radv: disable DCC for DOOM 2016 and Wolfenstein II

Both games perform two image layout transitions with the same image
in the same pipeline barrier with UNDEFINED and this re-initializes
DCC to the uncompressed state. No ideal solution sadly. Note that
both games declare all images as CONCURRENT.

This fixes rendering issues on GFX10+ because DCC for stores is
supported and this implicitly enables DCC for concurrent.

Fixes: da166f648f ("radv: enable DCC for concurrent images on GFX10")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4927
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4607
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11656>
This commit is contained in:
Samuel Pitoiset 2021-06-30 17:32:25 +02:00 committed by Eric Engestrom
parent 007f8a8a58
commit 5007e7fcf0
4 changed files with 21 additions and 5 deletions

View file

@ -859,7 +859,7 @@
"description": "radv: fix applying radv_disable_dcc for DOOM 2016 again",
"nominated": false,
"nomination_type": null,
"resolution": 4,
"resolution": 1,
"main_sha": null,
"because_sha": null
},
@ -1309,7 +1309,7 @@
"description": "radv: fix applying radv_disable_dcc for DOOM and Wolfenstein II",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "28e1b02a6f12e7a74b4f6970d226f8c9c01515a5"
},
@ -4576,7 +4576,7 @@
"description": "radv: disable DCC for DOOM 2016 and Wolfenstein II",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "da166f648f61e7f628e20697936667cd9879d074"
},

View file

@ -870,6 +870,9 @@ radv_handle_per_app_options(struct radv_instance *instance, const VkApplicationI
if (driQueryOptionb(&instance->dri_options, "radv_no_dynamic_bounds"))
instance->debug_flags |= RADV_DEBUG_NO_DYNAMIC_BOUNDS;
if (driQueryOptionb(&instance->dri_options, "radv_disable_dcc"))
instance->debug_flags |= RADV_DEBUG_NO_DCC;
}
static const driOptionDescription radv_dri_options[] = {
@ -878,7 +881,8 @@ static const driOptionDescription radv_dri_options[] = {
DRI_CONF_VK_X11_ENSURE_MIN_IMAGE_COUNT(false) DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(false)
DRI_CONF_RADV_ENABLE_MRT_OUTPUT_NAN_FIXUP(false)
DRI_CONF_RADV_DISABLE_SHRINK_IMAGE_STORE(false) DRI_CONF_RADV_NO_DYNAMIC_BOUNDS(false)
DRI_CONF_RADV_ABSOLUTE_DEPTH_BIAS(false) DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(0) DRI_CONF_SECTION_END
DRI_CONF_RADV_ABSOLUTE_DEPTH_BIAS(false) DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(0)
DRI_CONF_RADV_DISABLE_DCC(false) DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG DRI_CONF_OVERRIDE_VRAM_SIZE()
DRI_CONF_VK_WSI_FORCE_BGRA8_UNORM_FIRST(false) DRI_CONF_SECTION_END};

View file

@ -796,6 +796,14 @@ TODO: document the other workarounds.
<application name="Monster Hunter World" application_name_match="MonsterHunterWorld.exe">
<option name="radv_invariant_geom" value="true" />
</application>
</application>
<application name="DOOM (2016)" application_name_match="DOOM$">
<option name="radv_disable_dcc" value="true" />
</application>
<application name="Wolfenstein II" application_name_match="Wolfenstein II The New Colossus">
<option name="radv_disable_dcc" value="true" />
</application>
</device>
</driconf>

View file

@ -490,4 +490,8 @@
DRI_CONF_OPT_I(radv_override_uniform_offset_alignment, def, 0, 128, \
"Override the minUniformBufferOffsetAlignment exposed to the application. (0 = default)")
#define DRI_CONF_RADV_DISABLE_DCC(def) \
DRI_CONF_OPT_B(radv_disable_dcc, def, \
"Disable DCC for color images")
#endif