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i965/gs: Add GS_OPCODE_SET_WRITE_OFFSET.
v2: Added a comment to vec4_generator::generate_gs_set_write_offset(). Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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4 changed files with 57 additions and 0 deletions
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@ -817,6 +817,22 @@ enum opcode {
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* for Slot {0,1}" fields in the message header.
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*/
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GS_OPCODE_THREAD_END,
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/**
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* Set the "Slot {0,1} Offset" fields of a URB_WRITE message header.
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*
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* - dst is the MRF containing the message header.
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*
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* - src0.x indicates which portion of the URB should be written to (e.g. a
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* vertex number)
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*
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* - src1 is an immediate multiplier which will be applied to src0
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* (e.g. the size of a single vertex in the URB).
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*
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* Note: the hardware will apply this offset *in addition to* the offset in
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* vec4_instruction::offset.
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*/
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GS_OPCODE_SET_WRITE_OFFSET,
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};
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#define BRW_PREDICATE_NONE 0
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@ -501,6 +501,8 @@ brw_instruction_name(enum opcode op)
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return "gs_urb_write";
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case GS_OPCODE_THREAD_END:
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return "gs_thread_end";
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case GS_OPCODE_SET_WRITE_OFFSET:
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return "set_write_offset";
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default:
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/* Yes, this leaks. It's in debug code, it should never occur, and if
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@ -630,6 +630,9 @@ private:
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void generate_vs_urb_write(vec4_instruction *inst);
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void generate_gs_urb_write(vec4_instruction *inst);
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void generate_gs_thread_end(vec4_instruction *inst);
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void generate_gs_set_write_offset(struct brw_reg dst,
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struct brw_reg src0,
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struct brw_reg src1);
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void generate_oword_dual_block_offsets(struct brw_reg m1,
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struct brw_reg index);
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void generate_scratch_write(vec4_instruction *inst,
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@ -442,6 +442,38 @@ vec4_generator::generate_gs_thread_end(vec4_instruction *inst)
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BRW_URB_SWIZZLE_INTERLEAVE);
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}
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void
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vec4_generator::generate_gs_set_write_offset(struct brw_reg dst,
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struct brw_reg src0,
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struct brw_reg src1)
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{
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/* From p22 of volume 4 part 2 of the Ivy Bridge PRM (2.4.3.1 Message
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* Header: M0.3):
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*
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* Slot 0 Offset. This field, after adding to the Global Offset field
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* in the message descriptor, specifies the offset (in 256-bit units)
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* from the start of the URB entry, as referenced by URB Handle 0, at
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* which the data will be accessed.
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*
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* Similar text describes DWORD M0.4, which is slot 1 offset.
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*
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* Therefore, we want to multiply DWORDs 0 and 4 of src0 (the x components
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* of the register for geometry shader invocations 0 and 1) by the
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* immediate value in src1, and store the result in DWORDs 3 and 4 of dst.
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*
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* We can do this with the following EU instruction:
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*
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* mul(2) dst.3<1>UD src0<8;2,4>UD src1 { Align1 WE_all }
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*/
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brw_push_insn_state(p);
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brw_set_access_mode(p, BRW_ALIGN_1);
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brw_set_mask_control(p, BRW_MASK_DISABLE);
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brw_MUL(p, suboffset(stride(dst, 2, 2, 1), 3), stride(src0, 8, 2, 4),
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src1);
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brw_set_access_mode(p, BRW_ALIGN_16);
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brw_pop_insn_state(p);
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}
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void
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vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
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struct brw_reg index)
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@ -918,6 +950,10 @@ vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
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generate_gs_thread_end(inst);
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break;
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case GS_OPCODE_SET_WRITE_OFFSET:
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generate_gs_set_write_offset(dst, src[0], src[1]);
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break;
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case SHADER_OPCODE_SHADER_TIME_ADD:
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brw_shader_time_add(p, src[0], SURF_INDEX_VS_SHADER_TIME);
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mark_surface_used(SURF_INDEX_VS_SHADER_TIME);
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