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util: add work around for the game We Happy Few
This is another Unreal engine game that requires the allow_glsl_cross_stage_interpolation_mismatch workaround. Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4966 Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11558>
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@ -236,6 +236,10 @@ TODO: document the other workarounds.
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<application name="We Happy Few" executable="GlimpseGame">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<application name="Google Earth VR" executable="Earth.exe">
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<option name="allow_glsl_builtin_const_expression" value="true"/>
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<option name="allow_glsl_relaxed_es" value="true"/>
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