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i965: Make brw_{shader,vec4}.h safe to include from C.
The patch that follows will move the definition of struct brw_vec4_prog_key from brw_vs.h to brw_vec4.h, making it necessary for brw_vs.h to include brw_vec4.h (because brw_vs.h defines struct brw_vs_prog_key, which contains brw_vec4_prog_key as a member). Since brw_vs.h is included from C source files, that means that brw_vec4.h will need to be safe to include from C. Same for brw_shader.h, since it is included by brw_vec4.h. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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2 changed files with 15 additions and 2 deletions
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@ -38,6 +38,8 @@ enum register_file {
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UNIFORM, /* prog_data->params[reg] */
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};
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#ifdef __cplusplus
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class backend_instruction : public exec_node {
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public:
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bool is_tex();
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@ -71,8 +73,11 @@ public:
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void dump_instructions();
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};
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uint32_t brw_texture_offset(ir_constant *offset);
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#endif /* __cplusplus */
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int brw_type_for_base_type(const struct glsl_type *type);
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uint32_t brw_conditional_for_comparison(unsigned int op);
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uint32_t brw_math_function(enum opcode op);
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uint32_t brw_texture_offset(ir_constant *offset);
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const char *brw_instruction_name(enum opcode op);
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@ -29,10 +29,16 @@
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#include "main/compiler.h"
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#include "program/hash_table.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "brw_context.h"
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#include "brw_eu.h"
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};
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#ifdef __cplusplus
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}; /* extern "C" */
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#endif
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#include "glsl/ir.h"
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@ -40,6 +46,7 @@ struct brw_vec4_compile;
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struct brw_vs_compile;
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struct brw_vec4_prog_key;
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#ifdef __cplusplus
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namespace brw {
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class dst_reg;
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@ -617,5 +624,6 @@ private:
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};
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} /* namespace brw */
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#endif /* __cplusplus */
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#endif /* BRW_VEC4_H */
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