radv: enable RADV_DEBUG=invariantgeom for SotTR DX11/DX12 versions

DXVK 1.8.1 marks position as always invariant but it's disabled for
SotTR because it introduces rendering issues on NV. The DX12 version
also likely needs that.

Fixes a similar foliage issue initially found with the native version.

Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11006>
This commit is contained in:
Samuel Pitoiset 2021-05-26 16:32:42 +02:00 committed by Marge Bot
parent 06ae2723d1
commit 7af915b4a0

View file

@ -756,11 +756,15 @@ TODO: document the other workarounds.
</engine>
<!-- Game workarounds -->
<application name="Shadow Of The Tomb Raider" application_name_match="ShadowOfTheTomb">
<application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb">
<option name="radv_report_llvm9_version_string" value="true" />
<option name="radv_invariant_geom" value="true" />
</application>
<application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe">
<option name="radv_invariant_geom" value="true" />
</application>
<application name="RAGE 2" executable="RAGE2.exe">
<option name="radv_enable_mrt_output_nan_fixup" value="true" />
</application>