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meta: Use NDC in decompress_texture_image
There is no need to use pixel coordinates, and using NDC directly will simplify the GLSL paths. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 8 additions and 9 deletions
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@ -4108,18 +4108,17 @@ decompress_texture_image(struct gl_context *ctx,
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verts[3].tex);
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/* setup vertex positions */
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verts[0].x = 0.0F;
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verts[0].y = 0.0F;
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verts[1].x = width;
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verts[1].y = 0.0F;
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verts[2].x = width;
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verts[2].y = height;
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verts[3].x = 0.0F;
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verts[3].y = height;
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verts[0].x = -1.0F;
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verts[0].y = -1.0F;
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verts[1].x = 1.0F;
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verts[1].y = -1.0F;
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verts[2].x = 1.0F;
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verts[2].y = 1.0F;
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verts[3].x = -1.0F;
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verts[3].y = 1.0F;
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_mesa_MatrixMode(GL_PROJECTION);
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_mesa_LoadIdentity();
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_mesa_Ortho(0.0, width, 0.0, height, -1.0, 1.0);
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_mesa_set_viewport(ctx, 0, 0, 0, width, height);
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/* upload new vertex data */
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