r300g: fix geometry corruptions

PVS flush is needed before changing the vertex shader or vertex shader constants.
This commit is contained in:
Maciej Cencora 2009-11-01 18:50:52 +01:00 committed by Corbin Simpson
parent 2db46af875
commit 3d73852121

View file

@ -652,7 +652,7 @@ void r300_emit_vertex_program_code(struct r300_context* r300,
return;
}
BEGIN_CS(11 + code->length);
BEGIN_CS(9 + code->length);
/* R300_VAP_PVS_CODE_CNTL_0
* R300_VAP_PVS_CONST_CNTL
* R300_VAP_PVS_CODE_CNTL_1
@ -674,7 +674,6 @@ void r300_emit_vertex_program_code(struct r300_context* r300,
R300_PVS_NUM_CNTLRS(5) |
R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
R300_PVS_VF_MAX_VTX_NUM(12));
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
END_CS;
}
@ -749,6 +748,15 @@ void r300_flush_textures(struct r300_context* r300)
END_CS;
}
static void r300_flush_pvs(struct r300_context* r300)
{
CS_LOCALS(r300);
BEGIN_CS(2);
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
END_CS;
}
/* Emit all dirty state. */
void r300_emit_dirty_state(struct r300_context* r300)
{
@ -922,6 +930,10 @@ validate:
r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
}
if (r300->dirty_state & (R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS)) {
r300_flush_pvs(r300);
}
if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
r300_emit_vertex_shader(r300, r300->vs);
r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;