radeon: use _mesa_get_current_tex_object() in radeonSetTexBuffer2()

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul 2014-01-27 12:05:19 -07:00
parent 76c33e383c
commit 8b4f6fada2

View file

@ -589,7 +589,6 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
__DRIdrawable *dPriv)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct radeon_renderbuffer *rb;
@ -603,9 +602,8 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_form
radeon = pDRICtx->driverPrivate;
rfb = dPriv->driverPrivate;
texUnit = _mesa_get_current_tex_unit(&radeon->glCtx);
texObj = _mesa_select_tex_object(&radeon->glCtx, texUnit, target);
texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
rImage = get_radeon_texture_image(texImage);
t = radeon_tex_obj(texObj);