srcs[URB_LOGICAL_SRC_HANDLE] = gs_payload().urb_handles;
|
|
srcs[URB_LOGICAL_SRC_DATA] = this->final_gs_vertex_count;
|
|
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(1);
|
|
inst = abld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef,
|
|
srcs, ARRAY_SIZE(srcs));
|
|
}
|
|
inst->eot = true;
|
|
inst->offset = 0;
|
|
}
|
|
|
|
void
|
|
fs_visitor::assign_curb_setup()
|
|
{
|
|
unsigned uniform_push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8);
|
|
|
|
unsigned ubo_push_length = 0;
|
|
unsigned ubo_push_start[4];
|
|
for (int i = 0; i < 4; i++) {
|
|
ubo_push_start[i] = 8 * (ubo_push_length + uniform_push_length);
|
|
ubo_push_length += stage_prog_data->ubo_ranges[i].length;
|
|
}
|
|
|
|
prog_data->curb_read_length = uniform_push_length + ubo_push_length;
|
|
|
|
uint64_t used = 0;
|
|
bool is_compute = gl_shader_stage_is_compute(stage);
|
|
|
|
if (is_compute && brw_cs_prog_data(prog_data)->uses_inline_data) {
|
|
/* With COMPUTE_WALKER, we can push up to one register worth of data via
|
|
* the inline data parameter in the COMPUTE_WALKER command itself.
|
|
*
|
|
* TODO: Support inline data and push at the same time.
|
|
*/
|
|
assert(devinfo->verx10 >= 125);
|
|
assert(uniform_push_length <= reg_unit(devinfo));
|
|
} else if (is_compute && devinfo->verx10 >= 125) {
|
|
assert(devinfo->has_lsc);
|
|
fs_builder ubld = fs_builder(this, 1).exec_all().at(
|
|
cfg->first_block(), cfg->first_block()->start());
|
|
|
|
/* The base offset for our push data is passed in as R0.0[31:6]. We have
|
|
* to mask off the bottom 6 bits.
|
|
*/
|
|
fs_reg base_addr = ubld.vgrf(BRW_REGISTER_TYPE_UD);
|
|
ubld.AND(base_addr,
|
|
retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD),
|
|
brw_imm_ud(INTEL_MASK(31, 6)));
|
|
|
|
/* On Gfx12-HP we load constants at the start of the program using A32
|
|
* stateless messages.
|
|
*/
|
|
for (unsigned i = 0; i < uniform_push_length;) {
|
|
/* Limit ourselves to LSC HW limit of 8 GRFs (256bytes D32V64). */
|
|
unsigned num_regs = MIN2(uniform_push_length - i, 8);
|
|
assert(num_regs > 0);
|
|
num_regs = 1 << util_logbase2(num_regs);
|
|
|
|
fs_reg addr = ubld.vgrf(BRW_REGISTER_TYPE_UD);
|
|
ubld.ADD(addr, base_addr, brw_imm_ud(i * REG_SIZE));
|
|
|
|
fs_reg srcs[4] = {
|
|
brw_imm_ud(0), /* desc */
|
|
brw_imm_ud(0), /* ex_desc */
|
|
addr, /* payload */
|
|
fs_reg(), /* payload2 */
|
|
};
|
|
|
|
fs_reg dest = retype(brw_vec8_grf(payload().num_regs + i, 0),
|
|
BRW_REGISTER_TYPE_UD);
|
|
fs_inst *send = ubld.emit(SHADER_OPCODE_SEND, dest, srcs, 4);
|
|
|
|
send->sfid = GFX12_SFID_UGM;
|
|
send->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD,
|
|
1 /* exec_size */,
|
|
LSC_ADDR_SURFTYPE_FLAT,
|
|
LSC_ADDR_SIZE_A32,
|
|
1 /* num_coordinates */,
|
|
LSC_DATA_SIZE_D32,
|
|
num_regs * 8 /* num_channels */,
|
|
true /* transpose */,
|
|
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS),
|
|
true /* has_dest */);
|
|
send->header_size = 0;
|
|
send->mlen = lsc_msg_desc_src0_len(devinfo, send->desc);
|
|
send->size_written =
|
|
lsc_msg_desc_dest_len(devinfo, send->desc) * REG_SIZE;
|
|
send->send_is_volatile = true;
|
|
|
|
i += num_regs;
|
|
}
|
|
|
|
invalidate_analysis(DEPENDENCY_INSTRUCTIONS);
|
|
}
|
|
|
|
/* Map the offsets in the UNIFORM file to fixed HW regs. */
|
|
foreach_block_and_inst(block, fs_inst, inst, cfg) {
|
|
for (unsigned int i = 0; i < inst->sources; i++) {
|
|
if (inst->src[i].file == UNIFORM) {
|
|
int uniform_nr = inst->src[i].nr + inst->src[i].offset / 4;
|
|
int constant_nr;
|
|
if (inst->src[i].nr >= UBO_START) {
|
|
/* constant_nr is in 32-bit units, the rest are in bytes */
|
|
constant_nr = ubo_push_start[inst->src[i].nr - UBO_START] +
|
|
inst->src[i].offset / 4;
|
|
} else if (uniform_nr >= 0 && uniform_nr < (int) uniforms) {
|
|
constant_nr = push_constant_loc[uniform_nr];
|
|
} else {
|
|
/* Section 5.11 of the OpenGL 4.1 spec says:
|
|
* "Out-of-bounds reads return undefined values, which include
|
|
* values from other variables of the active program or zero."
|
|
* Just return the first push constant.
|
|
*/
|
|
constant_nr = 0;
|
|
}
|
|
|
|
assert(constant_nr / 8 < 64);
|
|
used |= BITFIELD64_BIT(constant_nr / 8);
|
|
|
|
struct brw_reg brw_reg = brw_vec1_grf(payload().num_regs +
|
|
constant_nr / 8,
|
|
constant_nr % 8);
|
|
brw_reg.abs = inst->src[i].abs;
|
|
brw_reg.negate = inst->src[i].negate;
|
|
|
|
assert(inst->src[i].stride == 0);
|
|
inst->src[i] = byte_offset(
|
|
retype(brw_reg, inst->src[i].type),
|
|
inst->src[i].offset % 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint64_t want_zero = used & stage_prog_data->zero_push_reg;
|
|
if (want_zero) {
|
|
fs_builder ubld = fs_builder(this, 8).exec_all().at(
|
|
cfg->first_block(), cfg->first_block()->start());
|
|
|
|
/* push_reg_mask_param is in 32-bit units */
|
|
unsigned mask_param = stage_prog_data->push_reg_mask_param;
|
|
struct brw_reg mask = brw_vec1_grf(payload().num_regs + mask_param / 8,
|
|
mask_param % 8);
|
|
|
|
fs_reg b32;
|
|
for (unsigned i = 0; i < 64; i++) {
|
|
if (i % 16 == 0 && (want_zero & BITFIELD64_RANGE(i, 16))) {
|
|
fs_reg shifted = ubld.vgrf(BRW_REGISTER_TYPE_W, 2);
|
|
ubld.SHL(horiz_offset(shifted, 8),
|
|
byte_offset(retype(mask, BRW_REGISTER_TYPE_W), i / 8),
|
|
brw_imm_v(0x01234567));
|
|
ubld.SHL(shifted, horiz_offset(shifted, 8), brw_imm_w(8));
|
|
|
|
fs_builder ubld16 = ubld.group(16, 0);
|
|
b32 = ubld16.vgrf(BRW_REGISTER_TYPE_D);
|
|
ubld16.group(16, 0).ASR(b32, shifted, brw_imm_w(15));
|
|
}
|
|
|
|
if (want_zero & BITFIELD64_BIT(i)) {
|
|
assert(i < prog_data->curb_read_length);
|
|
struct brw_reg push_reg =
|
|
retype(brw_vec8_grf(payload().num_regs + i, 0),
|
|
BRW_REGISTER_TYPE_D);
|
|
|
|
ubld.AND(push_reg, push_reg, component(b32, i % 16));
|
|
}
|
|
}
|
|
|
|
invalidate_analysis(DEPENDENCY_INSTRUCTIONS);
|
|
}
|
|
|
|
/* This may be updated in assign_urb_setup or assign_vs_urb_setup. */
|
|
this->first_non_payload_grf = payload().num_regs + prog_data->curb_read_length;
|
|
}
|
|
|
|
/*
|
|
* Build up an array of indices into the urb_setup array that
|
|
* references the active entries of the urb_setup array.
|
|
* Used to accelerate walking the active entries of the urb_setup array
|
|
* on each upload.
|
|
*/
|
|
void
|
|
brw_compute_urb_setup_index(struct brw_wm_prog_data *wm_prog_data)
|
|
{
|
|
/* TODO(mesh): Review usage of this in the context of Mesh, we may want to
|
|
* skip per-primitive attributes here.
|
|
*/
|
|
|
|
/* Make sure uint8_t is sufficient */
|
|
STATIC_ASSERT(VARYING_SLOT_MAX <= 0xff);
|
|
uint8_t index = 0;
|
|
for (uint8_t attr = 0; attr < VARYING_SLOT_MAX; attr++) {
|
|
if (wm_prog_data->urb_setup[attr] >= 0) {
|
|
wm_prog_data->urb_setup_attribs[index++] = attr;
|
|
}
|
|
}
|
|
wm_prog_data->urb_setup_attribs_count = index;
|
|
}
|
|
|
|
static void
|
|
calculate_urb_setup(const struct intel_device_info *devinfo,
|
|
const struct brw_wm_prog_key *key,
|
|
struct brw_wm_prog_data *prog_data,
|
|
const nir_shader *nir,
|
|
const struct brw_mue_map *mue_map)
|
|
{
|
|
memset(prog_data->urb_setup, -1, sizeof(prog_data->urb_setup));
|
|
memset(prog_data->urb_setup_channel, 0, sizeof(prog_data->urb_setup_channel));
|
|
|
|
int urb_next = 0; /* in vec4s */
|
|
|
|
const uint64_t inputs_read =
|
|
nir->info.inputs_read & ~nir->info.per_primitive_inputs;
|
|
|
|
/* Figure out where each of the incoming setup attributes lands. */
|
|
if (key->mesh_input != BRW_NEVER) {
|
|
/* Per-Primitive Attributes are laid out by Hardware before the regular
|
|
* attributes, so order them like this to make easy later to map setup
|
|
* into real HW registers.
|
|
*/
|
|
if (nir->info.per_primitive_inputs) {
|
|
uint64_t per_prim_inputs_read =
|
|
nir->info.inputs_read & nir->info.per_primitive_inputs;
|
|
|
|
/* In Mesh, PRIMITIVE_SHADING_RATE, VIEWPORT and LAYER slots
|
|
* are always at the beginning, because they come from MUE
|
|
* Primitive Header, not Per-Primitive Attributes.
|
|
*/
|
|
const uint64_t primitive_header_bits = VARYING_BIT_VIEWPORT |
|
|
VARYING_BIT_LAYER |
|
|
VARYING_BIT_PRIMITIVE_SHADING_RATE;
|
|
|
|
if (mue_map) {
|
|
unsigned per_prim_start_dw = mue_map->per_primitive_start_dw;
|
|
unsigned per_prim_size_dw = mue_map->per_primitive_pitch_dw;
|
|
|
|
bool reads_header = (per_prim_inputs_read & primitive_header_bits) != 0;
|
|
|
|
if (reads_header || mue_map->user_data_in_primitive_header) {
|
|
/* Primitive Shading Rate, Layer and Viewport live in the same
|
|
* 4-dwords slot (psr is dword 0, layer is dword 1, and viewport
|
|
* is dword 2).
|
|
*/
|
|
if (per_prim_inputs_read & VARYING_BIT_PRIMITIVE_SHADING_RATE)
|
|
prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_SHADING_RATE] = 0;
|
|
|
|
if (per_prim_inputs_read & VARYING_BIT_LAYER)
|
|
prog_data->urb_setup[VARYING_SLOT_LAYER] = 0;
|
|
|
|
if (per_prim_inputs_read & VARYING_BIT_VIEWPORT)
|
|
prog_data->urb_setup[VARYING_SLOT_VIEWPORT] = 0;
|
|
|
|
per_prim_inputs_read &= ~primitive_header_bits;
|
|
} else {
|
|
/* If fs doesn't need primitive header, then it won't be made
|
|
* available through SBE_MESH, so we have to skip them when
|
|
* calculating offset from start of per-prim data.
|
|
*/
|
|
per_prim_start_dw += mue_map->per_primitive_header_size_dw;
|
|
per_prim_size_dw -= mue_map->per_primitive_header_size_dw;
|
|
}
|
|
|
|
u_foreach_bit64(i, per_prim_inputs_read) {
|
|
int start = mue_map->start_dw[i];
|
|
|
|
assert(start >= 0);
|
|
assert(mue_map->len_dw[i] > 0);
|
|
|
|
assert(unsigned(start) >= per_prim_start_dw);
|
|
unsigned pos_dw = unsigned(start) - per_prim_start_dw;
|
|
|
|
prog_data->urb_setup[i] = urb_next + pos_dw / 4;
|
|
prog_data->urb_setup_channel[i] = pos_dw % 4;
|
|
}
|
|
|
|
urb_next = per_prim_size_dw / 4;
|
|
} else {
|
|
/* With no MUE map, we never read the primitive header, and
|
|
* per-primitive attributes won't be packed either, so just lay
|
|
* them in varying order.
|
|
*/
|
|
per_prim_inputs_read &= ~primitive_header_bits;
|
|
|
|
for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) {
|
|
if (per_prim_inputs_read & BITFIELD64_BIT(i)) {
|
|
prog_data->urb_setup[i] = urb_next++;
|
|
}
|
|
}
|
|
|
|
/* The actual setup attributes later must be aligned to a full GRF. */
|
|
urb_next = ALIGN(urb_next, 2);
|
|
}
|
|
|
|
prog_data->num_per_primitive_inputs = urb_next;
|
|
}
|
|
|
|
const uint64_t clip_dist_bits = VARYING_BIT_CLIP_DIST0 |
|
|
VARYING_BIT_CLIP_DIST1;
|
|
|
|
uint64_t unique_fs_attrs = inputs_read & BRW_FS_VARYING_INPUT_MASK;
|
|
|
|
if (inputs_read & clip_dist_bits) {
|
|
assert(!mue_map || mue_map->per_vertex_header_size_dw > 8);
|
|
unique_fs_attrs &= ~clip_dist_bits;
|
|
}
|
|
|
|
if (mue_map) {
|
|
unsigned per_vertex_start_dw = mue_map->per_vertex_start_dw;
|
|
unsigned per_vertex_size_dw = mue_map->per_vertex_pitch_dw;
|
|
|
|
/* Per-Vertex header is available to fragment shader only if there's
|
|
* user data there.
|
|
*/
|
|
if (!mue_map->user_data_in_vertex_header) {
|
|
per_vertex_start_dw += 8;
|
|
per_vertex_size_dw -= 8;
|
|
}
|
|
|
|
/* In Mesh, CLIP_DIST slots are always at the beginning, because
|
|
* they come from MUE Vertex Header, not Per-Vertex Attributes.
|
|
*/
|
|
if (inputs_read & clip_dist_bits) {
|
|
prog_data->urb_setup[VARYING_SLOT_CLIP_DIST0] = urb_next;
|
|
prog_data->urb_setup[VARYING_SLOT_CLIP_DIST1] = urb_next + 1;
|
|
} else if (mue_map && mue_map->per_vertex_header_size_dw > 8) {
|
|
/* Clip distances are in MUE, but we are not reading them in FS. */
|
|
per_vertex_start_dw += 8;
|
|
per_vertex_size_dw -= 8;
|
|
}
|
|
|
|
/* Per-Vertex attributes are laid out ordered. Because we always link
|
|
* Mesh and Fragment shaders, the which slots are written and read by
|
|
* each of them will match. */
|
|
u_foreach_bit64(i, unique_fs_attrs) {
|
|
int start = mue_map->start_dw[i];
|
|
|
|
assert(start >= 0);
|
|
assert(mue_map->len_dw[i] > 0);
|
|
|
|
assert(unsigned(start) >= per_vertex_start_dw);
|
|
unsigned pos_dw = unsigned(start) - per_vertex_start_dw;
|
|
|
|
prog_data->urb_setup[i] = urb_next + pos_dw / 4;
|
|
prog_data->urb_setup_channel[i] = pos_dw % 4;
|
|
}
|
|
|
|
urb_next += per_vertex_size_dw / 4;
|
|
} else {
|
|
/* If we don't have an MUE map, just lay down the inputs the FS reads
|
|
* in varying order, as we do for the legacy pipeline.
|
|
*/
|
|
if (inputs_read & clip_dist_bits) {
|
|
prog_data->urb_setup[VARYING_SLOT_CLIP_DIST0] = urb_next++;
|
|
prog_data->urb_setup[VARYING_SLOT_CLIP_DIST1] = urb_next++;
|
|
}
|
|
|
|
for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
|
|
if (unique_fs_attrs & BITFIELD64_BIT(i))
|
|
prog_data->urb_setup[i] = urb_next++;
|
|
}
|
|
}
|
|
} else if (devinfo->ver >= 6) {
|
|
assert(!nir->info.per_primitive_inputs);
|
|
|
|
uint64_t vue_header_bits =
|
|
VARYING_BIT_PSIZ | VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT;
|
|
|
|
uint64_t unique_fs_attrs = inputs_read & BRW_FS_VARYING_INPUT_MASK;
|
|
|
|
/* VUE header fields all live in the same URB slot, so we pass them
|
|
* as a single FS input attribute. We want to only count them once.
|
|
*/
|
|
if (inputs_read & vue_header_bits) {
|
|
unique_fs_attrs &= ~vue_header_bits;
|
|
unique_fs_attrs |= VARYING_BIT_PSIZ;
|
|
}
|
|
|
|
if (util_bitcount64(unique_fs_attrs) <= 16) {
|
|
/* The SF/SBE pipeline stage can do arbitrary rearrangement of the
|
|
* first 16 varying inputs, so we can put them wherever we want.
|
|
* Just put them in order.
|
|
*
|
|
* This is useful because it means that (a) inputs not used by the
|
|
* fragment shader won't take up valuable register space, and (b) we
|
|
* won't have to recompile the fragment shader if it gets paired with
|
|
* a different vertex (or geometry) shader.
|
|
*
|
|
* VUE header fields share the same FS input attribute.
|
|
*/
|
|
if (inputs_read & vue_header_bits) {
|
|
if (inputs_read & VARYING_BIT_PSIZ)
|
|
prog_data->urb_setup[VARYING_SLOT_PSIZ] = urb_next;
|
|
if (inputs_read & VARYING_BIT_LAYER)
|
|
prog_data->urb_setup[VARYING_SLOT_LAYER] = urb_next;
|
|
if (inputs_read & VARYING_BIT_VIEWPORT)
|
|
prog_data->urb_setup[VARYING_SLOT_VIEWPORT] = urb_next;
|
|
|
|
urb_next++;
|
|
}
|
|
|
|
for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
|
|
if (inputs_read & BRW_FS_VARYING_INPUT_MASK & ~vue_header_bits &
|
|
BITFIELD64_BIT(i)) {
|
|
prog_data->urb_setup[i] = urb_next++;
|
|
}
|
|
}
|
|
} else {
|
|
/* We have enough input varyings that the SF/SBE pipeline stage can't
|
|
* arbitrarily rearrange them to suit our whim; we have to put them
|
|
* in an order that matches the output of the previous pipeline stage
|
|
* (geometry or vertex shader).
|
|
*/
|
|
|
|
/* Re-compute the VUE map here in the case that the one coming from
|
|
* geometry has more than one position slot (used for Primitive
|
|
* Replication).
|
|
*/
|
|
struct intel_vue_map prev_stage_vue_map;
|
|
brw_compute_vue_map(devinfo, &prev_stage_vue_map,
|
|
key->input_slots_valid,
|
|
nir->info.separate_shader, 1);
|
|
|
|
int first_slot =
|
|
brw_compute_first_urb_slot_required(inputs_read,
|
|
&prev_stage_vue_map);
|
|
|
|
assert(prev_stage_vue_map.num_slots <= first_slot + 32);
|
|
for (int slot = first_slot; slot < prev_stage_vue_map.num_slots;
|
|
slot++) {
|
|
int varying = prev_stage_vue_map.slot_to_varying[slot];
|
|
if (varying != BRW_VARYING_SLOT_PAD &&
|
|
(inputs_read & BRW_FS_VARYING_INPUT_MASK &
|
|
BITFIELD64_BIT(varying))) {
|
|
prog_data->urb_setup[varying] = slot - first_slot;
|
|
}
|
|
}
|
|
urb_next = prev_stage_vue_map.num_slots - first_slot;
|
|
}
|
|
} else {
|
|
/* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
|
|
for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
|
|
/* Point size is packed into the header, not as a general attribute */
|
|
if (i == VARYING_SLOT_PSIZ)
|
|
continue;
|
|
|
|
if (key->input_slots_valid & BITFIELD64_BIT(i)) {
|
|
/* The back color slot is skipped when the front color is
|
|
* also written to. In addition, some slots can be
|
|
* written in the vertex shader and not read in the
|
|
* fragment shader. So the register number must always be
|
|
* incremented, mapped or not.
|
|
*/
|
|
if (_mesa_varying_slot_in_fs((gl_varying_slot) i))
|
|
prog_data->urb_setup[i] = urb_next;
|
|
urb_next++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* It's a FS only attribute, and we did interpolation for this attribute
|
|
* in SF thread. So, count it here, too.
|
|
*
|
|
* See compile_sf_prog() for more info.
|
|
*/
|
|
if (inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC))
|
|
prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++;
|
|
}
|
|
|
|
prog_data->num_varying_inputs = urb_next - prog_data->num_per_primitive_inputs;
|
|
prog_data->inputs = inputs_read;
|
|
|
|
brw_compute_urb_setup_index(prog_data);
|
|
}
|
|
|
|
void
|
|
fs_visitor::assign_urb_setup()
|
|
{
|
|
assert(stage == MESA_SHADER_FRAGMENT);
|
|
struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
|
|
|
|
int urb_start = payload().num_regs + prog_data->base.curb_read_length;
|
|
|
|
/* Offset all the urb_setup[] index by the actual position of the
|
|
* setup regs, now that the location of the constants has been chosen.
|
|
*/
|
|
foreach_block_and_inst(block, fs_inst, inst, cfg) {
|
|
for (int i = 0; i < inst->sources; i++) {
|
|
if (inst->src[i].file == ATTR) {
|
|
/* ATTR fs_reg::nr in the FS is in units of logical scalar
|
|
* inputs each of which consumes 16B on Gfx4-Gfx12. In
|
|
* single polygon mode this leads to the following layout
|
|
* of the vertex setup plane parameters in the ATTR
|
|
* register file:
|
|
*
|
|
* fs_reg::nr Input Comp0 Comp1 Comp2 Comp3
|
|
* 0 Attr0.x a1-a0 a2-a0 N/A a0
|
|
* 1 Attr0.y a1-a0 a2-a0 N/A a0
|
|
* 2 Attr0.z a1-a0 a2-a0 N/A a0
|
|
* 3 Attr0.w a1-a0 a2-a0 N/A a0
|
|
* 4 Attr1.x a1-a0 a2-a0 N/A a0
|
|
* ...
|
|
*
|
|
* In multipolygon mode that no longer works since
|
|
* different channels may be processing polygons with
|
|
* different plane parameters, so each parameter above is
|
|
* represented as a dispatch_width-wide vector:
|
|
*
|
|
* fs_reg::nr fs_reg::offset Input Comp0 ... CompN
|
|
* 0 0 Attr0.x a1[0]-a0[0] ... a1[N]-a0[N]
|
|
* 0 4 * dispatch_width Attr0.x a2[0]-a0[0] ... a2[N]-a0[N]
|
|
* 0 8 * dispatch_width Attr0.x N/A ... N/A
|
|
* 0 12 * dispatch_width Attr0.x a0[0] ... a0[N]
|
|
* 1 0 Attr0.y a1[0]-a0[0] ... a1[N]-a0[N]
|
|
* ...
|
|
*
|
|
* Note that many of the components on a single row above
|
|
* are likely to be replicated multiple times (if, say, a
|
|
* single SIMD thread is only processing 2 different
|
|
* polygons), so plane parameters aren't actually stored
|
|
* in GRF memory with that layout to avoid wasting space.
|
|
* Instead we compose ATTR register regions with a 2D
|
|
* region that walks through the parameters of each
|
|
* polygon with the correct stride, reading the parameter
|
|
* corresponding to each channel directly from the PS
|
|
* thread payload.
|
|
*
|
|
* The latter layout corresponds to a param_width equal to
|
|
* dispatch_width, while the former (scalar parameter)
|
|
* layout has a param_width of 1.
|
|
*
|
|
* Gfx20+ represent plane parameters in a format similar
|
|
* to the above, except the parameters are packed in 12B
|
|
* and ordered like "a0, a1-a0, a2-a0" instead of the
|
|
* above vec4 representation with a missing component.
|
|
*/
|
|
const unsigned param_width = (max_polygons > 1 ? dispatch_width : 1);
|
|
|
|
/* Size of a single scalar component of a plane parameter
|
|
* in bytes.
|
|
*/
|
|
const unsigned chan_sz = 4;
|
|
struct brw_reg reg;
|
|
assert(max_polygons > 0);
|
|
|
|
/* Calculate the base register on the thread payload of
|
|
* either the block of vertex setup data or the block of
|
|
* per-primitive constant data depending on whether we're
|
|
* accessing a primitive or vertex input. Also calculate
|
|
* the index of the input within that block.
|
|
*/
|
|
const bool per_prim = inst->src[i].nr < prog_data->num_per_primitive_inputs;
|
|
const unsigned base = urb_start +
|
|
(per_prim ? 0 :
|
|
ALIGN(prog_data->num_per_primitive_inputs / 2,
|
|
reg_unit(devinfo)) * max_polygons);
|
|
const unsigned idx = per_prim ? inst->src[i].nr :
|
|
inst->src[i].nr - prog_data->num_per_primitive_inputs;
|
|
|
|
/* Translate the offset within the param_width-wide
|
|
* representation described above into an offset and a
|
|
* grf, which contains the plane parameters for the first
|
|
* polygon processed by the thread.
|
|
*/
|
|
if (devinfo->ver >= 20 && !per_prim) {
|
|
/* Gfx20+ is able to pack 5 logical input components
|
|
* per 64B register for vertex setup data.
|
|
*/
|
|
const unsigned grf = base + idx / 5 * 2 * max_polygons;
|
|
assert(inst->src[i].offset / param_width < 12);
|
|
const unsigned delta = idx % 5 * 12 +
|
|
inst->src[i].offset / (param_width * chan_sz) * chan_sz +
|
|
inst->src[i].offset % chan_sz;
|
|
reg = byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
|
|
delta);
|
|
} else {
|
|
/* Earlier platforms and per-primitive block pack 2 logical
|
|
* input components per 32B register.
|
|
*/
|
|
const unsigned grf = base + idx / 2 * max_polygons;
|
|
assert(inst->src[i].offset / param_width < REG_SIZE / 2);
|
|
const unsigned delta = (idx % 2) * (REG_SIZE / 2) +
|
|
inst->src[i].offset / (param_width * chan_sz) * chan_sz +
|
|
inst->src[i].offset % chan_sz;
|
|
reg = byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
|
|
delta);
|
|
}
|
|
|
|
if (max_polygons > 1) {
|
|
assert(devinfo->ver >= 12);
|
|
/* Misaligned channel strides that would lead to
|
|
* cross-channel access in the representation above are
|
|
* disallowed.
|
|
*/
|
|
assert(inst->src[i].stride * type_sz(inst->src[i].type) == chan_sz);
|
|
|
|
/* Number of channels processing the same polygon. */
|
|
const unsigned poly_width = dispatch_width / max_polygons;
|
|
assert(dispatch_width % max_polygons == 0);
|
|
|
|
/* Accessing a subset of channels of a parameter vector
|
|
* starting from "chan" is necessary to handle
|
|
* SIMD-lowered instructions though.
|
|
*/
|
|
const unsigned chan = inst->src[i].offset %
|
|
(param_width * chan_sz) / chan_sz;
|
|
assert(chan < dispatch_width);
|
|
assert(chan % poly_width == 0);
|
|
const unsigned reg_size = reg_unit(devinfo) * REG_SIZE;
|
|
reg = byte_offset(reg, chan / poly_width * reg_size);
|
|
|
|
if (inst->exec_size > poly_width) {
|
|
/* Accessing the parameters for multiple polygons.
|
|
* Corresponding parameters for different polygons
|
|
* are stored a GRF apart on the thread payload, so
|
|
* use that as vertical stride.
|
|
*/
|
|
const unsigned vstride = reg_size / type_sz(inst->src[i].type);
|
|
assert(vstride <= 32);
|
|
assert(chan % poly_width == 0);
|
|
reg = stride(reg, vstride, poly_width, 0);
|
|
} else {
|
|
/* Accessing one parameter for a single polygon --
|
|
* Translate to a scalar region.
|
|
*/
|
|
assert(chan % poly_width + inst->exec_size <= poly_width);
|
|
reg = stride(reg, 0, 1, 0);
|
|
}
|
|
|
|
} else {
|
|
const unsigned width = inst->src[i].stride == 0 ?
|
|
1 : MIN2(inst->exec_size, 8);
|
|
reg = stride(reg, width * inst->src[i].stride,
|
|
width, inst->src[i].stride);
|
|
}
|
|
|
|
reg.abs = inst->src[i].abs;
|
|
reg.negate = inst->src[i].negate;
|
|
inst->src[i] = reg;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Each attribute is 4 setup channels, each of which is half a reg,
|
|
* but they may be replicated multiple times for multipolygon
|
|
* dispatch.
|
|
*/
|
|
this->first_non_payload_grf += prog_data->num_varying_inputs * 2 * max_polygons;
|
|
|
|
/* Unlike regular attributes, per-primitive attributes have all 4 channels
|
|
* in the same slot, so each GRF can store two slots.
|
|
*/
|
|
assert(prog_data->num_per_primitive_inputs % 2 == 0);
|
|
this->first_non_payload_grf += prog_data->num_per_primitive_inputs / 2 * max_polygons;
|
|
}
|
|
|
|
void
|
|
fs_visitor::convert_attr_sources_to_hw_regs(fs_inst *inst)
|
|
{
|
|
for (int i = 0; i < inst->sources; i++) {
|
|
if (inst->src[i].file == ATTR) {
|
|
assert(inst->src[i].nr == 0);
|
|
int grf = payload().num_regs +
|
|
prog_data->curb_read_length +
|
|
inst->src[i].offset / REG_SIZE;
|
|
|
|
/* As explained at brw_reg_from_fs_reg, From the Haswell PRM:
|
|
*
|
|
* VertStride must be used to cross GRF register boundaries. This
|
|
* rule implies that elements within a 'Width' cannot cross GRF
|
|
* boundaries.
|
|
*
|
|
* So, for registers that are large enough, we have to split the exec
|
|
* size in two and trust the compression state to sort it out.
|
|
*/
|
|
unsigned total_size = inst->exec_size *
|
|
inst->src[i].stride *
|
|
type_sz(inst->src[i].type);
|
|
|
|
assert(total_size <= 2 * REG_SIZE);
|
|
const unsigned exec_size =
|
|
(total_size <= REG_SIZE) ? inst->exec_size : inst->exec_size / 2;
|
|
|
|
unsigned width = inst->src[i].stride == 0 ? 1 : exec_size;
|
|
struct brw_reg reg =
|
|
stride(byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
|
|
inst->src[i].offset % REG_SIZE),
|
|
exec_size * inst->src[i].stride,
|
|
width, inst->src[i].stride);
|
|
reg.abs = inst->src[i].abs;
|
|
reg.negate = inst->src[i].negate;
|
|
|
|
inst->src[i] = reg;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
fs_visitor::assign_vs_urb_setup()
|
|
{
|
|
struct brw_vs_prog_data *vs_prog_data = brw_vs_prog_data(prog_data);
|
|
|
|
assert(stage == MESA_SHADER_VERTEX);
|
|
|
|
/* Each attribute is 4 regs. */
|
|
this->first_non_payload_grf += 4 * vs_prog_data->nr_attribute_slots;
|
|
|
|
assert(vs_prog_data->base.urb_read_length <= 15);
|
|
|
|
/* Rewrite all ATTR file references to the hw grf that they land in. */
|
|
foreach_block_and_inst(block, fs_inst, inst, cfg) {
|
|
convert_attr_sources_to_hw_regs(inst);
|
|
}
|
|
}
|
|
|
|
void
|
|
fs_visitor::assign_tcs_urb_setup()
|
|
{
|
|
assert(stage == MESA_SHADER_TESS_CTRL);
|
|
|
|
/* Rewrite all ATTR file references to HW_REGs. */
|
|
foreach_block_and_inst(block, fs_inst, inst, cfg) {
|
|
convert_attr_sources_to_hw_regs(inst);
|
|
}
|
|
}
|
|
|
|
void
|
|
fs_visitor::assign_tes_urb_setup()
|
|
{
|
|
assert(stage == MESA_SHADER_TESS_EVAL);
|
|
|
|
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
|
|
|
|
first_non_payload_grf += 8 * vue_prog_data->urb_read_length;
|
|
|
|
/* Rewrite all ATTR file references to HW_REGs. */
|
|
foreach_block_and_inst(block, fs_inst, inst, cfg) {
|
|
convert_attr_sources_to_hw_regs(inst);
|
|
}
|
|
}
|
|
|
|
void
|
|
fs_visitor::assign_gs_urb_setup()
|
|
{
|
|
assert(stage == MESA_SHADER_GEOMETRY);
|
|
|
|
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
|
|
|
|
first_non_payload_grf +=
|
|
8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in;
|
|
|
|
foreach_block_and_inst(block, fs_inst, inst, cfg) {
|
|
/* Rewrite all ATTR file references to GRFs. */
|
|
convert_attr_sources_to_hw_regs(inst);
|
|
}
|
|
}
|
|
|
|
int
|
|
brw_get_subgroup_id_param_index(const intel_device_info *devinfo,
|
|
const brw_stage_prog_data *prog_data)
|
|
{
|
|
if (prog_data->nr_params == 0)
|
|
return -1;
|
|
|
|
if (devinfo->verx10 >= 125)
|
|
return -1;
|
|
|
|
/* The local thread id is always the last parameter in the list */
|
|
uint32_t last_param = prog_data->param[prog_data->nr_params - 1];
|
|
if (last_param == BRW_PARAM_BUILTIN_SUBGROUP_ID)
|
|
return prog_data->nr_params - 1;
|
|
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* Assign UNIFORM file registers to either push constants or pull constants.
|
|
*
|
|
* We allow a fragment shader to have more than the specified minimum
|
|
* maximum number of fragment shader uniform components (64). If
|
|
* there are too many of these, they'd fill up all of register space.
|
|
* So, this will push some of them out to the pull constant buffer and
|
|
* update the program to load them.
|
|
*/
|
|
void
|
|
fs_visitor::assign_constant_locations()
|
|
{
|
|
/* Only the first compile gets to decide on locations. */
|
|
if (push_constant_loc)
|
|
return;
|
|
|
|
push_constant_loc = ralloc_array(mem_ctx, int, uniforms);
|
|
for (unsigned u = 0; u < uniforms; u++)
|
|
push_constant_loc[u] = u;
|
|
|
|
/* Now that we know how many regular uniforms we'll push, reduce the
|
|
* UBO push ranges so we don't exceed the 3DSTATE_CONSTANT limits.
|
|
*/
|
|
/* For gen4/5:
|
|
* Only allow 16 registers (128 uniform components) as push constants.
|
|
*
|
|
* If changing this value, note the limitation about total_regs in
|
|
* brw_curbe.c/crocus_state.c
|
|
*/
|
|
const unsigned max_push_length = compiler->devinfo->ver < 6 ? 16 : 64;
|
|
unsigned push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8);
|
|
for (int i = 0; i < 4; i++) {
|
|
struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
|
|
|
|
if (push_length + range->length > max_push_length)
|
|
range->length = max_push_length - push_length;
|
|
|
|
push_length += range->length;
|
|
}
|
|
assert(push_length <= max_push_length);
|
|
}
|
|
|
|
bool
|
|
fs_visitor::get_pull_locs(const fs_reg &src,
|
|
unsigned *out_surf_index,
|
|
unsigned *out_pull_index)
|
|
{
|
|
assert(src.file == UNIFORM);
|
|
|
|
if (src.nr < UBO_START)
|
|
return false;
|
|
|
|
const struct brw_ubo_range *range =
|
|
&prog_data->ubo_ranges[src.nr - UBO_START];
|
|
|
|
/* If this access is in our (reduced) range, use the push data. */
|
|
if (src.offset / 32 < range->length)
|
|
return false;
|
|
|
|
*out_surf_index = range->block;
|
|
*out_pull_index = (32 * range->start + src.offset) / 4;
|
|
|
|
prog_data->has_ubo_pull = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Once we've generated code, try to convert normal FS_OPCODE_FB_WRITE
|
|
* instructions to FS_OPCODE_REP_FB_WRITE.
|
|
*/
|
|
void
|
|
fs_visitor::emit_repclear_shader()
|
|
{
|
|
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
|
|
fs_inst *write = NULL;
|
|
|
|
assert(uniforms == 0);
|
|
assume(key->nr_color_regions > 0);
|
|
|
|
fs_reg color_output, header;
|
|
if (devinfo->ver >= 7) {
|
|
color_output = retype(brw_vec4_grf(127, 0), BRW_REGISTER_TYPE_UD);
|
|
header = retype(brw_vec8_grf(125, 0), BRW_REGISTER_TYPE_UD);
|
|
} else {
|
|
color_output = retype(brw_vec4_reg(MRF, 2, 0), BRW_REGISTER_TYPE_UD);
|
|
header = retype(brw_vec8_reg(MRF, 0, 0), BRW_REGISTER_TYPE_UD);
|
|
}
|
|
|
|
/* We pass the clear color as a flat input. Copy it to the output. */
|
|
fs_reg color_input =
|
|
brw_reg(BRW_GENERAL_REGISTER_FILE, 2, 3, 0, 0, BRW_REGISTER_TYPE_UD,
|
|
BRW_VERTICAL_STRIDE_8, BRW_WIDTH_2, BRW_HORIZONTAL_STRIDE_4,
|
|
BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
|
|
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
bld.exec_all().group(4, 0).MOV(color_output, color_input);
|
|
|
|
if (key->nr_color_regions > 1) {
|
|
/* Copy g0..g1 as the message header */
|
|
bld.exec_all().group(16, 0)
|
|
.MOV(header, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
|
|
}
|
|
|
|
for (int i = 0; i < key->nr_color_regions; ++i) {
|
|
if (i > 0)
|
|
bld.exec_all().group(1, 0).MOV(component(header, 2), brw_imm_ud(i));
|
|
|
|
if (devinfo->ver >= 7) {
|
|
write = bld.emit(SHADER_OPCODE_SEND);
|
|
write->resize_sources(3);
|
|
write->sfid = GFX6_SFID_DATAPORT_RENDER_CACHE;
|
|
write->src[0] = brw_imm_ud(0);
|
|
write->src[1] = brw_imm_ud(0);
|
|
write->src[2] = i == 0 ? color_output : header;
|
|
write->check_tdr = true;
|
|
write->send_has_side_effects = true;
|
|
write->desc = brw_fb_write_desc(devinfo, i,
|
|
BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED,
|
|
i == key->nr_color_regions - 1, false);
|
|
} else {
|
|
write = bld.emit(FS_OPCODE_REP_FB_WRITE);
|
|
write->target = i;
|
|
write->base_mrf = i == 0 ? color_output.nr : header.nr;
|
|
}
|
|
|
|
/* We can use a headerless message for the first render target */
|
|
write->header_size = i == 0 ? 0 : 2;
|
|
write->mlen = 1 + write->header_size;
|
|
}
|
|
write->eot = true;
|
|
write->last_rt = true;
|
|
|
|
calculate_cfg();
|
|
|
|
this->first_non_payload_grf = payload().num_regs;
|
|
|
|
brw_fs_lower_scoreboard(*this);
|
|
}
|
|
|
|
/**
|
|
* Get the mask of SIMD channels enabled during dispatch and not yet disabled
|
|
* by discard. Due to the layout of the sample mask in the fragment shader
|
|
* thread payload, \p bld is required to have a dispatch_width() not greater
|
|
* than 16 for fragment shaders.
|
|
*/
|
|
fs_reg
|
|
brw_sample_mask_reg(const fs_builder &bld)
|
|
{
|
|
const fs_visitor &s = *bld.shader;
|
|
|
|
if (s.stage != MESA_SHADER_FRAGMENT) {
|
|
return brw_imm_ud(0xffffffff);
|
|
} else if (brw_wm_prog_data(s.stage_prog_data)->uses_kill) {
|
|
assert(bld.dispatch_width() <= 16);
|
|
return brw_flag_subreg(sample_mask_flag_subreg(s) + bld.group() / 16);
|
|
} else {
|
|
assert(s.devinfo->ver >= 6 && bld.dispatch_width() <= 16);
|
|
assert(s.devinfo->ver < 20);
|
|
return retype(brw_vec1_grf((bld.group() >= 16 ? 2 : 1), 7),
|
|
BRW_REGISTER_TYPE_UW);
|
|
}
|
|
}
|
|
|
|
uint32_t
|
|
brw_fb_write_msg_control(const fs_inst *inst,
|
|
const struct brw_wm_prog_data *prog_data)
|
|
{
|
|
uint32_t mctl;
|
|
|
|
if (inst->opcode == FS_OPCODE_REP_FB_WRITE) {
|
|
assert(inst->group == 0 && inst->exec_size == 16);
|
|
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED;
|
|
} else if (prog_data->dual_src_blend) {
|
|
assert(inst->exec_size == 8);
|
|
|
|
if (inst->group % 16 == 0)
|
|
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01;
|
|
else if (inst->group % 16 == 8)
|
|
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23;
|
|
else
|
|
unreachable("Invalid dual-source FB write instruction group");
|
|
} else {
|
|
assert(inst->group == 0 || (inst->group == 16 && inst->exec_size == 16));
|
|
|
|
if (inst->exec_size == 16)
|
|
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
|
|
else if (inst->exec_size == 8)
|
|
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01;
|
|
else
|
|
unreachable("Invalid FB write execution size");
|
|
}
|
|
|
|
return mctl;
|
|
}
|
|
|
|
/**
|
|
* Predicate the specified instruction on the sample mask.
|
|
*/
|
|
void
|
|
brw_emit_predicate_on_sample_mask(const fs_builder &bld, fs_inst *inst)
|
|
{
|
|
assert(bld.shader->stage == MESA_SHADER_FRAGMENT &&
|
|
bld.group() == inst->group &&
|
|
bld.dispatch_width() == inst->exec_size);
|
|
|
|
const fs_visitor &s = *bld.shader;
|
|
const fs_reg sample_mask = brw_sample_mask_reg(bld);
|
|
const unsigned subreg = sample_mask_flag_subreg(s);
|
|
|
|
if (brw_wm_prog_data(s.stage_prog_data)->uses_kill) {
|
|
assert(sample_mask.file == ARF &&
|
|
sample_mask.nr == brw_flag_subreg(subreg).nr &&
|
|
sample_mask.subnr == brw_flag_subreg(
|
|
subreg + inst->group / 16).subnr);
|
|
} else {
|
|
bld.group(1, 0).exec_all()
|
|
.MOV(brw_flag_subreg(subreg + inst->group / 16), sample_mask);
|
|
}
|
|
|
|
if (inst->predicate) {
|
|
assert(inst->predicate == BRW_PREDICATE_NORMAL);
|
|
assert(!inst->predicate_inverse);
|
|
assert(inst->flag_subreg == 0);
|
|
assert(s.devinfo->ver < 20);
|
|
/* Combine the sample mask with the existing predicate by using a
|
|
* vertical predication mode.
|
|
*/
|
|
inst->predicate = BRW_PREDICATE_ALIGN1_ALLV;
|
|
} else {
|
|
inst->flag_subreg = subreg;
|
|
inst->predicate = BRW_PREDICATE_NORMAL;
|
|
inst->predicate_inverse = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
fs_visitor::dump_instructions_to_file(FILE *file) const
|
|
{
|
|
if (cfg) {
|
|
const register_pressure &rp = regpressure_analysis.require();
|
|
unsigned ip = 0, max_pressure = 0;
|
|
unsigned cf_count = 0;
|
|
foreach_block_and_inst(block, backend_instruction, inst, cfg) {
|
|
if (inst->is_control_flow_end())
|
|
cf_count -= 1;
|
|
|
|
max_pressure = MAX2(max_pressure, rp.regs_live_at_ip[ip]);
|
|
fprintf(file, "{%3d} %4d: ", rp.regs_live_at_ip[ip], ip);
|
|
for (unsigned i = 0; i < cf_count; i++)
|
|
fprintf(file, " ");
|
|
dump_instruction(inst, file);
|
|
ip++;
|
|
|
|
if (inst->is_control_flow_begin())
|
|
cf_count += 1;
|
|
}
|
|
fprintf(file, "Maximum %3d registers live at once.\n", max_pressure);
|
|
} else {
|
|
int ip = 0;
|
|
foreach_in_list(backend_instruction, inst, &instructions) {
|
|
fprintf(file, "%4d: ", ip++);
|
|
dump_instruction(inst, file);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
fs_visitor::dump_instruction_to_file(const backend_instruction *be_inst, FILE *file) const
|
|
{
|
|
const fs_inst *inst = (const fs_inst *)be_inst;
|
|
|
|
if (inst->predicate) {
|
|
fprintf(file, "(%cf%d.%d) ",
|
|
inst->predicate_inverse ? '-' : '+',
|
|
inst->flag_subreg / 2,
|
|
inst->flag_subreg % 2);
|
|
}
|
|
|
|
fprintf(file, "%s", brw_instruction_name(&compiler->isa, inst->opcode));
|
|
if (inst->saturate)
|
|
fprintf(file, ".sat");
|
|
if (inst->conditional_mod) {
|
|
fprintf(file, "%s", conditional_modifier[inst->conditional_mod]);
|
|
if (!inst->predicate &&
|
|
(devinfo->ver < 5 || (inst->opcode != BRW_OPCODE_SEL &&
|
|
inst->opcode != BRW_OPCODE_CSEL &&
|
|
inst->opcode != BRW_OPCODE_IF &&
|
|
inst->opcode != BRW_OPCODE_WHILE))) {
|
|
fprintf(file, ".f%d.%d", inst->flag_subreg / 2,
|
|
inst->flag_subreg % 2);
|
|
}
|
|
}
|
|
fprintf(file, "(%d) ", inst->exec_size);
|
|
|
|
if (inst->mlen) {
|
|
fprintf(file, "(mlen: %d) ", inst->mlen);
|
|
}
|
|
|
|
if (inst->ex_mlen) {
|
|
fprintf(file, "(ex_mlen: %d) ", inst->ex_mlen);
|
|
}
|
|
|
|
if (inst->eot) {
|
|
fprintf(file, "(EOT) ");
|
|
}
|
|
|
|
switch (inst->dst.file) {
|
|
case VGRF:
|
|
fprintf(file, "vgrf%d", inst->dst.nr);
|
|
break;
|
|
case FIXED_GRF:
|
|
fprintf(file, "g%d", inst->dst.nr);
|
|
break;
|
|
case MRF:
|
|
fprintf(file, "m%d", inst->dst.nr);
|
|
break;
|
|
case BAD_FILE:
|
|
fprintf(file, "(null)");
|
|
break;
|
|
case UNIFORM:
|
|
fprintf(file, "***u%d***", inst->dst.nr);
|
|
break;
|
|
case ATTR:
|
|
fprintf(file, "***attr%d***", inst->dst.nr);
|
|
break;
|
|
case ARF:
|
|
switch (inst->dst.nr) {
|
|
case BRW_ARF_NULL:
|
|
fprintf(file, "null");
|
|
break;
|
|
case BRW_ARF_ADDRESS:
|
|
fprintf(file, "a0.%d", inst->dst.subnr);
|
|
break;
|
|
case BRW_ARF_ACCUMULATOR:
|
|
fprintf(file, "acc%d", inst->dst.subnr);
|
|
break;
|
|
case BRW_ARF_FLAG:
|
|
fprintf(file, "f%d.%d", inst->dst.nr & 0xf, inst->dst.subnr);
|
|
break;
|
|
default:
|
|
fprintf(file, "arf%d.%d", inst->dst.nr & 0xf, inst->dst.subnr);
|
|
break;
|
|
}
|
|
break;
|
|
case IMM:
|
|
unreachable("not reached");
|
|
}
|
|
|
|
if (inst->dst.offset ||
|
|
(inst->dst.file == VGRF &&
|
|
alloc.sizes[inst->dst.nr] * REG_SIZE != inst->size_written)) {
|
|
const unsigned reg_size = (inst->dst.file == UNIFORM ? 4 : REG_SIZE);
|
|
fprintf(file, "+%d.%d", inst->dst.offset / reg_size,
|
|
inst->dst.offset % reg_size);
|
|
}
|
|
|
|
if (inst->dst.stride != 1)
|
|
fprintf(file, "<%u>", inst->dst.stride);
|
|
fprintf(file, ":%s, ", brw_reg_type_to_letters(inst->dst.type));
|
|
|
|
for (int i = 0; i < inst->sources; i++) {
|
|
if (inst->src[i].negate)
|
|
fprintf(file, "-");
|
|
if (inst->src[i].abs)
|
|
fprintf(file, "|");
|
|
switch (inst->src[i].file) {
|
|
case VGRF:
|
|
fprintf(file, "vgrf%d", inst->src[i].nr);
|
|
break;
|
|
case FIXED_GRF:
|
|
fprintf(file, "g%d", inst->src[i].nr);
|
|
break;
|
|
case MRF:
|
|
fprintf(file, "***m%d***", inst->src[i].nr);
|
|
break;
|
|
case ATTR:
|
|
fprintf(file, "attr%d", inst->src[i].nr);
|
|
break;
|
|
case UNIFORM:
|
|
fprintf(file, "u%d", inst->src[i].nr);
|
|
break;
|
|
case BAD_FILE:
|
|
fprintf(file, "(null)");
|
|
break;
|
|
case IMM:
|
|
switch (inst->src[i].type) {
|
|
case BRW_REGISTER_TYPE_HF:
|
|
fprintf(file, "%-ghf", _mesa_half_to_float(inst->src[i].ud & 0xffff));
|
|
break;
|
|
case BRW_REGISTER_TYPE_F:
|
|
fprintf(file, "%-gf", inst->src[i].f);
|
|
break;
|
|
case BRW_REGISTER_TYPE_DF:
|
|
fprintf(file, "%fdf", inst->src[i].df);
|
|
break;
|
|
case BRW_REGISTER_TYPE_W:
|
|
case BRW_REGISTER_TYPE_D:
|
|
fprintf(file, "%dd", inst->src[i].d);
|
|
break;
|
|
case BRW_REGISTER_TYPE_UW:
|
|
case BRW_REGISTER_TYPE_UD:
|
|
fprintf(file, "%uu", inst->src[i].ud);
|
|
break;
|
|
case BRW_REGISTER_TYPE_Q:
|
|
fprintf(file, "%" PRId64 "q", inst->src[i].d64);
|
|
break;
|
|
case BRW_REGISTER_TYPE_UQ:
|
|
fprintf(file, "%" PRIu64 "uq", inst->src[i].u64);
|
|
break;
|
|
case BRW_REGISTER_TYPE_VF:
|
|
fprintf(file, "[%-gF, %-gF, %-gF, %-gF]",
|
|
brw_vf_to_float((inst->src[i].ud >> 0) & 0xff),
|
|
brw_vf_to_float((inst->src[i].ud >> 8) & 0xff),
|
|
brw_vf_to_float((inst->src[i].ud >> 16) & 0xff),
|
|
brw_vf_to_float((inst->src[i].ud >> 24) & 0xff));
|
|
break;
|
|
case BRW_REGISTER_TYPE_V:
|
|
case BRW_REGISTER_TYPE_UV:
|
|
fprintf(file, "%08x%s", inst->src[i].ud,
|
|
inst->src[i].type == BRW_REGISTER_TYPE_V ? "V" : "UV");
|
|
break;
|
|
default:
|
|
fprintf(file, "???");
|
|
break;
|
|
}
|
|
break;
|
|
case ARF:
|
|
switch (inst->src[i].nr) {
|
|
case BRW_ARF_NULL:
|
|
fprintf(file, "null");
|
|
break;
|
|
case BRW_ARF_ADDRESS:
|
|
fprintf(file, "a0.%d", inst->src[i].subnr);
|
|
break;
|
|
case BRW_ARF_ACCUMULATOR:
|
|
fprintf(file, "acc%d", inst->src[i].subnr);
|
|
break;
|
|
case BRW_ARF_FLAG:
|
|
fprintf(file, "f%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr);
|
|
break;
|
|
default:
|
|
fprintf(file, "arf%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (inst->src[i].offset ||
|
|
(inst->src[i].file == VGRF &&
|
|
alloc.sizes[inst->src[i].nr] * REG_SIZE != inst->size_read(i))) {
|
|
const unsigned reg_size = (inst->src[i].file == UNIFORM ? 4 : REG_SIZE);
|
|
fprintf(file, "+%d.%d", inst->src[i].offset / reg_size,
|
|
inst->src[i].offset % reg_size);
|
|
}
|
|
|
|
if (inst->src[i].abs)
|
|
fprintf(file, "|");
|
|
|
|
if (inst->src[i].file != IMM) {
|
|
unsigned stride;
|
|
if (inst->src[i].file == ARF || inst->src[i].file == FIXED_GRF) {
|
|
unsigned hstride = inst->src[i].hstride;
|
|
stride = (hstride == 0 ? 0 : (1 << (hstride - 1)));
|
|
} else {
|
|
stride = inst->src[i].stride;
|
|
}
|
|
if (stride != 1)
|
|
fprintf(file, "<%u>", stride);
|
|
|
|
fprintf(file, ":%s", brw_reg_type_to_letters(inst->src[i].type));
|
|
}
|
|
|
|
if (i < inst->sources - 1 && inst->src[i + 1].file != BAD_FILE)
|
|
fprintf(file, ", ");
|
|
}
|
|
|
|
fprintf(file, " ");
|
|
|
|
if (inst->force_writemask_all)
|
|
fprintf(file, "NoMask ");
|
|
|
|
if (inst->exec_size != dispatch_width)
|
|
fprintf(file, "group%d ", inst->group);
|
|
|
|
fprintf(file, "\n");
|
|
}
|
|
|
|
brw::register_pressure::register_pressure(const fs_visitor *v)
|
|
{
|
|
const fs_live_variables &live = v->live_analysis.require();
|
|
const unsigned num_instructions = v->cfg->num_blocks ?
|
|
v->cfg->blocks[v->cfg->num_blocks - 1]->end_ip + 1 : 0;
|
|
|
|
regs_live_at_ip = new unsigned[num_instructions]();
|
|
|
|
for (unsigned reg = 0; reg < v->alloc.count; reg++) {
|
|
for (int ip = live.vgrf_start[reg]; ip <= live.vgrf_end[reg]; ip++)
|
|
regs_live_at_ip[ip] += v->alloc.sizes[reg];
|
|
}
|
|
|
|
const unsigned payload_count = v->first_non_payload_grf;
|
|
|
|
int *payload_last_use_ip = new int[payload_count];
|
|
v->calculate_payload_ranges(payload_count, payload_last_use_ip);
|
|
|
|
for (unsigned reg = 0; reg < payload_count; reg++) {
|
|
for (int ip = 0; ip < payload_last_use_ip[reg]; ip++)
|
|
++regs_live_at_ip[ip];
|
|
}
|
|
|
|
delete[] payload_last_use_ip;
|
|
}
|
|
|
|
brw::register_pressure::~register_pressure()
|
|
{
|
|
delete[] regs_live_at_ip;
|
|
}
|
|
|
|
void
|
|
fs_visitor::invalidate_analysis(brw::analysis_dependency_class c)
|
|
{
|
|
backend_shader::invalidate_analysis(c);
|
|
live_analysis.invalidate(c);
|
|
regpressure_analysis.invalidate(c);
|
|
}
|
|
|
|
void
|
|
fs_visitor::debug_optimizer(const nir_shader *nir,
|
|
const char *pass_name,
|
|
int iteration, int pass_num) const
|
|
{
|
|
if (!brw_should_print_shader(nir, DEBUG_OPTIMIZER))
|
|
return;
|
|
|
|
char *filename;
|
|
int ret = asprintf(&filename, "%s/%s%d-%s-%02d-%02d-%s",
|
|
debug_get_option("INTEL_SHADER_OPTIMIZER_PATH", "./"),
|
|
_mesa_shader_stage_to_abbrev(stage), dispatch_width, nir->info.name,
|
|
iteration, pass_num, pass_name);
|
|
if (ret == -1)
|
|
return;
|
|
dump_instructions(filename);
|
|
free(filename);
|
|
}
|
|
|
|
static bool
|
|
needs_dummy_fence(const intel_device_info *devinfo, fs_inst *inst)
|
|
{
|
|
/* This workaround is about making sure that any instruction writing
|
|
* through UGM has completed before we hit EOT.
|
|
*/
|
|
if (inst->sfid != GFX12_SFID_UGM)
|
|
return false;
|
|
|
|
/* Any UGM, non-Scratch-surface Stores (not including Atomic) messages,
|
|
* where the L1-cache override is NOT among {WB, WS, WT}
|
|
*/
|
|
enum lsc_opcode opcode = lsc_msg_desc_opcode(devinfo, inst->desc);
|
|
if (lsc_opcode_is_store(opcode)) {
|
|
switch (lsc_msg_desc_cache_ctrl(devinfo, inst->desc)) {
|
|
case LSC_CACHE_STORE_L1STATE_L3MOCS:
|
|
case LSC_CACHE_STORE_L1WB_L3WB:
|
|
case LSC_CACHE_STORE_L1S_L3UC:
|
|
case LSC_CACHE_STORE_L1S_L3WB:
|
|
case LSC_CACHE_STORE_L1WT_L3UC:
|
|
case LSC_CACHE_STORE_L1WT_L3WB:
|
|
return false;
|
|
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/* Any UGM Atomic message WITHOUT return value */
|
|
if (lsc_opcode_is_atomic(opcode) && inst->dst.file == BAD_FILE)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/* Wa_14015360517
|
|
*
|
|
* The first instruction of any kernel should have non-zero emask.
|
|
* Make sure this happens by introducing a dummy mov instruction.
|
|
*/
|
|
bool
|
|
brw_fs_workaround_emit_dummy_mov_instruction(fs_visitor &s)
|
|
{
|
|
if (!intel_needs_workaround(s.devinfo, 14015360517))
|
|
return false;
|
|
|
|
struct backend_instruction *first_inst =
|
|
s.cfg->first_block()->start();
|
|
|
|
/* We can skip the WA if first instruction is marked with
|
|
* force_writemask_all or exec_size equals dispatch_width.
|
|
*/
|
|
if (first_inst->force_writemask_all ||
|
|
first_inst->exec_size == s.dispatch_width)
|
|
return false;
|
|
|
|
/* Insert dummy mov as first instruction. */
|
|
const fs_builder ubld =
|
|
fs_builder(&s, s.cfg->first_block(), (fs_inst *)first_inst).exec_all().group(8, 0);
|
|
ubld.MOV(ubld.null_reg_ud(), brw_imm_ud(0u));
|
|
|
|
s.invalidate_analysis(DEPENDENCY_INSTRUCTIONS | DEPENDENCY_VARIABLES);
|
|
return true;
|
|
}
|
|
|
|
/* Wa_22013689345
|
|
*
|
|
* We need to emit UGM fence message before EOT, if shader has any UGM write
|
|
* or atomic message.
|
|
*
|
|
* TODO/FINISHME: According to Curro we could avoid the fence in some cases.
|
|
* We probably need a better criteria in needs_dummy_fence().
|
|
*/
|
|
bool
|
|
brw_fs_workaround_memory_fence_before_eot(fs_visitor &s)
|
|
{
|
|
bool progress = false;
|
|
bool has_ugm_write_or_atomic = false;
|
|
|
|
if (!intel_needs_workaround(s.devinfo, 22013689345))
|
|
return false;
|
|
|
|
foreach_block_and_inst_safe (block, fs_inst, inst, s.cfg) {
|
|
if (!inst->eot) {
|
|
if (needs_dummy_fence(s.devinfo, inst))
|
|
has_ugm_write_or_atomic = true;
|
|
continue;
|
|
}
|
|
|
|
if (!has_ugm_write_or_atomic)
|
|
break;
|
|
|
|
const fs_builder ibld(&s, block, inst);
|
|
const fs_builder ubld = ibld.exec_all().group(1, 0);
|
|
|
|
fs_reg dst = ubld.vgrf(BRW_REGISTER_TYPE_UD);
|
|
fs_inst *dummy_fence = ubld.emit(SHADER_OPCODE_MEMORY_FENCE,
|
|
dst, brw_vec8_grf(0, 0),
|
|
/* commit enable */ brw_imm_ud(1),
|
|
/* bti */ brw_imm_ud(0));
|
|
dummy_fence->sfid = GFX12_SFID_UGM;
|
|
dummy_fence->desc = lsc_fence_msg_desc(s.devinfo, LSC_FENCE_TILE,
|
|
LSC_FLUSH_TYPE_NONE_6, false);
|
|
ubld.emit(FS_OPCODE_SCHEDULING_FENCE, ubld.null_reg_ud(), dst);
|
|
progress = true;
|
|
/* TODO: remove this break if we ever have shader with multiple EOT. */
|
|
break;
|
|
}
|
|
|
|
if (progress) {
|
|
s.invalidate_analysis(DEPENDENCY_INSTRUCTIONS |
|
|
DEPENDENCY_VARIABLES);
|
|
}
|
|
|
|
return progress;
|
|
}
|
|
|
|
/**
|
|
* Find the first instruction in the program that might start a region of
|
|
* divergent control flow due to a HALT jump. There is no
|
|
* find_halt_control_flow_region_end(), the region of divergence extends until
|
|
* the only SHADER_OPCODE_HALT_TARGET in the program.
|
|
*/
|
|
static const fs_inst *
|
|
find_halt_control_flow_region_start(const fs_visitor *v)
|
|
{
|
|
foreach_block_and_inst(block, fs_inst, inst, v->cfg) {
|
|
if (inst->opcode == BRW_OPCODE_HALT ||
|
|
inst->opcode == SHADER_OPCODE_HALT_TARGET)
|
|
return inst;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Work around the Gfx12 hardware bug filed as Wa_1407528679. EU fusion
|
|
* can cause a BB to be executed with all channels disabled, which will lead
|
|
* to the execution of any NoMask instructions in it, even though any
|
|
* execution-masked instructions will be correctly shot down. This may break
|
|
* assumptions of some NoMask SEND messages whose descriptor depends on data
|
|
* generated by live invocations of the shader.
|
|
*
|
|
* This avoids the problem by predicating certain instructions on an ANY
|
|
* horizontal predicate that makes sure that their execution is omitted when
|
|
* all channels of the program are disabled.
|
|
*/
|
|
bool
|
|
brw_fs_workaround_nomask_control_flow(fs_visitor &s)
|
|
{
|
|
if (s.devinfo->ver != 12)
|
|
return false;
|
|
|
|
const brw_predicate pred = s.dispatch_width > 16 ? BRW_PREDICATE_ALIGN1_ANY32H :
|
|
s.dispatch_width > 8 ? BRW_PREDICATE_ALIGN1_ANY16H :
|
|
BRW_PREDICATE_ALIGN1_ANY8H;
|
|
const fs_inst *halt_start = find_halt_control_flow_region_start(&s);
|
|
unsigned depth = 0;
|
|
bool progress = false;
|
|
|
|
const fs_live_variables &live_vars = s.live_analysis.require();
|
|
|
|
/* Scan the program backwards in order to be able to easily determine
|
|
* whether the flag register is live at any point.
|
|
*/
|
|
foreach_block_reverse_safe(block, s.cfg) {
|
|
BITSET_WORD flag_liveout = live_vars.block_data[block->num]
|
|
.flag_liveout[0];
|
|
STATIC_ASSERT(ARRAY_SIZE(live_vars.block_data[0].flag_liveout) == 1);
|
|
|
|
foreach_inst_in_block_reverse_safe(fs_inst, inst, block) {
|
|
if (!inst->predicate && inst->exec_size >= 8)
|
|
flag_liveout &= ~inst->flags_written(s.devinfo);
|
|
|
|
switch (inst->opcode) {
|
|
case BRW_OPCODE_DO:
|
|
case BRW_OPCODE_IF:
|
|
/* Note that this doesn't handle BRW_OPCODE_HALT since only
|
|
* the first one in the program closes the region of divergent
|
|
* control flow due to any HALT instructions -- Instead this is
|
|
* handled with the halt_start check below.
|
|
*/
|
|
depth--;
|
|
break;
|
|
|
|
case BRW_OPCODE_WHILE:
|
|
case BRW_OPCODE_ENDIF:
|
|
case SHADER_OPCODE_HALT_TARGET:
|
|
depth++;
|
|
break;
|
|
|
|
default:
|
|
/* Note that the vast majority of NoMask SEND instructions in the
|
|
* program are harmless while executed in a block with all
|
|
* channels disabled, since any instructions with side effects we
|
|
* could hit here should be execution-masked.
|
|
*
|
|
* The main concern is NoMask SEND instructions where the message
|
|
* descriptor or header depends on data generated by live
|
|
* invocations of the shader (RESINFO and
|
|
* FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD with a dynamically
|
|
* computed surface index seem to be the only examples right now
|
|
* where this could easily lead to GPU hangs). Unfortunately we
|
|
* have no straightforward way to detect that currently, so just
|
|
* predicate any NoMask SEND instructions we find under control
|
|
* flow.
|
|
*
|
|
* If this proves to have a measurable performance impact it can
|
|
* be easily extended with a whitelist of messages we know we can
|
|
* safely omit the predication for.
|
|
*/
|
|
if (depth && inst->force_writemask_all &&
|
|
is_send(inst) && !inst->predicate) {
|
|
/* We need to load the execution mask into the flag register by
|
|
* using a builder with channel group matching the whole shader
|
|
* (rather than the default which is derived from the original
|
|
* instruction), in order to avoid getting a right-shifted
|
|
* value.
|
|
*/
|
|
const fs_builder ubld = fs_builder(&s, block, inst)
|
|
.exec_all().group(s.dispatch_width, 0);
|
|
const fs_reg flag = retype(brw_flag_reg(0, 0),
|
|
BRW_REGISTER_TYPE_UD);
|
|
|
|
/* Due to the lack of flag register allocation we need to save
|
|
* and restore the flag register if it's live.
|
|
*/
|
|
const bool save_flag = flag_liveout &
|
|
brw_fs_flag_mask(flag, s.dispatch_width / 8);
|
|
const fs_reg tmp = ubld.group(8, 0).vgrf(flag.type);
|
|
|
|
if (save_flag) {
|
|
ubld.group(8, 0).UNDEF(tmp);
|
|
ubld.group(1, 0).MOV(tmp, flag);
|
|
}
|
|
|
|
ubld.emit(FS_OPCODE_LOAD_LIVE_CHANNELS);
|
|
|
|
set_predicate(pred, inst);
|
|
inst->flag_subreg = 0;
|
|
inst->predicate_trivial = true;
|
|
|
|
if (save_flag)
|
|
ubld.group(1, 0).at(block, inst->next).MOV(flag, tmp);
|
|
|
|
progress = true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (inst == halt_start)
|
|
depth--;
|
|
|
|
flag_liveout |= inst->flags_read(s.devinfo);
|
|
}
|
|
}
|
|
|
|
if (progress)
|
|
s.invalidate_analysis(DEPENDENCY_INSTRUCTIONS | DEPENDENCY_VARIABLES);
|
|
|
|
return progress;
|
|
}
|
|
|
|
uint32_t
|
|
fs_visitor::compute_max_register_pressure()
|
|
{
|
|
const register_pressure &rp = regpressure_analysis.require();
|
|
uint32_t ip = 0, max_pressure = 0;
|
|
foreach_block_and_inst(block, backend_instruction, inst, cfg) {
|
|
max_pressure = MAX2(max_pressure, rp.regs_live_at_ip[ip]);
|
|
ip++;
|
|
}
|
|
return max_pressure;
|
|
}
|
|
|
|
static fs_inst **
|
|
save_instruction_order(const struct cfg_t *cfg)
|
|
{
|
|
/* Before we schedule anything, stash off the instruction order as an array
|
|
* of fs_inst *. This way, we can reset it between scheduling passes to
|
|
* prevent dependencies between the different scheduling modes.
|
|
*/
|
|
int num_insts = cfg->last_block()->end_ip + 1;
|
|
fs_inst **inst_arr = new fs_inst * [num_insts];
|
|
|
|
int ip = 0;
|
|
foreach_block_and_inst(block, fs_inst, inst, cfg) {
|
|
assert(ip >= block->start_ip && ip <= block->end_ip);
|
|
inst_arr[ip++] = inst;
|
|
}
|
|
assert(ip == num_insts);
|
|
|
|
return inst_arr;
|
|
}
|
|
|
|
static void
|
|
restore_instruction_order(struct cfg_t *cfg, fs_inst **inst_arr)
|
|
{
|
|
ASSERTED int num_insts = cfg->last_block()->end_ip + 1;
|
|
|
|
int ip = 0;
|
|
foreach_block (block, cfg) {
|
|
block->instructions.make_empty();
|
|
|
|
assert(ip == block->start_ip);
|
|
for (; ip <= block->end_ip; ip++)
|
|
block->instructions.push_tail(inst_arr[ip]);
|
|
}
|
|
assert(ip == num_insts);
|
|
}
|
|
|
|
void
|
|
fs_visitor::allocate_registers(bool allow_spilling)
|
|
{
|
|
bool allocated;
|
|
|
|
static const enum instruction_scheduler_mode pre_modes[] = {
|
|
SCHEDULE_PRE,
|
|
SCHEDULE_PRE_NON_LIFO,
|
|
SCHEDULE_NONE,
|
|
SCHEDULE_PRE_LIFO,
|
|
};
|
|
|
|
static const char *scheduler_mode_name[] = {
|
|
[SCHEDULE_PRE] = "top-down",
|
|
[SCHEDULE_PRE_NON_LIFO] = "non-lifo",
|
|
[SCHEDULE_PRE_LIFO] = "lifo",
|
|
[SCHEDULE_POST] = "post",
|
|
[SCHEDULE_NONE] = "none",
|
|
};
|
|
|
|
uint32_t best_register_pressure = UINT32_MAX;
|
|
enum instruction_scheduler_mode best_sched = SCHEDULE_NONE;
|
|
|
|
brw_fs_opt_compact_virtual_grfs(*this);
|
|
|
|
if (needs_register_pressure)
|
|
shader_stats.max_register_pressure = compute_max_register_pressure();
|
|
|
|
debug_optimizer(nir, "pre_register_allocate", 90, 90);
|
|
|
|
bool spill_all = allow_spilling && INTEL_DEBUG(DEBUG_SPILL_FS);
|
|
|
|
/* Before we schedule anything, stash off the instruction order as an array
|
|
* of fs_inst *. This way, we can reset it between scheduling passes to
|
|
* prevent dependencies between the different scheduling modes.
|
|
*/
|
|
fs_inst **orig_order = save_instruction_order(cfg);
|
|
fs_inst **best_pressure_order = NULL;
|
|
|
|
void *scheduler_ctx = ralloc_context(NULL);
|
|
fs_instruction_scheduler *sched = prepare_scheduler(scheduler_ctx);
|
|
|
|
/* Try each scheduling heuristic to see if it can successfully register
|
|
* allocate without spilling. They should be ordered by decreasing
|
|
* performance but increasing likelihood of allocating.
|
|
*/
|
|
for (unsigned i = 0; i < ARRAY_SIZE(pre_modes); i++) {
|
|
enum instruction_scheduler_mode sched_mode = pre_modes[i];
|
|
|
|
schedule_instructions_pre_ra(sched, sched_mode);
|
|
this->shader_stats.scheduler_mode = scheduler_mode_name[sched_mode];
|
|
|
|
debug_optimizer(nir, shader_stats.scheduler_mode, 95, i);
|
|
|
|
if (0) {
|
|
assign_regs_trivial();
|
|
allocated = true;
|
|
break;
|
|
}
|
|
|
|
/* We should only spill registers on the last scheduling. */
|
|
assert(!spilled_any_registers);
|
|
|
|
allocated = assign_regs(false, spill_all);
|
|
if (allocated)
|
|
break;
|
|
|
|
/* Save the maximum register pressure */
|
|
uint32_t this_pressure = compute_max_register_pressure();
|
|
|
|
if (0) {
|
|
fprintf(stderr, "Scheduler mode \"%s\" spilled, max pressure = %u\n",
|
|
scheduler_mode_name[sched_mode], this_pressure);
|
|
}
|
|
|
|
if (this_pressure < best_register_pressure) {
|
|
best_register_pressure = this_pressure;
|
|
best_sched = sched_mode;
|
|
delete[] best_pressure_order;
|
|
best_pressure_order = save_instruction_order(cfg);
|
|
}
|
|
|
|
/* Reset back to the original order before trying the next mode */
|
|
restore_instruction_order(cfg, orig_order);
|
|
invalidate_analysis(DEPENDENCY_INSTRUCTIONS);
|
|
}
|
|
|
|
ralloc_free(scheduler_ctx);
|
|
|
|
if (!allocated) {
|
|
if (0) {
|
|
fprintf(stderr, "Spilling - using lowest-pressure mode \"%s\"\n",
|
|
scheduler_mode_name[best_sched]);
|
|
}
|
|
restore_instruction_order(cfg, best_pressure_order);
|
|
shader_stats.scheduler_mode = scheduler_mode_name[best_sched];
|
|
|
|
allocated = assign_regs(allow_spilling, spill_all);
|
|
}
|
|
|
|
delete[] orig_order;
|
|
delete[] best_pressure_order;
|
|
|
|
if (!allocated) {
|
|
fail("Failure to register allocate. Reduce number of "
|
|
"live scalar values to avoid this.");
|
|
} else if (spilled_any_registers) {
|
|
brw_shader_perf_log(compiler, log_data,
|
|
"%s shader triggered register spilling. "
|
|
"Try reducing the number of live scalar "
|
|
"values to improve performance.\n",
|
|
_mesa_shader_stage_to_string(stage));
|
|
}
|
|
|
|
if (failed)
|
|
return;
|
|
|
|
brw_fs_opt_bank_conflicts(*this);
|
|
|
|
schedule_instructions_post_ra();
|
|
|
|
if (last_scratch > 0) {
|
|
ASSERTED unsigned max_scratch_size = 2 * 1024 * 1024;
|
|
|
|
/* Take the max of any previously compiled variant of the shader. In the
|
|
* case of bindless shaders with return parts, this will also take the
|
|
* max of all parts.
|
|
*/
|
|
prog_data->total_scratch = MAX2(brw_get_scratch_size(last_scratch),
|
|
prog_data->total_scratch);
|
|
|
|
if (gl_shader_stage_is_compute(stage)) {
|
|
if (devinfo->platform == INTEL_PLATFORM_HSW) {
|
|
/* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
|
|
* field documentation, Haswell supports a minimum of 2kB of
|
|
* scratch space for compute shaders, unlike every other stage
|
|
* and platform.
|
|
*/
|
|
prog_data->total_scratch = MAX2(prog_data->total_scratch, 2048);
|
|
} else if (devinfo->ver <= 7) {
|
|
/* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
|
|
* field documentation, platforms prior to Haswell measure scratch
|
|
* size linearly with a range of [1kB, 12kB] and 1kB granularity.
|
|
*/
|
|
prog_data->total_scratch = ALIGN(last_scratch, 1024);
|
|
max_scratch_size = 12 * 1024;
|
|
}
|
|
}
|
|
|
|
/* We currently only support up to 2MB of scratch space. If we
|
|
* need to support more eventually, the documentation suggests
|
|
* that we could allocate a larger buffer, and partition it out
|
|
* ourselves. We'd just have to undo the hardware's address
|
|
* calculation by subtracting (FFTID * Per Thread Scratch Space)
|
|
* and then add FFTID * (Larger Per Thread Scratch Space).
|
|
*
|
|
* See 3D-Media-GPGPU Engine > Media GPGPU Pipeline >
|
|
* Thread Group Tracking > Local Memory/Scratch Space.
|
|
*/
|
|
assert(prog_data->total_scratch < max_scratch_size);
|
|
}
|
|
|
|
brw_fs_lower_scoreboard(*this);
|
|
}
|
|
|
|
bool
|
|
fs_visitor::run_vs()
|
|
{
|
|
assert(stage == MESA_SHADER_VERTEX);
|
|
|
|
payload_ = new vs_thread_payload(*this);
|
|
|
|
nir_to_brw(this);
|
|
|
|
if (failed)
|
|
return false;
|
|
|
|
emit_urb_writes();
|
|
|
|
calculate_cfg();
|
|
|
|
brw_fs_optimize(*this);
|
|
|
|
assign_curb_setup();
|
|
assign_vs_urb_setup();
|
|
|
|
brw_fs_lower_3src_null_dest(*this);
|
|
brw_fs_workaround_memory_fence_before_eot(*this);
|
|
brw_fs_workaround_emit_dummy_mov_instruction(*this);
|
|
|
|
allocate_registers(true /* allow_spilling */);
|
|
|
|
return !failed;
|
|
}
|
|
|
|
void
|
|
fs_visitor::set_tcs_invocation_id()
|
|
{
|
|
struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(prog_data);
|
|
struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
|
|
const unsigned instance_id_mask =
|
|
(devinfo->verx10 >= 125) ? INTEL_MASK(7, 0) :
|
|
(devinfo->ver >= 11) ? INTEL_MASK(22, 16) :
|
|
INTEL_MASK(23, 17);
|
|
const unsigned instance_id_shift =
|
|
(devinfo->verx10 >= 125) ? 0 : (devinfo->ver >= 11) ? 16 : 17;
|
|
|
|
/* Get instance number from g0.2 bits:
|
|
* * 7:0 on DG2+
|
|
* * 22:16 on gfx11+
|
|
* * 23:17 otherwise
|
|
*/
|
|
fs_reg t = bld.vgrf(BRW_REGISTER_TYPE_UD);
|
|
bld.AND(t, fs_reg(retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_UD)),
|
|
brw_imm_ud(instance_id_mask));
|
|
|
|
invocation_id = bld.vgrf(BRW_REGISTER_TYPE_UD);
|
|
|
|
if (vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_MULTI_PATCH) {
|
|
/* gl_InvocationID is just the thread number */
|
|
bld.SHR(invocation_id, t, brw_imm_ud(instance_id_shift));
|
|
return;
|
|
}
|
|
|
|
assert(vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_SINGLE_PATCH);
|
|
|
|
fs_reg channels_uw = bld.vgrf(BRW_REGISTER_TYPE_UW);
|
|
fs_reg channels_ud = bld.vgrf(BRW_REGISTER_TYPE_UD);
|
|
bld.MOV(channels_uw, fs_reg(brw_imm_uv(0x76543210)));
|
|
bld.MOV(channels_ud, channels_uw);
|
|
|
|
if (tcs_prog_data->instances == 1) {
|
|
invocation_id = channels_ud;
|
|
} else {
|
|
fs_reg instance_times_8 = bld.vgrf(BRW_REGISTER_TYPE_UD);
|
|
bld.SHR(instance_times_8, t, brw_imm_ud(instance_id_shift - 3));
|
|
bld.ADD(invocation_id, instance_times_8, channels_ud);
|
|
}
|
|
}
|
|
|
|
void
|
|
fs_visitor::emit_tcs_thread_end()
|
|
{
|
|
/* Try and tag the last URB write with EOT instead of emitting a whole
|
|
* separate write just to finish the thread. There isn't guaranteed to
|
|
* be one, so this may not succeed.
|
|
*/
|
|
if (devinfo->ver != 8 && mark_last_urb_write_with_eot())
|
|
return;
|
|
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
|
|
/* Emit a URB write to end the thread. On Broadwell, we use this to write
|
|
* zero to the "TR DS Cache Disable" bit (we haven't implemented a fancy
|
|
* algorithm to set it optimally). On other platforms, we simply write
|
|
* zero to a reserved/MBZ patch header DWord which has no consequence.
|
|
*/
|
|
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
|
|
srcs[URB_LOGICAL_SRC_HANDLE] = tcs_payload().patch_urb_output;
|
|
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(WRITEMASK_X << 16);
|
|
srcs[URB_LOGICAL_SRC_DATA] = brw_imm_ud(0);
|
|
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(1);
|
|
fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
|
|
reg_undef, srcs, ARRAY_SIZE(srcs));
|
|
inst->eot = true;
|
|
}
|
|
|
|
bool
|
|
fs_visitor::run_tcs()
|
|
{
|
|
assert(stage == MESA_SHADER_TESS_CTRL);
|
|
|
|
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
|
|
assert(vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_SINGLE_PATCH ||
|
|
vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_MULTI_PATCH);
|
|
|
|
payload_ = new tcs_thread_payload(*this);
|
|
|
|
/* Initialize gl_InvocationID */
|
|
set_tcs_invocation_id();
|
|
|
|
const bool fix_dispatch_mask =
|
|
vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_SINGLE_PATCH &&
|
|
(nir->info.tess.tcs_vertices_out % 8) != 0;
|
|
|
|
/* Fix the disptach mask */
|
|
if (fix_dispatch_mask) {
|
|
bld.CMP(bld.null_reg_ud(), invocation_id,
|
|
brw_imm_ud(nir->info.tess.tcs_vertices_out), BRW_CONDITIONAL_L);
|
|
bld.IF(BRW_PREDICATE_NORMAL);
|
|
}
|
|
|
|
nir_to_brw(this);
|
|
|
|
if (fix_dispatch_mask) {
|
|
bld.emit(BRW_OPCODE_ENDIF);
|
|
}
|
|
|
|
emit_tcs_thread_end();
|
|
|
|
if (failed)
|
|
return false;
|
|
|
|
calculate_cfg();
|
|
|
|
brw_fs_optimize(*this);
|
|
|
|
assign_curb_setup();
|
|
assign_tcs_urb_setup();
|
|
|
|
brw_fs_lower_3src_null_dest(*this);
|
|
brw_fs_workaround_memory_fence_before_eot(*this);
|
|
brw_fs_workaround_emit_dummy_mov_instruction(*this);
|
|
|
|
allocate_registers(true /* allow_spilling */);
|
|
|
|
return !failed;
|
|
}
|
|
|
|
bool
|
|
fs_visitor::run_tes()
|
|
{
|
|
assert(stage == MESA_SHADER_TESS_EVAL);
|
|
|
|
payload_ = new tes_thread_payload(*this);
|
|
|
|
nir_to_brw(this);
|
|
|
|
if (failed)
|
|
return false;
|
|
|
|
emit_urb_writes();
|
|
|
|
calculate_cfg();
|
|
|
|
brw_fs_optimize(*this);
|
|
|
|
assign_curb_setup();
|
|
assign_tes_urb_setup();
|
|
|
|
brw_fs_lower_3src_null_dest(*this);
|
|
brw_fs_workaround_memory_fence_before_eot(*this);
|
|
brw_fs_workaround_emit_dummy_mov_instruction(*this);
|
|
|
|
allocate_registers(true /* allow_spilling */);
|
|
|
|
return !failed;
|
|
}
|
|
|
|
bool
|
|
fs_visitor::run_gs()
|
|
{
|
|
assert(stage == MESA_SHADER_GEOMETRY);
|
|
|
|
payload_ = new gs_thread_payload(*this);
|
|
|
|
this->final_gs_vertex_count = vgrf(glsl_uint_type());
|
|
|
|
if (gs_compile->control_data_header_size_bits > 0) {
|
|
/* Create a VGRF to store accumulated control data bits. */
|
|
this->control_data_bits = vgrf(glsl_uint_type());
|
|
|
|
/* If we're outputting more than 32 control data bits, then EmitVertex()
|
|
* will set control_data_bits to 0 after emitting the first vertex.
|
|
* Otherwise, we need to initialize it to 0 here.
|
|
*/
|
|
if (gs_compile->control_data_header_size_bits <= 32) {
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
const fs_builder abld = bld.annotate("initialize control data bits");
|
|
abld.MOV(this->control_data_bits, brw_imm_ud(0u));
|
|
}
|
|
}
|
|
|
|
nir_to_brw(this);
|
|
|
|
emit_gs_thread_end();
|
|
|
|
if (failed)
|
|
return false;
|
|
|
|
calculate_cfg();
|
|
|
|
brw_fs_optimize(*this);
|
|
|
|
assign_curb_setup();
|
|
assign_gs_urb_setup();
|
|
|
|
brw_fs_lower_3src_null_dest(*this);
|
|
brw_fs_workaround_memory_fence_before_eot(*this);
|
|
brw_fs_workaround_emit_dummy_mov_instruction(*this);
|
|
|
|
allocate_registers(true /* allow_spilling */);
|
|
|
|
return !failed;
|
|
}
|
|
|
|
/* From the SKL PRM, Volume 16, Workarounds:
|
|
*
|
|
* 0877 3D Pixel Shader Hang possible when pixel shader dispatched with
|
|
* only header phases (R0-R2)
|
|
*
|
|
* WA: Enable a non-header phase (e.g. push constant) when dispatch would
|
|
* have been header only.
|
|
*
|
|
* Instead of enabling push constants one can alternatively enable one of the
|
|
* inputs. Here one simply chooses "layer" which shouldn't impose much
|
|
* overhead.
|
|
*/
|
|
static void
|
|
gfx9_ps_header_only_workaround(struct brw_wm_prog_data *wm_prog_data)
|
|
{
|
|
if (wm_prog_data->num_varying_inputs)
|
|
return;
|
|
|
|
if (wm_prog_data->base.curb_read_length)
|
|
return;
|
|
|
|
wm_prog_data->urb_setup[VARYING_SLOT_LAYER] = 0;
|
|
wm_prog_data->num_varying_inputs = 1;
|
|
|
|
brw_compute_urb_setup_index(wm_prog_data);
|
|
}
|
|
|
|
bool
|
|
fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
|
|
{
|
|
struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data);
|
|
brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
|
|
assert(stage == MESA_SHADER_FRAGMENT);
|
|
|
|
payload_ = new fs_thread_payload(*this, source_depth_to_render_target,
|
|
runtime_check_aads_emit);
|
|
|
|
if (do_rep_send) {
|
|
assert(dispatch_width == 16);
|
|
emit_repclear_shader();
|
|
} else {
|
|
if (nir->info.inputs_read > 0 ||
|
|
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) ||
|
|
(nir->info.outputs_read > 0 && !wm_key->coherent_fb_fetch)) {
|
|
if (devinfo->ver < 6)
|
|
emit_interpolation_setup_gfx4();
|
|
else
|
|
emit_interpolation_setup_gfx6();
|
|
}
|
|
|
|
/* We handle discards by keeping track of the still-live pixels in f0.1.
|
|
* Initialize it with the dispatched pixels.
|
|
*/
|
|
if (wm_prog_data->uses_kill) {
|
|
const unsigned lower_width = MIN2(dispatch_width, 16);
|
|
for (unsigned i = 0; i < dispatch_width / lower_width; i++) {
|
|
/* According to the "PS Thread Payload for Normal
|
|
* Dispatch" pages on the BSpec, the dispatch mask is
|
|
* stored in R0.15/R1.15 on gfx20+ and in R1.7/R2.7 on
|
|
* gfx6+.
|
|
*/
|
|
const fs_reg dispatch_mask =
|
|
devinfo->ver >= 20 ? xe2_vec1_grf(i, 15) :
|
|
devinfo->ver >= 6 ? brw_vec1_grf(i + 1, 7) :
|
|
brw_vec1_grf(0, 0);
|
|
bld.exec_all().group(1, 0)
|
|
.MOV(brw_sample_mask_reg(bld.group(lower_width, i)),
|
|
retype(dispatch_mask, BRW_REGISTER_TYPE_UW));
|
|
}
|
|
}
|
|
|
|
if (nir->info.writes_memory)
|
|
wm_prog_data->has_side_effects = true;
|
|
|
|
nir_to_brw(this);
|
|
|
|
if (failed)
|
|
return false;
|
|
|
|
if (wm_key->emit_alpha_test)
|
|
emit_alpha_test();
|
|
|
|
emit_fb_writes();
|
|
|
|
calculate_cfg();
|
|
|
|
brw_fs_optimize(*this);
|
|
|
|
assign_curb_setup();
|
|
|
|
if (devinfo->ver == 9)
|
|
gfx9_ps_header_only_workaround(wm_prog_data);
|
|
|
|
assign_urb_setup();
|
|
|
|
brw_fs_lower_3src_null_dest(*this);
|
|
brw_fs_workaround_memory_fence_before_eot(*this);
|
|
brw_fs_workaround_emit_dummy_mov_instruction(*this);
|
|
|
|
allocate_registers(allow_spilling);
|
|
}
|
|
|
|
return !failed;
|
|
}
|
|
|
|
bool
|
|
fs_visitor::run_cs(bool allow_spilling)
|
|
{
|
|
assert(gl_shader_stage_is_compute(stage));
|
|
assert(devinfo->ver >= 7);
|
|
const fs_builder bld = fs_builder(this).at_end();
|
|
|
|
payload_ = new cs_thread_payload(*this);
|
|
|
|
if (devinfo->platform == INTEL_PLATFORM_HSW && prog_data->total_shared > 0) {
|
|
/* Move SLM index from g0.0[27:24] to sr0.1[11:8] */
|
|
const fs_builder abld = bld.exec_all().group(1, 0);
|
|
abld.MOV(retype(brw_sr0_reg(1), BRW_REGISTER_TYPE_UW),
|
|
suboffset(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW), 1));
|
|
}
|
|
|
|
nir_to_brw(this);
|
|
|
|
if (failed)
|
|
return false;
|
|
|
|
emit_cs_terminate();
|
|
|
|
calculate_cfg();
|
|
|
|
brw_fs_optimize(*this);
|
|
|
|
assign_curb_setup();
|
|
|
|
brw_fs_lower_3src_null_dest(*this);
|
|
brw_fs_workaround_memory_fence_before_eot(*this);
|
|
brw_fs_workaround_emit_dummy_mov_instruction(*this);
|
|
|
|
allocate_registers(allow_spilling);
|
|
|
|
return !failed;
|
|
}
|
|
|
|
bool
|
|
fs_visitor::run_bs(bool allow_spilling)
|
|
{
|
|
assert(stage >= MESA_SHADER_RAYGEN && stage <= MESA_SHADER_CALLABLE);
|
|
|
|
payload_ = new bs_thread_payload(*this);
|
|
|
|
nir_to_brw(this);
|
|
|
|
if (failed)
|
|
return false;
|
|
|
|
/* TODO(RT): Perhaps rename this? */
|
|
emit_cs_terminate();
|
|
|
|
calculate_cfg();
|
|
|
|
brw_fs_optimize(*this);
|
|
|
|
assign_curb_setup();
|
|
|
|
brw_fs_lower_3src_null_dest(*this);
|
|
brw_fs_workaround_memory_fence_before_eot(*this);
|
|
brw_fs_workaround_emit_dummy_mov_instruction(*this);
|
|
|
|
allocate_registers(allow_spilling);
|
|
|
|
return !failed;
|
|
}
|
|
|
|
bool
|
|
fs_visitor::run_task(bool allow_spilling)
|
|
{
|
|
assert(stage == MESA_SHADER_TASK);
|
|
|
|
payload_ = new task_mesh_thread_payload(*this);
|
|
|
|
nir_to_brw(this);
|
|
|
|
if (failed)
|
|
return false;
|
|
|
|
emit_urb_fence();
|
|
|
|
emit_cs_terminate();
|
|
|
|
calculate_cfg();
|
|
|
|
brw_fs_optimize(*this);
|
|
|
|
assign_curb_setup();
|
|
|
|
brw_fs_lower_3src_null_dest(*this);
|
|
brw_fs_workaround_memory_fence_before_eot(*this);
|
|
brw_fs_workaround_emit_dummy_mov_instruction(*this);
|
|
|
|
allocate_registers(allow_spilling);
|
|
|
|
return !failed;
|
|
}
|
|
|
|
bool
|
|
fs_visitor::run_mesh(bool allow_spilling)
|
|
{
|
|
assert(stage == MESA_SHADER_MESH);
|
|
|
|
payload_ = new task_mesh_thread_payload(*this);
|
|
|
|
nir_to_brw(this);
|
|
|
|
if (failed)
|
|
return false;
|
|
|
|
emit_urb_fence();
|
|
|
|
emit_cs_terminate();
|
|
|
|
calculate_cfg();
|
|
|
|
brw_fs_optimize(*this);
|
|
|
|
assign_curb_setup();
|
|
|
|
brw_fs_lower_3src_null_dest(*this);
|
|
brw_fs_workaround_memory_fence_before_eot(*this);
|
|
brw_fs_workaround_emit_dummy_mov_instruction(*this);
|
|
|
|
allocate_registers(allow_spilling);
|
|
|
|
return !failed;
|
|
}
|
|
|
|
static bool
|
|
is_used_in_not_interp_frag_coord(nir_def *def)
|
|
{
|
|
nir_foreach_use_including_if(src, def) {
|
|
if (nir_src_is_if(src))
|
|
return true;
|
|
|
|
if (nir_src_parent_instr(src)->type != nir_instr_type_intrinsic)
|
|
return true;
|
|
|
|
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(nir_src_parent_instr(src));
|
|
if (intrin->intrinsic != nir_intrinsic_load_frag_coord)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Return a bitfield where bit n is set if barycentric interpolation mode n
|
|
* (see enum brw_barycentric_mode) is needed by the fragment shader.
|
|
*
|
|
* We examine the load_barycentric intrinsics rather than looking at input
|
|
* variables so that we catch interpolateAtCentroid() messages too, which
|
|
* also need the BRW_BARYCENTRIC_[NON]PERSPECTIVE_CENTROID mode set up.
|
|
*/
|
|
static unsigned
|
|
brw_compute_barycentric_interp_modes(const struct intel_device_info *devinfo,
|
|
const nir_shader *shader)
|
|
{
|
|
unsigned barycentric_interp_modes = 0;
|
|
|
|
nir_foreach_function_impl(impl, shader) {
|
|
nir_foreach_block(block, impl) {
|
|
nir_foreach_instr(instr, block) {
|
|
if (instr->type != nir_instr_type_intrinsic)
|
|
continue;
|
|
|
|
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
|
switch (intrin->intrinsic) {
|
|
case nir_intrinsic_load_barycentric_pixel:
|
|
case nir_intrinsic_load_barycentric_centroid:
|
|
case nir_intrinsic_load_barycentric_sample:
|
|
case nir_intrinsic_load_barycentric_at_sample:
|
|
case nir_intrinsic_load_barycentric_at_offset:
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
/* Ignore WPOS; it doesn't require interpolation. */
|
|
if (!is_used_in_not_interp_frag_coord(&intrin->def))
|
|
continue;
|
|
|
|
nir_intrinsic_op bary_op = intrin->intrinsic;
|
|
enum brw_barycentric_mode bary =
|
|
brw_barycentric_mode(intrin);
|
|
|
|
barycentric_interp_modes |= 1 << bary;
|
|
|
|
if (devinfo->needs_unlit_centroid_workaround &&
|
|
bary_op == nir_intrinsic_load_barycentric_centroid)
|
|
barycentric_interp_modes |= 1 << centroid_to_pixel(bary);
|
|
}
|
|
}
|
|
}
|
|
|
|
return barycentric_interp_modes;
|
|
}
|
|
|
|
static void
|
|
brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
|
|
const nir_shader *shader)
|
|
{
|
|
prog_data->flat_inputs = 0;
|
|
|
|
nir_foreach_shader_in_variable(var, shader) {
|
|
/* flat shading */
|
|
if (var->data.interpolation != INTERP_MODE_FLAT)
|
|
continue;
|
|
|
|
if (var->data.per_primitive)
|
|
continue;
|
|
|
|
unsigned slots = glsl_count_attribute_slots(var->type, false);
|
|
for (unsigned s = 0; s < slots; s++) {
|
|
int input_index = prog_data->urb_setup[var->data.location + s];
|
|
|
|
if (input_index >= 0)
|
|
prog_data->flat_inputs |= 1 << input_index;
|
|
}
|
|
}
|
|
}
|
|
|
|
static uint8_t
|
|
computed_depth_mode(const nir_shader *shader)
|
|
{
|
|
if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
|
|
switch (shader->info.fs.depth_layout) {
|
|
case FRAG_DEPTH_LAYOUT_NONE:
|
|
case FRAG_DEPTH_LAYOUT_ANY:
|
|
return BRW_PSCDEPTH_ON;
|
|
case FRAG_DEPTH_LAYOUT_GREATER:
|
|
return BRW_PSCDEPTH_ON_GE;
|
|
case FRAG_DEPTH_LAYOUT_LESS:
|
|
return BRW_PSCDEPTH_ON_LE;
|
|
case FRAG_DEPTH_LAYOUT_UNCHANGED:
|
|
/* We initially set this to OFF, but having the shader write the
|
|
* depth means we allocate register space in the SEND message. The
|
|
* difference between the SEND register count and the OFF state
|
|
* programming makes the HW hang.
|
|
*
|
|
* Removing the depth writes also leads to test failures. So use
|
|
* LesserThanOrEqual, which fits writing the same value
|
|
* (unchanged/equal).
|
|
*
|
|
*/
|
|
return BRW_PSCDEPTH_ON_LE;
|
|
}
|
|
}
|
|
return BRW_PSCDEPTH_OFF;
|
|
}
|
|
|
|
/**
|
|
* Move load_interpolated_input with simple (payload-based) barycentric modes
|
|
* to the top of the program so we don't emit multiple PLNs for the same input.
|
|
*
|
|
* This works around CSE not being able to handle non-dominating cases
|
|
* such as:
|
|
*
|
|
* if (...) {
|
|
* interpolate input
|
|
* } else {
|
|
* interpolate the same exact input
|
|
* }
|
|
*
|
|
* This should be replaced by global value numbering someday.
|
|
*/
|
|
bool
|
|
brw_nir_move_interpolation_to_top(nir_shader *nir)
|
|
{
|
|
bool progress = false;
|
|
|
|
nir_foreach_function_impl(impl, nir) {
|
|
nir_block *top = nir_start_block(impl);
|
|
nir_cursor cursor = nir_before_instr(nir_block_first_instr(top));
|
|
bool impl_progress = false;
|
|
|
|
for (nir_block *block = nir_block_cf_tree_next(top);
|
|
block != NULL;
|
|
block = nir_block_cf_tree_next(block)) {
|
|
|
|
nir_foreach_instr_safe(instr, block) {
|
|
if (instr->type != nir_instr_type_intrinsic)
|
|
continue;
|
|
|
|
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
|
if (intrin->intrinsic != nir_intrinsic_load_interpolated_input)
|
|
continue;
|
|
nir_intrinsic_instr *bary_intrinsic =
|
|
nir_instr_as_intrinsic(intrin->src[0].ssa->parent_instr);
|
|
nir_intrinsic_op op = bary_intrinsic->intrinsic;
|
|
|
|
/* Leave interpolateAtSample/Offset() where they are. */
|
|
if (op == nir_intrinsic_load_barycentric_at_sample ||
|
|
op == nir_intrinsic_load_barycentric_at_offset)
|
|
continue;
|
|
|
|
nir_instr *move[3] = {
|
|
&bary_intrinsic->instr,
|
|
intrin->src[1].ssa->parent_instr,
|
|
instr
|
|
};
|
|
|
|
for (unsigned i = 0; i < ARRAY_SIZE(move); i++) {
|
|
if (move[i]->block != top) {
|
|
nir_instr_move(cursor, move[i]);
|
|
impl_progress = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
progress = progress || impl_progress;
|
|
|
|
nir_metadata_preserve(impl, impl_progress ? (nir_metadata_block_index |
|
|
nir_metadata_dominance)
|
|
: nir_metadata_all);
|
|
}
|
|
|
|
return progress;
|
|
}
|
|
|
|
static void
|
|
brw_nir_populate_wm_prog_data(nir_shader *shader,
|
|
const struct intel_device_info *devinfo,
|
|
const struct brw_wm_prog_key *key,
|
|
struct brw_wm_prog_data *prog_data,
|
|
const struct brw_mue_map *mue_map)
|
|
{
|
|
/* key->alpha_test_func means simulating alpha testing via discards,
|
|
* so the shader definitely kills pixels.
|
|
*/
|
|
prog_data->uses_kill = shader->info.fs.uses_discard ||
|
|
shader->info.fs.uses_demote ||
|
|
key->emit_alpha_test;
|
|
prog_data->uses_omask = !key->ignore_sample_mask_out &&
|
|
(shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
|
|
prog_data->color_outputs_written = key->color_outputs_valid;
|
|
prog_data->max_polygons = 1;
|
|
prog_data->computed_depth_mode = computed_depth_mode(shader);
|
|
prog_data->computed_stencil =
|
|
shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
|
|
|
|
prog_data->sample_shading =
|
|
shader->info.fs.uses_sample_shading ||
|
|
shader->info.outputs_read;
|
|
|
|
assert(key->multisample_fbo != BRW_NEVER ||
|
|
key->persample_interp == BRW_NEVER);
|
|
|
|
prog_data->persample_dispatch = key->persample_interp;
|
|
if (prog_data->sample_shading)
|
|
prog_data->persample_dispatch = BRW_ALWAYS;
|
|
|
|
/* We can only persample dispatch if we have a multisample FBO */
|
|
prog_data->persample_dispatch = MIN2(prog_data->persample_dispatch,
|
|
key->multisample_fbo);
|
|
|
|
/* Currently only the Vulkan API allows alpha_to_coverage to be dynamic. If
|
|
* persample_dispatch & multisample_fbo are not dynamic, Anv should be able
|
|
* to definitively tell whether alpha_to_coverage is on or off.
|
|
*/
|
|
prog_data->alpha_to_coverage = key->alpha_to_coverage;
|
|
assert(prog_data->alpha_to_coverage != BRW_SOMETIMES ||
|
|
prog_data->persample_dispatch == BRW_SOMETIMES);
|
|
|
|
if (devinfo->ver >= 6) {
|
|
prog_data->uses_sample_mask =
|
|
BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN);
|
|
|
|
/* From the Ivy Bridge PRM documentation for 3DSTATE_PS:
|
|
*
|
|
* "MSDISPMODE_PERSAMPLE is required in order to select
|
|
* POSOFFSET_SAMPLE"
|
|
*
|
|
* So we can only really get sample positions if we are doing real
|
|
* per-sample dispatch. If we need gl_SamplePosition and we don't have
|
|
* persample dispatch, we hard-code it to 0.5.
|
|
*/
|
|
prog_data->uses_pos_offset =
|
|
prog_data->persample_dispatch != BRW_NEVER &&
|
|
(BITSET_TEST(shader->info.system_values_read,
|
|
SYSTEM_VALUE_SAMPLE_POS) ||
|
|
BITSET_TEST(shader->info.system_values_read,
|
|
SYSTEM_VALUE_SAMPLE_POS_OR_CENTER));
|
|
}
|
|
|
|
prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
|
|
prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage;
|
|
prog_data->inner_coverage = shader->info.fs.inner_coverage;
|
|
|
|
prog_data->barycentric_interp_modes =
|
|
brw_compute_barycentric_interp_modes(devinfo, shader);
|
|
|
|
/* From the BDW PRM documentation for 3DSTATE_WM:
|
|
*
|
|
* "MSDISPMODE_PERSAMPLE is required in order to select Perspective
|
|
* Sample or Non- perspective Sample barycentric coordinates."
|
|
*
|
|
* So cleanup any potentially set sample barycentric mode when not in per
|
|
* sample dispatch.
|
|
*/
|
|
if (prog_data->persample_dispatch == BRW_NEVER) {
|
|
prog_data->barycentric_interp_modes &=
|
|
~BITFIELD_BIT(BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE);
|
|
}
|
|
|
|
prog_data->uses_nonperspective_interp_modes |=
|
|
(prog_data->barycentric_interp_modes &
|
|
BRW_BARYCENTRIC_NONPERSPECTIVE_BITS) != 0;
|
|
|
|
/* The current VK_EXT_graphics_pipeline_library specification requires
|
|
* coarse to specified at compile time. But per sample interpolation can be
|
|
* dynamic. So we should never be in a situation where coarse &
|
|
* persample_interp are both respectively true & BRW_ALWAYS.
|
|
*
|
|
* Coarse will dynamically turned off when persample_interp is active.
|
|
*/
|
|
assert(!key->coarse_pixel || key->persample_interp != BRW_ALWAYS);
|
|
|
|
prog_data->coarse_pixel_dispatch =
|
|
brw_sometimes_invert(prog_data->persample_dispatch);
|
|
if (!key->coarse_pixel ||
|
|
prog_data->uses_omask ||
|
|
prog_data->sample_shading ||
|
|
prog_data->uses_sample_mask ||
|
|
(prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF) ||
|
|
prog_data->computed_stencil) {
|
|
prog_data->coarse_pixel_dispatch = BRW_NEVER;
|
|
}
|
|
|
|
/* ICL PRMs, Volume 9: Render Engine, Shared Functions Pixel Interpolater,
|
|
* Message Descriptor :
|
|
*
|
|
* "Message Type. Specifies the type of message being sent when
|
|
* pixel-rate evaluation is requested :
|
|
*
|
|
* Format = U2
|
|
* 0: Per Message Offset (eval_snapped with immediate offset)
|
|
* 1: Sample Position Offset (eval_sindex)
|
|
* 2: Centroid Position Offset (eval_centroid)
|
|
* 3: Per Slot Offset (eval_snapped with register offset)
|
|
*
|
|
* Message Type. Specifies the type of message being sent when
|
|
* coarse-rate evaluation is requested :
|
|
*
|
|
* Format = U2
|
|
* 0: Coarse to Pixel Mapping Message (internal message)
|
|
* 1: Reserved
|
|
* 2: Coarse Centroid Position (eval_centroid)
|
|
* 3: Per Slot Coarse Pixel Offset (eval_snapped with register offset)"
|
|
*
|
|
* The Sample Position Offset is marked as reserved for coarse rate
|
|
* evaluation and leads to hangs if we try to use it. So disable coarse
|
|
* pixel shading if we have any intrinsic that will result in a pixel
|
|
* interpolater message at sample.
|
|
*/
|
|
if (intel_nir_pulls_at_sample(shader))
|
|
prog_data->coarse_pixel_dispatch = BRW_NEVER;
|
|
|
|
/* We choose to always enable VMask prior to XeHP, as it would cause
|
|
* us to lose out on the eliminate_find_live_channel() optimization.
|
|
*/
|
|
prog_data->uses_vmask = devinfo->verx10 < 125 ||
|
|
shader->info.fs.needs_quad_helper_invocations ||
|
|
shader->info.uses_wide_subgroup_intrinsics ||
|
|
prog_data->coarse_pixel_dispatch != BRW_NEVER;
|
|
|
|
prog_data->uses_src_w =
|
|
BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_FRAG_COORD);
|
|
prog_data->uses_src_depth =
|
|
BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) &&
|
|
prog_data->coarse_pixel_dispatch != BRW_ALWAYS;
|
|
prog_data->uses_depth_w_coefficients =
|
|
BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) &&
|
|
prog_data->coarse_pixel_dispatch != BRW_NEVER;
|
|
|
|
calculate_urb_setup(devinfo, key, prog_data, shader, mue_map);
|
|
brw_compute_flat_inputs(prog_data, shader);
|
|
}
|
|
|
|
/**
|
|
* Pre-gfx6, the register file of the EUs was shared between threads,
|
|
* and each thread used some subset allocated on a 16-register block
|
|
* granularity. The unit states wanted these block counts.
|
|
*/
|
|
static inline int
|
|
brw_register_blocks(int reg_count)
|
|
{
|
|
return ALIGN(reg_count, 16) / 16 - 1;
|
|
}
|
|
|
|
const unsigned *
|
|
brw_compile_fs(const struct brw_compiler *compiler,
|
|
struct brw_compile_fs_params *params)
|
|
{
|
|
struct nir_shader *nir = params->base.nir;
|
|
const struct brw_wm_prog_key *key = params->key;
|
|
struct brw_wm_prog_data *prog_data = params->prog_data;
|
|
bool allow_spilling = params->allow_spilling;
|
|
const bool debug_enabled =
|
|
brw_should_print_shader(nir, params->base.debug_flag ?
|
|
params->base.debug_flag : DEBUG_WM);
|
|
|
|
prog_data->base.stage = MESA_SHADER_FRAGMENT;
|
|
prog_data->base.ray_queries = nir->info.ray_queries;
|
|
prog_data->base.total_scratch = 0;
|
|
|
|
const struct intel_device_info *devinfo = compiler->devinfo;
|
|
const unsigned max_subgroup_size = compiler->devinfo->ver >= 6 ? 32 : 16;
|
|
|
|
brw_nir_apply_key(nir, compiler, &key->base, max_subgroup_size);
|
|
brw_nir_lower_fs_inputs(nir, devinfo, key);
|
|
brw_nir_lower_fs_outputs(nir);
|
|
|
|
if (devinfo->ver < 6)
|
|
brw_setup_vue_interpolation(params->vue_map, nir, prog_data);
|
|
|
|
/* From the SKL PRM, Volume 7, "Alpha Coverage":
|
|
* "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in
|
|
* hardware, regardless of the state setting for this feature."
|
|
*/
|
|
if (devinfo->ver > 6 && key->alpha_to_coverage != BRW_NEVER) {
|
|
/* Run constant fold optimization in order to get the correct source
|
|
* offset to determine render target 0 store instruction in
|
|
* emit_alpha_to_coverage pass.
|
|
*/
|
|
NIR_PASS(_, nir, nir_opt_constant_folding);
|
|
NIR_PASS(_, nir, brw_nir_lower_alpha_to_coverage, key, prog_data);
|
|
}
|
|
|
|
NIR_PASS(_, nir, brw_nir_move_interpolation_to_top);
|
|
brw_postprocess_nir(nir, compiler, debug_enabled,
|
|
key->base.robust_flags);
|
|
|
|
brw_nir_populate_wm_prog_data(nir, compiler->devinfo, key, prog_data,
|
|
params->mue_map);
|
|
|
|
std::unique_ptr<fs_visitor> v8, v16, v32, vmulti;
|
|
cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL,
|
|
*multi_cfg = NULL;
|
|
float throughput = 0;
|
|
bool has_spilled = false;
|
|
|
|
if (devinfo->ver < 20) {
|
|
v8 = std::make_unique<fs_visitor>(compiler, ¶ms->base, key,
|
|
prog_data, nir, 8, 1,
|
|
params->base.stats != NULL,
|
|
debug_enabled);
|
|
if (!v8->run_fs(allow_spilling, false /* do_rep_send */)) {
|
|
params->base.error_str = ralloc_strdup(params->base.mem_ctx,
|
|
v8->fail_msg);
|
|
return NULL;
|
|
} else if (INTEL_SIMD(FS, 8)) {
|
|
simd8_cfg = v8->cfg;
|
|
|
|
assert(v8->payload().num_regs % reg_unit(devinfo) == 0);
|
|
prog_data->base.dispatch_grf_start_reg = v8->payload().num_regs / reg_unit(devinfo);
|
|
|
|
prog_data->reg_blocks_8 = brw_register_blocks(v8->grf_used);
|
|
const performance &perf = v8->performance_analysis.require();
|
|
throughput = MAX2(throughput, perf.throughput);
|
|
has_spilled = v8->spilled_any_registers;
|
|
allow_spilling = false;
|
|
}
|
|
}
|
|
|
|
/* Limit dispatch width to simd8 with dual source blending on gfx8.
|
|
* See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1917
|
|
*/
|
|
if (devinfo->ver == 8 && prog_data->dual_src_blend &&
|
|
INTEL_SIMD(FS, 8)) {
|
|
assert(!params->use_rep_send);
|
|
v8->limit_dispatch_width(8, "gfx8 workaround: "
|
|
"using SIMD8 when dual src blending.\n");
|
|
}
|
|
|
|
if (key->coarse_pixel && devinfo->ver < 20) {
|
|
if (prog_data->dual_src_blend) {
|
|
v8->limit_dispatch_width(8, "SIMD16 coarse pixel shading cannot"
|
|
" use SIMD8 messages.\n");
|
|
}
|
|
v8->limit_dispatch_width(16, "SIMD32 not supported with coarse"
|
|
" pixel shading.\n");
|
|
}
|
|
|
|
if (nir->info.ray_queries > 0 && v8)
|
|
v8->limit_dispatch_width(16, "SIMD32 with ray queries.\n");
|
|
|
|
if (!has_spilled &&
|
|
(!v8 || v8->max_dispatch_width >= 16) &&
|
|
(INTEL_SIMD(FS, 16) || params->use_rep_send)) {
|
|
/* Try a SIMD16 compile */
|
|
v16 = std::make_unique<fs_visitor>(compiler, ¶ms->base, key,
|
|
prog_data, nir, 16, 1,
|
|
params->base.stats != NULL,
|
|
debug_enabled);
|
|
if (v8)
|
|
v16->import_uniforms(v8.get());
|
|
if (!v16->run_fs(allow_spilling, params->use_rep_send)) {
|
|
brw_shader_perf_log(compiler, params->base.log_data,
|
|
"SIMD16 shader failed to compile: %s\n",
|
|
v16->fail_msg);
|
|
} else {
|
|
simd16_cfg = v16->cfg;
|
|
|
|
assert(v16->payload().num_regs % reg_unit(devinfo) == 0);
|
|
prog_data->dispatch_grf_start_reg_16 = v16->payload().num_regs / reg_unit(devinfo);
|
|
|
|
prog_data->reg_blocks_16 = brw_register_blocks(v16->grf_used);
|
|
const performance &perf = v16->performance_analysis.require();
|
|
throughput = MAX2(throughput, perf.throughput);
|
|
has_spilled = v16->spilled_any_registers;
|
|
allow_spilling = false;
|
|
}
|
|
}
|
|
|
|
const bool simd16_failed = v16 && !simd16_cfg;
|
|
|
|
/* Currently, the compiler only supports SIMD32 on SNB+ */
|
|
if (!has_spilled &&
|
|
(!v8 || v8->max_dispatch_width >= 32) &&
|
|
(!v16 || v16->max_dispatch_width >= 32) && !params->use_rep_send &&
|
|
devinfo->ver >= 6 && !simd16_failed &&
|
|
INTEL_SIMD(FS, 32)) {
|
|
/* Try a SIMD32 compile */
|
|
v32 = std::make_unique<fs_visitor>(compiler, ¶ms->base, key,
|
|
prog_data, nir, 32, 1,
|
|
params->base.stats != NULL,
|
|
debug_enabled);
|
|
if (v8)
|
|
v32->import_uniforms(v8.get());
|
|
else if (v16)
|
|
v32->import_uniforms(v16.get());
|
|
|
|
if (!v32->run_fs(allow_spilling, false)) {
|
|
brw_shader_perf_log(compiler, params->base.log_data,
|
|
"SIMD32 shader failed to compile: %s\n",
|
|
v32->fail_msg);
|
|
} else {
|
|
const performance &perf = v32->performance_analysis.require();
|
|
|
|
if (!INTEL_DEBUG(DEBUG_DO32) && throughput >= perf.throughput) {
|
|
brw_shader_perf_log(compiler, params->base.log_data,
|
|
"SIMD32 shader inefficient\n");
|
|
} else {
|
|
simd32_cfg = v32->cfg;
|
|
|
|
assert(v32->payload().num_regs % reg_unit(devinfo) == 0);
|
|
prog_data->dispatch_grf_start_reg_32 = v32->payload().num_regs / reg_unit(devinfo);
|
|
|
|
prog_data->reg_blocks_32 = brw_register_blocks(v32->grf_used);
|
|
throughput = MAX2(throughput, perf.throughput);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (devinfo->ver >= 12 && !has_spilled &&
|
|
params->max_polygons >= 2 && !key->coarse_pixel) {
|
|
fs_visitor *vbase = v8 ? v8.get() : v16 ? v16.get() : v32.get();
|
|
assert(vbase);
|
|
|
|
if (devinfo->ver >= 20 &&
|
|
params->max_polygons >= 4 &&
|
|
vbase->max_dispatch_width >= 32 &&
|
|
4 * prog_data->num_varying_inputs <= MAX_VARYING &&
|
|
INTEL_SIMD(FS, 4X8)) {
|
|
/* Try a quad-SIMD8 compile */
|
|
vmulti = std::make_unique<fs_visitor>(compiler, ¶ms->base, key,
|
|
prog_data, nir, 32, 4,
|
|
params->base.stats != NULL,
|
|
debug_enabled);
|
|
vmulti->import_uniforms(vbase);
|
|
if (!vmulti->run_fs(false, params->use_rep_send)) {
|
|
brw_shader_perf_log(compiler, params->base.log_data,
|
|
"Quad-SIMD8 shader failed to compile: %s\n",
|
|
vmulti->fail_msg);
|
|
} else {
|
|
multi_cfg = vmulti->cfg;
|
|
assert(!vmulti->spilled_any_registers);
|
|
}
|
|
}
|
|
|
|
if (!multi_cfg && devinfo->ver >= 20 &&
|
|
vbase->max_dispatch_width >= 32 &&
|
|
2 * prog_data->num_varying_inputs <= MAX_VARYING &&
|
|
INTEL_SIMD(FS, 2X16)) {
|
|
/* Try a dual-SIMD16 compile */
|
|
vmulti = std::make_unique<fs_visitor>(compiler, ¶ms->base, key,
|
|
prog_data, nir, 32, 2,
|
|
params->base.stats != NULL,
|
|
debug_enabled);
|
|
vmulti->import_uniforms(vbase);
|
|
if (!vmulti->run_fs(false, params->use_rep_send)) {
|
|
brw_shader_perf_log(compiler, params->base.log_data,
|
|
"Dual-SIMD16 shader failed to compile: %s\n",
|
|
vmulti->fail_msg);
|
|
} else {
|
|
multi_cfg = vmulti->cfg;
|
|
assert(!vmulti->spilled_any_registers);
|
|
}
|
|
}
|
|
|
|
if (!multi_cfg && vbase->max_dispatch_width >= 16 &&
|
|
2 * prog_data->num_varying_inputs <= MAX_VARYING &&
|
|
INTEL_SIMD(FS, 2X8)) {
|
|
/* Try a dual-SIMD8 compile */
|
|
vmulti = std::make_unique<fs_visitor>(compiler, ¶ms->base, key,
|
|
prog_data, nir, 16, 2,
|
|
params->base.stats != NULL,
|
|
debug_enabled);
|
|
vmulti->import_uniforms(vbase);
|
|
if (!vmulti->run_fs(allow_spilling, params->use_rep_send)) {
|
|
brw_shader_perf_log(compiler, params->base.log_data,
|
|
"Dual-SIMD8 shader failed to compile: %s\n",
|
|
vmulti->fail_msg);
|
|
} else {
|
|
multi_cfg = vmulti->cfg;
|
|
}
|
|
}
|
|
|
|
if (multi_cfg) {
|
|
assert(vmulti->payload().num_regs % reg_unit(devinfo) == 0);
|
|
prog_data->base.dispatch_grf_start_reg = vmulti->payload().num_regs / reg_unit(devinfo);
|
|
|
|
prog_data->reg_blocks_8 = brw_register_blocks(vmulti->grf_used);
|
|
}
|
|
}
|
|
|
|
/* When the caller requests a repclear shader, they want SIMD16-only */
|
|
if (params->use_rep_send)
|
|
simd8_cfg = NULL;
|
|
|
|
/* Prior to Iron Lake, the PS had a single shader offset with a jump table
|
|
* at the top to select the shader. We've never implemented that.
|
|
* Instead, we just give them exactly one shader and we pick the widest one
|
|
* available.
|
|
*/
|
|
if (compiler->devinfo->ver < 5) {
|
|
if (simd32_cfg || simd16_cfg)
|
|
simd8_cfg = NULL;
|
|
if (simd32_cfg)
|
|
simd16_cfg = NULL;
|
|
}
|
|
|
|
/* If computed depth is enabled SNB only allows SIMD8. */
|
|
if (compiler->devinfo->ver == 6 &&
|
|
prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF)
|
|
assert(simd16_cfg == NULL && simd32_cfg == NULL);
|
|
|
|
if (compiler->devinfo->ver <= 5 && !simd8_cfg) {
|
|
/* Iron lake and earlier only have one Dispatch GRF start field. Make
|
|
* the data available in the base prog data struct for convenience.
|
|
*/
|
|
if (simd16_cfg) {
|
|
prog_data->base.dispatch_grf_start_reg =
|
|
prog_data->dispatch_grf_start_reg_16;
|
|
} else if (simd32_cfg) {
|
|
prog_data->base.dispatch_grf_start_reg =
|
|
prog_data->dispatch_grf_start_reg_32;
|
|
}
|
|
}
|
|
|
|
fs_generator g(compiler, ¶ms->base, &prog_data->base,
|
|
v8 && v8->runtime_check_aads_emit, MESA_SHADER_FRAGMENT);
|
|
|
|
if (unlikely(debug_enabled)) {
|
|
g.enable_debug(ralloc_asprintf(params->base.mem_ctx,
|
|
"%s fragment shader %s",
|
|
nir->info.label ?
|
|
nir->info.label : "unnamed",
|
|
nir->info.name));
|
|
}
|
|
|
|
struct brw_compile_stats *stats = params->base.stats;
|
|
uint32_t max_dispatch_width = 0;
|
|
|
|
if (multi_cfg) {
|
|
prog_data->dispatch_multi = vmulti->dispatch_width;
|
|
prog_data->max_polygons = vmulti->max_polygons;
|
|
g.generate_code(multi_cfg, vmulti->dispatch_width, vmulti->shader_stats,
|
|
vmulti->performance_analysis.require(),
|
|
stats, vmulti->max_polygons);
|
|
stats = stats ? stats + 1 : NULL;
|
|
max_dispatch_width = vmulti->dispatch_width;
|
|
|
|
} else if (simd8_cfg) {
|
|
prog_data->dispatch_8 = true;
|
|
g.generate_code(simd8_cfg, 8, v8->shader_stats,
|
|
v8->performance_analysis.require(), stats, 1);
|
|
stats = stats ? stats + 1 : NULL;
|
|
max_dispatch_width = 8;
|
|
}
|
|
|
|
if (simd16_cfg) {
|
|
prog_data->dispatch_16 = true;
|
|
prog_data->prog_offset_16 = g.generate_code(
|
|
simd16_cfg, 16, v16->shader_stats,
|
|
v16->performance_analysis.require(), stats, 1);
|
|
stats = stats ? stats + 1 : NULL;
|
|
max_dispatch_width = 16;
|
|
}
|
|
|
|
if (simd32_cfg) {
|
|
prog_data->dispatch_32 = true;
|
|
prog_data->prog_offset_32 = g.generate_code(
|
|
simd32_cfg, 32, v32->shader_stats,
|
|
v32->performance_analysis.require(), stats, 1);
|
|
stats = stats ? stats + 1 : NULL;
|
|
max_dispatch_width = 32;
|
|
}
|
|
|
|
for (struct brw_compile_stats *s = params->base.stats; s != NULL && s != stats; s++)
|
|
s->max_dispatch_width = max_dispatch_width;
|
|
|
|
g.add_const_data(nir->constant_data, nir->constant_data_size);
|
|
return g.get_assembly();
|
|
}
|
|
|
|
unsigned
|
|
brw_cs_push_const_total_size(const struct brw_cs_prog_data *cs_prog_data,
|
|
unsigned threads)
|
|
{
|
|
assert(cs_prog_data->push.per_thread.size % REG_SIZE == 0);
|
|
assert(cs_prog_data->push.cross_thread.size % REG_SIZE == 0);
|
|
return cs_prog_data->push.per_thread.size * threads +
|
|
cs_prog_data->push.cross_thread.size;
|
|
}
|
|
|
|
static void
|
|
fill_push_const_block_info(struct brw_push_const_block *block, unsigned dwords)
|
|
{
|
|
block->dwords = dwords;
|
|
block->regs = DIV_ROUND_UP(dwords, 8);
|
|
block->size = block->regs * 32;
|
|
}
|
|
|
|
static void
|
|
cs_fill_push_const_info(const struct intel_device_info *devinfo,
|
|
struct brw_cs_prog_data *cs_prog_data)
|
|
{
|
|
const struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
|
|
int subgroup_id_index = brw_get_subgroup_id_param_index(devinfo, prog_data);
|
|
bool cross_thread_supported = devinfo->verx10 >= 75;
|
|
|
|
/* The thread ID should be stored in the last param dword */
|
|
assert(subgroup_id_index == -1 ||
|
|
subgroup_id_index == (int)prog_data->nr_params - 1);
|
|
|
|
unsigned cross_thread_dwords, per_thread_dwords;
|
|
if (!cross_thread_supported) {
|
|
cross_thread_dwords = 0u;
|
|
per_thread_dwords = prog_data->nr_params;
|
|
} else if (subgroup_id_index >= 0) {
|
|
/* Fill all but the last register with cross-thread payload */
|
|
cross_thread_dwords = 8 * (subgroup_id_index / 8);
|
|
per_thread_dwords = prog_data->nr_params - cross_thread_dwords;
|
|
assert(per_thread_dwords > 0 && per_thread_dwords <= 8);
|
|
} else {
|
|
/* Fill all data using cross-thread payload */
|
|
cross_thread_dwords = prog_data->nr_params;
|
|
per_thread_dwords = 0u;
|
|
}
|
|
|
|
fill_push_const_block_info(&cs_prog_data->push.cross_thread, cross_thread_dwords);
|
|
fill_push_const_block_info(&cs_prog_data->push.per_thread, per_thread_dwords);
|
|
|
|
assert(cs_prog_data->push.cross_thread.dwords % 8 == 0 ||
|
|
cs_prog_data->push.per_thread.size == 0);
|
|
assert(cs_prog_data->push.cross_thread.dwords +
|
|
cs_prog_data->push.per_thread.dwords ==
|
|
prog_data->nr_params);
|
|
}
|
|
|
|
static bool
|
|
filter_simd(const nir_instr *instr, const void * /* options */)
|
|
{
|
|
if (instr->type != nir_instr_type_intrinsic)
|
|
return false;
|
|
|
|
switch (nir_instr_as_intrinsic(instr)->intrinsic) {
|
|
case nir_intrinsic_load_simd_width_intel:
|
|
case nir_intrinsic_load_subgroup_id:
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static nir_def *
|
|
lower_simd(nir_builder *b, nir_instr *instr, void *options)
|
|
{
|
|
uintptr_t simd_width = (uintptr_t)options;
|
|
|
|
switch (nir_instr_as_intrinsic(instr)->intrinsic) {
|
|
case nir_intrinsic_load_simd_width_intel:
|
|
return nir_imm_int(b, simd_width);
|
|
|
|
case nir_intrinsic_load_subgroup_id:
|
|
/* If the whole workgroup fits in one thread, we can lower subgroup_id
|
|
* to a constant zero.
|
|
*/
|
|
if (!b->shader->info.workgroup_size_variable) {
|
|
unsigned local_workgroup_size = b->shader->info.workgroup_size[0] *
|
|
b->shader->info.workgroup_size[1] *
|
|
b->shader->info.workgroup_size[2];
|
|
if (local_workgroup_size <= simd_width)
|
|
return nir_imm_int(b, 0);
|
|
}
|
|
return NULL;
|
|
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
bool
|
|
brw_nir_lower_simd(nir_shader *nir, unsigned dispatch_width)
|
|
{
|
|
return nir_shader_lower_instructions(nir, filter_simd, lower_simd,
|
|
(void *)(uintptr_t)dispatch_width);
|
|
}
|
|
|
|
const unsigned *
|
|
brw_compile_cs(const struct brw_compiler *compiler,
|
|
struct brw_compile_cs_params *params)
|
|
{
|
|
const nir_shader *nir = params->base.nir;
|
|
const struct brw_cs_prog_key *key = params->key;
|
|
struct brw_cs_prog_data *prog_data = params->prog_data;
|
|
|
|
const bool debug_enabled =
|
|
brw_should_print_shader(nir, params->base.debug_flag ?
|
|
params->base.debug_flag : DEBUG_CS);
|
|
|
|
prog_data->base.stage = MESA_SHADER_COMPUTE;
|
|
prog_data->base.total_shared = nir->info.shared_size;
|
|
prog_data->base.ray_queries = nir->info.ray_queries;
|
|
prog_data->base.total_scratch = 0;
|
|
|
|
if (!nir->info.workgroup_size_variable) {
|
|
prog_data->local_size[0] = nir->info.workgroup_size[0];
|
|
prog_data->local_size[1] = nir->info.workgroup_size[1];
|
|
prog_data->local_size[2] = nir->info.workgroup_size[2];
|
|
}
|
|
|
|
brw_simd_selection_state simd_state{
|
|
.devinfo = compiler->devinfo,
|
|
.prog_data = prog_data,
|
|
.required_width = brw_required_dispatch_width(&nir->info),
|
|
};
|
|
|
|
std::unique_ptr<fs_visitor> v[3];
|
|
|
|
for (unsigned simd = 0; simd < 3; simd++) {
|
|
if (!brw_simd_should_compile(simd_state, simd))
|
|
continue;
|
|
|
|
const unsigned dispatch_width = 8u << simd;
|
|
|
|
nir_shader *shader = nir_shader_clone(params->base.mem_ctx, nir);
|
|
brw_nir_apply_key(shader, compiler, &key->base,
|
|
dispatch_width);
|
|
|
|
NIR_PASS(_, shader, brw_nir_lower_simd, dispatch_width);
|
|
|
|
/* Clean up after the local index and ID calculations. */
|
|
NIR_PASS(_, shader, nir_opt_constant_folding);
|
|
NIR_PASS(_, shader, nir_opt_dce);
|
|
|
|
brw_postprocess_nir(shader, compiler, debug_enabled,
|
|
key->base.robust_flags);
|
|
|
|
v[simd] = std::make_unique<fs_visitor>(compiler, ¶ms->base,
|
|
&key->base,
|
|
&prog_data->base,
|
|
shader, dispatch_width,
|
|
params->base.stats != NULL,
|
|
debug_enabled);
|
|
|
|
const int first = brw_simd_first_compiled(simd_state);
|
|
if (first >= 0)
|
|
v[simd]->import_uniforms(v[first].get());
|
|
|
|
const bool allow_spilling = first < 0 || nir->info.workgroup_size_variable;
|
|
|
|
if (v[simd]->run_cs(allow_spilling)) {
|
|
cs_fill_push_const_info(compiler->devinfo, prog_data);
|
|
|
|
brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers);
|
|
} else {
|
|
simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx, v[simd]->fail_msg);
|
|
if (simd > 0) {
|
|
brw_shader_perf_log(compiler, params->base.log_data,
|
|
"SIMD%u shader failed to compile: %s\n",
|
|
dispatch_width, v[simd]->fail_msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
const int selected_simd = brw_simd_select(simd_state);
|
|
if (selected_simd < 0) {
|
|
params->base.error_str =
|
|
ralloc_asprintf(params->base.mem_ctx,
|
|
"Can't compile shader: "
|
|
"SIMD8 '%s', SIMD16 '%s' and SIMD32 '%s'.\n",
|
|
simd_state.error[0], simd_state.error[1],
|
|
simd_state.error[2]);
|
|
return NULL;
|
|
}
|
|
|
|
assert(selected_simd < 3);
|
|
fs_visitor *selected = v[selected_simd].get();
|
|
|
|
if (!nir->info.workgroup_size_variable)
|
|
prog_data->prog_mask = 1 << selected_simd;
|
|
|
|
fs_generator g(compiler, ¶ms->base, &prog_data->base,
|
|
selected->runtime_check_aads_emit, MESA_SHADER_COMPUTE);
|
|
if (unlikely(debug_enabled)) {
|
|
char *name = ralloc_asprintf(params->base.mem_ctx,
|
|
"%s compute shader %s",
|
|
nir->info.label ?
|
|
nir->info.label : "unnamed",
|
|
nir->info.name);
|
|
g.enable_debug(name);
|
|
}
|
|
|
|
uint32_t max_dispatch_width = 8u << (util_last_bit(prog_data->prog_mask) - 1);
|
|
|
|
struct brw_compile_stats *stats = params->base.stats;
|
|
for (unsigned simd = 0; simd < 3; simd++) {
|
|
if (prog_data->prog_mask & (1u << simd)) {
|
|
assert(v[simd]);
|
|
prog_data->prog_offset[simd] =
|
|
g.generate_code(v[simd]->cfg, 8u << simd, v[simd]->shader_stats,
|
|
v[simd]->performance_analysis.require(), stats);
|
|
if (stats)
|
|
stats->max_dispatch_width = max_dispatch_width;
|
|
stats = stats ? stats + 1 : NULL;
|
|
max_dispatch_width = 8u << simd;
|
|
}
|
|
}
|
|
|
|
g.add_const_data(nir->constant_data, nir->constant_data_size);
|
|
|
|
return g.get_assembly();
|
|
}
|
|
|
|
struct intel_cs_dispatch_info
|
|
brw_cs_get_dispatch_info(const struct intel_device_info *devinfo,
|
|
const struct brw_cs_prog_data *prog_data,
|
|
const unsigned *override_local_size)
|
|
{
|
|
struct intel_cs_dispatch_info info = {};
|
|
|
|
const unsigned *sizes =
|
|
override_local_size ? override_local_size :
|
|
prog_data->local_size;
|
|
|
|
const int simd = brw_simd_select_for_workgroup_size(devinfo, prog_data, sizes);
|
|
assert(simd >= 0 && simd < 3);
|
|
|
|
info.group_size = sizes[0] * sizes[1] * sizes[2];
|
|
info.simd_size = 8u << simd;
|
|
info.threads = DIV_ROUND_UP(info.group_size, info.simd_size);
|
|
|
|
const uint32_t remainder = info.group_size & (info.simd_size - 1);
|
|
if (remainder > 0)
|
|
info.right_mask = ~0u >> (32 - remainder);
|
|
else
|
|
info.right_mask = ~0u >> (32 - info.simd_size);
|
|
|
|
return info;
|
|
}
|
|
|
|
static uint8_t
|
|
compile_single_bs(const struct brw_compiler *compiler,
|
|
struct brw_compile_bs_params *params,
|
|
const struct brw_bs_prog_key *key,
|
|
struct brw_bs_prog_data *prog_data,
|
|
nir_shader *shader,
|
|
fs_generator *g,
|
|
struct brw_compile_stats *stats,
|
|
int *prog_offset)
|
|
{
|
|
const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT);
|
|
|
|
prog_data->base.stage = shader->info.stage;
|
|
prog_data->max_stack_size = MAX2(prog_data->max_stack_size,
|
|
shader->scratch_size);
|
|
|
|
const unsigned max_dispatch_width = 16;
|
|
brw_nir_apply_key(shader, compiler, &key->base, max_dispatch_width);
|
|
brw_postprocess_nir(shader, compiler, debug_enabled,
|
|
key->base.robust_flags);
|
|
|
|
brw_simd_selection_state simd_state{
|
|
.devinfo = compiler->devinfo,
|
|
.prog_data = prog_data,
|
|
|
|
/* Since divergence is a lot more likely in RT than compute, it makes
|
|
* sense to limit ourselves to the smallest available SIMD for now.
|
|
*/
|
|
.required_width = compiler->devinfo->ver >= 20 ? 16u : 8u,
|
|
};
|
|
|
|
std::unique_ptr<fs_visitor> v[2];
|
|
|
|
for (unsigned simd = 0; simd < ARRAY_SIZE(v); simd++) {
|
|
if (!brw_simd_should_compile(simd_state, simd))
|
|
continue;
|
|
|
|
const unsigned dispatch_width = 8u << simd;
|
|
|
|
if (dispatch_width == 8 && compiler->devinfo->ver >= 20)
|
|
continue;
|
|
|
|
v[simd] = std::make_unique<fs_visitor>(compiler, ¶ms->base,
|
|
&key->base,
|
|
&prog_data->base, shader,
|
|
dispatch_width,
|
|
stats != NULL,
|
|
debug_enabled);
|
|
|
|
const bool allow_spilling = !brw_simd_any_compiled(simd_state);
|
|
if (v[simd]->run_bs(allow_spilling)) {
|
|
brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers);
|
|
} else {
|
|
simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx,
|
|
v[simd]->fail_msg);
|
|
if (simd > 0) {
|
|
brw_shader_perf_log(compiler, params->base.log_data,
|
|
"SIMD%u shader failed to compile: %s",
|
|
dispatch_width, v[simd]->fail_msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
const int selected_simd = brw_simd_select(simd_state);
|
|
if (selected_simd < 0) {
|
|
params->base.error_str =
|
|
ralloc_asprintf(params->base.mem_ctx,
|
|
"Can't compile shader: "
|
|
"SIMD8 '%s' and SIMD16 '%s'.\n",
|
|
simd_state.error[0], simd_state.error[1]);
|
|
return 0;
|
|
}
|
|
|
|
assert(selected_simd < int(ARRAY_SIZE(v)));
|
|
fs_visitor *selected = v[selected_simd].get();
|
|
assert(selected);
|
|
|
|
const unsigned dispatch_width = selected->dispatch_width;
|
|
|
|
int offset = g->generate_code(selected->cfg, dispatch_width, selected->shader_stats,
|
|
selected->performance_analysis.require(), stats);
|
|
if (prog_offset)
|
|
*prog_offset = offset;
|
|
else
|
|
assert(offset == 0);
|
|
|
|
return dispatch_width;
|
|
}
|
|
|
|
uint64_t
|
|
brw_bsr(const struct intel_device_info *devinfo,
|
|
uint32_t offset, uint8_t simd_size, uint8_t local_arg_offset)
|
|
{
|
|
assert(offset % 64 == 0);
|
|
assert(simd_size == 8 || simd_size == 16);
|
|
assert(local_arg_offset % 8 == 0);
|
|
|
|
return offset |
|
|
SET_BITS(simd_size == 8, 4, 4) |
|
|
SET_BITS(local_arg_offset / 8, 2, 0);
|
|
}
|
|
|
|
const unsigned *
|
|
brw_compile_bs(const struct brw_compiler *compiler,
|
|
struct brw_compile_bs_params *params)
|
|
{
|
|
nir_shader *shader = params->base.nir;
|
|
struct brw_bs_prog_data *prog_data = params->prog_data;
|
|
unsigned num_resume_shaders = params->num_resume_shaders;
|
|
nir_shader **resume_shaders = params->resume_shaders;
|
|
const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT);
|
|
|
|
prog_data->base.stage = shader->info.stage;
|
|
prog_data->base.ray_queries = shader->info.ray_queries;
|
|
prog_data->base.total_scratch = 0;
|
|
|
|
prog_data->max_stack_size = 0;
|
|
prog_data->num_resume_shaders = num_resume_shaders;
|
|
|
|
fs_generator g(compiler, ¶ms->base, &prog_data->base,
|
|
false, shader->info.stage);
|
|
if (unlikely(debug_enabled)) {
|
|
char *name = ralloc_asprintf(params->base.mem_ctx,
|
|
"%s %s shader %s",
|
|
shader->info.label ?
|
|
shader->info.label : "unnamed",
|
|
gl_shader_stage_name(shader->info.stage),
|
|
shader->info.name);
|
|
g.enable_debug(name);
|
|
}
|
|
|
|
prog_data->simd_size =
|
|
compile_single_bs(compiler, params, params->key, prog_data,
|
|
shader, &g, params->base.stats, NULL);
|
|
if (prog_data->simd_size == 0)
|
|
return NULL;
|
|
|
|
uint64_t *resume_sbt = ralloc_array(params->base.mem_ctx,
|
|
uint64_t, num_resume_shaders);
|
|
for (unsigned i = 0; i < num_resume_shaders; i++) {
|
|
if (INTEL_DEBUG(DEBUG_RT)) {
|
|
char *name = ralloc_asprintf(params->base.mem_ctx,
|
|
"%s %s resume(%u) shader %s",
|
|
shader->info.label ?
|
|
shader->info.label : "unnamed",
|
|
gl_shader_stage_name(shader->info.stage),
|
|
i, shader->info.name);
|
|
g.enable_debug(name);
|
|
}
|
|
|
|
/* TODO: Figure out shader stats etc. for resume shaders */
|
|
int offset = 0;
|
|
uint8_t simd_size =
|
|
compile_single_bs(compiler, params, params->key,
|
|
prog_data, resume_shaders[i], &g, NULL, &offset);
|
|
if (simd_size == 0)
|
|
return NULL;
|
|
|
|
assert(offset > 0);
|
|
resume_sbt[i] = brw_bsr(compiler->devinfo, offset, simd_size, 0);
|
|
}
|
|
|
|
/* We only have one constant data so we want to make sure they're all the
|
|
* same.
|
|
*/
|
|
for (unsigned i = 0; i < num_resume_shaders; i++) {
|
|
assert(resume_shaders[i]->constant_data_size ==
|
|
shader->constant_data_size);
|
|
assert(memcmp(resume_shaders[i]->constant_data,
|
|
shader->constant_data,
|
|
shader->constant_data_size) == 0);
|
|
}
|
|
|
|
g.add_const_data(shader->constant_data, shader->constant_data_size);
|
|
g.add_resume_sbt(num_resume_shaders, resume_sbt);
|
|
|
|
return g.get_assembly();
|
|
}
|
|
|
|
/**
|
|
* Test the dispatch mask packing assumptions of
|
|
* brw_stage_has_packed_dispatch(). Call this from e.g. the top of
|
|
* fs_visitor::emit_nir_code() to cause a GPU hang if any shader invocation is
|
|
* executed with an unexpected dispatch mask.
|
|
*/
|
|
static UNUSED void
|
|
brw_fs_test_dispatch_packing(const fs_builder &bld)
|
|
{
|
|
const fs_visitor *shader = static_cast<const fs_visitor *>(bld.shader);
|
|
const gl_shader_stage stage = shader->stage;
|
|
const bool uses_vmask =
|
|
stage == MESA_SHADER_FRAGMENT &&
|
|
brw_wm_prog_data(shader->stage_prog_data)->uses_vmask;
|
|
|
|
if (brw_stage_has_packed_dispatch(shader->devinfo, stage,
|
|
shader->max_polygons,
|
|
shader->stage_prog_data)) {
|
|
const fs_builder ubld = bld.exec_all().group(1, 0);
|
|
const fs_reg tmp = component(bld.vgrf(BRW_REGISTER_TYPE_UD), 0);
|
|
const fs_reg mask = uses_vmask ? brw_vmask_reg() : brw_dmask_reg();
|
|
|
|
ubld.ADD(tmp, mask, brw_imm_ud(1));
|
|
ubld.AND(tmp, mask, tmp);
|
|
|
|
/* This will loop forever if the dispatch mask doesn't have the expected
|
|
* form '2^n-1', in which case tmp will be non-zero.
|
|
*/
|
|
bld.emit(BRW_OPCODE_DO);
|
|
bld.CMP(bld.null_reg_ud(), tmp, brw_imm_ud(0), BRW_CONDITIONAL_NZ);
|
|
set_predicate(BRW_PREDICATE_NORMAL, bld.emit(BRW_OPCODE_WHILE));
|
|
}
|
|
}
|
|
|
|
unsigned
|
|
fs_visitor::workgroup_size() const
|
|
{
|
|
assert(gl_shader_stage_uses_workgroup(stage));
|
|
const struct brw_cs_prog_data *cs = brw_cs_prog_data(prog_data);
|
|
return cs->local_size[0] * cs->local_size[1] * cs->local_size[2];
|
|
}
|
|
|
|
bool brw_should_print_shader(const nir_shader *shader, uint64_t debug_flag)
|
|
{
|
|
return INTEL_DEBUG(debug_flag) && (!shader->info.internal || NIR_DEBUG(PRINT_INTERNAL));
|
|
}
|
|
|
|
namespace brw {
|
|
fs_reg
|
|
fetch_payload_reg(const brw::fs_builder &bld, uint8_t regs[2],
|
|
brw_reg_type type, unsigned n)
|
|
{
|
|
if (!regs[0])
|
|
return fs_reg();
|
|
|
|
if (bld.dispatch_width() > 16) {
|
|
const fs_reg tmp = bld.vgrf(type, n);
|
|
const brw::fs_builder hbld = bld.exec_all().group(16, 0);
|
|
const unsigned m = bld.dispatch_width() / hbld.dispatch_width();
|
|
fs_reg *const components = new fs_reg[m * n];
|
|
|
|
for (unsigned c = 0; c < n; c++) {
|
|
for (unsigned g = 0; g < m; g++)
|
|
components[c * m + g] =
|
|
offset(retype(brw_vec8_grf(regs[g], 0), type), hbld, c);
|
|
}
|
|
|
|
hbld.LOAD_PAYLOAD(tmp, components, m * n, 0);
|
|
|
|
delete[] components;
|
|
return tmp;
|
|
|
|
} else {
|
|
return fs_reg(retype(brw_vec8_grf(regs[0], 0), type));
|
|
}
|
|
}
|
|
|
|
fs_reg
|
|
fetch_barycentric_reg(const brw::fs_builder &bld, uint8_t regs[2])
|
|
{
|
|
if (!regs[0])
|
|
return fs_reg();
|
|
else if (bld.shader->devinfo->ver >= 20)
|
|
return fetch_payload_reg(bld, regs, BRW_REGISTER_TYPE_F, 2);
|
|
|
|
const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_F, 2);
|
|
const brw::fs_builder hbld = bld.exec_all().group(8, 0);
|
|
const unsigned m = bld.dispatch_width() / hbld.dispatch_width();
|
|
fs_reg *const components = new fs_reg[2 * m];
|
|
|
|
for (unsigned c = 0; c < 2; c++) {
|
|
for (unsigned g = 0; g < m; g++)
|
|
components[c * m + g] = offset(brw_vec8_grf(regs[g / 2], 0),
|
|
hbld, c + 2 * (g % 2));
|
|
}
|
|
|
|
hbld.LOAD_PAYLOAD(tmp, components, 2 * m, 0);
|
|
|
|
delete[] components;
|
|
return tmp;
|
|
}
|
|
|
|
void
|
|
check_dynamic_msaa_flag(const fs_builder &bld,
|
|
const struct brw_wm_prog_data *wm_prog_data,
|
|
enum intel_msaa_flags flag)
|
|
{
|
|
fs_inst *inst = bld.AND(bld.null_reg_ud(),
|
|
dynamic_msaa_flags(wm_prog_data),
|
|
brw_imm_ud(flag));
|
|
inst->conditional_mod = BRW_CONDITIONAL_NZ;
|
|
}
|
|
}
|