mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()

This commit is contained in:
Brian Paul 2009-11-02 15:27:57 -07:00
parent 8df699b3bb
commit c7048f9d9f

View file

@ -443,7 +443,7 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
}
if (newState)
ctx->NewState |= _NEW_BUFFERS;
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
}