Commit graph

1328 commits

Author SHA1 Message Date
Samuel Pitoiset
5007e7fcf0 radv: disable DCC for DOOM 2016 and Wolfenstein II
Both games perform two image layout transitions with the same image
in the same pipeline barrier with UNDEFINED and this re-initializes
DCC to the uncompressed state. No ideal solution sadly. Note that
both games declare all images as CONCURRENT.

This fixes rendering issues on GFX10+ because DCC for stores is
supported and this implicitly enables DCC for concurrent.

Fixes: da166f648f ("radv: enable DCC for concurrent images on GFX10")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4927
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4607
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11656>
2021-07-13 00:30:10 +01:00
Pierre-Eric Pelloux-Prayer
7739c338a4 radeonsi/driconf: add workaround for SpaceEngine
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4483
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11625>
(cherry picked from commit a92dcc4966)
2021-06-30 21:12:03 +01:00
Timothy Arceri
d42e8c8f6c util: add some workarounds for the game Luna Sky
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4948

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11602>
(cherry picked from commit 01fa90b456)
2021-06-30 21:12:03 +01:00
Timothy Arceri
e006a6726e util/driconf: add new ignore_write_to_readonly_var workaround
This forces the GLSL compiler to ignore writes to readonly vars
rather than throwing an error.

Cc: mesa-stable

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11602>
(cherry picked from commit a73e7305e9)
2021-06-30 21:12:02 +01:00
Timothy Arceri
6149ccf1f4 util/tests: initialise key in cache_test
Fixes: e8495646af ("glsl/tests: changes to test_disk_cache_create test")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2631

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11623>
(cherry picked from commit a917c7433a)
2021-06-30 21:09:28 +01:00
Timothy Arceri
c884a02e25 util: add work around for the game We Happy Few
This is another Unreal engine game that requires the
allow_glsl_cross_stage_interpolation_mismatch workaround.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4966

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11558>
(cherry picked from commit d22cdcd33a)
2021-06-26 17:48:27 +01:00
Bas Nieuwenhuizen
12d568edbf util/fossilize_db: Do not lock the fossilize db permanently.
This avoids all locks for reads and using lock only while actually
writing.

This is enabled by doing two things:

1) Reading the index incrementally. This way we get new entries
   written by other processes and do not write duplicate entries.
2) Taking the lock only during writes, and applying the incremental
   read while holding the lock so we always append to the actual end of the file.

Fixes: eca6bb9540 ("util/fossilize_db: add basic fossilize db util to read/write shader caches")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11485>
(cherry picked from commit 4f0f8133a3)
2021-06-26 17:21:28 +01:00
Bas Nieuwenhuizen
f695fd9bb1 util/fossilize_db: Split out reading the index.
Fixes: eca6bb9540 ("util/fossilize_db: add basic fossilize db util to read/write shader caches")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11485>
(cherry picked from commit 2ec1bff0f3)
2021-06-26 17:21:26 +01:00
Bas Nieuwenhuizen
baf9253729 util/fossilize_db: Pull seek into lock.
Otherwise the seek can overlap with other reads/writes.

Fixes: eca6bb9540 ("util/fossilize_db: add basic fossilize db util to read/write shader caches")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11485>
(cherry picked from commit bd41c51c8f)
2021-06-26 17:21:08 +01:00
Ian Romanick
61d145ba79 util: Zero out all of mask in util_set_thread_affinity
memset operates in bytes, and there are 8-bits in a byte.  This is a
very easy to miss typo. :(

Fixes: 9758b1d416 ("util: add util_set_thread_affinity helpers including Windows support")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11228>
(cherry picked from commit a923e95b10)
2021-06-16 08:40:20 +02:00
Samuel Pitoiset
87ab76f27c radv: enable RADV_DEBUG=invariantgeom for SotTR DX11/DX12 versions
DXVK 1.8.1 marks position as always invariant but it's disabled for
SotTR because it introduces rendering issues on NV. The DX12 version
also likely needs that.

Fixes a similar foliage issue initially found with the native version.

Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11006>
(cherry picked from commit 7af915b4a0)
2021-06-05 18:29:18 +02:00
Sergii Melikhov
20c957803c util/format: Change the pointer offset.
Changed the pointer offset to 2 to account for the second structure variable.

Fixes: 90f98b56f8 ("mesa: Deduplicate _mesa_pack_uint_z_row().")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4685
Signed-off-by: Sergii Melikhov <sergii.v.melikhov@globallogic.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11060>
(cherry picked from commit 8251bd216e)
2021-06-05 18:11:05 +02:00
Samuel Pitoiset
b84b2bcd75 radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World
DXVK 1.8.1 marks position as always invariant but the DX12 version
of the game has the same issue and it's not yet fixed on the
vkd3d-proton side.

Fixes some Z-fighting on GFX10.3.

Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11029>
(cherry picked from commit 816be7d46f)
2021-05-31 22:48:18 +02:00
Rhys Perry
134d32a218 radv: workaround incorrect depthBiasConstantFactor by Path of Exile
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4677
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10980>
(cherry picked from commit 4e4dd4f842)
2021-05-31 22:48:18 +02:00
Rhys Perry
77c7f65e62 radv: add radv_absolute_depth_bias
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10980>
(cherry picked from commit 665f11e829)
2021-05-31 22:48:17 +02:00
Daniel Schürmann
339d733926 driconf: set vk_x11_strict_image_count for Metro: Exodus
Otherwise, the game crashes on startup under xwayland.

Closes: #4650
Cc: mesa-stable
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10750>
(cherry picked from commit c62d58c80f)
2021-05-18 23:02:26 +02:00
Marek Olšák
3707ffe7bc util: fix (re-enable) L3 cache pinning
cores_per_L3 was uninitialized, so it was always disabled.
Remove the variable and do it differently.

Fixes: 11d2db17c5 - util: rework AMD cpu L3 cache affinity code.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10526>
(cherry picked from commit 48d2ac4e88)
2021-05-04 21:09:08 +02:00
Timothy Arceri
be5cc7cdd9 util: disable glthread in CSGO
Users have reported a rise in trust factor problems [1] since using
mesa builds containing 6f2017205e. Until we confirm its not a problem
disable glthread.

[1] https://github.com/ValveSoftware/csgo-osx-linux/issues/2630

Fixes: 6f2017205e ("dri: enable glthread + radeonsi workaround for CS:GO")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4710

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10540>
(cherry picked from commit 40c93e2f45)
2021-05-03 21:52:07 +02:00
Juan A. Suarez Romero
df0202feaf util/hash_table: do not leak u64 struct key
For non 64bit devices the key stored in hash_table_u64 is wrapped in
hash_key_u64 structure, which is never free.

This commit fixes this issue by just removing the user-defined
`delete_function` parameter in hash_table_u64_{destroy,clear} (which
nobody is using) and using instead a delete function to free this
structure.

Fixes: 608257cf82 ("i965: Fix INTEL_DEBUG=bat")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10480>
(cherry picked from commit e532a47f76)

 Conflicts:
	src/microsoft/compiler/dxil_nir.c
2021-04-29 10:19:26 -07:00
Pierre-Eric Pelloux-Prayer
d0fa20ba17 driconf: add workaround for Golf With Friends
The game has a shader that uses texture functions that rely on implicit
derivatives after a discard.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10278>
(cherry picked from commit 0477fbc655)
2021-04-29 10:15:51 -07:00
Rhys Perry
a87b2fcfbc Revert "radeonsi: set TRUNC_COORD=0 for Total War: WARHAMMER to fix it"
This reverts commit cd12fcff96.

The terrain looks fine now that TRUNC_COORD=0 for textureGather().

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10036>
(cherry picked from commit 9fb1f9303b)
2021-04-21 20:02:02 +02:00
Jesse Natalie
46b9602c75 xmlconfig: Fix MSVC warning C4334 (32bit shift cast to 64bit)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-By: Bill Kristiansen <billkris@microsoft.com>
Cc: mesa-stable@lists.freedesktop.org
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10331>
(cherry picked from commit 2b69dd6809)
2021-04-20 19:43:32 +02:00
Axel Davy
7fbd7bb7cb st/nine: Default tearfree_discard to true
With tearfree_discard=false, we tear when rendering
fullscreen apps with vsync off.

This is a feature in the sense it's the same as the native
implementation. This also means lower input lag.

However I think most users will prefer to have no tearing,
and don't care about sub refresh-rate input lag.

Thus it's better to default tearfree_discard to true.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
2021-04-14 08:33:14 +00:00
Axel Davy
53f4766a3e st/nine: Lower texture_memory_limit default
512 MB is too ambitious as default value.
128 MB seems safer, and users can increase the limit
manually for the few games that would benefit from it.

Also fixes a typo in the description

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
2021-04-14 08:33:14 +00:00
Axel Davy
b41f1e32e9 st/nine: Make it optional to use a sw renderer
Until the problem described in
https://gitlab.freedesktop.org/mesa/mesa/-/issues/4489
is fixed, the advantages of using a sw renderer for the
sw rendering in nine are too small compared to the
disadvantages.

Add an option to control whether we use a sw renderer,
and make it so by default we don't.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
2021-04-14 08:33:14 +00:00
Pierre-Eric Pelloux-Prayer
3a56f06998 driconf: add workarounds for Teardown
Based on the comments from https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10172>
2021-04-14 06:35:30 +00:00
Marek Olšák
fb29cef8dd nir: add many passes that lower and optimize 16-bit input/outputs and samplers
Added:
* a pass that renumbers bases of IO intrinsics
* a pass that converts mediump IO to 16 bits, optionally using the new
  packed varying slots
* a pass that sets (forces) mediump in IO intrinsics (for testing)
* a pass that remaps VARYING_SLOT_VAR[0..15]_16BIT to VARYING_SLOT_VAR[0..31]
  (if some shader stages don't want packed varyings)
* a pass that folds type conversions around texture opcodes into those
  opcodes (e.g. tex(f2f32(coord), ..) is changed into tex accepting f16)
* a pass that changes (legalizes) sampler src and dst types based on specified
  hw constraints (e.g. derivatives must be the same type as coordinates)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Jesse Natalie
3b44d481e4 driconf: Remove default values from string driconf entries
None of the call sites pass a string here, which produces warnings
for MSVC, for not passing an argument to a macro which requires it.

Looks like GCC/clang stringize an unpassed argument to ""

Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10157>
2021-04-12 19:12:40 +00:00
Mike Blumenkrantz
31e546a762 util/hash_table: add macro for destructively iterating entries
a common usage for hash tables is for tracking exactly one instance of a pointer
for a given period of time, after which the table's entries are purged and it
is reused

this macro enables the purge phase of such usage to reset the table to a
pristine state, avoiding future rehashing due to ballooning of deleted entries

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8498>
2021-04-07 22:57:27 +00:00
Mike Blumenkrantz
759cc91450 util/set: add macro for destructively iterating set entries
a common usage for sets is for tracking exactly one instance of a pointer
for a given period of time, after which the set's entries are purged and it
is reused

this macro enables the purge phase of such usage to reset the table to a
pristine state, avoiding future rehashing due to ballooning of deleted entries

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8498>
2021-04-07 22:57:27 +00:00
Connor Abbott
8cd7950014 util/bitset: Avoid out-of-bounds reads
I missed a corner case here: when the next range ends right at the end
of the bitset, we need to return immediately to avoid trying to search
after the bitset. And when finding the next end, we similarly need to
bail if the range is size 1 at the very end of the range. In practice
this probably would'nt have been noticed, because it would break out of
the loop anyway, but I happened to be running something using this under
Valgrind and it complained.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10076>
2021-04-07 14:35:13 +00:00
Dave Airlie
11d2db17c5 util: rework AMD cpu L3 cache affinity code.
This changes how the L3 cache affinity code works out the affinity
masks. It works better with multi-CPU systems and should also be
capable of handling big/little type situations if they appear in
the future.

It now iterates over all CPU cores, gets the core count for each
CPU, and works out the L3_ID from the physical CPU ID, and
the current cores L3 cache. It then tracks how many L3 caches
it has seen and reallocate the affinity masks for each one.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4496
Fixes: d8ea509965 ("util: completely rewrite and do AMD Zen L3 cache pinning correctly")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9782>
2021-03-29 08:31:09 +00:00
Dave Airlie
f7acdb1d1d st/glthread: allow for invalid L3 cache id.
If we get 0xffffffff consider L3 cache info invalid and
don't continue.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4496
Fixes: d8ea509965 ("util: completely rewrite and do AMD Zen L3 cache pinning correctly")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9782>
2021-03-29 08:31:09 +00:00
Mike Blumenkrantz
5ecad3cb44 util/set: stop leaking u32 key sets which pass a mem ctx
Fixes: 10a7682413 ("util: add _mesa_set_create_u32_keys where keys are not pointers")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9810>
2021-03-24 23:32:40 +00:00
Jose Fonseca
6e6cd7d93c scons: Remove.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9720>
2021-03-20 10:38:55 +00:00
Jesse Natalie
012bc2fc77 meson, util: Make zlib optional again
This adds a HAVE_COMPRESSION macro, which is undefined if neither zlib
nor zstd are present, and is used to no-op compress.h/c. This also has
a side effect of fixing SCons, since it won't define this macro.

Fixes: d7ecbd5bf8 ("util: create some standalone compression helpers")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9689>
2021-03-19 19:33:59 +00:00
Marek Olšák
e3e66e1fab util: add new helper util_format_rgb_to_bgr
We have BGR formats for all RGB formats where it matters except
USCALED/SSCALED. radeonsi will use it.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9615>
2021-03-19 16:05:02 +00:00
Marek Olšák
5a29a55aa3 util: fail assertion in util_format_linear if it can't translate SRGB format
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9615>
2021-03-19 16:05:02 +00:00
Marek Olšák
aff4c790ea util: add most missing formats with reversed RGB channel order
This will be used for RGB->BGR enum translation.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9615>
2021-03-19 16:05:02 +00:00
Jesse Natalie
69c2a472c2 u_format: Add restrict to fn pointer and manual format pack/unpack/fetch
MSVC warns (loudly) about a mismatch between the generated functions in
u_format_table.c and the definition of util_format_[un]pack_description,
specifically having 'restrict' in the function but not in the pointer
type in the struct.

So, add 'restrict' everywhere - to the function types, and to the rest
of the implementations that are assigned to those structs.

v2: util_format_unpack_description is used in gallium/auxiliary/translate

Fixes: 5785fdac ("u_format: Mark the generated pack/unpack src/dst args as restrict.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9670>
2021-03-18 14:53:52 +00:00
Mauro Rossi
1b9d8d7fdf android: util: create some standalone compression helpers
Fixes the following building errors:

FAILED: out/target/product/x86_64/obj/SHARED_LIBRARIES/vulkan.android-x86_intermediates/LINKED/vulkan.radv.so
...
ld.lld: error: undefined symbol: util_compress_inflate
>>> referenced by disk_cache_os.c:459 (external/mesa/src/util/disk_cache_os.c:459)
...
ld.lld: error: undefined symbol: util_compress_max_compressed_len
>>> referenced by disk_cache_os.c:614 (external/mesa/src/util/disk_cache_os.c:614)
...
ld.lld: error: undefined symbol: util_compress_deflate
>>> referenced by disk_cache_os.c:622 (external/mesa/src/util/disk_cache_os.c:622)

Fixes: d7ecbd5bf8 ("util: create some standalone compression helpers")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9613>
2021-03-18 01:31:31 +00:00
Marek Olšák
0bbae3139e st/mesa: add a driconf option to transcode ETC2 to DXTC
for performance analysis

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9357>
2021-03-17 23:33:09 +00:00
Timothy Arceri
08101aaaac util/disk_cache: add cache item headers to single file cache entries
I mistakenly left these out of the original single file cache
implementation.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9443>
2021-03-16 23:37:48 +00:00
Timothy Arceri
ba324bff1c util/disk_cache: detangle cache item creation from disk writing
This refactors the cache code so that we create the full cache
item in memory before writing it to disk. The result is slightly
cleaner code and the ability to share this code between the single
and multi file cache implementations.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9443>
2021-03-16 23:37:47 +00:00
Timothy Arceri
16b2b4342b util/disk_cache: separate file reads from cache item validation
This will allow us to share validation between the single file cache
and the multifile cache.

It also reduces the number of malloc() calls.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9443>
2021-03-16 23:37:47 +00:00
Timothy Arceri
9cf0aac130 util/compress: make compression function inputs const
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9443>
2021-03-16 23:37:47 +00:00
Timothy Arceri
6d6fd57e09 util/fossilize_db: remove compression from foz db helper
We now handle compression in the shared cache item creation code.
Compressing the cache item header with the already compressed blob
doesn't help much so lets just remove it.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9593>
2021-03-15 03:34:48 +00:00
Timothy Arceri
4a98764da8 util/disk_cache: make use of the new compression helpers
This makes compression use more consistent between the zstd and
zlib libraries. It also reduces the amount of code required for
zlib use.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9593>
2021-03-15 03:34:48 +00:00
Timothy Arceri
d7ecbd5bf8 util: create some standalone compression helpers
This will be used by the following patch. It allows us to detangle
compression from the disk cache code, and abstract the underlying
compression libraries we use.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9593>
2021-03-15 03:34:48 +00:00
Michael Tang
d4a51160ad util: Make os_read_file use O_BINARY on Windows
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9513>
2021-03-11 23:43:47 +00:00