mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_counts()

Fixes bug 19835.  However, a more elaborate fix should be implemented someday
which uses proper reference counting for gl_array_object.
This commit is contained in:
Brian Paul 2009-01-30 15:24:13 -07:00
parent 67ee22c89f
commit 88e0b92a74

View file

@ -1267,9 +1267,6 @@ adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step)
array->ArrayObj->TexCoord[i].BufferObj->RefCount += step;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
array->ArrayObj->VertexAttrib[i].BufferObj->RefCount += step;
array->ArrayBufferObj->RefCount += step;
array->ElementArrayBufferObj->RefCount += step;
}