mesa: minor comments, clean-ups

This commit is contained in:
Brian 2009-01-31 11:39:28 -07:00
parent c6423132ff
commit 7721bf267b

View file

@ -901,7 +901,7 @@ struct gl_light_attrib
/*@{*/
GLboolean _NeedEyeCoords;
GLboolean _NeedVertices; /**< Use fast shader? */
GLbitfield _Flags; /**< LIGHT_* flags, see above */
GLbitfield _Flags; /**< LIGHT_* flags, see above */
GLfloat _BaseColor[2][3];
/*@}*/
};
@ -1140,7 +1140,8 @@ struct gl_stencil_attrib
};
#define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */
/** 1D, 2D, 3D, CUBE, RECT, 1D_ARRAY, and 2D_ARRAY targets */
#define NUM_TEXTURE_TARGETS 7
/**
* An index for each type of texture object
@ -2883,21 +2884,25 @@ struct gl_tnl_module
/*@}*/
};
/* Strictly this is a tnl/ private concept, but it doesn't seem
/**
* Strictly this is a tnl/ private concept, but it doesn't seem
* worthwhile adding a tnl private structure just to hold this one bit
* of information:
*/
#define MESA_DLIST_DANGLING_REFS 0x1
/* Provide a location where information about a display list can be
/**
* Provide a location where information about a display list can be
* collected. Could be extended with driverPrivate structures,
* etc. in the future.
*/
struct mesa_display_list
{
Node *node;
Node *node; /**< The dlist commands are in a linked list of nodes */
GLuint id;
GLbitfield flags;
GLbitfield flags; /**< MESA_DLIST_x flags */
};