There is no need to use pixel coordinates, and using NDC directly will
simplify the GLSL paths.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
For these objects, meta was already using the non-Apple function to
delete the objects. Everywhere else in the file uses
_mesa_GenVertexArrays and _mesa_BindVertexArrays.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "9.1 9.2 10.0" <mesa-stable@lists.freedesktop.org>
The hardware decompression path isn't even close to being able to handle
this. This converts the crash (assertion failure) in
"EXT_texture_compression_s3tc/getteximage-targets S3TC CUBE_ARRAY" to a
plain old failure.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "9.1 9.2 10.0" <mesa-stable@lists.freedesktop.org>
_mesa_meta_DrawPixels creates a VAO and (potentially) two fragment
programs, but none of them are ever released. Leaking piles of memory
is generally frowned upon.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "9.1 9.2 10.0" <mesa-stable@lists.freedesktop.org>
decompress_texture_image creates an FBO, an RBO, a VBO, a VAO, and a
sampler object, but none of them are ever released. Later patches will
add program objects, exacerbating the problem. Leaking piles of memory
is generally frowned upon.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "9.1 9.2 10.0" <mesa-stable@lists.freedesktop.org>
TEXTURE_BUFFER_INDEX has to be specially called out because it is not
allowed in any of the glTexParameter or glGetTexParameter functions.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
The next patch will use this function in another file.
v2: Rename _mesa_target_enum_to_index to _mesa_tex_target_to_index.
Suggested by Brian.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
glTexSubImage(), glCopyTexSubImage() and glCompressedTexSubImage()
only change the texel data, not other state like texture size or format.
If a driver really needs do something special it can hook into the
corresponding driver functions or Map/UnmapTextureImage().
This should avoid some needless state validation effort.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The _mesa_get_current_tex_object() function is now used everywhere that
_mesa_select_tex_object() was formerly used.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
_mesa_streaming_load_memcpy is also needed even if assembling is disabled
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
As far as I know, this should be safe. If not, we have to decide whether
to have variable lookup of the functions, or just drop support for .so.0
(which is a year and a half old it looks like)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74127
Reviewed-by: Matt Turner <mattst88@gmail.com>
Updates to non-banked registers, CP_LOAD_STATE, etc, need a WFI if there
is potentially pending rendering. Track this better, and add fd_wfi()
calls everywhere that might potentially need CP_WAIT_FOR_IDLE.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Gallium can leave const buffers bound above what is used by the current
shader. Which can have a couple bad effects:
1) write beyond const space assigned, which can trigger HLSQ lockup
2) double emit of immed consts, first with bound const buffer vals
followed by with actual immed vals. This seems to be a sort of
undefined condition.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Currently lowers the following instructions:
DST, XPD, SCS, LRP, FRC, POW, LIT, EXP, LOG, DP4,
DP3, DPH, DP2
translating these into equivalent simpler TGSI instructions.
This probably should be moved to util so other drivers can use
it, but just adding under freedreno for now so that I can clear
out a lot of the lowering code in a3xx compiler before beginning
to add new compiler.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The ctx should hold ref to dev to avoid problems if screen is destroyed
before ctx. Doesn't really fix the egl/glx issues, but at least it
prevents things from getting much worse.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
In the final revision of my gen8_generator patch, I updated the MATH
instruction's assertion from (dst.hstride == 1) to check that source and
destination hstride matched. Unfortunately, I didn't test this enough,
and many Piglit tests fail this test.
The documentation indicates that "scalar source is also supported",
which we believe means <0,1,0> access mode (hstride == 0). If hstride
is non-zero, then it must match the destination register.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This puts the PCI IDs in place so it's easy to enable support. However,
it doesn't actually enable support since it's very preliminary still,
and a few crucial pieces (such as BLORP) are still missing.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Eric believes this to be wrong and unnecessary, as the command is
supposed to emit an implicit rectangle primitive. However, empirically
the pixel pipeline is completely unreliable without it. So for now, it
stays until someone comes up with a better solution.
We'll need to do better than this when we implement multisampling, HiZ,
or fast clears...but for now, this will do.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
This is quite similar to the Gen7 code. The main changes:
- 48-bit relocations
- Thread count is specified as U/2-1 instead of U-1.
- An extra DWord (DW9) with clip planes, URB entry output length/offsets
- We need to program the "Expected Vertex Count" (VerticesIn)
v2: Set the number of binding table entries so they can be prefetched
(requested by Eric Anholt).
v3: Add a WARN_ONCE for a missing workaround.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
On previous platforms, 3DSTATE_MULTISAMPLE contained the number of
samples, pixel location, and the positions of each sample within a pixel
for each multisampling mode (4x and 8x). It was also a non-pipelined
command, presumably since changing the sample positions is fairly
drastic.
Broadwell improves upon this by splitting the sample positions out into
a separate non-pipelined state packet, 3DSTATE_SAMPLE_PATTERN. With
that removed, 3DSTATE_MULTISAMPLE becomes a pipelined state packet.
Broadwell also supports 2x and 16x multisampling, in addition to the 4x
and 8x supported by Gen7. This patch, however, does not implement 2x
and 16x.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The amount of cut and paste from Gen7 is rather ugly, and should
probably be cleaned up in the future. Even the Gen7 code is in need of
some tidying though; many of the function parameters aren't used on
platforms that use level/layer rather than tile offsets. Tidying both
can be left to a future patch series. This at least gets things going.
v2: Rebase on Paul's rename of NumLayers -> MaxNumLayers.
v3: Shift QPitch by 2 when storing it in the packet. Bits 14:0 store
bits 16:2 of the actual value. Fixes tests.
v4: Add missing stencil buffer QPitch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
v2: Allow logic ops on all surface types. The UNORM restriction was
lifted with Haswell and I simply hadn't noticed. Also, add missing
BRW_NEW_STATE_BASE_ADDRESS dirty bit. Both caught by Eric Anholt.
v3: Fix swapped per-RT DWord pairs. Eliminates bizarre hacks.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
It has additional fields to support clipping to the viewport even if
guardband clipping is enabled.
v2: Update for viewport array changes.
v3: No, seriously, update for viewport array changes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
v2: Add missing SCS setting in gen8_emit_buffer_surface_state (caught by
Eric Anholt).
v3: Use stored QPitch rather than recomputing it.
v4: Shift QPitch by 2 when setting it in the packet; bits 14:0 store
bits 16:2 of the actual value (fixes myriads of cube and array
texturing tests). Also, only enable cube face bits for cubemaps
(matches Chris Forbes' commit on master). Port to use offset64.
v5: s/gl_format/mesa_format/g
v6: Fix DW5 of renderbuffer state, which neglected to subtract
irb->mt->first_level. Use vertical_alignment() rather than
hardcoding 4. Use ffs for multisample counts rather than a
large switch statement (all caught/suggested by Eric).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Unlike on Gen7, we can directly set the offset via the state packet.
We also -have- to: the kernel SOL reset code won't work anymore.
v2: Fix copy and paste mistake in buffer stride setup; drop stale
comment (caught by Eric Anholt). Add a perf_debug for missing
MOCS setup.
v3: Rebase on Paul Berry's changes to CurrentVertexProgram.
v4: Fix SO Write Offset handling. We need to set bits 20 and 21 so the
hardware both loads and saves the offset. There's also a
restriction that 3DSTATE_SO_BUFFER can only be programmed once per
buffer between primitives, so the "reset to zero" code needed
reworking. Fixes most of the transform feedback Piglit tests.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v2]