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i965/gs: Add GS_OPCODE_SET_VERTEX_COUNT.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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4 changed files with 45 additions and 0 deletions
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@ -833,6 +833,16 @@ enum opcode {
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* vec4_instruction::offset.
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*/
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GS_OPCODE_SET_WRITE_OFFSET,
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/**
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* Set the "GS Number of Output Vertices for Slot {0,1}" fields of a
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* URB_WRITE message header.
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*
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* - dst is the MRF containing the message header.
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*
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* - src0.x is the vertex count. The upper 16 bits will be ignored.
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*/
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GS_OPCODE_SET_VERTEX_COUNT,
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};
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#define BRW_PREDICATE_NONE 0
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@ -503,6 +503,8 @@ brw_instruction_name(enum opcode op)
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return "gs_thread_end";
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case GS_OPCODE_SET_WRITE_OFFSET:
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return "set_write_offset";
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case GS_OPCODE_SET_VERTEX_COUNT:
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return "set_vertex_count";
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default:
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/* Yes, this leaks. It's in debug code, it should never occur, and if
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@ -633,6 +633,8 @@ private:
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void generate_gs_set_write_offset(struct brw_reg dst,
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struct brw_reg src0,
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struct brw_reg src1);
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void generate_gs_set_vertex_count(struct brw_reg dst,
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struct brw_reg src);
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void generate_oword_dual_block_offsets(struct brw_reg m1,
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struct brw_reg index);
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void generate_scratch_write(vec4_instruction *inst,
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@ -474,6 +474,33 @@ vec4_generator::generate_gs_set_write_offset(struct brw_reg dst,
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brw_pop_insn_state(p);
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}
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void
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vec4_generator::generate_gs_set_vertex_count(struct brw_reg dst,
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struct brw_reg src)
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{
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brw_push_insn_state(p);
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brw_set_access_mode(p, BRW_ALIGN_1);
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brw_set_mask_control(p, BRW_MASK_DISABLE);
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/* If we think of the src and dst registers as composed of 8 DWORDs each,
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* we want to pick up the contents of DWORDs 0 and 4 from src, truncate
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* them to WORDs, and then pack them into DWORD 2 of dst.
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*
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* It's easier to get the EU to do this if we think of the src and dst
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* registers as composed of 16 WORDS each; then, we want to pick up the
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* contents of WORDs 0 and 8 from src, and pack them into WORDs 4 and 5 of
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* dst.
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*
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* We can do that by the following EU instruction:
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*
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* mov (2) dst.4<1>:uw src<8;1,0>:uw { Align1, Q1, NoMask }
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*/
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brw_MOV(p, suboffset(stride(retype(dst, BRW_REGISTER_TYPE_UW), 2, 2, 1), 4),
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stride(retype(src, BRW_REGISTER_TYPE_UW), 8, 1, 0));
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brw_set_access_mode(p, BRW_ALIGN_16);
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brw_pop_insn_state(p);
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}
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void
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vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
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struct brw_reg index)
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@ -954,6 +981,10 @@ vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
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generate_gs_set_write_offset(dst, src[0], src[1]);
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break;
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case GS_OPCODE_SET_VERTEX_COUNT:
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generate_gs_set_vertex_count(dst, src[0]);
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break;
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case SHADER_OPCODE_SHADER_TIME_ADD:
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brw_shader_time_add(p, src[0], SURF_INDEX_VS_SHADER_TIME);
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mark_surface_used(SURF_INDEX_VS_SHADER_TIME);
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