i965: Make brw_{shader,vec4}.h safe to include from C.

The patch that follows will move the definition of struct
brw_vec4_prog_key from brw_vs.h to brw_vec4.h, making it necessary for
brw_vs.h to include brw_vec4.h (because brw_vs.h defines struct
brw_vs_prog_key, which contains brw_vec4_prog_key as a member).  Since
brw_vs.h is included from C source files, that means that brw_vec4.h
will need to be safe to include from C.  Same for brw_shader.h, since
it is included by brw_vec4.h.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Paul Berry 2013-08-21 07:53:42 -07:00
parent 5fb13d871e
commit e556286802
2 changed files with 15 additions and 2 deletions

View file

@ -38,6 +38,8 @@ enum register_file {
UNIFORM, /* prog_data->params[reg] */
};
#ifdef __cplusplus
class backend_instruction : public exec_node {
public:
bool is_tex();
@ -71,8 +73,11 @@ public:
void dump_instructions();
};
uint32_t brw_texture_offset(ir_constant *offset);
#endif /* __cplusplus */
int brw_type_for_base_type(const struct glsl_type *type);
uint32_t brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
uint32_t brw_texture_offset(ir_constant *offset);
const char *brw_instruction_name(enum opcode op);

View file

@ -29,10 +29,16 @@
#include "main/compiler.h"
#include "program/hash_table.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "brw_context.h"
#include "brw_eu.h"
};
#ifdef __cplusplus
}; /* extern "C" */
#endif
#include "glsl/ir.h"
@ -40,6 +46,7 @@ struct brw_vec4_compile;
struct brw_vs_compile;
struct brw_vec4_prog_key;
#ifdef __cplusplus
namespace brw {
class dst_reg;
@ -617,5 +624,6 @@ private:
};
} /* namespace brw */
#endif /* __cplusplus */
#endif /* BRW_VEC4_H */