Merge branch 'mesa_7_6_branch'

This commit is contained in:
Brian Paul 2009-11-03 09:54:09 -07:00
commit 4bced42341
8 changed files with 52 additions and 20 deletions

View file

@ -124,7 +124,7 @@ INSTALL_INC_DIR = $(includedir)
DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@
# Where libGL will look for DRI hardware drivers
DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
DRI_DRIVER_SEARCH_DIR = @DRI_DRIVER_SEARCH_DIR@
# Xorg driver install directory (for xorg state-tracker)
XORG_DRIVER_INSTALL_DIR = @XORG_DRIVER_INSTALL_DIR@

View file

@ -649,6 +649,13 @@ AC_ARG_WITH([dri-driverdir],
[DRI_DRIVER_INSTALL_DIR="$withval"],
[DRI_DRIVER_INSTALL_DIR='${libdir}/dri'])
AC_SUBST([DRI_DRIVER_INSTALL_DIR])
dnl Extra search path for DRI drivers
AC_ARG_WITH([dri-searchpath],
[AS_HELP_STRING([--with-dri-searchpath=DIRS...],
[semicolon delimited DRI driver search directories @<:@${libdir}/dri@:>@])],
[DRI_DRIVER_SEARCH_DIR="$withval"],
[DRI_DRIVER_SEARCH_DIR='${DRI_DRIVER_INSTALL_DIR}'])
AC_SUBST([DRI_DRIVER_SEARCH_DIR])
dnl Direct rendering or just indirect rendering
AC_ARG_ENABLE([driglx-direct],
[AS_HELP_STRING([--disable-driglx-direct],

View file

@ -43,6 +43,8 @@ Display(void)
glUseProgram_func(Program);
glEnable(GL_DEPTH_TEST);
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
@ -68,18 +70,23 @@ Display(void)
glPopMatrix();
/* read from user framebuffer */
/* bottom half = colorbuffer 0 */
/* left half = colorbuffer 0 */
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
glReadPixels(0, 0, Width, Height / 2, GL_RGBA, GL_UNSIGNED_BYTE,
glPixelStorei(GL_PACK_ROW_LENGTH, Width);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glReadPixels(0, 0, Width / 2, Height, GL_RGBA, GL_UNSIGNED_BYTE,
buffer);
/* top half = colorbuffer 1 */
/* right half = colorbuffer 1 */
glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
glReadPixels(0, Height/2, Width, Height - Height / 2,
glPixelStorei(GL_PACK_SKIP_PIXELS, Width / 2);
glReadPixels(Width / 2, 0, Width - Width / 2, Height,
GL_RGBA, GL_UNSIGNED_BYTE,
buffer + Width * (Height / 2) * 4);
buffer);
/* draw to window */
glUseProgram_func(0);
glDisable(GL_DEPTH_TEST);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glWindowPos2iARB(0, 0);
glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);

View file

@ -285,6 +285,12 @@ main(int argc, char** argv)
glutInitWindowSize (600, 600);
glutCreateWindow (argv[0]);
glewInit();
if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
fprintf(stderr, "This test requires GL_EXT_texture_compression_s3tc.\n");
exit(1);
}
myInit();
glutReshapeFunc (myReshape);
glutDisplayFunc(display);

View file

@ -596,8 +596,10 @@ driCreateDrawable(__GLXscreenConfigs * psc,
pdraw->drawable = drawable;
pdraw->psc = psc;
if (!XF86DRICreateDrawable(psc->dpy, psc->scr, drawable, &hwDrawable))
if (!XF86DRICreateDrawable(psc->dpy, psc->scr, drawable, &hwDrawable)) {
Xfree(pdraw);
return NULL;
}
/* Create a new drawable */
pdraw->driDrawable =

View file

@ -25,7 +25,7 @@ pcedit = sed \
-e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \
-e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \
-e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \
-e 's,@DRI_DRIVER_DIR@,$(DRI_DRIVER_SEARCH_DIR),' \
-e 's,@DRI_DRIVER_DIR@,$(DRI_DRIVER_INSTALL_DIR),' \
-e 's,@DRI_PC_REQ_PRIV@,$(DRI_PC_REQ_PRIV),'
dri.pc: dri.pc.in

View file

@ -665,6 +665,15 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
GLint skipPixels;
ubyte *stmap;
struct gl_pixelstore_attrib clippedUnpack = *unpack;
if (!zoom) {
if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
&clippedUnpack)) {
/* totally clipped */
return;
}
}
strb = st_renderbuffer(ctx->DrawBuffer->
Attachment[BUFFER_STENCIL].Renderbuffer);
@ -685,7 +694,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
stmap = screen->transfer_map(screen, pt);
pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
assert(pixels);
/* if width > MAX_WIDTH, have to process image in chunks */
@ -698,17 +707,18 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
GLubyte sValues[MAX_WIDTH];
GLuint zValues[MAX_WIDTH];
GLenum destType = GL_UNSIGNED_BYTE;
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
width, height,
format, type,
row, skipPixels);
_mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
type, source, unpack,
type, source, &clippedUnpack,
ctx->_ImageTransferState);
if (format == GL_DEPTH_STENCIL) {
_mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
(1 << 24) - 1, type, source, unpack);
(1 << 24) - 1, type, source,
&clippedUnpack);
}
if (zoom) {
@ -779,7 +789,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
skipPixels += spanWidth;
}
_mesa_unmap_pbo_source(ctx, unpack);
_mesa_unmap_pbo_source(ctx, &clippedUnpack);
/* unmap the stencil buffer */
screen->transfer_unmap(screen, pt);

View file

@ -1309,7 +1309,8 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
srcX, srcY,
width, height);
if (baseFormat == GL_DEPTH_COMPONENT &&
if ((baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL) &&
pf_is_depth_and_stencil(stImage->pt->format))
transfer_usage = PIPE_TRANSFER_READ_WRITE;
else
@ -1322,7 +1323,7 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
destX, destY, width, height);
if (baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH24_STENCIL8) {
baseFormat == GL_DEPTH_STENCIL) {
const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
ctx->Pixel.DepthBias != 0.0F);
GLint row, yStep;
@ -1455,7 +1456,7 @@ st_copy_texsubimage(GLcontext *ctx,
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
struct st_texture_image *stImage = st_texture_image(texImage);
const GLenum texBaseFormat = texImage->InternalFormat;
const GLenum texBaseFormat = texImage->_BaseFormat;
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct st_renderbuffer *strb;
struct pipe_context *pipe = ctx->st->pipe;
@ -1476,12 +1477,9 @@ st_copy_texsubimage(GLcontext *ctx,
/* determine if copying depth or color data */
if (texBaseFormat == GL_DEPTH_COMPONENT ||
texBaseFormat == GL_DEPTH24_STENCIL8) {
texBaseFormat == GL_DEPTH_STENCIL) {
strb = st_renderbuffer(fb->_DepthBuffer);
}
else if (texBaseFormat == GL_DEPTH_STENCIL_EXT) {
strb = st_renderbuffer(fb->_StencilBuffer);
}
else {
/* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
strb = st_renderbuffer(fb->_ColorReadBuffer);
@ -1567,6 +1565,8 @@ st_copy_texsubimage(GLcontext *ctx,
use_fallback = GL_FALSE;
}
else if (format_writemask &&
texBaseFormat != GL_DEPTH_COMPONENT &&
texBaseFormat != GL_DEPTH_STENCIL &&
screen->is_format_supported(screen, src_format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER,