radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World

DXVK 1.8.1 marks position as always invariant but the DX12 version
of the game has the same issue and it's not yet fixed on the
vkd3d-proton side.

Fixes some Z-fighting on GFX10.3.

Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11029>
This commit is contained in:
Samuel Pitoiset 2021-05-27 09:26:24 +02:00
parent f285a1220e
commit 816be7d46f

View file

@ -802,5 +802,9 @@ TODO: document the other workarounds.
<application name="No Man's Sky" application_name_match="No Man's Sky">
<option name="radv_lower_discard_to_demote" value="true" />
</application>
<application name="Monster Hunter World" application_name_match="MonsterHunterWorld.exe">
<option name="radv_invariant_geom" value="true" />
</application>
</device>
</driconf>