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mesa: Never advertise _S3TC compressed formats
The NVIDIA driver doesn't expose them, and piglit's arb_texture_compression-invalid-formats expects them to not be there. This, with the previous commit, fixes piglit arb_texture_compression-invalid-formats. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Cc: "9.2" <mesa-stable@lists.freedesktop.org>
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1 changed files with 0 additions and 12 deletions
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@ -264,18 +264,6 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
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n += 3;
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}
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}
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if (_mesa_is_desktop_gl(ctx)
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&& ctx->Extensions.ANGLE_texture_compression_dxt) {
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if (formats) {
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formats[n++] = GL_RGB_S3TC;
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formats[n++] = GL_RGB4_S3TC;
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formats[n++] = GL_RGBA_S3TC;
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formats[n++] = GL_RGBA4_S3TC;
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}
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else {
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n += 4;
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}
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}
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/* The GL_OES_compressed_ETC1_RGB8_texture spec says:
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*
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