Commit graph

13925 commits

Author SHA1 Message Date
Chris Wilson
e92d97d75b intel: Decode MI operands using specific length masks
The MI opcodes have different variable length masks, so use an operand
specific mask to decode the length.
2009-02-04 17:04:31 -05:00
Chris Wilson
05d130a35a intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS
A couple of minor typos that proclaimed an error in the wrong command, and
failed to offset the mask.
2009-02-04 16:56:31 -05:00
Eric Anholt
b2e09910f6 intel: Fix fbo_firecube regression with FBconfigs change.
By selecting a 4444 texture format due to a bad test, we hit the
intel_update_wrapper error path, and despite the appearance of error handling
in it and its callers, the desired behavior (software fallback) doesn't occur.
2009-02-04 10:31:04 -08:00
Maciej Cencora
c20df0ab4e r300: make the macros safe. add missing parenthesis. 2009-02-04 08:01:52 -07:00
Maciej Cencora
5ee71bad7b r300: Fix EXP2 fog 2009-02-04 08:01:52 -07:00
Eric Anholt
8910da5b7a intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.
Too much commit -a while debugging.
2009-02-03 20:06:48 -08:00
Eric Anholt
529d1d720e swrast: Add support for x8r8g8b8 fbconfig.
This lets swrast produce an fbconfig suitable for the root visual now that
the server's not allowing mismatched fbconfigs.
2009-02-03 20:06:48 -08:00
Brian Paul
2f51be75c5 docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver 2009-02-03 15:36:38 -07:00
Brian Paul
49e80bf6b1 xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True
Some apps won't run w/ indirect rendering contexts.
Also, consolidate some context-init code in new init_glx_context() function.
2009-02-03 15:36:38 -07:00
Brian Paul
b5d549e351 mesa: simplify delete_wrapper() 2009-02-03 15:36:38 -07:00
Brian Paul
dd22f6f795 demos: modify bufferobj.c to exercise interleaved vertex arrays
Also, put colors before vertex positions, and place the data at a 40-byte
offset from the start of the buffer.
2009-02-03 15:17:26 -07:00
Brian Paul
8e8b25c26a demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode
Press 'a' to toggle drawing mode.
2009-02-02 16:51:45 -07:00
Brian Paul
4c5f390328 util: added more functions to extfuncs.h 2009-02-02 16:51:45 -07:00
Brian Paul
dea0d4d563 mesa: fix GLSL issue preventing use of all 16 generic vertex attributes
Only 15 actually worked before since we always reserved generic[0] as an
alias for vertex position.

The case of vertex attribute 0 is tricky.  The spec says that there is no
aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the
conventional attributes.  But it also says that calls to glVertexAttrib(0, v)
are equivalent to glVertex(v).  The distinction seems to be in glVertex-mode
versus vertex array mode.

So update the VBO code so that if the shader uses generic[0] but not gl_Vertex,
route the attribute data set with glVertex() to go to shader input generic[0].

No change needed for the glDrawArrays/Elements() path.

This is a potentially risky change so regressions are possible.  All the usual
tests seem OK though.
2009-02-02 16:51:45 -07:00
Brian Paul
1cb7cd1292 glsl: update program->InputsRead when referencing input attributes
This info will be used in the linker for allocating generic vertex attribs.
2009-02-02 16:51:45 -07:00
Brian Paul
e33edafb2c mesa: fix stand-alone glslcompiler 2009-02-02 16:51:45 -07:00
Brian Paul
d2eff33ab7 mesa: make _mesa_fprint_program_opt() non-static 2009-02-02 16:51:45 -07:00
Eric Anholt
052c1d66a1 i965: Remove brw->attribs now that we can just always look in the GLcontext. 2009-02-02 15:34:10 -08:00
Eric Anholt
14321fcfde i965: Delete old metaops code now that there are no remaining consumers. 2009-02-02 15:34:09 -08:00
Eric Anholt
c96bac0950 intel: replace custom metaops clear with generic.
No real-world impact on performance seen.  Even glxgears seems to be, if
anything, happier.
2009-02-02 15:33:33 -08:00
Eric Anholt
dd1c68f151 dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.
We only wanted to request when asked for the same set of buffers when a resize
has happened.  We can just watch the protocol stream for a ConfigureNotify
and flag to do it then.

This is about a 5% win from doing two glViewport()s per frame in openarena.
2009-02-02 12:00:39 -08:00
Brian Paul
92ced46eaf mesa: move code after decls. Fixes Window build failure. 2009-02-02 07:48:10 -07:00
Ian Romanick
5b5ddfb89c glxgears: No, really. Fix the dyslexia. 2009-02-01 11:56:07 -08:00
Eric Anholt
24ff169486 intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.
This still leaves us with a broken depth 32 visual, but now it's the server's
visual setup that's at fault.
2009-01-31 12:04:07 -08:00
Eric Anholt
1265e7267e Build dri.pc during the build rather than the install process.
In a normal build system this is generated by configure.
2009-01-31 12:04:07 -08:00
Brian
0001deef11 mesa: more display list cleanups
Remove some unneeded fields.  Rename some function parameters.
2009-01-31 12:11:40 -07:00
Brian
446abc2799 mesa: display list clean-ups
Rename some structs and fields to be more consistant with the rest of mesa.
2009-01-31 12:11:28 -07:00
Brian
7721bf267b mesa: minor comments, clean-ups 2009-01-31 12:11:28 -07:00
Brian
c6423132ff mesa: remove remnant of GL_SGIX_depth_texture 2009-01-31 12:11:28 -07:00
Keith Packard
954dfba129 i965: bump texture limit to 4kx4k
Rendering and textures are limited to 8kx8k, but mesa limits things to
4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe
though, and makes compiz work on bigger screens.

Signed-off-by: Keith Packard <keithp@keithp.com>
2009-01-30 21:51:32 -08:00
Brian Paul
80684649a6 mesa: simplify the _mesa_get_proxy_tex_image() function 2009-01-30 16:03:32 -07:00
Brian Paul
ea4b183b8c mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()
Fixes failed assertion / segfault for particular proxy texture tests.
2009-01-30 16:03:32 -07:00
Brian Paul
7f0b6a7796 intel: more debug info 2009-01-30 16:03:32 -07:00
Brian Paul
5a225dd812 i965: formatting, comments, whitespace clean-ups 2009-01-30 16:03:32 -07:00
Brian Paul
2d5b86be25 swrast: replace RENDER_START/FINISH macros with inline functions 2009-01-30 16:03:32 -07:00
Brian Paul
81ca8b93f2 swrast: replace macro with inline function 2009-01-30 16:03:32 -07:00
Brian Paul
bd944ef783 intel: remove unused RenderToTexture field 2009-01-30 16:03:32 -07:00
Brian Paul
4b37b1129e i915: updated render to texture/fbo test 2009-01-30 16:03:32 -07:00
Ian Romanick
9d6880ec8d Fix dyslexia. 2009-01-30 14:55:42 -08:00
Ian Romanick
58b9cd411f glxgears: Log a message if synched to vblank
Tries to use either GLX_MESA_swap_control or GLX_SGI_video_sync to
detect whether the display is synchronized to the vertical blank.  If
it detects this, a message will be printed.  HOPEFULLY this will
prevent some of the bug reports such as "glxgears only gets 59.7fps.
What's wrong with my driver?"
2009-01-30 14:45:01 -08:00
Brian Paul
7c48719a5f mesa: add missing _mesa_reference_texobj() calls for texture array targets 2009-01-30 15:35:43 -07:00
Brian Paul
88e0b92a74 mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_counts()
Fixes bug 19835.  However, a more elaborate fix should be implemented someday
which uses proper reference counting for gl_array_object.
2009-01-30 15:35:43 -07:00
Eric Anholt
67ee22c89f intel: If we're doing a depth clear with tris, do color with it.
This is a 10% win on the ever-important glxgears not-a-benchmark.
2009-01-30 13:46:37 -08:00
Eric Anholt
ac0dfbdf0f i915: Only call CalcViewport from DrawBuffers instead of Viewport.
This saves an inadvertent round-trip to the X Server on DrawBuffers, which was
hurting some metaops.
2009-01-30 13:46:37 -08:00
Eric Anholt
3ee21f30cd intel: Expose more FBconfigs in the 3D driver.
We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8)
on either class of chipsets.  The only restriction is no mixing bpp when also
mixing tiling.  This shouldn't be occurring currently.
2009-01-30 13:46:37 -08:00
Ian Romanick
bc968e515d Remove stale symlinks to intel/intel_depthstencil.c 2009-01-30 13:26:37 -08:00
Dan Nicholson
a3d223f0d2 autoconf: Use include-fixed directory with makedepend on newer GCC
On newer GCC releases, the compiler's headers have been split between
the include and include-fixed directories. Add both if the directories
exist.

Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Julien Cristau <jcristau@debian.org>
2009-01-30 12:03:16 -08:00
Brian Paul
1d4f3ccb21 intel: remove unused intel_depthstencil.[ch] 2009-01-29 15:07:32 -07:00
Brian Paul
d332a74e77 intel: remove unused #includes 2009-01-29 15:06:55 -07:00
Brian Paul
5fec84ad04 mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)
This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject.
2009-01-29 15:01:09 -07:00