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i965: Update SF_CLIP_VIEWPORT for Broadwell.
It has additional fields to support clipping to the viewport even if guardband clipping is enabled. v2: Update for viewport array changes. v3: No, seriously, update for viewport array changes. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
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4 changed files with 121 additions and 1 deletions
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@ -153,6 +153,7 @@ i965_FILES = \
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gen8_sol_state.c \
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gen8_surface_state.c \
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gen8_vec4_generator.cpp \
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gen8_viewport_state.c \
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gen8_vs_state.c \
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gen8_wm_depth_stencil.c \
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gen8_ps_state.c \
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@ -143,6 +143,7 @@ extern const struct brw_tracked_state gen8_sbe_state;
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extern const struct brw_tracked_state gen8_sf_state;
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extern const struct brw_tracked_state gen8_state_base_address;
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extern const struct brw_tracked_state gen8_sol_state;
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extern const struct brw_tracked_state gen8_sf_clip_viewport;
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extern const struct brw_tracked_state gen8_vertices;
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extern const struct brw_tracked_state gen8_vf_topology;
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extern const struct brw_tracked_state gen8_vs_state;
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@ -262,7 +262,7 @@ static const struct brw_tracked_state *gen8_atoms[] =
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&brw_cc_vp,
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&gen7_cc_viewport_state_pointer, /* must do after brw_cc_vp */
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&gen7_sf_clip_viewport,
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&gen8_sf_clip_viewport,
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&gen7_push_constant_space,
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&gen7_urb,
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118
src/mesa/drivers/dri/i965/gen8_viewport_state.c
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118
src/mesa/drivers/dri/i965/gen8_viewport_state.c
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@ -0,0 +1,118 @@
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/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "brw_context.h"
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#include "brw_state.h"
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#include "brw_defines.h"
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#include "intel_batchbuffer.h"
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#include "main/fbobject.h"
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static void
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gen8_upload_sf_clip_viewport(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
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float y_scale, y_bias;
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const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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float *vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
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16 * 4 * ctx->Const.MaxViewports,
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64, &brw->sf.vp_offset);
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/* Also assign to clip.vp_offset in case something uses it. */
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brw->clip.vp_offset = brw->sf.vp_offset;
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/* _NEW_BUFFERS */
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if (render_to_fbo) {
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y_scale = 1.0;
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y_bias = 0;
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} else {
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y_scale = -1.0;
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y_bias = ctx->DrawBuffer->Height;
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}
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for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
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const GLfloat *const v = ctx->ViewportArray[i]._WindowMap.m;
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/* _NEW_VIEWPORT: Viewport Matrix Elements */
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vp[0] = v[MAT_SX]; /* m00 */
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vp[1] = v[MAT_SY] * y_scale; /* m11 */
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vp[2] = v[MAT_SZ] * depth_scale; /* m22 */
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vp[3] = v[MAT_TX]; /* m30 */
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vp[4] = v[MAT_TY] * y_scale + y_bias; /* m31 */
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vp[5] = v[MAT_TZ] * depth_scale; /* m32 */
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/* Reserved */
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vp[6] = 0;
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vp[7] = 0;
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/* According to the "Vertex X,Y Clamping and Quantization" section of the
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* Strips and Fans documentation, objects must not have a screen-space
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* extents of over 8192 pixels, or they may be mis-rasterized. The
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* maximum screen space coordinates of a small object may larger, but we
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* have no way to enforce the object size other than through clipping.
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*
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* If you're surprised that we set clip to -gbx to +gbx and it seems like
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* we'll end up with 16384 wide, note that for a 8192-wide render target,
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* we'll end up with a normal (-1, 1) clip volume that just covers the
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* drawable.
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*/
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const float maximum_guardband_extent = 8192;
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float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width;
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float gby = maximum_guardband_extent / ctx->ViewportArray[i].Height;
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/* _NEW_VIEWPORT: Guardband Clipping */
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vp[8] = -gbx; /* x-min */
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vp[9] = gbx; /* x-max */
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vp[10] = -gby; /* y-min */
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vp[11] = gby; /* y-max */
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/* Screen Space Viewport */
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if (render_to_fbo) {
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vp[12] = ctx->DrawBuffer->_Xmin;
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vp[13] = ctx->DrawBuffer->_Xmax - 1;
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vp[14] = ctx->DrawBuffer->_Ymin;
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vp[15] = ctx->DrawBuffer->_Ymax - 1;
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} else {
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vp[12] = ctx->DrawBuffer->_Xmin;
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vp[13] = ctx->DrawBuffer->_Xmax - 1;
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vp[14] = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
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vp[15] = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
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}
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vp += 16;
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}
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL << 16 | (2 - 2));
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OUT_BATCH(brw->sf.vp_offset);
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state gen8_sf_clip_viewport = {
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.dirty = {
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.mesa = _NEW_VIEWPORT | _NEW_BUFFERS,
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.brw = BRW_NEW_BATCH,
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.cache = 0,
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},
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.emit = gen8_upload_sf_clip_viewport,
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};
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