demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode

Press 'a' to toggle drawing mode.
This commit is contained in:
Brian Paul 2009-02-02 16:50:45 -07:00
parent 4c5f390328
commit 8e8b25c26a
2 changed files with 74 additions and 24 deletions

View file

@ -47,9 +47,12 @@ static const char *TexFiles[2] =
static GLuint Program;
static GLfloat Xrot = -90.0, Yrot = .0, Zrot = 0.0;
static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0;
static GLfloat EyeDist = 10;
static GLboolean Anim = GL_TRUE;
static GLboolean UseArrays = GL_TRUE;
static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1;
/* value[0] = tex unit */
@ -60,32 +63,62 @@ static struct uniform_info Uniforms[] = {
};
static const GLfloat Tex0Coords[4][2] = {
{ 0.0, 0.0 }, { 2.0, 0.0 }, { 2.0, 2.0 }, { 0.0, 2.0 }
};
static const GLfloat Tex1Coords[4][2] = {
{ 0.0, 0.0 }, { 1.0, 0.0 }, { 1.0, 1.0 }, { 0.0, 1.0 }
};
static const GLfloat VertCoords[4][2] = {
{ -3.0, -3.0 }, { 3.0, -3.0 }, { 3.0, 3.0 }, { -3.0, 3.0 }
};
static void
DrawPolygon(GLfloat size)
DrawPolygonArray(void)
{
glPushMatrix();
glRotatef(90, 1, 0, 0);
glNormal3f(0, 0, 1);
glBegin(GL_POLYGON);
if (VertCoord_attr >= 0) {
glVertexAttribPointer_func(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
0, VertCoords);
glEnableVertexAttribArray_func(VertCoord_attr);
}
else {
glVertexPointer(2, GL_FLOAT, 0, VertCoords);
glEnable(GL_VERTEX_ARRAY);
}
glMultiTexCoord2f(GL_TEXTURE0, 0, 0);
glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
glVertex2f(-size, -size);
glVertexAttribPointer_func(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
0, Tex0Coords);
glEnableVertexAttribArray_func(TexCoord0_attr);
glMultiTexCoord2f(GL_TEXTURE0, 2, 0);
glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
glVertex2f( size, -size);
glVertexAttribPointer_func(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
0, Tex1Coords);
glEnableVertexAttribArray_func(TexCoord1_attr);
glMultiTexCoord2f(GL_TEXTURE0, 2, 2);
glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
glVertex2f( size, size);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
glMultiTexCoord2f(GL_TEXTURE0, 0, 2);
glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
glVertex2f(-size, size);
static void
DrawPolygonVert(void)
{
GLuint i;
glBegin(GL_TRIANGLE_FAN);
for (i = 0; i < 4; i++) {
glVertexAttrib2fv_func(TexCoord0_attr, Tex0Coords[i]);
glVertexAttrib2fv_func(TexCoord1_attr, Tex1Coords[i]);
if (VertCoord_attr >= 0)
glVertexAttrib2fv_func(VertCoord_attr, VertCoords[i]);
else
glVertex2fv(VertCoords[i]);
}
glEnd();
glPopMatrix();
}
@ -100,7 +133,10 @@ draw(void)
glRotatef(Yrot, 0, 1, 0);
glRotatef(Xrot, 1, 0, 0);
DrawPolygon(3.0);
if (UseArrays)
DrawPolygonArray();
else
DrawPolygonVert();
glPopMatrix();
@ -123,8 +159,11 @@ key(unsigned char k, int x, int y)
(void) x;
(void) y;
switch (k) {
case ' ':
case 'a':
UseArrays = !UseArrays;
printf("Arrays: %d\n", UseArrays);
break;
case ' ':
Anim = !Anim;
if (Anim)
glutIdleFunc(idle);
@ -232,6 +271,13 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
InitUniforms(program, uniforms);
TexCoord0_attr = glGetAttribLocation_func(program, "TexCoord0");
TexCoord1_attr = glGetAttribLocation_func(program, "TexCoord1");
VertCoord_attr = glGetAttribLocation_func(program, "VertCoord");
printf("TexCoord0_attr = %d\n", TexCoord0_attr);
printf("TexCoord1_attr = %d\n", TexCoord1_attr);
printf("VertCoord_attr = %d\n", VertCoord_attr);
return program;
}

View file

@ -2,9 +2,13 @@
// Brian Paul
attribute vec4 TexCoord0, TexCoord1;
attribute vec4 VertCoord;
void main()
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1] = gl_MultiTexCoord1;
gl_Position = ftransform();
gl_TexCoord[0] = TexCoord0;
gl_TexCoord[1] = TexCoord1;
// note: may use gl_Vertex or VertCoord here for testing:
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}