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driconf: add workaround for Golf With Friends
The game has a shader that uses texture functions that rely on implicit derivatives after a discard. Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10278>
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@ -312,6 +312,11 @@ TODO: document the other workarounds.
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64">
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<!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 -->
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<option name="glsl_correct_derivatives_after_discard" value="true" />
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</application>
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<!-- The GL thread allowlist is below, workarounds are above.
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Keep it that way. -->
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