intel: remove unused RenderToTexture field

This commit is contained in:
Brian Paul 2009-01-29 15:40:43 -07:00
parent 4b37b1129e
commit bd944ef783
2 changed files with 0 additions and 6 deletions

View file

@ -481,8 +481,6 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
irb->RenderToTexture = GL_TRUE;
return GL_TRUE;
}

View file

@ -55,15 +55,11 @@ struct intel_framebuffer
/**
* Intel renderbuffer, derived from gl_renderbuffer.
* Note: The PairedDepth and PairedStencil fields use renderbuffer IDs,
* not pointers because in some circumstances a deleted renderbuffer could
* result in a dangling pointer here.
*/
struct intel_renderbuffer
{
struct gl_renderbuffer Base;
struct intel_region *region;
GLboolean RenderToTexture; /* RTT? */
GLuint vbl_pending; /**< vblank sequence number of pending flip */