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swrast: use _mesa_get_current_tex_object() in swrastSetTexBuffer2()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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1 changed files with 1 additions and 3 deletions
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@ -71,7 +71,6 @@ static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
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struct dri_context *dri_ctx;
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int x, y, w, h;
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__DRIscreen *sPriv = dPriv->driScreenPriv;
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struct gl_texture_unit *texUnit;
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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struct swrast_texture_image *swImage;
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@ -82,8 +81,7 @@ static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
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internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
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texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base);
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texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target);
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texObj = _mesa_get_current_tex_object(&dri_ctx->Base, target);
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texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0);
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swImage = swrast_texture_image(texImage);
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