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radv: enable RADV_DEBUG=invariantgeom for SotTR DX11/DX12 versions
DXVK 1.8.1 marks position as always invariant but it's disabled for SotTR because it introduces rendering issues on NV. The DX12 version also likely needs that. Fixes a similar foliage issue initially found with the native version. Cc: 21.1 mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11006>
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@ -756,11 +756,15 @@ TODO: document the other workarounds.
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</engine>
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<!-- Game workarounds -->
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<application name="Shadow Of The Tomb Raider" application_name_match="ShadowOfTheTomb">
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<application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb">
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<option name="radv_report_llvm9_version_string" value="true" />
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<option name="radv_invariant_geom" value="true" />
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</application>
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<application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe">
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<option name="radv_invariant_geom" value="true" />
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</application>
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<application name="RAGE 2" executable="RAGE2.exe">
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<option name="radv_enable_mrt_output_nan_fixup" value="true" />
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</application>
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