progs/tests: debug code for getting texture component sizes

This commit is contained in:
Brian Paul 2009-11-03 10:01:10 -07:00
parent 7ccf60ae40
commit a017ad2861
2 changed files with 17 additions and 2 deletions

View file

@ -192,12 +192,15 @@ MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
}
if (0) {
GLint r, g, b, a;
GLint r, g, b, a, l, i;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
printf("sizes: %d %d %d %d\n", r, g, b, a);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n",
intFormat, r, g, b, a, l, i);
glGetError();
}

View file

@ -181,6 +181,18 @@ static void ReInit( GLenum TC, TEXTURE *Tx )
GL_TEXTURE_INTERNAL_FORMAT, &v);
printf("Requested internal format = 0x%x, actual = 0x%x\n", TC, v);
if (0) {
GLint r, g, b, a, l, i;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
printf("Compressed Bits per R: %d G: %d B: %d A: %d L: %d I: %d\n",
r, g, b, a, l, i);
}
/* okay, now cache the compressed texture */
Tx->TC = TC;
if (Tx->cData != NULL) {