swrast: use _mesa_get_current_tex_object() in swrastSetTexBuffer2()

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul 2014-01-27 12:07:05 -07:00
parent ed72115891
commit d5df28381e

View file

@ -71,7 +71,6 @@ static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
struct dri_context *dri_ctx;
int x, y, w, h;
__DRIscreen *sPriv = dPriv->driScreenPriv;
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct swrast_texture_image *swImage;
@ -82,8 +81,7 @@ static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base);
texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target);
texObj = _mesa_get_current_tex_object(&dri_ctx->Base, target);
texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0);
swImage = swrast_texture_image(texImage);