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Revert "intel/brw: Don't consider UNIFORM_PULL_CONSTANT_LOAD a send-from-GRF"
This reverts commit 5814534de5. It
apparently caused GPU hangs in Assassin's Creed: Valhalla, and it isn't
that critical of a patch, so let's just roll it back for now.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10894
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28390>
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@ -211,6 +211,8 @@ fs_inst::is_send_from_grf() const
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case SHADER_OPCODE_MEMORY_FENCE:
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case SHADER_OPCODE_BARRIER:
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return true;
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case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
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return src[1].file == VGRF;
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case FS_OPCODE_FB_READ:
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return src[0].file == VGRF;
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default:
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