Commit graph

58208 commits

Author SHA1 Message Date
Paul Berry
7417eddea9 i965/gs: Add GS_OPCODE_SET_VERTEX_COUNT.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:03:27 -07:00
Paul Berry
ce722fd65d i965/gs: Add GS_OPCODE_SET_WRITE_OFFSET.
v2: Added a comment to vec4_generator::generate_gs_set_write_offset().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:03:23 -07:00
Paul Berry
4416cb7992 i965/gs: Add GS_OPCODE_THREAD_END.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:03:19 -07:00
Paul Berry
96eb2f3536 i965/gs: Add GS_OPCODE_URB_WRITE.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:03:15 -07:00
Paul Berry
eaa63cbbc2 i965/gs: Add a flag allowing URB write messages to use a per-slot offset.
This will be used by geometry shaders to implement the EmitVertex()
function, since it requires writing data to a dynamically-determined
offset within the geometry shader's URB entry.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:03:12 -07:00
Paul Berry
a9e8c10bd7 i965: Combine 4 boolean args of brw_urb_WRITE into a flags bitfield.
The arguments to brw_urb_WRITE() were getting pretty unwieldy, and we
have to add more flags to support geometry shaders anyhow.

Also plumb these flags through brw_clip_emit_vue(),
brw_set_urb_message(), and the vec4_instruction class.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:03:08 -07:00
Paul Berry
591fc0861c i965/gs: Add a case to brwNewProgram() for geometry shaders.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:03:05 -07:00
Paul Berry
ebbb8c0c76 i965/gs: Create structs for use by GS program compilation.
v2: Make id "unsigned" rather than "GLuint".

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:03:01 -07:00
Paul Berry
3167dca3d4 i965/gs: Add a case to brwBindProgram() for geometry shaders.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:58 -07:00
Paul Berry
158dcdc0e2 i965/gs: Add brw->geometry_program.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:54 -07:00
Paul Berry
7f57101ad5 i965/vec4: Virtualize setup_payload instead of setup_attributes.
When I initially generalized the vec4_visitor class in preparation for
geometry shaders, I assumed that the setup_attributes() function would
need to be different between vertex and geometry shaders, but its
caller, setup_payload(), could be shared.  So I made
setup_attributes() a virtual function.

It turns out this isn't true; setup_payload() needs to be different
too, since the geometry shader payload sometimes includes an extra
register (primitive ID) that has to come before uniforms.

So setup_payload() needs to be the virtual function instead of
setup_attributes().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:51 -07:00
Paul Berry
626495d269 i965/vec4: Allow for dispatch_grf_start_reg to vary.
Both 3DSTATE_VS and 3DSTATE_GS have a dispatch_grf_start_reg control,
which determines the register where the hardware delivers data sourced
from the URB (push constants followed by per-vertex input data).

For vertex shaders, we always set dispatch_grf_start_reg to 1, since
R1 is always the first register available for push constants in vertex
shaders.

For geometry shaders, we'll need the flexibility to set
dispatch_grf_start_reg to different values depending on the behvaiour
of the geometry shader; if it accesses gl_PrimitiveIDIn, we'll need to
set it to 2 to allow the primitive ID to be delivered to the thread in
R1.

This patch eliminates the assumption that dispatch_grf_start_reg is
always 1.  In vec4_visitor, we record the regnum that was passed to
vec4_visitor::setup_uniforms() in prog_data for later use.  In
vec4_generator, we consult this value when converting an abstract
UNIFORM register to a concrete hardware register.  And in the code
that emits 3DSTATE_VS, we set dispatch_grf_start_reg based on the
value recorded in prog_data.

This will allow us to set dispatch_grf_start_reg to the appropriate
value when compiling geometry shaders.  Vertex shaders will continue
to always use a dispatch_grf_start_reg of 1.

v2: Make dispatch_grf_start_reg "unsigned" rather than "GLuint".

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:47 -07:00
Paul Berry
72168f5f00 i965/vec4: Move vec4 data structures and functions to brw_vec4.{cpp,h}.
This patch moves the following things into brw_vec4.{cpp,h}:

- struct brw_vec4_compile
- struct brw_vec4_prog_key
- brw_vec4_prog_data_compare()
- brw_vec4_prog_data_free()

This will allow us to avoid having to include brw_vs.h in
geometry-shader-specific files.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:44 -07:00
Paul Berry
e556286802 i965: Make brw_{shader,vec4}.h safe to include from C.
The patch that follows will move the definition of struct
brw_vec4_prog_key from brw_vs.h to brw_vec4.h, making it necessary for
brw_vs.h to include brw_vec4.h (because brw_vs.h defines struct
brw_vs_prog_key, which contains brw_vec4_prog_key as a member).  Since
brw_vs.h is included from C source files, that means that brw_vec4.h
will need to be safe to include from C.  Same for brw_shader.h, since
it is included by brw_vec4.h.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:40 -07:00
Paul Berry
5fb13d871e i965: Stop including brw_vs.h from brw_vec4.h.
This is backwards from what we are going to want in the long term, which is:

- brw_vec4.h declares general-purpose vec4 infrastructure needed by
  both VS and GS
- brw_vs.h includes brw_vec4.h and adds VS-specific parts.
- brw_gs.h includes brw_vec4.h and adds GS-specific parts.

Note that at the moment brw_vec.h contains a fair amount of
VS-specific declarations--I plan to address that in a later patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:37 -07:00
Paul Berry
52bac6e4ff i965: Initialize all elements of ctx->ShaderCompilerOptions.
Otherwise any GS that requires lowering (e.g. one that uses
gl_ClipDistance as an input or output) will fail to work.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:34 -07:00
Paul Berry
61a5bd8336 i965: Make brw_{program,vs}.h safe to include from C++.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:31 -07:00
Paul Berry
ad65825098 mesa/program: Make prog_instruction.h and program.h safe to include from C++.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:25 -07:00
Paul Berry
44e07de3ac glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.
This patch extracts the following logic from
validate_vertex_shader_executable():

(a) Generate an error if the shader writes to both gl_ClipDistance and
    gl_ClipVertex.

(b) Record whether the shader writes to gl_ClipDistance in
    gl_shader_program for use by the back-end.

(c) Record the size of gl_ClipDistance in gl_shader_program for use by
    transform feedback logic.

And moves it into a function that is shared between vertex and
geometry shaders.

Strictly speaking we only need to have shared logic for (b) and (c)
right now (since (a) only matters in compatibility contexts, and we're
only implementing geometry shaders in core contexts right now).  But
the three are closely related enough that it seems sensible to keep
them together.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-08-23 11:02:15 -07:00
Timothy Arceri
f0072e3c6b mesa: Fix assertion error with glDebugMessageControl
enums were being converted twice resulting in incorrect values.
The extra conversion has been removed and the redundant assert is
removed also.

Cc: 9.2 <mesa-stable@lists.freedesktop.org>

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-08-23 08:15:19 -06:00
Kenneth Graunke
a27180d0d8 mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.
The previous value of (GLuint64) ~0 has some problems:

GL_MAX_SERVER_WAIT_TIMEOUT is supposed to be a GLuint64 value, but has
to be queried via GetInteger64v(), which returns a GLint64.  This means
that some applications are likely to treat it as a signed integer, where
~0 means -1.  Negative values are nonsensical and problematic.

When interpreted correctly, ~0 translates to about 0.58 million years,
which seems rather excessive.

This patch changes it to 0x1fff7fffffff, which is about 1.11 years.
This is still plenty long, and is the same as both an int64 and uint64.
Applications that accidentally store it in a 32-bit int/unsigned also
get a non-negative value, which is again the same as both int and
unsigned.  This value was suggested by Ian Romanick.

v2: Add the ULL prefix on the constant (suggested by Ian).

Fixes Piglit's spec/!OpenGL 3.2/get-integer-64v.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2013-08-22 23:08:20 -07:00
Kenneth Graunke
62411681da meta: Set correct viewport and projection in decompress_texture_image.
_mesa_meta_begin() sets up an orthographic project and initializes the
viewport based on the current drawbuffer's width and height.  This is
likely the window size, since it occurs before the meta operation binds
any temporary buffers.

decompress_texture_image needs the viewport to be the size of the image
it's trying to draw.  Otherwise, it may only draw part of the image.

v2: Actually set the projection properly too.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68250
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Mak Nazecic-Andrlon <owlberteinstein@gmail.com>
2013-08-22 20:28:53 -07:00
Chad Versace
ce8639a766 i965: Fix misapplication of gles3 srgb workaround
Fixes inconsistent failure of gles2conform/GL2Tests/glUniform/glUniform.test
under gnome-shell. What follows is a description of the bug and its fix.

When intel_update_renderbuffers() allocates a miptree for a winsys
renderbuffer, it propagates the renderbuffer's format to become also the
miptree's format.

If the winsys color buffer format is SARGB, then, in the first call to
eglMakeCurrent, intel_gles3_srgb_workaround() changes the renderbuffer's
format to ARGB. That is, it changes the format from sRGB to non-sRGB.
However, it changes the renderbuffer's format *after*
intel_update_renderbuffers() has allocated the renderbuffer's miptree.
Therefore, when eglMakeCurrent returns, the miptree format (SARGB)
differs from the renderbuffer format (ARGB).

If the X server reallocates the color buffer,
intel_update_renderbuffers() will create a new miptree for the
renderbuffer. The new miptree's format (ARGB) will differ from old
miptree's format (SARGB). This mismatch between old and new miptrees
causes bugs.

Fix the bug by moving intel_gles3_srgb_workaround() to occur *before*
intel_update_renderbuffers().

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67934
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-08-22 10:54:36 -07:00
Roland Scheidegger
bd0b6c5180 gallivm: do per-element lod for lod bias and explicit derivs too
Except for explicit derivs with cube maps which are very bogus anyway.
Just like explicit lod this is only used if no_quad_lod is set in
GALLIVM_DEBUG env var.
Minification is terrible on cpus which don't support true vector shifts
(but should work correctly). Cannot do the min/mag filter decision (if
they are different) per pixel though, only selecting different mip levels
works.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-08-22 19:05:52 +02:00
Roland Scheidegger
33694a1800 gallivm: (trivial) fix int/uint border color clamping
Just a copy & paste error.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=68409.
Note that the test passing before probably simply means it doesn't verify
clamping of the border color itself as required by the OpenGL spec.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-08-22 19:05:52 +02:00
Roland Scheidegger
6ff9008544 gallivm: (trivial) fix linear aos sampling of 3d compressed formats
block size depth is always 1 even for compressed formats (unless someone
invents true 3d compressed formats at least which we can't represent).
Nearest (and soa) path had it right.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-08-22 19:05:52 +02:00
Michel Dänzer
237cb074cb radeonsi: Fix y/z/w component values of TGSI_SEMANTIC_FOG pixel shader inputs
They are defined as constant 0.0/0.0/1.0.

Three more little piglits.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-08-22 16:12:17 +02:00
José Fonseca
fb62388d6a gallium: Support PIPE_FORMAT_R10G10B10A2_UINT.
Same as PIPE_FORMAT_B10G10R10A2_UINT but without the swizzling.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-08-22 12:14:15 +01:00
José Fonseca
c5f2cd6e41 trace: Handle null tokens.
Used for example on stream out without geometry shader.
2013-08-22 12:14:15 +01:00
Chia-I Wu
b6037e734e ilo: do not need last shader stage for 3DSTATE_SBE
We have set up 3DSTATE_SBE (or 3DSTATE_SF on GEN6) in
ilo_shader_select_kernel_routing().  There is no need to pass the last shader
stage to the GPE function.
2013-08-22 15:18:29 +08:00
Chia-I Wu
627d7ca763 ilo: fix a potential issue with STATE_SIP
Command length is ORed to the wrong place.  Since the ORed value is zero,
there is no real change.
2013-08-22 15:18:29 +08:00
Chia-I Wu
475d7ecce2 ilo: add GEN check to 3DSTATE_CLIP
Assert that gen6_emit_3DSTATE_CLIP is for GEN 6 and 7.
2013-08-22 15:18:29 +08:00
Matt Turner
2f142d596f build: Add --enable-gallium-osmesa flag.
The Gallium implementation is apparently not ready for regular
consumption, so as much as I hate adding more build-time options, here's
another.

Acked-by: Brian Paul <brianp@vmware.com>
2013-08-21 23:07:10 -07:00
Ian Romanick
dded321f92 glsl: Give a warning, not an error, for UBO qualifiers on non-matrices.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59648
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-08-21 23:06:59 -07:00
Matt Turner
921ef55a72 glsl: Remove ubo_qualifiers_allowed variable.
No longer used.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2013-08-21 22:47:02 -07:00
Matt Turner
77373e020e glsl: Drop duplicate error messages.
This same message is printed in the validate_matrix_layout_for_type
function.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2013-08-21 22:47:02 -07:00
Matt Turner
1a45db9705 glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.
The variable means that UBO qualifiers are allowed in a particular
context (e.g., not allowed in a struct field declaration), rather than a
particular set of UBO qualifiers are valid.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2013-08-21 22:47:02 -07:00
Kenneth Graunke
9d08756ac7 i965/fs: Add code to print out global copy propagation sets.
This was invaluable when debugging the global copy propagation
algorithm.  We may as well commit it in case someone needs to print
out the sets in the future.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-08-21 21:05:50 -07:00
Armin K
63ac68bae3 osmesa: Symlink shared library to LIB_DIR
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
2013-08-21 17:55:32 -06:00
Brian Paul
e4217396b7 svga: minor clean-ups in emit_hw_vs_vdecl() 2013-08-21 17:55:06 -06:00
Roland Scheidegger
e6013e4bee gallivm: unify sin and cos implementation
The (complicated!) math is all identical, there's just minimal differences how
sign bit is calculated plus there's an additional subtraction for the argument
going into the polynomial for cos.
The logic stays 100% the same (with a small exception, sign bit calculation for
sin is minimally simplified, applying sign mask after xoring the arguments
instead of applying it to each argument).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-08-21 22:05:53 +02:00
Roland Scheidegger
275d2efeed gallivm: add comment for bogus min/mag filter selection with nearest mip filter
Detected this hunting some other bug, not sure if it really needs fixing but
it is definitely wrong.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-08-21 22:05:52 +02:00
Roland Scheidegger
21d8fa2759 gallivm: fix rho calculation for 1d case
Was using wrong (undefined) vector element (the elements are at 0/2 position,
not 0/1).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-08-21 22:05:52 +02:00
Ville Syrjälä
e6893b99ad i965/gen7: Set MOCS L3 cacheability for IVB/BYT (v2)
IVB/BYT also has the same L3 cacheability control in MOCS as HSW,
so let's make use of it.

pts/xonotic and pts/reaction @ 1920x1080 gain ~4% on my IVB GT2. Most
other things show less gains/no regressions, except furmark which
loses some 10 points.

I didn't have a BYT at hand for testing.

v2: Don't check (brw->gen == 7) in gen7 functions. (chadv)

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-08-21 10:14:04 -07:00
Ville Syrjälä
22161983c3 i965/hsw: Populate MOCS for STATE_BASE_ADDRESS (v2)
Just spotted these unpopulated MOCS fields when comparing the code
against BSpec. Set the MOCS to the same as everywhere else in Haswell:
L3-cacheable.

v2: Annotate state packet fields (chadv).

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-08-21 10:14:04 -07:00
Maarten Lankhorst
10aa3677cc glapi/gen: build temporary files in the build directory
Writing to the source directory can cause multiple parallel builds
from the same source to fail. Create the temporary files in the
build directory.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-08-21 18:34:59 +02:00
Ian Romanick
f53b634807 mesa: Never advertise _S3TC compressed formats
The NVIDIA driver doesn't expose them, and piglit's
arb_texture_compression-invalid-formats expects them to not be there.

This, with the previous commit, fixes piglit
arb_texture_compression-invalid-formats.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-08-21 07:48:31 -07:00
Ian Romanick
40550c8ced mesa: Only advertise GL_ETC1_RGB8_OES in ES contexts
There is no extension for this format in desktop GL, so an application
can't give the format back to glCompressedTexImage2D.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-08-21 07:46:51 -07:00
Ian Romanick
cabd45773b glsl: Track existence of default float precision in GLSL ES fragment shaders
This is required by the spec, and it's a bit tricky because the default
precision is scoped.  As a result, I'm slightly abusing the symbol
table.

Fixes piglit no-default-float-precision.frag tests and the piglit
default-precision-nested-scope-0[1234].frag tests that are currently on
the piglit mailing list for review.

On IRC I got confirmation from cwabbot that ARM (Mali T6xx and T400)
enforces this requirement and from kusma that NVIDIA (Tegra2) enforces
this requirement.  We should be safe from regressing shipping
applications.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-08-21 07:44:26 -07:00
Ian Romanick
73e2d69792 glsl: Merge precision qualifiers too
We never noticed this before because we previously didn't enfoce GLSL ES
fragement shader requirements that precision be defined.  There may also
have been some interaction here with the addition of
GL_ARB_shading_language_420pack, but it doesn't appear to me that it
added any new bugs (just perhaps uncovered some old ones).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-08-21 07:43:48 -07:00