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mesa: remove remnant of GL_SGIX_depth_texture
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@ -169,7 +169,6 @@ static const struct {
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{ OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
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{ ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
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{ ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
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{ OFF, "GL_SGIX_depth_texture", F(ARB_depth_texture) },
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{ ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
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{ OFF, "GL_S3_s3tc", F(S3_s3tc) },
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};
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