Brian Paul
e33edafb2c
mesa: fix stand-alone glslcompiler
2009-02-02 16:51:45 -07:00
Brian Paul
d2eff33ab7
mesa: make _mesa_fprint_program_opt() non-static
2009-02-02 16:51:45 -07:00
Eric Anholt
052c1d66a1
i965: Remove brw->attribs now that we can just always look in the GLcontext.
2009-02-02 15:34:10 -08:00
Eric Anholt
14321fcfde
i965: Delete old metaops code now that there are no remaining consumers.
2009-02-02 15:34:09 -08:00
Eric Anholt
c96bac0950
intel: replace custom metaops clear with generic.
...
No real-world impact on performance seen. Even glxgears seems to be, if
anything, happier.
2009-02-02 15:33:33 -08:00
Eric Anholt
dd1c68f151
dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.
...
We only wanted to request when asked for the same set of buffers when a resize
has happened. We can just watch the protocol stream for a ConfigureNotify
and flag to do it then.
This is about a 5% win from doing two glViewport()s per frame in openarena.
2009-02-02 12:00:39 -08:00
Brian Paul
92ced46eaf
mesa: move code after decls. Fixes Window build failure.
2009-02-02 07:48:10 -07:00
Ian Romanick
5b5ddfb89c
glxgears: No, really. Fix the dyslexia.
2009-02-01 11:56:07 -08:00
Eric Anholt
24ff169486
intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.
...
This still leaves us with a broken depth 32 visual, but now it's the server's
visual setup that's at fault.
2009-01-31 12:04:07 -08:00
Eric Anholt
1265e7267e
Build dri.pc during the build rather than the install process.
...
In a normal build system this is generated by configure.
2009-01-31 12:04:07 -08:00
Brian
0001deef11
mesa: more display list cleanups
...
Remove some unneeded fields. Rename some function parameters.
2009-01-31 12:11:40 -07:00
Brian
446abc2799
mesa: display list clean-ups
...
Rename some structs and fields to be more consistant with the rest of mesa.
2009-01-31 12:11:28 -07:00
Brian
7721bf267b
mesa: minor comments, clean-ups
2009-01-31 12:11:28 -07:00
Brian
c6423132ff
mesa: remove remnant of GL_SGIX_depth_texture
2009-01-31 12:11:28 -07:00
Keith Packard
954dfba129
i965: bump texture limit to 4kx4k
...
Rendering and textures are limited to 8kx8k, but mesa limits things to
4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe
though, and makes compiz work on bigger screens.
Signed-off-by: Keith Packard <keithp@keithp.com>
2009-01-30 21:51:32 -08:00
Brian Paul
80684649a6
mesa: simplify the _mesa_get_proxy_tex_image() function
2009-01-30 16:03:32 -07:00
Brian Paul
ea4b183b8c
mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()
...
Fixes failed assertion / segfault for particular proxy texture tests.
2009-01-30 16:03:32 -07:00
Brian Paul
7f0b6a7796
intel: more debug info
2009-01-30 16:03:32 -07:00
Brian Paul
5a225dd812
i965: formatting, comments, whitespace clean-ups
2009-01-30 16:03:32 -07:00
Brian Paul
2d5b86be25
swrast: replace RENDER_START/FINISH macros with inline functions
2009-01-30 16:03:32 -07:00
Brian Paul
81ca8b93f2
swrast: replace macro with inline function
2009-01-30 16:03:32 -07:00
Brian Paul
bd944ef783
intel: remove unused RenderToTexture field
2009-01-30 16:03:32 -07:00
Brian Paul
4b37b1129e
i915: updated render to texture/fbo test
2009-01-30 16:03:32 -07:00
Ian Romanick
9d6880ec8d
Fix dyslexia.
2009-01-30 14:55:42 -08:00
Ian Romanick
58b9cd411f
glxgears: Log a message if synched to vblank
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Tries to use either GLX_MESA_swap_control or GLX_SGI_video_sync to
detect whether the display is synchronized to the vertical blank. If
it detects this, a message will be printed. HOPEFULLY this will
prevent some of the bug reports such as "glxgears only gets 59.7fps.
What's wrong with my driver?"
2009-01-30 14:45:01 -08:00
Brian Paul
7c48719a5f
mesa: add missing _mesa_reference_texobj() calls for texture array targets
2009-01-30 15:35:43 -07:00
Brian Paul
88e0b92a74
mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_counts()
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Fixes bug 19835. However, a more elaborate fix should be implemented someday
which uses proper reference counting for gl_array_object.
2009-01-30 15:35:43 -07:00
Eric Anholt
67ee22c89f
intel: If we're doing a depth clear with tris, do color with it.
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This is a 10% win on the ever-important glxgears not-a-benchmark.
2009-01-30 13:46:37 -08:00
Eric Anholt
ac0dfbdf0f
i915: Only call CalcViewport from DrawBuffers instead of Viewport.
...
This saves an inadvertent round-trip to the X Server on DrawBuffers, which was
hurting some metaops.
2009-01-30 13:46:37 -08:00
Eric Anholt
3ee21f30cd
intel: Expose more FBconfigs in the 3D driver.
...
We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8)
on either class of chipsets. The only restriction is no mixing bpp when also
mixing tiling. This shouldn't be occurring currently.
2009-01-30 13:46:37 -08:00
Ian Romanick
bc968e515d
Remove stale symlinks to intel/intel_depthstencil.c
2009-01-30 13:26:37 -08:00
Dan Nicholson
a3d223f0d2
autoconf: Use include-fixed directory with makedepend on newer GCC
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On newer GCC releases, the compiler's headers have been split between
the include and include-fixed directories. Add both if the directories
exist.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Julien Cristau <jcristau@debian.org>
2009-01-30 12:03:16 -08:00
Brian Paul
1d4f3ccb21
intel: remove unused intel_depthstencil.[ch]
2009-01-29 15:07:32 -07:00
Brian Paul
d332a74e77
intel: remove unused #includes
2009-01-29 15:06:55 -07:00
Brian Paul
5fec84ad04
mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)
...
This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject.
2009-01-29 15:01:09 -07:00
Brian Paul
5c38801f8e
intel: formatting clean-ups
2009-01-29 14:57:31 -07:00
Brian Paul
ba3aadf354
intel: fix check for Y orientation in span functions.
2009-01-29 14:57:16 -07:00
Brian Paul
d3aa16d92f
i965: use bitfields in brw_sf_unit_key struct
2009-01-29 11:10:56 -07:00
Brian Paul
818bda3d74
intel: remove unused intel_rendering_to_texture()
2009-01-29 11:07:55 -07:00
Brian Paul
ba367f68cc
i965: fix render to FBO/texture orientation bugs
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Anytime we're not rendering to the default/window FBO, need to invert
rendering, not just when rendering to a texture. Otherwise, if a FBO
consists of a mix of textures and renderbuffers the up/down orientation
was inconsistant.
Fixes shadowtex.c bad rendering.
2009-01-29 11:07:14 -07:00
Brian Paul
2897cee99f
mesa: fix a render to texture FBO validation bug
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When glTexImage() is called we need to re-validate any FBOs that point to
the texture (i.e. render-to-texture) since changing the texture's size/format
will effect FBO completeness.
We don't keep a list of all FBOs rendering into each texture (which would be
a bit messy) so we check all FBOs in existance. To optimize this, the
gl_texture_object->_RenderToTexture flag is used to avoid checking textures
that have never been used as renderbuffers. So, we only walk over all FBOs
(there's usually only a few) when glTexImage() modifies a RTT texture.
Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode.
2009-01-29 09:20:18 -07:00
Ian Romanick
425c803c03
intel: Fix up some extension string issues
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Move the remaining extension string enables to intel_extensions.c.
Make sure that GL_NV_texture_env_combine4 is not enabled on i830.
2009-01-28 16:28:11 -08:00
Ian Romanick
d485ee54dd
Make GLX_SGIX_pbuffer mandatory
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:11 -08:00
Ian Romanick
8aa209c766
Make GL_ARB_draw_buffers mandatory
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:11 -08:00
Ian Romanick
474cda6fa9
Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatory
...
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:11 -08:00
Ian Romanick
82b9661894
Make GL_ARB_vertex_buffer_object mandatory
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:10 -08:00
Ian Romanick
2b77b1d62e
Make GL_ARB_multisample mandatory
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:10 -08:00
Ian Romanick
33fa5e4bfa
Make GL_ARB_texture_compression mandatory
...
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28 16:28:10 -08:00
Brian Paul
26da28c995
mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
...
Everyone should be using the newer/better ARB versions of these extensions.
2009-01-28 16:49:28 -07:00
Brian Paul
f584752afe
docs: document GL_EXT_texture_swizzle
2009-01-28 15:06:54 -07:00