mesa: add missing _mesa_reference_texobj() calls for texture array targets

This commit is contained in:
Brian Paul 2009-01-30 15:34:55 -07:00
parent 88e0b92a74
commit 7c48719a5f

View file

@ -984,11 +984,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
ASSERT(texUnit->CurrentRect);
break;
case GL_TEXTURE_1D_ARRAY_EXT:
texUnit->Current1DArray = newTexObj;
_mesa_reference_texobj(&texUnit->Current1DArray, newTexObj);
ASSERT(texUnit->Current1DArray);
break;
case GL_TEXTURE_2D_ARRAY_EXT:
texUnit->Current2DArray = newTexObj;
_mesa_reference_texobj(&texUnit->Current2DArray, newTexObj);
ASSERT(texUnit->Current2DArray);
break;
default: