Michal Krol
ceb6728725
llvmpipe: Sanitise shader semantic and interpolator handling.
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Handle the remaining semantic names and indices.
Respect color interpolator when not flatshading.
Based on Michal's softpipe commit
eb699d64ec .
2009-11-03 17:12:34 +00:00
Keith Whitwell
026cf84bbb
llvmpipe: remove old prim_setup draw stage
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Everything now goes through the draw_vbuf handler, the same as
regular drivers.
Based on Keith's commit 4fe0fc3eba .
2009-11-03 17:12:34 +00:00
José Fonseca
677a055fa0
llvmpipe: Respect gl_rasterization_rules in primitive setup.
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Based on Michal's identical commit for softpipe
(ca9c413647 ).
2009-11-03 17:12:34 +00:00
José Fonseca
3e8f665c1e
python/retrace: Cope with null constant buffers.
2009-11-03 17:12:33 +00:00
José Fonseca
a2e868b977
python/retrace: Add missing colon.
2009-11-03 17:12:33 +00:00
Brian Paul
a017ad2861
progs/tests: debug code for getting texture component sizes
2009-11-03 10:01:10 -07:00
Michal Krol
7ccf60ae40
tgsi: Up tgsi_exec's control flow nesting to 32.
2009-11-03 16:56:50 +00:00
Brian Paul
4bced42341
Merge branch 'mesa_7_6_branch'
2009-11-03 09:54:09 -07:00
Brian Paul
800e553e7a
mesa: clean-up, remove some flushing in FBO functions
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Remove some unneeded flushes.
Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
2009-11-03 09:52:25 -07:00
Brian Paul
4de18fb093
mesa: fix indentation
2009-11-03 09:52:25 -07:00
Brian Paul
5698d7cd75
mesa: clean-up formatting
2009-11-03 09:52:25 -07:00
Brian Paul
18af75e501
mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT()
2009-11-03 09:52:25 -07:00
Brian Paul
c7048f9d9f
mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()
2009-11-03 09:52:25 -07:00
Brian Paul
8df699b3bb
mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers()
2009-11-03 09:52:25 -07:00
Brian Paul
b28c637382
mesa: use ffs() to shorten loop in _mesa_drawbuffers()
2009-11-03 09:52:25 -07:00
Brian Paul
2d11c48223
mesa: added assertion, another comment
2009-11-03 09:52:25 -07:00
Brian Paul
bcbfda71b0
intel: avoid unnecessary front buffer flushing/updating
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Before, if we just called glXMakeCurrent() and didn't render anything we'd
still trigger a flushFrontBuffer() call.
Now only set the intel->front_buffer_dirty field at state validation time
just before we draw something.
NOTE: additional calls to intel_check_front_buffer_rendering() might be
needed if I missed some rendering paths.
2009-11-03 09:52:25 -07:00
Marek Olšák
a0cd2b7029
st/mesa: clip pixels in draw_stencil_pixels to avoid crash
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Signed-off-by: Brian Paul <brianp@vmware.com>
2009-11-03 09:48:04 -07:00
Brian Paul
e60ebebb39
st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
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util_blit_pixels_writemask() only works for color formats at this time.
Also, it might never work for depth/stencil surfaces since we can't get
handle stencil values in a fragment shader.
Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
2009-11-03 09:48:04 -07:00
Brian Paul
0197348641
st/mesa: fix tests for depth and depth/stencil texture formats
2009-11-03 09:48:04 -07:00
Brian Paul
644d8fd363
mesa: added comment
2009-11-02 19:38:35 -07:00
Brian Paul
7157479b25
mesa: use _mesa_get_current_tex_object()
2009-11-02 19:38:35 -07:00
Brian Paul
1afe60e802
mesa: use _mesa_get_current_tex_object()
2009-11-02 19:38:35 -07:00
Brian Paul
b8fdb900fb
mesa: make _mesa_get_current_tex_objec() public
2009-11-02 19:38:35 -07:00
Ian Romanick
731810f854
ARB prog parser: Fix a couple issues with previous merge from mesa_7_6_branch
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Since the addition of support for Nvidia condition codes, the lexer internally
uses handle_ident to select between returning IDENTIFIER and USED_IDENTIFIER.
Also, use return_string instead of strdup.
Fixes bug #24809 .
2009-11-02 12:44:14 -08:00
Vinson Lee
e055665752
glx: Fix memory leak if XF86DRICreateDrawable() fails
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Signed-off-by: Brian Paul <brianp@vmware.com>
2009-11-02 12:35:47 -07:00
Pierre Ossman
213ec8251c
r600: implement LOG op in compiler
2009-11-02 11:30:00 -05:00
Pierre Ossman
d00cbba403
r600: implement EXP op in compiler
2009-11-02 11:29:54 -05:00
Michal Krol
c379fbbe24
tgsi/ureg: Add negate and swizzle for predicates.
2009-11-02 14:59:52 +00:00
Brian Paul
c02cd82b46
mesa: fix incorrect approx bits/channel for fxt1 formats
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See bug 24806.
2009-11-02 06:52:10 -07:00
Brian Paul
a40055f4b6
gallium/util: add casts to silence warnings
2009-11-02 06:51:47 -07:00
Michal Krol
962ece9540
tgsi/ureg: Update for gallium interface changes.
2009-11-02 09:44:21 +00:00
Michal Krol
aa2b2e5d7d
tgsi: Update for gallium interface changes.
2009-11-02 09:44:20 +00:00
Michal Krol
0a7d50ed7e
gallium: Cleanup predicate and condition code TGSI tokens.
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There is little point in having a special TGSI token just to handle
predicate register updates. Remove tgsi_dst_register_ext_predicate token
and instead use a new PREDICATE register file to update predicates.
Actually, the contents of the obsolete token are being moved
to tgsi_instruction_ext_predicate, where they should be
from the very beginning.
Remove the NVIDIA-specific condition code tokens -- nobody uses them
and they can be emulated with predicates if needed.
Introduce PIPE_CAP_SM3 that indicates whether a driver supports
SM3-level instructions, and in particular predicates.
Add PIPE_CAP_MAX_PREDICATE_REGISTERS that can be used to query the driver
how many predicate registers it supports (currently it would be 1).
2009-11-02 09:44:18 +00:00
Michal Krol
eb699d64ec
softpipe: Sanitise shader semantic and interpolator handling.
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Handle the remaining semantic names and indices.
Respect color interpolator when not flatshading.
2009-11-02 09:44:16 +00:00
Younes Manton
87d7c1aa15
nouveau: Assume all texture blankets are linear for now.
2009-11-01 18:27:47 -05:00
Corbin Simpson
1f630fa016
r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.
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Cleared out my git stash.
2009-11-01 11:54:52 -08:00
Maciej Cencora
3d73852121
r300g: fix geometry corruptions
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PVS flush is needed before changing the vertex shader or vertex shader constants.
2009-11-01 11:02:02 -08:00
Maciej Cencora
2db46af875
r300g: split constant buffer and shader emittion
2009-11-01 11:01:40 -08:00
Corbin Simpson
cab749a1d0
r300g: Adopt osiris' PSC data and swizzle.
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A fair amount more flexible and easier to maintain.
2009-11-01 09:24:02 -08:00
Christoph Bumiller
5de8f97440
nv50: handle TGSI_SEMANTIC_FACE
2009-11-01 14:28:08 +01:00
Christoph Bumiller
496c9eaacf
nv50: make IF condition safe
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Don't assume that a SET that writes to IF's argument
directly precedes the IF.
2009-11-01 14:28:04 +01:00
Christoph Bumiller
99e308a0e0
nv50: implement TGSI_OPCODE_AND/OR/XOR
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Will use AND for gl_FrontFacing, the face input
is either 0 or 0xffffffff.
2009-11-01 14:27:35 +01:00
Christoph Bumiller
1cc16e1b83
nv50: fix textures with block size != cpp
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First, using width * block size as pitch is evidently
wrong if a block contains more than 1 texel.
For tiled textures, since a block occupies a contiguous
area of memory, y addressing in m2mf has to be done by
block index, not the y coordinate itself.
This should fix compressed textures.
2009-10-31 20:51:09 +01:00
Younes Manton
91232b7004
nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.
2009-10-31 09:42:49 -04:00
Christoph Bumiller
9831e1f76c
nv50: use SIFC also for shader upload
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Adds a more generic SIFC transfer function.
2009-10-31 13:40:33 +01:00
Christoph Bumiller
525f529d13
nv50: make MRTs work
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We have to indicate to the hw whether the FP exports
multiple colour results.
Method 0x121c is used to specify the number of RTs.
Also deactivate zeta explicitly if there's no zsbuf.
2009-10-31 13:40:33 +01:00
Dave Airlie
73b45b0669
radeon: add missing include
2009-10-31 21:24:50 +10:00
Marek Olšák
c9928ac3ee
r300g: correct the pitch calculation for smaller mipmaps
2009-10-31 07:30:48 +01:00
Marek Olšák
3f60130b87
r300g: pretend NPOT support
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It's requires to get GL2.1, therefore, much more piglit tests can be used
for testing. Figure out later how to emulate this.
2009-10-31 07:30:48 +01:00