i965: Delete old metaops code now that there are no remaining consumers.

This commit is contained in:
Eric Anholt 2009-01-30 14:18:03 -08:00
parent c96bac0950
commit 14321fcfde
14 changed files with 23 additions and 682 deletions

View file

@ -51,7 +51,6 @@ DRIVER_SOURCES = \
brw_gs.c \
brw_gs_emit.c \
brw_gs_state.c \
brw_metaops.c \
brw_misc_state.c \
brw_program.c \
brw_queryobj.c \

View file

@ -148,7 +148,6 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
/* ctx->Const.MaxNativeVertexProgramTemps = 32; */
brw_init_attribs( brw );
brw_init_metaops( brw );
brw_init_state( brw );
brw->state.dirty.mesa = ~0;

View file

@ -131,7 +131,6 @@ struct brw_context;
#define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
#define BRW_NEW_INPUT_VARYING 0x200
#define BRW_NEW_PSP 0x800
#define BRW_NEW_METAOPS 0x1000
#define BRW_NEW_FENCE 0x2000
#define BRW_NEW_INDICES 0x4000
#define BRW_NEW_VERTICES 0x8000
@ -491,28 +490,6 @@ struct brw_context
unsigned int offset;
} ib;
struct {
/* Will be allocated on demand if needed.
*/
struct brw_state_pointers attribs;
struct gl_vertex_program *vp;
struct gl_fragment_program *fp, *fp_tex;
struct gl_buffer_object *vbo;
struct intel_region *saved_draw_region;
GLuint saved_nr_draw_regions;
struct intel_region *saved_depth_region;
GLuint restore_draw_buffers[MAX_DRAW_BUFFERS];
GLuint restore_num_draw_buffers;
struct gl_fragment_program *restore_fp;
GLboolean active;
} metaops;
/* Active vertex program:
*/
const struct gl_vertex_program *vertex_program;
@ -703,13 +680,6 @@ void brw_FrameBufferTexInit( struct brw_context *brw,
void brw_FrameBufferTexDestroy( struct brw_context *brw );
void brw_validate_textures( struct brw_context *brw );
/*======================================================================
* brw_metaops.c
*/
void brw_init_metaops( struct brw_context *brw );
void brw_destroy_metaops( struct brw_context *brw );
/*======================================================================
* brw_program.c

View file

@ -166,14 +166,11 @@ static void brw_merge_inputs( struct brw_context *brw,
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
brw->vb.inputs[i].glarray = arrays[i];
/* XXX: metaops passes null arrays */
if (arrays[i]) {
if (arrays[i]->StrideB != 0)
brw->vb.info.varying |= 1 << i;
if (arrays[i]->StrideB != 0)
brw->vb.info.varying |= 1 << i;
brw->vb.info.sizes[i/16] |= (brw->vb.inputs[i].glarray->Size - 1) <<
((i%16) * 2);
}
}
/* Raise statechanges if input sizes and varying have changed:

View file

@ -47,20 +47,12 @@ static GLboolean do_check_fallback(struct brw_context *brw)
GLcontext *ctx = &brw->intel.ctx;
GLuint i;
/* BRW_NEW_METAOPS
*/
if (brw->metaops.active)
return GL_FALSE;
if (brw->intel.no_rast) {
DBG("FALLBACK: rasterization disabled\n");
return GL_TRUE;
}
/* _NEW_RENDERMODE
*
* XXX: need to save/restore RenderMode in metaops state, or
* somehow move to a new attribs pointer:
*/
if (ctx->RenderMode != GL_RENDER) {
DBG("FALLBACK: render mode\n");
@ -101,7 +93,7 @@ static void check_fallback(struct brw_context *brw)
const struct brw_tracked_state brw_check_fallback = {
.dirty = {
.mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL,
.brw = BRW_NEW_METAOPS,
.brw = 0,
.cache = 0
},
.prepare = check_fallback

View file

@ -1,585 +0,0 @@
/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
develop this 3D driver.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* frame buffer texture by Gary Wong <gtw@gnu.org>
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
#include "shader/arbprogparse.h"
#include "intel_screen.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
#include "intel_buffers.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_draw.h"
#include "brw_fallback.h"
#define INIT(brw, STRUCT, ATTRIB) \
do { \
brw->attribs.ATTRIB = &ctx->ATTRIB; \
} while (0)
#define DUP(brw, STRUCT, ATTRIB) \
do { \
brw->metaops.attribs.ATTRIB = MALLOC_STRUCT(STRUCT); \
memcpy(brw->metaops.attribs.ATTRIB, \
brw->attribs.ATTRIB, \
sizeof(struct STRUCT)); \
} while (0)
#define INSTALL(brw, ATTRIB, STATE) \
do { \
brw->attribs.ATTRIB = brw->metaops.attribs.ATTRIB; \
brw->state.dirty.mesa |= STATE; \
} while (0)
#define RESTORE(brw, ATTRIB, STATE) \
do { \
brw->attribs.ATTRIB = &brw->intel.ctx.ATTRIB; \
brw->state.dirty.mesa |= STATE; \
} while (0)
static void init_attribs( struct brw_context *brw )
{
DUP(brw, gl_colorbuffer_attrib, Color);
DUP(brw, gl_depthbuffer_attrib, Depth);
DUP(brw, gl_fog_attrib, Fog);
DUP(brw, gl_hint_attrib, Hint);
DUP(brw, gl_light_attrib, Light);
DUP(brw, gl_line_attrib, Line);
DUP(brw, gl_point_attrib, Point);
DUP(brw, gl_polygon_attrib, Polygon);
DUP(brw, gl_scissor_attrib, Scissor);
DUP(brw, gl_stencil_attrib, Stencil);
DUP(brw, gl_texture_attrib, Texture);
DUP(brw, gl_transform_attrib, Transform);
DUP(brw, gl_viewport_attrib, Viewport);
DUP(brw, gl_vertex_program_state, VertexProgram);
DUP(brw, gl_fragment_program_state, FragmentProgram);
}
static void install_attribs( struct brw_context *brw )
{
INSTALL(brw, Color, _NEW_COLOR);
INSTALL(brw, Depth, _NEW_DEPTH);
INSTALL(brw, Fog, _NEW_FOG);
INSTALL(brw, Hint, _NEW_HINT);
INSTALL(brw, Light, _NEW_LIGHT);
INSTALL(brw, Line, _NEW_LINE);
INSTALL(brw, Point, _NEW_POINT);
INSTALL(brw, Polygon, _NEW_POLYGON);
INSTALL(brw, Scissor, _NEW_SCISSOR);
INSTALL(brw, Stencil, _NEW_STENCIL);
INSTALL(brw, Texture, _NEW_TEXTURE);
INSTALL(brw, Transform, _NEW_TRANSFORM);
INSTALL(brw, Viewport, _NEW_VIEWPORT);
INSTALL(brw, VertexProgram, _NEW_PROGRAM);
INSTALL(brw, FragmentProgram, _NEW_PROGRAM);
}
static void restore_attribs( struct brw_context *brw )
{
RESTORE(brw, Color, _NEW_COLOR);
RESTORE(brw, Depth, _NEW_DEPTH);
RESTORE(brw, Fog, _NEW_FOG);
RESTORE(brw, Hint, _NEW_HINT);
RESTORE(brw, Light, _NEW_LIGHT);
RESTORE(brw, Line, _NEW_LINE);
RESTORE(brw, Point, _NEW_POINT);
RESTORE(brw, Polygon, _NEW_POLYGON);
RESTORE(brw, Scissor, _NEW_SCISSOR);
RESTORE(brw, Stencil, _NEW_STENCIL);
RESTORE(brw, Texture, _NEW_TEXTURE);
RESTORE(brw, Transform, _NEW_TRANSFORM);
RESTORE(brw, Viewport, _NEW_VIEWPORT);
RESTORE(brw, VertexProgram, _NEW_PROGRAM);
RESTORE(brw, FragmentProgram, _NEW_PROGRAM);
}
static const char *vp_prog =
"!!ARBvp1.0\n"
"MOV result.color, vertex.color;\n"
"MOV result.position, vertex.position;\n"
"END\n";
static const char *fp_prog =
"!!ARBfp1.0\n"
"MOV result.color, fragment.color;\n"
"END\n";
static const char *fp_tex_prog =
"!!ARBfp1.0\n"
"TEMP a;\n"
"ADD a, fragment.position, program.local[0];\n"
"MUL a, a, program.local[1];\n"
"TEX result.color, a, texture[0], 2D;\n"
"MOV result.depth.z, fragment.position;\n"
"END\n";
/* Derived values of importance:
*
* FragmentProgram->_Current
* VertexProgram->_Enabled
* brw->vertex_program
* DrawBuffer->_ColorDrawBufferIndexes[0]
*
*
* More if drawpixels-through-texture is added.
*/
static void init_metaops_state( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
brw->metaops.vbo = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
ctx->Driver.BufferData(ctx,
GL_ARRAY_BUFFER_ARB,
4096,
NULL,
GL_DYNAMIC_DRAW_ARB,
brw->metaops.vbo);
brw->metaops.fp = (struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 1 );
brw->metaops.fp_tex = (struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 1 );
brw->metaops.vp = (struct gl_vertex_program *)
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 1 );
_mesa_parse_arb_fragment_program(ctx, GL_FRAGMENT_PROGRAM_ARB,
fp_prog, strlen(fp_prog),
brw->metaops.fp);
_mesa_parse_arb_fragment_program(ctx, GL_FRAGMENT_PROGRAM_ARB,
fp_tex_prog, strlen(fp_tex_prog),
brw->metaops.fp_tex);
_mesa_parse_arb_vertex_program(ctx, GL_VERTEX_PROGRAM_ARB,
vp_prog, strlen(vp_prog),
brw->metaops.vp);
brw->metaops.attribs.VertexProgram->_Current = brw->metaops.vp;
brw->metaops.attribs.VertexProgram->_Enabled = GL_TRUE;
brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp;
}
static void meta_flat_shade( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.Light->ShadeModel = GL_FLAT;
brw->state.dirty.mesa |= _NEW_LIGHT;
}
static void meta_no_stencil_write( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.Stencil->Enabled = GL_FALSE;
brw->metaops.attribs.Stencil->WriteMask[0] = GL_FALSE;
brw->state.dirty.mesa |= _NEW_STENCIL;
}
static void meta_no_depth_write( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.Depth->Test = GL_FALSE;
brw->metaops.attribs.Depth->Mask = GL_FALSE;
brw->state.dirty.mesa |= _NEW_DEPTH;
}
static void meta_depth_replace( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )
* ctx->Driver.DepthMask( ctx, GL_TRUE )
*/
brw->metaops.attribs.Depth->Test = GL_TRUE;
brw->metaops.attribs.Depth->Mask = GL_TRUE;
brw->state.dirty.mesa |= _NEW_DEPTH;
/* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
*/
brw->metaops.attribs.Depth->Func = GL_ALWAYS;
brw->state.dirty.mesa |= _NEW_DEPTH;
}
static void meta_stencil_replace( struct intel_context *intel,
GLuint s_mask,
GLuint s_clear)
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.Stencil->Enabled = GL_TRUE;
brw->metaops.attribs.Stencil->WriteMask[0] = s_mask;
brw->metaops.attribs.Stencil->ValueMask[0] = 0xff;
brw->metaops.attribs.Stencil->Ref[0] = s_clear;
brw->metaops.attribs.Stencil->Function[0] = GL_ALWAYS;
brw->metaops.attribs.Stencil->FailFunc[0] = GL_REPLACE;
brw->metaops.attribs.Stencil->ZPassFunc[0] = GL_REPLACE;
brw->metaops.attribs.Stencil->ZFailFunc[0] = GL_REPLACE;
brw->state.dirty.mesa |= _NEW_STENCIL;
}
static void meta_color_mask( struct intel_context *intel, GLboolean state )
{
struct brw_context *brw = brw_context(&intel->ctx);
if (state)
COPY_4V(brw->metaops.attribs.Color->ColorMask,
brw->intel.ctx.Color.ColorMask);
else
ASSIGN_4V(brw->metaops.attribs.Color->ColorMask, 0, 0, 0, 0);
brw->state.dirty.mesa |= _NEW_COLOR;
}
static void meta_no_texture( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp;
brw->metaops.attribs.Texture->CurrentUnit = 0;
brw->metaops.attribs.Texture->_EnabledUnits = 0;
brw->metaops.attribs.Texture->_EnabledCoordUnits = 0;
brw->metaops.attribs.Texture->Unit[ 0 ].Enabled = 0;
brw->metaops.attribs.Texture->Unit[ 0 ]._ReallyEnabled = 0;
brw->state.dirty.mesa |= _NEW_TEXTURE | _NEW_PROGRAM;
}
static void meta_texture_blend_replace(struct intel_context *intel)
{
struct brw_context *brw = brw_context(&intel->ctx);
brw->metaops.attribs.Texture->CurrentUnit = 0;
brw->metaops.attribs.Texture->_EnabledUnits = 1;
brw->metaops.attribs.Texture->_EnabledCoordUnits = 1;
brw->metaops.attribs.Texture->Unit[ 0 ].Enabled = TEXTURE_2D_BIT;
brw->metaops.attribs.Texture->Unit[ 0 ]._ReallyEnabled = TEXTURE_2D_BIT;
brw->metaops.attribs.Texture->Unit[ 0 ].Current2D =
intel->frame_buffer_texobj;
brw->metaops.attribs.Texture->Unit[ 0 ]._Current =
intel->frame_buffer_texobj;
brw->state.dirty.mesa |= _NEW_TEXTURE | _NEW_PROGRAM;
}
static void meta_import_pixel_state(struct intel_context *intel)
{
struct brw_context *brw = brw_context(&intel->ctx);
RESTORE(brw, Color, _NEW_COLOR);
RESTORE(brw, Depth, _NEW_DEPTH);
RESTORE(brw, Fog, _NEW_FOG);
RESTORE(brw, Scissor, _NEW_SCISSOR);
RESTORE(brw, Stencil, _NEW_STENCIL);
RESTORE(brw, Texture, _NEW_TEXTURE);
RESTORE(brw, FragmentProgram, _NEW_PROGRAM);
}
static void meta_frame_buffer_texture( struct intel_context *intel,
GLint xoff, GLint yoff )
{
struct brw_context *brw = brw_context(&intel->ctx);
struct intel_region *region = intel_drawbuf_region( intel );
INSTALL(brw, FragmentProgram, _NEW_PROGRAM);
brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp_tex;
/* This is unfortunate, but seems to be necessary, since later on we
will end up calling _mesa_load_state_parameters to lookup the
local params (below), and that will want to look in ctx.FragmentProgram
instead of brw->attribs.FragmentProgram. */
intel->ctx.FragmentProgram.Current = brw->metaops.fp_tex;
brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 0 ] = xoff;
brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 1 ] = yoff;
brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 2 ] = 0.0;
brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 3 ] = 0.0;
brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 0 ] =
1.0 / region->pitch;
brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 1 ] =
-1.0 / region->height;
brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 2 ] = 0.0;
brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 3 ] = 1.0;
brw->state.dirty.mesa |= _NEW_PROGRAM;
}
static void meta_draw_region( struct intel_context *intel,
struct intel_region *draw_region,
struct intel_region *depth_region )
{
struct brw_context *brw = brw_context(&intel->ctx);
if (!brw->metaops.saved_draw_region) {
brw->metaops.saved_draw_region = brw->state.draw_regions[0];
brw->metaops.saved_nr_draw_regions = brw->state.nr_draw_regions;
brw->metaops.saved_depth_region = brw->state.depth_region;
}
brw->state.draw_regions[0] = draw_region;
brw->state.nr_draw_regions = 1;
brw->state.depth_region = depth_region;
if (intel->frame_buffer_texobj != NULL)
brw_FrameBufferTexDestroy(brw);
if (draw_region)
brw_FrameBufferTexInit(brw, draw_region);
brw->state.dirty.mesa |= _NEW_BUFFERS;
}
static void meta_draw_quad(struct intel_context *intel,
GLfloat x0, GLfloat x1,
GLfloat y0, GLfloat y1,
GLfloat z,
GLuint color,
GLfloat s0, GLfloat s1,
GLfloat t0, GLfloat t1)
{
GLcontext *ctx = &intel->ctx;
struct brw_context *brw = brw_context(&intel->ctx);
struct gl_client_array pos_array;
struct gl_client_array color_array;
struct gl_client_array *attribs[VERT_ATTRIB_MAX];
struct _mesa_prim prim[1];
GLfloat pos[4][3];
ctx->Driver.BufferData(ctx,
GL_ARRAY_BUFFER_ARB,
sizeof(pos) + sizeof(color),
NULL,
GL_DYNAMIC_DRAW_ARB,
brw->metaops.vbo);
pos[0][0] = x0;
pos[0][1] = y0;
pos[0][2] = z;
pos[1][0] = x1;
pos[1][1] = y0;
pos[1][2] = z;
pos[2][0] = x1;
pos[2][1] = y1;
pos[2][2] = z;
pos[3][0] = x0;
pos[3][1] = y1;
pos[3][2] = z;
ctx->Driver.BufferSubData(ctx,
GL_ARRAY_BUFFER_ARB,
0,
sizeof(pos),
pos,
brw->metaops.vbo);
/* Convert incoming ARGB to required RGBA */
/* Note this color is stored as GL_UNSIGNED_BYTE */
color = (color & 0xff00ff00) | (((color >> 16) | (color << 16)) & 0xff00ff);
ctx->Driver.BufferSubData(ctx,
GL_ARRAY_BUFFER_ARB,
sizeof(pos),
sizeof(color),
&color,
brw->metaops.vbo);
/* Ignoring texture coords.
*/
memset(attribs, 0, VERT_ATTRIB_MAX * sizeof(*attribs));
attribs[VERT_ATTRIB_POS] = &pos_array;
attribs[VERT_ATTRIB_POS]->Ptr = 0;
attribs[VERT_ATTRIB_POS]->Type = GL_FLOAT;
attribs[VERT_ATTRIB_POS]->Format = GL_RGBA;
attribs[VERT_ATTRIB_POS]->Enabled = 1;
attribs[VERT_ATTRIB_POS]->Size = 3;
attribs[VERT_ATTRIB_POS]->StrideB = 3 * sizeof(GLfloat);
attribs[VERT_ATTRIB_POS]->Stride = 3 * sizeof(GLfloat);
attribs[VERT_ATTRIB_POS]->_MaxElement = 4;
attribs[VERT_ATTRIB_POS]->Normalized = 0;
attribs[VERT_ATTRIB_POS]->BufferObj = brw->metaops.vbo;
attribs[VERT_ATTRIB_COLOR0] = &color_array;
attribs[VERT_ATTRIB_COLOR0]->Ptr = (const GLubyte *)sizeof(pos);
attribs[VERT_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE;
attribs[VERT_ATTRIB_COLOR0]->Format = GL_RGBA;
attribs[VERT_ATTRIB_COLOR0]->Enabled = 1;
attribs[VERT_ATTRIB_COLOR0]->Size = 4;
attribs[VERT_ATTRIB_COLOR0]->StrideB = 0;
attribs[VERT_ATTRIB_COLOR0]->Stride = 0;
attribs[VERT_ATTRIB_COLOR0]->_MaxElement = 1;
attribs[VERT_ATTRIB_COLOR0]->Normalized = 1;
attribs[VERT_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo;
/* Just ignoring texture coordinates for now.
*/
memset(prim, 0, sizeof(*prim));
prim[0].mode = GL_TRIANGLE_FAN;
prim[0].begin = 1;
prim[0].end = 1;
prim[0].weak = 0;
prim[0].pad = 0;
prim[0].start = 0;
prim[0].count = 4;
brw_draw_prims(&brw->intel.ctx,
(const struct gl_client_array **)attribs,
prim, 1,
NULL,
0,
3 );
}
static void install_meta_state( struct intel_context *intel )
{
GLcontext *ctx = &intel->ctx;
struct brw_context *brw = brw_context(ctx);
GLuint i;
if (!brw->metaops.vbo) {
init_metaops_state(brw);
}
install_attribs(brw);
meta_no_texture(&brw->intel);
meta_flat_shade(&brw->intel);
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
brw->metaops.restore_draw_buffers[i]
= ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
}
brw->metaops.restore_num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
brw->metaops.restore_fp = ctx->FragmentProgram.Current;
/* This works without adjusting refcounts. Fix later?
*/
brw->metaops.saved_draw_region = brw->state.draw_regions[0];
brw->metaops.saved_nr_draw_regions = brw->state.nr_draw_regions;
brw->metaops.saved_depth_region = brw->state.depth_region;
brw->metaops.active = 1;
brw->state.dirty.brw |= BRW_NEW_METAOPS;
}
static void leave_meta_state( struct intel_context *intel )
{
GLcontext *ctx = &intel->ctx;
struct brw_context *brw = brw_context(ctx);
GLuint i;
restore_attribs(brw);
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
ctx->DrawBuffer->_ColorDrawBufferIndexes[i]
= brw->metaops.restore_draw_buffers[i];
}
ctx->DrawBuffer->_NumColorDrawBuffers = brw->metaops.restore_num_draw_buffers;
ctx->FragmentProgram.Current = brw->metaops.restore_fp;
brw->state.draw_regions[0] = brw->metaops.saved_draw_region;
brw->state.nr_draw_regions = brw->metaops.saved_nr_draw_regions;
brw->state.depth_region = brw->metaops.saved_depth_region;
brw->metaops.saved_draw_region = NULL;
brw->metaops.saved_depth_region = NULL;
brw->metaops.active = 0;
brw->state.dirty.mesa |= _NEW_BUFFERS;
brw->state.dirty.brw |= BRW_NEW_METAOPS;
}
void brw_init_metaops( struct brw_context *brw )
{
init_attribs(brw);
brw->intel.vtbl.install_meta_state = install_meta_state;
brw->intel.vtbl.leave_meta_state = leave_meta_state;
brw->intel.vtbl.meta_no_depth_write = meta_no_depth_write;
brw->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write;
brw->intel.vtbl.meta_stencil_replace = meta_stencil_replace;
brw->intel.vtbl.meta_depth_replace = meta_depth_replace;
brw->intel.vtbl.meta_color_mask = meta_color_mask;
brw->intel.vtbl.meta_no_texture = meta_no_texture;
brw->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
brw->intel.vtbl.meta_frame_buffer_texture = meta_frame_buffer_texture;
brw->intel.vtbl.meta_draw_region = meta_draw_region;
brw->intel.vtbl.meta_draw_quad = meta_draw_quad;
brw->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace;
/* brw->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source; */
/* brw->intel.vtbl.meta_draw_format = set_draw_format; */
}
void brw_destroy_metaops( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
if (brw->metaops.vbo)
ctx->Driver.DeleteBuffer( ctx, brw->metaops.vbo );
/* ctx->Driver.DeleteProgram( ctx, brw->metaops.fp ); */
/* ctx->Driver.DeleteProgram( ctx, brw->metaops.fp_tex ); */
/* ctx->Driver.DeleteProgram( ctx, brw->metaops.vp ); */
}

View file

@ -154,10 +154,7 @@ static void upload_pipelined_state_pointers(struct brw_context *brw )
OUT_RELOC(brw->gs.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
if (!brw->metaops.active)
OUT_RELOC(brw->clip.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
OUT_RELOC(brw->clip.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
OUT_RELOC(brw->sf.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
OUT_RELOC(brw->wm.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
OUT_RELOC(brw->cc.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
@ -186,7 +183,7 @@ static void upload_psp_urb_cbs(struct brw_context *brw )
const struct brw_tracked_state brw_psp_urb_cbs = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_URB_FENCE | BRW_NEW_METAOPS | BRW_NEW_BATCH,
.brw = BRW_NEW_URB_FENCE | BRW_NEW_BATCH,
.cache = (CACHE_NEW_VS_UNIT |
CACHE_NEW_GS_UNIT |
CACHE_NEW_GS_PROG |

View file

@ -56,25 +56,16 @@ static void upload_sf_vp(struct brw_context *brw)
y_bias = ctx->DrawBuffer->Height;
}
/* _NEW_VIEWPORT, BRW_NEW_METAOPS */
/* _NEW_VIEWPORT */
if (!brw->metaops.active) {
const GLfloat *v = ctx->Viewport._WindowMap.m;
const GLfloat *v = ctx->Viewport._WindowMap.m;
sfv.viewport.m00 = v[MAT_SX];
sfv.viewport.m11 = v[MAT_SY] * y_scale;
sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
sfv.viewport.m30 = v[MAT_TX];
sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
} else {
sfv.viewport.m00 = 1;
sfv.viewport.m11 = - 1;
sfv.viewport.m22 = 1;
sfv.viewport.m30 = 0;
sfv.viewport.m31 = ctx->DrawBuffer->Height;
sfv.viewport.m32 = 0;
}
sfv.viewport.m00 = v[MAT_SX];
sfv.viewport.m11 = v[MAT_SY] * y_scale;
sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
sfv.viewport.m30 = v[MAT_TX];
sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
/* _NEW_SCISSOR */
@ -108,7 +99,7 @@ const struct brw_tracked_state brw_sf_vp = {
.dirty = {
.mesa = (_NEW_VIEWPORT |
_NEW_SCISSOR),
.brw = BRW_NEW_METAOPS,
.brw = 0,
.cache = 0
},
.prepare = upload_sf_vp
@ -309,8 +300,7 @@ const struct brw_tracked_state brw_sf_unit = {
_NEW_LINE |
_NEW_POINT |
_NEW_SCISSOR),
.brw = (BRW_NEW_URB_FENCE |
BRW_NEW_METAOPS),
.brw = BRW_NEW_URB_FENCE,
.cache = (CACHE_NEW_SF_VP |
CACHE_NEW_SF_PROG)
},

View file

@ -233,7 +233,6 @@ static struct dirty_bit_map brw_bits[] = {
DEFINE_BIT(BRW_NEW_WM_INPUT_DIMENSIONS),
DEFINE_BIT(BRW_NEW_INPUT_VARYING),
DEFINE_BIT(BRW_NEW_PSP),
DEFINE_BIT(BRW_NEW_METAOPS),
DEFINE_BIT(BRW_NEW_FENCE),
DEFINE_BIT(BRW_NEW_INDICES),
DEFINE_BIT(BRW_NEW_VERTICES),

View file

@ -101,11 +101,6 @@ static void brw_upload_vs_prog(struct brw_context *brw)
key.copy_edgeflag = (brw->attribs.Polygon->FrontMode != GL_FILL ||
brw->attribs.Polygon->BackMode != GL_FILL);
/* BRW_NEW_METAOPS
*/
if (brw->metaops.active)
key.know_w_is_one = 1;
/* Make an early check for the key.
*/
dri_bo_unreference(brw->vs.prog_bo);
@ -123,7 +118,7 @@ static void brw_upload_vs_prog(struct brw_context *brw)
const struct brw_tracked_state brw_vs_prog = {
.dirty = {
.mesa = _NEW_TRANSFORM | _NEW_POLYGON,
.brw = BRW_NEW_VERTEX_PROGRAM | BRW_NEW_METAOPS,
.brw = BRW_NEW_VERTEX_PROGRAM,
.cache = 0
},
.prepare = brw_upload_vs_prog

View file

@ -43,7 +43,6 @@ struct brw_vs_prog_key {
GLuint program_string_id;
GLuint nr_userclip:4;
GLuint copy_edgeflag:1;
GLuint know_w_is_one:1;
GLuint pad:26;
};

View file

@ -871,21 +871,15 @@ static void emit_vertex_write( struct brw_vs_compile *c)
}
/* Build ndc coords */
if (!c->key.know_w_is_one) {
ndc = get_tmp(c);
emit_math1(c, BRW_MATH_FUNCTION_INV, ndc, brw_swizzle1(pos, 3), BRW_MATH_PRECISION_FULL);
brw_MUL(p, brw_writemask(ndc, WRITEMASK_XYZ), pos, ndc);
}
else {
ndc = pos;
}
ndc = get_tmp(c);
emit_math1(c, BRW_MATH_FUNCTION_INV, ndc, brw_swizzle1(pos, 3), BRW_MATH_PRECISION_FULL);
brw_MUL(p, brw_writemask(ndc, WRITEMASK_XYZ), pos, ndc);
/* Update the header for point size, user clipping flags, and -ve rhw
* workaround.
*/
if ((c->prog_data.outputs_written & (1<<VERT_RESULT_PSIZ)) ||
c->key.nr_userclip ||
(!BRW_IS_G4X(p->brw) && !c->key.know_w_is_one))
c->key.nr_userclip || !BRW_IS_G4X(p->brw))
{
struct brw_reg header1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
GLuint i;
@ -916,7 +910,7 @@ static void emit_vertex_write( struct brw_vs_compile *c)
* Later, clipping will detect ucp[6] and ensure the primitive is
* clipped against all fixed planes.
*/
if (!BRW_IS_G4X(p->brw) && !c->key.know_w_is_one) {
if (!BRW_IS_G4X(p->brw)) {
brw_CMP(p,
vec8(brw_null_reg()),
BRW_CONDITIONAL_L,

View file

@ -64,7 +64,6 @@ static void brw_destroy_context( struct intel_context *intel )
struct brw_context *brw = brw_context(&intel->ctx);
int i;
brw_destroy_metaops(brw);
brw_destroy_state(brw);
brw_draw_destroy( brw );

View file

@ -65,7 +65,7 @@ void
intel_clear_tris(GLcontext *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
GLfloat vertices[4][4];
GLfloat vertices[4][3];
GLfloat color[4][4];
GLfloat dst_z;
struct gl_framebuffer *fb = ctx->DrawBuffer;
@ -147,22 +147,18 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
vertices[0][0] = fb->_Xmin;
vertices[0][1] = fb->_Ymin;
vertices[0][2] = dst_z;
vertices[0][3] = 1.0;
vertices[1][0] = fb->_Xmax;
vertices[1][1] = fb->_Ymin;
vertices[1][2] = dst_z;
vertices[1][3] = 1.0;
vertices[2][0] = fb->_Xmax;
vertices[2][1] = fb->_Ymax;
vertices[2][2] = dst_z;
vertices[2][3] = 1.0;
vertices[3][0] = fb->_Xmin;
vertices[3][1] = fb->_Ymax;
vertices[3][2] = dst_z;
vertices[3][3] = 1.0;
_mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
_mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
_mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
_mesa_Enable(GL_COLOR_ARRAY);
_mesa_Enable(GL_VERTEX_ARRAY);