mesa: Make target_enum_to_index available outside texobj.c

The next patch will use this function in another file.

v2: Rename _mesa_target_enum_to_index to _mesa_tex_target_to_index.
Suggested by Brian.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2013-11-22 11:35:30 -08:00
parent 9451281aca
commit 35e7027dab
2 changed files with 6 additions and 3 deletions

View file

@ -1198,8 +1198,8 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
* Note that proxy targets are not valid here.
* \return TEXTURE_x_INDEX or -1 if target is invalid
*/
static GLint
target_enum_to_index(const struct gl_context *ctx, GLenum target)
int
_mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
@ -1270,7 +1270,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
_mesa_debug(ctx, "glBindTexture %s %d\n",
_mesa_lookup_enum_by_nr(target), (GLint) texName);
targetIndex = target_enum_to_index(ctx, target);
targetIndex = _mesa_tex_target_to_index(ctx, target);
if (targetIndex < 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
return;

View file

@ -54,6 +54,9 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
struct gl_texture_object *obj,
GLuint name, GLenum target );
extern int
_mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target);
extern void
_mesa_delete_texture_object( struct gl_context *ctx,
struct gl_texture_object *obj );