mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 11:08:03 +02:00
radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World
DXVK 1.8.1 marks position as always invariant but the DX12 version of the game has the same issue and it's not yet fixed on the vkd3d-proton side. Fixes some Z-fighting on GFX10.3. Cc: 21.1 mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11029>
This commit is contained in:
parent
f285a1220e
commit
816be7d46f
1 changed files with 4 additions and 0 deletions
|
|
@ -802,5 +802,9 @@ TODO: document the other workarounds.
|
|||
<application name="No Man's Sky" application_name_match="No Man's Sky">
|
||||
<option name="radv_lower_discard_to_demote" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Monster Hunter World" application_name_match="MonsterHunterWorld.exe">
|
||||
<option name="radv_invariant_geom" value="true" />
|
||||
</application>
|
||||
</device>
|
||||
</driconf>
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue