mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-10 06:00:14 +01:00
radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World
DXVK 1.8.1 marks position as always invariant but the DX12 version
of the game has the same issue and it's not yet fixed on the
vkd3d-proton side.
Fixes some Z-fighting on GFX10.3.
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11029>
(cherry picked from commit 816be7d46f)
This commit is contained in:
parent
c53194d876
commit
b84b2bcd75
2 changed files with 5 additions and 1 deletions
|
|
@ -202,7 +202,7 @@
|
|||
"description": "radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World",
|
||||
"nominated": true,
|
||||
"nomination_type": 0,
|
||||
"resolution": 0,
|
||||
"resolution": 1,
|
||||
"main_sha": null,
|
||||
"because_sha": null
|
||||
},
|
||||
|
|
|
|||
|
|
@ -775,5 +775,9 @@ TODO: document the other workarounds.
|
|||
<application name="World War Z" application_name_match="WWZ">
|
||||
<option name="radv_override_uniform_offset_alignment" value="16" />
|
||||
</application>
|
||||
|
||||
<application name="Monster Hunter World" application_name_match="MonsterHunterWorld.exe">
|
||||
<option name="radv_invariant_geom" value="true" />
|
||||
</application>
|
||||
</device>
|
||||
</driconf>
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue