Moving it to intel_shader_enums.h
The plan is to make it visible to OpenCL shaders.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32329>
There should be no functional change here. This is just trying to make
things more clear, we use the compiled value if != BRW_SOMETIMES and
otherwise use the dynamically computed flags.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32329>
This intrinsic was initially dedicated to mesh/task shaders, but the
mechanism it exposes also exists in the compute shaders on Gfx12.5+.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31508>
When -fsanitize=shift is used, many instances of the following are
produced:
src/intel/compiler/brw_compiler.h:1661:44: runtime error: shift exponent 64 is too large for 64-bit type 'long long unsigned int'
I think this is an actual bug. It should check the sentinel value, but
the sentinel value is 64. The shift by 64 is treated as a shift by
0. The varying 0 is explicitly filtered by the rest of the
if-test. How does this work?
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30333>
This implements an undocumented workaround for a hardware bug that
affects draw calls with a pixel shader that has 0 push constant cycles
when TBIMR is enabled, which has been seen to lead to a hang with
Fallout 3 and Metal Gear Rising Revengeance. This hardware bug has
been reported as HSDES#22020184996 which is still pending a resolution
by the hardware team. However since this workaround found empirically
has been confirmed to fix the issue reliably and it's relatively
harmless it seems worth checking in already even though no final W/A
number is available nor has the W/A json file been updated.
To avoid the issue we simply pad the push constant payload to be at
least 1 register. This is enabled via a brw_wm_prog_key since the
driver needs to be in agreement with the compiler on whether the dummy
push constant cycle is present, and it can be avoided in cases where
the driver knows that TBIMR will be disabled (e.g. for BLORP).
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10728
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11399
Fixes: 57decad976 ("intel/xehp: Enable TBIMR by default.")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30031>
This functions were inlined in a header and duplicated between brw and
elk.
That would be enough reasons to move to a C file but next patches
will add more code to support Xe2 platforms, what would cause more
code to be inlined, duplicating even more code and increasing lib
size.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
So that the driver can decode the printf buffer.
We're not going to use the NIR data directly from the driver
(Iris/Anv) because the late compile steps might want to add more
printfs.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25814>
Always select sample barycentric when persample dispatch is unknown at
compile time and let the payload adjustments feed the expected value
based on dispatch.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27803>
Register blocks and interp_mode[] were for Gfx4-5.
The binding table section doesn't seem to be used anymore, nor does
color_outputs_written.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27872>
Lowering/layout is pretty much the same as direct descriptors. The
caveats is that since the descriptor buffers are not visible from the
binding tables we can't promote anything to the binding table (except
push descriptors).
The reason for this is that there is nothing that prevents an
application to use both types of descriptors and because descriptor
buffers have visible address + capture replay, we can't merge the 2
types in the same virtual address space location (limited to 4Gb max,
limited 2Gb with binding tables).
If we had the guarantee that both are not going to be used at the same
time, we could consider a 2Gb VA for descriptor buffers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
We can address samplers from 3 different locations :
- binding table
- dynamic state base address
- bindless sampler base address (only Gfx11+)
Here we allow samplers to be address from the dynamic state base
address with the embedded sampler flag.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
Different sets were needed for SIMD8/SIMD16 in old Gfx versions, but now
we can use a single one regardless of the SIMD size.
Suggested by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27691>
Currently, Intel's shader cache incorporates PCI ID into shader cache
keys.
Many devices with different PCI IDs have identical shader compilation
functionality. Using PCI ID as a component of the shader cache hash
means that a multi-platform shader cache will have redundant,
identical entries for similar platforms.
All Intel compiler functionality is selected based on device
configuration in `struct intel_device_info`. intel_device_info.py
flags all fields accessed by intel/compiler.
This commit generates a hash function incorporating intel/compiler
device info fields. Using this hash function in place of PCI ID will
produce a multiplatform cache with no duplicated content.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26844>
This adds a few new fields in the brw_cs_prog_data struct and then
uses them to fill in the relevant COMPUTE_WALKER fields.
Although the Tile Layout field theoretically has different settings for
32/64/128bpe, it appears that the recommended programming is to always
pick either TileY 32bpe or Linear. It's not very practical to look at
the surface formats involved, anyway.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27167>
Implements integer dot product lowering both with and without
DP4A. Implements half-float dot product lowering.
There are a couple FINISHME comments describing future optimizations.
v2: Add a brw_compiler::lower_dpas flag to track when the lowering
should be applied.
v3: Use is_null() instead of checking file != ARF. Suggested by Caio.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25994>
The mechanism for selecting dispatch modes has changed from previous
platforms, add a new implementation brw_wm_state_simd_width_for_ksp()
using the new kernel dispatch controls.
[ Francisco Jerez: Split from a larger patch, handle multipolygon
dispatch, add additional comments. ]
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26606>