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util: add work around for the game We Happy Few
This is another Unreal engine game that requires the
allow_glsl_cross_stage_interpolation_mismatch workaround.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4966
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11558>
(cherry picked from commit d22cdcd33a)
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2 changed files with 5 additions and 1 deletions
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@ -994,7 +994,7 @@
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"description": "util: add work around for the game We Happy Few",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -236,6 +236,10 @@ TODO: document the other workarounds.
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<application name="We Happy Few" executable="GlimpseGame">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<application name="Google Earth VR" executable="Earth.exe">
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<option name="allow_glsl_builtin_const_expression" value="true"/>
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<option name="allow_glsl_relaxed_es" value="true"/>
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