util: add work around for the game We Happy Few

This is another Unreal engine game that requires the
allow_glsl_cross_stage_interpolation_mismatch workaround.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4966

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11558>
(cherry picked from commit d22cdcd33a)
This commit is contained in:
Timothy Arceri 2021-06-23 23:42:53 +10:00 committed by Eric Engestrom
parent f0d4f840f8
commit c884a02e25
2 changed files with 5 additions and 1 deletions

View file

@ -994,7 +994,7 @@
"description": "util: add work around for the game We Happy Few",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null
},

View file

@ -236,6 +236,10 @@ TODO: document the other workarounds.
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
<application name="We Happy Few" executable="GlimpseGame">
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
<application name="Google Earth VR" executable="Earth.exe">
<option name="allow_glsl_builtin_const_expression" value="true"/>
<option name="allow_glsl_relaxed_es" value="true"/>