Chris Wilson
e92d97d75b
intel: Decode MI operands using specific length masks
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The MI opcodes have different variable length masks, so use an operand
specific mask to decode the length.
2009-02-04 17:04:31 -05:00
Chris Wilson
05d130a35a
intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS
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A couple of minor typos that proclaimed an error in the wrong command, and
failed to offset the mask.
2009-02-04 16:56:31 -05:00
Eric Anholt
b2e09910f6
intel: Fix fbo_firecube regression with FBconfigs change.
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By selecting a 4444 texture format due to a bad test, we hit the
intel_update_wrapper error path, and despite the appearance of error handling
in it and its callers, the desired behavior (software fallback) doesn't occur.
2009-02-04 10:31:04 -08:00
Maciej Cencora
c20df0ab4e
r300: make the macros safe. add missing parenthesis.
2009-02-04 08:01:52 -07:00
Maciej Cencora
5ee71bad7b
r300: Fix EXP2 fog
2009-02-04 08:01:52 -07:00
Eric Anholt
8910da5b7a
intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.
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Too much commit -a while debugging.
2009-02-03 20:06:48 -08:00
Eric Anholt
529d1d720e
swrast: Add support for x8r8g8b8 fbconfig.
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This lets swrast produce an fbconfig suitable for the root visual now that
the server's not allowing mismatched fbconfigs.
2009-02-03 20:06:48 -08:00
Brian Paul
2f51be75c5
docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver
2009-02-03 15:36:38 -07:00
Brian Paul
49e80bf6b1
xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True
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Some apps won't run w/ indirect rendering contexts.
Also, consolidate some context-init code in new init_glx_context() function.
2009-02-03 15:36:38 -07:00
Brian Paul
b5d549e351
mesa: simplify delete_wrapper()
2009-02-03 15:36:38 -07:00
Brian Paul
dd22f6f795
demos: modify bufferobj.c to exercise interleaved vertex arrays
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Also, put colors before vertex positions, and place the data at a 40-byte
offset from the start of the buffer.
2009-02-03 15:17:26 -07:00
Brian Paul
8e8b25c26a
demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode
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Press 'a' to toggle drawing mode.
2009-02-02 16:51:45 -07:00
Brian Paul
4c5f390328
util: added more functions to extfuncs.h
2009-02-02 16:51:45 -07:00
Brian Paul
dea0d4d563
mesa: fix GLSL issue preventing use of all 16 generic vertex attributes
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Only 15 actually worked before since we always reserved generic[0] as an
alias for vertex position.
The case of vertex attribute 0 is tricky. The spec says that there is no
aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the
conventional attributes. But it also says that calls to glVertexAttrib(0, v)
are equivalent to glVertex(v). The distinction seems to be in glVertex-mode
versus vertex array mode.
So update the VBO code so that if the shader uses generic[0] but not gl_Vertex,
route the attribute data set with glVertex() to go to shader input generic[0].
No change needed for the glDrawArrays/Elements() path.
This is a potentially risky change so regressions are possible. All the usual
tests seem OK though.
2009-02-02 16:51:45 -07:00
Brian Paul
1cb7cd1292
glsl: update program->InputsRead when referencing input attributes
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This info will be used in the linker for allocating generic vertex attribs.
2009-02-02 16:51:45 -07:00
Brian Paul
e33edafb2c
mesa: fix stand-alone glslcompiler
2009-02-02 16:51:45 -07:00
Brian Paul
d2eff33ab7
mesa: make _mesa_fprint_program_opt() non-static
2009-02-02 16:51:45 -07:00
Eric Anholt
052c1d66a1
i965: Remove brw->attribs now that we can just always look in the GLcontext.
2009-02-02 15:34:10 -08:00
Eric Anholt
14321fcfde
i965: Delete old metaops code now that there are no remaining consumers.
2009-02-02 15:34:09 -08:00
Eric Anholt
c96bac0950
intel: replace custom metaops clear with generic.
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No real-world impact on performance seen. Even glxgears seems to be, if
anything, happier.
2009-02-02 15:33:33 -08:00
Eric Anholt
dd1c68f151
dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.
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We only wanted to request when asked for the same set of buffers when a resize
has happened. We can just watch the protocol stream for a ConfigureNotify
and flag to do it then.
This is about a 5% win from doing two glViewport()s per frame in openarena.
2009-02-02 12:00:39 -08:00
Brian Paul
92ced46eaf
mesa: move code after decls. Fixes Window build failure.
2009-02-02 07:48:10 -07:00
Ian Romanick
5b5ddfb89c
glxgears: No, really. Fix the dyslexia.
2009-02-01 11:56:07 -08:00
Eric Anholt
24ff169486
intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.
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This still leaves us with a broken depth 32 visual, but now it's the server's
visual setup that's at fault.
2009-01-31 12:04:07 -08:00
Eric Anholt
1265e7267e
Build dri.pc during the build rather than the install process.
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In a normal build system this is generated by configure.
2009-01-31 12:04:07 -08:00
Brian
0001deef11
mesa: more display list cleanups
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Remove some unneeded fields. Rename some function parameters.
2009-01-31 12:11:40 -07:00
Brian
446abc2799
mesa: display list clean-ups
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Rename some structs and fields to be more consistant with the rest of mesa.
2009-01-31 12:11:28 -07:00
Brian
7721bf267b
mesa: minor comments, clean-ups
2009-01-31 12:11:28 -07:00
Brian
c6423132ff
mesa: remove remnant of GL_SGIX_depth_texture
2009-01-31 12:11:28 -07:00
Keith Packard
954dfba129
i965: bump texture limit to 4kx4k
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Rendering and textures are limited to 8kx8k, but mesa limits things to
4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe
though, and makes compiz work on bigger screens.
Signed-off-by: Keith Packard <keithp@keithp.com>
2009-01-30 21:51:32 -08:00
Brian Paul
80684649a6
mesa: simplify the _mesa_get_proxy_tex_image() function
2009-01-30 16:03:32 -07:00
Brian Paul
ea4b183b8c
mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()
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Fixes failed assertion / segfault for particular proxy texture tests.
2009-01-30 16:03:32 -07:00
Brian Paul
7f0b6a7796
intel: more debug info
2009-01-30 16:03:32 -07:00
Brian Paul
5a225dd812
i965: formatting, comments, whitespace clean-ups
2009-01-30 16:03:32 -07:00
Brian Paul
2d5b86be25
swrast: replace RENDER_START/FINISH macros with inline functions
2009-01-30 16:03:32 -07:00
Brian Paul
81ca8b93f2
swrast: replace macro with inline function
2009-01-30 16:03:32 -07:00
Brian Paul
bd944ef783
intel: remove unused RenderToTexture field
2009-01-30 16:03:32 -07:00
Brian Paul
4b37b1129e
i915: updated render to texture/fbo test
2009-01-30 16:03:32 -07:00
Ian Romanick
9d6880ec8d
Fix dyslexia.
2009-01-30 14:55:42 -08:00
Ian Romanick
58b9cd411f
glxgears: Log a message if synched to vblank
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Tries to use either GLX_MESA_swap_control or GLX_SGI_video_sync to
detect whether the display is synchronized to the vertical blank. If
it detects this, a message will be printed. HOPEFULLY this will
prevent some of the bug reports such as "glxgears only gets 59.7fps.
What's wrong with my driver?"
2009-01-30 14:45:01 -08:00
Brian Paul
7c48719a5f
mesa: add missing _mesa_reference_texobj() calls for texture array targets
2009-01-30 15:35:43 -07:00
Brian Paul
88e0b92a74
mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_counts()
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Fixes bug 19835. However, a more elaborate fix should be implemented someday
which uses proper reference counting for gl_array_object.
2009-01-30 15:35:43 -07:00
Eric Anholt
67ee22c89f
intel: If we're doing a depth clear with tris, do color with it.
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This is a 10% win on the ever-important glxgears not-a-benchmark.
2009-01-30 13:46:37 -08:00
Eric Anholt
ac0dfbdf0f
i915: Only call CalcViewport from DrawBuffers instead of Viewport.
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This saves an inadvertent round-trip to the X Server on DrawBuffers, which was
hurting some metaops.
2009-01-30 13:46:37 -08:00
Eric Anholt
3ee21f30cd
intel: Expose more FBconfigs in the 3D driver.
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We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8)
on either class of chipsets. The only restriction is no mixing bpp when also
mixing tiling. This shouldn't be occurring currently.
2009-01-30 13:46:37 -08:00
Ian Romanick
bc968e515d
Remove stale symlinks to intel/intel_depthstencil.c
2009-01-30 13:26:37 -08:00
Dan Nicholson
a3d223f0d2
autoconf: Use include-fixed directory with makedepend on newer GCC
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On newer GCC releases, the compiler's headers have been split between
the include and include-fixed directories. Add both if the directories
exist.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Julien Cristau <jcristau@debian.org>
2009-01-30 12:03:16 -08:00
Brian Paul
1d4f3ccb21
intel: remove unused intel_depthstencil.[ch]
2009-01-29 15:07:32 -07:00
Brian Paul
d332a74e77
intel: remove unused #includes
2009-01-29 15:06:55 -07:00
Brian Paul
5fec84ad04
mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)
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This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject.
2009-01-29 15:01:09 -07:00