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driconf: add workaround for Golf With Friends
The game has a shader that uses texture functions that rely on implicit
derivatives after a discard.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10278>
(cherry picked from commit 0477fbc655)
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2 changed files with 6 additions and 1 deletions
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@ -85,7 +85,7 @@
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"description": "driconf: add workaround for Golf With Friends",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": null
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},
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@ -312,6 +312,11 @@ TODO: document the other workarounds.
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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<application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64">
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<!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 -->
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<option name="glsl_correct_derivatives_after_discard" value="true" />
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</application>
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<!-- The GL thread allowlist is below, workarounds are above.
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Keep it that way. -->
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